Re: [Audiogames-reflector] Most hilarious E-mail spam ever!

2013-09-14 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: Most hilarious E-mail spam ever! I wonder if the BVI market is big enough for Save on cabfare with our awesome McPlatinum card spam to be profitable? ... I guess not, otherwise we would have seen it by now.Eh, maybe Darks spammer was based out of somewhere where the exchange rate makes $2

Re: [Audiogames-reflector] Star Trek: Ship Command - a windows operating system upgrade, IfYouWil

2013-09-14 Thread AudioGames.net Forum — Off-topic room: the doctor
Re: Star Trek: Ship Command - a windows operating system upgrade, IfYouWil Just want I wanted Locutus! Thanks so much! Ive been waiting for that sound for years! I can start looking at doing an alert state for red alert, ill start work on that later today hopefully. Where did you get that alert

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net Forum — New releases room: majoz
Re: Swamp, zombie fps by Aprone 2.9 d server is up all the time that I was there. do not know where aprone could be... in work? may. that testing server is so great, I want to play there.URL: http://forum.audiogames.net/viewtopic.php?pid=148517#p148517

Re: [Audiogames-reflector] JAWS 15 in beta. let's debate how bad it is???

2013-09-14 Thread AudioGames.net Forum — Off-topic room: superantoha
Re: JAWS 15 in beta. let's debate how bad it is??? hi!is it worth upgrading at all for people who dont have touchscreen desplays?URL: http://forum.audiogames.net/viewtopic.php?pid=148518#p148518 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Playing playroom on mac, smarphones and tablets with the web client

2013-09-14 Thread AudioGames.net Forum — New releases room: pitermach
Re: Playing playroom on mac, smarphones and tablets with the web client Chris,Probably. Safari 5 doesnt support a lot of the new technologies Im pretty sure the playroom uses like Webaudio. Even if you managed to connect though, live region support was added to Voiceover in either Lion or

Re: [Audiogames-reflector] Most hilarious E-mail spam ever!

2013-09-14 Thread AudioGames.net Forum — Off-topic room: thetruegamer
Re: Most hilarious E-mail spam ever! Hi.Oh maybe Dark posted an article about money handling. You should feel proud of yourself for helping someone save 2 dollars, although I question it.. Either it was a shitty article or this persons intelligent is rather low. Maybe he wanted to thank you

Re: [Audiogames-reflector] JAWS 15 in beta. let's debate how bad it is???

2013-09-14 Thread AudioGames.net Forum — Off-topic room: brad
Re: JAWS 15 in beta. let's debate how bad it is??? Hi.I dont think it is worth updating.As people have said, now JAWS is just being stupid, come on! they want to be like all the free screen readers, E.G. NVDA and voiceover.Oh and heres one thing that annoys me, the Jaws company saying that the

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net Forum — New releases room: connor142
Re: Swamp, zombie fps by Aprone hi can anyone please tel me where I can find the patch?URL: http://forum.audiogames.net/viewtopic.php?pid=148522#p148522 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: Rhythm Heaven 77
Re: braillemone a pokemon port for visually impaired players Hello. Where can I get the latest version of the game? Do I get it on the braillemon site, where I got the 0.0.0.7 version?URL: http://forum.audiogames.net/viewtopic.php?pid=148523#p148523

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: pelantas
Re: braillemone a pokemon port for visually impaired players hi@darkabout your question of your pokemon getting experience while fighting. the only way to level up your pokemon is fighting with it or give it rare candies if you find them. your pokemon on the bench dont get any experience.

