Re: That's not fair! problem at Quentin C's playroom

2015-10-02 Thread AudioGames . net Forum — General Game Discussion : abdulrahman . essam via Audiogames-reflector
Re: That's not fair! problem at Quentin C's playroom Nothing, but I hope The Problem will be fixedI forgot to say that They banned sur.yazen for Random ReasonIt's really StrangeI'll add sur.yasen to the List URL: http://forum.audiogames.net/viewtopic.php?pid=233539#p233539

Re: ideal way of creating a map parcer?

2015-10-02 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: ideal way of creating a map parcer? I'm in agreement with Danny here. Another point I'd like to bring up, is the fact that the question asked here was "An ideal way of making a map parser". For the 2 or 3 people who decided to storm in and start up a mud war, there was no reason to do

Re: Sacred citadel - Tips and a question

2015-10-02 Thread AudioGames . net Forum — General Game Discussion : sswwaaiikkee via Audiogames-reflector
Re: Sacred citadel - Tips and a question hi allplease helphow I can take weapons?thanks URL: http://forum.audiogames.net/viewtopic.php?pid=233551#p233551 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Silversword IOS game is now accessible

2015-10-02 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: Silversword IOS game is now accessible Hello,[[wow]], I'll definitly be checking it out, I know that there were lots of people excited about silversword, and they now have a reason to be excited again because it's happened and become accessible! URL:

Re: adventure at c stage Remnant V 3.0 rC2 is now released!

2015-10-02 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector
Re: adventure at c stage Remnant V 3.0 rC2 is now released! what an awesome game URL: http://forum.audiogames.net/viewtopic.php?pid=233531#p233531 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: El Capitan

2015-10-02 Thread AudioGames . net Forum — Off-topic room : FamilyMario via Audiogames-reflector
Re: El Capitan It seems as if Apple now codenames their operating systems after park landmarks as opposed to cat names from OS X 10.0 to 10.8. URL: http://forum.audiogames.net/viewtopic.php?pid=233534#p233534 ___ Audiogames-reflector mailing

Rule changes in developers room?

2015-10-02 Thread AudioGames . net Forum — Site and forum feedback : severestormsteve1 via Audiogames-reflector
Rule changes in developers room? Hi moderation team,to the dismay of myself and other members of this forum seeking programming advice, the developers room is becoming somewhat of a war zone. When questions are asked in that room, even simple ones such as how to create a map parser, a

Re: El Capitan

2015-10-02 Thread AudioGames . net Forum — Off-topic room : blindncool via Audiogames-reflector
Re: El Capitan I'm going to wait a while before upgrading my MacBook. If there are as many bugs as there were in IOS 8.0, then I'll stick with Yosemite. URL: http://forum.audiogames.net/viewtopic.php?pid=233550#p233550 ___

Re: Pre-built Libaudioversse and Nightly Builds

2015-10-02 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Pre-built Libaudioversse and Nightly Builds As of last night when it turned out that I was right and my domain name registrar is having a major bug, we also have a google group, here.You can subscribe directly by just e-mailing libaudioverse+subscr...@camlorn.net, which works even for

Re: PS4 accessibility features

2015-10-02 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: PS4 accessibility features That is disappointing. I assume everyone has at least gotten sighted help to check that the option still does not show up. This only furthers my belief that sony implemented tts to cooperate with the laws of the US, especially since reading English, whatever

Re: DeathMatch, a new beginning

2015-10-02 Thread AudioGames . net Forum — General Game Discussion : Danny standly via Audiogames-reflector
Re: DeathMatch, a new beginning this is my small game death match a sex begining full form is dmsb URL: http://forum.audiogames.net/viewtopic.php?pid=233546#p233546 ___ Audiogames-reflector mailing list

Re: PS4 accessibility features

2015-10-02 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector
Re: PS4 accessibility features The language change didn't work. Can confirm with limmeted vision and KNFB reader. I've yet to try my north American account.  I'll have to wait til my girlfriend gets back for that one. The keyboard I use for text entry on the ps4  died the death of getting

Re: PS4 accessibility features

2015-10-02 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: PS4 accessibility features Booting with the US firmware might do it. Though for heaven's sake I can't figure out why it's so bloody difficult to code tts for two variants of English which only have minor spelling differences. All I can say is, good luck to the people outside the US...

