Re: [Audiogames-reflector] Death Match

2014-01-21 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match How did you type it? It has to be typed as I rote it in the last post, that includes :1000 and rgm at the end. This link should work. http://realitygaming.no-ip.net:1000/rgmURL: http://forum.audiogames.net/viewtopic.php?pid=162565#p162565

Re: [Audiogames-reflector] The 7 main voices

2014-01-21 Thread AudioGames.net Forum — Off-topic room: turtlepower17
Re: The 7 main voices I agree that Anna is the worst voice. At least you could actually hear Sam. That was always a huge problem with Kitchensinc games, the fact that Annas volume is so low that you sometimes miss things that happen.Since I have no desire to upgrade to Windows 8, Ive never

Re: [Audiogames-reflector] Game Center Friend requests and GC name posts for Solara

2014-01-21 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: Game Center Friend requests and GC name posts for Solara I think there actually was a thread like this before for people to share gamecenter names, but if anyone wants to add me Im darktenor, Im level 33 at the moment and happy to throw some gifts along when I play Solara.URL:

Re: [Audiogames-reflector] We're alive - SPOILERS!

2014-01-21 Thread AudioGames.net Forum — Off-topic room: bradp
Re: We're alive - SPOILERS! tony robbins, carel, meldune and it was the prisoners who killed them, probly scratch.URL: http://forum.audiogames.net/viewtopic.php?pid=162568#p162568 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Help with foul play

2014-01-21 Thread AudioGames.net Forum — General Game Discussion: seal
Re: Help with foul play Yep, Problem with the game is, it is completely in mono and it lacks of most audio like footsteps. Its scrolling but a lot of going down / up. There are places where you must to go into to proceed to the next screen. This is because very oftne game is moving the

Re: [Audiogames-reflector] Game Center Friend requests and GC name posts for Solara

2014-01-21 Thread AudioGames.net Forum — General Game Discussion: The^Sicilian
Re: Game Center Friend requests and GC name posts for Solara Dark wrote:I think there actually was a thread like this before for people to share gamecenter names, but if anyone wants to add me Im darktenor, Im level 33 at the moment and happy to throw some gifts along when I play Solara.Great!,

Re: [Audiogames-reflector] Game Center Friend requests and GC name posts for Solara

2014-01-21 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: Game Center Friend requests and GC name posts for Solara Well Im not sure what you mean about how the game is run all the dealings Ive had with the developers have been very positive. Anyway, if your looking for peoples gamecenter names to share gifts and what not, have a look at This

Re: [Audiogames-reflector] Death Match

2014-01-21 Thread AudioGames.net Forum — New releases room: SLJ
Re: Death Match I entered exactly the same address and it didnt worked. But now it works fine. Nice work guys. Nice website. Danny: Why are you not mentioned on the contacts page which tells who to contact to purchase the game? I know the website is being worked on, but this just looks

Re: [Audiogames-reflector] Swamp: Questions for the Map maker and Campaign

2014-01-21 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: Swamp: Questions for the Map maker and Campaign Hi.So here I am with more questionhs, or rather an issue:Ive created an ally, but Im having issues on getting it to follow my commands.The readme says the follow me command is done by pressing f and then the up arrow, but that just activates

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-21 Thread AudioGames.net Forum — New releases room: harison91
Re: Swamp, zombie fps by Aprone Hello aprone. I was just wondering if new users are going to be able to create an account in the near future. Also, does anyone no how to turn the sonar thingies off? I get them going with the aro keys but then I cant stop them. Thanks URL:

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-21 Thread AudioGames.net Forum — New releases room: Hayri Tulumcu
Re: bokurano daiboukenn 3 Hi yukionozawa, i have some questions.why are we not able to use the lime balls on the magic balls? now i must use the ice on the magic ball. it took me 6 days to come a level 1304!why are the items in 19 shop the same some the items in 20 shop?why is the hyper sniper

Re: [Audiogames-reflector] Swamp: Questions for the Map maker and Campaign

2014-01-21 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones
Re: Swamp: Questions for the Map maker and Campaign Ally commands were broken when the voices were updated in 2.9, and havent yet been fixed.You could use chat commands (less fun), or find a version of the campaign client from before the upgrade (I think I have one somewhere...).URL:

Re: [Audiogames-reflector] The 7 main voices

2014-01-21 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: The 7 main voices You can get sapi4 Mike, Mary and Sam to work on versions of Windows after XP, but the sapi5 versions are broken, because #damnyoumicrosoft (thats a real hashtag, right?).Best / Worst arent really descriptive labels. Sam does not sound very human. Anna is so frustratingly

Re: [Audiogames-reflector] We're alive - SPOILERS!

