Re: SoundRTS and the CrazyMod (update 8.3)

2014-12-19 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) I think savages need a massive boost so that they can keep up with the other races. It was probably one of the most difficult races to play even before the updates to towers and the addition of these new races, but now they dont really stand a

Re: Question on celtic tribes

2014-12-19 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Question on celtic tribes Hi Mike. when I said worth a try I mean different enough from lords and knights to require me to try the game out before writing a db page I am not a fan of pvp so the game probably isnt something I will be playing long term, but obviously when making entries

Re: Dentin, can we talk about this?

2014-12-19 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Dentin, can we talk about this? @Cooltirk, I will admit Im not too fussed on the class system either sinse I dont like being locked out of possible options for my character, eg, having a warrior who cannot use magic, indeed that is why I tend in games to be a player of paladins or

Re: new little game I found

2014-12-19 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector
Re: new little game I found Unfortunately, I dont know how to speak Russian, but, I can use the Instant Translate addon if the game supports the nvdaControllerClient32.dll. URL: http://forum.audiogames.net/viewtopic.php?pid=197804#p197804

Re: Anyone here got a favorite science fiction tv show?

2014-12-19 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: Anyone here got a favorite science fiction tv show? Well if you like the audio of the t series, you definitely! heed to hear the radio play. I cant remember if the actors in the tv series for the vogons were the same in the radio play, but in the tv series they are hilarious,

Re: Dentin, can we talk about this?

2014-12-19 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector
Re: Dentin, can we talk about this? They will probably lose a lot of mana and regen if they statswap int with chr and their chr was extremely low. Its probably a better idea just to train chr if your chr is below like 17, or you will be locked out of tons of useful mage and necro abilities

Re: my fighting/mainstream games recordings

2014-12-19 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: my fighting/mainstream games recordings But, the issue is to know what icon youre activating. The icons are all around the screen, and the cursor can move far away from the icons. URL: http://forum.audiogames.net/viewtopic.php?pid=197807#p197807

Look at thesepeople is because that population oftentimes that carter

2014-12-19 Thread AudioGames . net Forum — General Game Discussion : normasbarker via Audiogames-reflector
Look at thesepeople is because that population oftentimes that carter Look at thesepeople is because that population oftentimes that carter et artery disease isassociated with mental decline more than the generalpublic and then reason is neuroflexyn likely because theres lack ofblood

Re: new little game I found

2014-12-19 Thread AudioGames . net Forum — New releases room : cruiser destroyer via Audiogames-reflector
Re: new little game I found hey hary! and all! this game just fine! please add me on skype. nikita_shalkin007 i am waiting for you. and hary. i am from russia. thanks! URL: http://forum.audiogames.net/viewtopic.php?pid=197809#p197809 ___

Re: Game Development

2014-12-19 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector
Re: Game Development For your first game, I would say to develop an adventure game of some kind or maybe a casino game.The problem is that there is a major lackage of engines and tools for basic things like creating menus, running display updating, map creation, mob AI, combat and all the

Re: Dentin, can we talk about this?

2014-12-19 Thread AudioGames . net Forum — General Game Discussion : kool_turk via Audiogames-reflector
Re: Dentin, can we talk about this? Well it appears my old character was deleted cause it was too low, so I recreated it and am already a level 7 or 8 warrior, and mage at level 1.I had to turn off some of the channels, mainly the gossip, because it was distracting me in the middle of

Game Development

2014-12-19 Thread AudioGames . net Forum — Developers room : StarTrekCafe via Audiogames-reflector
Game Development hi. windws phone, visual studio ultimate 2013, c#. thats probably doing it for a game. or using visual studio 2013 f # for a html 5 web application. so thats be the platform and language. so, any help would be great. marvin.hi. doing a certificate iv programming from

Re: Game Development

2014-12-19 Thread AudioGames . net Forum — Developers room : StarTrekCafe via Audiogames-reflector
Re: Game Development hi. looking at windows phone, visual studio ultimate 2013, c# for the game, or else to do f # 2013 for a web application. so any help, narrowing down to those two options. URL: http://forum.audiogames.net/viewtopic.php?pid=197812#p197812

Re: Dentin, can we talk about this?