Re: Bokurano Daibouken 3 : secondary topic

2015-10-02 Thread AudioGames . net Forum — New releases room : boy via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic For stage 25-5, I used the super buster blade. To start, destroy the unknown energy. It's at hite 10, so you have to use the hook to climb to 10, and kill it. It doesn't attack at all, but it fully restores hp of the enemies when there low on hp.

Silversword IOS game is now accessible

2015-10-02 Thread AudioGames . net Forum — General Game Discussion : welshweyr via Audiogames-reflector
Silversword IOS game is now accessible Hi,I'm delighted to say that an update this July made the fantastic Silversword RPG game accessible. It was originally considered accessible but there were some Voiceover issues with navigation. They're fixed and the game is probably the best IOS game

Re: Rock Band 4 is on its way

2015-10-02 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector
Re: Rock Band 4 is on its way played for years on the xbox 360, and when this generation of consoles dropped, I Opted for the ps4. I was totally sick of Microsoft and their habit of redesigning the UI every couple of years or so. You don't really get that on the ps3/4. Sure they add a bit

Re: Rock Band 4 is on its way

2015-10-02 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Rock Band 4 is on its way So all we need to do is get export codes for rock band 2 and 3? What about the first game, which actually requires songs to be pulled from the disc? And I'm not surprised that Sony is being idiotic about this whole thing if they are. Anyone who isn't in the US

Re: Rock Band 4 is on its way

2015-10-02 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector
Re: Rock Band 4 is on its way played for years on the xbox 360, and when this generation of consoles dropped, I Opted for the ps4. I was totally sick of Microsoft and their habit of redesigning the UI every couple of years or so. You don't really get that on the ps3/4. Sure they add a bit

Re: DeathMatch, a new beginning

2015-10-02 Thread AudioGames . net Forum — General Game Discussion : Danny standly via Audiogames-reflector
Re: DeathMatch, a new beginning hi all dmnb players fuck you all fuck you in ass URL: http://forum.audiogames.net/viewtopic.php?pid=233545#p233545 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Rock Band 4 is on its way

2015-10-02 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Rock Band 4 is on its way That might be incorrect, as I have a code from EA that should, theoretically give me the RB2 songlist as export.  I discovered a post of a forum saying about the EA reps still giving out codes if you knew where/how to ask.I'll see if I can get lego and

Re: Audio games in the Web Browser

2015-10-02 Thread AudioGames . net Forum — Developers room : Trenton Goldshark via Audiogames-reflector
Re: Audio games in the Web Browser Greettings!@SoundMUDWith your 3 examples, using Chrome/Chrome OS,Examples 1 and 2 play and stop without issues,.Example 3 however does not stop nor start audio, but both the stop and open/close door buttons are there, and can be clicked/spaced on.Using

Re: Rock Band 4 is on its way

2015-10-02 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector
Re: Rock Band 4 is on its way the game does a library refresh every time you boot it up or it did in 3. The way harmonix have been talking, your purchase history gets checked for compatible DLC and it gets pulled down by the game. The exports are meant to be working on launch day, as is a

Re: ideal way of creating a map parcer?

2015-10-02 Thread AudioGames . net Forum — Developers room : danny via Audiogames-reflector
Re: ideal way of creating a map parcer? * renders 10 dollars to make unity accessible * just kidding, I don't have that much money in the firstplace. The reason I put that disclaimer at the end of my last post is because I was expecting, at the very least a moddoration warning for how

Re: Rock Band 4 is on its way

2015-10-02 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector
Re: Rock Band 4 is on its way Saw a post on the harmonix forums a couple of minutes ago dated October first from a guy saying that he had got a working code from EA. I think I will pick up 2 and 3 for the ps3 on the cheap if possible and give it a shot URL:

Re: Rock Band 4 is on its way

2015-10-02 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Rock Band 4 is on its way @exodusSo you switched from Xbox to PS3? that's an unusual switch if I say so myself.What console are you looking to get the game from?Also, from what I understand you don't need 2's disc to get the songs from 2, all you need is the code.  Can't try mine yet