2014-01-21 Thread AudioGames.net Forum — Off-topic room: Dark
Re: We're alive - SPOILERS! Well as is my practice I waited until chapter 41 was complete and heard it, since I tend to prefer over an hours worth of stuff each month and a complete, enclosed chapter to 25 minutes a week.[[wow]]! I agree with Guitarman on this, Datu is awsome and if he died

Re: [Audiogames-reflector] Game Center Friend requests and GC name posts for Solara

2014-01-21 Thread AudioGames.net Forum — General Game Discussion: The^Sicilian
Re: Game Center Friend requests and GC name posts for Solara Dark wrote:Well Im not sure what you mean about how the game is run all the dealings Ive had with the developers have been very positive. Anyway, if your looking for peoples gamecenter names to share gifts and what not, have a look at

Re: [Audiogames-reflector] Sharing your gamecenter name

2014-01-21 Thread AudioGames.net Forum — General Game Discussion: The^Sicilian
Re: Sharing your gamecenter name The^SicilianURL: http://forum.audiogames.net/viewtopic.php?pid=162580#p162580 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] We're alive - SPOILERS!

2014-01-21 Thread AudioGames.net Forum — Off-topic room: Dark
Re: We're alive - SPOILERS! Regarding downloading, well you cant actually download from an rss, but if you put it into a podcatcher such as winamp or the one on Klango you can stream all episodes from the feed. Alternatively, I did download all episodes from the site myself manually, (not too

Re: [Audiogames-reflector] Game Center Friend requests and GC name posts for Solara

2014-01-21 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: Game Center Friend requests and GC name posts for Solara Hi. No, im not a developer, but as admin for this site Ive talked to the devs of the game about access and adding things like the ability to create descriptions for buildings and heroes and such. I also dont really know what you mean

[Audiogames-reflector] A question about Scot Siglerr's books

2014-01-21 Thread AudioGames.net Forum — Off-topic room: Dark
A question about Scot Siglerr's books A few years ago, when id read through everything else by Sigler on podiobooks, I downloaded his book The rooki, at that point a revised adult version and first of a series which I believe at that point had two books, the Rooki and a sequel called The

[Audiogames-reflector] A question about Scot Siglerr's books

2014-01-21 Thread AudioGames.net Forum — Off-topic room: Dark
A question about Scot Siglerr's books A few years ago, when id read through everything else by Sigler on podiobooks, I downloaded his book The rooki, at that point a revised adult version and first of a series which I believe then had two books, the Rooki and a sequel called The Starter. I

Re: [Audiogames-reflector] Game Center Friend requests and GC name posts for Solara

2014-01-21 Thread AudioGames.net Forum — General Game Discussion: The^Sicilian
Re: Game Center Friend requests and GC name posts for Solara Thanks for the quote info, I usually use it so the person doesnt have to look up what they had written, lol but I guess this thread is not that big to have to worry about that. I appreciate your time and advice on here.URL:

Re: [Audiogames-reflector] Game Center Friend requests and GC name posts for Solara

2014-01-21 Thread AudioGames.net Forum — General Game Discussion: The^Sicilian
Re: Game Center Friend requests and GC name posts for Solara Thanks for the quote info, I usually use it so the person doesnt have to look up what they had written, lol but I guess this thread is not that big to have to worry about that. I appreciate your time and advice on here. Oh and thanks

Re: [Audiogames-reflector] Game Center Friend requests and GC name posts for Solara

2014-01-21 Thread AudioGames.net Forum — General Game Discussion: The^Sicilian
Re: Game Center Friend requests and GC name posts for Solara Thanks for the quote info, I usually use it so the person doesnt have to look up what they had written, lol but I guess this thread is not that big to have to worry about that. I appreciate your time and advice on here. Oh and thanks

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-21 Thread AudioGames.net Forum — New releases room: yukionozawa
Re: bokurano daiboukenn 3 I think bosses and some enemies arent affected by lime balls now. stage 19 shop and 20 shop dont sell same items.URL: http://forum.audiogames.net/viewtopic.php?pid=162585#p162585 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Game Center Friend requests and GC name posts for Solara

