Re: [Audiogames-reflector] Talkingflix

2014-02-05 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: Talkingflix Hi.[[wow]]. Pretty awesome news. But... Will this service be offered world wide? I would gladly pay for such a service, and even pay more than a monthly subscription requires, because english audio description is no access here in my country. Ill try to sign up to see what

Re: [Audiogames-reflector] Team Fortress Two

2014-02-05 Thread AudioGames.net Forum — General Game Discussion: bradp
Re: Team Fortress Two I would like that script. and how would we go against sited players?URL: http://forum.audiogames.net/viewtopic.php?pid=164446#p164446 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

[Audiogames-reflector] help with Aprones castaway

2014-02-05 Thread AudioGames.net Forum — General Game Discussion: goran yasin
help with Aprones castaway hi friends. i have recently found castaway which is really interesting to me. but there are things that i cant figure out: as you know, this game consists of some missions, are the missions related to each other? i mean, when you complete the tasks of a mission, does

Re: [Audiogames-reflector] help with Aprones castaway

2014-02-05 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: help with Aprones castaway Hi, and welcome on the forum.When youve completed a mission, you can select the next mission in the menu of the game. i dont think the next mission starts automatically.URL: http://forum.audiogames.net/viewtopic.php?pid=164448#p164448

Re: [Audiogames-reflector] Team Fortress Two

2014-02-05 Thread AudioGames.net Forum — General Game Discussion: aaron
Re: Team Fortress Two Hi,Id also be interested in this. If we can invite our steam friends itll just be nice to play together on audiogames.netURL: http://forum.audiogames.net/viewtopic.php?pid=164449#p164449 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] snow race demo released

2014-02-05 Thread AudioGames.net Forum — New releases room: danny
Re: snow race demo released The bit about you being able to do tricks repeatedly is not a bug, its intentional but it reduces your characters balance. The reason you can still touchdown is because your nose isnt hi enough to crash. Andrew has a very good limit when it comes to this, but cold

Re: [Audiogames-reflector] Captchas solving

2014-02-05 Thread AudioGames.net Forum — Off-topic room: kool_turk
Re: Captchas solving Webvisum is only one service. I believe theres a payed service called captchermonster that does the same thing.Just something to keep in mind incase webvisum goes the same way as Solona.URL: http://forum.audiogames.net/viewtopic.php?pid=164451#p164451

Re: [Audiogames-reflector] snow race demo released

2014-02-05 Thread AudioGames.net Forum — New releases room: danny
Re: snow race demo released And heres a tip for characters. They arnt just simpply voices. If you play with cold you will notice its harder to stick a landing because of his stats, and when the full games out it will also be baste on other stats as well. The current ones implemented for the

Re: [Audiogames-reflector] Team Fortress Two

2014-02-05 Thread AudioGames.net Forum — General Game Discussion: bradp
Re: Team Fortress Two my steam id is bradpURL: http://forum.audiogames.net/viewtopic.php?pid=164453#p164453 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2014-02-05 Thread AudioGames.net Forum — New releases room: jak13
Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS! hai guies, hey Dark: what do you mean?, what does the credit card have to do with my question?, and how do i solve it?, do i need to redownload the game again? and if i do that will i need to pay again? and in the store tab,

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-02-05 Thread AudioGames.net Forum — New releases room: Quasar
Re: bokurano daiboukenn 3 You need to take that lift up to height 980, avoiding the plades as you go. Look back earlier in this thread for other suggestions and hints.URL: http://forum.audiogames.net/viewtopic.php?pid=164455#p164455 ___

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-02-05 Thread AudioGames.net Forum — New releases room: keyIsFull
Re: bokurano daiboukenn 3 btw if you dont like the scrambled numbers, you should grab pro talker and try and decipher the japanese. Hearing mini demon isnt too hard really.URL: http://forum.audiogames.net/viewtopic.php?pid=164456#p164456 ___

Re: [Audiogames-reflector] NV Talk! - NonVisual Desktop Access, On AudioGames.net

2014-02-05 Thread AudioGames.net Forum — Off-topic room: hadi.gsf
Re: NV Talk! - NonVisual Desktop Access, On AudioGames.net hello.Trenton, youre always updated on NVDA project and such, do you have any ideas why NVDA doesnt get ported to Linux?Im very slow with orca when it comes to GUI and browsing. its just laggy and fumbly.NVDA has been written in python,

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-02-05 Thread AudioGames.net Forum — General Game Discussion: Aminiel
Re: tell me your ideas and segestions about my new Game Engine Just a question about angelscript, does someone tried the JIT compiler with MinGW ?When JIT is on, the entire application crashes as soon as a string is used in the script; when its off, everything works fine.URL:

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-05 Thread AudioGames.net Forum — New releases room: Jonnyboy1991
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] hello all. so finally got the game to work. and now Im sorry for asking to many questions? how does one do special attacks? like hair ball? Im trying to do it, but I cant get the concept down very well. Lol. anyone has manage this?