Re: Grendel's Cave, the Legend of Beowulf

2015-10-02 Thread AudioGames . net Forum — New releases room : baruch via Audiogames-reflector
Re: Grendel's Cave, the Legend of Beowulf So I got disconnected for some reason while in the countryside. Logged back in, was still in the countryside but all of my gear was gone. I still had my rings, but all of my gear was enchanted and is gone, and I lost 15 runes. This is rather

Re: Pontes GameZone 1.3.1 was released, Slot Machine and Scopa were added

2015-10-02 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector
Re: Pontes GameZone 1.3.1 was released, Slot Machine and Scopa were added hi?first thanks for that game you did for androidbut i have suggestion how about you maybe can multiplayer games in future for android? URL: http://forum.audiogames.net/viewtopic.php?pid=233532#p233532

Re: El Capitan

2015-10-02 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector
Re: El Capitan Yeah, and also the name of a formation in Yosemite national park, apparently. Hence the choice of name; it's inside. URL: http://forum.audiogames.net/viewtopic.php?pid=233528#p233528 ___ Audiogames-reflector mailing list

Re: Pontes GameZone 1.3.1 was released, Slot Machine and Scopa were added

2015-10-02 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector
Re: Pontes GameZone 1.3.1 was released, Slot Machine and Scopa were added hi?first thanks for that game you did for androidbut i have suggestion how about you maybe can multiplayer games in future? URL: http://forum.audiogames.net/viewtopic.php?pid=233532#p233532

Re: Could someoone give me some swamp campaigns?

2015-10-02 Thread AudioGames . net Forum — General Game Discussion : revan via Audiogames-reflector
Re: Could someoone give me some swamp campaigns? hi,get it herehttps://www.dropbox.com/s/6huyz0ostnxq9 … s.zip?dl=0 URL: http://forum.audiogames.net/viewtopic.php?pid=233527#p233527 ___ Audiogames-reflector mailing list

Re: Rock Band 4 is on its way

2015-10-02 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Rock Band 4 is on its way I explained my situation and tried to hammer home the point that I needed a code as I've switched but legitimately own all the games, and after a fair amount of back and forward with the representitive I got a code that, theoretically, should work.  whether it

Re: UltraPower

2015-10-02 Thread AudioGames . net Forum — New releases room : coltonhill01 via Audiogames-reflector
Re: UltraPower when I get home I will update the site, I thought I uploaded up_release.zip! THe new zip is back in ogg. Servers now need 10.82, by the way. 10.83 and client update 9.21 will support a new feature I'm thinking of adding, audio streaming as well as voice clips, and the

Re: UltraPower

2015-10-02 Thread AudioGames . net Forum — New releases room : RTR_Assassin via Audiogames-reflector
Re: UltraPower Just to let you know, one of the most corrupt aspects of this game is that certainn players can appear out of the blue and kill you without leaving a single trace. I was just killed a few minutes ago on HarmonicaPlayer's server by a player whose beacon didn't play and the

Re: El Capitan

2015-10-02 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector
Re: El Capitan It's not nearly as bad as that. In fact the upgrade to Yosemite was worse. Still, it's not perfect, and many originally Yosemite bugs are still there. URL: http://forum.audiogames.net/viewtopic.php?pid=233554#p233554 ___

Re: Audio games in the Web Browser

2015-10-02 Thread AudioGames . net Forum — Developers room : SoundMUD via Audiogames-reflector
Re: Audio games in the Web Browser With Chrome installed today on Windows (or with Chromium on Linux), example 3 works except the door sounds. Maybe the sources are garbage collected before they run, I don't know; I'll try to fix this later since the goal at the moment is to check what can

Re: Rock Band 4 is on its way

2015-10-02 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Rock Band 4 is on its way Well, here's hoping. Guess we'l just have to wait til the game comes ut. URL: http://forum.audiogames.net/viewtopic.php?pid=233553#p233553 ___ Audiogames-reflector mailing list

Cape flats gang wars, A game i'm trying to create

2015-10-02 Thread AudioGames . net Forum — Developers room : fluffy solger via Audiogames-reflector
Cape flats gang wars, A game i'm trying to create Hi.I won't say that I'll make anything, this will be my first game, and it will be completely free!In fact there is a high chance that it will not be created Take on the role of Denzel Smith, a gangster that lives in the city Cape TownIt

Re: Silversword IOS game is now accessible

2015-10-02 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector
Re: Silversword IOS game is now accessible ok I've played the game but I don't know what to do other than wondering around finding nothing but going back to the same area over and over again, for example going to the training hall.so for that reason, I've just refunded my purchase of this

Re: Could someoone give me some swamp campaigns?

