Re: Time of conflict 2.0 major upgrade!
I cant wait to try this one myself, and Violinist, simulations in stratogy would be fantastic and just the saort of thing Ive personaly been waiting for. I myself enjoyed the original Toc and have been waiting for this for just as long. As regards
Re: shadow rine full voice version released
Theres a door that cant be open in Fermat City coordinates フィールドの座標:(25 , 16)フィールド内座標:130 , 110. It says that key building is in the hill. What hill is that and where do I find it?URL: http://forum.audiogames.net/viewtopic.php?pid=171947#p171947
Re: shadow rine full voice version released
Theres a door that cant be open in Fermat City coordinates: 25, 16, 140, 110. I talk to a person and it says that key building is located in the hill. What hill is that and where do I find it?URL:
lets play
Hi,Can soneone tell me how to record a lets Play with totalrecorder?Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=171948#p171948
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Kerkerkruip 9 released
The Kerkerkruip team is happy to announce the release of Kerkerkruip 9, by far the most extensive update of the game ever made. Kerkerkruip is a short-form roguelike in the interactive fiction medium, featuring meaningful tactical and strategic depth, innovative game
Kerkerkruip 9 released
The Kerkerkruip team is happy to announce the release of Kerkerkruip 9, by far the most extensive update of the game ever made. Kerkerkruip is a short-form roguelike in the interactive fiction medium, featuring meaningful tactical and strategic depth, innovative game
Re: Time of conflict 2.0 major upgrade!
Also getting the following error:Unable to initialize DirectSound - sound card may not be presentAnyone has any ideas?URL: http://forum.audiogames.net/viewtopic.php?pid=171950#p171950
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Re: First person shooter for the blind - working title "Nightfall"
dd wrote:a suggestion, will it be possible to turn the radars on and off surver wide? for the people who dont want it and want the game to have more of a mainstream FPS feel to itI say server wide so that everyone will be on
Re: my fighting/mainstream games recordings
holy I dont know how you do it but hats off to you!I could never find the scarabs by just using that guide, if I had some vision maybe but I am a total blind so the instructions in that guide are very very unhelpful! hahaIm also having enough troubles
Re: Kerkerkruip 9 released
Hi,[[wow]]. I have yet to try this, but this update really does sound huge. Now, on to my general audiogaming thoughts which you could read if youd like.The last two days have impressed me while browsing the net. Time of Conflict got an update, and now this. This is
Re: Kerkerkruip 9 released
Hi,[[wow]]. I have yet to try this, but this update really does sound huge. This is a really nice surprise! First time of conflict gets a huge update, and now kerkerkruip? All in one weekend? [[wow]]. Just [[wow]], this is awesome!URL:
Re: Kerkerkruip 9 released
I would especially like to hear if the new menu is easier to use. Im hoping to make our menu code the default for Inform 7 in the future. It wont help for old games, but perhaps all the future ones will one day be easy to navigate.URL:
Re: Problems with Train
where can I get train againURL: http://forum.audiogames.net/viewtopic.php?pid=171955#p171955
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Re: Kerkerkruip 9 released
Hi,kerkerkruip is one of those games which I enjoy a lot. you can pick it up easyly,and but yet to progress,you really need to plan out for the future. this is one of its characteristics which I like the most. The update really sounds awesome and packed with
Re: Swamp, zombie fps by Aprone
Hello! When I updated the game to version 3.2B, seen sounds new weapons, but the game did not find them. Whether they are in the game, or not?URL: http://forum.audiogames.net/viewtopic.php?pid=171957#p171957
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Re: Enabling Narrator in Windows Longhorn setup
yeah it does. but my friend Miguel knows about how to get it to work and he has some vision so he can install it and i will give yall a custom made vm of longhorn once thats done.URL: http://forum.audiogames.net/viewtopic.php?pid=171958#p171958
Re: First person shooter for the blind - working title "Nightfall"
