[Audiogames-reflector] vegetarianism- your views?

2014-03-24 Thread AudioGames.net Forum — Off-topic room: Chandu
vegetarianism- your views? well, there was a rather heated discussion among my friends on whats truely vegetarian, and I thought of putting it up hear for different views.wickipedia defines the term as A vegetarian diet is derived from plants, with or without eggs or dairy.while this defenition

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net Forum — New releases room: Adel
Re: Swamp, zombie fps by Aprone hi.First of all,i am excited to be one of the winners in swamp competition.I have responded to sneaks email.Thanks alexander very much.About that weapon program, i like to see armur protection aded to that to. And if updating this file for next release isnt

Re: [Audiogames-reflector] my fighting/mainstream games recordings

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: my fighting/mainstream games recordings Urban Reign is highly recommendable. Its a 3D game though.URL: http://forum.audiogames.net/viewtopic.php?pid=169943#p169943 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Yaiba: ninja gaiden Z

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: bradp
Re: Yaiba: ninja gaiden Z I did it. but then the game crashed so i have to do it again. how do i no when the rocket will hit? It seems to be chance... do i need to face a certain direction when i do it?URL: http://forum.audiogames.net/viewtopic.php?pid=169944#p169944

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net Forum — New releases room: SLJ
Re: Swamp, zombie fps by Aprone The changelog is really really awesome! So many cool bug fixes, adjustments and new features! [[wow]]! URL: http://forum.audiogames.net/viewtopic.php?pid=169945#p169945 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] desperate for accessable skype client.

2014-03-24 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: desperate for accessable skype client. Connor: It sounds like youre using the app version of Skype, not the desctop version. See if you can grab the desctop version skypes website.URL: http://forum.audiogames.net/viewtopic.php?pid=169946#p169946

Re: [Audiogames-reflector] Need help with my smartphone.

2014-03-24 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: Need help with my smartphone. KG4RDF: Oh, sorry. My message was directted to A little gamer. URL: http://forum.audiogames.net/viewtopic.php?pid=169947#p169947 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net Forum — New releases room: CAE_Jones
Re: Swamp, zombie fps by Aprone I especially like the SCS bug fixes. These should benefit my attempts to make Swamp do things it was never meant to do greatly. (Aprone, if, hypothetically, someone took a newer version of Swamp back in time to when the server was running an older version, would

Re: [Audiogames-reflector] vegetarianism- your views?

2014-03-24 Thread AudioGames.net Forum — Off-topic room: tward
Re: vegetarianism- your views? Chandu, as far as my views goes I consider vegetarianism is principally of consuming foods that come from plants such as roots, leaves, stocks, fruits, grains, etc. Basically, any part of a plant that can be safely consumed by a human being. I dont really consider

Re: [Audiogames-reflector] Yaiba: ninja gaiden Z

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: seal
Re: Yaiba: ninja gaiden Z Yep, dont move there simply wait for the rocket and block. If there will be shots from machinegun hold block to block all of these.URL: http://forum.audiogames.net/viewtopic.php?pid=169950#p169950 ___ Audiogames-reflector

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net Forum — New releases room: Eclipse
Re: Swamp, zombie fps by Aprone Can we get a progress report on the update? Id really love to give you my money...URL: http://forum.audiogames.net/viewtopic.php?pid=169951#p169951 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net Forum — New releases room: SLJ
Re: Swamp, zombie fps by Aprone Eclipse wrote:Can we get a progress report on the update? Id really love to give you my money...Aprone is working as fast as possible... In the meantime, donations are always welcome in his pocket. URL: http://forum.audiogames.net/viewtopic.php?pid=169952#p169952

Re: [Audiogames-reflector] electronic (battery operated) games 2014 edition

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: hair salon
Re: electronic (battery operated) games 2014 edition It goes without hair salon saying that most people try hard in order to obtain a healthy, full, attractive head of hair. Additionally, many myths surround proper hair care, making it tough to understand which methods actually make a

