Re: Best way of recording from both a sound card and microphone?

2015-05-01 Thread AudioGames . net Forum — Off-topic room : raygrote via Audiogames-reflector
Re: Best way of recording from both a sound card and microphone? Hi Turtlepower and others,As you may or may not know, I have recorded gameplays before and posted them here. As it is, there arent many but I made a topic called yet another guys game recordings.The way I do those recordings

Re: bit of python help

2015-05-01 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: bit of python help Oh sorry, the french word is modulo and I thought it was the same word Hm I didnt programed in python for more than a year, but when you want to play a turn, you play it, and at the end of the loop, before updating the player index (to know that you are playing the

Re: hacking the wifis

2015-05-01 Thread AudioGames . net Forum — Off-topic room : raygrote via Audiogames-reflector
Re: hacking the wifis To agree with Omar Alvarado, yep he never said how he got Internet. That made me a bit suspicious. I dont like to accuse people of making jokes and posting random stupid things like that on forums... I believe many things are done for a reason which has some

Re: Best way of recording from both a sound card and microphone?

2015-05-01 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector
Re: Best way of recording from both a sound card and microphone? Oh, see, that makes a lot more sense now. Thank you. I thought that you had to route each application that you wanted to record through virtual audio cable, and I had no idea how I was going to accomplish that. URL:

Re: Swamp, zombie FPS by Aprone

2015-05-01 Thread AudioGames . net Forum — New releases room : Rory via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Aprone, Im not sure, i think this is a bug. I was going to ask if it was safe to take sounds from older versions but i dnot need to ask anynmore, i think. Ok, so i was wondering why the guard didnt talk anymore. If you know why you can tell me, please. This

Re: Best way of recording from both a sound card and microphone?

2015-05-01 Thread AudioGames . net Forum — Off-topic room : raygrote via Audiogames-reflector
Re: Best way of recording from both a sound card and microphone? Hi Turtlepower and others,As you may or may not know, I have recorded gameplays before and posted them here. As it is, there arent many but I made a topic called yet another guys game recordings.The way I do those recordings

Re: Heat Engine, a game engine for BGT games

2015-05-01 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games You are using the engine just right. The problem may come from me, one moment please.In the HeatEngine\Controlers\ directory, the Controlers.bgt file lists all controlers (I didnt automated it for now). Inside theres still the FactoryControler

Re: Removing music vocals in gold wave, is it possible?

2015-05-01 Thread AudioGames . net Forum — Off-topic room : raygrote via Audiogames-reflector
Re: Removing music vocals in gold wave, is it possible? Agreeing with soundworx on this. Due to the way such plug-ins work, there is no way to completely and automatically remove a vocal without leaving nasty artifacts behind. There are only a few very special cases where this can be

Re: Removing music vocals in gold wave, is it possible?

2015-05-01 Thread AudioGames . net Forum — Off-topic room : raygrote via Audiogames-reflector
Re: Removing music vocals in gold wave, is it possible? Agreeing with soundworx on this. Due to the way such plug-ins work, there is no way to completely and automatically remove a vocal without leaving nasty artifacts behind. There are only a few very special cases where this can be

Re: Best way of recording from both a sound card and microphone?

2015-05-01 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector
Re: Best way of recording from both a sound card and microphone? I just downloaded sound tap, so next time I reboot my computer I am going to test it out with a demo of my tts preschool album. URL: http://forum.audiogames.net/viewtopic.php?pid=214528#p214528

Re: Swamp, zombie FPS by Aprone

2015-05-01 Thread AudioGames . net Forum — New releases room : grryfindore via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Ahoy all@mehgcap Thanks for your reply. I Suppose there is nothing for it but to Gain levels which are kind of hard without missions and only dbs seem to be worth it at this level which obviously I cant do alone. With the Help of revan and chivell I got to

Re: Swamp, zombie FPS by Aprone

2015-05-01 Thread AudioGames . net Forum — New releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Aprone, I just died. I dont want my stuff back, and it was my own fault, mostly. It made me realize something though: the volume of tons of attacks makes it impossible to hear weapon status or anything else. Could you possibly introduce a way for attack

Re: Heat Engine, a game engine for BGT games

2015-05-01 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Hi, I have no programming experience. Ive looked at BGT before, but it seems a bit difficult for me. Will this Injun be of any help to me at all? I really want to learn how to make my own audio games. URL:

Re: Removing music vocals in gold wave, is it possible?