2014-12-19 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Dentin, can we talk about this? Yep, I tend to only turn on channels while I am waiting for regen. As to stats, Ill have to see how things work out, though i might just see about training charisma as you said Keyisfull. URL: http://forum.audiogames.net/viewtopic.php?pid=197813#p197813

Re: SoundRTS and the CrazyMod (update 8.3)

2014-12-19 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) I agree that savages need a boost now, along with robots. There units just die too easily; you can have as many plasma cannons as you can make, theyll still stand no chance against grenade launchers. And now that you can destroy yourself with the

Re: Site up dee ates dee cember 17th

2014-12-19 Thread AudioGames . net Forum — AG-News room : Sendermen via Audiogames-reflector
Re: Site up dee ates dee cember 17th Dee ark, That is just one awesome post. Thanks for all the great work on the dee atabase!!!Best, have a great winter everyone,Sander URL: http://forum.audiogames.net/viewtopic.php?pid=197815#p197815 ___

Re: Site up dee ates dee cember 17th

2014-12-19 Thread AudioGames . net Forum — AG-News room : Sendermen via Audiogames-reflector
Re: Site up dee ates dee cember 17th Dee ark, That is just one awesome post and a mightily confusing conversation. Thanks for all the great work on the dee atabase!!!Best, have a great winter everyone,Sander URL: http://forum.audiogames.net/viewtopic.php?pid=197815#p197815

Re: problem with gma tank commandor

2014-12-19 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector
Re: problem with gma tank commandor The SF.Dm file tells the game which sound file to play so is critical.Either go to your recycle bin and get it back or re-install the game.If you have saved game files you might want to install it in a different folder, then go into that folder and grab

Re: Angelgift Teaser

2014-12-19 Thread AudioGames . net Forum — New releases room : stefan_ilioaica via Audiogames-reflector
Re: Angelgift Teaser The Christmas is coming I hope the Angel does the same URL: http://forum.audiogames.net/viewtopic.php?pid=197817#p197817 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: dos games

2014-12-19 Thread AudioGames . net Forum — General Game Discussion : joshknnd1982 via Audiogames-reflector
Re: dos games honestly dont waste your time. I just cannot get it to work reliably and responsively. I think for now our best bet is ubuntu linux or ArchLinux with speakup. URL: http://forum.audiogames.net/viewtopic.php?pid=197818#p197818

Re: Skype 6.2 an later - problems that isn't there before...

2014-12-19 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector
Re: Skype 6.2 an later - problems that isn't there before... No, when someone sends you the file, in Skype 7.0 all you need to do is press shift plus tab to find download file button URL: http://forum.audiogames.net/viewtopic.php?pid=197819#p197819

Re: Skype is not working on my Lenovo laptop

2014-12-19 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector
Re: Skype is not working on my Lenovo laptop Good to know that this problem is gone. URL: http://forum.audiogames.net/viewtopic.php?pid=197820#p197820 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: FireFox OS

2014-12-19 Thread AudioGames . net Forum — Off-topic room : blindncool via Audiogames-reflector
Re: FireFox OS If Im correct, Firefox OS utilizes the Firevox add-on. URL: http://forum.audiogames.net/viewtopic.php?pid=197821#p197821 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Monthly chat december

2014-12-19 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector
Re: Monthly chat december HiWell as it’s the last month of the year and I am thinking of all what happened to me this year, I realize and got my opinion that this was not a good year for me. Fulltime studies, no brakes, daily routine and fortunately some great moments with my classmates. I

Re: SoundRTS and the CrazyMod (update 8.3)

2014-12-19 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Im in the process of updating the documentation for the original 8 races, and will only do so for vermin and dark elf once this goes out of beta. As usual, it can be found at https://dl.dropboxusercontent.com/u/213 … glish.html@Pragma: The ardour

Re: Angelgift Teaser

2014-12-19 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector
Re: Angelgift Teaser I sure hope so URL: http://forum.audiogames.net/viewtopic.php?pid=197824#p197824 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Collision detection in 2d games when turning is a thing?