the thing with the radar though is that if it was a local option that would mean everyone with it on would have an advantage over everyone who had it off, simply because of the distinct beeping sound it makesthats why I suggest
Re: First person shooter for the blind - working title "Nightfall"
I agree with the radar. All mainstream FPS games have a minimap. It shows team mates in green or yellow or what ever color and enemy in red. It helps them locate the enemy quicker. and when they aim there guns, some have a scope
Re: First person shooter for the blind - working title "Nightfall"
dd wrote:a suggestion, will it be possible to turn the radars on and off surver wide? for the people who dont want it and want the game to have more of a mainstream FPS feel to itI say server wide so that everyone will be on
Re: First person shooter for the blind - working title "Nightfall"
hi,Id certainly play this game. Itd be cool.URL: http://forum.audiogames.net/viewtopic.php?pid=171913#p171913
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Re: Swamp, zombie fps by Aprone
In my oppinion, i think skill points ended up causing more player concerns than praise. At first, it seemed like a pretty good idea to upgrade characters. I still dont mind points for sneaking and elusive for example. But it seems like the weapons and armor
Re: First person shooter for the blind - working title "Nightfall"
I think Ive successfully moved this topic into General game discussion. Its the first time Ive ever moved a topic, so well see if I did it right. PTruscott, this game sounds like a lot of fun! I wish you and your team luck on
Re: Swamp, zombie fps by Aprone
Im definitely hearing what you guys are saying about skill points and the weapons. I have felt similarly for a while, but I didnt play the game enough to know if it were true or not. I am trying to correct some of these issues as I rebalance a few things about
Re: Kerkerkruip 9 released
super excited to try this. thanks for the motivation to finish this assignment!URL: http://forum.audiogames.net/viewtopic.php?pid=171962#p171962
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Re: Time of conflict 2.0 major upgrade!
Durk,If you are having problems with a VB6 game it could be you may need to install,Jim Kitchens winkit.zip file as it installs some files that VB6 games need and do not ship with Vista such as ASYCFILT.DLL, COMCAT.DLL, dx8vb.dll, MSVBVM60.DLL,
Re: Goodbye Windows XP, i still get nistalgic over you.
@SebbyFor reference on how to freeze time in a virtual machine read:Timekeeping in VMware Virtual MachinesFor reference on how to simulate a vmware OEM BIOS and activate Windows XP on virtual hardware read:Painless HP OEMBIOS and VMWare
Re: my fighting/mainstream games recordings
so am i. that damned engine room...URL: http://forum.audiogames.net/viewtopic.php?pid=171965#p171965
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Re: a funny video
Yeah Ive heard some of the prank calls made by him before. Everyone keeps confusing him for a girl and hes made like 30 of them or something.URL: http://forum.audiogames.net/viewtopic.php?pid=171966#p171966
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Re: GLTech Studio's first release is finally here! Town of Peril!
Hello,We hit the deadline for the contest two days ago and I still have no stories which I can use. Ive gotten one which is only for survival mode, which doesnt really make sense to have (no offense to the person who sent it) but
Re: Swamp, zombie fps by Aprone
I look forward to what you come up with, Aprone. To be clear, I agree that skills for sneak, illusive, health, and possibly weapon speed/capacity should be included, as it offers an incentive to keep leveling if you can move faster or hold extra rounds in one
Re: shadow rine full voice version released
Hey guys, Im pretty late to this game, I just started this morning even though Ive had the game set up for a while. Im trying to get to the first boss, Ive already got lillias jumping ability, and the key that was in the crate just north of that demon
Re: Grail to the Thief: An Interactive Audio Adventure
I seriously hope this project gets funded... Ive shared on FB already. I myself am proud to say Ive backed $50 to the project. I really see the potential of this game, and really hope it goes somewhereURL:
Re: Goodbye Windows XP, i still get nistalgic over you.