2015-10-02 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector
Re: Could someoone give me some swamp campaigns? Hello there, thanks for the campaigns.What shall I do with those campaigns like the baseball campaign which has an extra sounds folder in it?I know that I should copy the unzipped baseball txt file in the campaigns folder, but what should I

Re: UltraPower

2015-10-02 Thread AudioGames . net Forum — New releases room : stargate via Audiogames-reflector
Re: UltraPower I don't understand why people keep comparing this to rtr. This isn't rtr. The only thing it really has in common with rtr is the fact that you can kill other players. RTR_Assassin, my guess is that one of the admins on that server probably used their commands to move

Re: UltraPower

2015-10-02 Thread AudioGames . net Forum — New releases room : stargate via Audiogames-reflector
Re: UltraPower I don't understand why people keep comparing this to rtr. This isn't rtr. The only thing it really has in common with rtr is the fact that you can kill other players. RTR_Assassin, my guess is that one of the admins on that server probably used their commands to move

microsoft eva and mark voices windows10

2015-10-02 Thread AudioGames . net Forum — Off-topic room : joshknnd1982 via Audiogames-reflector
microsoft eva and mark voices windows10 hey i heard there is a registry hack to enable the microsoft eva and microsoft mark voices in windows10 so they can be used with sapi5. how do i do this? could someone make a .reg file so i can use those voices with NVDA? URL:

Re: ideal way of creating a map parcer?

2015-10-02 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: ideal way of creating a map parcer? Hi Druv,(this is not meant to be a lashing so you can go ahead and read and don't expect to have your head bitten off).  Perhaps that is a great suggestion. In fact I've enquired multiple times to Camlorn about Python and the stuff it is capable of.

Re: That's not fair! problem at Quentin C's playroom

2015-10-02 Thread AudioGames . net Forum — General Game Discussion : Aminiel via Audiogames-reflector
Re: That's not fair! problem at Quentin C's playroom Hello all,First, for your information :The account bogdanmuresan having an e-mail gmail.com should normally be unbanned now; Up to now I'm concluding that there were some past confusion between him and abdul+swisskarl.The account

Re: ideal way of creating a map parcer?

2015-10-02 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: ideal way of creating a map parcer? Hi Druv,(this is not meant to be a lashing so you can go ahead and read and don't expect to have your head bitten off).  Perhaps that is a great suggestion. In fact I've enquired multiple times to Camlorn about Python and the stuff it is capable of.

Re: ideal way of creating a map parcer?

2015-10-02 Thread AudioGames . net Forum — Developers room : dhruv via Audiogames-reflector
Re: ideal way of creating a map parcer? Hi,May I suggest you actually try to learn python for a bit? I'm not going to say what is better than what, because I just don't care anymore. But i'd ask that you at least try it. If it sucks, then it sucks, you've learned a valuable lesson and you

Re: UltraPower

2015-10-02 Thread AudioGames . net Forum — New releases room : stargate via Audiogames-reflector
Re: UltraPower I don't understand why people keep comparing this to rtr. This isn't rtr. The only thing it really has in common with rtr is the fact that you can kill other players. RTR_Assassin, my guess is that one of the admins on that server probably used their commands to move

Re: microsoft eva and mark voices windows10

2015-10-02 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector
Re: microsoft eva and mark voices windows10 I could never understand Microsoft.Why the heck should they program apps to be found through misteries.Wouldn't it be better to just add those voices by default or simply ask the user to click for more voices and download them?The same thing went

Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-02 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" The game seems to crash when, in dungeons, you get a vault and gold bars are generated. I just lost a level 31 charracter due to this. It was very sad! I had been playing for aobut 3 hr! URL:

Re: That's not fair! problem at Quentin C's playroom

2015-10-02 Thread AudioGames . net Forum — General Game Discussion : Bogdan via Audiogames-reflector
Re: That's not fair! problem at Quentin C's playroom Hi. Thanks Aminiel so much and congrats to clarify the problem. I am so happy that I can play again with my friends. URL: http://forum.audiogames.net/viewtopic.php?pid=233569#p233569 ___

Re: That's not fair! problem at Quentin C's playroom

2015-10-02 Thread AudioGames . net Forum — General Game Discussion : abdulrahman . essam via Audiogames-reflector
Re: That's not fair! problem at Quentin C's playroom Hi@aminiel first of all: Swiss-carl isn't me, He's My friend and I Met him in zello with other friendsso don't Lie, that's why you called A Liarand also don't Call me abdul+swiss-carl, Cause I'm not himSecond: Why did You ban Swiss-carl

Re: ideal way of creating a map parcer?