2014-12-19 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Collision detection in 2d games when turning is a thing? You have gone well beyond what BGT can do for you. Leave for C++, C#, Python, or any other language wherein you can find bindings to either ODE or Box2d. Learn and use those; Box2d is much easier than ODE, but ODE lets you use

Re: Site up dee ates dee cember 17th

2014-12-19 Thread AudioGames . net Forum — AG-News room : Ethin via Audiogames-reflector
Re: Site up dee ates dee cember 17th Dee day is dee ree day!@dark, Yes, we must be dee ranged and de mbed! Why would dee deatabase dee deeave deeo deeany deeames? Deei Deeont deeet deet!Seriously though, I could go on and on about the Dee jokes. Its

Re: problem with gma tank commandor

2014-12-19 Thread AudioGames . net Forum — General Game Discussion : mike-tan via Audiogames-reflector
Re: problem with gma tank commandor but I already reinstall a few time. still not working URL: http://forum.audiogames.net/viewtopic.php?pid=197827#p197827 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Collision detection in 2d games when turning is a thing?

2014-12-19 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Collision detection in 2d games when turning is a thing? You have gone well beyond what BGT can do for you. Leave for C++, C#, Python, or any other language wherein you can find bindings to either ODE or Box2d. Learn and use those; Box2d is much easier than ODE, but ODE lets you use

Re: problem with gma tank commandor

2014-12-19 Thread AudioGames . net Forum — General Game Discussion : mike-tan via Audiogames-reflector
Re: problem with gma tank commandor okay. I understand now. I think my c drive have problem for this game to run, so, I installed it to d drive URL: http://forum.audiogames.net/viewtopic.php?pid=197828#p197828 ___ Audiogames-reflector

Re: SoundRTS and the CrazyMod (update 8.3)

2014-12-19 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) For the savages, I think that making the flying horses detectors would help allot, so would doing something unique with the archers.Right now if you want to transport a huntress or several with flying horses, you have to fly there, hope nothing

Re: SoundRTS and the CrazyMod (update 8.3)

2014-12-19 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) For the savages, I think that making the flying horses detectors would help allot, so would doing something unique with the archers.Right now if you want to transport a huntress or several with flying horses, you have to fly there, hope nothing

Re: SoundRTS and the CrazyMod (update 8.3)

2014-12-19 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) For the savages, I think that making the flying horses detectors would help allot, so would doing something unique with the archers.Right now if you want to transport a huntress or several with flying horses, you have to fly there, hope nothing

New iOS arcade/logic/reflex game, catch 52

2014-12-19 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector
New iOS arcade/logic/reflex game, catch 52 Hello all,So I discovered this entry on Applevis just yesterday. Its a game that can be played without voiceover, although I recommend using Voiceover to click the start button just until you get your barings, and while the games talking, turn it

New iOS arcade/logic/reflex game, catch 52

2014-12-19 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector
New iOS arcade/logic/reflex game, catch 52 Hello all,So I discovered this entry on Applevis just yesterday. Its a game that can be played without voiceover, although I recommend using Voiceover to click the start button just until you get your barings, and while the games talking, turn it

Re: Site up dee ates dee cember 17th

2014-12-19 Thread AudioGames . net Forum — AG-News room : Dark via Audiogames-reflector
Re: Site up dee ates dee cember 17th Glad people like, and dat da dee jokes werent too dee stracting. URL: http://forum.audiogames.net/viewtopic.php?pid=197831#p197831 ___ Audiogames-reflector mailing list

Re: SoundRTS and the CrazyMod (update 8.3)

2014-12-19 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Ive finished updating the dark and elven documentation. Darks and elves gained exceptionally useful towers. @Pragma: can you increase the damage of solar ray and/or allow it to be used on adjacent squares? The solar tower itself also does pretty

Re: SoundRTS and the CrazyMod (update 8.3)

2014-12-19 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Ive finished updating the dark and elven documentation. Darks and elves gained exceptionally useful towers. @Pragma: can you increase the damage of solar ray and/or allow it to be used on adjacent squares? The solar tower itself also does pretty

Re: Dentin, can we talk about this?

2014-12-19 Thread AudioGames . net Forum — General Game Discussion : Dentin via Audiogames-reflector
Re: Dentin, can we talk about this? Ive seen a few people swap dexterity or strength instead of intelligence so they dont take the mana regen hit. The statswap thing lets you swap any two stats, not just int and chr. URL: http://forum.audiogames.net/viewtopic.php?pid=197833#p197833

Re: Anime discussion

2014-12-19 Thread AudioGames . net Forum — Off-topic room : darkabomination via Audiogames-reflector
Re: Anime discussion @Assault Freak. Question: You wouldnt happen to know how to switch audio traks in KM would you?A show I have has only been encoded as a duel audio release with both tracks. Which is fine, Ill watch the dub they have fine enough, its serviceable. Cant figure out how to

Re: SoundRTS and the CrazyMod (update 8.3)

2014-12-19 Thread AudioGames . net Forum — New releases room : Pragma via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) OK for the solar ray on adjacent squares. For the moment these elven towers can seem a few useless, but if the possibility to create damage types is implemented in a next version of SoundRTS, there will be more interesting differences between the

Re: Collision detection in 2d games when turning is a thing?

