Re: 2 things I need help with, Dodge city and Park boss

2014-11-10 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: 2 things I need help with, Dodge city and Park boss Feed you to my dragon? never! that would be unkind, bad and wrong. Of course I might let my dragon eat you, but no, I would never! feed you to him . URL: http://forum.audiogames.net/viewtopic.php?pid=194438#p194438

Re: Hypothetical: Accessifying paintball/nerf/laser tag?

2014-11-10 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: Hypothetical: Accessifying paintball/nerf/laser tag? When Ive used sash cord on stage, trailing edges isnt an issue sinse the tape is very efficient, and sinse the floors of most laser quest arenas at least are hardboard that would probably work. Of course, youd need the arena to

Re: Hypothetical: Accessifying paintball/nerf/laser tag?

2014-11-10 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: Hypothetical: Accessifying paintball/nerf/laser tag? When Ive used sash cord on stage, trailing edges isnt an issue sinse the tape is very efficient, and sinse the floors of most laser quest arenas at least are hardboard that would probably work. Of course, youd need the arena to

Re: A question

2014-11-10 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: A question Moderation! This is indeed about games so will be moved. As regards newer windows, well with the exception of the dos games which are 16 bit, I think most things can be installed on windows 7 and 8, provided you install the components and dependencies such as Vb6, or run a

Re: A question

2014-11-10 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: A question Moderation! This is indeed about games so will be moved. As regards newer windows, well with the exception of the dos games which are 16 bit, I think most things can be installed on windows 7 and 8, provided you install the components and dependencies such as Vb6, or run a

Re: A question

2014-11-10 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector
Re: A question Moderation! This is indeed about games so will be moved. As regards newer windows, well with the exception of the dos games which are 16 bit, I think most things can be installed on windows 7 and 8, provided you install the components and dependencies such as Vb6, or run a

Re: A question

2014-11-10 Thread AudioGames . net Forum — Site and forum feedback : Socheat via Audiogames-reflector
Re: A question I think this is about game. so yeah. URL: http://forum.audiogames.net/viewtopic.php?pid=194435#p194435 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

A question

2014-11-10 Thread AudioGames . net Forum — Site and forum feedback : brad via Audiogames-reflector
A question Hi.My question is this, why are there still games in the database that are either to old,or dont work on newer systems.These games have been here for years and as far as I know, nothings been done. Why is this. If you run a site, the idea is to keep the site up to date, is it

Re: A question

2014-11-10 Thread AudioGames . net Forum — Site and forum feedback : Sebby via Audiogames-reflector
Re: A question Whats wrong with keeping records of old games and just marking them as unavailable? I dont much like the idea of prior effort simply being forgotten about, even if the game is no longer downloadable. URL: http://forum.audiogames.net/viewtopic.php?pid=194441#p194441

Re: Prometheus: The Eternal Wars

2014-11-10 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector
Re: Prometheus: The Eternal Wars Totally missed the post about the gun safes, will have to check them out. Im also liking the Mush client soundpack for the game, though I do wish their was a sound when harvesting asteroids and, the power up sounds for the harvesting equipment like in the

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-10 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Right, well, whatever. I cant realistically go forward with the current bugs, so Ill just stop until theres an update. No point in fretting. URL: http://forum.audiogames.net/viewtopic.php?pid=194443#p194443

Re: accessible bitcoin client on windows

2014-11-10 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector
Re: accessible bitcoin client on windows Of course we trust the plods and government. Theyre all good people. They would never spy on us, or lock us up for concealing anything at all using encryption, or telling anybody that a government demand for encrypted data is in progress. And the

Re: My iphone is too quiet

2014-11-10 Thread AudioGames . net Forum — Off-topic room : Couser via Audiogames-reflector
Re: My iphone is too quiet Agreedlml5280 wrote:Awesome, I didnt know about the speech volume in the roter. Even though I turned my iPod up all the way while voiceover was reading, the speech volume still only said 70 percent. Turning it up fixed the problem for me. URL:

Re: A question

2014-11-10 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector
Re: A question That is also true Sebby, and is exactly what the unknown license type is for, particularly sinse as I said games like Tarzan Junior seem to show up again anyway. I do for example still hold out some hope that Justin will see sense regarding releasing the Bsc titles as

