Re: How to use form designer in Visual Studio 2019 with NVDA
@11 do you find yourself using WPF or Winforms more? Winforms I have found to be quite laggy with NVDA after the fact even, ahem ahem ahem Tween.
URL: https://forum.audiogames.net/post/539498/#p539498
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Re: unexpected token bgt runtime error, how to solve
As Ironcross said, you're gonna need to learn to debug, or use the Matcher script. Because you have all the open sourced projects I doubt that will be an issue .
URL: https://forum.audiogames.net/post/539495/#p539495
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Re: lucia virtualinput and audio help
You need to make an instance of the SoundPool objectp = lucia.audiobackend.SoundPool()p.play blah
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Re: How to use form designer in Visual Studio 2019 with NVDA
@3 Oh thanks, you might want to write a guide on that in the article room, how to make GUI's with VisualStudio.
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Re: NVDA doesn't read Visual studio Combo boxes
Solution; Do not use that addon. It breaks stuff.
URL: https://forum.audiogames.net/post/538530/#p538530
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Re: NVDA doesn't read Visual studio Combo boxes
It does. NVDA is really laggy with VS however, and as aposed to waiting just press NVDA tab, it will tell you the currently focused item
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Re: adding additional keys from other function in a python function
what does your arrow code look like? This should work...def arrow(): if lucia.key_pressed(pygame.K_RIGHT): # increase thingies # Do that for all the other arrows.Also, is your menu position var global? Is not that could be
Re: How to use form designer in Visual Studio 2019 with NVDA
I don't know, and I have not figured out how yet. I tried NVDA object nav, and different cursors with JAWS and couldn't get it. Maybe I'm missing something though?
URL: https://forum.audiogames.net/post/538476/#p538476
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Re: onclick attribute with innerHTML?
I'll have ot try that. Thanks stewie
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Re: onclick attribute with innerHTML?
Alright now in the error console I get thisindex.html:38 Uncaught SyntaxError: Unexpected identifierAnd line 38 isHere's the codeSurvive.Survive.By Ty Gillespie.Story.Choices.Copyright 2020-present by Ty Gillespie. All rights reserved.
let storyDiv
Re: onclick attribute with innerHTML?
I do not see any errors when pressing the buttons but I'll try with " I assumed that \" is the escape string. I'll let you know if it worked. Thanks.
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onclick attribute with innerHTML?
So in short, I'm making a basic _javascript_ game book called survive to improve my working knollege of the language. And as to avoid needing a .html file for every single bit of story, I have a function that takes one argument, scene. Depending on what thi
onclick attribute with innerHTML?
So in short, I'm making a basic _javascript_ game book called survive to improve my working knollege of the language. And as to avoid needing a .html file for every single bit of story, I have a function that takes one argument, scene. Depending on what thi
Re: I want to lirn pithon but pithon doesn't want me to do so
timer is a class. When declaring classes you need parenthesies. walktimer = timer.timer()And as I said, Lucia does have a built in speech and timer module if you ever want to clean up your directory
URL: https://forum.audiogames
Re: I want to lirn pithon but pithon doesn't want me to do so
Sorry for double posting, but lucia has speech and timer built in as well so you don't need external modules for those
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Re: I want to lirn pithon but pithon doesn't want me to do so
Heya meetbag. Try thisimport syserrors_log = open("errors.log", "a")sys.stderr = errors_logThis should log errors to a file if they're unable to be caught by the terminal. Hope this helped
URL: https://forum.audiogames.net/post
Re: I just posted Mason's open source projects on github
I told Mason about this, and here ,was his reply. He chats me, hey cool, and posts the following on twitter. Mason, If anyone is looking for my open source projects I released for BGT a few years ago, there is apparently a github rep
Re: I just posted Mason's open source projects on github
@6 Yup. When even the author says, most of that is messy, you know it's bad. And yeah, if he wanted it out there out there, he, err, probably would've kept it up on his sight? I'm not sure though...
URL: https://forum.audiogames.net/
Re: problem with pyinstaller
Yup, you just need to delete the temp file. Annoying, yes, unfixable, no.