2014-12-19 Thread AudioGames . net Forum — Developers room : Dranelement via Audiogames-reflector
Re: Collision detection in 2d games when turning is a thing? Hi, thats almost what Ive been trying to do. My player is moving with double precision though, so I have been having a bit of trouble. Heres my player class, it, might help explain things.https://www.dropbox.com/s/ftt153iohif5c …

Re: Collision detection in 2d games when turning is a thing?

2014-12-19 Thread AudioGames . net Forum — Developers room : Dranelement via Audiogames-reflector
Re: Collision detection in 2d games when turning is a thing? Hi, thats almost what Ive been trying to do. My player is moving with double precision though, so I have been having a bit of trouble. Heres my player class, it, might help explain things.https://www.dropbox.com/s/ftt153iohif5c …

Re: Collision detection in 2d games when turning is a thing?

2014-12-19 Thread AudioGames . net Forum — Developers room : Dranelement via Audiogames-reflector
Re: Collision detection in 2d games when turning is a thing? Hi, thats almost what Ive been trying to do. My player is moving with double precision though, so I have been having a bit of trouble. Heres my player class, it, might help explain things.https://www.dropbox.com/s/ftt153iohif5c …

Re: Collision detection in 2d games when turning is a thing?

2014-12-19 Thread AudioGames . net Forum — Developers room : Aprone via Audiogames-reflector
Re: Collision detection in 2d games when turning is a thing? Dranelement, does this mean you already have your guy walking around freely in 2D space? So just wall collision is the issue?Since you already have code to calculate the new X Y position of the player after he takes a step (or

Re: Collision detection in 2d games when turning is a thing?

2014-12-19 Thread AudioGames . net Forum — Developers room : Dranelement via Audiogames-reflector
Re: Collision detection in 2d games when turning is a thing? Hi, thanks very much, that was very helpful! I have actually tried to do that, however I now sometimes get the problem where even if Im not actually facing a wall, Ill still run into the thing. I think your idea of the sliding

Re: Dentin, can we talk about this?

2014-12-19 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Dentin, can we talk about this? Ah, good to know, though sinse my second class is warrior I dont know what Id swap, as uptonow Charisma has been my least used stat. URL: http://forum.audiogames.net/viewtopic.php?pid=197839#p197839 ___

Re: Collision detection in 2d games when turning is a thing?

2014-12-19 Thread AudioGames . net Forum — Developers room : Aprone via Audiogames-reflector
Re: Collision detection in 2d games when turning is a thing? Dranelement, I dont think I understand. Why would you only collide with a wall you are facing? URL: http://forum.audiogames.net/viewtopic.php?pid=197840#p197840 ___

Re: Collision detection in 2d games when turning is a thing?

2014-12-19 Thread AudioGames . net Forum — Developers room : Dranelement via Audiogames-reflector
Re: Collision detection in 2d games when turning is a thing? I, guess I didnt really think of it that way. I should probably add some way for a player to check whats around them. URL: http://forum.audiogames.net/viewtopic.php?pid=197841#p197841

Re: Collision detection in 2d games when turning is a thing?

2014-12-19 Thread AudioGames . net Forum — Developers room : Aprone via Audiogames-reflector
Re: Collision detection in 2d games when turning is a thing? Sounds good man.Whenever you feel like posting, Im sure were all happy to read about your progress. URL: http://forum.audiogames.net/viewtopic.php?pid=197842#p197842 ___

Re: ZST (Hidden Zombie Shooter on DragonApps.ORG)

2014-12-19 Thread AudioGames . net Forum — New releases room : GhorthalonTheDragon via Audiogames-reflector
Re: ZST (Hidden Zombie Shooter on DragonApps.ORG) The main problem is that Im completely out of time at the moment. Life is stressful as it goes right now. You have yo remember that besides developing games I also still have to look out for my education. College comes first. I think people

Re: ZST (Hidden Zombie Shooter on DragonApps.ORG)

2014-12-19 Thread AudioGames . net Forum — New releases room : GhorthalonTheDragon via Audiogames-reflector
Re: ZST (Hidden Zombie Shooter on DragonApps.ORG) The main problem is that Im completely out of time at the moment. Life is stressful as it goes right now. You have yo remember that besides developing games I also still have to look out for my education. College comes first. I think people

Re: Collision detection in 2d games when turning is a thing?