Re: [Audiogames-reflector] Playing playroom on mac, smarphones and tablets with the web client

2013-09-14 Thread AudioGames.net Forum — New releases room: Aminiel
Re: Playing playroom on mac, smarphones and tablets with the web client There are a few safari 4 and 5 users under OS X 10.6 and 10.7 in our stats; so I assume that some of them have got it to work.It would be nice if you could give back error messages, because as such, nothing can be done

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net Forum — New releases room: thetruegamer
Re: Swamp, zombie fps by Aprone Hi there fellow Swamp players.I want to play Swamp again, of course. Just saying that. I could, I guess, since Im on a new computer and a new network, but I wont ... because Ive quit gaming ...Still, but Im addicted still.Anyway I just came on here to write a few

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: pelantas
Re: braillemone a pokemon port for visually impaired players hi again.@rhythmthis post is on page 4. when you go to page 3 of this topic youll find a dropbox link posted by daigonite wich contains the latest version of the game.after that that link was posted there was 2 or 3 times a change and

Re: [Audiogames-reflector] Question

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: mikerschs2
Re: Question Actually not. The website with nyanchangames.com didnt work, but the dropbox link did.URL: http://forum.audiogames.net/viewtopic.php?pid=148528#p148528 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: Rhythm Heaven 77
Re: braillemone a pokemon port for visually impaired players Ok, I thank you very much. I will go check that out now.URL: http://forum.audiogames.net/viewtopic.php?pid=148529#p148529 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] JAWS 15 in beta. let's debate how bad it is???

2013-09-14 Thread AudioGames.net Forum — Off-topic room: prince animeshh
Re: JAWS 15 in beta. let's debate how bad it is??? ya it is trueURL: http://forum.audiogames.net/viewtopic.php?pid=148530#p148530 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] A new social networking site, check it out!

2013-09-14 Thread AudioGames.net Forum — Off-topic room: prince animeshh
Re: A new social networking site, check it out! hi all meat me there [ a-t ] animeshhURL: http://forum.audiogames.net/viewtopic.php?pid=148531#p148531 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net Forum — New releases room: Kain
Re: Swamp, zombie fps by Aprone i like the strenght of the zombies how it is. what would may help is making points in armor skills more effective. i dont know how much more protection a point in e.g. task force gives you, but you could maymultiply that number with 1.5 or 2. what i wanted to

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: braillemone a pokemon port for visually impaired players @Pelantas, thanks for the info that makes sense. Obviously since we dont have pokemon centers in the game yet there will be some mechanic to fix, but it is good to know for future reference. Also, btw about the forum, it is not

Re: [Audiogames-reflector] The reborn

2013-09-14 Thread AudioGames.net Forum — New releases room: Giovani
Re: The reborn OK, I try explayn It. Links are viewed to travel, like http addresses. In non-graphical modes are normal links, but not first, like in graphical mode. They are normal links, like travel to URL: http://forum.audiogames.net/viewtopic.php?pid=148536#p148536

Re: [Audiogames-reflector] A new social networking site, check it out!

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Chandu
Re: A new social networking site, check it out! yes, Ive sceen a couple of names there, expecting more!URL: http://forum.audiogames.net/viewtopic.php?pid=148537#p148537 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] accessible TVs/TV software?

2013-09-14 Thread AudioGames.net Forum — Off-topic room: hanif
Re: accessible TVs/TV software? are there any talking TV in indonesia?URL: http://forum.audiogames.net/viewtopic.php?pid=148538#p148538 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] The reborn

2013-09-14 Thread AudioGames.net Forum — New releases room: Dark
Re: The reborn Im afraid I still dont know what your problem is. In the options menue under general options there are two radial controls, enable images and Disable images and a save button to set your choice.when enable images is checked the links to travel are entirely graphical. When disable

Re: [Audiogames-reflector] Most hilarious E-mail spam ever!

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Most hilarious E-mail spam ever! @truegamer, since I apparently according to previous spam have helped people save anywhere from one hundred to ten thousand dollars, I happen to think that this particular spammer was just bad at finance. I still wonder why I dont remember helping all these

Re: [Audiogames-reflector] A very interesting point my dad and I came upon

2013-09-14 Thread AudioGames.net Forum — Off-topic room: prince animeshh
Re: A very interesting point my dad and I came upon like this topic but i am using windows since 2005and write now got windows8 i am happy with itURL: http://forum.audiogames.net/viewtopic.php?pid=148541#p148541 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Most hilarious E-mail spam ever!