2014-01-21 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: Game Center Friend requests and GC name posts for Solara Hi. I understand your reasoning regarding quotes, but its probably more of a hindrance than a help. I myself always start reading replies to a topic at my own last message for example. Solara is fun I agree, my only real issue with

Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-21 Thread AudioGames.net Forum — New releases room: thetruegamer
Re: The Road To Rage I: Fires Of War -- First Person Shooter Hi.Well, it was actually intended to be rather rude, but I guess I can apologize. Now an apology never comes alone, so Ill say why I do ...Its true, I shouldnt judge people because I dont know what they are capable of. The main reason

Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-21 Thread AudioGames.net Forum — New releases room: thetruegamer
Re: The Road To Rage I: Fires Of War -- First Person Shooter Hi.Well, it was actually intended to be rather rude, but I guess I can apologize. Now an apology never comes alone, so Ill say why I do ...Its true, I shouldnt judge people because I dont know what they are capable of. The main reason

Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-21 Thread AudioGames.net Forum — New releases room: thetruegamer
Re: The Road To Rage I: Fires Of War -- First Person Shooter Oh one more thing, I can invite you to the db folder, I need your e-mail. Send me a pm with it if you dont want it public.URL: http://forum.audiogames.net/viewtopic.php?pid=162588#p162588

Re: [Audiogames-reflector] treasure hunt will not run, windows 7

2014-01-21 Thread AudioGames.net Forum — General Game Discussion: Adel
Re: treasure hunt will not run, windows 7 hi.do you have Microsoft dot net framework?in order to run treasure hunt, you need to install dot net framework version 3.5 or higher.you can download dot net framework 3.5 from microsoft download center by clicking this

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-21 Thread AudioGames.net Forum — New releases room: thetruegamer
Re: Swamp, zombie fps by Aprone I can invite anyone to the folder, just send me your e-mail via pm.URL: http://forum.audiogames.net/viewtopic.php?pid=162590#p162590 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] We're alive - SPOILERS!

2014-01-21 Thread AudioGames.net Forum — Off-topic room: AlexN94
Re: We're alive - SPOILERS! Brad, we don\t know who killed them. It might as well have been Ink or some of his little ones. Heck, we don\t even know if they\re dead, or if Puck just thinks so. Remember what Angel said after the waterworks: Did you see his body?Unless we have a body, we cant

Re: [Audiogames-reflector] Recent Materia Magica Changes

2014-01-21 Thread AudioGames.net Forum — New releases room: Ruthgul
Re: Recent Materia Magica Changes Hello. Im one of the players who have been working on an accessible distribution of MUSHclient for Materia Magica.It includes several accessibility plugins weve adapted from Alter Aeon, but also many others that are specific for MM, that weve also adapted to be

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-21 Thread AudioGames.net Forum — New releases room: faelnar.christopher
Re: bokurano daiboukenn 3 The lime ball wont work on the magical ball even though I hit it.URL: http://forum.audiogames.net/viewtopic.php?pid=162593#p162593 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-21 Thread AudioGames.net Forum — New releases room: Socheat
Re: Swamp, zombie fps by Aprone To turn off the sonars, you have to press space bar...harison91 wrote:Hello aprone. I was just wondering if new users are going to be able to create an account in the near future. Also, does anyone no how to turn the sonar thingies off? I get them going with the

Re: [Audiogames-reflector] Swamp: Questions for the Map maker and Campaign

2014-01-21 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: Swamp: Questions for the Map maker and Campaign Thank you for your answer. It would be really nice if you could an older campaign. I have an older copy lying around, but I think its too much outdated.Have you experienced the other thing that the ally get stuck when following you?URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-21 Thread AudioGames.net Forum — New releases room: Socheat
Re: Swamp, zombie fps by Aprone harison91 wrote:Hello aprone. I was just wondering if new users are going to be able to create an account in the near future. Also, does anyone no how to turn the sonar thingies off? I get them going with the aro keys but then I cant stop them. Thanks To turn off

