Re: How to use form designer in Visual Studio 2019 with NVDA

2020-06-10 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: How to use form designer in Visual Studio 2019 with NVDA @11 do you find yourself using WPF or Winforms more? Winforms I have found to be quite laggy with NVDA after the fact even, ahem ahem ahem Tween. URL: https://forum.audiogames.net/post/539498/#p539498 -- Audiogames-reflector

Re: unexpected token bgt runtime error, how to solve

2020-06-10 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: unexpected token bgt runtime error, how to solve As Ironcross said, you're gonna need to learn to debug, or use the Matcher script. Because you have all the open sourced projects I doubt that will be an issue . URL: https://forum.audiogames.net/post/539495/#p539495 -- Audiogames-r

Re: lucia virtualinput and audio help

2020-06-08 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: lucia virtualinput and audio help You need to make an instance of the SoundPool objectp = lucia.audiobackend.SoundPool()p.play blah URL: https://forum.audiogames.net/post/538948/#p538948 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sab

Re: How to use form designer in Visual Studio 2019 with NVDA

2020-06-07 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: How to use form designer in Visual Studio 2019 with NVDA @3 Oh thanks, you might want to write a guide on that in the article room, how to make GUI's with VisualStudio. URL: https://forum.audiogames.net/post/538532/#p538532 -- Audiogames-reflector mailing list Audiogames-reflector

Re: NVDA doesn't read Visual studio Combo boxes

2020-06-07 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: NVDA doesn't read Visual studio Combo boxes Solution; Do not use that addon. It breaks stuff. URL: https://forum.audiogames.net/post/538530/#p538530 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/

Re: NVDA doesn't read Visual studio Combo boxes

2020-06-07 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: NVDA doesn't read Visual studio Combo boxes It does. NVDA is really laggy with VS however, and as aposed to waiting just press NVDA tab, it will tell you the currently focused item URL: https://forum.audiogames.net/post/538478/#p538478 -- Audiogames-reflector mailing list Audioga

Re: adding additional keys from other function in a python function

2020-06-07 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: adding additional keys from other function in a python function what does your arrow code look like? This should work...def arrow(): if lucia.key_pressed(pygame.K_RIGHT): # increase thingies # Do that for all the other arrows.Also, is your menu position var global? Is not that could be

Re: How to use form designer in Visual Studio 2019 with NVDA

2020-06-07 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: How to use form designer in Visual Studio 2019 with NVDA I don't know, and I have not figured out how yet. I tried NVDA object nav, and different cursors with JAWS and couldn't get it. Maybe I'm missing something though? URL: https://forum.audiogames.net/post/538476/#p538476 -- Au

Re: onclick attribute with innerHTML?

2020-06-05 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: onclick attribute with innerHTML? I'll have ot try that. Thanks stewie URL: https://forum.audiogames.net/post/537828/#p537828 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-ref

Re: onclick attribute with innerHTML?

2020-06-05 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: onclick attribute with innerHTML? Alright now in the error console I get thisindex.html:38 Uncaught SyntaxError: Unexpected identifierAnd line 38 isHere's the codeSurvive.Survive.By Ty Gillespie.Story.Choices.Copyright 2020-present by Ty Gillespie. All rights reserved.
let storyDiv

Re: onclick attribute with innerHTML?

2020-06-05 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: onclick attribute with innerHTML? I do not see any errors when pressing the buttons but I'll try with " I assumed that \" is the escape string. I'll let you know if it worked. Thanks. URL: https://forum.audiogames.net/post/537791/#p537791 -- Audiogames-reflector mailing list Audio

onclick attribute with innerHTML?

2020-06-05 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
onclick attribute with innerHTML? So in short, I'm making a basic _javascript_ game book called survive to improve my working knollege of the language. And as to avoid needing a .html file for every single bit of story, I have a function that takes one argument, scene. Depending on what thi

onclick attribute with innerHTML?