2013-09-14 Thread AudioGames.net Forum — Off-topic room: bcs993
Re: Most hilarious E-mail spam ever! LOL Dark, while you seem good at helping people save money, I have some lucky touch at winning lodes of money in the most random competitions. Im not sure how this works from country to country, but I get a lot of text messages saying that congratulations,

Re: [Audiogames-reflector] JAWS 15 in beta. let's debate how bad it is???

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Phil
Re: JAWS 15 in beta. let's debate how bad it is??? Hi Folks,First of all the beta is public so anyone can try it out.I like the new Nuance Vocalizer Expressive voices in English:8 female voices:Karen, Samantha, Ava, Allison,Tessa, Fiona, Moira, Serena,3 male voices:Daniel, Lee, Tom. The high

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net Forum — New releases room: Nikos
Re: Swamp, zombie fps by Aprone Leave items as they are, it took me three weeks to find a short bayonet and I pt it to good use because it took me so long.URL: http://forum.audiogames.net/viewtopic.php?pid=148543#p148543 ___ Audiogames-reflector

Re: [Audiogames-reflector] JAWS 15 in beta. let's debate how bad it is???

2013-09-14 Thread AudioGames.net Forum — Off-topic room: king gamer222
Re: JAWS 15 in beta. let's debate how bad it is??? @Phil: Is it stable? Or does it just hog processors like it always has?URL: http://forum.audiogames.net/viewtopic.php?pid=148545#p148545 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] A very interesting point my dad and I came upon

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Locutus
Re: A very interesting point my dad and I came upon One thing that it would be prudent to keep on mind is, I think, that Windows accessibility has been around for a heck of a lot longer than VoiceOver. How long has Jaws been around now? Twenty years? Well of course youre gonna get a much

Re: [Audiogames-reflector] Star Trek: Ship Command - a windows operating system upgrade, IfYouWil

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Locutus
Re: Star Trek: Ship Command - a windows operating system upgrade, IfYouWil Believe it or not, most of my sounds come directly from the shows. Goodness knows Ive had long enough to comb through the various episodes and find the amazing amount of sounds that are available without the presence of

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: brad
Re: braillemone a pokemon port for visually impaired players Hi.@pelantasTo heel all your Pokemon do the following:1. on the overworld map, thats the place where you can walk wround, press your space bar. You willl be shown a menu, this is the menu you wil use to switch your pokemon, view the

Re: [Audiogames-reflector] A very interesting point my dad and I came upon

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Locutus
Re: A very interesting point my dad and I came upon One thing that it would be prudent to keep in mind is, I think, that Windows accessibility has been around for a heck of a lot longer than VoiceOver. How long has Jaws been around now? Twenty years? Well of course youre gonna get a much

Re: [Audiogames-reflector] A very interesting point my dad and I came upon

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Locutus
Re: A very interesting point my dad and I came upon One thing that it would be prudent to keep in mind is, I think, that Windows accessibility has been around for a heck of a lot longer than VoiceOver. How long has Jaws been around now? Twenty years? Well of course youre gonna get a much

[Audiogames-reflector] request for tween

2013-09-14 Thread AudioGames.net Forum — Off-topic room: mike-tan
request for tween hi.. who have the installer? if so, post at here. thanksURL: http://forum.audiogames.net/viewtopic.php?pid=148550#p148550 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net Forum — New releases room: thetruegamer
Re: Swamp, zombie fps by Aprone If Aprone has to delete all the items to solve the item disappearing bug, do you really anyone would give a fuck if you want to keep your weapons?URL: http://forum.audiogames.net/viewtopic.php?pid=148551#p148551 ___

Re: [Audiogames-reflector] A very interesting point my dad and I came upon

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: A very interesting point my dad and I came upon There is exactly one thing that keeps PCs over Macs: theyre cheap and cheerful. The entire computer industrys success can be essentially characterised as: capture the hearts and minds of developers everywhere, and keep them on our platform by

Re: [Audiogames-reflector] A very interesting point my dad and I came upon

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: A very interesting point my dad and I came upon There is exactly one thing that keeps PCs over Macs: theyre cheap and cheerful. The entire computer industrys success can be essentially characterised as: capture the hearts and minds of developers everywhere, and keep them on our platform by