2015-05-01 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector
Re: Removing music vocals in gold wave, is it possible? Adobe Audition actually does quite a good job if you use the center channel extractor, which among other things gives you choices on how much of the vocals you want to remove, what the frequency range is, etc. Its actually the best

Re: Talking dosbox pre pre alpha 0.01

2015-05-01 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector
Re: Talking dosbox pre pre alpha 0.01 If yall are looking for some pcs stuff, go to jeff.tdrealms.com, theres a growing host of them, some demos, some full versions, youll just see whats what when you get there. And Peter, does pc speaker emulation work when running dosbox within a vm in

Re: Talking dosbox pre pre alpha 0.01

2015-05-01 Thread AudioGames . net Forum — New releases room : ammericandad2005 via Audiogames-reflector
Re: Talking dosbox pre pre alpha 0.01 Thanks jack.Any way I can make sbtalker less choppy? URL: http://forum.audiogames.net/viewtopic.php?pid=214532#p214532 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Various starship classes on death match a new beginning

2015-05-01 Thread AudioGames . net Forum — Articles Room : danny via Audiogames-reflector
Various starship classes on death match a new beginning Various starship classes on dmnb.This is a list of starship classes one can order on dmnb, newly updated to take into account the new ships which are being baught.Note because dmnb has gone through several changes, much of the

Re: hacking the wifis

2015-05-01 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector
Re: hacking the wifis Yeah Socheat, however its done you should be able to do it on your own, and even if you gotta get in contact with your sip to do it, Im sure they can do it for free. Most of your security settings are in the main router settings anyway so this really shouldnt be a

Re: Heat Engine, a game engine for BGT games

2015-05-01 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games You are using the engine just right. The problem may come from me, one moment please.EDIT: in the HeatEngine\Controlers\ directory, the Controlers.bgt file lists all controlers (I didnt automated it for now). Inside theres still the

Re: Swamp, zombie FPS by Aprone

2015-05-01 Thread AudioGames . net Forum — New releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Yep, it just happened again. The combination of the insane lag in 180-zombie missions and the total inability to hear whats going on with weapons and game feedback while being attacked is really frustrating. Im remembering now why I dont do missions like

Re: Swamp, zombie FPS by Aprone

2015-05-01 Thread AudioGames . net Forum — New releases room : grryfindore via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Ahoy all@mehgcap Thanks for your reply. I Suppose there is nothing for it but to Gain levels which are kind of hard without missions and only dbs seem to be worth it at this level which obviously I cant do alone. With the Help of revan and chivell I got to

Re: Heat Engine, a game engine for BGT games

2015-05-01 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games You are using the engine just right. The problem may comes from me, one moment please.In the HeatEngine\Controlers\ directory, the Controlers.bgt file lists all controlers (I didnt automated it for now). Inside theres still the FactoryControler

Re: hacking the wifis

2015-05-01 Thread AudioGames . net Forum — Off-topic room : raygrote via Audiogames-reflector
Re: hacking the wifis To agree with Omar Alvarado, yep he never said how he got Internet.The reason that people post that it would take years to do it and give details on how to do it is likely so that the person realizes, hey, this isnt a simple matter, probably isnt something I can do...

Re: Heat Engine, a game engine for BGT games

2015-05-01 Thread AudioGames . net Forum — Developers room : audioracer via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games I cant wait until you include 3D audio in this. Sounds awesome. And building vehicles will be interesting. Hopefully you can make a racing game with this thing. URL: http://forum.audiogames.net/viewtopic.php?pid=214518#p214518

Re: question on Psycho strike

2015-05-01 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
Re: question on Psycho strike I have a question too. do I need to destroy the door to get them to join me? URL: http://forum.audiogames.net/viewtopic.php?pid=214531#p214531 ___ Audiogames-reflector mailing list

Re: lets erge microsoft to develop a fully functional screen reader!