2015-10-02 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: ideal way of creating a map parcer? Hi Druv,(this is not meant to be a lashing so you can go ahead and read and don't expect to have your head bitten off).  Perhaps that is a great suggestion. In fact I've enquired multiple times to Camlorn about Python and the stuff it is capable of.

Re: Rule changes in developers room?

2015-10-02 Thread AudioGames . net Forum — Site and forum feedback : Aprone via Audiogames-reflector
Re: Rule changes in developers room? Severestormsteve, speaking only as a fellow forumite, I really like this idea.  I find I almost never, ever, comment on code related topics even when I think I can help.  There is always someone who will turn it into an programmer e-peen display. URL:

Re: Could someoone give me some swamp campaigns?

2015-10-02 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Could someoone give me some swamp campaigns? I think you should merge it with the existing sounds folder.(I don't remember for sure; I think the Baseball campaign might use sounds that belong in the Ambience folder?) URL: http://forum.audiogames.net/viewtopic.php?pid=233573#p233573

little help needed with the skill tree of smugglers 5

2015-10-02 Thread AudioGames . net Forum — General Game Discussion : pelantas via Audiogames-reflector
little help needed with the skill tree of smugglers 5 edit:i just tried the instructions of the manual of playing this game with nvda in the articles room, but that doesn't work for me.// editHello all,I need a little help with obtaining skills of the skill tree of smugglers 5.I will

Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-02 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes hello when I try to save a map I've edited with the map editor in the dev version, I get this error:--An error has occurred.  Please notify the game creator of this error.  You can copy

Re: Rule changes in developers room?

2015-10-02 Thread AudioGames . net Forum — Site and forum feedback : Sebby via Audiogames-reflector
Re: Rule changes in developers room? Not wishing to discount the complaint, but you can of course just ignore any comment that gives you any heartburn. Some people will never be convinced of the logic of letting people choose what works for them; ignore them. It's regrettably too often the

Re: ideal way of creating a map parcer?

2015-10-02 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: ideal way of creating a map parcer? *Rambles for 2.3KB**Decides to cut it and start a Python topic instead* URL: http://forum.audiogames.net/viewtopic.php?pid=233576#p233576 ___ Audiogames-reflector mailing list

little help needed with the skill tree of smugglers 5

2015-10-02 Thread AudioGames . net Forum — General Game Discussion : pelantas via Audiogames-reflector
little help needed with the skill tree of smugglers 5 Hello all,I need a little help with obtaining skills of the skill tree of smugglers 5.I will describe what i did:1. i went over to the skill screen.2. i selected the trader skill wich i want.3. another screen pops up and i read the

Re: Python crash course

2015-10-02 Thread AudioGames . net Forum — Developers room : momo7807 via Audiogames-reflector
Re: Python crash course Hi allThis is another subject.I'm wondering, why many audiogame developers are use python 2.7.10? The latest version is python 3.5.0. Is there any technical reasons? Or python 2.7.10 is better than the latest python?Thanks URL:

Re: Audio games in the Web Browser

2015-10-02 Thread AudioGames . net Forum — Developers room : SoundMUD via Audiogames-reflector
Re: Audio games in the Web Browser Here are two more examples:- example 4, like example 3 with the door the right,- example 5, like example 4 with the listener inside a very big room (like a large sports hall).Here is an index with all the examples:http://jlpo.free.fr/webaudio I'm not

Re: NVDA with Eloquence SAPI4

2015-10-02 Thread AudioGames . net Forum — Off-topic room : gamesmaster via Audiogames-reflector
Re: NVDA with Eloquence SAPI4 how did this 3 year old post comeback from the archive?. hahahahaIs their still a way to get Eliquonce for NVDA? URL: http://forum.audiogames.net/viewtopic.php?pid=233581#p233581 ___ Audiogames-reflector mailing

