Re: Talkingflix
Hi.[[wow]]. Pretty awesome news. But... Will this service be offered world wide? I would gladly pay for such a service, and even pay more than a monthly subscription requires, because english audio description is no access here in my country. Ill try to sign up to see what
Re: Team Fortress Two
I would like that script. and how would we go against sited players?URL: http://forum.audiogames.net/viewtopic.php?pid=164446#p164446
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help with Aprones castaway
hi friends. i have recently found castaway which is really interesting to me. but there are things that i cant figure out: as you know, this game consists of some missions, are the missions related to each other? i mean, when you complete the tasks of a mission, does
Re: help with Aprones castaway
Hi, and welcome on the forum.When youve completed a mission, you can select the next mission in the menu of the game. i dont think the next mission starts automatically.URL: http://forum.audiogames.net/viewtopic.php?pid=164448#p164448
Re: Team Fortress Two
Hi,Id also be interested in this. If we can invite our steam friends itll just be nice to play together on audiogames.netURL: http://forum.audiogames.net/viewtopic.php?pid=164449#p164449
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Re: snow race demo released
The bit about you being able to do tricks repeatedly is not a bug, its intentional but it reduces your characters balance. The reason you can still touchdown is because your nose isnt hi enough to crash. Andrew has a very good limit when it comes to this, but cold
Re: Captchas solving
Webvisum is only one service. I believe theres a payed service called captchermonster that does the same thing.Just something to keep in mind incase webvisum goes the same way as Solona.URL: http://forum.audiogames.net/viewtopic.php?pid=164451#p164451
Re: snow race demo released
And heres a tip for characters. They arnt just simpply voices. If you play with cold you will notice its harder to stick a landing because of his stats, and when the full games out it will also be baste on other stats as well. The current ones implemented for the
Re: Team Fortress Two
my steam id is bradpURL: http://forum.audiogames.net/viewtopic.php?pid=164453#p164453
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Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS!
hai guies, hey Dark: what do you mean?, what does the credit card have to do with my question?, and how do i solve it?, do i need to redownload the game again? and if i do that will i need to pay again? and in the store tab,
Re: bokurano daiboukenn 3
You need to take that lift up to height 980, avoiding the plades as you go. Look back earlier in this thread for other suggestions and hints.URL: http://forum.audiogames.net/viewtopic.php?pid=164455#p164455
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Re: bokurano daiboukenn 3
btw if you dont like the scrambled numbers, you should grab pro talker and try and decipher the japanese. Hearing mini demon isnt too hard really.URL: http://forum.audiogames.net/viewtopic.php?pid=164456#p164456
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Re: NV Talk! - NonVisual Desktop Access, On AudioGames.net
hello.Trenton, youre always updated on NVDA project and such, do you have any ideas why NVDA doesnt get ported to Linux?Im very slow with orca when it comes to GUI and browsing. its just laggy and fumbly.NVDA has been written in python,
Re: tell me your ideas and segestions about my new Game Engine
Just a question about angelscript, does someone tried the JIT compiler with MinGW ?When JIT is on, the entire application crashes as soon as a string is used in the script; when its off, everything works fine.URL:
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]
hello all. so finally got the game to work. and now Im sorry for asking to many questions? how does one do special attacks? like hair ball? Im trying to do it, but I cant get the concept down very well. Lol. anyone has manage this?