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-21 Thread AudioGames.net Forum — New releases room: Hayri Tulumcu
Re: bokurano daiboukenn 3 yes the doo altso 19 shop and 20 shop and the magic ball will not bee stondt of the lime ballURL: http://forum.audiogames.net/viewtopic.php?pid=162597#p162597 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-21 Thread AudioGames.net Forum — New releases room: Hayri Tulumcu
Re: bokurano daiboukenn 3 sorryURL: http://forum.audiogames.net/viewtopic.php?pid=162598#p162598 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

[Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-21 Thread AudioGames.net Forum — Off-topic room: visualstudio
tell me your ideas and segestions about my new Game Engine hi all,as you see on my signature, Im developing a new game engine for developing audio gamesnow, tell me your ideas, what do you want me to add, and if you any algorithms, tell me, if I can, Ive implement thatim using C++, if you know,

[Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-21 Thread AudioGames.net Forum — Off-topic room: visualstudio
tell me your ideas and segestions about my new Game Engine hi all,as you see on my signature, Im developing a new game engine for developing audio gamesnow, tell me your ideas, what do you want me to add, and if you any algorithms, tell me, if I can, Ive implement thatim using C++, if you know,

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-21 Thread AudioGames.net Forum — New releases room: Hayri Tulumcu
Re: bokurano daiboukenn 3 what have you fixed in the lasest version? there are some think about levelURL: http://forum.audiogames.net/viewtopic.php?pid=162600#p162600 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Papa Engine?

2014-01-21 Thread AudioGames.net Forum — General Game Discussion: sidd123
Re: Papa Engine? Hi..IF THE MOTOR ISNT INSTALLED THE GM 305 WONT BE A DIRECT FIT AND ITS POSSIBLE THE TRANSMISSION MIGHT BE A FORD AND WONT FIT THE CHEVY 305 IF IT WAS ME I WOULD GO WITH A FORD ENGINE .Trip PlanningURL: http://forum.audiogames.net/viewtopic.php?pid=162601#p162601

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-21 Thread AudioGames.net Forum — New releases room: Hayri Tulumcu
Re: bokurano daiboukenn 3 only 155 levels back!URL: http://forum.audiogames.net/viewtopic.php?pid=162602#p162602 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-21 Thread AudioGames.net Forum — Off-topic room: kyle12
Re: tell me your ideas and segestions about my new Game Engine Hi,I think a must which bgt does not include is console support. this is for things like retro games, where a doss terminal would be used to enter commands.Another feature would be an easyer to use network wrapper for new

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-21 Thread AudioGames.net Forum — Off-topic room: the terminator
Re: tell me your ideas and segestions about my new Game Engine hay,i added you to Skype to help in the progect.terminator f DARK studios.why the bee ee ee ee ee eep terminators are so nakeleURL: http://forum.audiogames.net/viewtopic.php?pid=162604#p162604

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-21 Thread AudioGames.net Forum — Off-topic room: visualstudio
Re: tell me your ideas and segestions about my new Game Engine thanks for your replys, everyone!@kyle12,Ive implemented console, and I want to implement network (http, ftp, TCP and UDP sockets)!thanks for you reply!if you have any idea, share them with me!@the terminatorIve added you on Skype,

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-21 Thread AudioGames.net Forum — New releases room: Hayri Tulumcu
Re: bokurano daiboukenn 3 only 142 levels back to the gold collectorURL: http://forum.audiogames.net/viewtopic.php?pid=162606#p162606 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] treasure hunt will not run, windows 7

2014-01-21 Thread AudioGames.net Forum — General Game Discussion: Nikos
Re: treasure hunt will not run, windows 7 I believe I do, I am after all running Swamp and other games.URL: http://forum.audiogames.net/viewtopic.php?pid=162607#p162607 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-21 Thread AudioGames.net Forum — New releases room: Hayri Tulumcu
Re: bokurano daiboukenn 3 only 136 levels back to the gold collectorURL: http://forum.audiogames.net/viewtopic.php?pid=162606#p162606 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-21 Thread AudioGames.net Forum — New releases room: severestormsteve1
Re: The Road To Rage I: Fires Of War -- First Person Shooter Thanks for the advice you guys. I will probably not ask gorthalon about the server, since I dont leave my computer open all the time and that is what needs to happen in order for the server to run, I suppose. But when I do play with