2020-06-05 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
onclick attribute with innerHTML? So in short, I'm making a basic _javascript_ game book called survive to improve my working knollege of the language. And as to avoid needing a .html file for every single bit of story, I have a function that takes one argument, scene. Depending on what thi

Re: I want to lirn pithon but pithon doesn't want me to do so

2020-06-05 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: I want to lirn pithon but pithon doesn't want me to do so timer is a class. When declaring classes you need parenthesies. walktimer = timer.timer()And as I said, Lucia does have a built in speech and timer module if you ever want to clean up your directory URL: https://forum.audiogames

Re: I want to lirn pithon but pithon doesn't want me to do so

2020-06-04 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: I want to lirn pithon but pithon doesn't want me to do so Sorry for double posting, but lucia has speech and timer built in as well so you don't need external modules for those URL: https://forum.audiogames.net/post/537441/#p537441 -- Audiogames-reflector mailing list Audiogames-r

Re: I want to lirn pithon but pithon doesn't want me to do so

2020-06-04 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: I want to lirn pithon but pithon doesn't want me to do so Heya meetbag. Try thisimport syserrors_log = open("errors.log", "a")sys.stderr = errors_logThis should log errors to a file if they're unable to be caught by the terminal. Hope this helped URL: https://forum.audiogames.net/post

Re: I just posted Mason's open source projects on github

2020-06-04 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: I just posted Mason's open source projects on github I told Mason about this, and here ,was his reply. He chats me, hey cool, and posts the following on twitter. Mason,  If anyone is looking for my open source projects I released for BGT a few years ago, there is apparently a github rep

Re: I just posted Mason's open source projects on github

2020-06-04 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: I just posted Mason's open source projects on github @6 Yup. When even the author says, most of that is messy, you know it's bad. And yeah, if he wanted it out there out there, he, err, probably would've kept it up on his sight? I'm not sure though... URL: https://forum.audiogames.net/

Re: problem with pyinstaller

2020-06-02 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: problem with pyinstaller Yup, you just need to delete the temp file. Annoying, yes, unfixable, no. URL: https://forum.audiogames.net/post/536255/#p536255 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mai

Re: a small confusion with pyinstaller

2020-06-02 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: a small confusion with pyinstaller Try the command line switch --win-private-assemblies URL: https://forum.audiogames.net/post/536031/#p536031 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listin

Re: I want to lirn pithon but pithon doesn't want me to do so

2020-06-01 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: I want to lirn pithon but pithon doesn't want me to do so There is a cleaner way to make your input an integer, but it requires something you might not know yet, so I'll comment this a lottry:    # Try attempts to run a given bit of code, and it if fails, goes onto the except block.   

Re: Help regarding enemies in BGT.

2020-06-01 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Help regarding enemies in BGT. p.update_listener_1d(x, enemy_x); URL: https://forum.audiogames.net/post/535908/#p535908 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Help regarding enemies in BGT.

2020-06-01 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Help regarding enemies in BGT. If you are simply using the audio libraryenemysound.pan += 1;when it moves right, andenemysound.pan -= 1;when it moves left. URL: https://forum.audiogames.net/post/535894/#p535894 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-g

Re: I want to lirn pithon but pithon doesn't want me to do so

2020-06-01 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: I want to lirn pithon but pithon doesn't want me to do so Nice job meetbag, although the code will only run once. To give yourself a bit of a challenge, maybe give the player a number of guesses and if they guess that many times, they're out. Hint: while loop URL: https://forum.audiog

Re: Help regarding enemies in BGT.

2020-05-30 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Help regarding enemies in BGT. I don't exactly understand what you're doing. Why are you having a check for if the enemypos = enemypos? Isn't that a given? URL: https://forum.audiogames.net/post/535168/#p535168 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-g

Re: how to make actual apps with python

2020-05-29 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: how to make actual apps with python WXPython URL: https://forum.audiogames.net/post/534635/#p534635 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: indentation, how to get used to it

2020-05-29 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: indentation, how to get used to it I set it to speech as I find the tones a bit overwelming and I find that they cover my speech at times. Like, if I have an if block indented by 4 spaces, the beep might block the word "if" URL: https://forum.audiogames.net/post/534502/#p534502 --

Re: python pack file

2020-05-26 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: python pack file Lucia lets you do this URL: https://forum.audiogames.net/post/533620/#p533620 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: How can I learn pure basic?