2015-05-01 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector
Re: lets erge microsoft to develop a fully functional screen reader! The lag for Narrator might be due to the tts voice, not the screen reader. Im still not completely sure whats at fault here.Having the ability to install the operating system is very, very important. This is why Im using

Re: lets erge microsoft to develop a fully functional screen reader!

2015-05-01 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector
Re: lets erge microsoft to develop a fully functional screen reader! @Afrim, the preview you heard is completely and utterly outdated. I have windows 10 technical preview version 10.0.10074 and I have to say its quite usable. The only thing I hate is that windows 10 disabled my FN key, so

Re: Heat Engine, a game engine for BGT games

2015-05-01 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games You are using the engine just right. The problem may comes from me, one moment please.In the HeatEngine\Controlers\ directory, the Controlers.bgt file lists all controlers (I didnt automated it for now). Inside theres still the FactoryControler

Re: Best way of recording from both a sound card and microphone?

2015-05-01 Thread AudioGames . net Forum — Off-topic room : raygrote via Audiogames-reflector
Re: Best way of recording from both a sound card and microphone? Hi Turtlepower and others,As you may or may not know, I have recorded gamepalys before and posted them here. As it is, there arent many but I made a topic called yet another guys game recordings.The way I do those recordings

Re: Swamp, zombie FPS by Aprone

2015-05-01 Thread AudioGames . net Forum — New releases room : Nikos via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone It happens to me, I tried it in offline mode, any ideas? Is it sound boost. URL: http://forum.audiogames.net/viewtopic.php?pid=214526#p214526 ___ Audiogames-reflector mailing list

Re: DeathMatch, a new beginning

2015-05-01 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Also, an awsome new change to planet probing. Planets will now have a set number of moons orbitting them, currently they are non landable but I do expect this to change at somepoint. So yes, rejoyse. Also, sirten planets you probe will be non habitable, this

Re: beatstar soundpacks!

2015-05-01 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector
Re: beatstar soundpacks! OK, due to this problems again, Iv uploaded It on a Dropbox and also one pleasure to do something with this crashes of connections.https://dl.dropboxusercontent.com/u/602 … xican.pack URL: http://forum.audiogames.net/viewtopic.php?pid=214534#p214534

Re: Heat Engine, a game engine for BGT games

2015-05-01 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Whatever the way, you have to learn basic programic, algorithmic and the basics of your language. Here, its BGT. This helps a lot to make games, but it doesnt replace the basic programing knowledge. You cant program with this without knowing a

Re: bit of python help

2015-05-01 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector
Re: bit of python help hmm, im assuming by modulo you mean module?i understand i think, but could you provide an example? URL: http://forum.audiogames.net/viewtopic.php?pid=214511#p214511 ___ Audiogames-reflector mailing list

Re: Best way of recording from both a sound card and microphone?

2015-05-01 Thread AudioGames . net Forum — Off-topic room : raygrote via Audiogames-reflector
Re: Best way of recording from both a sound card and microphone? Hi Turtlepower and others,As you may or may not know, I have recorded gameplays before and posted them here. As it is, there arent many but I made a topic called yet another guys game recordings.The way I do those recordings

Re: Heat Engine, a game engine for BGT games

2015-05-01 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games You are using the engine just right. The problem may comes from me, one moment please.In the HeatEngine\Controlers\ directory, the Controlers.bgt file lists all controlers (I didnt automated it for now). Inside theres still the FactoryControler

Re: Best way of recording from both a sound card and microphone?