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Re: a small confusion with pyinstaller
Try the command line switch --win-private-assemblies
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Re: I want to lirn pithon but pithon doesn't want me to do so
There is a cleaner way to make your input an integer, but it requires something you might not know yet, so I'll comment this a lottry: # Try attempts to run a given bit of code, and it if fails, goes onto the except block.
Re: Help regarding enemies in BGT.
p.update_listener_1d(x, enemy_x);
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Re: Help regarding enemies in BGT.
If you are simply using the audio libraryenemysound.pan += 1;when it moves right, andenemysound.pan -= 1;when it moves left.
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Re: I want to lirn pithon but pithon doesn't want me to do so
Nice job meetbag, although the code will only run once. To give yourself a bit of a challenge, maybe give the player a number of guesses and if they guess that many times, they're out. Hint: while loop
URL: https://forum.audiog
Re: Help regarding enemies in BGT.
I don't exactly understand what you're doing. Why are you having a check for if the enemypos = enemypos? Isn't that a given?
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Re: how to make actual apps with python
WXPython
URL: https://forum.audiogames.net/post/534635/#p534635
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Re: indentation, how to get used to it
I set it to speech as I find the tones a bit overwelming and I find that they cover my speech at times. Like, if I have an if block indented by 4 spaces, the beep might block the word "if"
URL: https://forum.audiogames.net/post/534502/#p534502
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Re: python pack file
Lucia lets you do this
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Re: How can I learn pure basic?
It is very, very possible to make audiogames in pb. As I said, I'm working on it as we speak. If you have questions feel free to reach out. Actually, PB is a great language in general. Super fast, lots of features, but it is true that it is an indie language,
Re: How can I learn pure basic?
Yes. I do quite love PB now. You can always add me to skype, i'm getting into making audiogames in it as we speak. In fact, the window next when I alt tab is my audiogame.pb file
URL: https://forum.audiogames.net/post/533459/#p533459
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Re: How can I learn pure basic?
What do you exactly mean by the documentation that ships is weird? That is some of the most high quality documentation you're going to get. It doesn't give you a real great starting point but I recommend starting with variables, the console, and moving on fro
Re: static site generator Recommendations
I would recommend Nikola.HTH
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Re: I want to lirn pithon but pithon doesn't want me to do so
I personally used think python second edition as it covers more modern python. I don't use python for a lot anymore though, as it just feels extra heavy and sort of makes a mess.
URL: https://forum.audiogames.net/post/532972/#p5
Re: BBC BASIC , is it good?
Hmmm ,lets see here. This language appears to not have been updated since 2006, or at least the documentation. I didn't read far past that but I'd rather not program in a 14 year old tool if I want BASIC syntax when I can just use PureBasic.
URL: https://forum.
Re: BBC BASIC , is it good?
I have never heard of this language, could you maybe link to the readme? And what game used it? Sounds sort of similar to PureBasic, #justsaying.
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Re: Sonus GDE 2.3.1
I don't hate it but it is certainly very heavy and running it on a small hand held game console will be pricy, it uses a lot of external DLL's and uses the dot net framework. I have nothing against the dot net framework and actually quite like it but it is heavy.
URL: h
Re: Sonus GDE 2.3.1
That is odd. I'll look into how GDEScript works with that and come back here.
URL: https://forum.audiogames.net/post/532386/#p532386
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Re: Sonus GDE 2.3.1
Haven't messed with the GDE in quite some time, but if the For loop is anything like PureBasic / Autoit or VisualBasic, maybe try For I = 1 To ItemNumberBlahNext
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Re: Lucia - OpenSource AudioGame engine written in Python
@255 do you have something similar to this? sounds_pack = lucia.ResourceFile("some_sounds_key_goes_here")sounds_pack.load("pack_name.extention")lucia.set_global_resource_file(sounds_pack)HTH
URL: https://forum.audiogames.net/post/53
Re: C#. SoundPool, Timers, and more?
That is absolutely true but seeing how well it handled the task made me gain interest.