2020-05-26 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: How can I learn pure basic? It is very, very possible to make audiogames in pb. As I said, I'm working on it as we speak. If you have questions feel free to reach out. Actually, PB is a great language in general. Super fast, lots of features, but it is true that it is an indie language,

Re: How can I learn pure basic?

2020-05-25 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: How can I learn pure basic? Yes. I do quite love PB now. You can always add me to skype, i'm getting into making audiogames in it as we speak. In fact, the window next when I alt tab is my audiogame.pb file URL: https://forum.audiogames.net/post/533459/#p533459 -- Audiogames-refl

Re: How can I learn pure basic?

2020-05-25 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: How can I learn pure basic? What do you exactly mean by the documentation that ships is weird? That is some of the most high quality documentation you're going to get. It doesn't give you a real great starting point but I recommend starting with variables, the console, and moving on fro

Re: static site generator Recommendations

2020-05-24 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: static site generator Recommendations I would recommend Nikola.HTH URL: https://forum.audiogames.net/post/532992/#p532992 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflect

Re: I want to lirn pithon but pithon doesn't want me to do so

2020-05-24 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: I want to lirn pithon but pithon doesn't want me to do so I personally used think python second edition as it covers more modern python. I don't use python for a lot anymore though, as it just feels extra heavy and sort of makes a mess. URL: https://forum.audiogames.net/post/532972/#p5

Re: BBC BASIC , is it good?

2020-05-24 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: BBC BASIC , is it good? Hmmm ,lets see here. This language appears to not have been updated since 2006, or at least the documentation.  I didn't read far past that but I'd rather not program in a 14 year old tool if I want BASIC syntax when I can just use PureBasic. URL: https://forum.

Re: BBC BASIC , is it good?

2020-05-23 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: BBC BASIC , is it good? I have never heard of this language, could you maybe link to the readme? And what game used it? Sounds sort of similar to PureBasic, #justsaying. URL: https://forum.audiogames.net/post/532765/#p532765 -- Audiogames-reflector mailing list Audiogames-reflecto

Re: Sonus GDE 2.3.1

2020-05-23 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Sonus GDE 2.3.1 I don't hate it but it is certainly very heavy and running it on a small hand held game console will be pricy, it uses a lot of external DLL's and uses the dot net framework. I have nothing against the dot net framework and actually quite like it but it is heavy. URL: h

Re: Sonus GDE 2.3.1

2020-05-22 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Sonus GDE 2.3.1 That is odd. I'll look into how GDEScript works with that and come back here. URL: https://forum.audiogames.net/post/532386/#p532386 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/

Re: Sonus GDE 2.3.1

2020-05-22 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Sonus GDE 2.3.1 Haven't messed with the GDE in quite some time, but if the For loop is anything like PureBasic / Autoit or VisualBasic, maybe try For I = 1 To ItemNumberBlahNext URL: https://forum.audiogames.net/post/532345/#p532345 -- Audiogames-reflector mailing list Audiogames-

Re: Lucia - OpenSource AudioGame engine written in Python

2020-05-21 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python @255 do you have something similar to this? sounds_pack = lucia.ResourceFile("some_sounds_key_goes_here")sounds_pack.load("pack_name.extention")lucia.set_global_resource_file(sounds_pack)HTH URL: https://forum.audiogames.net/post/53

Re: C#. SoundPool, Timers, and more?

2020-05-21 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? That is absolutely true but seeing how well it handled the task made me gain interest. URL: https://forum.audiogames.net/post/532096/#p532096 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucu

Re: C#. SoundPool, Timers, and more?

2020-05-21 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? AHC was quite impressive and that's actually what got me interested in games in C#. AHC is probably the closest thing we're going to get any time soon that's even close to a sighty RPG. URL: https://forum.audiogames.net/post/532050/#p532050 -- Audi

Re: Is Visual Studio (not VSCode) accessible?

