Re: [Audiogames-reflector] Time of conflict 2.0 major upgrade!

2014-04-13 Thread AudioGames.net Forum — New releases room: Dark
Re: Time of conflict 2.0 major upgrade! I cant wait to try this one myself, and Violinist, simulations in stratogy would be fantastic and just the saort of thing Ive personaly been waiting for. I myself enjoyed the original Toc and have been waiting for this for just as long. As regards

Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-13 Thread AudioGames.net Forum — New releases room: faelnar.christopher
Re: shadow rine full voice version released Theres a door that cant be open in Fermat City coordinates フィールドの座標:(25 , 16)フィールド内座標:130 , 110. It says that key building is in the hill. What hill is that and where do I find it?URL: http://forum.audiogames.net/viewtopic.php?pid=171947#p171947

Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-13 Thread AudioGames.net Forum — New releases room: faelnar.christopher
Re: shadow rine full voice version released Theres a door that cant be open in Fermat City coordinates: 25, 16, 140, 110. I talk to a person and it says that key building is located in the hill. What hill is that and where do I find it?URL:

[Audiogames-reflector] lets play

2014-04-13 Thread AudioGames.net Forum — Off-topic room: Narf
lets play Hi,Can soneone tell me how to record a lets Play with totalrecorder?Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=171948#p171948 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

[Audiogames-reflector] Kerkerkruip 9 released

2014-04-13 Thread AudioGames.net Forum — New releases room: VictorGijsbers
Kerkerkruip 9 released The Kerkerkruip team is happy to announce the release of Kerkerkruip 9, by far the most extensive update of the game ever made. Kerkerkruip is a short-form roguelike in the interactive fiction medium, featuring meaningful tactical and strategic depth, innovative game

[Audiogames-reflector] Kerkerkruip 9 released

2014-04-13 Thread AudioGames.net Forum — New releases room: VictorGijsbers
Kerkerkruip 9 released The Kerkerkruip team is happy to announce the release of Kerkerkruip 9, by far the most extensive update of the game ever made. Kerkerkruip is a short-form roguelike in the interactive fiction medium, featuring meaningful tactical and strategic depth, innovative game

Re: [Audiogames-reflector] Time of conflict 2.0 major upgrade!

2014-04-13 Thread AudioGames.net Forum — New releases room: Victorious
Re: Time of conflict 2.0 major upgrade! Also getting the following error:Unable to initialize DirectSound - sound card may not be presentAnyone has any ideas?URL: http://forum.audiogames.net/viewtopic.php?pid=171950#p171950 ___ Audiogames-reflector

Re: [Audiogames-reflector] First person shooter for the blind - working title Nightfall

2014-04-13 Thread AudioGames.net Forum — New releases room: PTruscott
Re: First person shooter for the blind - working title "Nightfall" dd wrote:a suggestion, will it be possible to turn the radars on and off surver wide? for the people who dont want it and want the game to have more of a mainstream FPS feel to itI say server wide so that everyone will be on

Re: [Audiogames-reflector] my fighting/mainstream games recordings

2014-04-13 Thread AudioGames.net Forum — General Game Discussion: dd
Re: my fighting/mainstream games recordings holy I dont know how you do it but hats off to you!I could never find the scarabs by just using that guide, if I had some vision maybe but I am a total blind so the instructions in that guide are very very unhelpful! hahaIm also having enough troubles

Re: [Audiogames-reflector] Kerkerkruip 9 released

2014-04-13 Thread AudioGames.net Forum — New releases room: aaron
Re: Kerkerkruip 9 released Hi,[[wow]]. I have yet to try this, but this update really does sound huge. Now, on to my general audiogaming thoughts which you could read if youd like.The last two days have impressed me while browsing the net. Time of Conflict got an update, and now this. This is

Re: [Audiogames-reflector] Kerkerkruip 9 released

2014-04-13 Thread AudioGames.net Forum — New releases room: aaron
Re: Kerkerkruip 9 released Hi,[[wow]]. I have yet to try this, but this update really does sound huge. This is a really nice surprise! First time of conflict gets a huge update, and now kerkerkruip? All in one weekend? [[wow]]. Just [[wow]], this is awesome!URL:

Re: [Audiogames-reflector] Kerkerkruip 9 released

2014-04-13 Thread AudioGames.net Forum — New releases room: curiousdannii
Re: Kerkerkruip 9 released I would especially like to hear if the new menu is easier to use. Im hoping to make our menu code the default for Inform 7 in the future. It wont help for old games, but perhaps all the future ones will one day be easy to navigate.URL:

Re: [Audiogames-reflector] Problems with Train

2014-04-13 Thread AudioGames.net Forum — General Game Discussion: troopanum
Re: Problems with Train where can I get train againURL: http://forum.audiogames.net/viewtopic.php?pid=171955#p171955 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Kerkerkruip 9 released

2014-04-13 Thread AudioGames.net Forum — New releases room: grryfindore
Re: Kerkerkruip 9 released Hi,kerkerkruip is one of those games which I enjoy a lot. you can pick it up easyly,and but yet to progress,you really need to plan out for the future. this is one of its characteristics which I like the most. The update really sounds awesome and packed with

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-13 Thread AudioGames.net Forum — New releases room: adiluralbaev
Re: Swamp, zombie fps by Aprone Hello! When I updated the game to version 3.2B, seen sounds new weapons, but the game did not find them. Whether they are in the game, or not?URL: http://forum.audiogames.net/viewtopic.php?pid=171957#p171957 ___

Re: [Audiogames-reflector] Enabling Narrator in Windows Longhorn setup

2014-04-13 Thread AudioGames.net Forum — Off-topic room: jack
Re: Enabling Narrator in Windows Longhorn setup yeah it does. but my friend Miguel knows about how to get it to work and he has some vision so he can install it and i will give yall a custom made vm of longhorn once thats done.URL: http://forum.audiogames.net/viewtopic.php?pid=171958#p171958

Re: [Audiogames-reflector] First person shooter for the blind - working title Nightfall

2014-04-13 Thread AudioGames.net Forum — General Game Discussion: dd
Re: First person shooter for the blind - working title "Nightfall" the thing with the radar though is that if it was a local option that would mean everyone with it on would have an advantage over everyone who had it off, simply because of the distinct beeping sound it makesthats why I suggest

Re: [Audiogames-reflector] First person shooter for the blind - working title Nightfall

2014-04-13 Thread AudioGames.net Forum — General Game Discussion: bradp
Re: First person shooter for the blind - working title "Nightfall" I agree with the radar. All mainstream FPS games have a minimap. It shows team mates in green or yellow or what ever color and enemy in red. It helps them locate the enemy quicker. and when they aim there guns, some have a scope

Re: [Audiogames-reflector] First person shooter for the blind - working title Nightfall

2014-04-13 Thread AudioGames.net Forum — General Game Discussion: PTruscott
Re: First person shooter for the blind - working title "Nightfall" dd wrote:a suggestion, will it be possible to turn the radars on and off surver wide? for the people who dont want it and want the game to have more of a mainstream FPS feel to itI say server wide so that everyone will be on

Re: [Audiogames-reflector] First person shooter for the blind - working title Nightfall

2014-04-13 Thread AudioGames.net Forum — General Game Discussion: fatih
Re: First person shooter for the blind - working title "Nightfall" hi,Id certainly play this game. Itd be cool.URL: http://forum.audiogames.net/viewtopic.php?pid=171913#p171913 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-13 Thread AudioGames.net Forum — New releases room: arqmeister
Re: Swamp, zombie fps by Aprone In my oppinion, i think skill points ended up causing more player concerns than praise. At first, it seemed like a pretty good idea to upgrade characters. I still dont mind points for sneaking and elusive for example. But it seems like the weapons and armor

Re: [Audiogames-reflector] First person shooter for the blind - working title Nightfall

2014-04-13 Thread AudioGames.net Forum — General Game Discussion: Aprone
Re: First person shooter for the blind - working title "Nightfall" I think Ive successfully moved this topic into General game discussion. Its the first time Ive ever moved a topic, so well see if I did it right. PTruscott, this game sounds like a lot of fun! I wish you and your team luck on

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-13 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone Im definitely hearing what you guys are saying about skill points and the weapons. I have felt similarly for a while, but I didnt play the game enough to know if it were true or not. I am trying to correct some of these issues as I rebalance a few things about

Re: [Audiogames-reflector] Kerkerkruip 9 released

2014-04-13 Thread AudioGames.net Forum — New releases room: dan_c
Re: Kerkerkruip 9 released super excited to try this. thanks for the motivation to finish this assignment!URL: http://forum.audiogames.net/viewtopic.php?pid=171962#p171962 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Time of conflict 2.0 major upgrade!