2014-12-19 Thread AudioGames . net Forum — Developers room : Dranelement via Audiogames-reflector
Re: Collision detection in 2d games when turning is a thing? Thanks again for all the help, guys. Im learning a lot from this, and you have been incredibly helpful. URL: http://forum.audiogames.net/viewtopic.php?pid=197844#p197844 ___

Re: ZST (Hidden Zombie Shooter on DragonApps.ORG)

2014-12-19 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector
Re: ZST (Hidden Zombie Shooter on DragonApps.ORG) Well said. URL: http://forum.audiogames.net/viewtopic.php?pid=197845#p197845 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: SoundRTS and the CrazyMod (update 8.3)

2014-12-19 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Ah, the solar towers would make more sense then with damage types.If penetrating roots or vines or something could spread itself, that would be pretty interesting. If elephants had armor, then theyd be really useful as distraction units. Also,

Re: Braillemon status update!

2014-12-19 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector
Re: Braillemon status update! Im stuck in the third part of Rock Tunnel again. I know where the stairs are—Ive been walking around them for what feels like ages—but Im not hearing the TTS announcing that Im right on top of them and can go through. I dont know what else to do! I know I got

Re: Anyone here got a favorite science fiction tv show?

2014-12-19 Thread AudioGames . net Forum — Off-topic room : danny via Audiogames-reflector
Re: Anyone here got a favorite science fiction tv show? I just watched the film all the way through, well almost, and it does appear to be some what funny. Ill check for the radio play since that sounds quite nice, and ahh yes, the joke about the wiel on the end of the tv series. Though my

Re: my fighting/mainstream games recordings

2014-12-19 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector
Re: my fighting/mainstream games recordings yes, but theres an order, give me some time to see if i can discolver a way to make it easier.Hey slj, ill send you an e-mail in two or three days regarding another topic. URL: http://forum.audiogames.net/viewtopic.php?pid=197849#p197849

problem with connecting to the Vast Space Moo

2014-12-19 Thread AudioGames . net Forum — General Game Discussion : superb via Audiogames-reflector
problem with connecting to the Vast Space Moo Hello.As the subject states, I am having a problem connecting to Vast Space. I am using Vipmud to connect to muds and moos, but for some reason I cannot connect to this one. I have set the host to 176.126.244.7, and the port number to 1234. Is

Re: about the x-sight material

2014-12-19 Thread AudioGames . net Forum — General Game Discussion : the terminator via Audiogames-reflector
Re: about the x-sight material thanks rorosoft! will try this soon. URL: http://forum.audiogames.net/viewtopic.php?pid=197851#p197851 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Snow Race 1.0.1030.105 released!

2014-12-19 Thread AudioGames . net Forum — New releases room : Ethin via Audiogames-reflector
Re: Snow Race 1.0.1030.105 released! Hi there,The voting thing is to see if you actually like snow race. Who voted no, just so I know? Remember: You only get one cance to vote; after you vote, yu cant vote again. URL: http://forum.audiogames.net/viewtopic.php?pid=197852#p197852

Re: Collision detection in 2d games when turning is a thing?

2014-12-19 Thread AudioGames . net Forum — Developers room : stewie via Audiogames-reflector
Re: Collision detection in 2d games when turning is a thing? Id personally do target_x-player_x, not the other way around because you can do the following.If you need to get the angle between an angle, you can use:angle = atan(sin(target_y-player_y)/cos(target_x-player_x))If you have a

Re: about the x-sight material

2014-12-19 Thread AudioGames . net Forum — General Game Discussion : the terminator via Audiogames-reflector
Re: about the x-sight material but he isnt giving out the sources huh? URL: http://forum.audiogames.net/viewtopic.php?pid=197854#p197854 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Anime discussion

2014-12-19 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector
Re: Anime discussion Press control x. That cycles through however many audio tracks you have. URL: http://forum.audiogames.net/viewtopic.php?pid=197855#p197855 ___ Audiogames-reflector mailing list