2020-05-21 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Is Visual Studio (not VSCode) accessible? Sorry about double posting but I try to avoid IDE's when possible. My exception has to be the PureBasic and SpiderBasic IDE's. I will use them if i need to, like Java and Eclipse. VSCode is nice but I wouldn't call it an IDE for say. It spans a

Re: Is Visual Studio (not VSCode) accessible?

2020-05-21 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Is Visual Studio (not VSCode) accessible? I'm the same as @9. Although, I haven't found a way to make GUI that way yet. URL: https://forum.audiogames.net/post/532036/#p532036 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucu

Re: C#. SoundPool, Timers, and more?

2020-05-21 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? @20 that looks awesome. I'll have to look into that. Thank you! URL: https://forum.audiogames.net/post/531971/#p531971 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailm

Re: Is Visual Studio (not VSCode) accessible?

2020-05-21 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Is Visual Studio (not VSCode) accessible? I'm the same as @3. It is accessible, but the error tree lags quite a lot with NVDA, but works okay with jaws. VS works better with JAWS in general, but I still avoid it. The forms designer I have found no way to make accessible unless i'm missi

Re: C#. SoundPool, Timers, and more?

2020-05-21 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? C# actually has Convert.ToInt32(), Convert.ToInt64(), etc, similar to BGT but I use simple type casting when possible because it's something you have to get used to. URL: https://forum.audiogames.net/post/531941/#p531941 -- Audiogames-reflector mai

Re: C#. SoundPool, Timers, and more?

2020-05-20 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? Oh, cool. I'm going to do some research on how MonoGame works then. Thanks. URL: https://forum.audiogames.net/post/531785/#p531785 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/

Re: Why do people still use bgt?

2020-05-20 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Why do people still use bgt? I think it's mainly because everything's just right there. I mean all you need isvoid main() {    sound meow;    meow.load("meow.ogg");    meow.play_wait();    exit();}and boom, you got an audio player. Plus you can compile right from the menu bar. I do not

Re: C#. SoundPool, Timers, and more?

2020-05-20 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? I've found that jaws is more responsive in VS. It may be because it's more heavy. Jaws is more for heavy stuff and NVDA is for more light weight. Why it's mainly just the errors window is beyond me though. And I don't like having to switch SR's when usin

Re: C#. SoundPool, Timers, and more?

2020-05-20 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? I'm using NVDA wit VS 2019. The text area itself doesn't lag, the menus do slightly, but the thing my NVDA fucks itself on is the errors / debugging window. I press down arrow and have to wait at least 3 seconds to get speech of what it's focused on. UR

Re: C#. SoundPool, Timers, and more?

2020-05-20 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? I have heard of monogame. For a while I was trying to figure out how to get it to work with CSC/the Mono compiler as VS hates this system but I guess I have to use it. Sighs. Also the link now works for sound, thanks for that. It might have just been my

Re: C#. SoundPool, Timers, and more?

2020-05-20 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? I did check out the timer link, but I still really need to figure out how they work exactly. In terms of audio, that link threw 404 but I'll try again. URL: https://forum.audiogames.net/post/531588/#p531588 -- Audiogames-reflector mailing list Audi

Re: C#. SoundPool, Timers, and more?

2020-05-19 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? Where even is a sound library though? The only formats the System.Media namespace support is .Wav, and, I would rather not have to make an audiogame using nothing aside from wave files. URL: https://forum.audiogames.net/post/531479/#p531479 -- Audi

Re: C#. SoundPool, Timers, and more?

2020-05-19 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? I also found the Timer() class but could not find any examples on it. In regard to sound, I only found ways to play sounds in the center, and no pool, for example with slots, etc. URL: https://forum.audiogames.net/post/531434/#p531434 -- Audiogames

C#. SoundPool, Timers, and more?

2020-05-19 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
C#. SoundPool, Timers, and more? I've been looking a lot at C# and I quite like the way it works. I was wondering if anyone had written a SoundPool or a Timer class for C# game development? URL: https://forum.audiogames.net/post/531406/#p531406 -- Audiogames-reflector mailing list Aud

Re: BGT Download Link

2020-05-17 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: BGT Download Link The AGArchive has the lastest public version, 1.3, on the blastbay studios page. URL: https://forum.audiogames.net/post/530236/#p530236 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mai

Re: using Accessiwares output and m_pro. it is posible?