Re: Team Fortress Two
Im currently at work but Ill try to take a look at it when I get home. Ive written quite a few scripts for TF2 and even if it doesnt work I can probably write something that works outside of the game for every game. I think it might be worthwhile to write something like
Re: tell me your ideas and segestions about my new Game Engine
when you want to compile a script, you must set asEP_ALLOW_JIT_INSTRUCTION to true in order to work with the JIT compilerURL: http://forum.audiogames.net/viewtopic.php?pid=164460#p164460
Re: tell me your ideas and segestions about my new Game Engine
when you want to compile a script, you must set asEP_ALLOW_JIT_INSTRUCTION to true in order to work with the JIT compilerand, when you want to compile, you must set asEP_INIT_GLOBAL_VARS to false and after compilation, you must set
Re: Team Fortress Two
Hi,Could it be possible to write a script that makes something like NVDA or sapi read menus, or, copies stuff to the windows clipboard the way skullgirls does it?URL: http://forum.audiogames.net/viewtopic.php?pid=164462#p164462
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]
Hi,Im a gamepad user, and the way I do this is to go down, then sort of do a diagonal sweep forward. Its not like mk where you tap down then forward, you have to sort of start by going down, then move to a diagonal position then
Re: Team Fortress Two
yeah, because i cant get into a game. there is five options, and at the bottom option, i can go right 7 times.URL: http://forum.audiogames.net/viewtopic.php?pid=164465#p164465
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Re: NV Talk! - NonVisual Desktop Access, On AudioGames.net
Hi,Wre also in the process of making NVDA what is known as DPI aware for those of you who may have newer monitors. This is currently stopping the mouse commands from working correctly but were slowly but surely getting there.URL:
Re: NV Talk! - NonVisual Desktop Access, On AudioGames.net
Hi, I dont think develpors are lazy, they just need Money but since their screen reader is free they cant afford to port that on another system. ı dont know if Im correct or not but thats my idea.URL:
Re: Swamp, zombie fps by Aprone
Ok, thank you aprone.URL: http://forum.audiogames.net/viewtopic.php?pid=164468#p164468
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Re: Working on a guide for Injustice, because people are interested
Hi,Wait, so in single player now theyve fixwd the arenas? HOw does arena selection workn ow? Before, even in practice moe, it was just random. Are you now always put on something like arkham, or is it a bit different?URL:
Re: Let's Have a Steamy Discussion
Hi,Why on earth would they put a captcha for steam community? Thats really unfair. I can certainly see some of fastfinges points, some of this stuff is way too sercurity paranoyer at its finest. same with the steam guard rubbish.URL:
Re: special schools: your thoughts?
Hi,Im wondering what a more modern specialist college would be like though. Think RNIB New College. Ive actually heard that they have quite a lot of clubs and things there.Ive been through mainstream school, my problem right now is independence, such as
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]
wish I had a game pad but Im just using the keyboard right now... Lol. Ill have to work on thoughs attack tricks.URL: http://forum.audiogames.net/viewtopic.php?pid=164472#p164472
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Re: Team Fortress Two
There was a huge update to the game some time ago and I havent played since. Let me check the menu when I get home. The script to lock the mouse axis is already written but I need to test it with the game.URL: http://forum.audiogames.net/viewtopic.php?pid=164473#p164473
Re: NV Talk! - NonVisual Desktop Access, On AudioGames.net
Theres honestly, no reason to do so. For example, NVDA, finally now has IAccessible2 support for Libree Office, as ya all know. Open Ofice, still has a little ways to go however. Please see this NVDA Mailing List Post , for more info on
Re: Captchas solving
Dont forget also, there is Rumola , also a paid service.URL: http://forum.audiogames.net/viewtopic.php?pid=164476#p164476
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Re: Web Vism
Hi K,Noone can send you an invitation, unless you have to request your webVisum invitation from there site...Thanks!URL: http://forum.audiogames.net/viewtopic.php?pid=164475#p164475
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Re: Team Fortress Two
when i try and do the training or go multiplayer, i get some authorisiation or something like that invalid, and it wont load either, what do i need to do?URL: http://forum.audiogames.net/viewtopic.php?pid=164477#p164477
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Re: vaporizers
Indeed that is what Im searching forURL: http://forum.audiogames.net/viewtopic.php?pid=164478#p164478
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Re: NV Talk! - NonVisual Desktop Access, On AudioGames.net
If only gnu/linux were easier to get. Some bios dont allow installing from cd or usb. And plus, there arent many games for us blind folks on linux either, just for windows.URL:
Re: help with Aprones castaway
No I dont think so either.URL: http://forum.audiogames.net/viewtopic.php?pid=164480#p164480
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Re: NV Talk! - NonVisual Desktop Access, On AudioGames.net
Trenton Goldshark wrote:Theres honestly, no reason to do so. For example, NVDA, finally now has IAccessible2 support for Libree Office, as ya all know. Open Ofice, still has a little ways to go however. Please see this NVDA Mailing List
Re: Captchas solving
swamp captcha solver. (SCR)instant captcha solving with the aid of zombies who are willing to improve your browsing experience!fifty five zombies and counting in queue to solve impossible captcha images for you in no time.get your account today!30 day full payback
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]
I use the keyboard to play Skullgirls and other games like it. What I find works best is to be pressing the next directional as Im still releasing the first one. So, for example, to do the hairball attack using the default keyboard
Re: Team Fortress Two
that script would be awesome!what I also imagine that in general to 3d shooting games, itd be helpful that a weak beeping sound would play and the pitch would go up and high when youd move the mouse up and downBlackBird wrote:Im currently at work but Ill try to take a look
Re: So, what do people think about apple's OSX Mavericks?
