Re: What is the best way to deploy django on a vps for learning purposes?
At the risk of potentially causing you more confusion, I can highly recommend Docker if you're looking to deploy more things to your VPS.There is a definite learning curve to it, but it makes it easy to package
Re: The Synthizer Thread
At the risk of being slightly off topic, how hard would it be to have synthesizer used from lua? The idea I had was to use it as the audio engine as a replacement for the lua audio plugin. I assume that plugin uses some code from a dll, but am not sure from which
Re: Scrolling in the Windows terminal, or what should I use?
I remember having difficulty with scrolling up using the windows terminal.
URL: https://forum.audiogames.net/post/571267/#p571267
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
Re: The best accessible disassembler / debugger for reverse engineering
I think it'd be helpful to separate the complexity in reading assembly from the specific challenges of doing so if you're using a screen reader, which I think is what the OP was asking about.I was never able to find a
Re: WSL2 and bash - select all feature?
@12 thanks, that does work. Does it support text selection? The usual keystrokes don't seem to do it.
URL: https://forum.audiogames.net/post/540026/#p540026
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
Re: WSL2 and bash - select all feature?
Just tried tmux out and it doesn't seem to work for me.I typed `tmux` to get in. Then ctrl+b to try to activate scroll mode but it didn't seem to have done so. Arrow keys still make me scroll through my command history. Also, key echo with NVDA no
Re: WSL2 and bash - select all feature?
Just tried tmux out and it doesn't seem to work for me.I typed `tmux` to get in. Then ctrl+b to try to activate scroll mode but it didn't seem to have done so. Arrow keys still make me scroll through my command history. Also, key echo no longer works
Re: WSL2 and bash - select all feature?
I had that same issue with not being able to scroll up and not being able to select all, will try tmux out.Btw, Vmware just released an updated version of workstation which adds support for Microsoft's Virtual Machine Platform, which means that it
Re: Your thoughts on VS Code
@7 did you consider opening an issue about this? That does seem odd and is also contrary to what I expect, though I also never close anything so haven't ran into this yet.
URL: https://forum.audiogames.net/post/533952/#p533952
--
Audiogames-reflector
Re: Your thoughts on VS Code
If you're doing web development, the quality of life improvement from Notepad++ to Vs Code is enormous due to the huge number of plugins that make your life much easier. You get things like linters, automatic imports of symbols, markdown preview etc. When there
Re: Searching for free and easy controlable hosting.
@74If you look at the prices for various TLDs, some of them are more expensive than the standard ones like .com. Even between the providers, for the same TLD, some are more expensive than others (namecheap is often cheaper).What
Re: Searching for free and easy controlable hosting.
@camlorn thanks for your recommendation for iwantmyname. I'm currently using something that isn't ideal accessibility-wise, and I definitely don't mind paying a little bit more for better accessibility.
URL:
Re: Is it absolutely necessary to know C/C++ on a great level?
Just chiming here on how nice using Electron is for UIs. You basically get access to the entire web development ecosystem and tooling, react / JSX, live reloading etc and aria for widgets.
URL:
Re: Gauging interest in another 3d audio project
The other 2 3d audio libraries that I know of that haven't been mentioned here yet is Steam Audio and the Oculus Audio SDK. They are only available as binaries, so you wouldn't be able to contribute improvements to it, but can use them in
Re: Gauging interest in another 3d audio project
@camlorn welcome back!1. You talked about this project being game specific as compared to libaudioverse, which was basically implementing WebAudio so would be suitable for anything that needed audio synthesis. How does that translate to the
Re: JAWS: Announcing Indent On A New Line
Have you tried NVDA's indentation reporting by tones functionality? Its one of the major reasons why I use NVDA, because it gives you a similar intuition for how code looks that a sighted person would get.
URL:
Re: Any Good Libaudioverse Tutorials?
Not currently, there's a mailing list that you can use for any questions. Generally though, the library is very easy to use, especially if you're using the Python bindings.
