Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-05 Thread AudioGames.net Forum — New releases room: SLJ
Re: Community feud, by Aprone themadviolinist: seems as youve posted in the wrong topic, or is it just me who dont get what youre talking about?aprone: epic update! URL: http://forum.audiogames.net/viewtopic.php?pid=157453#p157453 ___

Re: [Audiogames-reflector] Death Match

2013-12-05 Thread AudioGames.net Forum — New releases room: SLJ
Re: Death Match Hi.Danny Im pretty confused, and Im sorry for my confusion. So, DM1, is this still the sidescroller? And DM2, is this the game where you can walk in all 4 directions which contains the multiplayer mode?Pure basic: Does that mean youve wrote it all from scratch again and dropped

Re: [Audiogames-reflector] Tactical Battle Map update: defence of Illiria v1, demon wars cycle

2013-12-05 Thread AudioGames.net Forum — New releases room: SLJ
Re: Tactical Battle Map update: defence of Illiria v1, demon wars cycle Oh, nice, thank you!URL: http://forum.audiogames.net/viewtopic.php?pid=157455#p157455 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] The new Winrar: Be very carefull!

2013-12-05 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: The new Winrar: Be very carefull! Hi.Thank you very much for all your replies. Ill take a look at 7zip, having forgot all about this program. The Unarchiver for Mac does indeed extract rar files. I have used that a lot. I havent looked at other alternatives for a while though.Again, thank

Re: [Audiogames-reflector] a strange problem PACMate activecync

2013-12-05 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: a strange problem PACMate activecync Hmm, interesting. So you cant just use the file explore in the Packmate and find the address book stored, somewhere? Then copy it to a flash card.URL: http://forum.audiogames.net/viewtopic.php?pid=157458#p157458

Re: [Audiogames-reflector] touch screen: NVDA or jaws?

2013-12-05 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: touch screen: NVDA or jaws? Well, Jaws 14 doesnt have touch support, so this is the reason for it only speaks what youre touching, just like when using a mouse. Put NVDA on the machine and youll see a big difference.Sorry to say, but putting win 7 on this device is a very, very bad idea.

Re: [Audiogames-reflector] question about code factory games

2013-12-05 Thread AudioGames.net Forum — General Game Discussion: kamochek
Re: question about code factory games hi slj.no, i cant found roys. maybe will be better if you will make an audio walkthrough?kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=157459#p157459 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-05 Thread AudioGames.net Forum — New releases room: criticview
Re: Community feud, by Aprone Aprone wrote:Stan, the installer is not yet updated with the current version, so thats the problem. Grab it from the zip for now, and Criticview should have the updated installer later.TThis indeed came to pass . First thing after breakfast actually, so all should

Re: [Audiogames-reflector] question about code factory games

2013-12-05 Thread AudioGames.net Forum — General Game Discussion: cansino
Re: question about code factory games @harrylstIt works well on XP, just run it from the cd, because if you choose to install it it wont do it.URL: http://forum.audiogames.net/viewtopic.php?pid=157463#p157463 ___ Audiogames-reflector mailing list

[Audiogames-reflector] Using a wooden stick as a mobility tool?

2013-12-05 Thread AudioGames.net Forum — Off-topic room: Mord-Sith
Using a wooden stick as a mobility tool? Hello, all,Ive been researching lately into some different forms of martial arts (aikeido for one) and I see that some of these forms use staves as a weapon. One staff that seems shorter is a jo staff.Usually, these staves are made of wood. I have a

Re: [Audiogames-reflector] question about code factory games

2013-12-05 Thread AudioGames.net Forum — General Game Discussion: cansino
Re: question about code factory games Sorry for the double posting, but I found that here in Spain most games are still on sale. The problem is that Code Factory developed them with the colaboration of ONCE, the spanish blind organisation, and they are still selling them.The problem is that

Re: [Audiogames-reflector] question about code factory games

2013-12-05 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: question about code factory games Kamochek: Thats weird. Does all other steps works for you? Ill see if I can record me completing the demo, but Im not sure if I can do that.URL: http://forum.audiogames.net/viewtopic.php?pid=157466#p157466 ___

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-05 Thread AudioGames.net Forum — New releases room: SLJ
Re: Community feud, by Aprone AlexN94 wrote:@SLJ: Hes joking.Oh, hahaha! URL: http://forum.audiogames.net/viewtopic.php?pid=157467#p157467 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-12-05 Thread AudioGames.net Forum — Off-topic room: thetruegamer
Re: We're alive - SPOILERS! How did the ambush happen? In the heat I didnt pay too much attention, so I should really listen to it again.It sounded as if they got jumped by one from a very Close distance, and also like it was jumping through a window.Ok, didnt CJ say shed sent two Soldiers out