2015-05-01 Thread AudioGames . net Forum — Off-topic room : raygrote via Audiogames-reflector
Re: Best way of recording from both a sound card and microphone? Hi Turtlepower and others,As you may or may not know, I have recorded gameplays before and posted them here. As it is, there arent many but I made a topic called yet another guys game recordings.The way I do those recordings

Re: bit of python help

2015-05-01 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: bit of python help Oh sorry, the french word is modulo and I thought it was the same word Hm I didnt programed in python for more than a year, but when you want to play a turn, you play it, and at the end of the loop, before updating the player index (to know that you are playing the

Re: Heat Engine, a game engine for BGT games

2015-05-01 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games You are using the engine just right. The problem may comes from me, one moment please.In the HeatEngine\Controlers\ directory, the Controlers.bgt file lists all controlers (I didnt automated it for now). Inside theres still the FactoryControler

Re: hacking the wifis

2015-05-01 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector
Re: hacking the wifis Yeah, but just a question to omer: if he doesnt have internet connection, how could he posted in the ag forum? anyways, thanks jack and Alvarado for telling me... URL: http://forum.audiogames.net/viewtopic.php?pid=214519#p214519

Re: Heat Engine, a game engine for BGT games

2015-05-01 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Yeah I thought to add a standart Vehicle class when I saw someone was programing a racing game here, and I think this will be added one day (but Im all alone to build this, if you want to share the actor classes you made, feel free to do it here

Re: Survive the Wild!

2015-05-01 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector
Re: Survive the Wild! The idea is kind of to experiment, but sence the game isnt done, you can find things in walkthrews and stuff. To join events please consult the readme. It explains better than I will in one post. Glad you like the game! URL:

Re: Survive the Wild!

2015-05-01 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector
Re: Survive the Wild! The idea is kind of to experiment, but sence the game isnt done, you can find things in walkthrews and stuff. To join events please consult the readme. It explains better than I will in one post. Glad you like the game! Also, gifts, what happens is someone picks up a

Re: DeathMatch, a new beginning

2015-05-01 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Hi all, since the various starship classes article has gotten extremely out of date, ive taken the time to rewrite it from scratch. Let me know if you have any questions. Also, I didnt include the new ssn since shane had just released it today, and since I

Re: bit of python help

2015-05-01 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: bit of python help Just a trick, instead of using a condition, you can use modulos You can also use players in a list, and ++ the index of this list for each turn, and again with a modulo to loop around it URL: http://forum.audiogames.net/viewtopic.php?pid=214509#p214509

Re: Heat Engine, a game engine for BGT games

2015-05-01 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Okay, so here is a test game I started to see if I can get some boiler plate code working, for starters.I am not even using the Factory Controller object, so why is my game trying to use it?#include HeatEngine\\Game.bgt #include dynamic_menu.bgt

Re: Psycho Strike - New Strategy/Action game

2015-05-01 Thread AudioGames . net Forum — New releases room : Sean-Terry01 via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Hi, I am so loving this game. I like the idea that there will be more content coming. I really like the ideas that ther person in post 50 suggested. id like them too. As I said, I really love this game. Keep up the awesome work Aaron and Philop.

Re: question on Psycho strike

2015-05-01 Thread AudioGames . net Forum — General Game Discussion : Sean-Terry01 via Audiogames-reflector
Re: question on Psycho strike Yes, you will need to go into the prison and knife open the cell door which sounds like a locked door knob turning, and do it till the game says that the named person has escaped to the bass. URL: http://forum.audiogames.net/viewtopic.php?pid=214537#p214537

Re: Survive the Wild!

2015-05-01 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector
Re: Survive the Wild! Also... I dont do this much, here, have a changelog of the next version so farNew in 0.65.0Made it so if client is unable to connect, you can now hit escape while connecting to abort connection.Added first letter navigation to the tts options menu.Finished sleeping

Re: Heat Engine, a game engine for BGT games

2015-05-01 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Itd also be nice if we could make a class for this engine to add screen reader support. Speech Manager does this, but Ive had issues with it in the past.Also, can you add the documentation to the engine files itself? I mean, it is, afterall, the

Re: lets erge microsoft to develop a fully functional screen reader!