URL: http://forum.audiogames.net/viewtopic.php?pid=321432#p321432
Re: Few ideas about fully accessible ide
Is Ed Sharp open source?
URL: http://forum.audiogames.net/viewtopic.php?pid=318311#p318311
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
Re: Delay Game for screen reader to finish speaking with accessible_output
The manamon solution is painful. A better solution is a heuristic that you use to estimate whether the screen reader has finished speaking or not. For example, based on the length of the text being spoken. That's
Re: Delay Game for screen reader to finish speaking with accessible_output
This is not going to work in practice because nothing except sapi5 can tell you whether the screen reader is speaking or not. This problem has existed for a long time, with no good solution.
URL:
Re: make unity 3d accessible
@frastlin: you do need some basic level of accessibility support, such as being able to read the console.
URL: http://forum.audiogames.net/viewtopic.php?pid=288064#p288064
___
Audiogames-reflector mailing list
Re: make unity 3d accessible
Are the unity developers bothering to implement this at all? I don't see this getting far without their cooperation.
URL: http://forum.audiogames.net/viewtopic.php?pid=287970#p287970
___
Audiogames-reflector
Re: Another Pythonic Game Engine
Url leads to a page not found on github
URL: http://forum.audiogames.net/viewtopic.php?pid=286770#p286770
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
Re: my new online engine, coded in python
The url leads to a page not found on github.
URL: http://forum.audiogames.net/viewtopic.php?pid=286768#p286768
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
Re: visualisation a programme.
Do you mean for the sorting? Think about how else you'd do sorting otherwise - the most intuitive solution is to use a temporary variable as a scratch pad to hold the value when you swap it. Think about how you'd swap 2 real-world objects, if it helps.
URL:
Re: visualisation a programme.
I think its more important to understand how selection sort works at a conceptual level. If you have that, then the implementation in source code follows naturally.Suppose you have the following list of numbers: 5, 8, 1, 4, 9, and you want to sort them in
Re: make unity 3d accessible
I'd be very interested to hear how he manages that.
URL: http://forum.audiogames.net/viewtopic.php?pid=286358#p286358
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
Re: visualisation a programme.
You want to sort data in ascending order. Are you taking an algorithms course, and need to understand sorting algorithms? If not, you should just call your programming language's built-in sorting function and be done with it - its probably implemented using
Re: visualisation a programme.
It sounds like you're describing bubble sort, is that right?
URL: http://forum.audiogames.net/viewtopic.php?pid=286331#p286331
___
Audiogames-reflector mailing list
Re: visualisation a programme.
Use a smaller example, say an array of 5 elements and manually work out each step in the sorting algorithm you're trying to understand, say quicksort or mergesort.
URL: http://forum.audiogames.net/viewtopic.php?pid=286147#p286147
Re: We are looking for developers / beta-testers
Can you give more information on what specific features this framework has? It'll probably entice more people to try it out too.
URL: http://forum.audiogames.net/viewtopic.php?pid=283593#p283593
Re: Seeking Colaborator
Where can I find info on the HSpace mush? All the links i could find are dead.
URL: http://forum.audiogames.net/viewtopic.php?pid=276565#p276565
___
Audiogames-reflector mailing list
Re: Porting Windows games to mac using Wineskin
Why not just use a virtual machine?
URL: http://forum.audiogames.net/viewtopic.php?pid=273298#p273298
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
Re: A question regarding map editing for my engine.
You need to make the tradeoff between development effort and ease of use by end users. An editor would make it much easier to use, but as you said, it is a significant time investment.
URL:
Re: What is .net framework in detail?
There isn't a standard package management solution in c++, which I hope will change soon with Conan.
URL: http://forum.audiogames.net/viewtopic.php?pid=266461#p266461
___
Audiogames-reflector mailing
Re: Compiler for C for Windows
What's visual studio 10? Do you mean 2010? I'm not sure about 2010, but I think there are some scripts that are out there for it.
