Re: [Audiogames-reflector] SoundRTS campaign walkthrough by the blasting GD

2014-02-18 Thread AudioGames.net Forum — General Game Discussion: Victorious
Re: SoundRTS campaign walkthrough by the blasting GD Wait...theres an orc mission? Is this a new addition to sound rts or something? The last time I played the campaign was when the necromancer unit got added and the chapters about banishing and summoning undead got added.URL:

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-02-18 Thread AudioGames.net Forum — New releases room: yukionozawa
Re: bokurano daiboukenn 3 The bug is because the game didnt reset a level when the replay started. It was fixed in the current version though it happens if you started replaying in older version.URL: http://forum.audiogames.net/viewtopic.php?pid=165811#p165811

Re: [Audiogames-reflector] NVDA Screenreader

2014-02-18 Thread AudioGames.net Forum — Off-topic room: Trenton Goldshark
Re: NVDA Screenreader Ah, gonna clean the Introduction up in that thread. In fact, the about page has an update since its new site... Also, I need to add the NVDA Dropbox folder link to it...URL: http://forum.audiogames.net/viewtopic.php?pid=165812#p165812

Re: [Audiogames-reflector] I need some help in Jim Kitchen's dungeon master

2014-02-18 Thread AudioGames.net Forum — General Game Discussion: visualstudio
Re: I need some help in Jim Kitchen's dungeon master use space button to fuck themURL: http://forum.audiogames.net/viewtopic.php?pid=165813#p165813 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] SoundRTS campaign walkthrough by the blasting GD

2014-02-18 Thread AudioGames.net Forum — General Game Discussion: the blasting gd
Re: SoundRTS campaign walkthrough by the blasting GD Thanks SLJ. Victorious, Some versions ago the possibility to create and use races was added. SoundMUD created the example orc race. The mission shows you how it works. Moreover, you can play with orcs on the multiplayer maps. I wouldnt

Re: [Audiogames-reflector] question about mapping games

2014-02-18 Thread AudioGames.net Forum — General Game Discussion: tward
Re: question about mapping games harrylst,Not really sure what to tell you other than it sounds like you have an issue with object orientation. When I am in a game like Sarah or Shades of Doom I try to keep an image of the level in my mind. Now, I assume if you have been blind from birth that

Re: [Audiogames-reflector] Favorite Foods.

2014-02-18 Thread AudioGames.net Forum — Off-topic room: tward
Re: Favorite Foods. Dark,Well, fried chicken is a staple in America, particularly in the south, and having grown up on it I guess I am a pretty big fan of fried chicken. In particular our local I.G.A. has a little diner attached that serves up some of the best fried chicken and mashed potatoes

Re: [Audiogames-reflector] Could someone tell me what a roguelike is?

2014-02-18 Thread AudioGames.net Forum — General Game Discussion: tward
Re: Could someone tell me what a roguelike is? Ghost Rider,In addition to what Bladestorm said I think today Roguelike also refers to any type of game set into a large scale dungeon with randomly generated enemies. For example, Entombed doesnt use the ASCII graphics of the classic Roguelikes,

Re: [Audiogames-reflector] the hobbit by tdlgames

2014-02-18 Thread AudioGames.net Forum — General Game Discussion: trolokXgames
Re: the hobbit by tdlgames hi all. where i can get its game? even an incomplete version?URL: http://forum.audiogames.net/viewtopic.php?pid=165818#p165818 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Meanings of your usernames?

2014-02-18 Thread AudioGames.net Forum — Off-topic room: casta947
Re: Meanings of your usernames? this is in interesting topic indeed, and Ive certainly enjoyed reading about the origins and symbols of what each of these names mean to us. Well, lets see what kind of a background story I have for mine.When I signed up for Audio Games, I first went by the user

Re: [Audiogames-reflector] Could someone tell me what a roguelike is?

2014-02-18 Thread AudioGames.net Forum — General Game Discussion: Phil
Re: Could someone tell me what a roguelike is? Also, a Rogue is a category of characters or classes in the Dungeons and Dragons game. He or she is considered a thief with an Alignment of Neutral or Good, such as Robin Hood, who took from the rich to give to the poor. They are proficient in

Re: [Audiogames-reflector] I need some help in Jim Kitchen's dungeon master

2014-02-18 Thread AudioGames.net Forum — General Game Discussion: Chris
Re: I need some help in Jim Kitchen's dungeon master Hi.I do that but when its complete I dont seem to get anything.What am I doing wrong here?URL: http://forum.audiogames.net/viewtopic.php?pid=165821#p165821 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-02-18 Thread AudioGames.net Forum — New releases room: sapphire kickman
Re: bokurano daiboukenn 3 Hi Yukionozawacould you add more music into juke box? and, the monster guy computer we cant take it? I mean. after you fight the boss in stage 3-4, it drop some paper. How ever, you cant take a paper because It interrupted.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-18 Thread AudioGames.net Forum — New releases room: todoparaciegos
Re: Swamp, zombie fps by Aprone hi, thanks for replying. Greetings.URL: http://forum.audiogames.net/viewtopic.php?pid=165823#p165823 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Could someone tell me what a roguelike is?