2014-04-13 Thread AudioGames.net Forum — New releases room: Phil
Re: Time of conflict 2.0 major upgrade! Durk,If you are having problems with a VB6 game it could be you may need to install,Jim Kitchens winkit.zip file as it installs some files that VB6 games need and do not ship with Vista such as ASYCFILT.DLL, COMCAT.DLL, dx8vb.dll, MSVBVM60.DLL,

Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2014-04-13 Thread AudioGames.net Forum — Off-topic room: gellman
Re: Goodbye Windows XP, i still get nistalgic over you. @SebbyFor reference on how to freeze time in a virtual machine read:Timekeeping in VMware Virtual MachinesFor reference on how to simulate a vmware OEM BIOS and activate Windows XP on virtual hardware read:Painless HP OEMBIOS and VMWare

Re: [Audiogames-reflector] my fighting/mainstream games recordings

2014-04-13 Thread AudioGames.net Forum — General Game Discussion: bradp
Re: my fighting/mainstream games recordings so am i. that damned engine room...URL: http://forum.audiogames.net/viewtopic.php?pid=171965#p171965 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] a funny video

2014-04-13 Thread AudioGames.net Forum — Off-topic room: audiogames.net fan
Re: a funny video Yeah Ive heard some of the prank calls made by him before. Everyone keeps confusing him for a girl and hes made like 30 of them or something.URL: http://forum.audiogames.net/viewtopic.php?pid=171966#p171966 ___ Audiogames-reflector

Re: [Audiogames-reflector] GLTech Studio's first release is finally here! Town of Peril!

2014-04-13 Thread AudioGames.net Forum — New releases room: guilevi
Re: GLTech Studio's first release is finally here! Town of Peril! Hello,We hit the deadline for the contest two days ago and I still have no stories which I can use. Ive gotten one which is only for survival mode, which doesnt really make sense to have (no offense to the person who sent it) but

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-13 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone I look forward to what you come up with, Aprone. To be clear, I agree that skills for sneak, illusive, health, and possibly weapon speed/capacity should be included, as it offers an incentive to keep leveling if you can move faster or hold extra rounds in one

Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-13 Thread AudioGames.net Forum — New releases room: sneak
Re: shadow rine full voice version released Hey guys, Im pretty late to this game, I just started this morning even though Ive had the game set up for a while. Im trying to get to the first boss, Ive already got lillias jumping ability, and the key that was in the crate just north of that demon

Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-13 Thread AudioGames.net Forum — New releases room: harrylst
Re: Grail to the Thief: An Interactive Audio Adventure I seriously hope this project gets funded... Ive shared on FB already. I myself am proud to say Ive backed $50 to the project. I really see the potential of this game, and really hope it goes somewhereURL:

Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2014-04-13 Thread AudioGames.net Forum — Off-topic room: gellman
Re: Goodbye Windows XP, i still get nistalgic over you. @SebbyFor reference on how to freeze time in a virtual machine read:Timekeeping in VMware Virtual MachinesFor reference on how to simulate a vmware OEM BIOS and activate Windows XP on virtual hardware read:Painless HP OEMBIOS and VMWare

Re: [Audiogames-reflector] Problems with Train

2014-04-13 Thread AudioGames.net Forum — General Game Discussion: vsmiro
Re: Problems with Train Where can I get Commaudio? Im sorry, but I cant understand very well.URL: http://forum.audiogames.net/viewtopic.php?pid=171971#p171971 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-13 Thread AudioGames.net Forum — New releases room: AstralAudio
Re: Grail to the Thief: An Interactive Audio Adventure It isnt getting the traction one would like to see even though write-ups are appearing all over the place for it. Theres a disconnect. I just cant quite place it. Plenty of time to make it happen. But if folks want to see this game on

Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-13 Thread AudioGames.net Forum — New releases room: flame_elchemist
Re: shadow rine full voice version released what do i do after i step on both switches?URL: http://forum.audiogames.net/viewtopic.php?pid=171973#p171973 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Kerkerkruip 9 released

2014-04-13 Thread AudioGames.net Forum — New releases room: stewie
Re: Kerkerkruip 9 released The game seems cool so far, however Im having issues reading the help system. The help text is printed over the top of the original text, so its extremely difficult to read.URL: http://forum.audiogames.net/viewtopic.php?pid=171974#p171974

Re: [Audiogames-reflector] dectalk scripter, a program for the easier production of dectalk files

2014-04-13 Thread AudioGames.net Forum — New releases room: audiogames.net fan
Re: dectalk scripter, a program for the easier production of dectalk files Hi,Can someone poste a link to this again?Im sorry for bringing up the thread after like a year, but I cant find any other links.URL: http://forum.audiogames.net/viewtopic.php?pid=171975#p171975

Re: [Audiogames-reflector] Time of conflict 2.0 major upgrade!