Re: some code factory games needed

2014-11-10 Thread AudioGames . net Forum — General Game Discussion : Bogdan via Audiogames-reflector
Re: some code factory games needed You can not use it with start.exe from time adventures. It needs the components of the game. URL: http://forum.audiogames.net/viewtopic.php?pid=194447#p194447 ___ Audiogames-reflector mailing list

Re: Monthly chat November

2014-11-10 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: Monthly chat November @Aaron, that is a good idea, more people should see Gibly. I dont know whether to be disturbed or amused that a friend of mine has been showing his four year old daughter the Gibly films (apparently she loves them), though even he admited he might need to change

Re: Prometheus: The Eternal Wars

2014-11-10 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: Prometheus: The Eternal Wars I probably should post here about the mushclient soundpack.I adapted the content from the vip soundpack to mush, converting a number of sounds to ogg and reducing the soundpack size to a twelfth of its original value. The soundpack has the same triggers as

Re: Space exploration Browser game, Astro Galaxy

2014-11-10 Thread AudioGames . net Forum — New releases room : sneak via Audiogames-reflector
Re: Space exploration Browser game, Astro Galaxy I gave this shot, its pretty complex and I like it so far, just wish the page was landmarked a little better. headings etc, make navigation easier. Right now seems the best way is to just jump to the bottom of the page and arrow up a million

Re: Monthly chat November

2014-11-10 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector
Re: Monthly chat November Hi,@dark: agreed about just relaxing while listening to something or playing a game. When sunbathing on holiday, I take my Sansa with me and just immerse myself into other worlds. Its how I watched the back to the future movies, along with a couple of westons. I

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-10 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Hi,There isnt an update as of yet, so for now we just have to wait, however when the time comes Im sure itll all be worth it in the end. URL: http://forum.audiogames.net/viewtopic.php?pid=194452#p194452

Re: Hypothetical: Accessifying paintball/nerf/laser tag?

2014-11-10 Thread AudioGames . net Forum — Off-topic room : simba via Audiogames-reflector
Re: Hypothetical: Accessifying paintball/nerf/laser tag? Hello, I aveplayed paintball for a while now and got myself familiar with the game and have my tactics to hit my opponents.When we are playing, I can concentrate on the footstepps of the other gnpeope and this helps me with

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-10 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Yep Sebby, Im stuck in the same boat right now. I cant play a game of endless without a crash. I used to be able to, not quite sure why its suddenly decided to be so unstable. It seems to be a specific turn-shoot pattern

Re: Space exploration Browser game, Astro Galaxy

2014-11-10 Thread AudioGames . net Forum — New releases room : themadviolinist via Audiogames-reflector
Re: Space exploration Browser game, Astro Galaxy One tip: use the tablet/mobile format page, it makes finding your desired commands quite easy.Now Im stuck on step 18 of the space Exploration academy tutorial. In step, I am to choose a star and plot my first interstellar jump. I went to

Re: Clok Mud

2014-11-10 Thread AudioGames . net Forum — General Game Discussion : cw via Audiogames-reflector
Re: Clok Mud I am sure. I got 160 for 32 flitches. maybe the price is different in different towns? URL: http://forum.audiogames.net/viewtopic.php?pid=194456#p194456 ___ Audiogames-reflector mailing list

Re: The Road To Rage I: Fires Of War -- First Person Shooter

2014-11-10 Thread AudioGames . net Forum — New releases room : Hayri Tulumcu via Audiogames-reflector
Re: The Road To Rage I: Fires Of War -- First Person Shooter how can i play the offline mode in The Road To Rage? URL: http://forum.audiogames.net/viewtopic.php?pid=194457#p194457 ___ Audiogames-reflector mailing list

Re: Prometheus: The Eternal Wars

2014-11-10 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars The airlocks command can now be used to both add and remove the destinations of the airlocks. Thats right, one airlock can now have multiple inner hatches! URL: http://forum.audiogames.net/viewtopic.php?pid=194458#p194458

Re: A question

2014-11-10 Thread AudioGames . net Forum — Site and forum feedback : brad via Audiogames-reflector
Re: A question Hi.Thanks for answering my question. I can understand what people are saying about keeping games on here for historys sake.Ill leave the topic up for a couple hours then delete it. since my question has already been answered. URL:

Re: A question

2014-11-10 Thread AudioGames . net Forum — Site and forum feedback : brad via Audiogames-reflector
Re: A question Hi.Thanks for answering my question. I can understand what people are saying about keeping games on here for historys sake.Ill leave the topic up for a couple hours then delete it. since my question has already been answered./edit/[[wow]], I feel so stupid. I totally forgot

Re: a proposal, jaws lite shareware by freedom scientific

2014-11-10 Thread AudioGames . net Forum — Off-topic room : gellman via Audiogames-reflector
Re: a proposal, jaws lite shareware by freedom scientific bryant wrote:To the person that said that blind people dont make nearly that much money, there are actually blind people out there who do, if they actively try to. This is no slight against anyone here, but a lot of blind people

Re: shadow rine full voice version released

2014-11-10 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector
Re: shadow rine full voice version released Hi. Please how version of this game is actually playable? I have 2.10. is it ok? URL: http://forum.audiogames.net/viewtopic.php?pid=194461#p194461 ___ Audiogames-reflector mailing list

Re: accessible bitcoin client on windows

2014-11-10 Thread AudioGames . net Forum — Off-topic room : gellman via Audiogames-reflector
Re: accessible bitcoin client on windows @SebbyYou are from the UK, so you are already free to enjoy all the police state you want.I am from Scandinavia, and we have not yet progressed to locking people up for forgetting their passwords, but I am sure our police would like to have that

Re: the menuX class

2014-11-10 Thread AudioGames . net Forum — Developers room : burak via Audiogames-reflector
Re: the menuX class Hi Jason, thank you a lot for your help. Maybe Im being too ungreatful here, but can you give me an example about how to use the menü? Since naming is no longer optionel, I dont know how to use it with naming. thanks a lot again. URL:

Re: Braillemon status update!

2014-11-10 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector
Re: Braillemon status update! Example, for the hell of it:Elite 4 LoreleiDugong Level 54: Surf, Ice Beam, Encore, RestCloyster level 54: Spikes, Blizzard, Toxic, ProtectSlowbro Level 54: Amnesia, Psychic, Surf, Thunder WaveJynx level 54: Lovely Kiss, Ice Beam, Psychic, SubstituteLapras

Re: Hypothetical: Accessifying paintball/nerf/laser tag?

2014-11-10 Thread AudioGames . net Forum — Off-topic room : nin via Audiogames-reflector
Re: Hypothetical: Accessifying paintball/nerf/laser tag? hi.Ive played laser tag a few times and I think that the game really has potential for accessibility. first we were able to choose between different sounds so one team had a set of sounds and the other team other sounds. this helped

Re: Mortal Kombat x officially announced!

2014-11-10 Thread AudioGames . net Forum — General Game Discussion : AstralAudio via Audiogames-reflector
Re: Mortal Kombat x officially announced! If the personalities arent that vibrant to you assault_freak, you arent paying attention. That stream by the devs isnt a good way to get what you want.Find the trailers and teasers for each character, then find the Netherkast on youtube and listen

Re: Accessible C++ Compiler

2014-11-10 Thread AudioGames . net Forum — Developers room : Trajectory via Audiogames-reflector
Re: Accessible C++ Compiler What Im proposing is a hack, admittedly, but there are ways to get the job done. Heck, everybody cuts corners in other areas anyway, so if a sloppy hack turned an app from impossible to somewhat annoying but manageable (rooting and the like) Im personally for

Re: some code factory games needed

2014-11-10 Thread AudioGames . net Forum — General Game Discussion : Nick via Audiogames-reflector
Re: some code factory games needed What components does it need?the starforce nightmair? URL: http://forum.audiogames.net/viewtopic.php?pid=194468#p194468 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: some code factory games needed

2014-11-10 Thread AudioGames . net Forum — General Game Discussion : Bogdan via Audiogames-reflector
Re: some code factory games needed No. You can not use the exe file from a game to other one. That was the idea. Try to read carefully other posts. URL: http://forum.audiogames.net/viewtopic.php?pid=194469#p194469 ___ Audiogames-reflector

Re: Mortal Kombat x officially announced!