URL: http://forum.audiogames.net/viewtopic.php?pid=266378#p266378
___
Re: Best Way to Code a Family Sim
If indentation is the problem, check out the awesome indentone add-on for NVDA (just google, it should be the first few hits). It uses tones to indicate changes in indentation level, which is extremely nice. This feature will also be included in the next
Re: Framework for GUI-development with Visual C++
Yup, all of them are above 4 stars on Amazon, which is how I selected them.
URL: http://forum.audiogames.net/viewtopic.php?pid=264495#p264495
___
Audiogames-reflector mailing list
Re: Best Way to Code a Family Sim
If identation is the problem, check out the awesome identone add-on for NVDA (just google, it should be the first few hits). It uses tones to indicate changes in identation leel, which is extremely nice. This feature will also be included in the next NVDA
Re: Compiler for C for Windows
Visual studio-wise, its useable with jaws and NVDA, but without access to debugging facilities. See the link below for the list of accessibility bugs that have not been fixed.https://connect.microsoft.com/VisualStu … y-bug-list
URL:
Re: Framework for GUI-development with Visual C++
If you're coming from another programming language, I'd recommend any in the following list:1. C++ Primer 5e (not to be confused with c++ primer+ by Steven).2. the c++ programming language 4EIf you're new to programming, check out
Re: Is anyone going to try Quorum?
assuming that you have javac in your path,javac *.java compiles all java files in the current working directoryjavac game.java compiles that file, and any other classes referenced
URL: http://forum.audiogames.net/viewtopic.php?pid=260198#p260198
Re: Is anyone going to try Quorum?
Sorry i should have taken a closer look, it looks like it compiles to JVM, so you might be able to use java libraries.
URL: http://forum.audiogames.net/viewtopic.php?pid=260037#p260037
___
Re: Is anyone going to try Quorum?
I tend to stay far from languages that are designed specifically for blind developers because of the much smaller community available. For example, BGT's starting to show its age because its development has halted and you only have other blind developers
Re: problems with universal speech
Sorry I don't think I remember what modifications I made to make it work, once I saw Tolk's more liberal commercial license, I never looked back.
URL: http://forum.audiogames.net/viewtopic.php?pid=259532#p259532
Re: The Arcus Project - A New Developer Repository
Why not set it up as a list of links in readme.md file on a git repository? Then anyone who wants to share code just puts it up on github, and sends a pull request for the readme.md to include that new URL. The advantages of this are
Re: problems with universal speech
See this issue https://github.com/nvaccess/nvda/issues/5638It'd be nice if other screen vendors would provide this information, as it is a real problem.
URL: http://forum.audiogames.net/viewtopic.php?pid=258936#p258936
Re: problems with universal speech
I remember having trouble getting universal speech to work; it required me to make some changes to the header file that came with the library. I'd recommend using the Tolk library for screen reader abstraction instead because it worked out of the box for
Re: Wanting to learn BGT
An easier way to do it may be to just use a single integer to represent the player's x-coordinate.int x = 0; // current positionint levelSize = 10;if (key_pressed(KEY_RIGHT) && x+1 < levelSize)x++;else if (KEY_PRESSED(KEY_LEFT) && x-1 >= 0)x--;
URL:
Re: Wanting to learn BGT
BGT is essentially a set of functions and classes put together to make it more convenient and easier to program audiogames. If you already know c#, you shouldn't have much trouble picking it up.
URL: http://forum.audiogames.net/viewtopic.php?pid=258341#p258341
Re: Python development on the mac
Oops, didn't mean to turn this into the VS thread. Yeah, I changed the default behaviour so that ctrl+tab and ctrl+shift+tab would take me to the previous/next window without dealing with that popup thinggy (last i used that, the popup was inaccessible).
Re: Accessible cross platform development
I'd be interested to hear about your experiences with Mono and Xamran too.