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-12-05 Thread AudioGames.net Forum — Off-topic room: thetruegamer
Re: We're alive - SPOILERS! Alex:Remember Ink in the apartment Tower? Help us. Also they had a theory when Taunia (sorry for the Spelling) was being dragged off, they thought they tried to capture her to help them find a cure ... or something else ... The most interesting question to me right

Re: [Audiogames-reflector] Catchfish, a new game in development!

2013-12-05 Thread AudioGames.net Forum — New releases room: Haramir
Re: Catchfish, a new game in development! Hello folks! Danny, if were going to use TTS I honestly prefer to have the entire game read by the screen reader or sapi 5. I dont have TTS voices installed and also do not intend to buy any right now. Sorry if Im sounding rude, but it would be quite

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-12-05 Thread AudioGames.net Forum — Off-topic room: Dark
Re: We're alive - SPOILERS! Well I always thought there were a couple of zombies in the scene with Datu and Glen, though why hed scream after getting bitten Id have thought would be pretty obvious . I doubt Datu has been previously doing a slow turn since he did get all the physical

Re: [Audiogames-reflector] Using a wooden stick as a mobility tool?

2013-12-05 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Using a wooden stick as a mobility tool? Well on the one hand theres no reason you couldnt! use a wooden stick, thats after all what people used in the past for hundreds of years. Indeed, on one occasion when I went to stay at our bungalow on the coast and ended up leaving my cane, my mum

Re: [Audiogames-reflector] A problem with Smuggler's 5

2013-12-05 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: A problem with Smuggler's 5 Hmmm, Ive seen that error before, but it shouldnt cause the game to crash, or at least it hasnt for the last few versions though Ive not tried 1.1 as yet.URL: http://forum.audiogames.net/viewtopic.php?pid=157473#p157473

Re: [Audiogames-reflector] Using a wooden stick as a mobility tool?

2013-12-05 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: Using a wooden stick as a mobility tool? Hi.I totally agree.Ill say the pretty important thing is to make it visually like a cain, so people know what youre using and why. If youre going to use it a lot every day, I cant recommend this solution. Youll feel all kinds of opsticales, stones

Re: [Audiogames-reflector] Catchfish, a new game in development!

2013-12-05 Thread AudioGames.net Forum — New releases room: prince animeshh
Re: Catchfish, a new game in development! hi there are some voices which sound nice with imotionURL: http://forum.audiogames.net/viewtopic.php?pid=157475#p157475 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-12-05 Thread AudioGames.net Forum — Off-topic room: AlexN94
Re: We're alive - SPOILERS! TTG: She only sent one guy with them... A complete noob, as Puck would say. And I indeed remember Ink in chapter 11. It wasnt Ink who dragged Tanya away, though, that was Randy.About the haze... Well, lets say a pocket of gas is released into the atmosphere. The

Re: [Audiogames-reflector] Most butiful song you'll ever hear.

2013-12-05 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Most butiful song you'll ever hear. Thats awsome! I particularly like the way the singing gets progressively, well zombotic . Though of course my favourite zombie song is still Re your brains, which I imagine every zombie fan has heard since it is so awsome. if not you can hear it here

Re: [Audiogames-reflector] a strange problem PACMate activecync

2013-12-05 Thread AudioGames.net Forum — Off-topic room: cw
Re: a strange problem PACMate activecync Im sure that the contact database is store somewhere on the PACMate. The question isnt getting to it on the PACMate. The problem is getting the info out of the database in question. Add to that, I dont know what file name the contacts app uses for the

Re: [Audiogames-reflector] Catchfish, a new game in development!