Hi. You guys are mac users too? I havent noticed anything but whats annoying is that there arent that many games available. Sorry for this off topic post but, anyone know of some good games?URL:
Re: Swamp, zombie fps by Aprone
SLJ, I didnt intend to say the key that lets you send chat messages is the dash, because neither for me is it, but the number sign key. I wanted to make an insertion; I could either have made parentheses.Sometimes when I press the slash key, number sign key or
Re: We're alive - SPOILERS!
OT. speaking of podcasts, is there a way to listen to the blind cool tech podcasts? All the links are broken.URL: http://forum.audiogames.net/viewtopic.php?pid=164487#p164487
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Re: Can someone suggest me an interesting game?
What is 0site? Oh yeah this is a little off topic but how do you unbar your self from swamp?URL: http://forum.audiogames.net/viewtopic.php?pid=164488#p164488
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Re: help with Aprones castaway
goran yasin, No, the next mission doesnt start automatically, nor are they linked to each other, meaning that you dont need to complete the first mission in order to be able to play the fifth one.Regarding to your question how you can find out what your purpose in
Re: help with Aprones castaway
goran yasin, No, the next mission doesnt start automatically, nor are they linked to each other, meaning that you dont need to complete the first mission in order to be able to play the fifth one.Regarding to your question about how you can find out what your
Re: help with Aprones castaway
goran yasin, No, the next mission doesnt start automatically, nor are they linked to each other, meaning that you dont need to complete the first mission in order to be able to play the fifth one.Regarding to your question about how you can find out what your
Re: bokurano daiboukenn 3
bigdog, this lift has 5 spaces for you to move around on. and you cant fall after passing hight 50, theres a wall there. just check where the blades are with your object locator, move past them, and do this till youre past hight 980, then drop down and open the
Re: help with Aprones castaway
goran yasin, No, the next mission doesnt start automatically, nor are they linked to each other, meaning that you dont even need to complete the first mission in order to be able to play the fifth one for instance.Regarding to your question about how you can find
Re: Team Fortress Two
Not sure why, but when I get past the logo and into the main menu, I dont even have a menu. It just plays the music and no keys work. Hmm. Wonder why? Also the game will not close, and there seems to be no process for it in task manager, forcing me to restart to turn it
Re: Rules Discussion: Inclusive Language
So what Im getting from this discussion is that blindy is a discriminatory term to be used against a group of blind people who are not technology literate, and have no interest in becoming so. It can also be used to disregard anyone who disagrees with
Re: Rules Discussion: Inclusive Language
So what Im getting from this discussion is that blindy is a discriminatory term to be used against a group of blind people who are not technology literate, and have no interest in becoming so. It can also be used to disregard anyone who disagrees with
Re: Working on a guide for Injustice, because people are interested
Well, in my game it seems to select the same stage all the time when I enter the menu, but I have to confirm that, because Im not totally sure on this. That was what the guy who helped me said though.URL:
Re: I'm appearing online though I closed skype
Hi.Ok, I thought of something that may or may not help.Do you shut down your computer without signing out of skype first? This may be the problem, as I have heard of issues with skype when people shot down their computers without signing out of
Re: I'm appearing online though I closed skype
Hi.Ok, I thought of something that may or may not help.Do you shut down your computer without signing out of skype first? This may be the problem, as I have heard of issues with skype when people shut down their computers without signing out of
Re: I'm appearing online though I closed skype
Hi.Ok, I thought of something that may or may not help.Do you shut down your computer without signing out of skype first? This may be the problem, as I have heard of issues with skype when people shot down their computers without signing out of
Re: Cool action games=
Oh... ... ... ... ... And i´m using iOS 7.. A litle frustrated. But thanx.URL: http://forum.audiogames.net/viewtopic.php?pid=164497#p164497
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Re: Swamp, zombie fps by Aprone
Ah, GD, got you. Well, Ive never seen this bug before. The only bug like this Ive seen is that most sounds stops playing when entering the safe zone menu.However, that reminds me about an other very annoying bug regarding to the chat window:If you press the slash
Re: snow race demo released
Cool. Thank you very much.URL: http://forum.audiogames.net/viewtopic.php?pid=164498#p164498
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Re: The Official Gameplay/Commentary/Let'sPlay Thread!