2015-05-01 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector
Re: lets erge microsoft to develop a fully functional screen reader! @Chris,In this time we live, its not only important, Id rather call it vital. Apart from legislative system, which requires that a public platform, (windows in this case is a public one) must be accessible to all

greek transliteration?

2015-05-01 Thread AudioGames . net Forum — Off-topic room : Chandu via Audiogames-reflector
greek transliteration? hi, is there a possible way, or can someone knowledgeable help me with, a bit of greek transliteration? I badly and urgently need a transliteration of the Homeric Hymn XXX to Gaea. I tried searching google, but got nowhere with it. so,... URL:

Re: Swamp, zombie FPS by Aprone

2015-05-01 Thread AudioGames . net Forum — New releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Steve, rarely doing missions may actually contribute to the problem. It took most of us weeks to months of trying missions, and dying on them, to get to the point where we can move around easily. Custom maps also help--load up the mission map and practice

Re: Best way of recording from both a sound card and microphone?

2015-05-01 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector
Re: Best way of recording from both a sound card and microphone? Hmmm, I thought it would be in realtime, or nearly. There may be a half second delay. Im not sure if this would matter when recording since I do this all the time when usng soundflower and line in on my mac to record audio

Re: Best way of recording from both a sound card and microphone?

2015-05-01 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector
Re: Best way of recording from both a sound card and microphone? Basically, Soundflower just takes audio from one audio source and allows it be be sent to another application. For instance, to send system audio or the audio from a media player, you choose the soundflower channel as the

Re: Swamp, zombie FPS by Aprone

2015-05-01 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hmm, great tips. I have speed set to 40 and 68 points in high armor, and two pieces of said armor. I plan to go to sub two for my utility belt, but where can I get some high leg armor? I heard sub two, bbut I dont think Ill be going there because the map is

Re: Ubuntu

2015-05-01 Thread AudioGames . net Forum — Off-topic room : Diego via Audiogames-reflector
Re: Ubuntu Hello everybody!When I press alt f10 and go to the network guides, the only options that appear are editi connections, VPN settings and enable network, which is activeand no wifi appears to connect.Wath can I do? URL: http://forum.audiogames.net/viewtopic.php?pid=214467#p214467

Re: Crimson Currents

2015-05-01 Thread AudioGames . net Forum — New releases room : roro via Audiogames-reflector
Re: Crimson Currents Hi. Shouldnt this be replaced to general games discussion? Just wandering since we dont have anything to play so far. URL: http://forum.audiogames.net/viewtopic.php?pid=214465#p214465 ___ Audiogames-reflector mailing

Re: Ubuntu

2015-05-01 Thread AudioGames . net Forum — Off-topic room : Diego via Audiogames-reflector
Re: Ubuntu Hello everybody!When I press alt f10 and go to the network guides, the only options that appear are editi connections, VPN settings and enable network, which is activeand no wifi appears to connect. URL: http://forum.audiogames.net/viewtopic.php?pid=214467#p214467

Re: Survive the Wild!

2015-05-01 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector
Re: Survive the Wild! OK, Brendan says very good things to think about sleeping. URL: http://forum.audiogames.net/viewtopic.php?pid=214471#p214471 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Best way of recording from both a sound card and microphone?

2015-05-01 Thread AudioGames . net Forum — Off-topic room : bcs993 via Audiogames-reflector
Re: Best way of recording from both a sound card and microphone? I think in soundtap you need to change the delay time of the mic to a very high number for that not to happen. URL: http://forum.audiogames.net/viewtopic.php?pid=214472#p214472

Re: Crimson Currents

2015-05-01 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector
Re: Crimson Currents HiIm really sorry to say, but I didnt see any enjoyment in this release, what can we fire for if theres nothing to shoot on? and just a sound of a boat has an accelerating and decelerating sounds which are very easy to program, Im very sorry to say that, Im not

Re: lets erge microsoft to develop a fully functional screen reader!