2014-02-18 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: Could someone tell me what a roguelike is? Ill also add that the gameplay in lots of roguelikes is heavily tactical and positional. The player can move in 8 directions, and there are often many different monsters and objects on screen all at once. Roguelikes also have a reputation for

Re: [Audiogames-reflector] Roguelike Radio ep on designing for VI

2014-02-18 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: Roguelike Radio ep on designing for VI Well the angband floor map is a lot larger. Also when I you speak of map in a roguelike you are pretty much saying the same thing, everyone gets the same, though with the complexity of the layout Im not sure even hurristic descriptions on a 21 x 80 map

Re: [Audiogames-reflector] I need some help in Jim Kitchen's dungeon master

2014-02-18 Thread AudioGames.net Forum — General Game Discussion: Jayde
Re: I need some help in Jim Kitchen's dungeon master Theres a cue to use the space bar in the room with the bullwhip, but no other cues anywhere else. Does this mean Im just not ready for the other women? Or does it mean I missed a chance?URL:

Re: [Audiogames-reflector] Dungeon rpg Game similar to kerkerkruip

2014-02-18 Thread AudioGames.net Forum — New releases room: Dark
Re: Dungeon rpg Game similar to kerkerkruip Hmmm, interesting mechanics. Perhaps some of this could be built into the game, so that you get an idea of the relative strengths of weapons, and how dangerous monsters were. If the ratling pack had shown that they werent being bothered by my sword Id

Re: [Audiogames-reflector] Jigsaw puzzles for the blind

2014-02-18 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Jigsaw puzzles for the blind Tactile jigsaw puzzles would be nice. I had a couple when I was quite a young child but they were only perhaps 10 or 15 peaces at most. Funnily enough though in the time since this topic got posted there are games like music puzzle which are probably the best

Re: [Audiogames-reflector] Favorite Foods.

2014-02-18 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Favorite Foods. @Druhv, Im surprised about the coffee in India, since Ive had very nice propper coffee that has been grown over there before myself, it seems a shame they dont sell it more locally. One problem with Indian food over here is that while there are some fantastic Indian

Re: [Audiogames-reflector] Meanings of your usernames?

2014-02-18 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Meanings of your usernames? Interesting thoughts. I confess Ive never been a fan of those coded letter style identifications. My university assigned me one when I was an undergraduate, dvm0lh, which was dvm, meaning Durham van mildert after the university and colidge, 0 (I dont know why),

Re: [Audiogames-reflector] Meanings of your usernames?

2014-02-18 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Meanings of your usernames? Interesting thoughts. I confess Ive never been a fan of those coded letter style identifications. My university assigned me one when I was an undergraduate, dvm0lh, which was dvm, meaning Durham van mildert after the university and colidge, 0 (I dont know why),

Re: [Audiogames-reflector] the hobbit by tdlgames

2014-02-18 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: the hobbit by tdlgames Hi.The 2005 version is the full version, but it never got finnished. I know because I was the person who shared it. Lol. Im not sure I have those games anymore though.URL: http://forum.audiogames.net/viewtopic.php?pid=165831#p165831

Re: [Audiogames-reflector] Adventure At C:

2014-02-18 Thread AudioGames.net Forum — New releases room: threeblacknoises
Re: Adventure At C: That would be kind of hard to do seeing as you cant get to the debug pannel.Are you talking about the f1 thing.What version are you using?Latest is 2.5.3.URL: http://forum.audiogames.net/viewtopic.php?pid=165832#p165832 ___

Re: [Audiogames-reflector] post game after beating bk1

2014-02-18 Thread AudioGames.net Forum — General Game Discussion: dd
Re: post game after beating bk1 never happens to me either, I can find all my weapons and armor just finethen again it may be because Im playing with a computer thats actually on the japanese locale, but that might not be itURL: http://forum.audiogames.net/viewtopic.php?pid=165834#p165834

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-02-18 Thread AudioGames.net Forum — New releases room: derekedit
Re: bokurano daiboukenn 3 Nope. The 20 boss doesnt drop anything. Just checked a few times. Unless a condition has to be met like with the dolls or you have to be in a certain spot like the jump shoes, or just a random drop.URL: http://forum.audiogames.net/viewtopic.php?pid=165835#p165835

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-02-18 Thread AudioGames.net Forum — New releases room: derekedit
Re: bokurano daiboukenn 3 Nope. The 20 boss doesnt drop anything. Just checked a few times. Unless a condition has to be met like with the dolls or you have to be in a certain spot like the jump shoes, or just a random drop. Another unrelated question, How do you avoid the dark stage of the

Re: [Audiogames-reflector] I'm considering Android, what do you guys think?