@SebbyFor reference on how to freeze time in a virtual machine read:Timekeeping in VMware Virtual MachinesFor reference on how to simulate a vmware OEM BIOS and activate Windows XP on virtual hardware read:Painless HP OEMBIOS and VMWare
Re: Problems with Train
Where can I get Commaudio? Im sorry, but I cant understand very well.URL: http://forum.audiogames.net/viewtopic.php?pid=171971#p171971
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Re: Grail to the Thief: An Interactive Audio Adventure
It isnt getting the traction one would like to see even though write-ups are appearing all over the place for it. Theres a disconnect. I just cant quite place it. Plenty of time to make it happen. But if folks want to see this game on
Re: shadow rine full voice version released
what do i do after i step on both switches?URL: http://forum.audiogames.net/viewtopic.php?pid=171973#p171973
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Re: Kerkerkruip 9 released
The game seems cool so far, however Im having issues reading the help system. The help text is printed over the top of the original text, so its extremely difficult to read.URL: http://forum.audiogames.net/viewtopic.php?pid=171974#p171974
Re: dectalk scripter, a program for the easier production of dectalk files
Hi,Can someone poste a link to this again?Im sorry for bringing up the thread after like a year, but I cant find any other links.URL: http://forum.audiogames.net/viewtopic.php?pid=171975#p171975
Re: Time of conflict 2.0 major upgrade!
Thanks Phil.I recently installed windkit.zip, but the problem with time of conflict continues.In my foulder Program Files i have a folder called kitchensinc, but in side that there is not the files you mention, and i cant found they nowhere in my
Re: shadow rine full voice version released
Never mind, I figured it out, there was a room I was missing that ws in that minor boss room, I think updating from 1.2 helped too heh.URL: http://forum.audiogames.net/viewtopic.php?pid=171977#p171977
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Re: shadow rine full voice version released
Hi Sneak, its better to use version 2.2, that is more updated. You have to explore and finish ruins. There are two bosses in the ruins. In the forest there are some parts that you cant do yet.URL:
Re: Swamp, zombie fps by Aprone
thanks mehgcap and Jones. I see your words but the players can set the skill points for the weapons. that will become easy. For example the server announce a random evnt on a day of the swamp. the boss have a higher level but the level of the players dont change.
Re: Shameless self promotion aka Dark's singing demos
[[wow]], all I have to say is that you, sir, are incredibly talented. Bravo!URL: http://forum.audiogames.net/viewtopic.php?pid=171980#p171980
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Re: Swamp, zombie fps by Aprone
Hi Aprone. many players told me that they difficultly find a Composite armor . the other items are much easier than the Composite armor. perhaps you need to check it. then the Amorphous wont appear on the map in SCS. I cant add the type of the zombies in SCS.URL:
Re: IOS 7 and accessibility
Hi.I think the VoiceOver muffled thing is because youre using compact Samantha. Turn the enhanced quality switch on under the US english dialect and wait for it to download. Or better yet, use something other than that piece of s*t voice known as Samantha.URL:
Re: Shameless self promotion aka Dark's singing demos
[[wow]]! Great job Dark!Im glad you shared these.I thought they sounded really good.O Delmio seemed to have some random bits of static now and then.Despite that, it was my favorite, followed by Music Of The Night.URL:
Re: Swamp, zombie fps by Aprone
See theres a little issue right there. Sneak and Elusive. Im not even sure those 2 skills are even working anymore, and many others think the same way. Id like peoples thoughts on this, but I feel that the most balanced version of Swamp was 2.8. People had so
Re: Shameless self promotion aka Dark's singing demos
Dark, excellent job. Even though that sort of music isnt my cup of tea, so to speak, I did think you did a good job on the music.URL: http://forum.audiogames.net/viewtopic.php?pid=171987#p171987
Re: dectalk scripter, a program for the easier production of dectalk files
Sorry about that, the file was removed when I cdleared the public folder a while ago. The link in the first post should work now.URL: http://forum.audiogames.net/viewtopic.php?pid=171988#p171988
Re: Time of conflict 2.0 major upgrade!