2015-05-01 Thread AudioGames . net Forum — Off-topic room : Diego via Audiogames-reflector
Re: lets erge microsoft to develop a fully functional screen reader! Hello everybody!bWhat are the improvements to the narrator in recent builds of Windows 10? URL: http://forum.audiogames.net/viewtopic.php?pid=214473#p214473 ___

Re: Best way of recording from both a sound card and microphone?

2015-05-01 Thread AudioGames . net Forum — Off-topic room : bcs993 via Audiogames-reflector
Re: Best way of recording from both a sound card and microphone? I think in soundtap you need to change the silence time of the mic to a very high number for that not to happen. I cant exactly remember the setting, though. URL: http://forum.audiogames.net/viewtopic.php?pid=214472#p214472

bit of python help

2015-05-01 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector
bit of python help i am currently learning python. so as im getting fairly decent with it i thought it was time to start on a bit of a project. i am coding a monopoly game. this isnt really something i plan on releasing but if it turns out to be something really good, ill consider it.i

Re: Heat Engine, a game engine for BGT games

2015-05-01 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Has the help been updated recently? What Id like to know is how to create a game, perhaps a basic sidescroller with two levels, that tells me how to use the class...So I create a new BGT file and always include the game.BGT right? This means

Re: Survive the Wild!

2015-05-01 Thread AudioGames . net Forum — New releases room : bcs993 via Audiogames-reflector
Re: Survive the Wild! Hi. I havent tried the latest version yet, but I thought of something with the sleep thing. From what Ive heard in a walkthrough, you sleep until something wakes you up, such as an alarm etc. This isnt entirely as realistic as I think you would like it to be. Im sure

Re: Best way of recording from both a sound card and microphone?

2015-05-01 Thread AudioGames . net Forum — Off-topic room : bcs993 via Audiogames-reflector
Re: Best way of recording from both a sound card and microphone? I cant speak for this soundflower program, but I think people slightly exaggerate VACs complexity; especially for doing something like recording through both your mic and sound card, which is probably one of the easier things

Re: Best way of recording from both a sound card and microphone?

2015-05-01 Thread AudioGames . net Forum — Off-topic room : Xoren via Audiogames-reflector
Re: Best way of recording from both a sound card and microphone? Open Broadcaster Software is a program that allows you to stream your audio/video to sites such as Twitch. It also allows you to record, basically going into offline streaming mode. It records full system audio as well as

Re: Swamp, zombie FPS by Aprone

2015-05-01 Thread AudioGames . net Forum — New releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Im still not sure which maps hold which items now. I believe the belt can be found on Map2, and metal leggings on Sub1, Im not sure about most items, since things were moved around a few versions back. URL:

Re: Psycho Strike - New Strategy/Action game

2015-05-01 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game yeah I know how to check stats, what I was asking though was more along the lines of what classifies as actually good stats and what classifies as a character wholl just end up sucking later? or do stats not really matter in that URL:

Re: Best way of recording from both a sound card and microphone?

2015-05-01 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector
Re: Best way of recording from both a sound card and microphone? Hey,Thanks for these suggestions.Are these programs reasonably accessible with Jaws? I dont mind doing a bit of Jaws cursoring, if necessary, but if I have to deal with a lot of unlabeled graphics and such, I would like to be

Re: Prometheus: The Eternal Wars

2015-05-01 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!The ct command can now be used in control rooms to see the remaining time of currently constructed items, if any.Enjoy! URL: http://forum.audiogames.net/viewtopic.php?pid=214481#p214481 ___

New from choiceofgames, hollywood visionary

2015-05-01 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
New from choiceofgames, hollywood visionary Here be the writeup. Im not sure on this one but then again Ive never really been a major fan of all the fifties hollywoodshtick, I dont mean the films (I can think of some good ones from the fifties Ive seen), I just mean all the studio

Re: Heat Engine, a game engine for BGT games

2015-05-01 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Has the help been updated recently? What Id like to know is how to create a game, perhaps a basic sidescroller with two levels, that tells me how to use the class...So I create a new BGT file and always include the game.BGT right? This means