Re: [Audiogames-reflector] Team Fortress Two

2014-02-05 Thread AudioGames.net Forum — General Game Discussion: BlackBird
Re: Team Fortress Two Im currently at work but Ill try to take a look at it when I get home. Ive written quite a few scripts for TF2 and even if it doesnt work I can probably write something that works outside of the game for every game. I think it might be worthwhile to write something like

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-02-05 Thread AudioGames.net Forum — General Game Discussion: visualstudio
Re: tell me your ideas and segestions about my new Game Engine when you want to compile a script, you must set asEP_ALLOW_JIT_INSTRUCTION to true in order to work with the JIT compilerURL: http://forum.audiogames.net/viewtopic.php?pid=164460#p164460

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-02-05 Thread AudioGames.net Forum — General Game Discussion: visualstudio
Re: tell me your ideas and segestions about my new Game Engine when you want to compile a script, you must set asEP_ALLOW_JIT_INSTRUCTION to true in order to work with the JIT compilerand, when you want to compile, you must set asEP_INIT_GLOBAL_VARS to false and after compilation, you must set

Re: [Audiogames-reflector] Team Fortress Two

2014-02-05 Thread AudioGames.net Forum — General Game Discussion: aaron
Re: Team Fortress Two Hi,Could it be possible to write a script that makes something like NVDA or sapi read menus, or, copies stuff to the windows clipboard the way skullgirls does it?URL: http://forum.audiogames.net/viewtopic.php?pid=164462#p164462

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-05 Thread AudioGames.net Forum — New releases room: aaron
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] Hi,Im a gamepad user, and the way I do this is to go down, then sort of do a diagonal sweep forward. Its not like mk where you tap down then forward, you have to sort of start by going down, then move to a diagonal position then

Re: [Audiogames-reflector] Team Fortress Two

2014-02-05 Thread AudioGames.net Forum — General Game Discussion: bradp
Re: Team Fortress Two yeah, because i cant get into a game. there is five options, and at the bottom option, i can go right 7 times.URL: http://forum.audiogames.net/viewtopic.php?pid=164465#p164465 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] NV Talk! - NonVisual Desktop Access, On AudioGames.net

2014-02-05 Thread AudioGames.net Forum — Off-topic room: aaron
Re: NV Talk! - NonVisual Desktop Access, On AudioGames.net Hi,Wre also in the process of making NVDA what is known as DPI aware for those of you who may have newer monitors. This is currently stopping the mouse commands from working correctly but were slowly but surely getting there.URL:

Re: [Audiogames-reflector] NV Talk! - NonVisual Desktop Access, On AudioGames.net

2014-02-05 Thread AudioGames.net Forum — Off-topic room: burak
Re: NV Talk! - NonVisual Desktop Access, On AudioGames.net Hi, I dont think develpors are lazy, they just need Money but since their screen reader is free they cant afford to port that on another system. ı dont know if Im correct or not but thats my idea.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-05 Thread AudioGames.net Forum — New releases room: burak
Re: Swamp, zombie fps by Aprone Ok, thank you aprone.URL: http://forum.audiogames.net/viewtopic.php?pid=164468#p164468 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Working on a guide for Injustice, because people are interested

2014-02-05 Thread AudioGames.net Forum — General Game Discussion: aaron
Re: Working on a guide for Injustice, because people are interested Hi,Wait, so in single player now theyve fixwd the arenas? HOw does arena selection workn ow? Before, even in practice moe, it was just random. Are you now always put on something like arkham, or is it a bit different?URL:

Re: [Audiogames-reflector] Let's Have a Steamy Discussion

2014-02-05 Thread AudioGames.net Forum — General Game Discussion: aaron
Re: Let's Have a Steamy Discussion Hi,Why on earth would they put a captcha for steam community? Thats really unfair. I can certainly see some of fastfinges points, some of this stuff is way too sercurity paranoyer at its finest. same with the steam guard rubbish.URL:

Re: [Audiogames-reflector] special schools: your thoughts?

