Re: What is the best way to deploy django on a vps for learning purposes?

2020-10-26 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: What is the best way to deploy django on a vps for learning purposes? At the risk of potentially causing you more confusion, I can highly recommend Docker if you're looking to deploy more things to your VPS.There is a definite learning curve to it, but it makes it easy to package

Re: The Synthizer Thread

2020-10-02 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: The Synthizer Thread At the risk of being slightly off topic, how hard would it be to have synthesizer used from lua? The idea I had was to use it as the audio engine as a replacement for the lua audio plugin. I assume that plugin uses some code from a dll, but am not sure from which

Re: Scrolling in the Windows terminal, or what should I use?

2020-09-16 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Scrolling in the Windows terminal, or what should I use? I remember having difficulty with scrolling up using the windows terminal. URL: https://forum.audiogames.net/post/571267/#p571267 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The best accessible disassembler / debugger for reverse engineering

2020-08-15 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: The best accessible disassembler / debugger for reverse engineering I think it'd be helpful to separate the complexity in reading assembly from the specific challenges of doing so if you're using a screen reader, which I think is what the OP was asking about.I was never able to find a

Re: WSL2 and bash - select all feature?

2020-06-11 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: WSL2 and bash - select all feature? @12 thanks, that does work. Does it support text selection? The usual keystrokes don't seem to do it. URL: https://forum.audiogames.net/post/540026/#p540026 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: WSL2 and bash - select all feature?

2020-06-10 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: WSL2 and bash - select all feature? Just tried tmux out and it doesn't seem to work for me.I typed `tmux` to get in. Then ctrl+b to try to activate scroll mode but it didn't seem to have done so. Arrow keys still make me scroll through my command history. Also, key echo with NVDA no

Re: WSL2 and bash - select all feature?

2020-06-10 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: WSL2 and bash - select all feature? Just tried tmux out and it doesn't seem to work for me.I typed `tmux` to get in. Then ctrl+b to try to activate scroll mode but it didn't seem to have done so. Arrow keys still make me scroll through my command history. Also, key echo no longer works

Re: WSL2 and bash - select all feature?

2020-06-10 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: WSL2 and bash - select all feature? I had that same issue with not being able to scroll up and not being able to select all, will try tmux out.Btw, Vmware just released an updated version of workstation which adds support for Microsoft's Virtual Machine Platform, which means that it

Re: Your thoughts on VS Code

2020-05-27 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Your thoughts on VS Code @7 did you consider opening an issue about this? That does seem odd and is also contrary to what I expect, though I also never close anything so haven't ran into this yet. URL: https://forum.audiogames.net/post/533952/#p533952 -- Audiogames-reflector

Re: Your thoughts on VS Code

2020-05-26 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Your thoughts on VS Code If you're doing web development, the quality of life improvement from Notepad++ to Vs Code is enormous due to the huge number of plugins that make your life much easier. You get things like linters, automatic imports of symbols, markdown preview etc. When there

Re: Searching for free and easy controlable hosting.

2020-05-05 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Searching for free and easy controlable hosting. @74If you look at the prices for various TLDs, some of them are more expensive than the standard ones like .com. Even between the providers, for the same TLD, some are more expensive than others (namecheap is often cheaper).What

Re: Searching for free and easy controlable hosting.

2020-05-04 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Searching for free and easy controlable hosting. @camlorn thanks for your recommendation for iwantmyname. I'm currently using something that isn't ideal accessibility-wise, and I definitely don't mind paying a little bit more for better accessibility. URL:

Re: Is it absolutely necessary to know C/C++ on a great level?

2020-02-21 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Is it absolutely necessary to know C/C++ on a great level? Just chiming here on how nice using Electron is for UIs. You basically get access to the entire web development ecosystem and tooling, react / JSX, live reloading etc and aria for widgets. URL:

Re: Gauging interest in another 3d audio project

2020-02-21 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Gauging interest in another 3d audio project The other 2 3d audio libraries that I know of that haven't been mentioned here yet is Steam Audio and the Oculus Audio SDK. They are only available as binaries, so you wouldn't be able to contribute improvements to it, but can use them in

Re: Gauging interest in another 3d audio project

2020-02-21 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Gauging interest in another 3d audio project @camlorn welcome back!1. You talked about this project being game specific as compared to libaudioverse, which was basically implementing WebAudio so would be suitable for anything that needed audio synthesis. How does that translate to the

Re: JAWS: Announcing Indent On A New Line

2018-12-11 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: JAWS: Announcing Indent On A New Line Have you tried NVDA's indentation reporting by tones functionality? Its one of the major reasons why I use NVDA, because it gives you a similar intuition for how code looks that a sighted person would get. URL:

Re: Any Good Libaudioverse Tutorials?