2014-04-13 Thread AudioGames.net Forum — New releases room: dirk
Re: Time of conflict 2.0 major upgrade! Thanks Phil.I recently installed windkit.zip, but the problem with time of conflict continues.In my foulder Program Files i have a folder called kitchensinc, but in side that there is not the files you mention, and i cant found they nowhere in my

Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-13 Thread AudioGames.net Forum — New releases room: sneak
Re: shadow rine full voice version released Never mind, I figured it out, there was a room I was missing that ws in that minor boss room, I think updating from 1.2 helped too heh.URL: http://forum.audiogames.net/viewtopic.php?pid=171977#p171977 ___

Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-13 Thread AudioGames.net Forum — New releases room: ambro86
Re: shadow rine full voice version released Hi Sneak, its better to use version 2.2, that is more updated. You have to explore and finish ruins. There are two bosses in the ruins. In the forest there are some parts that you cant do yet.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-13 Thread AudioGames.net Forum — New releases room: lvj
Re: Swamp, zombie fps by Aprone thanks mehgcap and Jones. I see your words but the players can set the skill points for the weapons. that will become easy. For example the server announce a random evnt on a day of the swamp. the boss have a higher level but the level of the players dont change.

Re: [Audiogames-reflector] Shameless self promotion aka Dark's singing demos

2014-04-13 Thread AudioGames.net Forum — Off-topic room: Stevie-3
Re: Shameless self promotion aka Dark's singing demos [[wow]], all I have to say is that you, sir, are incredibly talented. Bravo!URL: http://forum.audiogames.net/viewtopic.php?pid=171980#p171980 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-13 Thread AudioGames.net Forum — New releases room: lvj
Re: Swamp, zombie fps by Aprone Hi Aprone. many players told me that they difficultly find a Composite armor . the other items are much easier than the Composite armor. perhaps you need to check it. then the Amorphous wont appear on the map in SCS. I cant add the type of the zombies in SCS.URL:

Re: [Audiogames-reflector] IOS 7 and accessibility

2014-04-13 Thread AudioGames.net Forum — Off-topic room: Chris
Re: IOS 7 and accessibility Hi.I think the VoiceOver muffled thing is because youre using compact Samantha. Turn the enhanced quality switch on under the US english dialect and wait for it to download. Or better yet, use something other than that piece of s*t voice known as Samantha.URL:

Re: [Audiogames-reflector] Shameless self promotion aka Dark's singing demos

2014-04-13 Thread AudioGames.net Forum — Off-topic room: ianr
Re: Shameless self promotion aka Dark's singing demos [[wow]]! Great job Dark!Im glad you shared these.I thought they sounded really good.O Delmio seemed to have some random bits of static now and then.Despite that, it was my favorite, followed by Music Of The Night.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-13 Thread AudioGames.net Forum — New releases room: musicman
Re: Swamp, zombie fps by Aprone See theres a little issue right there. Sneak and Elusive. Im not even sure those 2 skills are even working anymore, and many others think the same way. Id like peoples thoughts on this, but I feel that the most balanced version of Swamp was 2.8. People had so

Re: [Audiogames-reflector] Shameless self promotion aka Dark's singing demos

2014-04-13 Thread AudioGames.net Forum — Off-topic room: tward
Re: Shameless self promotion aka Dark's singing demos Dark, excellent job. Even though that sort of music isnt my cup of tea, so to speak, I did think you did a good job on the music.URL: http://forum.audiogames.net/viewtopic.php?pid=171987#p171987

Re: [Audiogames-reflector] dectalk scripter, a program for the easier production of dectalk files

2014-04-13 Thread AudioGames.net Forum — New releases room: stewie
Re: dectalk scripter, a program for the easier production of dectalk files Sorry about that, the file was removed when I cdleared the public folder a while ago. The link in the first post should work now.URL: http://forum.audiogames.net/viewtopic.php?pid=171988#p171988

Re: [Audiogames-reflector] Time of conflict 2.0 major upgrade!