Cool recordings all..URL: http://forum.audiogames.net/viewtopic.php?pid=164501#p164501
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Re: Audio tutorial of adventure at c:
Oh, and about USB headsets. I have one, but i want to record it while i stil hear the sound of my computer. Anny help=Sorry for my bad english.URL: http://forum.audiogames.net/viewtopic.php?pid=164499#p164499
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Re: So, what do people think about apple's OSX Mavericks?
There arent much available for Mac yet. Silver dollars and Change reaction which you can get in the app store. Then there is Extent (Im sorry if this is spelled wrong.) Sound RTS should work too, but Im having issues on getting it to
Re: I'm appearing online though I closed skype
Hi.One of my friends is having this issue as well. I havent talked to him for a few days now, so I dont know if he have got it fixed. Its properly the IOS version which makes this trouble.URL:
Re: So, what do people think about apple's OSX Mavericks?
I cant currently find anything regarding to the pitch, but Ill let you know if I figure out something.URL: http://forum.audiogames.net/viewtopic.php?pid=164503#p164503
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Re: Captchas solving
Hi.Could I get an invite too?slj AT coolfortheblind.dkIt would be awesome if someone would make an other free alternative, because you need to know someone to get invited to Web visum.URL: http://forum.audiogames.net/viewtopic.php?pid=164504#p164504
Re: Talkingflix
Ive just subscribed, and I cant wait to see what this turns into. Looks really awesome! URL: http://forum.audiogames.net/viewtopic.php?pid=164505#p164505
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Re: Swamp, zombie fps by Aprone
SLJ, Same with the trigger. You can stop it by pressing the same key you held down before again.URL: http://forum.audiogames.net/viewtopic.php?pid=164506#p164506
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Re: Captchas solving
There you go SLJ, I sent you an invitation.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=164507#p164507
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Re: Swamp, zombie fps by Aprone
SLJ, Same with the trigger. You can stop it by pressing the same key you held down before again after you have closed the chat window.URL: http://forum.audiogames.net/viewtopic.php?pid=164506#p164506
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Re: Rules Discussion: Inclusive Language
Fastfinge while I do see your point, at the same time I think you might be confusing an issue. blindy as I believe it is meant is not indicative of understanding or not understanding tech issues, indeed its not overly related to technology at all. Rather
Re: help with Aprones castaway
SLJ wrote:Hi, and welcome on the forum.thank you so much dear SLJ.thanks dear friends for these helpful answers.URL: http://forum.audiogames.net/viewtopic.php?pid=164509#p164509
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Unofficial squaresoft mud
So have been playing this again. Its quite a lot of fun. Basically, this game has 5 different worlds from popular squaresoft games. Final fantasy 5, 6, 7, chrono trigger and secret of mana. Combat is still action based, but you still have turns, meaning you can only
Re: Working on a guide for Injustice, because people are interested
Even in practice mode the stages are randomized.As for your question regarding the stages SLJ, I was just referring to how the stages benefit characters while others do not, hence it becomes important to know which stage will
Re: Let's Have a Steamy Discussion
The Steam Guard wasnt all that bad; I found it very easy. And I finally got on to the community site via the Store page, thanks Trenton.URL: http://forum.audiogames.net/viewtopic.php?pid=164512#p164512
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Re: Audio tutorial of adventure at c:
hey guys, how can I kill the last virus in my downloads level?it kills me before I get it!URL: http://forum.audiogames.net/viewtopic.php?pid=164513#p164513
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Re: Team Fortress Two
Ive seen that happen in other games to, it isnt specific to that game.URL: http://forum.audiogames.net/viewtopic.php?pid=164514#p164514
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Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]
Im running into issues with the 7th or 8th tutorial, in which you have to block a certain number of attacks by an enemy mob. The problem though is that theres no way to tell when the enemy is crouching to perform a low attack. Is
Re: Introducing my new stage for Adventure at c:, Macintosh Attack!