Dirk, when you install Winkit it puts the VB 6 runtime libraries where they go. Depending on what flavor of Windows you have the libraries can be in one of two places. On 32-bit Windows the files should be in c:\Windows\System32. On 664-bit Windows I
Re: Swamp, zombie fps by Aprone
I cant blame them to be honest. While i still love the game, mostly because i have been playing from the first virsion, i think the difficulty has gone up too dramatically. Missions are near impossible, i blame this on zombies being to tough, at least at this
Re: Swamp, zombie fps by Aprone
I cant blame them to be honest. While i still love the game, mostly because i have been playing from the first virsion, i think the difficulty has gone up too dramatically. Missions are near impossible, i blame this on zombies being to tough, at least at this
Re: GLTech Studio's first release is finally here! Town of Peril!
Hi Guilevi.Hang on dont end the story competition yet. Ill write a story for you. Can you just give me the latest copy of the game so I can get an idea of what Im working with?URL:
Re: dectalk scripter, a program for the easier production of dectalk files
Thanks, got it.URL: http://forum.audiogames.net/viewtopic.php?pid=171992#p171992
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Re: Swamp, zombie fps by Aprone
I created my gamer account this morning and I am very happy to be back in the swamp.I didnt play for a long while, as I didnt like the fact that reseting skillpoints could be done only after leveling. I really look forward to explore the new maps and try the
Re: Swamp, zombie fps by Aprone
I never found client syncing better or worse in any version, but thats just me.Burst mode has always been less powerful. The idea is that a burst is going to possibly miss, because of the recoil of three shots, a supposition I have never quite agreed with, but
Re: Swamp, zombie fps by Aprone
I have been playing swamp for about two weeks now, and I absolutely love it. I wish I had heard of this game earlier. My two cents about the levels and skill points is that the extremely high number required to get full use of armor and weapons is very daunting.
Re: Swamp, zombie fps by Aprone
hi guys!saul and i just did two strip malls. no matter how hard people think they are, they arent. Yes, they are for higher leveled players, but they are crazy fun. WeAprone, we were wondering if the rep or exp values could be raised for those missions, just a
Re: Strategy For Beating The Oil Platform In Zombie Exodus:
Hi. Does this have sound? Or is it just some text game.URL: http://forum.audiogames.net/viewtopic.php?pid=171997#p171997
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King Games the Third!
I tell yee a tale of heros and strife,from which the items appear thrice.The king I speak of could be considered a mith,Through times of danger, it is said he did live.A scroll with three words was uncoverd, behold:Conflict, Dungeons and Zombies aboad.And thus is the end
King Games the Third!
I tell yee a tale of heros and strife,from which the items appear thrice.The king I speak of could be considered a mith,Through times of danger, it is said he did live.A scroll with three words was uncovered, behold:Conflict, Dungeons and Zombies abode.And thus is the end
Re: Kerkerkruip 9 released
Grryf and Dan, great to hear that youre enjoying the game!stewie wrote:The game seems cool so far, however Im having issues reading the help system. The help text is printed over the top of the original text, so its extremely difficult to read.Could you tell me what
Re: King Games the Third!
As a side note, I havent mentioned Swamps new update due to the fact that Aprones website (kaldobsky.com/audiogames) didnt work at the time, so I didnt want to post about it in case it wasnt fixed for a while.In fact, the original version of this post had a section
Re: King Games the Third!
As a side note, I havent mentioned Swamps new update due to the fact that Aprones website (kaldobsky.com/audiogames) didnt work at the time, so I didnt want to post about it in case it wasnt fixed for a while.In fact, the original version of this post had a section
Re: Swamp, zombie fps by Aprone
I do agree with MM here, I do think zomby scaleing does need to be addressed. As he said, I can only use one weapon a day really. What would happen if it were completely taken out of the game? Just curious. Although at this point with the skills being unlimited,
Re: Time of conflict 2.0 major upgrade!