2014-04-13 Thread AudioGames.net Forum — New releases room: tward
Re: Time of conflict 2.0 major upgrade! Dirk, when you install Winkit it puts the VB 6 runtime libraries where they go. Depending on what flavor of Windows you have the libraries can be in one of two places. On 32-bit Windows the files should be in c:\Windows\System32. On 664-bit Windows I

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-13 Thread AudioGames.net Forum — New releases room: arqmeister
Re: Swamp, zombie fps by Aprone I cant blame them to be honest. While i still love the game, mostly because i have been playing from the first virsion, i think the difficulty has gone up too dramatically. Missions are near impossible, i blame this on zombies being to tough, at least at this

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-13 Thread AudioGames.net Forum — New releases room: arqmeister
Re: Swamp, zombie fps by Aprone I cant blame them to be honest. While i still love the game, mostly because i have been playing from the first virsion, i think the difficulty has gone up too dramatically. Missions are near impossible, i blame this on zombies being to tough, at least at this

Re: [Audiogames-reflector] GLTech Studio's first release is finally here! Town of Peril!

2014-04-13 Thread AudioGames.net Forum — New releases room: Guitarman
Re: GLTech Studio's first release is finally here! Town of Peril! Hi Guilevi.Hang on dont end the story competition yet. Ill write a story for you. Can you just give me the latest copy of the game so I can get an idea of what Im working with?URL:

Re: [Audiogames-reflector] dectalk scripter, a program for the easier production of dectalk files

2014-04-13 Thread AudioGames.net Forum — New releases room: audiogames.net fan
Re: dectalk scripter, a program for the easier production of dectalk files Thanks, got it.URL: http://forum.audiogames.net/viewtopic.php?pid=171992#p171992 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-13 Thread AudioGames.net Forum — New releases room: Stan
Re: Swamp, zombie fps by Aprone I created my gamer account this morning and I am very happy to be back in the swamp.I didnt play for a long while, as I didnt like the fact that reseting skillpoints could be done only after leveling. I really look forward to explore the new maps and try the

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-13 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone I never found client syncing better or worse in any version, but thats just me.Burst mode has always been less powerful. The idea is that a burst is going to possibly miss, because of the recoil of three shots, a supposition I have never quite agreed with, but

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-13 Thread AudioGames.net Forum — New releases room: JDrenth
Re: Swamp, zombie fps by Aprone I have been playing swamp for about two weeks now, and I absolutely love it. I wish I had heard of this game earlier. My two cents about the levels and skill points is that the extremely high number required to get full use of armor and weapons is very daunting.

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-13 Thread AudioGames.net Forum — New releases room: ross
Re: Swamp, zombie fps by Aprone hi guys!saul and i just did two strip malls. no matter how hard people think they are, they arent. Yes, they are for higher leveled players, but they are crazy fun. WeAprone, we were wondering if the rep or exp values could be raised for those missions, just a

Re: [Audiogames-reflector] Strategy For Beating The Oil Platform In Zombie Exodus:

2014-04-13 Thread AudioGames.net Forum — General Game Discussion: Rory
Re: Strategy For Beating The Oil Platform In Zombie Exodus: Hi. Does this have sound? Or is it just some text game.URL: http://forum.audiogames.net/viewtopic.php?pid=171997#p171997 ___ Audiogames-reflector mailing list

[Audiogames-reflector] King Games the Third!

2014-04-13 Thread AudioGames.net Forum — AG-News room: aaron
King Games the Third! I tell yee a tale of heros and strife,from which the items appear thrice.The king I speak of could be considered a mith,Through times of danger, it is said he did live.A scroll with three words was uncoverd, behold:Conflict, Dungeons and Zombies aboad.And thus is the end

[Audiogames-reflector] King Games the Third!

2014-04-13 Thread AudioGames.net Forum — AG-News room: aaron
King Games the Third! I tell yee a tale of heros and strife,from which the items appear thrice.The king I speak of could be considered a mith,Through times of danger, it is said he did live.A scroll with three words was uncovered, behold:Conflict, Dungeons and Zombies abode.And thus is the end

Re: [Audiogames-reflector] Kerkerkruip 9 released

2014-04-13 Thread AudioGames.net Forum — New releases room: VictorGijsbers
Re: Kerkerkruip 9 released Grryf and Dan, great to hear that youre enjoying the game!stewie wrote:The game seems cool so far, however Im having issues reading the help system. The help text is printed over the top of the original text, so its extremely difficult to read.Could you tell me what

Re: [Audiogames-reflector] King Games the Third!