URL: http://forum.audiogames.net/viewtopic.php?pid=257824#p257824
___
Audiogames-reflector mailing list
Re: Python development on the mac
Hm, i think one of the more annoying ones is this one.1. Just tried switching tabs with NVDA; i am not sure if this is new behaviour or whether this behaviour existed before, but i've remapped my ctrl+taband ctrl+shift+tab to the window.nextDocumentWindow
Re: Python development on the mac
@truecraig: sorry to go off topic..., but you implied that you have a good experience with visual studio. What screen reader do you use with it? Despite me filing many bugs last summer, virtually no progress has been made in fixing them, so I'm getting the
Re: Python development on the mac
@truecraig: sorry to go off topic..., but you implied that you have a good experience with visual studio. What screen reader do you use with it? Despite me filing many bugs, virtually no progress has been made in fixing them, so I'm getting the impression
Re: Python development on the mac
@truecraig: sorry to go off topic..., but you implied that you have a good experience with visual studio. What screen reader do you use with it? Despite me filing many bugs, virtually no progress has been made in fixing them, so I'm getting the impression
Re: question to panda3d
If you tried creating a 3d array with a total capacity of 10^{18} elements, then yeah i could see why that's causing problems. If your game world is sparsely populated, create something like a list of objects in the game world and store the position on each object.
Re: some version of RSA or other asymetric cyphering algorithm in bgt?
Don't try to implement encryption yourself unless you have a very good idea of what's going on, if you're needing to do something like this then the best advice i have is to use another language with access to libraries
Re: Audiogame Map with Python
One way as you've discovered is explicitly storing the 2d (or 3d) grid. You could have say, arrays of arrays of cell objects, and these cell objects could in turn be filled with whatever you wanted to occupy that square. Another approach which is more suitable
Using Wireshark Packet Analyzer with a screen reader
Has anyone done this successfully before? I tried doing this with both Jaws and NVDA. Some parts of the interface are readable, while others have missing labels and weird tab ordering behaviour. Need to use this for an assignment at
Re: new Free Game Engine by Amazon
Last I heard, amazon's products like the kindle aren't accessible. If that's still the case, then i have no hopes that they'll bother with making this accessible.
URL: http://forum.audiogames.net/viewtopic.php?pid=249971#p249971
Re: Developing for android?
Do any of those links cover what IDE should be used? Last I heard, the officially recommended IDE is Android Studio, which has 0 accessibility (i'm not impressed).
URL: http://forum.audiogames.net/viewtopic.php?pid=249146#p249146
Re: Writing a MUD soundpack. SOme tutorials, and which clien t is the best
I'd say that MushClient is the best accessible one out there. It is fast, free, and has powerful scripting capabilities which is critical for sound packs. You can also use plugins that others have already written
Re: Writing a MUD soundpack. SOme tutorials, and which clien t is the best
There isn't standard tutorial, probably because the needs of each mud are different.That said, generally you would want to know the following first:1. Learn how to write triggers and aliases.2. Learn how to use the
Re: Using handles in bgt somewhat confuse me
A handle can be in 2 states: it can be uninitialized, or it can point to an object of that type.Monster monster;Monster@ monsterHandle; // an uninitialized handle that can point to any monster@monsterHandle = monster; // monsterHandle now points
Re: How to create pygame menus
Yeah, I'd be interested in a c version.Though I wonder how many people who play audiogames who use jaws actually needs this, because most people would just have another less buggy/broken screen reader installed.