2013-12-05 Thread AudioGames.net Forum — New releases room: Haramir
Re: Catchfish, a new game in development! Yeah, but they are quite expensive and only one or two of these wont do the trick.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=157479#p157479 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] a strange problem PACMate activecync

2013-12-05 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: a strange problem PACMate activecync Hi.Oh I see.Here are some links which might be helpful:Thunderbird contacts export:http://www.freewarepocketpc.net/ppc-dow … xport.htmlA nice blog post explaining how to backup the contacts. I dont know if this app is accessible

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-12-05 Thread AudioGames.net Forum — Off-topic room: Dark
Re: We're alive - SPOILERS! Well Alex, maybe youd like to test the screaming theory on yourself? How about we reccord someone bighting a great chunk of meat out of you and we see what sort of noise you make? hay, I know we dont have any actual zombies, but Im pretty sure we can find a

Re: [Audiogames-reflector] According to my research, blindness training statistically irrelevant

2013-12-05 Thread AudioGames.net Forum — Off-topic room: fastfinge
Re: According to my research, blindness training statistically irrelevant @dark: Things may be different in the UK, but at least in Canada, incorporation is super cheap; if you know what youre doing, it can be had for about $250, and you must know at least one person who can spot you $250, or a

Re: [Audiogames-reflector] According to my research, blindness training statistically irrelevant

2013-12-05 Thread AudioGames.net Forum — Off-topic room: fastfinge
Re: According to my research, blindness training statistically irrelevant Edit: Once again, the spam filters catch me. Im starting to really wonder what the point of attempting any serious conversation in this community is, when nobody is at all motivated to do anything about this extremely

Re: [Audiogames-reflector] According to my research, blindness training statistically irrelevant

2013-12-05 Thread AudioGames.net Forum — Off-topic room: fastfinge
Re: According to my research, blindness training statistically irrelevant Edit: Once again, the spam filters catch me. Im starting to really wonder what the point of attempting any serious conversation in this community is, when nobody is at all motivated to do anything about this extremely

Re: [Audiogames-reflector] Star Wars games that aren't online for the Blind? can someone tell me

2013-12-05 Thread AudioGames.net Forum — General Game Discussion: cj89
Re: Star Wars games that aren't online for the Blind? can someone tell me I was particularly interest in at Twards 2d starwars idea. But Im also aware of the limitations/risk involved with that. I dont know, I just personally cant really imagine a starwars sidescroller. At that point youd

Re: [Audiogames-reflector] Using a wooden stick as a mobility tool?

2013-12-05 Thread AudioGames.net Forum — Off-topic room: fastfinge
Re: Using a wooden stick as a mobility tool? Also, it wouldnt fold! I dont know about you, but if I couldnt fold my cane and stick it in my pocket, I would be totally stuck, especially in a lot of public social situations. At the bar with friends, I would...I dunno, lean it against the bar? Itd

Re: [Audiogames-reflector] Using a wooden stick as a mobility tool?

2013-12-05 Thread AudioGames.net Forum — Off-topic room: fastfinge
Re: Using a wooden stick as a mobility tool? Also, it wouldnt fold! I dont know about you, but if I couldnt fold my cane and stick it in my pocket, I would be totally stuck, especially in a lot of public social situations. At the bar with friends, I would...I dunno, lean it against the bar? Itd

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-12-05 Thread AudioGames.net Forum — New releases room: Quasar
Re: bokurano daiboukenn 3 Ive noticed a glitch in the Postgame. First change the difficulty so that the stages reset. Next, go into the extras menu and play the gold coin collecting help level. When the level ends, all stages will be unlocked again.Also, are there any other extra stages besides

Re: [Audiogames-reflector] facebook games

2013-12-05 Thread AudioGames.net Forum — General Game Discussion: Bogdan
Re: facebook games Hi all. Thanks Bucklee12 for games. I tryed them but I am comfused in what to play ultimate street car racer. How to use it? I am using jaws and it says to use space to accelerate. What I need to do?URL: http://forum.audiogames.net/viewtopic.php?pid=157486#p157486

Re: [Audiogames-reflector] Winamp going to heavens on 20th of December 2013

2013-12-05 Thread AudioGames.net Forum — Off-topic room: Trenton Goldshark
Re: Winamp going to heavens on 20th of December 2013 Heres link to the official site on the matter. Bring winamp back, there is:http://www.savewinamp.com/URL: http://forum.audiogames.net/viewtopic.php?pid=157487#p157487 ___ Audiogames-reflector

Re: [Audiogames-reflector] installing coffeemud with mysql

2013-12-05 Thread AudioGames.net Forum — General Game Discussion: aaron77
Re: installing coffeemud with mysql yeah me too. Its weirdURL: http://forum.audiogames.net/viewtopic.php?pid=157488#p157488 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Winamp going to heavens on 20th of December 2013

2013-12-05 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Winamp going to heavens on 20th of December 2013 Thanks for the site. Well Ive signed the petition, and indeed the fact that its already got close to 43 thousand signatures should say something, indeed Im pleased its got this kind of support.URL:

Re: [Audiogames-reflector] Using a wooden stick as a mobility tool?