2017-07-28 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Any Good Libaudioverse Tutorials? Not currently, there's a mailing list that you can use for any questions. Generally though, the library is very easy to use, especially if you're using the Python bindings. URL: http://forum.audiogames.net/viewtopic.php?pid=321432#p321432

Re: Few ideas about fully accessible ide

2017-07-07 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Few ideas about fully accessible ide Is Ed Sharp open source? URL: http://forum.audiogames.net/viewtopic.php?pid=318311#p318311 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Delay Game for screen reader to finish speaking with accessible_output

2017-01-03 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Delay Game for screen reader to finish speaking with accessible_output The manamon solution is painful. A better solution is a heuristic that you use to estimate whether the screen reader has finished speaking or not. For example, based on the length of the text being spoken. That's

Re: Delay Game for screen reader to finish speaking with accessible_output

2017-01-02 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Delay Game for screen reader to finish speaking with accessible_output This is not going to work in practice because nothing except sapi5 can tell you whether the screen reader is speaking or not. This problem has existed for a long time, with no good solution. URL:

Re: make unity 3d accessible

2016-12-02 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: make unity 3d accessible @frastlin: you do need some basic level of accessibility support, such as being able to read the console. URL: http://forum.audiogames.net/viewtopic.php?pid=288064#p288064 ___ Audiogames-reflector mailing list

Re: make unity 3d accessible

2016-12-02 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: make unity 3d accessible Are the unity developers bothering to implement this at all? I don't see this getting far without their cooperation. URL: http://forum.audiogames.net/viewtopic.php?pid=287970#p287970 ___ Audiogames-reflector

Re: Another Pythonic Game Engine

2016-11-22 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Another Pythonic Game Engine Url leads to a page not found on github URL: http://forum.audiogames.net/viewtopic.php?pid=286770#p286770 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: my new online engine, coded in python

2016-11-22 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: my new online engine, coded in python The url leads to a page not found on github. URL: http://forum.audiogames.net/viewtopic.php?pid=286768#p286768 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: visualisation a programme.

2016-11-19 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: visualisation a programme. Do you mean for the sorting? Think about how else you'd do sorting otherwise - the most intuitive solution is to use a temporary variable as a scratch pad to hold the value when you swap it. Think about how you'd swap 2 real-world objects, if it helps. URL:

Re: visualisation a programme.

2016-11-19 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: visualisation a programme. I think its more important to understand how selection sort works at a conceptual level. If you have that, then the implementation in source code follows naturally.Suppose you have the following list of numbers: 5, 8, 1, 4, 9, and you want to sort them in

Re: make unity 3d accessible

2016-11-19 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: make unity 3d accessible I'd be very interested to hear how he manages that. URL: http://forum.audiogames.net/viewtopic.php?pid=286358#p286358 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: visualisation a programme.

2016-11-19 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: visualisation a programme. You want to sort data in ascending order. Are you taking an algorithms course, and need to understand sorting algorithms? If not, you should just call your programming language's built-in sorting function and be done with it - its probably implemented using

Re: visualisation a programme.

2016-11-18 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: visualisation a programme. It sounds like you're describing bubble sort, is that right? URL: http://forum.audiogames.net/viewtopic.php?pid=286331#p286331 ___ Audiogames-reflector mailing list

Re: visualisation a programme.

2016-11-17 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: visualisation a programme. Use a smaller example, say an array of 5 elements and manually work out each step in the sorting algorithm you're trying to understand, say quicksort or mergesort. URL: http://forum.audiogames.net/viewtopic.php?pid=286147#p286147

Re: We are looking for developers / beta-testers

2016-10-21 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: We are looking for developers / beta-testers Can you give more information on what specific features this framework has? It'll probably entice more people to try it out too. URL: http://forum.audiogames.net/viewtopic.php?pid=283593#p283593

Re: Seeking Colaborator

2016-08-28 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Seeking Colaborator Where can I find info on the HSpace mush? All the links i could find are dead. URL: http://forum.audiogames.net/viewtopic.php?pid=276565#p276565 ___ Audiogames-reflector mailing list

Re: Porting Windows games to mac using Wineskin

2016-08-08 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Porting Windows games to mac using Wineskin Why not just use a virtual machine? URL: http://forum.audiogames.net/viewtopic.php?pid=273298#p273298 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: A question regarding map editing for my engine.

2016-07-20 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: A question regarding map editing for my engine. You need to make the tradeoff between development effort and ease of use by end users. An editor would make it much easier to use, but as you said, it is a significant time investment. URL:

Re: What is .net framework in detail?