2014-02-05 Thread AudioGames.net Forum — Off-topic room: aaron
Re: special schools: your thoughts? Hi,Im wondering what a more modern specialist college would be like though. Think RNIB New College. Ive actually heard that they have quite a lot of clubs and things there.Ive been through mainstream school, my problem right now is independence, such as

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-05 Thread AudioGames.net Forum — New releases room: Jonnyboy1991
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] wish I had a game pad but Im just using the keyboard right now... Lol. Ill have to work on thoughs attack tricks.URL: http://forum.audiogames.net/viewtopic.php?pid=164472#p164472 ___

Re: [Audiogames-reflector] Team Fortress Two

2014-02-05 Thread AudioGames.net Forum — General Game Discussion: BlackBird
Re: Team Fortress Two There was a huge update to the game some time ago and I havent played since. Let me check the menu when I get home. The script to lock the mouse axis is already written but I need to test it with the game.URL: http://forum.audiogames.net/viewtopic.php?pid=164473#p164473

Re: [Audiogames-reflector] NV Talk! - NonVisual Desktop Access, On AudioGames.net

2014-02-05 Thread AudioGames.net Forum — Off-topic room: Trenton Goldshark
Re: NV Talk! - NonVisual Desktop Access, On AudioGames.net Theres honestly, no reason to do so. For example, NVDA, finally now has IAccessible2 support for Libree Office, as ya all know. Open Ofice, still has a little ways to go however. Please see this NVDA Mailing List Post , for more info on

Re: [Audiogames-reflector] Captchas solving

2014-02-05 Thread AudioGames.net Forum — Off-topic room: Trenton Goldshark
Re: Captchas solving Dont forget also, there is Rumola , also a paid service.URL: http://forum.audiogames.net/viewtopic.php?pid=164476#p164476 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Web Vism

2014-02-05 Thread AudioGames.net Forum — Off-topic room: Socheat
Re: Web Vism Hi K,Noone can send you an invitation, unless you have to request your webVisum invitation from there site...Thanks!URL: http://forum.audiogames.net/viewtopic.php?pid=164475#p164475 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Team Fortress Two

2014-02-05 Thread AudioGames.net Forum — General Game Discussion: bradp
Re: Team Fortress Two when i try and do the training or go multiplayer, i get some authorisiation or something like that invalid, and it wont load either, what do i need to do?URL: http://forum.audiogames.net/viewtopic.php?pid=164477#p164477 ___

Re: [Audiogames-reflector] vaporizers

2014-02-05 Thread AudioGames.net Forum — Off-topic room: falcon
Re: vaporizers Indeed that is what Im searching forURL: http://forum.audiogames.net/viewtopic.php?pid=164478#p164478 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] NV Talk! - NonVisual Desktop Access, On AudioGames.net

2014-02-05 Thread AudioGames.net Forum — Off-topic room: devinprater
Re: NV Talk! - NonVisual Desktop Access, On AudioGames.net If only gnu/linux were easier to get. Some bios dont allow installing from cd or usb. And plus, there arent many games for us blind folks on linux either, just for windows.URL:

Re: [Audiogames-reflector] help with Aprones castaway

2014-02-05 Thread AudioGames.net Forum — General Game Discussion: audiogames.net fan
Re: help with Aprones castaway No I dont think so either.URL: http://forum.audiogames.net/viewtopic.php?pid=164480#p164480 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] NV Talk! - NonVisual Desktop Access, On AudioGames.net

2014-02-05 Thread AudioGames.net Forum — Off-topic room: hadi.gsf
Re: NV Talk! - NonVisual Desktop Access, On AudioGames.net Trenton Goldshark wrote:Theres honestly, no reason to do so. For example, NVDA, finally now has IAccessible2 support for Libree Office, as ya all know. Open Ofice, still has a little ways to go however. Please see this NVDA Mailing List

Re: [Audiogames-reflector] Captchas solving

2014-02-05 Thread AudioGames.net Forum — Off-topic room: hadi.gsf
Re: Captchas solving swamp captcha solver. (SCR)instant captcha solving with the aid of zombies who are willing to improve your browsing experience!fifty five zombies and counting in queue to solve impossible captcha images for you in no time.get your account today!30 day full payback