Re: [Audiogames-reflector] Hangman for IOS: And awesome accessible hangman game in many languages

2013-09-14 Thread AudioGames.net Forum — New releases room: adam
Re: Hangman for IOS: And awesome accessible hangman game in many languages Hello all,Im the author of the app. Thank you for your kind words. The game is paid, yes but it does not include any ads os in-app purchases. You only pay once. If you cant buy paid apps, please contact me through the

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: pelantas
Re: braillemone a pokemon port for visually impaired players hi@darkno problem, anytime@bigdogi forgot about the xp share. strange cause on my pokemon ruby cardridge i have one ... but when i play i dont use it cause i cant find it without help ..but about the halving and parting it in three

Re: [Audiogames-reflector] future of Bavisoft games

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: Sebby
Re: future of Bavisoft games The disabling of Bavisoft is actually done by the .com registry at the request of the registrar. I simply checked the whois information for Bavisoft to find the name servers that used to be delegated, and then queried them for the addresses of bavisoft.com and

[Audiogames-reflector] Science Invasion cheat codes

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: garrett
Science Invasion cheat codes Hello.I was just wondering if I could have the science invasion cheats.URL: http://forum.audiogames.net/viewtopic.php?pid=148556#p148556 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] future of Bavisoft games

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: Sebby
Re: future of Bavisoft games The disabling of Bavisoft is actually done by the .com registry at the request of the registrar. I simply checked the whois information for Bavisoft to find the name servers that used to be delegated, and then queried them for the addresses of bavisoft.com and

Re: [Audiogames-reflector] emmulators

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: flame_elchemist
Re: emmulators is one tat works with nvda or any screen reader? I have windows7 64 with two corsURL: http://forum.audiogames.net/viewtopic.php?pid=148557#p148557 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Most hilarious E-mail spam ever!

2013-09-14 Thread AudioGames.net Forum — Off-topic room: fastfinge
Re: Most hilarious E-mail spam ever! Well, last night I got a phone call from Windows. No, not Microsoft, Windows. I asked several times about this, and eventually got the guy to say No, sir, I am not in Micro Soft. I am with the company that programs Windows. Needless to say, I did not install

Re: [Audiogames-reflector] new project: Longfics: daily novel length fanfic recommendations

2013-09-14 Thread AudioGames.net Forum — Off-topic room: fastfinge
Re: new project: Longfics: daily novel length fanfic recommendations Sounds interesting! Ill be sure and read them at some point this week. *grin*At first, I read the start of your post as it took bits from the mango! Sounded like some bazaar Australian slang for sucking. Never mind that film

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: braillemone a pokemon port for visually impaired players With menues, I found myself that pressing escape to end menues didnt work, I had to always hit z, since even if I was in a menue, Id still get the do you want to esxit the game dialogue pop up just as I would on the overworld. good to

Re: [Audiogames-reflector] MessApple, Or, The Return Of Apple2E For the VIP!

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: zkline
Re: MessApple, Or, The Return Of Apple2E For the VIP! Hi all,Just wanted to say thanks for those who managed to figure out how to get the Eamon games working. I never played these as a kid, so its been a lot of fun to see what I missed.If I may ask, howd you figure out that shift-F7 would save

Re: [Audiogames-reflector] Most hilarious E-mail spam ever!

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Most hilarious E-mail spam ever! The windows server? oh yes, that perfectly logical and well known peace of technology . @Bcs, its amazing what you can win without entering, and just how much it would cost you to claime those winnings. you have won the lottery! please write your name and

Re: [Audiogames-reflector] Questions about learning Nemeth.

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Guitarman
Re: Questions about learning Nemeth. Hi Ian.Well you could use Duxbury but I dont think thats free besides it is more for sighted people to translate text to braille.I should know stuff like this but I just use my BrailleNote to read Brf files and not my computer. I could type up a tutorial and

Re: [Audiogames-reflector] Most hilarious E-mail spam ever!