2014-04-13 Thread AudioGames.net Forum — AG-News room: aaron
Re: King Games the Third! As a side note, I havent mentioned Swamps new update due to the fact that Aprones website (kaldobsky.com/audiogames) didnt work at the time, so I didnt want to post about it in case it wasnt fixed for a while.In fact, the original version of this post had a section

Re: [Audiogames-reflector] King Games the Third!

2014-04-13 Thread AudioGames.net Forum — AG-News room: aaron
Re: King Games the Third! As a side note, I havent mentioned Swamps new update due to the fact that Aprones website (kaldobsky.com/audiogames) didnt work at the time, so I didnt want to post about it in case it wasnt fixed for a while.In fact, the original version of this post had a section

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-13 Thread AudioGames.net Forum — New releases room: blindboyblake
Re: Swamp, zombie fps by Aprone I do agree with MM here, I do think zomby scaleing does need to be addressed. As he said, I can only use one weapon a day really. What would happen if it were completely taken out of the game? Just curious. Although at this point with the skills being unlimited,

Re: [Audiogames-reflector] Time of conflict 2.0 major upgrade!

2014-04-13 Thread AudioGames.net Forum — New releases room: dirk
Re: Time of conflict 2.0 major upgrade! Thanks all!Finally I had fixed the problem. Im notsure exactly what I did, I installed the libraries but there was another problem with the sapi voices in my system, and I repaired that problem too, so Im not sure exactly about the finally solution.Now

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-13 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone What would happen would be the 2.8 and earlier days. You could use any weapon you wanted, deciding based on the amount of zombies, weapon power, shots available, and noise of a shot. No considerations for how many points are in a weapon, no limitations since

Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-13 Thread AudioGames.net Forum — New releases room: harrylst
Re: Grail to the Thief: An Interactive Audio Adventure I think thered be more traction if it hit the audiogames.net front page. (hint, hint: dark)URL: http://forum.audiogames.net/viewtopic.php?pid=172005#p172005 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Problems with Train

2014-04-13 Thread AudioGames.net Forum — General Game Discussion: the terminator
Re: Problems with Train ok ok. You enter on that link. Download the zip file there and install comaudio.exe. And train you might find it in simulators and games, i will host it in a little bit.Just?en?joy!URL: http://forum.audiogames.net/viewtopic.php?pid=172006#p172006

Re: [Audiogames-reflector] Kerkerkruip 9 released

2014-04-13 Thread AudioGames.net Forum — New releases room: themadviolinist
Re: Kerkerkruip 9 released I am confused. Im running Win 7/64 with NVDA 2014.1. I downloaded the windows installer and ran it apparently successfully. However, if I run kerkerkruip Im getting a blank screen with your name as the title but I am unable to interact at all with it. Did I

Re: [Audiogames-reflector] Adventure At C:

2014-04-13 Thread AudioGames.net Forum — New releases room: garrett
Re: Adventure At C: Does anyone have any sorce code od earlier versions of AAC.URL: http://forum.audiogames.net/viewtopic.php?pid=172011#p172011 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-13 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone As I said, you modify other parts of the game. Make zombies dodge more, move faster, hear better, and so on as you level. The problem now is that you get forced to use one weapon, and if you dont put enough in it or you find it is too unwieldy, too bad. Plus, as

Re: [Audiogames-reflector] a question about movement code in bgt

2014-04-13 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones
Re: a question about movement code in bgt You can create an array for just about anything. Including other arrays.Without delving into the code too deeply, there seem like two possible avenues to check: the walkTimer, and how the sound array is used.A brief look at the main loop does bring

Re: [Audiogames-reflector] Kerkerkruip 9 released

2014-04-13 Thread AudioGames.net Forum — New releases room: VictorGijsbers
Re: Kerkerkruip 9 released themadviolinist wrote:If I need to install something separate, where do I get it?if youre using a screen reader like NVDA, you shouldn;t use the Windows installer. On the downloads page, near the bottom, youll find a link to a zip file which contains the game file.