I to, thought this stage was really good, and that all of the enimies singing at me was pretty funny.Maybe Aaron can hopefully get AAC to allow us to make bosses pretty soon.That way you could actually make the stage have a
Re: I'm appearing online though I closed skype
Hi, NO, I shutdown skype without logging out.URL: http://forum.audiogames.net/viewtopic.php?pid=164517#p164517
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Re: Stages for Adventure at C:
Hay all.I have a new stage in development.Right now, its just called retro concept demo, but it will have a name soon.On the stages thread,http://forum.audiogames.net/viewtopic.php?id=12517you can find a link that takes you to a vary basic concept
Re: bokurano daiboukenn 3
hello I am considering trying to beat the game on exciting. however, I dont know if Im ready for that yet. can anyone tell me reckomendations for weapons, stats etc for the exciting mode?URL: http://forum.audiogames.net/viewtopic.php?pid=164519#p164519
Re: Talkingflix
do you get any sort of audio description in Denmark?URL: http://forum.audiogames.net/viewtopic.php?pid=164520#p164520
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Re: Audio tutorial of adventure at c:
hi jd you can use total recorder. in the free version you here a strange noise every 2 minutes or so but thats the only disadvantage. there you can set the recording options to record directly from your soundcard. so everything that plays in your headphones
help with opening links in e_mails
hi I am using outlook express on my xp machine. sometimes when I try to open an e-mail link it just opens in internet explorer although my standard browser is firefox and displays that the address I type in is invallid. when I check the address box it only
Re: Introducing my new stage for Adventure at c:, Macintosh Attack!
I think there should be a scene such as if alex gets offended especially if Ive killed a lot of his enemies, sam and mike would have a macintosh revenge! lol!but anyway, Im enjoying this stage and hope to see more scenes in the
Re: bokurano daiboukenn 3
At least level 120.URL: http://forum.audiogames.net/viewtopic.php?pid=164524#p164524
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Re: Web Vism
I sent him a Webvisum invitation in a PM also so he should be good.URL: http://forum.audiogames.net/viewtopic.php?pid=164525#p164525
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Re: Introducing my new stage for Adventure at c:, Macintosh Attack!
hay all.well im glad a new stage has apeared. Will try it soon.URL: http://forum.audiogames.net/viewtopic.php?pid=164526#p164526
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Re: Introducing my new stage for Adventure at c:, Macintosh Attack!
can someone proportion a link for the game 2.4.2 or something? it says me the same. How i can upgrade?URL: http://forum.audiogames.net/viewtopic.php?pid=164527#p164527
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Re: want stream sacred citadel
hi, I have the pc version of the game and I need help.How do I complete the mine stage? I heard a sound like a train when I fight those enemies, but I cant dodge the attack from it.URL: http://forum.audiogames.net/viewtopic.php?pid=164528#p164528
Re: bokurano daiboukenn 3
when i tried updating to 1.34 it gave me this. XV‚ªŠ®—¹‚µ‚Ü‚µ‚½BURL: http://forum.audiogames.net/viewtopic.php?pid=164529#p164529
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Re: Introducing my new stage for Adventure at c:, Macintosh Attack!
Hi.Thanks for the great feedback! I love this stage and I made it, hahaha!It would be cool if Aron could update the stage creator to allow bosses and also custom character sounds for getting hurt and dying, would make my stage
Re: Introducing my new stage for Adventure at c:, Macintosh Attack!
Hi.Thanks for the great feedback! I love this stage and I made it, hahaha!It would be cool if Aron could update the stage creator to allow bosses and also custom character sounds for getting hurt and dying, would make my stage
Re: Team Fortress Two
Ok, when you start TF2 the first thing you hear is the Valve logo.After this you are at the menu with some sound playing in the background.The menu is completely quiet and has no feedback whatsoever.It is also not usable with the keyboard.Here is the solution.Make a
Re: Team Fortress Two
Ok, when you start TF2 the first thing you hear is the Valve logo.After this you are at the menu with some sound playing in the background.The menu is completely quiet and has no feedback whatsoever.It is also not usable with the keyboard.Here is the solution.Make a
Re: Team Fortress Two
Ok, when you start TF2 the first thing you hear is the Valve logo.After this you are at the menu with some sound playing in the background.The menu is completely quiet and has no feedback whatsoever.It is also not usable with the keyboard.Here is the solution.Make a
Re: Rules Discussion: Inclusive Language
@Dark: your more nuanced explanation of the term is probably more correct; personally, I have only heard/read the term blindy used in the technology community, because its the only community where I associate with blind people at all. But though the
Re: Rules Discussion: Inclusive Language
@Dark: your more nuanced explanation of the term is probably more correct; personally, I have only heard/read the term blindy used in the technology community, because its the only community where I associate with blind people at all. But though the
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]
youll want to block low at all times, only really block high if you hear the jump. blocking d b is the easiest way. I believe that one youll want to block db for the first series of attacks then high for one hit then db for the
Re: We're alive - SPOILERS!
One interesting question, do you think Ink is experimenting to figure out how to create or cure? Its not clear to me which.URL: http://forum.audiogames.net/viewtopic.php?pid=164534#p164534
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