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Most hilarious E-mail spam ever! The windows server? oh yes, that perfectly logical and well known peace of technology . @Bcs, its amazing what you can win without entering, and just how much it would cost you to claime those winnings. you have won the lottery! please write your name and

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Guitarman
Re: We're alive - SPOILERS! Hi. Well I hope Michael doesnt end up with Cj. I would be real disappointed if Michael and Cj got involved because the Michael and Pegs thing has been going on for so long it would be a shame to just throw it all away like that.Im sure Cjs lonely but I would hope she

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net Forum — New releases room: majoz
Re: Swamp, zombie fps by Aprone aprone, I have a good idea. because the zombies are not mowing in all clients same, because if you attract it, it is chasing you. so, it would to be send from the client where it was chased to all clients that are on the same map. then we can kill all zombies

Re: [Audiogames-reflector] Just started on we're alive

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Guitarman
Re: Just started on we're alive Interesting. I wonder if this means Michael is the only one who can stop the zombie outbreak. Maybe he is the savior of mankind or something like that.I had a strange thought the other day. I wonder if the little ones could be zombie children? They have never

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net Forum — New releases room: welshweyr
Re: Swamp, zombie fps by Aprone This is why scaling back zombie strength/toughness works: armour doesnt have to be changed because it will scale as it is supposed to but well have more points to play with to compensate. Im going to say something controversial here, and this is something Ive

Re: [Audiogames-reflector] JAWS 15 in beta. let's debate how bad it is???

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Trenton Goldshark
Re: JAWS 15 in beta. let's debate how bad it is??? Yep? Window-eyes is the only screen reader that has a way to make the start screen, like a real start menu, without needing to use that Start Button, or classic shall.Ah, and yes, Jaws does have a lag with version 15. Its like ya need a

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net Forum — New releases room: thetruegamer
Re: Swamp, zombie fps by Aprone I dont think Aprone is using body part specific health system.URL: http://forum.audiogames.net/viewtopic.php?pid=148585#p148585 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] A purmanent road to rage server!

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: Sebby
Re: A purmanent road to rage server! @camlorn: I think if youre worried enough about security that you would sooner not have dynamic ports then you can probably handle the port forwarding yourself. But, in the common case, UPnP or NAT-PNP are available and audio games really should take

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone Exactly. My understanding is that armor simply raises your total health points so that each hit deals you less damage relative to your total. Body parts have nothing to do with it.That said, there is one concern a lot of people have about armor: you cant use it

Re: [Audiogames-reflector] A purmanent road to rage server!

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: Sebby
Re: A purmanent road to rage server! @Omar Alvarado: DSL is a standard, feel free to get yourself a new DSL router. My preference is for the combination of Draytek 120 plus Apple Airport, but you can go with almost any integrated DSL router. And yes I am well aware that most of these bloody

Re: [Audiogames-reflector] A purmanent road to rage server!

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: camlorn
Re: A purmanent road to rage server! There is a technique for TCP hole-punching. I do not know it off the top of my head. UDP is good for games in that its faster, but one has to be willing and able to deal with the lack of built-in reliability--packets can and will go missing. Ill have to look

Re: [Audiogames-reflector] Questions about learning Nemeth.

2013-09-14 Thread AudioGames.net Forum — Off-topic room: ianr
Re: Questions about learning Nemeth. Guitarman, thanks for the offer, but I think I understand the numbers pretty well.They are just the normal numbers but dropped 1 row, right?They also happen to be the same as computer braille numbers.Im looking for material just like what CAE_Jones provided

Re: [Audiogames-reflector] a question for musicians who are Braille Note users

2013-09-14 Thread AudioGames.net Forum — Off-topic room: datajake
Re: a question for musicians who are Braille Note users The bn mpower midi synth is called mobile synth.URL: http://forum.audiogames.net/viewtopic.php?pid=148591#p148591 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] MessApple, Or, The Return Of Apple2E For the VIP!