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Re: C#. SoundPool, Timers, and more?
AHC was quite impressive and that's actually what got me interested in games in C#. AHC is probably the closest thing we're going to get any time soon that's even close to a sighty RPG.
URL: https://forum.audiogames.net/post/532050/#p532050
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Re: Is Visual Studio (not VSCode) accessible?
Sorry about double posting but I try to avoid IDE's when possible. My exception has to be the PureBasic and SpiderBasic IDE's. I will use them if i need to, like Java and Eclipse. VSCode is nice but I wouldn't call it an IDE for say. It spans a
Re: Is Visual Studio (not VSCode) accessible?
I'm the same as @9. Although, I haven't found a way to make GUI that way yet.
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Re: C#. SoundPool, Timers, and more?
@20 that looks awesome. I'll have to look into that. Thank you!
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Re: Is Visual Studio (not VSCode) accessible?
I'm the same as @3. It is accessible, but the error tree lags quite a lot with NVDA, but works okay with jaws. VS works better with JAWS in general, but I still avoid it. The forms designer I have found no way to make accessible unless i'm missi
Re: C#. SoundPool, Timers, and more?
C# actually has Convert.ToInt32(), Convert.ToInt64(), etc, similar to BGT but I use simple type casting when possible because it's something you have to get used to.
URL: https://forum.audiogames.net/post/531941/#p531941
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Re: C#. SoundPool, Timers, and more?
Oh, cool. I'm going to do some research on how MonoGame works then. Thanks.
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Re: Why do people still use bgt?
I think it's mainly because everything's just right there. I mean all you need isvoid main() { sound meow; meow.load("meow.ogg"); meow.play_wait(); exit();}and boom, you got an audio player. Plus you can compile right from the menu bar. I do not
Re: C#. SoundPool, Timers, and more?
I've found that jaws is more responsive in VS. It may be because it's more heavy. Jaws is more for heavy stuff and NVDA is for more light weight. Why it's mainly just the errors window is beyond me though. And I don't like having to switch SR's when usin
Re: C#. SoundPool, Timers, and more?
I'm using NVDA wit VS 2019. The text area itself doesn't lag, the menus do slightly, but the thing my NVDA fucks itself on is the errors / debugging window. I press down arrow and have to wait at least 3 seconds to get speech of what it's focused on.
UR
Re: C#. SoundPool, Timers, and more?
I have heard of monogame. For a while I was trying to figure out how to get it to work with CSC/the Mono compiler as VS hates this system but I guess I have to use it. Sighs. Also the link now works for sound, thanks for that. It might have just been my
Re: C#. SoundPool, Timers, and more?
I did check out the timer link, but I still really need to figure out how they work exactly. In terms of audio, that link threw 404 but I'll try again.
URL: https://forum.audiogames.net/post/531588/#p531588
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Re: C#. SoundPool, Timers, and more?
Where even is a sound library though? The only formats the System.Media namespace support is .Wav, and, I would rather not have to make an audiogame using nothing aside from wave files.
URL: https://forum.audiogames.net/post/531479/#p531479
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Re: C#. SoundPool, Timers, and more?
I also found the Timer() class but could not find any examples on it. In regard to sound, I only found ways to play sounds in the center, and no pool, for example with slots, etc.
URL: https://forum.audiogames.net/post/531434/#p531434
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C#. SoundPool, Timers, and more?
I've been looking a lot at C# and I quite like the way it works. I was wondering if anyone had written a SoundPool or a Timer class for C# game development?
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Re: BGT Download Link
The AGArchive has the lastest public version, 1.3, on the blastbay studios page.
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Re: using Accessiwares output and m_pro. it is posible?
@1 I would simply use DFSpeech, it's by the same author. And @3 I hav eno idea what the hell you were trying to do there but uh...
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Re: BGT replacement
@8 I used to not like it but I do indent all my code. Well it's a habit now but it was hard to get into. The only time it pisses me off is when I don't have auto-indent. I've gotten very spoiled with auto-indentation. @9 true, but most people do indent and if you need he
Re: Creating a dialog in C#
@Rory that's because it''s windows forms. Drag and drop GUI. Just like PB's form designer.