2014-11-10 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector
Re: Mortal Kombat x officially announced! This game is keeping me incredibly intrigued.Especially with the new characters and sub-zero. His lines of dialogue keep making me wonder who he is. I tire of maintaining your innocence? two or three in one maybe? Im also really looking forward to

Re: Prometheus: The Eternal Wars

2014-11-10 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector
Re: Prometheus: The Eternal Wars well in between salvage runs, one of which I lost out on due to exiting the ship too quickly, I tried out the sim again to get used to movement.However, when trying to lock onto a ship, the coords dont update. I posted about this yesterday but I dont think

Re: Clok Mud

2014-11-10 Thread AudioGames . net Forum — General Game Discussion : cx2 via Audiogames-reflector
Re: Clok Mud Hmm, perhaps. All I know is that both Shadgarde and Haiban seemed to be offering me about 30 riln per oak log and close to 400 for 16 flitches. Pine by contrast only got me about 6 riln per log. URL: http://forum.audiogames.net/viewtopic.php?pid=194472#p194472

Re: Clok Mud

2014-11-10 Thread AudioGames . net Forum — General Game Discussion : morecoffee50 via Audiogames-reflector
Re: Clok Mud Weve had a lot of new players coming in recently. If anyone has any questions that I can help with, you can find me on the game as Audra, Dianne, or boriguard. Audra is a monastic order hopeful, Boriguard is a Utasa, and Dianne is a Dwaedn Wyr. I also have an artisan that I

Re: 2 things I need help with, Dodge city and Park boss

2014-11-10 Thread AudioGames . net Forum — General Game Discussion : fluffy solger via Audiogames-reflector
Re: 2 things I need help with, Dodge city and Park boss Hi man.I ment.will you let your dragon eat me.Back to park boss.I turnd off avast and it stil does that.thanks fluffy solger URL: http://forum.audiogames.net/viewtopic.php?pid=194474#p194474

Re: accessible bitcoin client on windows

2014-11-10 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector
Re: accessible bitcoin client on windows Thus meaning authorities could see the bitfcoin purchases on your bank statement and search the block chain for transactions referencing your IP address? I had been aware of that factor in the lack of full anonymity but the full implication hadnt

Re: Hypothetical: Accessifying paintball/nerf/laser tag?

2014-11-10 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector
Re: Hypothetical: Accessifying paintball/nerf/laser tag? Dark, my mention of LARP was in the very loose sense that theres a scenario. Where the roleplay aspect of milsim starts and ends is the scenario, there isnt really any roleplaying since theoretically any tactics that work in real

Re: Accessible C++ Compiler

2014-11-10 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Accessible C++ Compiler Yes, Ive done crazy things too. But by the time Im doing something crazy, the app is not accessible. Being able to use an app doesnt make it accessible, not by any definition youd want to make meaningful. Yes, you have to. But if you promote that, the entire

Re: Prometheus: The Eternal Wars

2014-11-10 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Ah yes, the ship locks onto the target, however, it does not automatically change the lock as the target moves. URL: http://forum.audiogames.net/viewtopic.php?pid=194478#p194478 ___

Re: Prometheus: The Eternal Wars

2014-11-10 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector
Re: Prometheus: The Eternal Wars so just to clarify, I can focus to find out the location, target the ship in question, then when it moves, target those specific coords?only I tried re-establishing a lock when it had moved after focusing again, and no luck. URL:

Re: Prometheus: The Eternal Wars

2014-11-10 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector
Re: Prometheus: The Eternal Wars oh and also, thanks stewie for the mush pack. URL: http://forum.audiogames.net/viewtopic.php?pid=194480#p194480 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: androide help desk

2014-11-10 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector
Re: androide help desk Great idea but so far there arent so many android users. They use mostly iPhone. URL: http://forum.audiogames.net/viewtopic.php?pid=194481#p194481 ___ Audiogames-reflector mailing list

Re: Space exploration Browser game, Astro Galaxy

2014-11-10 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Space exploration Browser game, Astro Galaxy @Sneak, I personally use Supernovas pg up and down commands to skip paragraphs to get to the main content. @violinist, that is the step I got stuck on before. Im not sure if you use navigation or the starmap, sinse navigation has got some