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: jaybird
Re: MessApple, Or, The Return Of Apple2E For the VIP! This is about the Dropbox folder. there are some folks on the Blindapple mailing list who would like to join, but dont know how. Id also like to talk about the folder in the Readme. I dont assume Dropbox allows for people asking for an

Re: [Audiogames-reflector] a question for musicians who are Braille Note users

2013-09-14 Thread AudioGames.net Forum — Off-topic room: datajake
Re: a question for musicians who are Braille Note users The bn mpower midi synth is called mobile synth. I also posted samples of the synth. The link is here. http://grossgang.com/midi files/synthisysers/windows ce wavetable synth/URL:

Re: [Audiogames-reflector] a question for musicians who are Braille Note users

2013-09-14 Thread AudioGames.net Forum — Off-topic room: datajake
Re: a question for musicians who are Braille Note users The bn mpower midi synth is called mobile synth. I also posted samples of the synth. The link is here. http://grossgang.com/midi%20files/synthisysers/windows%20ce%20wavetable%20synth/URL:

Re: [Audiogames-reflector] a question for musicians who are Braille Note users

2013-09-14 Thread AudioGames.net Forum — Off-topic room: datajake
Re: a question for musicians who are Braille Note users The bn mpower midi synth is called mobile synth. I also posted samples of the synth. The link is here. grossgang.com/midi%20files/synthesizers/windows%20ce%20wavetable%20synth/URL:

Re: [Audiogames-reflector] A purmanent road to rage server!

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: Sebby
Re: A purmanent road to rage server! @Omar Alvarado: DSL is a standard, feel free to get yourself a new DSL router. My preference is for the combination of Draytek 120 plus Apple Airport, but you can go with almost any integrated DSL router. And yes I am well aware that most of these bloody

Re: [Audiogames-reflector] A purmanent road to rage server!

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: dd
Re: A purmanent road to rage server! okay seriously this is really weird, why doesnt this work anymore? been trying to connect to RTR for about 5 minutes, no gohamachi is on, it says Im connected so why cant I play? arg! lolURL: http://forum.audiogames.net/viewtopic.php?pid=148593#p148593

Re: [Audiogames-reflector] A purmanent road to rage server!

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: Sebby
Re: A purmanent road to rage server! I should have recalled, but of course there is the excellent MiniUPnP. Client libraries for NAT-PMP and UPnP provided separately, and a daemon for your firewall box that supports both protocols. Awesome stuff.You can, of course, also implement these

Re: [Audiogames-reflector] A purmanent road to rage server!

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: Sebby
Re: A purmanent road to rage server! I should have recalled, but of course a quick Google search provides the excellent MiniUPnP. Client libraries for NAT-PMP and UPnP provided separately, and a daemon for your firewall box that supports both protocols. Awesome stuff.You can, of course, also

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net Forum — New releases room: Blademan
Re: Swamp, zombie fps by Aprone hi everyonefirst, i like the armor menu idea, thisrelly makes sense to me.Also i found a mission bug.I went on a 35 camping mission with peem and snape, (really good players!) and when the last crate was turned in i heard the mission completed sound, and was

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net Forum — New releases room: Kain
Re: Swamp, zombie fps by Aprone meghcap and ttg, im pretty sure that its body parts related. it happened to me often on a mission that my shoulder or feet armor broke, but i could play more or less good with it. but as my body armor broke, every hit inflicted like 10 to 20 damage on me. but

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net Forum — New releases room: Kain
Re: Swamp, zombie fps by Aprone meghcap and ttg, im pretty sure that its body parts related. it happened to me often on a mission that my shoulder or feet armor broke, but i could play more or less good with it. but as my body armor broke, a lot of hit inflicted like 10 to 20 damage on me. but

Re: [Audiogames-reflector] what do you think about the new iphones?

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Blademan
Re: what do you think about the new iphones? I definately think apple has made a comeback on this one.already samsung is promising 64 bit chips in new devices.As for the 5Ss fingerprint sensor... remarkable.Another thing they didnt go in to detail at all in the video was the new m7 chip, the

Re: [Audiogames-reflector] JAWS 15 in beta. let's debate how bad it is???

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Blademan
Re: JAWS 15 in beta. let's debate how bad it is??? I havnt, and probabbly wont use JAWS 15 beta or anything JAWS related.After i switched to NVDA, there is no going back! i love NVDA!any ways, JAWS does hog processor power like a bitch, and NVDA is real light on my system.and i love now that i

Re: [Audiogames-reflector] Questions about learning Nemeth.