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-05 Thread AudioGames.net Forum — New releases room: Quasar
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] I use the keyboard to play Skullgirls and other games like it. What I find works best is to be pressing the next directional as Im still releasing the first one. So, for example, to do the hairball attack using the default keyboard

Re: [Audiogames-reflector] Team Fortress Two

2014-02-05 Thread AudioGames.net Forum — General Game Discussion: hadi.gsf
Re: Team Fortress Two that script would be awesome!what I also imagine that in general to 3d shooting games, itd be helpful that a weak beeping sound would play and the pitch would go up and high when youd move the mouse up and downBlackBird wrote:Im currently at work but Ill try to take a look

Re: [Audiogames-reflector] So, what do people think about apple's OSX Mavericks?

2014-02-05 Thread AudioGames.net Forum — Off-topic room: Rory
Re: So, what do people think about apple's OSX Mavericks? Hi. You guys are mac users too? I havent noticed anything but whats annoying is that there arent that many games available. Sorry for this off topic post but, anyone know of some good games?URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-05 Thread AudioGames.net Forum — New releases room: the blasting gd
Re: Swamp, zombie fps by Aprone SLJ, I didnt intend to say the key that lets you send chat messages is the dash, because neither for me is it, but the number sign key. I wanted to make an insertion; I could either have made parentheses.Sometimes when I press the slash key, number sign key or

Re: [Audiogames-reflector] We're alive - SPOILERS!

2014-02-05 Thread AudioGames.net Forum — Off-topic room: Rory
Re: We're alive - SPOILERS! OT. speaking of podcasts, is there a way to listen to the blind cool tech podcasts? All the links are broken.URL: http://forum.audiogames.net/viewtopic.php?pid=164487#p164487 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Can someone suggest me an interesting game?

2014-02-05 Thread AudioGames.net Forum — General Game Discussion: Rory
Re: Can someone suggest me an interesting game? What is 0site? Oh yeah this is a little off topic but how do you unbar your self from swamp?URL: http://forum.audiogames.net/viewtopic.php?pid=164488#p164488 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] help with Aprones castaway

2014-02-05 Thread AudioGames.net Forum — General Game Discussion: the blasting gd
Re: help with Aprones castaway goran yasin, No, the next mission doesnt start automatically, nor are they linked to each other, meaning that you dont need to complete the first mission in order to be able to play the fifth one.Regarding to your question how you can find out what your purpose in

Re: [Audiogames-reflector] help with Aprones castaway

2014-02-05 Thread AudioGames.net Forum — General Game Discussion: the blasting gd
Re: help with Aprones castaway goran yasin, No, the next mission doesnt start automatically, nor are they linked to each other, meaning that you dont need to complete the first mission in order to be able to play the fifth one.Regarding to your question about how you can find out what your

Re: [Audiogames-reflector] help with Aprones castaway

2014-02-05 Thread AudioGames.net Forum — General Game Discussion: the blasting gd
Re: help with Aprones castaway goran yasin, No, the next mission doesnt start automatically, nor are they linked to each other, meaning that you dont need to complete the first mission in order to be able to play the fifth one.Regarding to your question about how you can find out what your

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-02-05 Thread AudioGames.net Forum — New releases room: connor142
Re: bokurano daiboukenn 3 bigdog, this lift has 5 spaces for you to move around on. and you cant fall after passing hight 50, theres a wall there. just check where the blades are with your object locator, move past them, and do this till youre past hight 980, then drop down and open the

Re: [Audiogames-reflector] help with Aprones castaway

2014-02-05 Thread AudioGames.net Forum — General Game Discussion: the blasting gd
Re: help with Aprones castaway goran yasin, No, the next mission doesnt start automatically, nor are they linked to each other, meaning that you dont even need to complete the first mission in order to be able to play the fifth one for instance.Regarding to your question about how you can find

Re: [Audiogames-reflector] Team Fortress Two

2014-02-05 Thread AudioGames.net Forum — General Game Discussion: stirlock
Re: Team Fortress Two Not sure why, but when I get past the logo and into the main menu, I dont even have a menu. It just plays the music and no keys work. Hmm. Wonder why? Also the game will not close, and there seems to be no process for it in task manager, forcing me to restart to turn it