Re: Python crash course

2015-10-02 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: Python crash course A word on Dependency Scavenger Hunts: I don't even remember what dependencies different packages require, only that some require more than others. They are usually either in the same place where you found the package in the first place, or can be found at

Re: That's not fair! problem at Quentin C's playroom

2015-10-02 Thread AudioGames . net Forum — General Game Discussion : abdulrahman . essam via Audiogames-reflector
Re: That's not fair! problem at Quentin C's playroom but: I heard Your voice, you and Carl are talking in french, and also carl said that he's talking to You when I Talk to Him, after few minuts you said to me that I won't be back, in englishyou talked to me yesterday at 6:25 pm

Re: ideal way of creating a map parcer?

2015-10-02 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: ideal way of creating a map parcer? Just thought I'd add a little something.  You know how Druv said he doesn't care anymore? I'd like to ask why any of you... cared in the first place. Oh wait you didn't. If you did you'd have helped instead of taking out your metaphorical whip and

Re: DeathMatch, a new beginning

2015-10-02 Thread AudioGames . net Forum — General Game Discussion : Omar Alvarado via Audiogames-reflector
Re: DeathMatch, a new beginning Danny standly wrote:hi all dmnb players fuck you all fuck you in ass[[wow]], do you have anything better to do than insult what the real Danny has created? And btw, you failed at spelling his full name anyway. URL:

Re: Pontes GameZone 1.3.1 was released, Slot Machine and Scopa were added

2015-10-02 Thread AudioGames . net Forum — New releases room : auroralee via Audiogames-reflector
Re: Pontes GameZone 1.3.1 was released, Slot Machine and Scopa were added I am getting an android phone tomorrow and can't wait to play this. It looks very fun. :-) URL: http://forum.audiogames.net/viewtopic.php?pid=233577#p233577 ___

Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-02 Thread AudioGames . net Forum — New releases room : Ian Reed via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes What does your map file contain?Is it empty?The top should look something like this, taken from the top of the simple fight map:Map10 // parser version|flagsintro_text This is a simple map with a couple hills and boulders which gives you

Re: DeathMatch, a new beginning

2015-10-02 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector
Re: DeathMatch, a new beginning Danny standly wrote:this is my small game death match a sex begining full form is dmsb What a troul? Should I report it? URL: http://forum.audiogames.net/viewtopic.php?pid=233584#p233584 ___

Re: ideal way of creating a map parcer?

2015-10-02 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: ideal way of creating a map parcer? Look, Camlorn. Your little rant on post... ah, 18? It wasn't exactly helpful. All you do is go on and on about how Purebasic is bad. Right now, all you do is complain, complain, and complain some more. So, if your going to complain about our faults,

Re: That's not fair! problem at Quentin C's playroom

2015-10-02 Thread AudioGames . net Forum — General Game Discussion : Aminiel via Audiogames-reflector
Re: That's not fair! problem at Quentin C's playroom Second: Why did You ban Swiss-carl when He Said to everyone that's He's your friend?He's really Your friend, isn't he?NOt at all. He invented that entire story.HE has found my personal details on the Internet and he's proud, because he

Python crash course

2015-10-02 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Python crash course (Disclaimer: I have never written a tutorial worth anything. This does not try to explain programming concepts, and instead focuses on input/output. First post is basics. Will try to continue into external modules, since those are where all the power lies.)So they say

Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-02 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes thx, it fixed it! URL: http://forum.audiogames.net/viewtopic.php?pid=233585#p233585 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: UltraPower

2015-10-02 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector
Re: UltraPower I think there should be an admin tree. Only the chief admin can move people and give stuff, only some of the others use the notify commands, and fewer still have the ability to ban and kick. URL: http://forum.audiogames.net/viewtopic.php?pid=233592#p233592

Re: Grendel's Cave, the Legend of Beowulf

2015-10-02 Thread AudioGames . net Forum — New releases room : Beowulf via Audiogames-reflector
Re: Grendel's Cave, the Legend of Beowulf Baruch,That does sound annoying.  Sometimes events are recorded in the logs and I can check them out and find out what happened.  What is your thane name, and about what time during the day did this happen?Thanks,Beowulf URL:

Re: That's not fair! problem at Quentin C's playroom

2015-10-02 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: That's not fair! problem at Quentin C's playroom Moderation!First of all, @Aminiel thank you for creating a compltely free platform to play on, keep up the good work.Next, @abdulrahman.essam: this is now reaching into the realm of drama. Some folks might be more confused as apposed to

Re: Rule changes in developers room?