Re: [Audiogames-reflector] Yaiba: ninja gaiden Z

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: bradp
Re: Yaiba: ninja gaiden Z i did that and got to day 2. its awesome! I love executing the zombies! and i have had a few bloodbaths.URL: http://forum.audiogames.net/viewtopic.php?pid=169954#p169954 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-03-24 Thread AudioGames.net Forum — New releases room: Phil
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 As of this day, their Kickstarter project has109 Backers £1,860 pledged of £10,000 goal 47 hours to go.https://www.kickstarter.com/projects/13 … mbie-arenaURL: http://forum.audiogames.net/viewtopic.php?pid=169955#p169955

Re: [Audiogames-reflector] Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-03-24 Thread AudioGames.net Forum — New releases room: aaron
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Hi,I really hope that Somethin else can find a way to release this game, even though the Kickstarter project is probably going to fall through.Ive really been looking forward to this. Itll be sad if the Audiogames division of

Re: [Audiogames-reflector] latest news from mikeschipper.nl

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: aaron
Re: latest news from mikeschipper.nl Hi,There are always other ways to deter hackers. For one thing, dont use IP banning, as thats ancient.You might be best contacting forumight Robjoy, who was once a member of Lighttech Interactive, who also made games in, I believe, vb6. Well, no one could

Re: [Audiogames-reflector] Thoughts on Steam?

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: aaron
Re: Thoughts on Steam? Hi,I wouldnt say we need our own section, but if we had a mode where the client switched to basic windows controls, then wed be well set.The only thing that would have to happen then, if that did occur, would be the addition of an audio captcha. The trouble is, its

Re: [Audiogames-reflector] SammySenter

2014-03-24 Thread AudioGames.net Forum — New releases room: aaron
Re: SammySenter Hi,@KeyIsFull: grab the latest update, as now moneyfall is much easier to play. You just tap to move rather than hold.URL: http://forum.audiogames.net/viewtopic.php?pid=169959#p169959 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-03-24 Thread AudioGames.net Forum — New releases room: faelnar.christopher
Re: bokurano daiboukenn 3 Okay I will try to do that. Thanks for your help.URL: http://forum.audiogames.net/viewtopic.php?pid=169960#p169960 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net Forum — New releases room: JenniferM
Re: Swamp, zombie fps by Aprone When you create a new character, do you have anything in your inventory?URL: http://forum.audiogames.net/viewtopic.php?pid=169961#p169961 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] desperate for accessable skype client.

2014-03-24 Thread AudioGames.net Forum — Off-topic room: Socheat
Re: desperate for accessable skype client. Hi,Yeah SLJ is right. maybe youre using the Skype app that came with windows 8.1 by default. by the way, if you want the links for Skype desktop version, you can Click here.thanks!URL: http://forum.audiogames.net/viewtopic.php?pid=169962#p169962

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone Yes. Traditionally, you get a field kit with two to six med kits, an axe, and a Glock 19 with 55 rounds of 9mm ammo. You have no experience or reputation and start at level 1.URL: http://forum.audiogames.net/viewtopic.php?pid=169963#p169963

[Audiogames-reflector] Where is the java development kit (JDK)?

2014-03-24 Thread AudioGames.net Forum — Off-topic room: Socheat
Where is the java development kit (JDK)? Hi everyone,I have a question: when my teacher and I try to download JDK installer file, it gave me an arror. please, if someone have the latest JDK installer file, please upload it here. because my teacher needs it.Thanks.URL:

Re: [Audiogames-reflector] Braillemon status update!

2014-03-24 Thread AudioGames.net Forum — New releases room: threeblacknoises
Re: Braillemon status update! Rachel, After catching a pokemon and returning to the field, the music thats suposed to be playing in the field doesnt play.Once you enter a wild battle and get out of it by running of defeating the creature all of the music is restored, but the sounds that

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net Forum — New releases room: Michael Pyron
Re: Swamp, zombie fps by Aprone When you buy an account, and you are a active swamp player who has a histry with a current username, do you keep the rep yu once had, and your invintory, are do you loose everything, and start over.URL: http://forum.audiogames.net/viewtopic.php?pid=169967#p169967

Re: [Audiogames-reflector] KeySoft 9.4.1 Released As Free Download

2014-03-24 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: KeySoft 9.4.1 Released As Free Download I dont know. Probably should let Sendero know, but since I have no intent to purchase it (I wouldnt use it anyway) Id rather not tangle with them.I guess, if anyone else reads this thread, just bear the question of legality in mind. URL:

Re: [Audiogames-reflector] Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-03-24 Thread AudioGames.net Forum — New releases room: stirlock
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 See, this is why we market our games propperly folks. Marketing souly to the blind market does not cut it, especially with that exceedingly high goal.URL: http://forum.audiogames.net/viewtopic.php?pid=169968#p169968

Re: [Audiogames-reflector] Where is the java development kit (JDK)?