2013-12-05 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: Using a wooden stick as a mobility tool? My cane is almost exactly jo-length. When we worked with jo staves in Aikido, my teacher actually looked up the materials that canes are made of when I pointed out that theyre too easily bent or broken to make decent weapons, and he recommended I get

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-12-05 Thread AudioGames.net Forum — New releases room: dd
Re: bokurano daiboukenn 3 wait, how did you get that? I dont seem to have it in mineURL: http://forum.audiogames.net/viewtopic.php?pid=157491#p157491 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

[Audiogames-reflector] Slackware Question

2013-12-05 Thread AudioGames.net Forum — Off-topic room: king gamer222
Slackware Question Hey all you Linuxians,Does Slackwares installation DVD support Espeak and Speakup? If so, what are the kernel lines to run? I tried the following: speakup.s speakup.synth=soft. But that did n work, sadly. It should be noted that I want to install Slackware 14.1 in VirtualBox.

Re: [Audiogames-reflector] Star Wars games that aren't online for the Blind? can someone tell me

2013-12-05 Thread AudioGames.net Forum — General Game Discussion: ammericandad2005
Re: Star Wars games that aren't online for the Blind? can someone tell me I could defenatly see a star wars side scroler. there were a few sutch titles made in the early 90s, they were obviously based on the original trilogy. the nes and snes both saw ones based on a new hope and one for the

Re: [Audiogames-reflector] Winamp going to heavens on 20th of December 2013

2013-12-05 Thread AudioGames.net Forum — Off-topic room: hadi.gsf
Re: Winamp going to heavens on 20th of December 2013 for playin music I only use winamp. its really the best thing out there.I really hope they open source the project, or sell them to Microsoft, though im not sure if Microsoft is going to treat winamp so well, since they got there own player,

Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 27/08/13

2013-12-05 Thread AudioGames.net Forum — General Game Discussion: ammericandad2005
Re: MAINSTREAM GAMES - list of accessible video games - update 27/08/13 v-smile: that was a childrens gaming console made in 2001. the games are educational.-barneys hide n seak: for the sega genesis. in this game you play barney the dinosaur and must find 5 children (refered to as his friends

Re: [Audiogames-reflector] Winamp going to heavens on 20th of December 2013

2013-12-05 Thread AudioGames.net Forum — Off-topic room: Aminiel
Re: Winamp going to heavens on 20th of December 2013 Hello,Sorry for joining the topic perhaps a bit late.Me too, I dont like itune and the way apple manages audio stuff. In fact, they volontarily made itune harder to use on windows than mac, you know why, and you know also why they made

Re: [Audiogames-reflector] abandonware central

2013-12-05 Thread AudioGames.net Forum — General Game Discussion: ammericandad2005
Re: abandonware central the pcs games have sound blaster support. dos box has native pc speaker emulation as well. In fact, all pcs games (except any night football) use real sounds and they even went into nagotiations to include as many soundcard drivers as possible, so most of the major sound

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-05 Thread AudioGames.net Forum — New releases room: KenWDowney
Re: Swamp, zombie fps by Aprone Im still not able to connect to the server--ever. I log into it, and it just sits there and sits there. I wasnt going to say anything, because Aprone has a bunch of better things to do than tracking down one more stupid bug report, but Id kind of like to hang out

Re: [Audiogames-reflector] sound packs for different muds

2013-12-05 Thread AudioGames.net Forum — General Game Discussion: ammericandad2005
Re: sound packs for different muds I had a problem with mush z once. even after getting it to work, I got a run-time error and the sounds didnt play anymore.URL: http://forum.audiogames.net/viewtopic.php?pid=157502#p157502 ___ Audiogames-reflector

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-05 Thread AudioGames.net Forum — New releases room: ammericandad2005
Re: Community feud, by Aprone I have an idea to balance it out: there should be difficulty levels, and on the harder ones the bonus would go away, but not on the easyer levels.URL: http://forum.audiogames.net/viewtopic.php?pid=157503#p157503 ___

Re: [Audiogames-reflector] Recent Materia Magica Changes

2013-12-05 Thread AudioGames.net Forum — New releases room: ammericandad2005
Re: Recent Materia Magica Changes when will the mush client for this game be released?URL: http://forum.audiogames.net/viewtopic.php?pid=157504#p157504 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 27/08/13

2013-12-05 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: MAINSTREAM GAMES - list of accessible video games - update 27/08/13 Hmm, thanks for the explanations.Well, Im now totally stuck in Sacred. Im at the last level I think. The music in this fight is simply so loud so I cant hear anything accept for a few explotions. What should I do here_ I

Re: [Audiogames-reflector] Adventure At C:

2013-12-05 Thread AudioGames.net Forum — New releases room: ammericandad2005
Re: Adventure At C: Im having a problem getting past the boss in the my users folder. every time I try to hit him I end up getting killed. there isnt even a sound for getting close to that drap like there is for the corrupt sectors.URL:

Re: [Audiogames-reflector] Most butiful song you'll ever hear.