Re: [Audiogames-reflector] Rules Discussion: Inclusive Language

2014-02-05 Thread AudioGames.net Forum — Site and forum feedback: fastfinge
Re: Rules Discussion: Inclusive Language So what Im getting from this discussion is that blindy is a discriminatory term to be used against a group of blind people who are not technology literate, and have no interest in becoming so. It can also be used to disregard anyone who disagrees with

Re: [Audiogames-reflector] Rules Discussion: Inclusive Language

2014-02-05 Thread AudioGames.net Forum — Site and forum feedback: fastfinge
Re: Rules Discussion: Inclusive Language So what Im getting from this discussion is that blindy is a discriminatory term to be used against a group of blind people who are not technology literate, and have no interest in becoming so. It can also be used to disregard anyone who disagrees with

Re: [Audiogames-reflector] Working on a guide for Injustice, because people are interested

2014-02-05 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: Working on a guide for Injustice, because people are interested Well, in my game it seems to select the same stage all the time when I enter the menu, but I have to confirm that, because Im not totally sure on this. That was what the guy who helped me said though.URL:

Re: [Audiogames-reflector] I'm appearing online though I closed skype

2014-02-05 Thread AudioGames.net Forum — Off-topic room: bryant
Re: I'm appearing online though I closed skype Hi.Ok, I thought of something that may or may not help.Do you shut down your computer without signing out of skype first? This may be the problem, as I have heard of issues with skype when people shot down their computers without signing out of

Re: [Audiogames-reflector] I'm appearing online though I closed skype

2014-02-05 Thread AudioGames.net Forum — Off-topic room: bryant
Re: I'm appearing online though I closed skype Hi.Ok, I thought of something that may or may not help.Do you shut down your computer without signing out of skype first? This may be the problem, as I have heard of issues with skype when people shut down their computers without signing out of

Re: [Audiogames-reflector] I'm appearing online though I closed skype

2014-02-05 Thread AudioGames.net Forum — Off-topic room: bryant
Re: I'm appearing online though I closed skype Hi.Ok, I thought of something that may or may not help.Do you shut down your computer without signing out of skype first? This may be the problem, as I have heard of issues with skype when people shot down their computers without signing out of

Re: [Audiogames-reflector] Cool action games=

2014-02-05 Thread AudioGames.net Forum — General Game Discussion: JG
Re: Cool action games= Oh... ... ... ... ... And i´m using iOS 7.. A litle frustrated. But thanx.URL: http://forum.audiogames.net/viewtopic.php?pid=164497#p164497 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-05 Thread AudioGames.net Forum — New releases room: SLJ
Re: Swamp, zombie fps by Aprone Ah, GD, got you. Well, Ive never seen this bug before. The only bug like this Ive seen is that most sounds stops playing when entering the safe zone menu.However, that reminds me about an other very annoying bug regarding to the chat window:If you press the slash

Re: [Audiogames-reflector] snow race demo released

2014-02-05 Thread AudioGames.net Forum — New releases room: SLJ
Re: snow race demo released Cool. Thank you very much.URL: http://forum.audiogames.net/viewtopic.php?pid=164498#p164498 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] The Official Gameplay/Commentary/Let'sPlay Thread!

2014-02-05 Thread AudioGames.net Forum — General Game Discussion: JG
Re: The Official Gameplay/Commentary/Let'sPlay Thread! Cool recordings all..URL: http://forum.audiogames.net/viewtopic.php?pid=164501#p164501 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Audio tutorial of adventure at c:

2014-02-05 Thread AudioGames.net Forum — General Game Discussion: JG
Re: Audio tutorial of adventure at c: Oh, and about USB headsets. I have one, but i want to record it while i stil hear the sound of my computer. Anny help=Sorry for my bad english.URL: http://forum.audiogames.net/viewtopic.php?pid=164499#p164499 ___

Re: [Audiogames-reflector] So, what do people think about apple's OSX Mavericks?

2014-02-05 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: So, what do people think about apple's OSX Mavericks? There arent much available for Mac yet. Silver dollars and Change reaction which you can get in the app store. Then there is Extent (Im sorry if this is spelled wrong.) Sound RTS should work too, but Im having issues on getting it to

Re: [Audiogames-reflector] I'm appearing online though I closed skype

2014-02-05 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: I'm appearing online though I closed skype Hi.One of my friends is having this issue as well. I havent talked to him for a few days now, so I dont know if he have got it fixed. Its properly the IOS version which makes this trouble.URL:

Re: [Audiogames-reflector] So, what do people think about apple's OSX Mavericks?