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-21 Thread AudioGames.net Forum — New releases room: Hayri Tulumcu
Re: bokurano daiboukenn 3 only 128 levels back to the gold collectorURL: http://forum.audiogames.net/viewtopic.php?pid=162606#p162606 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-21 Thread AudioGames.net Forum — New releases room: mr.brunete
Re: bokurano daiboukenn 3 i think i can give a simple answer to everyone regarding these lime balls. torimochi ball in japanese?.using these items to stun bosses was very cheap, and takes away lots of strategy. so, yukio simply did the right thing and made the bosses stronger against these

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-21 Thread AudioGames.net Forum — New releases room: mr.brunete
Re: bokurano daiboukenn 3 i think i can give a simple answer to everyone regarding these lime balls. torimochi ball in japanese?.using these items to stun bosses was very cheap, and takes away lots of strategy. so, yukio simply did the right thing and made the bosses stronger against these

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-21 Thread AudioGames.net Forum — New releases room: derekedit
Re: bokurano daiboukenn 3 I think those methods of finding secret weapons have already been exhausted. Now its all about chasing down puzzles that are spread out over several stages. Some of the stuff in 16s shop is probably not as useless as it appears. I.e. the paper doll. Still looking for

Re: [Audiogames-reflector] A question about Scot Siglerr's books

2014-01-21 Thread AudioGames.net Forum — Off-topic room: arqmeister
Re: A question about Scot Siglerr's books Well, i havent checked Siglers work in a while, but i think you could probably pick up on any of his series without knowing to much about football in America. I notice he seems to focus more on character development, and gore to keep you distracted. Ill

Re: [Audiogames-reflector] A question about Scot Siglerr's books

2014-01-21 Thread AudioGames.net Forum — Off-topic room: arqmeister
Re: A question about Scot Siglerr's books Well, i havent checked Siglers work in a while, but i think you could probably pick up on any of his series without knowing to much about football in America. I notice he seems to focus more on character development, and gore to keep you distracted. Ill

Re: [Audiogames-reflector] A question about Scot Siglerr's books

2014-01-21 Thread AudioGames.net Forum — Off-topic room: arqmeister
Re: A question about Scot Siglerr's books Well, i havent checked Siglers work in a while, but i think you could probably pick up on any of his series without knowing to much about football in America. I notice he seems to focus more on character development, and gore to keep you distracted. Ill

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-21 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone Im still working on solving the problem with new character creation. I could have thrown together some sort of fix to get it done faster, but it would have just led to additional problems down the road. Im looking for a way to solve it so that I dont have to mess

Re: [Audiogames-reflector] A question about Scot Siglerr's books

2014-01-21 Thread AudioGames.net Forum — Off-topic room: arqmeister
Re: A question about Scot Siglerr's books Well, i havent checked Siglers work in a while, but i think you could probably pick up on any of his series without knowing to much about football in America. I notice he seems to focus more on character development, and gore to keep you distracted. Ill

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-21 Thread AudioGames.net Forum — New releases room: dd
Re: bokurano daiboukenn 3 the teru teru bouzu, as they are called in japanese are definitely not as useless as they seem, they help you find 2 weapons, one which hasnt even been mentioned in this thread and one which has been mentioned oncethe first weapon is the FT machine gun, a much more

Re: [Audiogames-reflector] Papa Engine?

2014-01-21 Thread AudioGames.net Forum — General Game Discussion: camlorn
Re: Papa Engine? It cannot be sold on an appstore. It is a programming library. It is not an app, in an way. It is imported into xcode, and used from there. It is nothing at all like BGT in any way, and is not aimed at new programmers. Stay away, definitely, until you know enough to understand

Re: [Audiogames-reflector] Alter Aeon Updates

2014-01-21 Thread AudioGames.net Forum — New releases room: Dentin
Re: Alter Aeon Updates The event report for the 19th anniversary zombie invasion can be found at:http://www.alteraeon.com/events/140119_ … rsary.htmlThanks to everyone for helping make this one of our biggest events ever!Alter Aeon MUDhttp://www.alteraeon.comURL:

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-21 Thread AudioGames.net Forum — New releases room: derekedit
Re: bokurano daiboukenn 3 Ooh. Is it the same deal as in 5-3 but in a different stage? How do you find this stuff out? By accident? Are there clues that give you pause to look more closely at things? Do you just make a bunch of everything and see what you get on your way through the game? How

Re: [Audiogames-reflector] Alter Aeon New Areas and Anniversary Event

2014-01-21 Thread AudioGames.net Forum — New releases room: Dentin
Re: Alter Aeon New Areas and Anniversary Event The 2014 19th anniversary writeup is at:http://www.alteraeon.com/events/140119_ … rsary.htmlThanks to everyone for helping make this one of our biggest events ever!Alter Aeon MUDhttp://www.alteraeon.comURL:

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-21 Thread AudioGames.net Forum — New releases room: mr.brunete
Re: bokurano daiboukenn 3 ryan, i think youve read my mind haha. the teru teru bouzu is the paper thin you can craft in 16,4?. if so, youve already answered my question before i even had the chance to ask.speaking of weapons, i think a shotgun could be cool to use against multiple enemies haha.