2013-12-05 Thread AudioGames.net Forum — Off-topic room: jjgeek
Re: Most butiful song you'll ever hear. I was only able to hear part of the song, but it sounds cool indeed. Hopefully Ill be getting that new computer sooner rather than later, so that I can finally put an end to all these problems. Im counting down the days! While we are on the topic of

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-12-05 Thread AudioGames.net Forum — Off-topic room: AlexN94
Re: We're alive - SPOILERS! Well... What CJ basicly just did was to say...Okay, you two really valuable and important Guys... Youre going to fix the mill, but we dont have a guntruck, so... Any ideas? ... Oh, you have a prototype of a new gun, huh? Does it Work? ... I see, it hit two times,

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-05 Thread AudioGames.net Forum — New releases room: the blasting gd
Re: Swamp, zombie fps by Aprone SLJ, The possibility you mentioned seemed plausible, didnt work though. I did another solo to test it, but got the message again.SirBadger, You might be right! This time I got it exactly after I had heard a window breaking - and also after I had picked up a

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-12-05 Thread AudioGames.net Forum — New releases room: Quasar
Re: bokurano daiboukenn 3 No idea how I got it. I was simply playing through the second difficulty when it randomly appeared in my extras menu.URL: http://forum.audiogames.net/viewtopic.php?pid=157510#p157510 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Slackware Question

2013-12-05 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: Slackware Question Im afraid I cant tell you anything that you dont already know. You might download the official ISOs with BitTorrent and try that; there are docs on the file system for speakup and also the boot process, including a description of each of the kernels and what theyre

Re: [Audiogames-reflector] the space game

2013-12-05 Thread AudioGames.net Forum — General Game Discussion: harrylst
Re: the space game Ive given up with the space game. The code is so convoluted that id almost need to rewrite from scratch.URL: http://forum.audiogames.net/viewtopic.php?pid=157512#p157512 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] game of the year 2013!

2013-12-05 Thread AudioGames.net Forum — General Game Discussion: zakc93
Re: game of the year 2013! I havent played that many games this year now that I think about it, but my favorite new game was adventure at C: while the updates to tactical battle and swamp are also worth mentioning.URL: http://forum.audiogames.net/viewtopic.php?pid=157513#p157513

Re: [Audiogames-reflector] Character customization in audio

2013-12-05 Thread AudioGames.net Forum — General Game Discussion: camlorn
Re: Character customization in audio @sljWait, why is not being able to have group dynamics less important because its audio-only? Just because no one has written an audiogame centered around teamwork and being able to share targets properly doesnt mean that it wouldnt make a good audiogame.

[Audiogames-reflector] The unstoppable's guide to the road to rage

2013-12-05 Thread AudioGames.net Forum — Articles Room: Omar Alvarado
The unstoppable's guide to the road to rage So, your playing against a friend who is better than you on rtr. And you have just about had it, and... Seriously. One more kill and you swear for a few minutes. This guide will teach you how to own said friend.First off, play with headphones. Playing

Re: [Audiogames-reflector] Bokurano daiboukenn topic

2013-12-05 Thread AudioGames.net Forum — General Game Discussion: assault_freak
Re: Bokurano daiboukenn topic K... so I know Ive asked before, but Im absolutely stuck at this point still trying to beat this. Ive been getting through BK 3 but this morning decided to just pull out the second game and try and beat it again. I do fine until the sd robot... what is the best

Re: [Audiogames-reflector] Catchfish, a new game in development!

2013-12-05 Thread AudioGames.net Forum — New releases room: burak
Re: Catchfish, a new game in development! The usage of tts should be considered as a last solution, I think, because they sound unnatural. Good luck man, I hope you can find good actors.URL: http://forum.audiogames.net/viewtopic.php?pid=157516#p157516

Re: [Audiogames-reflector] touch screen: NVDA or jaws?