Re: a proposal, jaws lite shareware by freedom scientific

2014-11-10 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector
Re: a proposal, jaws lite shareware by freedom scientific Jaws works only for making money? [[wow]]! Ill just say that if freedom scientific didnt exist, wed not probably be able to navigate on the internet like we do today. I really think, and its obvious that 1000 dollars are a lot, but

Re: a proposal, jaws lite shareware by freedom scientific

2014-11-10 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector
Re: a proposal, jaws lite shareware by freedom scientific Jaws works only for making money? [[wow]]! Ill just say that if freedom scientific didnt exist, wed not probably be able to navigate on the internet like we do today. I really think, and its obvious that 1000 dollars are a lot, but

Re: SoundRts 1.2a10

2014-11-10 Thread AudioGames . net Forum — Developers room : roelvdwal via Audiogames-reflector
Re: SoundRts 1.2a10 Im not sure, but isnt there a git hub repocitory for sound rts? maybe this download is just a compiled version of that source.Not sure, though URL: http://forum.audiogames.net/viewtopic.php?pid=194484#p194484 ___

Re: Mortal Kombat x officially announced!

2014-11-10 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Mortal Kombat x officially announced! Astralaudio and CanC, Im still intrigued by this game... but Im always a bit of a skeptic when it comes to MK games, mostly because until MK 2011 they always hyped up the games and had disappointing results. Three variations are cool, but they have

Re: a proposal, jaws lite shareware by freedom scientific

2014-11-10 Thread AudioGames . net Forum — Off-topic room : enes via Audiogames-reflector
Re: a proposal, jaws lite shareware by freedom scientific hi,completely agree with jellman afrim, do you have any idea how much money disabled people who live in developing countries earn?I live in turkey, and 90% of blind people are unemployed apparentlythe ones that are employed, are

Re: a proposal, jaws lite shareware by freedom scientific

2014-11-10 Thread AudioGames . net Forum — Off-topic room : enes via Audiogames-reflector
Re: a proposal, jaws lite shareware by freedom scientific hi,completely agree with jellman afrim, do you have any idea how much money disabled people who live in developing countries earn?I live in turkey, and 90% of blind people are unemployed apparentlythe ones that are employed, are

Re: SoundRts 1.2a10

2014-11-10 Thread AudioGames . net Forum — Developers room : keyIsFull via Audiogames-reflector
Re: SoundRts 1.2a10 nods, that is probably what this is. Ill still wait for the real 1.2A10 version though. URL: http://forum.audiogames.net/viewtopic.php?pid=194487#p194487 ___ Audiogames-reflector mailing list

Re: shadow rine full voice version released

2014-11-10 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released Yes, it is ok. But the latest polished version is 2.13. URL: http://forum.audiogames.net/viewtopic.php?pid=194488#p194488 ___ Audiogames-reflector mailing list

Re: Braillemon status update!

2014-11-10 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector
Re: Braillemon status update! The moves are usually slightly different (usually because in Gen I, youd get stupid crap like Erikas Tangela only knowing Bind and Constrict, or Champion Rivals Exeggutor with Hypnosis/Barrage/Stomp), but the moves go to Gen II and have Gen II functionality in

Re: Braillemon status update!

2014-11-10 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector
Re: Braillemon status update! The moves are usually slightly different (usually because in Gen I, youd get stupid crap like Erikas Tangela only knowing Bind and Constrict, or Champion Rivals Exeggutor with Hypnosis/Barrage/Stomp), but the moves go to Gen II and have Gen II functionality in

Re: Clok Mud

2014-11-10 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector
Re: Clok Mud Hi Everyone.Im in the town of haiban and was wondering if someone can tell me where to find some monsters to fight? I really want to see what combat is like in this game. URL: http://forum.audiogames.net/viewtopic.php?pid=194491#p194491

Re: Clok Mud

2014-11-10 Thread AudioGames . net Forum — General Game Discussion : cx2 via Audiogames-reflector
Re: Clok Mud The Shadgarde graveyard is good. Before you set off make sure you have enough rations and bandages though, the bandages will help heal any scrapes you get.To get there head out of the town into the wilderness, in case you dont know go to the entrance area and go arch then

Re: Hypothetical: Accessifying paintball/nerf/laser tag?