2013-09-14 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: Questions about learning Nemeth. My math textbooks were pretty self-explanetory, and often had a section somewhere in the preface (before the table of contents, I think) with a list of symbols. I imagine you could mostly figure it out if you could get hold of textbooks that use Nemeth.

Re: [Audiogames-reflector] A very interesting point my dad and I came upon

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Blademan
Re: A very interesting point my dad and I came upon [[wow]]. some really interesting points made here.I agree with you Thomas, and even though i wasnt around back then, i can see why that was a major hit to apple.If people started using microsoft, especially businesses and colidges, why switch

[Audiogames-reflector] Team Viewer problem

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Chris
Team Viewer problem Hi. am having an issue with Team Viewer 8. If I connect to my friend running windows 8, I am able to hear the sounds coming from his computer. However, if he attempts to connect to my mac, no sound is transmitted from my mac to the PC.Why is this and how do I resolve it?Any

Re: [Audiogames-reflector] A very interesting point my dad and I came upon

2013-09-14 Thread AudioGames.net Forum — Off-topic room: kyle12
Re: A very interesting point my dad and I came upon Hi, Personally, i have both a mac and a pc. for these reasons.1. Macintosh is briliant for what i do, and the hardware beats anything i could buy in a store. Of course, i could go out and spend hundreds of dollars on some custom designed

Re: [Audiogames-reflector] Most hilarious E-mail spam ever!

2013-09-14 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: Most hilarious E-mail spam ever! It sounds like the traditional Nigerian Prince scam, only someone actually put effort into it.Actually, whoever had my room before me at college seems to have left the phone number with some shady people, since in my last year on campus I started getting

Re: [Audiogames-reflector] Dragonflame 0.3a is out!

2013-09-14 Thread AudioGames.net Forum — New releases room: the doctor
Re: Dragonflame 0.3a is out! Hi again,Just want to let you know ive removed the library for now as it caused to many unresolved issues that we can look into. However, ive tried to make it so it plays a file before exiting them cuts off after the file finishes, but I cant seem to get it to work

Re: [Audiogames-reflector] Just started on we're alive

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Just started on we're alive Well I dont mind myself if the plot takes time to build as it did in season 3, I just hope we dont get a return to lets chuck characters out of the colony for the sake of the leaders bitchiness type of plot again since that would be a repeat. I think zombi kids

Re: [Audiogames-reflector] Star Trek: Ship Command - a windows operating system upgrade, IfYouWil

2013-09-14 Thread AudioGames.net Forum — Off-topic room: the doctor
Re: Star Trek: Ship Command - a windows operating system upgrade, IfYouWil the latest development build now includes the playing of a theme specific start file (normally part of the theme tune, and the exit file does the same as well just the end of the tune. Ive also begun to implement the

Re: [Audiogames-reflector] Most hilarious E-mail spam ever!

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Most hilarious E-mail spam ever! @Bcs, that is jhust what I thought regarding south african royals, and I dont imagine the zulu etc have crown jewels either! .URL: http://forum.audiogames.net/viewtopic.php?pid=148609#p148609 ___

Re: [Audiogames-reflector] Blind LGBT Pride International Is Looking for More Affiliates

2013-09-14 Thread AudioGames.net Forum — Off-topic room: fastfinge
Re: Blind LGBT Pride International Is Looking for More Affiliates @casta947: I think one thing that this forum topic makes obvious is that LGBTQIA is just not a reasonable name to adopt in the blind community. While sighted people may have some idea of what this stands for, maybe from ads or

Re: [Audiogames-reflector] JAWS 15 in beta. let's debate how bad it is???

2013-09-14 Thread AudioGames.net Forum — Off-topic room: BryanP
Re: JAWS 15 in beta. let's debate how bad it is??? I use NVDA for Shadow Line but thats about it.URL: http://forum.audiogames.net/viewtopic.php?pid=148611#p148611 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] A purmanent road to rage server!