2013-12-05 Thread AudioGames.net Forum — Off-topic room: camlorn
Re: touch screen: NVDA or jaws? A 10-point touchscreen means that you can touch it in ten different places *at the same time*. That is, it registers up to 10 unique fingers, not that it only has 10 positions that can be touched.Dont downgrade to windows 7. Thats probably a very, very bad idea

Re: [Audiogames-reflector] Most butiful song you'll ever hear.

2013-12-05 Thread AudioGames.net Forum — Off-topic room: jjgeek
Re: Most butiful song you'll ever hear. I was only able to hear part of the song, but it sounds cool indeed. Hopefully Ill be getting that new computer sooner rather than later, so that I can finally put an end to all these problems. Im counting down the days! While we are on the topic of

Re: [Audiogames-reflector] Catchfish, a new game in development!

2013-12-05 Thread AudioGames.net Forum — New releases room: Haramir
Re: Catchfish, a new game in development! Burak, I completely agree with you as a last resource, I prefer to use the old screen reader cause this way the player can imagine how would it be if the characters were actually speaking. Many successful mainstream games dont use voice acting at all,

Re: [Audiogames-reflector] A problem with Smuggler's 5

2013-12-05 Thread AudioGames.net Forum — General Game Discussion: Mord-Sith
Re: A problem with Smuggler's 5 Well, the game doesnt crash, so to speak, but, NVDA cant focus on it anymore and it acts like its not there. I have to go into task mannager and try to close it, and even then, when I try to open it from task mannager, it doesnt come up. It basically disappears

Re: [Audiogames-reflector] Using a wooden stick as a mobility tool?

2013-12-05 Thread AudioGames.net Forum — Off-topic room: assault_freak
Re: Using a wooden stick as a mobility tool? Its an interesting theory, though if it was me I wouldnt personally. Just because of what Dark said about most staffs being very nicely crafted and the rest. The best would be to have a custom made of a metal that was similar in weight and balance to

Re: [Audiogames-reflector] touch screen: NVDA or jaws?

2013-12-05 Thread AudioGames.net Forum — Off-topic room: crashmaster
Re: touch screen: NVDA or jaws? Hi.This is an interesting topic guys.On the nvda lists in particular the addons list which discusses addon modules and features that may in future be put in the core engine, its been discussed though nvda does have some touch support being the first there is a

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-05 Thread AudioGames.net Forum — New releases room: the blasting gd
Re: Swamp, zombie fps by Aprone I tried if Id also get the altered-message when I do a mission on normal-mode. Indeed! Then a player reminded me of putting the debuglog here. Sadly he did after I had already logged in again. So I did another solo with my HC-char, but to my astonishment I got

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-12-05 Thread AudioGames.net Forum — New releases room: seal
Re: bokurano daiboukenn 3 Yukio added it a wchile ago.URL: http://forum.audiogames.net/viewtopic.php?pid=157525#p157525 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Revisiting singing screen readers

2013-12-05 Thread AudioGames.net Forum — Off-topic room: brad
Re: Revisiting singing screen readers Hi.Hmm the nvda addon doesnt seem to work.Has anyone else got it working?URL: http://forum.audiogames.net/viewtopic.php?pid=157526#p157526 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 27/08/13

2013-12-05 Thread AudioGames.net Forum — General Game Discussion: bradp
Re: MAINSTREAM GAMES - list of accessible video games - update 27/08/13 for the heavy attack, does a meter need to be built up before i can do it?URL: http://forum.audiogames.net/viewtopic.php?pid=157527#p157527 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Who wants to join Lucas's recordings dropbox folder?

2013-12-05 Thread AudioGames.net Forum — General Game Discussion: audiogames.net fan
Re: Who wants to join Lucas's recordings dropbox folder? Click the view folder link in teh e-mail I think.URL: http://forum.audiogames.net/viewtopic.php?pid=157528#p157528 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Using a wooden stick as a mobility tool?