2014-11-10 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector
Re: Hypothetical: Accessifying paintball/nerf/laser tag? Dark, the one down thing about a VI fight club would be that everyone would have to know some form of combat sport or style whether that be a martial art or any different type of combat sport. But I agree... definitely an easier

audiogamers: it's writing time, NaNoWriMo!

2014-11-10 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
audiogamers: it's writing time, NaNoWriMo! Hello all,For the month of November there is something thats happening on the internet called NaNoWriMo, short for National Novel Writing month, although why its known as National, I cant be sure, as its an internet-based event anyway.I dont know

Re: audiogamers: it's writing time, NaNoWriMo!

2014-11-10 Thread AudioGames . net Forum — General Game Discussion : cx2 via Audiogames-reflector
Re: audiogamers: it's writing time, NaNoWriMo! I believe its a US thing thus national and as the US tends to do it has managed to export it to the interwebs. URL: http://forum.audiogames.net/viewtopic.php?pid=194495#p194495 ___

Re: Hypothetical: Accessifying paintball/nerf/laser tag?

2014-11-10 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector
Re: Hypothetical: Accessifying paintball/nerf/laser tag? Ah, I had misunderstood and thought the cord was attatched to the players. That was why I had concerns about tangles and tripping, because the cord would have been moving around. That makes a lot more sense now. URL:

Re: a proposal, jaws lite shareware by freedom scientific

2014-11-10 Thread AudioGames . net Forum — Off-topic room : gellman via Audiogames-reflector
Re: a proposal, jaws lite shareware by freedom scientific afrim wrote:Jaws works only for making money? [[wow]]! Ill just say that if freedom scientific didnt exist, wed not probably be able to navigate on the internet like we do today.You are not reading very well are you?No one here has

Re: Hypothetical: Accessifying paintball/nerf/laser tag?

2014-11-10 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector
Re: Hypothetical: Accessifying paintball/nerf/laser tag? When we play Goalball, the cord and tape is placed on the floor in key spots to draw out the appearance of the court. That way by shuffling their feet can tell exactly where they are on the court. Cords atatched to players would not

Re: Braillemon status update!

2014-11-10 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector
Re: Braillemon status update! Thats the idea. The elite 4 should be hard. Not impossible but fairly tricky.Elite Four BrunoOnyx level 56: Earthquake, Rock Slide, Screech, Double-EdgeHitmonlee level 56: High Jump Kick, Body Slam, Dig, CounterHitmonchan level 56: Mach Punch, Ice Punch, Fire

Re: accessible bitcoin client on windows

2014-11-10 Thread AudioGames . net Forum — Off-topic room : gellman via Audiogames-reflector
Re: accessible bitcoin client on windows @cx2If you are only transferring bitcoins from address to another, you can take steps to increase your anonymity.However, its really difficult if not impossible to retain any anonymity when you need to convert bitcoins to fiat currency, or when you

Re: a sweet return

2014-11-10 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: a sweet return Nina0116, pleas chekc you PM inbox.Ive just sent you my final music files for this final version of candy crashers!I like the monster card system, but I have on problem woth them.The cards need to say what show the monster came from along with the episode. URL:

Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2014-11-10 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14 Two more fighting games for those who are into them. The first one is one set to be released this week in Japan. Good news for ps3 users is, of course ,since your ps3 is region-free all you have to do is either import

Re: Accessible C++ Compiler

2014-11-10 Thread AudioGames . net Forum — Developers room : Trajectory via Audiogames-reflector
Re: Accessible C++ Compiler Actually Ive always been a command line person myself, and its been a godsend this semester with Java since even with Sodbeans, Netbeans still poses problems.That said, I havent had much trouble using visual studio, except for a few things like the profiler and

Re: Attacked On A TeamTalk Server

2014-11-10 Thread AudioGames . net Forum — Off-topic room : hhurstseth405 via Audiogames-reflector
Re: Attacked On A TeamTalk Server I agree that a case needs to be made about Devin but there is a real ishue when he is going to many servers. He said he was 21 but even that maybe not true. I really liked the people on that server untill he came in. Other people say he just messes with