2020-05-16 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: using Accessiwares output and m_pro. it is posible? @1 I would simply use DFSpeech, it's by the same author. And @3 I hav eno idea what the hell you were trying to do there but uh... URL: https://forum.audiogames.net/post/529975/#p529975 -- Audiogames-reflector mailing list Audiog

Re: BGT replacement

2020-05-15 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: BGT replacement @8 I used to not like it but I do indent all my code. Well it's a habit now but it was hard to get into. The only time it pisses me off is when I don't have auto-indent. I've gotten very spoiled with auto-indentation. @9 true, but most people do indent and if you need he

Re: Creating a dialog in C#

2020-05-15 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Creating a dialog in C# @Rory that's because it''s windows forms. Drag and drop GUI. Just like PB's form designer. URL: https://forum.audiogames.net/post/529555/#p529555 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu

Re: BGT replacement

2020-05-15 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: BGT replacement I would recommend PureBasic. The full version does cost money but it's worth it. I use pb more for creating GUIs etc then audiogames but it can be done. There is no sound pool but you have sounds (you do have to manage your memory), keyboard, joystick, gui, mouse, etc.

Re: simple functions for developers to use and learn about

2020-05-10 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: simple functions for developers to use and learn about Sorry for double posting but as for why most programming languages are not case-sensative, I don't know but I also don't see anything wrong with case-insensativity. It makes your live so much easier seeing as if you miss 1 hold of t

Re: simple functions for developers to use and learn about

2020-05-10 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: simple functions for developers to use and learn about BASIC was not case sensative. That is most likely the reason. I, personally, capitalize everything in pb, for exampleStructure Person  Name.S  Age.IEndStructure URL: https://forum.audiogames.net/post/527828/#p527828 -- Audioga

Re: Orca Remote: an Orca plugin that makes it work with NVDA Remote

2020-05-09 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Orca Remote: an Orca plugin that makes it work with NVDA Remote This, looks really cool. I'll have to try this out. Thanks. URL: https://forum.audiogames.net/post/527488/#p527488 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-

Re: simple functions for developers to use and learn about

2020-05-09 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: simple functions for developers to use and learn about Yeah, it can be a useful skill. I've been trying to learn it. I had a friend tell me, it takes a rocket scientist to understand a lot of OS code because a lot of it's purely ASM. So it certainly can be a good skill. URL: https://fo

Re: simple functions for developers to use and learn about

2020-05-09 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: simple functions for developers to use and learn about @Ethin something I looked at when trying to learn asm was Mike OS, a very basic opperating system written in nothing but assembly, very well commented URL: https://forum.audiogames.net/post/527430/#p527430 -- Audiogames-reflec

Re: simple functions for developers to use and learn about

2020-05-09 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: simple functions for developers to use and learn about I don't see why case-insensativity would drive you away from a language. endif and ENDIF and EndIf are all the same. You can not, however do end_if URL: https://forum.audiogames.net/post/527333/#p527333 -- Audiogames-reflector

Re: simple functions for developers to use and learn about

2020-05-08 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: simple functions for developers to use and learn about It does but it doe snot however do that for your own constants or procedures, and I wish it did URL: https://forum.audiogames.net/post/527230/#p527230 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucuko

Re: simple functions for developers to use and learn about

2020-05-08 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: simple functions for developers to use and learn about @6 that does not matter, pb is case-insensative URL: https://forum.audiogames.net/post/527181/#p527181 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: simple functions for developers to use and learn about

2020-05-08 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: simple functions for developers to use and learn about PureBasicMacro Rand(Min, Max)Random(max, Min)EndMacroProcedure.S Plural(Num, Singular, Multapal)If Num = 1 Or Num = -1ProcedureReturn SingularElseProcedureReturn MultapalEndIfEndProcedureMacro Alert(Title.S, Text.S)MessageRequester(