2014-02-05 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: So, what do people think about apple's OSX Mavericks? I cant currently find anything regarding to the pitch, but Ill let you know if I figure out something.URL: http://forum.audiogames.net/viewtopic.php?pid=164503#p164503 ___ Audiogames-reflector

Re: [Audiogames-reflector] Captchas solving

2014-02-05 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: Captchas solving Hi.Could I get an invite too?slj AT coolfortheblind.dkIt would be awesome if someone would make an other free alternative, because you need to know someone to get invited to Web visum.URL: http://forum.audiogames.net/viewtopic.php?pid=164504#p164504

Re: [Audiogames-reflector] Talkingflix

2014-02-05 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: Talkingflix Ive just subscribed, and I cant wait to see what this turns into. Looks really awesome! URL: http://forum.audiogames.net/viewtopic.php?pid=164505#p164505 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-05 Thread AudioGames.net Forum — New releases room: the blasting gd
Re: Swamp, zombie fps by Aprone SLJ, Same with the trigger. You can stop it by pressing the same key you held down before again.URL: http://forum.audiogames.net/viewtopic.php?pid=164506#p164506 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Captchas solving

2014-02-05 Thread AudioGames.net Forum — Off-topic room: Haramir
Re: Captchas solving There you go SLJ, I sent you an invitation.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=164507#p164507 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-05 Thread AudioGames.net Forum — New releases room: the blasting gd
Re: Swamp, zombie fps by Aprone SLJ, Same with the trigger. You can stop it by pressing the same key you held down before again after you have closed the chat window.URL: http://forum.audiogames.net/viewtopic.php?pid=164506#p164506 ___

Re: [Audiogames-reflector] Rules Discussion: Inclusive Language

2014-02-05 Thread AudioGames.net Forum — Site and forum feedback: Dark
Re: Rules Discussion: Inclusive Language Fastfinge while I do see your point, at the same time I think you might be confusing an issue. blindy as I believe it is meant is not indicative of understanding or not understanding tech issues, indeed its not overly related to technology at all. Rather

Re: [Audiogames-reflector] help with Aprones castaway

2014-02-05 Thread AudioGames.net Forum — General Game Discussion: goran yasin
Re: help with Aprones castaway SLJ wrote:Hi, and welcome on the forum.thank you so much dear SLJ.thanks dear friends for these helpful answers.URL: http://forum.audiogames.net/viewtopic.php?pid=164509#p164509 ___ Audiogames-reflector mailing list

[Audiogames-reflector] Unofficial squaresoft mud

2014-02-05 Thread AudioGames.net Forum — General Game Discussion: stirlock
Unofficial squaresoft mud So have been playing this again. Its quite a lot of fun. Basically, this game has 5 different worlds from popular squaresoft games. Final fantasy 5, 6, 7, chrono trigger and secret of mana. Combat is still action based, but you still have turns, meaning you can only

Re: [Audiogames-reflector] Working on a guide for Injustice, because people are interested

2014-02-05 Thread AudioGames.net Forum — General Game Discussion: death_rattlehead
Re: Working on a guide for Injustice, because people are interested Even in practice mode the stages are randomized.As for your question regarding the stages SLJ, I was just referring to how the stages benefit characters while others do not, hence it becomes important to know which stage will

Re: [Audiogames-reflector] Let's Have a Steamy Discussion

2014-02-05 Thread AudioGames.net Forum — General Game Discussion: king gamer222
Re: Let's Have a Steamy Discussion The Steam Guard wasnt all that bad; I found it very easy. And I finally got on to the community site via the Store page, thanks Trenton.URL: http://forum.audiogames.net/viewtopic.php?pid=164512#p164512 ___

Re: [Audiogames-reflector] Audio tutorial of adventure at c:

2014-02-05 Thread AudioGames.net Forum — General Game Discussion: visualstudio
Re: Audio tutorial of adventure at c: hey guys, how can I kill the last virus in my downloads level?it kills me before I get it!URL: http://forum.audiogames.net/viewtopic.php?pid=164513#p164513 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Team Fortress Two

2014-02-05 Thread AudioGames.net Forum — General Game Discussion: king gamer222
Re: Team Fortress Two Ive seen that happen in other games to, it isnt specific to that game.URL: http://forum.audiogames.net/viewtopic.php?pid=164514#p164514 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-05 Thread AudioGames.net Forum — New releases room: stewie
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] Im running into issues with the 7th or 8th tutorial, in which you have to block a certain number of attacks by an enemy mob. The problem though is that theres no way to tell when the enemy is crouching to perform a low attack. Is

Re: [Audiogames-reflector] Introducing my new stage for Adventure at c:, Macintosh Attack!