2015-10-02 Thread AudioGames . net Forum — Site and forum feedback : aaron via Audiogames-reflector
Re: Rule changes in developers room? I agree with all of you, although I won't be putting this rule into effect straight away, simply because I'd like Dark to know as well and want to make sure it's OK with him. URL: http://forum.audiogames.net/viewtopic.php?pid=233596#p233596

Re: UltraPower

2015-10-02 Thread AudioGames . net Forum — New releases room : stargate via Audiogames-reflector
Re: UltraPower I think the game makes sense the way it is, at least most of it. I do kind of wish the difference between mod and chief mod was explained though. The problem is that the people who run that server make everyone mods. They set someone as mod, who then adds a bunch of other

Re: UltraPower

2015-10-02 Thread AudioGames . net Forum — New releases room : stargate via Audiogames-reflector
Re: UltraPower I think the game makes sense the way it is, at least most of it. I do kind of wish the difference between mod and chief mod was explained though. The problem is that the people who run that server make everyone mods. They set someone as a mod who has no idea what they're

Re: UltraPower

2015-10-02 Thread AudioGames . net Forum — New releases room : stargate via Audiogames-reflector
Re: UltraPower I think the game makes sense the way it is, at least most of it. I do kind of wish the difference between mod and chief mod was explained though. The problem is that the people who run that server make everyone mods. They set someone as mod, who then adds a bunch of other

Re: El Capitan

2015-10-02 Thread AudioGames . net Forum — Off-topic room : luiscarlosgm via Audiogames-reflector
Re: El Capitan I think that in latin america they call it as El Capitán. URL: http://forum.audiogames.net/viewtopic.php?pid=233600#p233600 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: DeathMatch, a new beginning

2015-10-02 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Ay, not my problem if this troll keeps evading his bans and can't find anything else to do. Oh and, btw, I don't write in I M slang, nore do I use my full, reel name while i'm registering to forums, so bwhahahahaha. All i've got to say here is, thanks for

Re: That's not fair! problem at Quentin C's playroom

2015-10-02 Thread AudioGames . net Forum — General Game Discussion : luiscarlosgm via Audiogames-reflector
Re: That's not fair! problem at Quentin C's playroom hey, guys!if MR. Banned me I imajin, please.In the blud of Jesus Christ why they banned if I didn't did something bad?If the two have different pronnounciation or and orthography and or morfology and or nananá, please tell me. I'm so

Re: Silversword IOS game is now accessible

2015-10-02 Thread AudioGames . net Forum — General Game Discussion : Bamboo via Audiogames-reflector
Re: Silversword IOS game is now accessible Hi there.I don't think this has enough accessibility improvements to make it playable. Although it does announce if moving forward is possible, and what is blocking your way, there's no way of moving around the map efficiently. I spent a good

Re: Silversword IOS game is now accessible

2015-10-02 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: Silversword IOS game is now accessible Hello,Did you try the magic tap (two finger double tap)? I've heard that it could help. I still would like to try this but I'd rather hear experiences and thoughts from someone who's played the game first. URL:

Re: ideal way of creating a map parcer?

2015-10-02 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: ideal way of creating a map parcer? Wholeheartedly agree with Severestormsteve1 here. I hate ranting at people, but sometimes it seems like the only damn way they'll understand is if to be rude to them. I know, I know, I shouldn't do it, but don't deny that you wouldn't do the same,

Re: Bokurano Daibouken 3 : secondary topic

2015-10-02 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic boy can you tell me what each turn of the dial does and where each location is? URL: http://forum.audiogames.net/viewtopic.php?pid=233606#p233606 ___ Audiogames-reflector mailing list

Re: UltraPower

2015-10-02 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector
Re: UltraPower Well, if I ever get my server up, I'll tell you one thing. I'm not making just anyone mod. And I'll be selective as to who's a mod and who's not, so that no spamming and other stuff happens. URL: http://forum.audiogames.net/viewtopic.php?pid=233607#p233607

Re: Rule changes in developers room?