Re: Swamp, zombie FPS by Aprone

2015-05-01 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone hi there,yes alright, ceramic leggings by sub 1, utility beld map 2 URL: http://forum.audiogames.net/viewtopic.php?pid=214479#p214479 ___ Audiogames-reflector mailing list

New from choiceofgames, hollywood visionary

2015-05-01 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
New from choiceofgames, hollywood visionary Here be the writeup. Im not sure on this one but then again Ive never really been a major fan of all the thirties hollywoodshtick.Hollywood Visionary: Make the movie of your dreams amid the glamor and romance of 1950s Hollywood!Hollywood

Re: bit of python help

2015-05-01 Thread AudioGames . net Forum — Developers room : dhruv via Audiogames-reflector
Re: bit of python help Hi,First, you might be able to catch it with a try: except clause, but there are probably better solutions out there.Second, could I please get the code? itll really help me learn python more. URL: http://forum.audiogames.net/viewtopic.php?pid=214483#p214483

Re: ren py development

2015-05-01 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector
Re: ren py development If you know Python, you can make a Renpy game.I think Renpy is just Python modules. URL: http://forum.audiogames.net/viewtopic.php?pid=214478#p214478 ___ Audiogames-reflector mailing list

Re: Best way of recording from both a sound card and microphone?

2015-05-01 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector
Re: Best way of recording from both a sound card and microphone? Thanks for all the suggestions, guys. Ill have a look at some of these programs and see what I think.Regarding the comment on virtual audio cable not being complex, I disagree. The amount of things you have to do in order to

Re: Heat Engine, a game engine for BGT games

2015-05-01 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Instead of the Goblin Hunter which I wanted to do, I made a little example posted here : http://forum.audiogames.net/viewtopic.php?id=15873 , the Robot Factory. This is a very short game with only one level, showing a simple game : three classes

Re: Swamp, zombie FPS by Aprone

2015-05-01 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone hi there,yes alright, ceramic leggings by sub 1, utility beld map 2, oh and im glad we are have new way for new title, who stuck hc, or who dont want go hc, then search loot map 1 map 2, its your prefer guies, and good to hear, next update bugs

Re: bit of python help

2015-05-01 Thread AudioGames . net Forum — Developers room : dhruv via Audiogames-reflector
Re: bit of python help Hi,First, you might be able to catch it with a try: except clause, but there are probably better solutions out there.Second, could I please get the code? itll really help me learn python mre. URL: http://forum.audiogames.net/viewtopic.php?pid=214483#p214483

Re: Anybody here interested in Stenography?

2015-05-01 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector
Re: Anybody here interested in Stenography? Hi Steve,Have you checked out Talking Typer by The American Printing House, or Talking Typing Teacher by Marvel Soft? Those are rgreat prorammes to try, although Talking Typing Teacher is probably better at this, even though its more expensive

Re: Best way of recording from both a sound card and microphone?

2015-05-01 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector
Re: Best way of recording from both a sound card and microphone? Basically, Soundflower just takes audio from one audio source and allows it to be sent to another application. For instance, to send system audio or the audio from a media player, you choose the soundflower channel as the

Re: a topic about forum signatures

2015-05-01 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector
Re: a topic about forum signatures My signature comes from a thought that just randomly struck me one day, its a thing I say to people sometimes when they start spouting clichés about positive thinking. If nothing else, it makes them stop in their tracks.Over the years Ive also had short

Re: Psycho Strike - New Strategy/Action game

2015-05-01 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Well its kinda hard to not level up since anytime you injure or kill something and presumably pick something up you get experience. But the more levels you have the more powerful weapons you can find. Thats why that steel shield in the black

Re: beatstar soundpacks!