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Re: BGT replacement
I would recommend PureBasic. The full version does cost money but it's worth it. I use pb more for creating GUIs etc then audiogames but it can be done. There is no sound pool but you have sounds (you do have to manage your memory), keyboard, joystick, gui, mouse, etc.
Re: simple functions for developers to use and learn about
Sorry for double posting but as for why most programming languages are not case-sensative, I don't know but I also don't see anything wrong with case-insensativity. It makes your live so much easier seeing as if you miss 1 hold of t
Re: simple functions for developers to use and learn about
BASIC was not case sensative. That is most likely the reason. I, personally, capitalize everything in pb, for exampleStructure Person Name.S Age.IEndStructure
URL: https://forum.audiogames.net/post/527828/#p527828
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Re: Orca Remote: an Orca plugin that makes it work with NVDA Remote
This, looks really cool. I'll have to try this out. Thanks.
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Re: simple functions for developers to use and learn about
Yeah, it can be a useful skill. I've been trying to learn it. I had a friend tell me, it takes a rocket scientist to understand a lot of OS code because a lot of it's purely ASM. So it certainly can be a good skill.
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Re: simple functions for developers to use and learn about
@Ethin something I looked at when trying to learn asm was Mike OS, a very basic opperating system written in nothing but assembly, very well commented
URL: https://forum.audiogames.net/post/527430/#p527430
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Re: simple functions for developers to use and learn about
I don't see why case-insensativity would drive you away from a language. endif and ENDIF and EndIf are all the same. You can not, however do end_if
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Re: simple functions for developers to use and learn about
It does but it doe snot however do that for your own constants or procedures, and I wish it did
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Re: simple functions for developers to use and learn about
@6 that does not matter, pb is case-insensative
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Re: simple functions for developers to use and learn about
PureBasicMacro Rand(Min, Max)Random(max, Min)EndMacroProcedure.S Plural(Num, Singular, Multapal)If Num = 1 Or Num = -1ProcedureReturn SingularElseProcedureReturn MultapalEndIfEndProcedureMacro Alert(Title.S, Text.S)MessageRequester(
Re: If statements in Inform 7
@5It should beOtherwise;notOtherwise:HTH
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Re: If statements in Inform 7
What is Inform 7? Never heard of it.
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Re: Looking for Python and PB resourcesp
I really hate to be this guy, but google is your friend. Going to purebasic.com has a hole manual up there, and python, well simply type in python tutorial.
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Re: (JS) Multiline timer not working.
Odd, did you check if there's any output in the console with control shift j?
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Re: (JS) Multiline timer not working.
You forgot the body tag, as well as the head tag. Putandaround the code.
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Re: a great coding resource, free code camp .org
I found out about this website threw my school a couple months ago and was glad it was accessible.
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Re: Any map engines for bgt?
@5 It's about as fast as a normal C/C++ DLL, well slightly slower but PureBasic is faaast.
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Re: Let's make an audio game engine!
@59 That was a simple reason I believe Unity should be accessible. There are many more, such as it being able to run basically everywhere, and an accessibility plugin having been written already. Unity also has a great and large community, so if you have
Re: Let's make an audio game engine!
@59 That was a simple reason I believe Unity should be accessible. There are many more, such as it being able to run basically everywhere, and an accessibility plugin haveing been written already. Unity also has a great and large community, so if oy uhav
Re: Any map engines for bgt?
The masonasons game engine, though last I checked it's unavailable
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Re: Let's make an audio game engine!
I wish unity would be made accessible rather than making engines for audio games only. My reasoning? If you ever want to add graphics to your game and your engine was designed for audio games only, you would have to go threw and add all that code when if
Re: UI Screen reader support
Last I checked, the NVDA DLL comes with documentation. You can also use Tolk or universal speech which have wrappers for many different languages.
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Re: Dart
I saw this language a while back but never saw a point of digging into it as I see hardly any difference between Dart and golang, and golang is more popular. Are there any reasons you can think of that I should use dart over golang?