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: camlorn
Re: A purmanent road to rage server! UPNP is an Apple protocol. I think that its less wide-spread than you think. In order to do this properly, you need to support multiple protocols, and I personally dont think games should be including Bonjour. If you really want to do a permanent server,

Re: [Audiogames-reflector] Blind LGBT Pride International Is Looking for More Affiliates

2013-09-14 Thread AudioGames.net Forum — Off-topic room: casta947
Re: Blind LGBT Pride International Is Looking for More Affiliates Due to popular demand, the original post was edited and a new letter was drafted based on requests.First of all let me point out a few things. I am not acquainted with this abbreviation with which blind people have fixated as

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net Forum — New releases room: musicman
Re: Swamp, zombie fps by Aprone Guys, armor isnt body-part specific, someone had that idea before, and I asked Aprone and he denyed that claim. Armor is just equipment slots that gets more effective the more you have equipped. welshweyr, instant death is definitely a thing. or was. Aprone found

Re: [Audiogames-reflector] Alter Aeon Updates

2013-09-14 Thread AudioGames.net Forum — New releases room: Dentin
Re: Alter Aeon Updates The books command gives you direct access to a lot of the book objects in the game. Some of them are just short descriptions of stuff, but some of them are actual history for the game and/or say something important about specific areas. Its mostly for historical and

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net Forum — New releases room: thetruegamer
Re: Swamp, zombie fps by Aprone @Musicman, that, or you had put a lot of points into health.As for the armor, maybe the extra hitpoints, if it works that way, are being added according to what armor you equip.For example wearing sholder protection would raise your hp with maybe 5 to 15 hp,

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: bigdog
Re: braillemone a pokemon port for visually impaired players oh no worries dark just wondered about the forum.Actually in later generations they came out with an exp all that i think gave your whole party exp from a battle if you didnt use them.never played the later games to know how this

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Guitarman
Re: We're alive - SPOILERS! Hi.Rileys been pretty messed up although I think thats getting a little old now. Hopefully she kills Scratch I think shes pretty serious about that.I dont think Bert will stop her since he wants revenge on Scratch as much as Riley does. I wonder where Scratch and the

[Audiogames-reflector] I need help with the game shank

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: ghost rider
I need help with the game shank hey all. so, my friend and i just downloaded the demo of Shank. he is sighted, so he helped me with this, but later if I get the full game, Id like to know how to do this myself. the pits. how do I know where they are, and would it be best to use headphones?

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net Forum — New releases room: themadviolinist
Re: Swamp, zombie fps by Aprone Still getting runtime error 35761 when I try to log on.URL: http://forum.audiogames.net/viewtopic.php?pid=148621#p148621 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Changed new post behavior

2013-09-14 Thread AudioGames.net Forum — Site and forum feedback: themadviolinist
Re: Changed new post behavior How was the forum keeping track of last read messages in a topic and communicating that to me? Is it a browser cookie? Im ending up right at the top of the correct page, where I used to land right on the correct message.URL:

Re: [Audiogames-reflector] A very interesting point my dad and I came upon

2013-09-14 Thread AudioGames.net Forum — Off-topic room: Nocturnus
Re: A very interesting point my dad and I came upon I think post 12 did a better job of taking apart and putting back together everything I posted previously. Saving up to by a mac seems nowhere near as convenient as going to your local computer store or Walmart super center and grabbing a PC

Re: [Audiogames-reflector] new project: Longfics: daily novel length fanfic recommendations

2013-09-14 Thread AudioGames.net Forum — Off-topic room: brad
Re: new project: Longfics: daily novel length fanfic recommendations Hi.@fastfinge.I dont understand what you mean about the graphic audio being bad?I listen to it and am completely blind, well I have light proseption but that doesnt really count in this case, but yeah. I dont get it.You say

Re: [Audiogames-reflector] Anyone ever beat the borg in STFC?

2013-09-14 Thread AudioGames.net Forum — General Game Discussion: Guitarman
Re: Anyone ever beat the borg in STFC? Hi. Having a game with Q in it would be great.@Dark, you should definitly play Q or Trelane. Years ago I listened to q-squared that was abridged. The abridgment was horrible but the person who read it did a great Trelane with an english accent and would do

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