2016-07-01 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: What is .net framework in detail? There isn't a standard package management solution in c++, which I hope will change soon with Conan. URL: http://forum.audiogames.net/viewtopic.php?pid=266461#p266461 ___ Audiogames-reflector mailing

Re: Compiler for C for Windows

2016-06-30 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Compiler for C for Windows What's visual studio 10? Do you mean 2010? I'm not sure about 2010, but I think there are some scripts that are out there for it. URL: http://forum.audiogames.net/viewtopic.php?pid=266378#p266378 ___

Re: Best Way to Code a Family Sim

2016-06-15 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Best Way to Code a Family Sim If indentation is the problem, check out the awesome indentone add-on for NVDA (just google, it should be the first few hits). It uses tones to indicate changes in indentation level, which is extremely nice. This feature will also be included in the next

Re: Framework for GUI-development with Visual C++

2016-06-15 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Framework for GUI-development with Visual C++ Yup, all of them are above 4 stars on Amazon, which is how I selected them. URL: http://forum.audiogames.net/viewtopic.php?pid=264495#p264495 ___ Audiogames-reflector mailing list

Re: Best Way to Code a Family Sim

2016-06-15 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Best Way to Code a Family Sim If identation is the problem, check out the awesome identone add-on for NVDA (just google, it should be the first few hits). It uses tones to indicate changes in identation leel, which is extremely nice. This feature will also be included in the next NVDA

Re: Compiler for C for Windows

2016-06-14 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Compiler for C for Windows Visual studio-wise, its useable with jaws and NVDA, but without access to debugging facilities. See the link below for the list of accessibility bugs that have not been fixed.https://connect.microsoft.com/VisualStu … y-bug-list URL:

Re: Framework for GUI-development with Visual C++

2016-06-12 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Framework for GUI-development with Visual C++ If you're coming from another programming language, I'd recommend any in the following list:1. C++ Primer 5e (not to be confused with c++ primer+ by Steven).2. the c++ programming language 4EIf you're new to programming, check out

Re: Is anyone going to try Quorum?

2016-05-12 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Is anyone going to try Quorum? assuming that you have javac in your path,javac *.java compiles all java files in the current working directoryjavac game.java compiles that file, and any other classes referenced URL: http://forum.audiogames.net/viewtopic.php?pid=260198#p260198

Re: Is anyone going to try Quorum?

2016-05-10 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Is anyone going to try Quorum? Sorry i should have taken a closer look, it looks like it compiles to JVM, so you might be able to use java libraries. URL: http://forum.audiogames.net/viewtopic.php?pid=260037#p260037 ___

Re: Is anyone going to try Quorum?

2016-05-09 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Is anyone going to try Quorum? I tend to stay far from languages that are designed specifically for blind developers because of the much smaller community available. For example, BGT's starting to show its age because its development has halted and you only have other blind developers

Re: problems with universal speech

2016-05-06 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: problems with universal speech Sorry I don't think I remember what modifications I made to make it work, once I saw Tolk's more liberal commercial license, I never looked back. URL: http://forum.audiogames.net/viewtopic.php?pid=259532#p259532

Re: The Arcus Project - A New Developer Repository

2016-05-01 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: The Arcus Project - A New Developer Repository Why not set it up as a list of links in readme.md file on a git repository? Then anyone who wants to share code just puts it up on github, and sends a pull request for the readme.md to include that new URL. The advantages of this are

Re: problems with universal speech

2016-05-01 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: problems with universal speech See this issue https://github.com/nvaccess/nvda/issues/5638It'd be nice if other screen vendors would provide this information, as it is a real problem. URL: http://forum.audiogames.net/viewtopic.php?pid=258936#p258936

Re: problems with universal speech

2016-04-29 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: problems with universal speech I remember having trouble getting universal speech to work; it required me to make some changes to the header file that came with the library. I'd recommend using the Tolk library for screen reader abstraction instead because it worked out of the box for

Re: Wanting to learn BGT

2016-04-29 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Wanting to learn BGT An easier way to do it may be to just use a single integer to represent the player's x-coordinate.int x = 0; // current positionint levelSize = 10;if (key_pressed(KEY_RIGHT) && x+1 < levelSize)x++;else if (KEY_PRESSED(KEY_LEFT) && x-1 >= 0)x--; URL:

Re: Wanting to learn BGT

2016-04-27 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Wanting to learn BGT BGT is essentially a set of functions and classes put together to make it more convenient and easier to program audiogames. If you already know c#, you shouldn't have much trouble picking it up. URL: http://forum.audiogames.net/viewtopic.php?pid=258341#p258341

Re: Python development on the mac

2016-04-21 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Python development on the mac Oops, didn't mean to turn this into the VS thread. Yeah, I changed the default behaviour so that ctrl+tab and ctrl+shift+tab would take me to the previous/next window without dealing with that popup thinggy (last i used that, the popup was inaccessible).