Re: If statements in Inform 7

2020-05-08 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: If statements in Inform 7 @5It should beOtherwise;notOtherwise:HTH URL: https://forum.audiogames.net/post/527114/#p527114 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflect

Re: If statements in Inform 7

2020-05-08 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: If statements in Inform 7 What is Inform 7? Never heard of it. URL: https://forum.audiogames.net/post/527078/#p527078 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Looking for Python and PB resourcesp

2020-05-07 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Looking for Python and PB resourcesp I really hate to be this guy, but google is your friend. Going to purebasic.com has a hole manual up there, and python, well simply type in python tutorial. URL: https://forum.audiogames.net/post/526765/#p526765 -- Audiogames-reflector mailing

Re: (JS) Multiline timer not working.

2020-05-07 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: (JS) Multiline timer not working. Odd, did you check if there's any output in the console with control shift j? URL: https://forum.audiogames.net/post/526550/#p526550 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.co

Re: (JS) Multiline timer not working.

2020-05-07 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: (JS) Multiline timer not working. You forgot the body tag, as well as the head tag. Putandaround the code. URL: https://forum.audiogames.net/post/526540/#p526540 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi

Re: a great coding resource, free code camp .org

2020-05-06 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: a great coding resource, free code camp .org I found out about this website threw my school a couple months ago and was glad it was accessible. URL: https://forum.audiogames.net/post/526312/#p526312 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Any map engines for bgt?

2020-05-04 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Any map engines for bgt? @5 It's about as fast as a normal C/C++ DLL, well slightly slower but PureBasic is faaast. URL: https://forum.audiogames.net/post/525743/#p525743 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukogl

Re: Let's make an audio game engine!

2020-05-04 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Let's make an audio game engine! @59 That was a simple reason I believe Unity should be accessible. There are many more, such as it being able to run basically everywhere, and an accessibility plugin having been written already. Unity also has a great and large community, so if you have

Re: Let's make an audio game engine!

2020-05-04 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Let's make an audio game engine! @59 That was a simple reason I believe Unity should be accessible. There are many more, such as it being able to run basically everywhere, and an accessibility plugin haveing been written already. Unity also has a great and large community, so if oy uhav

Re: Any map engines for bgt?

2020-05-04 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Any map engines for bgt? The masonasons game engine, though last I checked it's unavailable URL: https://forum.audiogames.net/post/525689/#p525689 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/li

Re: Let's make an audio game engine!

2020-05-04 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Let's make an audio game engine! I wish unity would be made accessible rather than making engines for audio games only. My reasoning? If you ever want to add graphics to your game and your engine was designed for audio games only, you would have to go threw and add all that code when if

Re: UI Screen reader support

2020-05-03 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: UI Screen reader support Last I checked, the NVDA DLL comes with documentation. You can also use Tolk or universal speech which have wrappers for many different languages. URL: https://forum.audiogames.net/post/525372/#p525372 -- Audiogames-reflector mailing list Audiogames-reflec

Re: Dart

2020-04-28 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Dart I saw this language a while back but never saw a point of digging into it as I see hardly any difference between Dart and golang, and golang is more popular. Are there any reasons you can think of that I should use dart over golang? URL: https://forum.audiogames.net/post/524008/#p

Re: Dart

2020-04-28 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Dart I saw this language a while back but never saw a point of digging into it as I see hardly any difference between Dart and golang, and golang is more popular. Are there any reasons you can think of that I should use dart over golang? URL: https://forum.audiogames.net/post/524010/#p

Re: Dart

2020-04-28 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Dart I saw this language a while back but never saw a point of digginginto it as I see hradly any difference between Dart and golang, and golang is more popular. Are there any reasons you can think of that I should use dart over golang? URL: https://forum.audiogames.net/post/524008/#p5

Re: Modules to help build Audio Games in the browser

2020-04-28 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Modules to help build Audio Games in the browser I actually managed to fix all my errors. For roadsplatnpm installFor the game I was making--target=electron not --trarget=browserOnce I figure out how all of Oriols includes work, be looking for a _javascript_ game guide from me! URL: h