2015-05-01 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector
Re: beatstar soundpacks! Hi!I have one problem.I cant upload a sound packs here on the server. It says, that there is a connection outage. I dont know, but I have a great connection.What is that? URL: http://forum.audiogames.net/viewtopic.php?pid=214489#p214489

Re: Audio Game Engine

2015-05-01 Thread AudioGames . net Forum — General Game Discussion : Genroa via Audiogames-reflector
Re: Audio Game Engine No, this is the latest release (v0.10), but certainly not the last version ever URL: http://forum.audiogames.net/viewtopic.php?pid=214488#p214488 ___ Audiogames-reflector mailing list

Re: DeathMatch, a new beginning

2015-05-01 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Hi all, to add more realism to the game, you will now here the probe sound when someone is using the sensors console, this sound will obviously stop when you select an object to scan. Also, in the next version, you may see the starts of a building system

Re: Audio Game Engine

2015-05-01 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: Audio Game Engine Wait, the last version, as in, the very last version, ever? URL: http://forum.audiogames.net/viewtopic.php?pid=214487#p214487 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: a topic about forum signatures

2015-05-01 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: a topic about forum signatures Okay, threadcromancy time, just to say I finally! found a poem quote that worked as a sig. Robbert E howard has some pretty good short oness, but all my favourite stuff of his tends to be rather too wordy for 400 chars and four lines or less, heck I even

Re: Psycho Strike - New Strategy/Action game

2015-05-01 Thread AudioGames . net Forum — New releases room : whocrazy via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Hi there. any idea when the windows XP fix will be released?Thanks URL: http://forum.audiogames.net/viewtopic.php?pid=214439#p214439 ___ Audiogames-reflector mailing list

Accessible blueray ripping software?

2015-05-01 Thread AudioGames . net Forum — Off-topic room : arqmeister via Audiogames-reflector
Accessible blueray ripping software? Hi all. The topic subject says it all. Does anyone know of any accessible blueray ripping software for either windows, mac, or linux? Thanks for any help. URL: http://forum.audiogames.net/viewtopic.php?pid=214441#p214441

Re: Audio Game Engine

2015-05-01 Thread AudioGames . net Forum — General Game Discussion : Genroa via Audiogames-reflector
Re: Audio Game Engine If you want to try BGT (which is very similar to C++/Java), theres now a simple game engine made for it. Because its made for blind people, it is more simple than Unreal Engine and Unity, but it saves a lot of time.This is a big set of classes, providing you a ready

Re: lets erge microsoft to develop a fully functional screen reader!

2015-05-01 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector
Re: lets erge microsoft to develop a fully functional screen reader! @ChrisActually you’re right. On a review, or comparison among narrator of win 7, win 8.1 and windows 10 Preview recorded by Cool blind tech, I didn’t see any noticeable changes which made the difference from windows

Re: Survive the Wild!

2015-05-01 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector
Re: Survive the Wild! You do wake up actually when your sleeping. Sometimes it takes a bit but you have been able to do that for a while. You just have to give ti time. URL: http://forum.audiogames.net/viewtopic.php?pid=214497#p214497 ___

Re: lets erge microsoft to develop a fully functional screen reader!

2015-05-01 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector
Re: lets erge microsoft to develop a fully functional screen reader! I have not noticed anything except how Narrator announces checkboxes now. Its actually quite disappointing. I was hoping Microsoft was finally shaping up. Oh well, Windows 10 isnt out of beta yet. Still, Im afraid we wont

Re: lets erge microsoft to develop a fully functional screen reader!

2015-05-01 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector
Re: lets erge microsoft to develop a fully functional screen reader! Windows 10 final version has not been launched yet, so I don’t know what are the features that does Narrator provide. In my opinion, following my short and ongoing experience on windows 8.1, I find Narrator usable, but

Re: Swamp, zombie FPS by Aprone

2015-05-01 Thread AudioGames . net Forum — New releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Okay, heres a crazy story. This just happened to me, at around 1645 EDT. I havent yet tried to reproduce it.I logged in as Cosby, my *normal* character (thatll be important). I started a 10-crate mission with 180 normal zombies, in the small warehouse, and

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