URL:
Re: Question about class construction, variables, and handles in BGT
Do you want instances of the account class to be assigned, or mapped to strings? For example, john is mapped to an account object, victorious to another?The solution that comes to mind is to use the dictionary object,
Re: samtupy camlorn audio wrapper usage
Hm, how is using CMake and jom different from invoking the compiler directly from the command-line, e.g gcc a.c b.c ..., then saving it into a batch file so you don't have to type it all out everytime you want to compile? Which text editor do you use
Re: samtupy camlorn audio wrapper usage
Hm, how is using CMake and jom different from invoking the compiler directly from the command-line, e.g gcc a.c b.c ..., then saving it into a batch file so you don't have to type it all out every time you want to compile? Which text editor do you
Re: samtupy camlorn audio wrapper usage
I'll definitely check cmake out. You mentioned detection of headers and libraries, hoping that the process of using third-party libraries is easier than doing so in VS's ide.I'll check notepad++ out. JAWS used to read weird special characters out of
Re: samtupy camlorn audio wrapper usage
I'll definitely check cmake out. You mentioned detection of headers and libraries, hoping that the process of using third-party libraries is easier than doing so in VS's ide.I'll check notepad++ out. I remember trying it a while ago, but there were
Re: samtupy camlorn audio wrapper usage
I'll definitely check cmake out. You mentioned detection of headers and libraries, hoping that the process of using third-party libraries is easier than doing so in VS's ide.
URL: http://forum.audiogames.net/viewtopic.php?pid=239251#p239251
Re: samtupy camlorn audio wrapper usage
I do have both jaws and NVDA on my system, and look forward to being able to get rid of jaws entirely. Its useful for situations like accessing VS, or using vim on my school's server via SSH (NVDA doesn't work at all if i try doing this using
Re: samtupy camlorn audio wrapper usage
I do have both jaws and NVDA on my system, and look forward to being able to get rid of jaws entirely. Its useful for situations like accessing VS, or using vim on my school's server via SSH (NVDA doesn't work at all if i try doing this using
Re: samtupy camlorn audio wrapper usage
The abundance of third-party libraries and the amount of game development resources for sighted developers was something that I found quite nice about c++ as well. Yeah, the learning curve is much much steeper, and if I can't handle it, I have no
Re: samtupy camlorn audio wrapper usage
Yup, I always intended to use Openal-Soft directly instead of using camlorn_audio. With the new ability to configure HRTF at runtime, no hacking of the code should be required. As to whether i'd ship a commercial game with it, it depends on whether
Re: samtupy camlorn audio wrapper usage
Yup, I always intended to use Openal-Soft directly instead of using camlorn_audio. With the new ability to configure HRTF at runtime, no hacking of the code should be required. As to whether i'd ship a commercial game with it, it depends on whether
Re: samtupy camlorn audio wrapper usage
@Camlorn: yup, v1.17 of openal-soft. Changelog's at http://kcat.strangesoft.net/openal.htmlEven with all those issues you mentioned, Openal-Soft remains the only freely available library that can be used with a commercial project.
URL:
Re: samtupy camlorn audio wrapper usage
@Camlorn: yup, v1.17 of openal-soft. Changelog's at http://kcat.strangesoft.net/openal.htmlEven with all those issues you mentioned, Openal-Soft remains the only freely available library that can be used with a commercial project.Out of curiosity,
Re: Visual Studio 2015 released
Yup, they fixed that. I've just downloaded it myself.I'm in an ongoing dialog with the accessibility team to fix the numerous outstanding accessibility bugs. The place where we're keeping track of all the bugs is at https://connect.microsoft.com/VisualStu …
Re: samtupy camlorn audio wrapper usage
@Camlorn: are you referring to the things that players have to do to get HRTF by openal-soft working on their machines? As of the latest v1.17 release, you can now enable/disable HRTF at runtime and also change data sets without restarting the entire
Re: C/C++ Standard Library, available for multiple programming languages
Would this include the standard template library's algorithms and containers?
URL: http://forum.audiogames.net/viewtopic.php?pid=235103#p235103
___
Re: ideal way of creating a map parcer?
You seem to understand the basics of what you need to do for parsing the file. You seem to be confused about making sure to detect errors such as 2 rooms existing in the same set of coordinates. Thats a different problem entirely.