2013-12-05 Thread AudioGames.net Forum — Off-topic room: Mord-Sith
Re: Using a wooden stick as a mobility tool? Where would you get a cane made out of a metal like that? The idea sounds interesting. Id be interested to see what kinds of differences a steel cane would bring vs a graphite one. I wouldnt use the wooden stick to walk with, I dont think. Maybe to

Re: [Audiogames-reflector] Slackware Question

2013-12-05 Thread AudioGames.net Forum — Off-topic room: king gamer222
Re: Slackware Question I did take it off the official BitTorrent. Maybe I grabbed the wrong disc? Im not sure how well VirtualBox would do with box set CDs. But I will read some of the documentation, and make sure things are all well and good.URL:

Re: [Audiogames-reflector] yet another guy's game recordings

2013-12-05 Thread AudioGames.net Forum — General Game Discussion: raygrote
Re: yet another guy's game recordings Hi all,Bad news to report. I took a look at the Bitcasa situation today since I had more free time than usual and I didnt feel like doing much else. Sadly, it has backed up 165 GB of my system files, before it finally realized it went over the 10 GB free

Re: [Audiogames-reflector] yet another guy's game recordings

2013-12-05 Thread AudioGames.net Forum — General Game Discussion: raygrote
Re: yet another guy's game recordings Hi all,Bad news to report. I took a look at the Bitcasa situation today since I had more free time than usual and I didnt feel like doing much else. Sadly, it has backed up 165 GB of my hard drives, before it finally realized it went over the 10 GB free

Re: [Audiogames-reflector] Bokurano daiboukenn topic

2013-12-05 Thread AudioGames.net Forum — General Game Discussion: keyIsFull
Re: Bokurano daiboukenn topic as you know you have to wait for the music to change but after that its vulnerable to all your weapons. Your best weapons are super buster blade and grenade launcher and chaos flare. Actually, not sure if the chaos flare works, it did when i fought it but I

Re: [Audiogames-reflector] Bokurano daiboukenn topic

2013-12-05 Thread AudioGames.net Forum — General Game Discussion: assault_freak
Re: Bokurano daiboukenn topic The chaos flare doesnt work anymore and nor do a few more of the weapons. Im not exactly wild about getting in that close with the super buster blade... that canon it fires kills me after two blasts and it isnt even remotely possible to dodge it if you miss the

Re: [Audiogames-reflector] forms of accessible martial arts?

2013-12-05 Thread AudioGames.net Forum — Off-topic room: Mord-Sith
Re: forms of accessible martial arts? Figured Id bring this post back to life. Hopefully, if my parents are ok with it and the dojo Ive found is able to help me, I may start training in aikido. I really love the ideas behind aikido, and the description in the last post is really

Re: [Audiogames-reflector] In what form should binaural audio rendering come?

2013-12-05 Thread AudioGames.net Forum — Off-topic room: rooted
Re: In what form should binaural audio rendering come? Are there any new developments for this? I think this would be excellent if it could be offered in Unity, Wwise, or FMOD as a purchasable plugin. Is there a way to add height as well? This would be especially popular for VR developers that

Re: [Audiogames-reflector] Death Match

2013-12-05 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match No. dm 1, thats the current version we are on now with the multiplayer. Thats why im using 2.0, because that is the actual version of dm 1 itself. The sidescroller I dropt support for since I no longer have the code to it. DM 2 is the continuation of the games storyline after

Re: [Audiogames-reflector] Death Match

2013-12-05 Thread AudioGames.net Forum — New releases room: gaita 2040 ever asturian
Re: Death Match this is awesome! how to get DM 2? thancs!URL: http://forum.audiogames.net/viewtopic.php?pid=157540#p157540 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] A problem with Smuggler's 5

2013-12-05 Thread AudioGames.net Forum — General Game Discussion: Mord-Sith
Re: A problem with Smuggler's 5 A bit of an update:Putting the game in full-screen didnt help, and the problem only seems to come up if Im on a mission and the enemy or myself uses a missile half-way through the battle. It says cannot make a visible window modal and has the Ok button. I click

Re: [Audiogames-reflector] Using a wooden stick as a mobility tool?

2013-12-05 Thread AudioGames.net Forum — Off-topic room: assault_freak
Re: Using a wooden stick as a mobility tool? Far as I know you probably wouldnt be able to find anyone who specifically made canes like that. It was just a thought.URL: http://forum.audiogames.net/viewtopic.php?pid=157541#p157541 ___

Re: [Audiogames-reflector] forms of accessible martial arts?

2013-12-05 Thread AudioGames.net Forum — Off-topic room: assault_freak
Re: forms of accessible martial arts? Good for you! I like aikiodo as well... I havent trained for all that long, but I really do want to get back into again. Theres just way too much going on in the evening... Saturdays are the only day I have free and theres nothing local during that time

Re: [Audiogames-reflector] Bokurano daiboukenn topic

2013-12-05 Thread AudioGames.net Forum — General Game Discussion: willbilec
Re: Bokurano daiboukenn topic Can i have bk 2 please?URL: http://forum.audiogames.net/viewtopic.php?pid=157543#p157543 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] forms of accessible martial arts?