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-21 Thread AudioGames.net Forum — New releases room: connor142
Re: bokurano daiboukenn 3 what are you talking aboutURL: http://forum.audiogames.net/viewtopic.php?pid=162620#p162620 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-21 Thread AudioGames.net Forum — New releases room: Hayri Tulumcu
Re: bokurano daiboukenn 3 only 105 levels back to the gold coin collectorURL: http://forum.audiogames.net/viewtopic.php?pid=162619#p162619 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Death Match

2014-01-21 Thread AudioGames.net Forum — New releases room: connor142
Re: Death Match so its shareware?URL: http://forum.audiogames.net/viewtopic.php?pid=162622#p162622 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Adventure At C:

2014-01-21 Thread AudioGames.net Forum — New releases room: connor142
Re: Adventure At C: personally Id recomend you activating the tutorial option in the options menu of the inbetween levels area it tells you all about deleting rays, platforms, teleporters, force fields, gizers, spikes etc.URL: http://forum.audiogames.net/viewtopic.php?pid=162621#p162621

Re: [Audiogames-reflector] Rate the Song Above You

2014-01-21 Thread AudioGames.net Forum — Off-topic room: darkabomination
Re: Rate the Song Above You wasnt my favorite show, but does give me a smile at the old days. so 7//10.This ones more impressive if you know about the SNES, particularly its limitations on its sound.http://www.youtube.com/watch?v=aQpEqkVm8zgURL:

Re: [Audiogames-reflector] A question about Scot Siglerr's books

2014-01-21 Thread AudioGames.net Forum — Off-topic room: Dark
Re: A question about Scot Siglerr's books Well Arq, about Sigler generally Id agree, its not necessary to know geology to enjoy Earthcore or biology to appreciate infected since everything you need to know is explained in the text. The reason however I was specifically wary about the Rooki and

Re: [Audiogames-reflector] A question about Scot Siglerr's books

2014-01-21 Thread AudioGames.net Forum — Off-topic room: Dark
Re: A question about Scot Siglerr's books Well Arq, about Sigler generally Id agree, its not necessary to know geology to enjoy Earthcore or biology to appreciate infected since everything you need to know is explained in the text. The reason however I was specifically wary about the Rooki and

[Audiogames-reflector] lose fat

2014-01-21 Thread AudioGames.net Forum — General Game Discussion: nickyparey
lose fat We believe health bring you success, keep you active everyday of life and bring you toward to biggest goal of life Happiness. tltopmarkets.com provide you all the tips to lose your extra weight, ugly fat and yoga to refresh your mind.URL:

Re: [Audiogames-reflector] Adventure At C:

2014-01-21 Thread AudioGames.net Forum — New releases room: KG4RDF
Re: Adventure At C: Oh, so if the platform sounds are the fast banging noises, then why dont I hear them in the earlier sectors? Like the first one in my pictures, you press right arrow four times, land, then I think its jump, right arrow twice, then like right arrow six times or something. So

Re: [Audiogames-reflector] Girls at school harder 2 get than ones Outside of School?

2014-01-21 Thread AudioGames.net Forum — Off-topic room: BryanP
Re: Girls at school harder 2 get than ones Outside of School? Its for the best. I have no time for people with no sense of humor, nor do I need someone constantly telling me Im going to hell for enoying sex or reading Harry Potter or Lord of the Rings. Its probably a good thing we never sat

Re: [Audiogames-reflector] Castaways, roleplaying strategy game, by Aprone

2014-01-21 Thread AudioGames.net Forum — General Game Discussion: the blasting gd
Re: Castaways, roleplaying strategy game, by Aprone Hi,Is fire wood an additional resource type? If yes, how do I check how much I have of it? If not, are logs or lumber used to heat the houses?Its fairly hard to keep everything in balance. If I concentrate on food, the invaders ruin my