2014-02-18 Thread AudioGames.net Forum — Off-topic room: blindncool
Re: I'm considering Android, what do you guys think? Hi chris,Congrats on getting a nexus 7. Here is a list of apps I recommend:1. First off, if youre looking for an alternative launcher, I suggest you give Apex Launcher a try. Its much easier to use than either the stock launcher or Touchwhiz.

Re: [Audiogames-reflector] the hobbit by tdlgames

2014-02-18 Thread AudioGames.net Forum — General Game Discussion: blindncool
Re: the hobbit by tdlgames Yes, where can I get this game?URL: http://forum.audiogames.net/viewtopic.php?pid=165837#p165837 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] I need some help in Jim Kitchen's dungeon master

2014-02-18 Thread AudioGames.net Forum — General Game Discussion: visualstudio
Re: I need some help in Jim Kitchen's dungeon master you must press space until she fucked and the menu will shownand you can choose get item and get the items and continue playingURL: http://forum.audiogames.net/viewtopic.php?pid=165838#p165838 ___

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-02-18 Thread AudioGames.net Forum — General Game Discussion: visualstudio
Re: tell me your ideas and segestions about my new Game Engine this is the AGKs github page:click here to go to the github projectyou can get its source code by SVN or a zip fileURL: http://forum.audiogames.net/viewtopic.php?pid=165839#p165839 ___

Re: [Audiogames-reflector] I'm considering Android, what do you guys think?

2014-02-18 Thread AudioGames.net Forum — Off-topic room: Trenton Goldshark
Re: I'm considering Android, what do you guys think? Another great launcher to check out, is the KK Launcher. Oddly enough, it has an option to create folders, without needing to drag icons on top of each other, which is how ya do it with Apex.Also, if ya have a bluetooth keyboard, apex makes

Re: [Audiogames-reflector] Roguelike Radio ep on designing for VI

2014-02-18 Thread AudioGames.net Forum — General Game Discussion: zkline
Re: Roguelike Radio ep on designing for VI Ive played many roguelikes using the Linux console and Speakup screenreader, its not a bad combination at all. You just need a good sense of orientation, and to be familiar with screen reader commands to, say, tell ou the coordinates of map squares of

Re: [Audiogames-reflector] mortal kombat. komplete edition accessibility

2014-02-18 Thread AudioGames.net Forum — General Game Discussion: Guitarman
Re: mortal kombat. komplete edition accessibility Hello Nin.Well I dont know how accessible this is since I havent tried it yet. But one thing that helps me is to memorize the character screen. I noticed in this game when you get to the character select menu the music changes to rock n roll

Re: [Audiogames-reflector] post game after beating bk1

2014-02-18 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: post game after beating bk1 I mostly played on japanese locale as well. Especially since the thing doesnt really work well with AppLocale. When I was doing all my playthroughs though, it was always on Japanese system locale.URL: http://forum.audiogames.net/viewtopic.php?pid=165843#p165843

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-02-18 Thread AudioGames.net Forum — General Game Discussion: Guitarman
Re: tell me your ideas and segestions about my new Game Engine Hi Visual_Studio.Could you please upload this to dropbox so I can take a look at it? I cant figure out how to use github.URL: http://forum.audiogames.net/viewtopic.php?pid=165844#p165844

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-02-18 Thread AudioGames.net Forum — General Game Discussion: keyIsFull
Re: tell me your ideas and segestions about my new Game Engine youd need to fork the repository he has.URL: http://forum.audiogames.net/viewtopic.php?pid=165845#p165845 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Dungeon rpg Game similar to kerkerkruip

2014-02-18 Thread AudioGames.net Forum — New releases room: BlindJay
Re: Dungeon rpg Game similar to kerkerkruip NVDA for me, seems to read most text automatically after typing in a command. When it reads randomly which seems to happen the further you progress, the review cursor NVDA plus up/down arrows to move by line seems to work fine. As you go forward, NVDA