URL:
Debugging with eclipse
Has anyone had success with debugging java programs with eclipse using a screen reader? Things like breakpoints in the code are not being read, which is kind of annoying though there is a breakpoints window that you can switch to. Theres also supposed to be a window
Re: Looking for someone to give a quick one on one tutorial
It looks like what youre asking is for an introduction to networking.
URL: http://forum.audiogames.net/viewtopic.php?pid=228016#p228016
___
Audiogames-reflector mailing list
Re: Visual Studio 2015 released
Use this website:https://connect.microsoft.com/visualstudioYoull need a microsoft account.
URL: http://forum.audiogames.net/viewtopic.php?pid=226357#p226357
___
Audiogames-reflector mailing list
Re: Visual Studio 2015 released
Microsoft evidently agrees that it is a bug. The bugs status has marked as resolved, so well probably see it in a future update. Im honestly quite astonished that it got fixed, given the numerous problems with VS accessibility that have accumulated over the
Re: Visual Studio 2015 released
Microsoft evidently agrees that it is a bug. The bugs status has marked as resolved, so well probably see it in a future update. Im honestly quite astonished that it got fixed, given the numerous problems with VS accessibility that have accumulated over the
Re: Some questions about bgt
What specifically do you not understand? If you are more descriptive and specific in what exactly you have trouble with, itll make it easier for us to help you.
URL: http://forum.audiogames.net/viewtopic.php?pid=225954#p225954
FMOD Studio: a Sound library for games
FMOD Studio consists of 2 parts:A low-level cross-platform c/c++/c# API, like OpenAl that allows you to work with sounds from code, and a high-level gui that allows sound designers to work with game audio without programming. Im not sure how
FMOD Studio: a Sound library for games
FMOD Studio consists of 2 parts:A low-level cross-platform c/c++/c# API, like OpenAl that allows you to work with sounds from code, and a high-level gui that allows sound designers to work with game audio without programming. Im not sure how
Re: Considering switching to Java, recommended resources for learning how
Why is c++ rediculous for blind developers? I am not sure what you mean by having to buy something to use it, because visual studio community has been available free of charge for a while now. Theres nothing i n c++
Re: Visual Studio 2015 released
Ive corrected the regular _expression_ in post 2. It was mistakenly firing on lines that contained only a number followed by a space.
URL: http://forum.audiogames.net/viewtopic.php?pid=225705#p225705
___
Re: Considering switching to Java, recommended resources for learning how
Its true that c++ has a much much steeper learning curve than most other languages out there, but it lets you do many more things too. Have you considered using c# as an alternative? I believe the process of talking
Re: Tolk plus unity
Not to my knowledge. I know that there are other screen reader output libraries that are capable of output to screen readers from multiple platforms like accessible output 2, but thats implemented in python.
URL:
Re: Visual Studio 2015 released
Ive confirmed that at least 1 other NVDA user is experiencing this annoying problem. In NVDA, it is possible to use the speech dictionaries feature as a workaround to suppress the line numbers. In the _expression_ to match box, paste the following regular
Re: Heat Engine, a game engine for BGT games
Bgt is far from the only option for screen reader support. The Tolk library provides this functionality and has bindings available for numerous languages, including pure basic, c/c++, java, c# etc.
URL:
Re: Some questions about bgt
if(score10gm==false)Check your punctuation. It should be rewritten as:if (score10 gm==false)bool gm=true;This creates a new variable called gm. You probably meant to set the gm variable you already created to true. So the entire corrected code should look like
Re: Visual Studio 2015 released
It is a bug if you cant disable it. Im not alone in finding that it degrades the editing experience a lot. I wouldnt mind if it respected the text editor settings.
URL: http://forum.audiogames.net/viewtopic.php?pid=224967#p224967
Re: Some questions about bgt
Are you giving a chance for the sound to play? E.G if your application finishes execution or the variable goes out of scope, then your sound wont play.Regarding your second post, this check for if (score 10) is probably done multiple times a second. When the
1 - 100 of 139 matches
Mail list logo