[Audiogames-reflector] Codename Cygnus - Latest Update Price Drop

2014-01-21 Thread AudioGames.net Forum — New releases room: jonathonmyers
Codename Cygnus - Latest Update & Price Drop Hey folks,We released an iOS update last Thursday that included support for Game Center achievements in addition to a major price cut. Episodes are now $0.99 and Mission 1 is now $2.99. You can download to iOS devices and check it out for free at

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-21 Thread AudioGames.net Forum — New releases room: Hayri Tulumcu
Re: bokurano daiboukenn 3 the game is crashing for me in a flyet missions! i can not get the fc machinegunURL: http://forum.audiogames.net/viewtopic.php?pid=162630#p162630 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-21 Thread AudioGames.net Forum — New releases room: Hayri Tulumcu
Re: bokurano daiboukenn 3 the game gives a error in the 6-2 the fs machinegun are at hight 0! how can i come in the hight 0? i can only come to hight 1URL: http://forum.audiogames.net/viewtopic.php?pid=162631#p162631 ___ Audiogames-reflector mailing

Re: [Audiogames-reflector] Castaways, roleplaying strategy game, by Aprone

2014-01-21 Thread AudioGames.net Forum — General Game Discussion: BlackBird
Re: Castaways, roleplaying strategy game, by Aprone Im curious Aprone. Did you create your own game engine and base all your work on it or do you program everything from the ground up? Yes, you never really start from the beginning and use snippets here and there but given how fast you are at

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-21 Thread AudioGames.net Forum — New releases room: assault_freak
Re: bokurano daiboukenn 3 You cannot go to height 0 while flying. and please edit your post rather than posting two separate messages.URL: http://forum.audiogames.net/viewtopic.php?pid=162633#p162633 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Castaways, roleplaying strategy game, by Aprone

2014-01-21 Thread AudioGames.net Forum — General Game Discussion: Aprone
Re: Castaways, roleplaying strategy game, by Aprone Blasting, I havent played in so long that I cant remember if firewood is its own separate resource. Hopefully someone will stop by who remembers the commands and can give you some tips for surviving.Blackbird, I almost always just start from

Re: [Audiogames-reflector] The 7 main voices

2014-01-21 Thread AudioGames.net Forum — Off-topic room: BryanP
Re: The 7 main voices Even the Braille N Speak voice was better than Microshaft Sam. Thats why I used him in a suicidal skit afew years back. I dont have that file anymore, but you can still hear it if you want to by going to www.gwennacast.com and checking the 2008 archives. Thats a podcast

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-21 Thread AudioGames.net Forum — New releases room: derekedit
Re: bokurano daiboukenn 3 Not sure how you a) pick up items while in the sky racer that are b) at an altitude lower than you can go. Is this machine gun just for the plane? If so I probably wont bother because, blah.URL: http://forum.audiogames.net/viewtopic.php?pid=162636#p162636

[Audiogames-reflector] Let's Have a Steamy Discussion

2014-01-21 Thread AudioGames.net Forum — Off-topic room: king gamer222
Let's Have a Steamy Discussion Well, Im no longer steamin angry, Im quite steamins happy right now. Im able to get a lot of commercial games now, which makes me happy. So, lets talk about Steam, its community, and other aspects.Im curious as to how one can make an application to hook in to

[Audiogames-reflector] Codename Cygnus - Story and Characters [SPOILERS]

2014-01-21 Thread AudioGames.net Forum — General Game Discussion: jonathonmyers
Codename Cygnus - Story and Characters [SPOILERS] Id really love to hear what you think about the story, characters, and play of Codename Cygnus. We wanted to recreate the feeling of old time radio drama in which you play the hero. So far the critical feedback in the press has been favorable,

Re: [Audiogames-reflector] treasure hunt will not run, windows 7

2014-01-21 Thread AudioGames.net Forum — General Game Discussion: Jason SW
Re: treasure hunt will not run, windows 7 Well, yes, but having VB .NET installed wouldnt help you play VB6 games, and having VB6 files installed wouldnt help you play VB .NET games. but I doubt were having issues due to VB .NET not being installed, since Windows 7 comes with VB .NET 4