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-02-18 Thread AudioGames.net Forum — General Game Discussion: ianr
Re: tell me your ideas and segestions about my new Game Engine GitHub has a Download zip link on the page Visual Studio referenced.Here is the direct link to that:https://github.com/brightening-eyes/AGK … master.zipURL: http://forum.audiogames.net/viewtopic.php?pid=165847#p165847

Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-18 Thread AudioGames.net Forum — New releases room: zkline
Re: The NER BBS, accessible gaming for all, now available In theory, Id say yes. I think there are some special considerations though, which the libraries like OpenDoor are meant to address. Yes, BBS programs are called doors, for reasons which Im not actually sure of.URL:

Re: [Audiogames-reflector] mortal kombat. komplete edition accessibility

2014-02-18 Thread AudioGames.net Forum — General Game Discussion: nin
Re: mortal kombat. komplete edition accessibility thanks... I know this but I want to know how to play in challenge tower or in story mode. when the game starts I press enter twice and g once and i get to the character selection screen. but i want to try the other modes of the game. any help

Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-18 Thread AudioGames.net Forum — New releases room: Trenton Goldshark
Re: The NER BBS, accessible gaming for all, now available I think this article should help with explaining things:http://en.wikipedia.org/wiki/BBS_doorURL: http://forum.audiogames.net/viewtopic.php?pid=165850#p165850 ___ Audiogames-reflector mailing

Re: [Audiogames-reflector] A Macintosh OS7 Baselisk Emulator

2014-02-18 Thread AudioGames.net Forum — Off-topic room: joshknnd1982
Re: A Macintosh OS7 Baselisk Emulator yes you need a keyboard with a numpad to use it. alt plus sign on the numpad twice changes the voice or puts you in a dialog that lets you change it.URL: http://forum.audiogames.net/viewtopic.php?pid=165851#p165851

Re: [Audiogames-reflector] Adventure At C:

2014-02-18 Thread AudioGames.net Forum — New releases room: TheOnlyPKMNmaster
Re: Adventure At C: 3blacknoises, he is talking about the debug control panel, discussed some hundred posts ago.I cant believe this bug, woo. Easy to fix, but incredibly sneaky! And yes, because this is so freakin easy to do, it will most certainly be fixed.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-18 Thread AudioGames.net Forum — New releases room: JenniferM
Re: Swamp, zombie fps by Aprone HiIve recently like in the last couple of days, started playing swamp, on the practice offline maps. Ive never used the mouse much except for clicking on something after routing JAWS cursor to PC cursor,. So its been fun and interesting learning how to move. It

Re: [Audiogames-reflector] I need some help in Jim Kitchen's dungeon master

2014-02-18 Thread AudioGames.net Forum — General Game Discussion: ghost rider
Re: I need some help in Jim Kitchen's dungeon master Im still not sure on the matches. help?URL: http://forum.audiogames.net/viewtopic.php?pid=165854#p165854 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-18 Thread AudioGames.net Forum — New releases room: Cinnamon
Re: Swamp, zombie fps by Aprone It doesnt look like you can get reputation in offline mode. I killed five or so zombies and still had zero rep.In online mode, you can buy equipment from the safe zones and outposts on each map. Be sure you explore and learn those maps well! I still think its so

Re: [Audiogames-reflector] I'm considering Android, what do you guys think?

2014-02-18 Thread AudioGames.net Forum — Off-topic room: Chris
Re: I'm considering Android, what do you guys think? Hi.Thanks for the suggestions.My only issue with firefox is that it crashes when I enter a web address with my bluetooth keyboard. I have no idea why.Anyway, why cant Google put element navigation into TalkBack for Chrome?I actually stopped

Re: [Audiogames-reflector] Adventure At C:

2014-02-18 Thread AudioGames.net Forum — New releases room: audioracer
Re: Adventure At C: My God. I was reading aftershocks stats and I have to say is, are there any day related achievements? I know you have the play the game for one day but are there anyothers?URL: http://forum.audiogames.net/viewtopic.php?pid=165857#p165857

Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-18 Thread AudioGames.net Forum — New releases room: jaybird
Re: The NER BBS, accessible gaming for all, now available I found an interesting website last night, its all about LORD and interesting things to do, the Jennie cheat codes, etc. Lots of strategy, etc. They apparently have three different games going on their

Re: [Audiogames-reflector] Roguelike Radio ep on designing for VI

2014-02-18 Thread AudioGames.net Forum — General Game Discussion: camlorn
Re: Roguelike Radio ep on designing for VI I am no longer proposing anything heuristic. The Nethack source already does this for us. I havent taken a detailed look, so i dont know if it keeps the information after map generation, but at least while the generator is running it knows whats part