Re: [Audiogames-reflector] Kerkerkruip 9 released

2014-04-13 Thread AudioGames.net Forum — New releases room: VictorGijsbers
Re: Kerkerkruip 9 released themadviolinist wrote:If I need to install something separate, where do I get it?if youre using a screen reader like NVDA, you shouldn;t use the Windows installer. On the downloads page, near the bottom, youll find a link to a zip file which contains the game file.

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-13 Thread AudioGames.net Forum — New releases room: CAE_Jones
Re: Swamp, zombie fps by Aprone Re: Sneak and Elusive.If the zombies now wander around more, then theres a chance that a random zombie is going to wander in your direction and notice you, or keep wandering in your direction after it loses interest due to your elusive. I could see the new AI

Re: [Audiogames-reflector] Kerkerkruip 9 released

2014-04-13 Thread AudioGames.net Forum — New releases room: curiousdannii
Re: Kerkerkruip 9 released stewie wrote:The game seems cool so far, however Im having issues reading the help system. The help text is printed over the top of the original text, so its extremely difficult to read.The way the menu is constructed is that it opens up a new window that pops over

Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2014-04-13 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: Goodbye Windows XP, i still get nistalgic over you. Thanks Gellman; got it.URL: http://forum.audiogames.net/viewtopic.php?pid=172017#p172017 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2014-04-13 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: Goodbye Windows XP, i still get nistalgic over you. Thanks Gellman; got it.The VMWare article was especially useful, but thanks for the BIOS; I will be trying it with my next clean install.URL: http://forum.audiogames.net/viewtopic.php?pid=172017#p172017

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-13 Thread AudioGames.net Forum — New releases room: flyby chow
Re: Swamp, zombie fps by Aprone the main problem i see here aprone, is constantly coming up. and this i believe wil solve alot of the scarry cats problems out there is this. u see, your armor system is working as it should. but with one down fall. it takes to much points. before it does start

Re: [Audiogames-reflector] my fighting/mainstream games recordings

2014-04-13 Thread AudioGames.net Forum — General Game Discussion: mr.brunete
Re: my fighting/mainstream games recordings im totally blind too, but i think if i can collect all Golden scarabs, ill be able to make my own guide from the blinds perspective.and ive recovered my ps2, so i can play mgs2 again. yeah, that engine room was too complicated at first time haha.

Re: [Audiogames-reflector] Kerkerkruip 9 released

2014-04-13 Thread AudioGames.net Forum — New releases room: Orin
Re: Kerkerkruip 9 released Hi all,Ive got a Git app issue. When opening the git.exe file, I get this:[Window Title]C:\git2\Git.exe[Content]Windows cannot access the specified device, path, or file. You may not have the appropriate permissions to access the item.[OK]Does anyone know whats up?

Re: [Audiogames-reflector] Kerkerkruip 9 released

2014-04-13 Thread AudioGames.net Forum — New releases room: Orin
Re: Kerkerkruip 9 released Hi all,Ive got a Git app issue. When opening the git.exe file, I get this:[Window Title]C:\git2\Git.exe[Content]Windows cannot access the specified device, path, or file. You may not have the appropriate permissions to access the item.[OK]Does anyone know whats up?

Re: [Audiogames-reflector] Kerkerkruip 9 released

2014-04-13 Thread AudioGames.net Forum — New releases room: Orin
Re: Kerkerkruip 9 released Hi all,Ive got a Git app issue. When opening the git.exe file, I get this:[Window Title]C:\git2\Git.exe[Content]Windows cannot access the specified device, path, or file. You may not have the appropriate permissions to access the item.[OK]Does anyone know whats up?

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-13 Thread AudioGames.net Forum — New releases room: musicman
Re: Swamp, zombie fps by Aprone I agree with chowy, Aprone definitely has a hard job ahead of him. I personally dont care either way. I dont think any game can be perfectly balanced, its an unrealistic expectation. If things stay as they are, I can live with it, Ill just be restricted to 1

Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-13 Thread AudioGames.net Forum — New releases room: flame_elchemist
Re: shadow rine full voice version released how do i get the other endings?URL: http://forum.audiogames.net/viewtopic.php?pid=172022#p172022 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-13 Thread AudioGames.net Forum — New releases room: flyby chow
Re: Swamp, zombie fps by Aprone i do wish to add to what musicman had said, i am hering many players say they are not happy with the mission rewards and, again its the lower levels mission rewards, yet it is important to note that those rewards was posted and suggested on the formes, so if they