Re: Clok Mud

2014-12-19 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector
Re: Clok Mud Yeah, Im going to try farming on my udemi. But, guns are a little annoying, you gotta buy shot and powder dont you? URL: http://forum.audiogames.net/viewtopic.php?pid=197856#p197856 ___ Audiogames-reflector mailing list

Re: Swamp, zombie fps by Aprone

2014-12-19 Thread AudioGames . net Forum — New releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone One question: will the forthcoming update better handle temporary internet drops? My connection seems to glitch every so often, but comes back within seconds. However, as soon as this happens, Swamp proceeds for a minute or so as though nothing happened,

Re: Assault High Tech War

2014-12-19 Thread AudioGames . net Forum — New releases room : speeder via Audiogames-reflector
Re: Assault High Tech War is this mud still up just connected and found absolutely no one on.if it is how do I build the code because it gives me an error with my friend trying to compile it. URL: http://forum.audiogames.net/viewtopic.php?pid=197858#p197858

Re: SoundRTS and the CrazyMod (update 8.3)

2014-12-19 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Hm yeah, ridable armored elephants? If you did that, then maybe taking out lions would actually be good, 1 invis ground unit thats slow, low hp, but sneaky, 1 fast ground unit that has more hp but still not allot, better damage, but no invis, 1

Re: SoundRTS and the CrazyMod (update 8.3)

2014-12-19 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Hm yeah, ridable armored elephants? If you did that, then maybe taking out lions would actually be good, 1 invis ground unit thats slow, low hp, but sneaky, 1 fast ground unit that has more hp but still not allot, better damage, but no invis, 1

Re: ZST (Hidden Zombie Shooter on DragonApps.ORG)

2014-12-19 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: ZST (Hidden Zombie Shooter on DragonApps.ORG) Fare enough, I especially respect transparency about this kind of thing, from devs like you and Aprone, and its kind of what I thought had happened. But I figured that not asking at all would be worse than asking to make sure. URL:

Re: ZST (Hidden Zombie Shooter on DragonApps.ORG)

2014-12-19 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: ZST (Hidden Zombie Shooter on DragonApps.ORG) Fare enough, I especially respect transparency about this kind of thing, such as is often given by devs like you and Aprone. Its kind of what I thought had happened anyway. But I figured that not asking at all would be worse than asking to

Re: ZST (Hidden Zombie Shooter on DragonApps.ORG)

2014-12-19 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: ZST (Hidden Zombie Shooter on DragonApps.ORG) Fare enough, and I have got to say, I especially respect transparency about this kind of thing, such as is often given by devs like you and Aprone. Its kind of what I thought had happened anyway. But I figured that not asking at all would

Re: ZST (Hidden Zombie Shooter on DragonApps.ORG)

2014-12-19 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: ZST (Hidden Zombie Shooter on DragonApps.ORG) Fare enough, and I have got to say, I especially respect the transparency and honesty about this kind of thing, such as is often shown by devs like you and Aprone. Its kind of what I thought had happened anyway. But I figured that not

Re: let's talk about the hobbit film trilogy

2014-12-19 Thread AudioGames . net Forum — Off-topic room : bryant via Audiogames-reflector
Re: let's talk about the hobbit film trilogy well me and some friends went to see the movie on Tuesday, and I personally liked it.The real problem I had with the first movie is that I thought that the dwarves and their party spent way too much time in Bilbos house in the beginning, and the

Re: new little game I found

2014-12-19 Thread AudioGames . net Forum — New releases room : harrylst via Audiogames-reflector
Re: new little game I found unfortunately not NVDA addon because it is self voicing. URL: http://forum.audiogames.net/viewtopic.php?pid=197862#p197862 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Collision detection in 2d games when turning is a thing?

2014-12-19 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Collision detection in 2d games when turning is a thing? If no one has told you, velocities can also be represented as unit vectors times a magnitude. I am almost certain that you know this. You probably want to use your velocity vector as the place to check, not the vector represented

Re: dos games

2014-12-19 Thread AudioGames . net Forum — General Game Discussion : tward via Audiogames-reflector
Re: dos games Yes, that would be my opinion. At this point the best option at this point would be using a Linux distribution with Speakup and Dosemu. I imagine it might be possible to modify the Dosemu source to allow sounds in terminal mode which is the only drawback to Dosemu at this

Re: Can someone give me links to these 2 games: chillingham and grizzly gu

2014-12-19 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector
Re: Can someone give me links to these 2 games: chillingham and grizzly gu Hi.The link is not working. I click download, then my shark jaws says 100%, and nothing happens. I clicked it like 100 times and this still happened. Can you help with this? URL:

Does anyone know any damn good accessible incredible hulk games, audio

2014-12-19 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector
Does anyone know any damn good accessible incredible hulk games, audio Yo. Does I am really liking the hulk, because the descriptive video in the movie is awesome. And i lvoe the action seens, like when he throws the cars, or fights the abomination. So does anyone play any bad ass hulk

Re: Dentin, can we talk about this?