2014-02-05 Thread AudioGames.net Forum — New releases room: threeblacknoises
Re: Introducing my new stage for Adventure at c:, Macintosh Attack! I to, thought this stage was really good, and that all of the enimies singing at me was pretty funny.Maybe Aaron can hopefully get AAC to allow us to make bosses pretty soon.That way you could actually make the stage have a

Re: [Audiogames-reflector] I'm appearing online though I closed skype

2014-02-05 Thread AudioGames.net Forum — Off-topic room: burak
Re: I'm appearing online though I closed skype Hi, NO, I shutdown skype without logging out.URL: http://forum.audiogames.net/viewtopic.php?pid=164517#p164517 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Stages for Adventure at C:

2014-02-05 Thread AudioGames.net Forum — New releases room: threeblacknoises
Re: Stages for Adventure at C: Hay all.I have a new stage in development.Right now, its just called retro concept demo, but it will have a name soon.On the stages thread,http://forum.audiogames.net/viewtopic.php?id=12517you can find a link that takes you to a vary basic concept

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-02-05 Thread AudioGames.net Forum — New releases room: connor142
Re: bokurano daiboukenn 3 hello I am considering trying to beat the game on exciting. however, I dont know if Im ready for that yet. can anyone tell me reckomendations for weapons, stats etc for the exciting mode?URL: http://forum.audiogames.net/viewtopic.php?pid=164519#p164519

Re: [Audiogames-reflector] Talkingflix

2014-02-05 Thread AudioGames.net Forum — Off-topic room: harrylst
Re: Talkingflix do you get any sort of audio description in Denmark?URL: http://forum.audiogames.net/viewtopic.php?pid=164520#p164520 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Audio tutorial of adventure at c:

2014-02-05 Thread AudioGames.net Forum — General Game Discussion: connor142
Re: Audio tutorial of adventure at c: hi jd you can use total recorder. in the free version you here a strange noise every 2 minutes or so but thats the only disadvantage. there you can set the recording options to record directly from your soundcard. so everything that plays in your headphones

[Audiogames-reflector] help with opening links in e_mails

2014-02-05 Thread AudioGames.net Forum — Off-topic room: connor142
help with opening links in e_mails hi I am using outlook express on my xp machine. sometimes when I try to open an e-mail link it just opens in internet explorer although my standard browser is firefox and displays that the address I type in is invallid. when I check the address box it only

Re: [Audiogames-reflector] Introducing my new stage for Adventure at c:, Macintosh Attack!

2014-02-05 Thread AudioGames.net Forum — New releases room: Nick
Re: Introducing my new stage for Adventure at c:, Macintosh Attack! I think there should be a scene such as if alex gets offended especially if Ive killed a lot of his enemies, sam and mike would have a macintosh revenge! lol!but anyway, Im enjoying this stage and hope to see more scenes in the

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-02-05 Thread AudioGames.net Forum — New releases room: keyIsFull
Re: bokurano daiboukenn 3 At least level 120.URL: http://forum.audiogames.net/viewtopic.php?pid=164524#p164524 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Web Vism

2014-02-05 Thread AudioGames.net Forum — Off-topic room: KG4RDF
Re: Web Vism I sent him a Webvisum invitation in a PM also so he should be good.URL: http://forum.audiogames.net/viewtopic.php?pid=164525#p164525 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Introducing my new stage for Adventure at c:, Macintosh Attack!

2014-02-05 Thread AudioGames.net Forum — New releases room: the terminator
Re: Introducing my new stage for Adventure at c:, Macintosh Attack! hay all.well im glad a new stage has apeared. Will try it soon.URL: http://forum.audiogames.net/viewtopic.php?pid=164526#p164526 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Introducing my new stage for Adventure at c:, Macintosh Attack!