Thanks all!Finally I had fixed the problem. Im notsure exactly what I did, I installed the libraries but there was another problem with the sapi voices in my system, and I repaired that problem too, so Im not sure exactly about the finally solution.Now
Re: Swamp, zombie fps by Aprone
What would happen would be the 2.8 and earlier days. You could use any weapon you wanted, deciding based on the amount of zombies, weapon power, shots available, and noise of a shot. No considerations for how many points are in a weapon, no limitations since
Re: Grail to the Thief: An Interactive Audio Adventure
I think thered be more traction if it hit the audiogames.net front page. (hint, hint: dark)URL: http://forum.audiogames.net/viewtopic.php?pid=172005#p172005
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Re: Problems with Train
ok ok. You enter on that link. Download the zip file there and install comaudio.exe. And train you might find it in simulators and games, i will host it in a little bit.Just?en?joy!URL: http://forum.audiogames.net/viewtopic.php?pid=172006#p172006
Re: Kerkerkruip 9 released
I am confused. Im running Win 7/64 with NVDA 2014.1. I downloaded the windows installer and ran it apparently successfully. However, if I run kerkerkruip Im getting a blank screen with your name as the title but I am unable to interact at all with it. Did I
Re: Adventure At C:
Does anyone have any sorce code od earlier versions of AAC.URL: http://forum.audiogames.net/viewtopic.php?pid=172011#p172011
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Re: Swamp, zombie fps by Aprone
As I said, you modify other parts of the game. Make zombies dodge more, move faster, hear better, and so on as you level. The problem now is that you get forced to use one weapon, and if you dont put enough in it or you find it is too unwieldy, too bad. Plus, as
Re: a question about movement code in bgt
You can create an array for just about anything. Including other arrays.Without delving into the code too deeply, there seem like two possible avenues to check: the walkTimer, and how the sound array is used.A brief look at the main loop does bring
Re: Kerkerkruip 9 released
themadviolinist wrote:If I need to install something separate, where do I get it?if youre using a screen reader like NVDA, you shouldn;t use the Windows installer. On the downloads page, near the bottom, youll find a link to a zip file which contains the game file.
Re: Kerkerkruip 9 released
themadviolinist wrote:If I need to install something separate, where do I get it?if youre using a screen reader like NVDA, you shouldn;t use the Windows installer. On the downloads page, near the bottom, youll find a link to a zip file which contains the game file.
Re: Swamp, zombie fps by Aprone
Re: Sneak and Elusive.If the zombies now wander around more, then theres a chance that a random zombie is going to wander in your direction and notice you, or keep wandering in your direction after it loses interest due to your elusive. I could see the new AI
Re: Kerkerkruip 9 released
stewie wrote:The game seems cool so far, however Im having issues reading the help system. The help text is printed over the top of the original text, so its extremely difficult to read.The way the menu is constructed is that it opens up a new window that pops over
Re: Goodbye Windows XP, i still get nistalgic over you.
Thanks Gellman; got it.URL: http://forum.audiogames.net/viewtopic.php?pid=172017#p172017
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Re: Goodbye Windows XP, i still get nistalgic over you.
Thanks Gellman; got it.The VMWare article was especially useful, but thanks for the BIOS; I will be trying it with my next clean install.URL: http://forum.audiogames.net/viewtopic.php?pid=172017#p172017
Re: Swamp, zombie fps by Aprone
the main problem i see here aprone, is constantly coming up. and this i believe wil solve alot of the scarry cats problems out there is this. u see, your armor system is working as it should. but with one down fall. it takes to much points. before it does start
Re: my fighting/mainstream games recordings
im totally blind too, but i think if i can collect all Golden scarabs, ill be able to make my own guide from the blinds perspective.and ive recovered my ps2, so i can play mgs2 again. yeah, that engine room was too complicated at first time haha.
Re: Kerkerkruip 9 released
Hi all,Ive got a Git app issue. When opening the git.exe file, I get this:[Window Title]C:\git2\Git.exe[Content]Windows cannot access the specified device, path, or file. You may not have the appropriate permissions to access the item.[OK]Does anyone know whats up?