2014-03-24 Thread AudioGames.net Forum — Off-topic room: tward
Re: Where is the java development kit (JDK)? Sawcheat, please specify which version you need plus platform and processor type. For example do you need the windows 32-bit version, the Windows 64-bit version, the Linux 32-bit version, Linux AMD64 version, etc.URL:

Re: [Audiogames-reflector] Braillemon status update!

2014-03-24 Thread AudioGames.net Forum — New releases room: daigonite
Re: Braillemon status update! Aye, gotcha. Ill look into it. I know the music issue but not the sound one, and personally that one is probably more important!URL: http://forum.audiogames.net/viewtopic.php?pid=169970#p169970 ___ Audiogames-reflector

Re: [Audiogames-reflector] My game recordings dropbox folder

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: Naruto
Re: My game recordings dropbox folder mgiles2...@gmail.comURL: http://forum.audiogames.net/viewtopic.php?pid=169971#p169971 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] vegetarianism- your views?

2014-03-24 Thread AudioGames.net Forum — Off-topic room: Dark
Re: vegetarianism- your views? As I understood the terminology the principle difference between vegitarian and vegan was that people on a vegitarian diet can eat those products derived from an animal that did not mean the death of that animal, eg milk and dairy products, and according to some

Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: severestormsteve1
Re: I'm making a new game, but have a question Status update: So far, Trash is mostly bug free. However, theres still a bug where the program crashes when you win a round, but I will be working and testing that. And as for post 22, let me tell you something. screen readers are designed to read

Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-24 Thread AudioGames.net Forum — New releases room: dan_c
Re: Smugglers 5 invasion released another issue Im having with invasion is that theres issues when trying to right click skills in the battle manu such as the new ones, as well as clicking on treasures and artifacts. I do like the improved mode for the original 5 though, nice to have guns

Re: [Audiogames-reflector] latest news from mikeschipper.nl

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: Aprone
Re: latest news from mikeschipper.nl Aaron, to make a long story short, I have had almost all of the big names in the AG community come to me at some point or another during Swamps life. Each person came to offer up some jewel of a tip that would solve my security issues with Swamp. Everything

Re: [Audiogames-reflector] Pokemon X/Y, anyone playing?

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: stirlock
Re: Pokemon X/Y, anyone playing? There will be no more invites period. Some idiot in their infinite wisdome deleted files, which deletes it for everyone. Dont fucking delete files from dropbox.URL: http://forum.audiogames.net/viewtopic.php?pid=169976#p169976

Re: [Audiogames-reflector] Pokemon X/Y, anyone playing?

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: stirlock
Re: Pokemon X/Y, anyone playing? There will be no more invites period. Some idiot in their infinite wisdom deleted files, which deletes it for everyone. Dont fucking delete files from dropbox.Edit: Turns out it was arc. Thought you would know better, being a mod and all. Youve just earned

Re: [Audiogames-reflector] Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-03-24 Thread AudioGames.net Forum — New releases room: brad
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Hi.I agree with Stirlock.Also, the amount of money for this project is way to much in my opinion. I really dont see it going through.Its a shame because this sounds like a great game.URL:

Re: [Audiogames-reflector] My game recordings dropbox folder

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: severestormsteve1
Re: My game recordings dropbox folder Will you invite me?email:severestormst...@gmail.comURL: http://forum.audiogames.net/viewtopic.php?pid=169977#p169977 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone You will keep everything. You may need to use the /import command once you log in with your new account, but you will not lose your gear. The exact procedure will be given soon enough, once the new account system goes live.URL:

Re: [Audiogames-reflector] Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-03-24 Thread AudioGames.net Forum — New releases room: Sebby
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 This clearly isnt going to make it. URL: http://forum.audiogames.net/viewtopic.php?pid=169980#p169980 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone JDrenth, Mehgcaps armor description might answer your question. When it comes to skill points, each time you level you can type /reset to reset your skill points. You can do this on the older version of Swamp also.CAE Jones, it would give you the same not using

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net Forum — New releases room: Eclipse
Re: Swamp, zombie fps by Aprone Haha. I have fake eyes, and now my motto for the day is going to be DONT MAKE ME PUT IN MY ANGRY EYES! Best use of a Mr. Potato Head reference ever.URL: http://forum.audiogames.net/viewtopic.php?pid=169982#p169982 ___

Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: kyle12
Re: I'm making a new game, but have a question Hi,No offense, steven, because i dont want to start another flame war, but some people dont read things as well as they could. Thats why this forum is for visually impaired users. Please be thoughtful of other people. Also, for all you know, they

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net Forum — New releases room: themadviolinist
Re: Swamp, zombie fps by Aprone Aw, I read Aprones name on post 11500 and got all excited.URL: http://forum.audiogames.net/viewtopic.php?pid=169984#p169984 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net Forum — New releases room: wiljames
Re: Swamp, zombie fps by Aprone I did too! I was hoping to see the update was live, especially being the post was 11500!URL: http://forum.audiogames.net/viewtopic.php?pid=169985#p169985 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-24 Thread AudioGames.net Forum — New releases room: sneak
Re: Smugglers 5 invasion released I have heard that other people have had issues with the clicking of artifacts and skills, but I havent. Im not really sure what could be happening to cause issues with it.URL: http://forum.audiogames.net/viewtopic.php?pid=169986#p169986

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net Forum — New releases room: adiluralbaev
Re: Swamp, zombie fps by Aprone Hello, Aprone! And when wakes update?Thanks in advance.URL: http://forum.audiogames.net/viewtopic.php?pid=169987#p169987 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net Forum — New releases room: arqmeister
Re: Swamp, zombie fps by Aprone One question, will my arqmeister character transfer to the new update, or do i have to buy an account. Sorry for the slight confusion.URL: http://forum.audiogames.net/viewtopic.php?pid=169988#p169988 ___

Re: [Audiogames-reflector] Pokemon X/Y, anyone playing?

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: arqmeister
Re: Pokemon X/Y, anyone playing? Lol man, no need to over react. Was in the processing of fixing the mistake when you made this post. I had my dropbox account linked to a server which was experiencing difficulties. Needless to say, my dropbox stuff was deleted, effecting my whole account. Had

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net Forum — New releases room: Quasar
Re: Swamp, zombie fps by Aprone You will buy an account, and create a new character. Once this is done, you will use the import command to import your old character, essentially replacing the new characters stats and inventory with the old one.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone You guys are silly Right now Im working on some armor tweaks to make it work out better for lower level characters. I still need to fix a spot on one of the warehouse maps that is causing the zombie AI to get stuck. The breaking fence on that same map needs

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net Forum — New releases room: adiluralbaev
Re: Swamp, zombie fps by Aprone Hi, Aprone! Well, Good luck!URL: http://forum.audiogames.net/viewtopic.php?pid=169992#p169992 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-03-24 Thread AudioGames.net Forum — New releases room: aaron
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Hi,Can we possibly do anything to help when this Kickstarter thing finishes?There must be something we can do!URL: http://forum.audiogames.net/viewtopic.php?pid=169993#p169993 ___

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net Forum — New releases room: adiluralbaev
Re: Swamp, zombie fps by Aprone Hello, Aprone. I have another question. And you can use the old account, or need to start a new and import? And if you import, you can create a character with the same name and with the same password? For example, to create a character:Name: adiluralbaevPassword:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net Forum — New releases room: adiluralbaev
Re: Swamp, zombie fps by Aprone Hello! Sorry if I normally do not know English. Im studying English, I have this weird out proposals.Thank you for your understanding!URL: http://forum.audiogames.net/viewtopic.php?pid=169995#p169995 ___

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone Adiluralbaev, yes you can create your new character to have the same name. Characters in the new Swamp will not have passwords. Each character is associated with your gamer account, so you will only have to remember that password.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net Forum — New releases room: wiljames
Re: Swamp, zombie fps by Aprone Hi Aprone,I think being the game will be paid for online access, the sponsor messages should be removed.Now, on to the warehouse bug you spoke of: Is this the one in the chemical warehouse where if you stand by the window, you get atacked relentlessly? If not,

Re: [Audiogames-reflector] Pokemon X/Y, anyone playing?