2014-12-19 Thread AudioGames . net Forum — General Game Discussion : AlexN94 via Audiogames-reflector
Re: Dentin, can we talk about this? Im just glad I started training my chr on Shryth a while ago Then Again, cleric is his fourth class, but still... I was sort of just training it to not get aggroed on that often though, but after the latest cleric change I guess its got other uses too.

Re: SoundRTS and the CrazyMod (update 8.3)

2014-12-19 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) I thought that perhaps you could make it so the witch effects wouldnt last as long, perhaps only 7.5 minutes instead of 10, but their damage levels owuld be all scaled by +50%. Because it doesnt really matter how much damage is done because theres

Re: Anyone here got a favorite science fiction tv show?

2014-12-19 Thread AudioGames . net Forum — Off-topic room : tward via Audiogames-reflector
Re: Anyone here got a favorite science fiction tv show? @Dark, I can certainly see where you were going. As I said in an earlier post some of the episodes, especially in the third season, were extremely cheesy/stupid. The one you mentioned about Kirk winning over the crowd with the Pledge

Re: Clok Mud

2014-12-19 Thread AudioGames . net Forum — General Game Discussion : wp85 via Audiogames-reflector
Re: Clok Mud Yeah you do. I think in my opinion though, its worth it. URL: http://forum.audiogames.net/viewtopic.php?pid=197870#p197870 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Pirate bay copy come back following rade.

2014-12-19 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector
Re: Pirate bay copy come back following rade. @Aaron: no, I mean that creators would be paid per hour spent creating, rather than per-product, which is necessarily an unreliable measure of value, owing to the digital landscape, and of course piracy. Once a work is produced, realistically

WeTransfer

2014-12-19 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector
WeTransfer Anyone know about WeTransfer? My brother uses it, and while it appears to be very script-heavy, it certainly looks like another convenient option for large file send. URL: http://forum.audiogames.net/viewtopic.php?pid=197872#p197872

Re: about the x-sight material

2014-12-19 Thread AudioGames . net Forum — General Game Discussion : roro via Audiogames-reflector
Re: about the x-sight material Sources? Why do you want them so easily? Hes giving you the game as abandonware, not opensource, and he wont give the BGT scrypts for sure. And youre welcome at any time. URL: http://forum.audiogames.net/viewtopic.php?pid=197873#p197873

Re: a funny video

2014-12-19 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector
Re: a funny video I dont happen to have any of these videos right now, but has anyone here ever heard of Rate X-Mas? URL: http://forum.audiogames.net/viewtopic.php?pid=197874#p197874 ___ Audiogames-reflector mailing list

Re: death match a new beginning audio demo released.

2014-12-19 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: death match a new beginning audio demo released. Hi, your most likely wundering what happened to the reality gaming website. Well, do to a massive mistake with a mistyped command on ethins part, apparently the server had to be reformatted. This shouldnt effect the christmas launch as

Re: favorite jailbreak tweeks, especially UI sounds

2014-12-19 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector
Re: favorite jailbreak tweeks, especially UI sounds Times like this I wish IOSs sounds were as easy to customize as other operating systems. Trying to use boot sound to play something when I boot up my phone, if nothing else so that Im not left in any doubt as to whether I successfully

Re: about the x-sight material

2014-12-19 Thread AudioGames . net Forum — General Game Discussion : the terminator via Audiogames-reflector
Re: about the x-sight material he will, youll see, he will! URL: http://forum.audiogames.net/viewtopic.php?pid=197877#p197877 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: SoundRTS and the CrazyMod (update 8.3)

2014-12-19 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) The time for the witchs effects has actually been reduced, to 6 minutes if I remember correctly URL: http://forum.audiogames.net/viewtopic.php?pid=197878#p197878 ___ Audiogames-reflector mailing