2013-12-05 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: forms of accessible martial arts? Yeah, I would be doing Aikido right now if I was still close enough to the dojo (It was close to my college campus, but Im not there anymore).The only bit that was troubling was hitting a moving target with weapons, which I suspect is because I didnt get to

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-05 Thread AudioGames.net Forum — New releases room: masonarm1999
Re: Community feud, by Aprone Hi, could you throw me in the folder?mason...@gmail.comURL: http://forum.audiogames.net/viewtopic.php?pid=157545#p157545 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Star Wars games that aren't online for the Blind? can someone tell me

2013-12-05 Thread AudioGames.net Forum — General Game Discussion: BryanP
Re: Star Wars games that aren't online for the Blind? can someone tell me Just a slight correction.Jedi is spelled with aD, not aT. But even making a noncommercial game based on copyrighted material is no guarantee you wont run into legal trouble. Lucas Artsin particular can get pretty nasty

Re: [Audiogames-reflector] Catchfish, a new game in development!

2013-12-05 Thread AudioGames.net Forum — New releases room: Haramir
Re: Catchfish, a new game in development! Crashmaster, I appreciate your offer. Well, since it is a fishing game it would have not much screaming though if you want to lend us some sfx related to water, boat, and fishing equipment. Even some ambience and music for the background. I have some

Re: [Audiogames-reflector] yet another guy's game recordings

2013-12-05 Thread AudioGames.net Forum — General Game Discussion: raygrote
Re: yet another guy's game recordings Hi all,Good and bad news to report. First, bad news. I took a look at the Bitcasa situation today, and it just wouldnt work properly. It had backed up 165 GB of data before it realized it had gone over the 10 GB limit. There was no way to stop it since

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-05 Thread AudioGames.net Forum — New releases room: themadviolinist
Re: Community feud, by Aprone Re: my previous post, remember how Swamp started?Re: this game, it would be cool if the list of available units to hire could be changed to reflect your current resources, so that units you cant afford to hire would not show up on it. its a bit tedious to go

Re: [Audiogames-reflector] Character customization in audio

2013-12-05 Thread AudioGames.net Forum — General Game Discussion: fastfinge
Re: Character customization in audio @camlorn: Yeah, a lot of people are moving away from PHP. Unfortunately wordpress, phpbb, PunBB, BBPress, Drupal, Joomla, MediaWiki, Dokuwiki, Mantis, Horde, Roundcube, SquirrelMail, Front Accounting, WebERP, SugarCRM, Moodle, and DotProject are all written

Re: [Audiogames-reflector] bk2 please

2013-12-05 Thread AudioGames.net Forum — General Game Discussion: willbilec
Re: bk2 please hear http://www.nyanchangames.com/softs/nn2_URL: http://forum.audiogames.net/viewtopic.php?pid=157550#p157550 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Character customization in audio

2013-12-05 Thread AudioGames.net Forum — General Game Discussion: fastfinge
Re: Character customization in audio @camlorn: Yeah, a lot of people are moving away from PHP. Unfortunately wordpress, phpbb, PunBB, BBPress, Drupal, Joomla, MediaWiki, Dokuwiki, Mantis, Horde, Roundcube, SquirrelMail, Front Accounting, WebERP, SugarCRM, Moodle, and DotProject are all written

Re: [Audiogames-reflector] bk2 please

2013-12-05 Thread AudioGames.net Forum — General Game Discussion: willbilec
Re: bk2 please hear http://www.nyanchangames.com/softs/nn2URL: http://forum.audiogames.net/viewtopic.php?pid=157551#p157551 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Catchfish, a new game in development!

2013-12-05 Thread AudioGames.net Forum — New releases room: mike-tan
Re: Catchfish, a new game in development! hi. harimer. in previus post, thats my idea. your explaination was good. I love it. if you cant find voice acters, just use tts. or if you can, have you ever heard light locater? the dialog was presented by using tts daniel and one human voice.URL:

Re: [Audiogames-reflector] bk2 please

2013-12-05 Thread AudioGames.net Forum — General Game Discussion: willbilec
Re: bk2 please hearhttp://www.nyanchangames.com/softs/nn2[/URL: http://forum.audiogames.net/viewtopic.php?pid=157551#p157551 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

  1   2   >