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: arqmeister
Re: Pokemon X/Y, anyone playing? To everyone else, this was a mistake on my part, the folder is fixed now, so effects none of you at this time. If you want to kick me stirlock fine, but as i said, it was an accident, and will not happen again.URL:

Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-24 Thread AudioGames.net Forum — New releases room: dan_c
Re: Smugglers 5 invasion released thats strange. the cannot create model bug is so random. you can go ages without getting it. Ive not had it yet today, but Im constantly saving heh.URL: http://forum.audiogames.net/viewtopic.php?pid=16#p16

Re: [Audiogames-reflector] Where is the java development kit (JDK)?

2014-03-24 Thread AudioGames.net Forum — Off-topic room: Guitarman
Re: Where is the java development kit (JDK)? Hi Socheat.I think I know the problem your having. You have to agree to oracles user agreement. Press the agree button and then you can download it. Remember that java runs on just about any platform you can think of and that there are many

Re: [Audiogames-reflector] Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-03-24 Thread AudioGames.net Forum — New releases room: Guitarman
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Hi.As much as I love somethin elses games I dont want to donate to a game that will only have an hours worth of gameplay. I know that games for ios are supposed to be short but all that money for a small game seems a little

Re: [Audiogames-reflector] Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-03-24 Thread AudioGames.net Forum — New releases room: AstralAudio
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 At the risk of sounding like a broken record: Sites that *should have been blitzing this include: Fear Net, Dread Central, Pocket Tactics, IGN, Mac Life, Slide To Play, Gamezebo. (Noticing the trend here? Sites that exist to

Re: [Audiogames-reflector] Yaiba: ninja gaiden Z

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: aaron
Re: Yaiba: ninja gaiden Z Hi,How can I turn down the music in the pc version of this game? Im struggling to hear the sound of the rocket that I have to block.URL: http://forum.audiogames.net/viewtopic.php?pid=170003#p170003 ___ Audiogames-reflector

Re: [Audiogames-reflector] Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-03-24 Thread AudioGames.net Forum — New releases room: AstralAudio
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 At the risk of sounding like a broken record: Sites that *should have been blitzing this include: Fear Net, Dread Central, Pocket Tactics, IGN, Mac Life, Slide To Play, Gamezebo. (Noticing the trend here? Sites that exist to

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net Forum — New releases room: Aloha
Re: Swamp, zombie fps by Aprone Hello to all! Aprone, would like to know one thing: When the swamp upgrade, how long we will have to buy an account and import the data from an old account before it is deleted? I ask because myself and a few more players can only buy after a while. Ill still

Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: severestormsteve1
Re: I'm making a new game, but have a question Status update: So far, Trash is mostly bug free. However, theres still a bug where the program crashes when you win a round, but I will be working and testing that. And as for post 22, let me tell you something. screen readers are designed to read

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone I think sponsor messages should stay. After all, the $24 fee is not really paying for anything more than the taxes and whatnot inherent in setting up a payment system, Aprone is making pretty much nothing from it to put towards his development efforts. Therefore,

Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: severestormsteve1
Re: I'm making a new game, but have a question Kyle,No. you didnt offend me. In fact, you meant well. But some of these people are noturious for asking questions or saying stuff over and over again (Someone has asked Danny about the release of snow race beta 3... what... 3 times now? I can see

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net Forum — New releases room: arqmeister
Re: Swamp, zombie fps by Aprone It doesnt make a ton of sense because once the game is payed for, well, no need for sponsership? But, maybe im missing a point lol.URL: http://forum.audiogames.net/viewtopic.php?pid=170007#p170007 ___