Re: some code factory games needed

2014-11-10 Thread AudioGames . net Forum — General Game Discussion : Nick via Audiogames-reflector
Re: some code factory games needed well, Ive mounted the img file for the private detective school that Ive downloaded its not the demo version, its the full version.I cant get the game to run.I have the starforce protection already installed, but I dont know how to get the game

Re: Clok Mud

2014-11-10 Thread AudioGames . net Forum — General Game Discussion : cw via Audiogames-reflector
Re: Clok Mud Im in mistral. What is a more interesting place to go in this mud and how do I get there? Just wondering. URL: http://forum.audiogames.net/viewtopic.php?pid=194506#p194506 ___ Audiogames-reflector mailing list

Re: Mortal Kombat x officially announced!

2014-11-10 Thread AudioGames . net Forum — General Game Discussion : ghost rider via Audiogames-reflector
Re: Mortal Kombat x officially announced! Ok, a few things. 1. Assault, I kinda agree with you I guess, the mk 9 story mode kinda did bore me and what I saw from mk gold and the rest werent all that good. Second, I must say, the new sub zero has a much cooler voice. The guy from before

Re: Prometheus: The Eternal Wars

2014-11-10 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!No. As the first post states, our address isserver.inner-visions.orgport either22231234or4113 URL: http://forum.audiogames.net/viewtopic.php?pid=194508#p194508 ___ Audiogames-reflector mailing list

Re: audiogamers: it's writing time, NaNoWriMo!

2014-11-10 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: audiogamers: it's writing time, NaNoWriMo! Hello,The rules of NaNoWriMo say fifty thousand words. However, since I ended up deciding about this rather late, and everyones probably going to be thrown in, Id like to use this more as an experiment to see if anyone participates, so,

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-10 Thread AudioGames . net Forum — New releases room : ghost rider via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Hi all. To start, let me just say, forgive me if I come off as spoiled, bratty, dumb, mean, annoying etc in the following post. Ok, so I know they really cant control this, but Im starting to get angry about there

Re: Mortal Kombat x officially announced!

2014-11-10 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Mortal Kombat x officially announced! Thats how characters usually tend to be brought back in the MK stories... Liu Kang was brought back as a zombie for both deception and armageddon after all. lol Well see. I do like some of the new voices though. I can only hope that if they release

Re: Monthly chat November

2014-11-10 Thread AudioGames . net Forum — Off-topic room : blindncool via Audiogames-reflector
Re: Monthly chat November Watching yugioh in Egypt? URL: http://forum.audiogames.net/viewtopic.php?pid=194512#p194512 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-10 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Hi,Somethin Else do not just create audiogames. Theyve been involved with BBC radio, they have created a Doctor Who web game ready for the new doctor actor, and who knows what else. URL:

Re: Hypothetical: Accessifying paintball/nerf/laser tag?

2014-11-10 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector
Re: Hypothetical: Accessifying paintball/nerf/laser tag? Hi,I cant say Ive gotten the chance to try laser tag, but Id be interested in it. URL: http://forum.audiogames.net/viewtopic.php?pid=194514#p194514 ___ Audiogames-reflector mailing

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-10 Thread AudioGames . net Forum — New releases room : ghost rider via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Hence why I said they cant really control it. URL: http://forum.audiogames.net/viewtopic.php?pid=194515#p194515 ___ Audiogames-reflector mailing list

Re: audiogamers: it's writing time, NaNoWriMo!

2014-11-10 Thread AudioGames . net Forum — General Game Discussion : ghost rider via Audiogames-reflector
Re: audiogamers: it's writing time, NaNoWriMo! Hmm. interesting... I dont know if its really my thing though. To be honest, audiogames dont really give you much to work with. In my experience, there seems to be more arcade games out there than actual story based games. The few that do

Re: Braillemon status update!

2014-11-10 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: Braillemon status update! Hay Rachel, when you said that most everything you wanted in the new release is working, whats not?You said we might be able to use fly, is that in yet? URL: http://forum.audiogames.net/viewtopic.php?pid=194518#p194518

Re: Accessible C++ Compiler

2014-11-10 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Accessible C++ Compiler The laws Im aware of are US only, but I believe they will affect non-US companies which wish to sell to the US. Im not 100% up on this issue, but were finally getting more and better usability requirements--at the moment, the biggest issue is that theres a

Re: Mortal Kombat x officially announced!