Re: Kerkerkruip 9 released
Hi all,Ive got a Git app issue. When opening the git.exe file, I get this:[Window Title]C:\git2\Git.exe[Content]Windows cannot access the specified device, path, or file. You may not have the appropriate permissions to access the item.[OK]Does anyone know whats up?
Re: Kerkerkruip 9 released
Hi all,Ive got a Git app issue. When opening the git.exe file, I get this:[Window Title]C:\git2\Git.exe[Content]Windows cannot access the specified device, path, or file. You may not have the appropriate permissions to access the item.[OK]Does anyone know whats up?
Re: Swamp, zombie fps by Aprone
I agree with chowy, Aprone definitely has a hard job ahead of him. I personally dont care either way. I dont think any game can be perfectly balanced, its an unrealistic expectation. If things stay as they are, I can live with it, Ill just be restricted to 1
Re: shadow rine full voice version released
how do i get the other endings?URL: http://forum.audiogames.net/viewtopic.php?pid=172022#p172022
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Re: Swamp, zombie fps by Aprone
i do wish to add to what musicman had said, i am hering many players say they are not happy with the mission rewards and, again its the lower levels mission rewards, yet it is important to note that those rewards was posted and suggested on the formes, so if they
Re: Kerkerkruip 9 released
Im not sure sorry, from looking on Google it could perhaps be getting blocked by a firewall/antivirus?Also the error looks more common for the Git source control system. You did download the Git interpreter (from http://www.davidkinder.co.uk/glulxe.html) not the
Re: Kerkerkruip 9 released
Hi,Unfortunately, the link you just gave to the official page of Git does not work, I get a 404.Also, I did get WinGlulxe working, but the latest addon for the if Intrepeters doesnt seem to work with it.URL: http://forum.audiogames.net/viewtopic.php?pid=172025#p172025
Re: Kerkerkruip 9 released
Im not sure sorry, from looking on Google it could perhaps be getting blocked by a firewall/antivirus?Also the error looks more common for the Git source control system. You did download the Git interpreter (from http://www.davidkinder.co.uk/glulxe.html) not the
Re: Grail to the Thief: An Interactive Audio Adventure
AstralAudio wrote:It isnt getting the traction one would like to see even though write-ups are appearing all over the place for it. Theres a disconnect. I just cant quite place it. Plenty of time to make it happen. But if folks want to see
Re: Kerkerkruip 9 released
Oh, the bracket was included in the url. I fixed the links.URL: http://forum.audiogames.net/viewtopic.php?pid=172026#p172026
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Re: Kerkerkruip 9 released
Well, its confirmed, I downloaded the right Git file. Why cant the NVDA addon support WinGlulxe? Cant get Git working.URL: http://forum.audiogames.net/viewtopic.php?pid=172028#p172028
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Re: Grail to the Thief: An Interactive Audio Adventure
AstralAudio wrote:It isnt getting the traction one would like to see even though write-ups are appearing all over the place for it. Theres a disconnect. I just cant quite place it. Plenty of time to make it happen. But if folks want to see
Re: Grail to the Thief: An Interactive Audio Adventure
I hope that the game will reach the funding goal.and will you continue to add more levels in the prototype?URL: http://forum.audiogames.net/viewtopic.php?pid=172029#p172029
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Re: Kerkerkruip 9 released
I dont know sorry, hopefully someone else who has made it work can help.Another question for everyone: Ive heard before that some people who use a screen reader would prefer it if there wasnt a status bar. Anyone have opinions about that?URL:
Re: my fighting/mainstream games recordings
I had found that topic but I found that the description of the engine room didnt really help.URL: http://forum.audiogames.net/viewtopic.php?pid=172031#p172031
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Best tips for weight loss
The serving are important organs such as our heart and our brain and other a reserve our body so we its something to pay attention to and it’s a level that we want to know where our number is and find ways that we can get that number down so because the higher
Re: dectalk scripter, a program for the easier production of dectalk files
[[wow]]! how come I didnt see it early? gonna try it out! thank you, stewie!URL: http://forum.audiogames.net/viewtopic.php?pid=172033#p172033
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