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net Forum — New releases room: dd
Re: Swamp, zombie fps by Aprone aw man, no more ak47 awesomeness, so much for my running on map 4 then slicing everything apart...URL: http://forum.audiogames.net/viewtopic.php?pid=170008#p170008 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-03-24 Thread AudioGames.net Forum — New releases room: seb2314
Re: bokurano daiboukenn 3 Hi all, Im stuck on 18-2. No matter what I try, I cant get pass those turbulence. Any tips?URL: http://forum.audiogames.net/viewtopic.php?pid=170009#p170009 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net Forum — New releases room: themadviolinist
Re: Swamp, zombie fps by Aprone I also think that sponsorship messages should stay. After all, those who donated did so with no expectation that you would be moving to a pay system. They did so out of the conviction that it was a good thing to do.I have been wondering about the usefulness of

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net Forum — New releases room: themadviolinist
Re: Swamp, zombie fps by Aprone I also think that sponsorship messages should stay. After all, those who donated did so with no expectation that you would be moving to a pay system. They did so out of the conviction that it was a good thing to do.Clarification about mission rep rewards: If I

Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: frastlin
Re: I'm making a new game, but have a question severestormsteve1 wrote:Hello all, regarding the game Im making. I didnt read guitarmans full post, thus I didnt see he mentioned the universal speech library. I tried that library, and got yet another invalid memory access. Im afraid only

Re: [Audiogames-reflector] Yaiba: ninja gaiden Z

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: bradp
Re: Yaiba: ninja gaiden Z the options menu is the second option down in the pause menu. and i think music is the third option. not sure though because i turned it off in the main menu.URL: http://forum.audiogames.net/viewtopic.php?pid=170012#p170012

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone Arc, heres the thing with the paid system. It is *not* paying for the costs of the game - that price would be way higher. The $2 per month price is as low as Aprone can possibly go before he *loses* money on the deal, so paying is not helping to support him much

Re: [Audiogames-reflector] SammySenter

2014-03-24 Thread AudioGames.net Forum — New releases room: Gaita 2014 Asturiana
Re: SammySenter can you add the updater sam? This game is cool!Keep up your good work!URL: http://forum.audiogames.net/viewtopic.php?pid=170014#p170014 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] wayfar1444, a colonization/strategy futuristic mud

2014-03-24 Thread AudioGames.net Forum — New releases room: dbzfan94
Re: wayfar1444, a colonization/strategy futuristic mud Hi Guys,Can any of you record your selves playing the game for like 5 minutes so that I can get a demo of the sounds? I can listen to any screen reader speed. Thx, DBZFANURL: http://forum.audiogames.net/viewtopic.php?pid=170015#p170015

Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: severestormsteve1
Re: I'm making a new game, but have a question Yeah, I was thinking the same thing. Because after all, the file is sapi32.dll, and Im running 64 bit.URL: http://forum.audiogames.net/viewtopic.php?pid=170016#p170016 ___ Audiogames-reflector mailing

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net Forum — New releases room: flyby chow
Re: Swamp, zombie fps by Aprone hi there, if I may quickly toss in my 2 doggie pallets in the mix i defenatly think sponsership should stay.URL: http://forum.audiogames.net/viewtopic.php?pid=170017#p170017 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone Aloha, the old characters will be around forever (or for the foreseeable future). Just make sure you dont forget your old characters password if you will want to import it later. DD, I have boosted the AK bayonets speed a bit since that last change log was

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone Aprone, when do weapons have a chance of breaking? I smell another Readme change, as that is not mentioned at all. For everyone else, Im happy to say that, as promised, the next update will contain an HTML version of the readme file! You can open this in your web

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net Forum — New releases room: JenniferM
Re: Swamp, zombie fps by Aprone Im new to swamp, but I agree, I think that the donor messages should stay.URL: http://forum.audiogames.net/viewtopic.php?pid=170020#p170020 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Some observations about Vocalizer Expressive

2014-03-24 Thread AudioGames.net Forum — Off-topic room: pitermach
Re: Some observations about Vocalizer Expressive The reason the Aaron and Nicky voices arent available anywhere else is that to my knowledge they have been developped by nuance exclusively for apple. There are a few dat files in them that specifically mention Siri. Unsurprisingly, Apple being

Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: camlorn
Re: I'm making a new game, but have a question My post was perhaps too harsh. I do however stand by the information contained within, and will not be deleting it. I do not believe in attempting to edit out my mistakes from the past, as theyre never really gone anyway and, should it turn up, I

Re: [Audiogames-reflector] wayfar1444, a colonization/strategy futuristic mud

2014-03-24 Thread AudioGames.net Forum — New releases room: fastfinge
Re: wayfar1444, a colonization/strategy futuristic mud @dbzfan94: Its a mud, so it doesnt really have any sounds.URL: http://forum.audiogames.net/viewtopic.php?pid=170023#p170023 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone Mehgcap, broken legs and sprained ankles have been removed from Map 5. It is a main map and not a sub map.Weapons used to break but a bug caused that not to happen in the 3.1 version people are currently playing. Just like armor, weapons have a chance to break if

Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: severestormsteve1
Re: I'm making a new game, but have a question @Camlorn... Yes, Im aware this is an easier game than Uno. But who cares? Why dont you just quit posting in this thread. Im not quite a strong programmer yet, thus if all youre going to do is point out flaws, Ill get more and more unmotivated to

Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2014-03-24 Thread AudioGames.net Forum — Off-topic room: gellman
Re: Goodbye Windows XP, i still get nistalgic over you. Well, I have done some experimentation with the time limited Windows XP virtual machines downloadable from modern.ie.And if it is of interest to anyone, here is what I have found so far.The virtual machines are available for different

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone Okay, thanks. Stand by for another update… Do you want to just share a Dropbox folder? URL: http://forum.audiogames.net/viewtopic.php?pid=170027#p170027 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: severestormsteve1
Re: I'm making a new game, but have a question @Camlorn... Yes, Im aware this is an easier game than Uno. But who cares? Why dont you just quit posting in this thread. Im not quite a strong programmer yet, thus if all youre going to do is point out flaws, Ill get more and more unmotivated to

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone Sorry to be a pain, but one more point. Weapons can break, but only if your health is below 75%; what are the odds of that? Armor can break no matter your health, right? And thats a 0.1% chance still? I think thats the only clarification, unless anything else in

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone Mehgcap that could work.I discovered that the account system is not happy with a whole slew of foreign characters. Ive spent the past hour battling with Unicode support, and I appear to be losing the battle. Ill keep trying because I dont really want to have a

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone Armor can only instantly break if your health is below 75%. This is the same as in 3.1. The only difference is that weapons would not break in 3.1 even though they were supposed to.Armor can be damaged (with a 0.1% chance) regardless of your health. Damaging

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-03-24 Thread AudioGames.net Forum — New releases room: flame_elchemist
Re: bokurano daiboukenn 3 im stuck on that part to.URL: http://forum.audiogames.net/viewtopic.php?pid=170031#p170031 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2014-03-24 Thread AudioGames.net Forum — Off-topic room: gellman
Re: Goodbye Windows XP, i still get nistalgic over you. Well, I have done some experimentation with the time limited Windows XP virtual machines downloadable from modern.ie.And if it is of interest to anyone, here is what I have found so far.The virtual machines are available for different

Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: severestormsteve1
Re: I'm making a new game, but have a question Oh. And mind you, that I didnt mean that I was done programming by the last post--no, sQuad, my software company, will continue to spin out projects. But Im afraid that, though he may have good intentions, if Camlorn continues to point out flaws in

[Audiogames-reflector] Some Mac Questions

2014-03-24 Thread AudioGames.net Forum — Off-topic room: Guitarman
Some Mac Questions Hi everyone.I just got my new macbook pro and I am having trouble getting it started. The setup worked fine until I got to the snapshot part. Voiceover asked if I wanted to take a snapshot for security and I declined. After that the computer froze. I tried to go back but it

Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: stewie
Re: I'm making a new game, but have a question The project thus far looks interesting. My initial project involved pressing the space bar in a programming language, and marveling at my ability to produce audio output. I wouldnt allow yourself to become discouraged on that front. Using NVDA as

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