2014-02-05 Thread AudioGames.net Forum — New releases room: the terminator
Re: Introducing my new stage for Adventure at c:, Macintosh Attack! can someone proportion a link for the game 2.4.2 or something? it says me the same. How i can upgrade?URL: http://forum.audiogames.net/viewtopic.php?pid=164527#p164527 ___

Re: [Audiogames-reflector] want stream sacred citadel

2014-02-05 Thread AudioGames.net Forum — General Game Discussion: hanif
Re: want stream sacred citadel hi, I have the pc version of the game and I need help.How do I complete the mine stage? I heard a sound like a train when I fight those enemies, but I cant dodge the attack from it.URL: http://forum.audiogames.net/viewtopic.php?pid=164528#p164528

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-02-05 Thread AudioGames.net Forum — New releases room: flame_elchemist
Re: bokurano daiboukenn 3 when i tried updating to 1.34 it gave me this. XV‚ªŠ®—¹‚µ‚Ü‚µ‚½BURL: http://forum.audiogames.net/viewtopic.php?pid=164529#p164529 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Introducing my new stage for Adventure at c:, Macintosh Attack!

2014-02-05 Thread AudioGames.net Forum — New releases room: Chris
Re: Introducing my new stage for Adventure at c:, Macintosh Attack! Hi.Thanks for the great feedback! I love this stage and I made it, hahaha!It would be cool if Aron could update the stage creator to allow bosses and also custom character sounds for getting hurt and dying, would make my stage

Re: [Audiogames-reflector] Introducing my new stage for Adventure at c:, Macintosh Attack!

2014-02-05 Thread AudioGames.net Forum — New releases room: Chris
Re: Introducing my new stage for Adventure at c:, Macintosh Attack! Hi.Thanks for the great feedback! I love this stage and I made it, hahaha!It would be cool if Aron could update the stage creator to allow bosses and also custom character sounds for getting hurt and dying, would make my stage

Re: [Audiogames-reflector] Team Fortress Two

2014-02-05 Thread AudioGames.net Forum — General Game Discussion: BlackBird
Re: Team Fortress Two Ok, when you start TF2 the first thing you hear is the Valve logo.After this you are at the menu with some sound playing in the background.The menu is completely quiet and has no feedback whatsoever.It is also not usable with the keyboard.Here is the solution.Make a

Re: [Audiogames-reflector] Team Fortress Two

2014-02-05 Thread AudioGames.net Forum — General Game Discussion: BlackBird
Re: Team Fortress Two Ok, when you start TF2 the first thing you hear is the Valve logo.After this you are at the menu with some sound playing in the background.The menu is completely quiet and has no feedback whatsoever.It is also not usable with the keyboard.Here is the solution.Make a

Re: [Audiogames-reflector] Team Fortress Two

2014-02-05 Thread AudioGames.net Forum — General Game Discussion: BlackBird
Re: Team Fortress Two Ok, when you start TF2 the first thing you hear is the Valve logo.After this you are at the menu with some sound playing in the background.The menu is completely quiet and has no feedback whatsoever.It is also not usable with the keyboard.Here is the solution.Make a

Re: [Audiogames-reflector] Rules Discussion: Inclusive Language

2014-02-05 Thread AudioGames.net Forum — Site and forum feedback: fastfinge
Re: Rules Discussion: Inclusive Language @Dark: your more nuanced explanation of the term is probably more correct; personally, I have only heard/read the term blindy used in the technology community, because its the only community where I associate with blind people at all. But though the

Re: [Audiogames-reflector] Rules Discussion: Inclusive Language

2014-02-05 Thread AudioGames.net Forum — Site and forum feedback: fastfinge
Re: Rules Discussion: Inclusive Language @Dark: your more nuanced explanation of the term is probably more correct; personally, I have only heard/read the term blindy used in the technology community, because its the only community where I associate with blind people at all. But though the

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-05 Thread AudioGames.net Forum — New releases room: sneak
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] youll want to block low at all times, only really block high if you hear the jump. blocking d b is the easiest way. I believe that one youll want to block db for the first series of attacks then high for one hit then db for the

Re: [Audiogames-reflector] We're alive - SPOILERS!

2014-02-05 Thread AudioGames.net Forum — Off-topic room: themadviolinist
Re: We're alive - SPOILERS! One interesting question, do you think Ink is experimenting to figure out how to create or cure? Its not clear to me which.URL: http://forum.audiogames.net/viewtopic.php?pid=164534#p164534 ___ Audiogames-reflector mailing

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