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-21 Thread AudioGames.net Forum — New releases room: wp85
Re: Swamp, zombie fps by Aprone Hi Aprone. Im not sure if this is a bug or something on my end, but I ot a connection interrupted bug while I was leading a 35 crate camping. Just thought you should be aware of it. Thanks for all your hard work on SwampURL:

Re: [Audiogames-reflector] treasure hunt will not run, windows 7

2014-01-21 Thread AudioGames.net Forum — General Game Discussion: Nikos
Re: treasure hunt will not run, windows 7 Yeah, I know its a very old game but I still love it, LOL.URL: http://forum.audiogames.net/viewtopic.php?pid=162641#p162641 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp Tide, PvP mini game set in the Swamp universe

2014-01-21 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp Tide, PvP mini game set in the Swamp universe Id love to see it come back. I agree that something will need to be done to make it less repetitive, or at least make it more worth playing over. An extra skill point might be difficult, but what about a random item, including Apronic

Re: [Audiogames-reflector] Girls at school harder 2 get than ones Outside of School?

2014-01-21 Thread AudioGames.net Forum — Off-topic room: tward
Re: Girls at school harder 2 get than ones Outside of School? Themadviolinist, living on campus is way different than living off of campus. The main difference is there are a lot more ways to socially interact with other college students living in the dorms. There are the public lounges where

Re: [Audiogames-reflector] Death Match

2014-01-21 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match The reason it doesnt list my contact info is because ethin was the one to setup the registration page, and I just havnt gotten around to updating the page to list my email. The game will be shareware because of the online multiplay and downloadable content, since payment is

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-21 Thread AudioGames.net Forum — New releases room: Quasar
Re: bokurano daiboukenn 3 Anyone know the trick to getting the dolls to activate in 5-3?derekedit, yes, its a more powerful machine gun for the plane. You pick it up using a weapon carrier from the stage 13 shop.URL: http://forum.audiogames.net/viewtopic.php?pid=162644#p162644

Re: [Audiogames-reflector] does anybody who still in school feel that he loves his teacher?

2014-01-21 Thread AudioGames.net Forum — Off-topic room: kamochek
Re: does anybody who still in school feel that he loves his teacher? hi.i feeling now that i starting to love my english teacher: rita. she is from south aphrica. onetime i told her that i love her, and she told: dont say love, but say like. i want to listen to her stomach also.and about

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-21 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone A lot of people are waiting for me to get Swamp to the point where it can accept new accounts, and a lot are waiting for me to incorporate Tide into the game. I will probably be away form my computer for a good portion of the day so Ive set up the Tide server to,

Re: [Audiogames-reflector] Swamp Tide, PvP mini game set in the Swamp universe

2014-01-21 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp Tide, PvP mini game set in the Swamp universe A lot of people are waiting for me to get Swamp to the point where it can accept new accounts, and a lot are waiting for me to incorporate Tide into the game. I will probably be away form my computer for a good portion of the day so Ive

Re: [Audiogames-reflector] Swamp Tide, PvP mini game set in the Swamp universe

2014-01-21 Thread AudioGames.net Forum — New releases room: audiogames.net fan
Re: Swamp Tide, PvP mini game set in the Swamp universe Thank you for this aprone!URL: http://forum.audiogames.net/viewtopic.php?pid=162649#p162649 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Papa Engine?

2014-01-21 Thread AudioGames.net Forum — General Game Discussion: Guitarman
Re: Papa Engine? Hi slj I wrote that post in a hurry. What I meant was why it does not appear on either the mac app store or the ios one. And yes I know you cannot code games for apple devices with bgt I mean everybody knows its been made for windows from the start. I just meant I would try

Re: [Audiogames-reflector] Swamp Tide, PvP mini game set in the Swamp universe

2014-01-21 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp Tide, PvP mini game set in the Swamp universe Yes, thank you! Is Tide definitely coming to the main Swamp program? If so, Ill integrate the tide Readme file into the main one in preparation for the Swamp update that includes the feature. Its too bad allies cant act as humans, so

Re: [Audiogames-reflector] A question about Scot Siglerr's books

2014-01-21 Thread AudioGames.net Forum — Off-topic room: Guitarman
Re: A question about Scot Siglerr's books Hi Dark.That sucks his podcasts are disappearing. Maybe he doesnt want old versions of his books out there. Did you try iTunes for his old podcasts? I havent looked at them in a while but hopefully some of them are still there.[[wow]]! The third book in

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