Re: Modules to help build Audio Games in the browser

2020-04-27 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Modules to help build Audio Games in the browser The error I am getting now is:[Window Title]Error[Main Instruction]Error launching app[Content]Unable to find Electron app at c:\source\js\first game\clientCannot find module 'c:\source\js\first game\client'Require stack:- c:\source\js\fi

Re: Modules to help build Audio Games in the browser

2020-04-27 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Modules to help build Audio Games in the browser @30 I did actually try roadsplat, however it will not run for me. I do$ npm startand$npm runWhen doing $ npm startA window shows but nothing happens. The same goes for all of your games, minus the template, but that is hard to understand

Re: Modules to help build Audio Games in the browser

2020-04-27 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Modules to help build Audio Games in the browser Sorry about reviving this topic, but these modules do look interesting and I hope to start using them. I have a few questions, how evr. Has anyone made an example game using AGK yet? And when I run with the web browser, everything works f

Re: Audio games for mobile?

2020-04-26 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Audio games for mobile? You can also use _javascript_, quorum (I believe it even has a 3d sound library), corona (yes that is a thing), RFOBasic (talon made a game with this for android), or even golang.HTH URL: https://forum.audiogames.net/post/523097/#p523097 -- Audiogames-refle

Re: Audio games for mobile?

2020-04-26 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Audio games for mobile? You can also use _javascript_, quorum (I believe it even has a 3d sound library), corona (yes that is a thing), or even golang.HTH URL: https://forum.audiogames.net/post/523097/#p523097 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gu

Re: Is there a name for this type of code?

2020-04-23 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Is there a name for this type of code? That is called the ternarie (sorry can't spell) opperator URL: https://forum.audiogames.net/post/521911/#p521911 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailm

Re: making classes inside of classes in bgt

2020-04-23 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: making classes inside of classes in bgt BGT does not support nested classes. That doesn't mean that's hopeless, however. If you do something like the following (subclasses):class player{  // Code}class my_leveling_up_layer : player{// Code} URL: https://forum.audiogames.net/post/521910

Re: beginners guide to lucia

2020-04-21 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: beginners guide to lucia Firstly, read the lucia docs if something is confusing. And you only need to package your py file with lucia imported that runs your game into an exe, I use py installer URL: https://forum.audiogames.net/post/521361/#p521361 -- Audiogames-reflector mailing

Re: Make python talk

2020-04-14 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Make python talk Cool, I'll have to check this out. Thanks URL: https://forum.audiogames.net/post/519573/#p519573 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: A few questions about python accessibility

2020-04-14 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: A few questions about python accessibility I'm not sure how well this would work in python, but if you mod your speak function to point to a text control (what me and mason do in pure basic, also able to use just tolk for jaws users) sighted people can also use it. I'm not intirely sure

Re: Orca

2020-04-13 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Orca Have you tried rebooting the vm? URL: https://forum.audiogames.net/post/519216/#p519216 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: bgt, making optional parameters

2020-04-12 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: bgt, making optional parameters class person{ string name; int age; double gpa; person(string name,int age,double gpa=3.0) {  name=name;  age=age; }} URL: https://forum.audiogames.net/post/518854/#p518854 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukog

Re: python port of Braillesoft games

2020-04-11 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: python port of Braillesoft games Ooo cool. Gonna have to check this out. URL: https://forum.audiogames.net/post/518234/#p518234 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-r

Re: Can you help me out with this BGT error?

2020-04-09 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Can you help me out with this BGT error? @3 that does not, in fact, mean that it was the last line where a string was handled. I once had BGT tell me there was a missing quote on line 495 when it was on like 14. URL: https://forum.audiogames.net/post/517863/#p517863 -- Audiogames

Re: Can you help me out with this BGT error?

2020-04-09 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Can you help me out with this BGT error? BGT is horable at catching line numbers. I would recommend running the matcher script, found here to find where the line isHTH URL: https://forum.audiogames.net/post/517852/#p517852 -- Audiogames-reflector mailing list Audiogames-reflector@

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