Re: [Audiogames-reflector] Kerkerkruip 9 released

2014-04-13 Thread AudioGames.net Forum — New releases room: curiousdannii
Re: Kerkerkruip 9 released Im not sure sorry, from looking on Google it could perhaps be getting blocked by a firewall/antivirus?Also the error looks more common for the Git source control system. You did download the Git interpreter (from http://www.davidkinder.co.uk/glulxe.html) not the

Re: [Audiogames-reflector] Kerkerkruip 9 released

2014-04-13 Thread AudioGames.net Forum — New releases room: Orin
Re: Kerkerkruip 9 released Hi,Unfortunately, the link you just gave to the official page of Git does not work, I get a 404.Also, I did get WinGlulxe working, but the latest addon for the if Intrepeters doesnt seem to work with it.URL: http://forum.audiogames.net/viewtopic.php?pid=172025#p172025

Re: [Audiogames-reflector] Kerkerkruip 9 released

2014-04-13 Thread AudioGames.net Forum — New releases room: curiousdannii
Re: Kerkerkruip 9 released Im not sure sorry, from looking on Google it could perhaps be getting blocked by a firewall/antivirus?Also the error looks more common for the Git source control system. You did download the Git interpreter (from http://www.davidkinder.co.uk/glulxe.html) not the

Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-13 Thread AudioGames.net Forum — New releases room: foralltoplay
Re: Grail to the Thief: An Interactive Audio Adventure AstralAudio wrote:It isnt getting the traction one would like to see even though write-ups are appearing all over the place for it. Theres a disconnect. I just cant quite place it. Plenty of time to make it happen. But if folks want to see

Re: [Audiogames-reflector] Kerkerkruip 9 released

2014-04-13 Thread AudioGames.net Forum — New releases room: curiousdannii
Re: Kerkerkruip 9 released Oh, the bracket was included in the url. I fixed the links.URL: http://forum.audiogames.net/viewtopic.php?pid=172026#p172026 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Kerkerkruip 9 released

2014-04-13 Thread AudioGames.net Forum — New releases room: Orin
Re: Kerkerkruip 9 released Well, its confirmed, I downloaded the right Git file. Why cant the NVDA addon support WinGlulxe? Cant get Git working.URL: http://forum.audiogames.net/viewtopic.php?pid=172028#p172028 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-13 Thread AudioGames.net Forum — New releases room: foralltoplay
Re: Grail to the Thief: An Interactive Audio Adventure AstralAudio wrote:It isnt getting the traction one would like to see even though write-ups are appearing all over the place for it. Theres a disconnect. I just cant quite place it. Plenty of time to make it happen. But if folks want to see

Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-13 Thread AudioGames.net Forum — New releases room: hanif
Re: Grail to the Thief: An Interactive Audio Adventure I hope that the game will reach the funding goal.and will you continue to add more levels in the prototype?URL: http://forum.audiogames.net/viewtopic.php?pid=172029#p172029 ___

Re: [Audiogames-reflector] Kerkerkruip 9 released

2014-04-13 Thread AudioGames.net Forum — New releases room: curiousdannii
Re: Kerkerkruip 9 released I dont know sorry, hopefully someone else who has made it work can help.Another question for everyone: Ive heard before that some people who use a screen reader would prefer it if there wasnt a status bar. Anyone have opinions about that?URL:

Re: [Audiogames-reflector] my fighting/mainstream games recordings

2014-04-13 Thread AudioGames.net Forum — General Game Discussion: bradp
Re: my fighting/mainstream games recordings I had found that topic but I found that the description of the engine room didnt really help.URL: http://forum.audiogames.net/viewtopic.php?pid=172031#p172031 ___ Audiogames-reflector mailing list

[Audiogames-reflector] Best tips for weight loss

2014-04-13 Thread AudioGames.net Forum — General Game Discussion: dewinuryat
Best tips for weight loss The serving are important organs such as our heart and our brain and other a reserve our body so we its something to pay attention to and it’s a level that we want to know where our number is and find ways that we can get that number down so because the higher

Re: [Audiogames-reflector] dectalk scripter, a program for the easier production of dectalk files

2014-04-13 Thread AudioGames.net Forum — New releases room: Chandu
Re: dectalk scripter, a program for the easier production of dectalk files [[wow]]! how come I didnt see it early? gonna try it out! thank you, stewie!URL: http://forum.audiogames.net/viewtopic.php?pid=172033#p172033 ___ Audiogames-reflector mailing