URL: https://forum.audiogames.net/post/524008/#p
Re: Dart
I saw this language a while back but never saw a point of digging into it as I see hardly any difference between Dart and golang, and golang is more popular. Are there any reasons you can think of that I should use dart over golang?
URL: https://forum.audiogames.net/post/524010/#p
Re: Dart
I saw this language a while back but never saw a point of digginginto it as I see hradly any difference between Dart and golang, and golang is more popular. Are there any reasons you can think of that I should use dart over golang?
URL: https://forum.audiogames.net/post/524008/#p5
Re: Modules to help build Audio Games in the browser
I actually managed to fix all my errors. For roadsplatnpm installFor the game I was making--target=electron not --trarget=browserOnce I figure out how all of Oriols includes work, be looking for a _javascript_ game guide from me!
URL: h
Re: Modules to help build Audio Games in the browser
The error I am getting now is:[Window Title]Error[Main Instruction]Error launching app[Content]Unable to find Electron app at c:\source\js\first game\clientCannot find module 'c:\source\js\first game\client'Require stack:- c:\source\js\fi
Re: Modules to help build Audio Games in the browser
@30 I did actually try roadsplat, however it will not run for me. I do$ npm startand$npm runWhen doing $ npm startA window shows but nothing happens. The same goes for all of your games, minus the template, but that is hard to understand
Re: Modules to help build Audio Games in the browser
Sorry about reviving this topic, but these modules do look interesting and I hope to start using them. I have a few questions, how evr. Has anyone made an example game using AGK yet? And when I run with the web browser, everything works f
Re: Audio games for mobile?
You can also use _javascript_, quorum (I believe it even has a 3d sound library), corona (yes that is a thing), RFOBasic (talon made a game with this for android), or even golang.HTH
URL: https://forum.audiogames.net/post/523097/#p523097
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Re: Audio games for mobile?
You can also use _javascript_, quorum (I believe it even has a 3d sound library), corona (yes that is a thing), or even golang.HTH
URL: https://forum.audiogames.net/post/523097/#p523097
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Re: Is there a name for this type of code?
That is called the ternarie (sorry can't spell) opperator
URL: https://forum.audiogames.net/post/521911/#p521911
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Re: making classes inside of classes in bgt
BGT does not support nested classes. That doesn't mean that's hopeless, however. If you do something like the following (subclasses):class player{ // Code}class my_leveling_up_layer : player{// Code}
URL: https://forum.audiogames.net/post/521910
Re: beginners guide to lucia
Firstly, read the lucia docs if something is confusing. And you only need to package your py file with lucia imported that runs your game into an exe, I use py installer
URL: https://forum.audiogames.net/post/521361/#p521361
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Re: Make python talk
Cool, I'll have to check this out. Thanks
URL: https://forum.audiogames.net/post/519573/#p519573
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Re: A few questions about python accessibility
I'm not sure how well this would work in python, but if you mod your speak function to point to a text control (what me and mason do in pure basic, also able to use just tolk for jaws users) sighted people can also use it. I'm not intirely sure
Re: Orca
Have you tried rebooting the vm?
URL: https://forum.audiogames.net/post/519216/#p519216
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Re: bgt, making optional parameters
class person{ string name; int age; double gpa; person(string name,int age,double gpa=3.0) { name=name; age=age; }}
URL: https://forum.audiogames.net/post/518854/#p518854
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Re: python port of Braillesoft games
Ooo cool. Gonna have to check this out.
URL: https://forum.audiogames.net/post/518234/#p518234
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Re: Can you help me out with this BGT error?
@3 that does not, in fact, mean that it was the last line where a string was handled. I once had BGT tell me there was a missing quote on line 495 when it was on like 14.
URL: https://forum.audiogames.net/post/517863/#p517863
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Audiogames
Re: Can you help me out with this BGT error?
BGT is horable at catching line numbers. I would recommend running the matcher script, found here to find where the line isHTH
URL: https://forum.audiogames.net/post/517852/#p517852
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