2014-11-10 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector
Re: Mortal Kombat x officially announced! I dont see them doing zombie leu again, though I do see him returning as hes kinda a staple of the series.I do agree about injustice and mk9 though, they left near half the cast with no reason to care about them. Hoping for better with MKX, and it

Re: Accessible C++ Compiler

2014-11-10 Thread AudioGames . net Forum — Developers room : Trajectory via Audiogames-reflector
Re: Accessible C++ Compiler Sorry, I meant route, not root. That was just a typo, but what I was talking about was the Jaws cursor, not Root as in the Linux name for the admin user. URL: http://forum.audiogames.net/viewtopic.php?pid=194520#p194520

getting SL to run on win8

2014-11-10 Thread AudioGames . net Forum — General Game Discussion : harrylst via Audiogames-reflector
getting SL to run on win8 Hello,I just got the free version of SL, but every time i try to run it i get a run time error 429 active x control cant create object. any ideas on fixes? Im on win8.1 pro 64bit. thanks URL: http://forum.audiogames.net/viewtopic.php?pid=194521#p194521

Re: a proposal, jaws lite shareware by freedom scientific

2014-11-10 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector
Re: a proposal, jaws lite shareware by freedom scientific @gellman: unfortunately, this board only allows you to upvote a post once. But I absolutely agree, and wish I had the fortitude to say as much.My Work Capability Assessment from ATOS Healthcare (Google it, go on, I dare you) is

Re: Mortal Kombat x officially announced!

2014-11-10 Thread AudioGames . net Forum — General Game Discussion : ghost rider via Audiogames-reflector
Re: Mortal Kombat x officially announced! I hope kodal khan isnt as cheap as shao khan was and I hope we actually get to play as this one. thats what I didnt like about mk 9, when you earned the right to play as shao khan, kintaro, and goro when you defeat them, you are not rewarded with

Re: Accessible C++ Compiler

2014-11-10 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Accessible C++ Compiler Well, thats a conversation we cant quite have. I use NVDA. I left jaws after the our authorization scheme wont work on your machine, its your fault, why dont you go edit BIOS, fine, have a dongle phone call. Also it was crashing my system hard at least twice a

Re: a proposal, jaws lite shareware by freedom scientific

2014-11-10 Thread AudioGames . net Forum — Off-topic room : gellman via Audiogames-reflector
Re: a proposal, jaws lite shareware by freedom scientific @SebbyI sincerely empathize with you and wish you the best.My point regarding accessibility is however broader in that I do not subscribe to the premise that accessibility is a benefit we should enjoy or negotiate depending on our

Re: a proposal, jaws lite shareware by freedom scientific

2014-11-10 Thread AudioGames . net Forum — Off-topic room : gellman via Audiogames-reflector
Re: a proposal, jaws lite shareware by freedom scientific @SebbyI sincerely empathize with you and wish you the best.My point regarding accessibility is however broader in that I do not subscribe to the premise that accessibility is a benefit we should enjoy or negotiate depending on our

Re: audiogamers: it's writing time, NaNoWriMo!

2014-11-10 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector
Re: audiogamers: it's writing time, NaNoWriMo! Hi.Well I know its national novel writing month so maybe Ill give this a try and see what I can come up with. I love reading and writing both so Ill see what I can do with an story that has something to do with audio games. URL:

Re: writers born blind

2014-11-10 Thread AudioGames . net Forum — Off-topic room : blindlord via Audiogames-reflector
Re: writers born blind okay here is a little story that is not completed yet but I am still working it But it is focused around a low vision person sorry And the topic is human relation so child abuse and the like URL: http://forum.audiogames.net/viewtopic.php?pid=194527#p194527

Re: writers born blind

2014-11-10 Thread AudioGames . net Forum — Off-topic room : blindlord via Audiogames-reflector
Re: writers born blind sorry https://www.dropbox.com/s/m3pyuvp8lkx5f … 0.rtf?dl=0 stupid me URL: http://forum.audiogames.net/viewtopic.php?pid=194528#p194528 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

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