Re: [Audiogames-reflector] I need some help in Jim Kitchen's dungeon master

2014-02-18 Thread AudioGames.net Forum — General Game Discussion: Jayde
Re: I need some help in Jim Kitchen's dungeon master Pretty sure theyre actually on the ground in the room with the girl you use them on (finished attic room I believe).Still having an issue of my own though. Ive only ever been given a prompt to hit space bar once, and only then for the woman

Re: [Audiogames-reflector] I need some help in Jim Kitchen's dungeon master

2014-02-18 Thread AudioGames.net Forum — General Game Discussion: ghost rider
Re: I need some help in Jim Kitchen's dungeon master you have to use whatever word they have for penisURL: http://forum.audiogames.net/viewtopic.php?pid=165861#p165861 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Unable to connect to swamp

2014-02-18 Thread AudioGames.net Forum — General Game Discussion: JDrenth
Re: Unable to connect to swamp Hello. I am new to Swamp, and what I have seen from running the sample maps is great. However, I cannot connect to the multiplayer game. Is this post still accurate in that no new characters can join the online game? Thanks.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-18 Thread AudioGames.net Forum — New releases room: dd
Re: Swamp, zombie fps by Aprone the only thing which I would like to see over any new weapon is vertical aiming, so you can aim for the head like in most mainstream shootersURL: http://forum.audiogames.net/viewtopic.php?pid=165863#p165863 ___

Re: [Audiogames-reflector] ninja gaiden 3 (ps3, xbox360) demo playable!.

2014-02-18 Thread AudioGames.net Forum — General Game Discussion: stirlock
Re: ninja gaiden 3 (ps3, xbox360) demo playable!. Sorry to revive this yet again, but what version should I get? Thinking of getting regular ng3, since I couldnt even beat the spider on regular.URL: http://forum.audiogames.net/viewtopic.php?pid=165864#p165864

Re: [Audiogames-reflector] Adventure At C:

2014-02-18 Thread AudioGames.net Forum — New releases room: TheOnlyPKMNmaster
Re: Adventure At C: Nope, John. I was going to have some, but my prerelease council adviced against it.URL: http://forum.audiogames.net/viewtopic.php?pid=165865#p165865 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Adventure At C:

2014-02-18 Thread AudioGames.net Forum — New releases room: audioracer
Re: Adventure At C: So Ive updated to 5.3. Now everytime I load the game, it tells me that there is a new version. And yet, when I download it, it still says 5.3. Did you breaks something with the updator?URL: http://forum.audiogames.net/viewtopic.php?pid=165867#p165867

Re: [Audiogames-reflector] post game after beating bk1

2014-02-18 Thread AudioGames.net Forum — General Game Discussion: connor142
Re: post game after beating bk1 hum, do you have the update patch from nyanchangames installed? because I dont and maby thats it.URL: http://forum.audiogames.net/viewtopic.php?pid=165868#p165868 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-02-18 Thread AudioGames.net Forum — New releases room: connor142
Re: bokurano daiboukenn 3 safire kickman, where did you find the key to the jukebox? please tell me!URL: http://forum.audiogames.net/viewtopic.php?pid=165869#p165869 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-18 Thread AudioGames.net Forum — New releases room: connor142
Re: Swamp, zombie fps by Aprone yeah, and maby you could do headshots which would kill any zombie in 1 hit, no matter what weapon.URL: http://forum.audiogames.net/viewtopic.php?pid=165870#p165870 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-18 Thread AudioGames.net Forum — New releases room: connor142
Re: Swamp, zombie fps by Aprone yeah, and maby you could do headshots which would kill any zombie in 1 hit, no matter what weapon. but, if youd put that in, the aiming would stay at the same hight as it was, and then youd never need to aim again. that would be a problem unless every zombie can

Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-02-18 Thread AudioGames.net Forum — New releases room: connor142
Re: Star traders rpg for IOS accessibility update hi, I cant seem to be able get contracts from the palace or the milliterry bace any more I can only get them from the spice hall. I am using an Iphone 4 with ios 7.0.4. I also cant start a new game unless I use the preloaded deffaults with my

Re: [Audiogames-reflector] SoundRTS campaign walkthrough by the blasting GD

2014-02-18 Thread AudioGames.net Forum — General Game Discussion: Chandu
Re: SoundRTS campaign walkthrough by the blasting GD [[wow]]! you rock! URL: http://forum.audiogames.net/viewtopic.php?pid=165872#p165872 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com