2015-10-02 Thread AudioGames . net Forum — Site and forum feedback : severestormsteve1 via Audiogames-reflector
Re: Rule changes in developers room? Agreed with you both. The main reason I set this up was the following:1. I may be able to ignore these, but others can't. Thus, when something is posted, they all come back and spam the topic with arguments, bringing the topic to a point of closure, and

Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-02 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" @Keyisfull, shit... just checked it out and the bug is because the vault uses internally preset gold bar loot but they were made for the old misc item framework and with the new misc items it messed it up, I'm so sorry for the

Re: Rule changes in developers room?

2015-10-02 Thread AudioGames . net Forum — Site and forum feedback : danny via Audiogames-reflector
Re: Rule changes in developers room? I for one sirtenly agree with this rule, seeing as i'm one of the first few people that these people target when it comes to my choice. @post 3 i've done my absolute best to try and ignore them. I am fully with the belief that users should have the

Re: Python crash course

2015-10-02 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Python crash course I do recommend python 3.x, however that's just my viewpoint. Most code is easily portable to python3 using lib2to3 but some of it does not port properly and requires editing to work properly. The tutorial I'm about to give, which expands on cae_jones's tutorial, is

Re: PS4 accessibility features

2015-10-02 Thread AudioGames . net Forum — General Game Discussion : igggggoreha via Audiogames-reflector
Re: PS4 accessibility features I have the latest update but language changing doesnt help to get text to speech option URL: http://forum.audiogames.net/viewtopic.php?pid=233523#p233523 ___ Audiogames-reflector mailing list

Re: ideal way of creating a map parcer?

2015-10-02 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: ideal way of creating a map parcer? This doesn't seem like the sort of forum where a whole subject can get banned, but I'm starting to think we should all write a post on the strengths / weaknesses / our likes and dislikes and preferences, lock them, then never speak of it again.

Re: Rule changes in developers room?

2015-10-02 Thread AudioGames . net Forum — Site and forum feedback : jack via Audiogames-reflector
Re: Rule changes in developers room? I totally and completely agree with that rule. It can be even harder for someone who's just learning how to program who gets targeted. For example, someone tries to ask a question about programming a 2d audio game in python, a complainer comes up saying

Re: Silversword IOS game is now accessible

2015-10-02 Thread AudioGames . net Forum — General Game Discussion : welshweyr via Audiogames-reflector
Re: Silversword IOS game is now accessible The two-finger double tap anywhere on the screen does tell you the type of terrain you're on, the available exits from your current square and your current coordinates on the map. You can also hear your footsteps so can tell if you're following

Re: Great news!

2015-10-02 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Great news! Oy. I'm in a good mood because of the fact that I'm getting support... oh well. adding both won't hurt, but I'm closing the topic now, I will add you guys. URL: http://forum.audiogames.net/viewtopic.php?pid=233621#p233621 ___

Re: Audio games in the Web Browser

2015-10-02 Thread AudioGames . net Forum — Developers room : Trenton Goldshark via Audiogames-reflector
Re: Audio games in the Web Browser Oo, nifty!At least with example 5, I am able to open and close the door, and the sound plays.Nice door! Sounds like its in a dungeon.Using Chrome OS 47 Dev channel, just like before.Update!I am now able to open and close the door with music in it. No idea

Re: Audio games in the Web Browser

2015-10-02 Thread AudioGames . net Forum — Developers room : Trenton Goldshark via Audiogames-reflector
Re: Audio games in the Web Browser Oo, nifty!At least with example 5, I am able to open and close the door, and the sound plays.Nice door! Sounds like its in a dungeon.Using Chrome OS 47 Dev channel, just like before.Update!I am now able to open and close the door with music in it. No idea

Re: Silversword IOS game is now accessible

2015-10-02 Thread AudioGames . net Forum — General Game Discussion : grryfindore via Audiogames-reflector
Re: Silversword IOS game is now accessible Ahoy thereI haven't tried the game yet,have always wanted to but from what I heard  by the developer himself and the players I thought I'd wait a long while until the developer got time to fix the existing issues. although welshweyr's post did

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