Re: Accessible cross platform development

2016-04-21 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Accessible cross platform development I'd be interested to hear about your experiences with Mono and Xamran too. URL: http://forum.audiogames.net/viewtopic.php?pid=257824#p257824 ___ Audiogames-reflector mailing list

Re: Python development on the mac

2016-04-21 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Python development on the mac Hm, i think one of the more annoying ones is this one.1. Just tried switching tabs with NVDA; i am not sure if this is new behaviour or whether this behaviour existed before, but i've remapped my ctrl+taband ctrl+shift+tab to the window.nextDocumentWindow

Re: Python development on the mac

2016-04-21 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Python development on the mac @truecraig: sorry to go off topic..., but you implied that you have a good experience with visual studio. What screen reader do you use with it? Despite me filing many bugs last summer, virtually no progress has been made in fixing them, so I'm getting the

Re: Python development on the mac

2016-04-21 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Python development on the mac @truecraig: sorry to go off topic..., but you implied that you have a good experience with visual studio. What screen reader do you use with it? Despite me filing many bugs, virtually no progress has been made in fixing them, so I'm getting the impression

Re: Python development on the mac

2016-04-21 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Python development on the mac @truecraig: sorry to go off topic..., but you implied that you have a good experience with visual studio. What screen reader do you use with it? Despite me filing many bugs, virtually no progress has been made in fixing them, so I'm getting the impression

Re: question to panda3d

2016-04-10 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: question to panda3d If you tried creating a 3d array with a total capacity of 10^{18} elements, then yeah i could see why that's causing problems. If your game world is sparsely populated, create something like a list of objects in the game world and store the position on each object.

Re: some version of RSA or other asymetric cyphering algorithm in bgt?

2016-04-03 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: some version of RSA or other asymetric cyphering algorithm in bgt? Don't try to implement encryption yourself unless you have a very good idea of what's going on, if you're needing to do something like this then the best advice i have is to use another language with access to libraries

Re: Audiogame Map with Python

2016-03-21 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Audiogame Map with Python One way as you've discovered is explicitly storing the 2d (or 3d) grid. You could have say, arrays of arrays of cell objects, and these cell objects could in turn be filled with whatever you wanted to occupy that square. Another approach which is more suitable

Using Wireshark Packet Analyzer with a screen reader

2016-02-19 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Using Wireshark Packet Analyzer with a screen reader Has anyone done this successfully before? I tried doing this with both Jaws and NVDA. Some parts of the interface are readable, while others have missing labels and weird tab ordering behaviour. Need to use this for an assignment at

Re: new Free Game Engine by Amazon

2016-02-10 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: new Free Game Engine by Amazon Last I heard, amazon's products like the kindle aren't accessible. If that's still the case, then i have no hopes that they'll bother with making this accessible. URL: http://forum.audiogames.net/viewtopic.php?pid=249971#p249971

Re: Developing for android?

2016-02-03 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Developing for android? Do any of those links cover what IDE should be used? Last I heard, the officially recommended IDE is Android Studio, which has 0 accessibility (i'm not impressed). URL: http://forum.audiogames.net/viewtopic.php?pid=249146#p249146

Re: Writing a MUD soundpack. SOme tutorials, and which clien t is the best

2016-01-23 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Writing a MUD soundpack. SOme tutorials, and which clien t is the best I'd say that MushClient is the best accessible one out there. It is fast, free, and has powerful scripting capabilities which is critical for sound packs. You can also use plugins that others have already written

Re: Writing a MUD soundpack. SOme tutorials, and which clien t is the best

2016-01-23 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Writing a MUD soundpack. SOme tutorials, and which clien t is the best There isn't standard tutorial, probably because the needs of each mud are different.That said, generally you would want to know the following first:1. Learn how to write triggers and aliases.2. Learn how to use the

Re: Using handles in bgt somewhat confuse me

2015-12-27 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Using handles in bgt somewhat confuse me A handle can be in 2 states: it can be uninitialized, or it can point to an object of that type.Monster monster;Monster@ monsterHandle; // an uninitialized handle that can point to any monster@monsterHandle = monster; // monsterHandle now points

Re: How to create pygame menus

2015-12-19 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: How to create pygame menus Yeah, I'd be interested in a c version.Though I wonder how many people who play audiogames who use jaws actually needs this, because most people would just have another less buggy/broken screen reader installed. URL:

Re: Question about class construction, variables, and handles in BGT

2015-12-08 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Question about class construction, variables, and handles in BGT Do you want instances of the account class to be assigned, or mapped to strings? For example, john is mapped to an account object, victorious to another?The solution that comes to mind is to use the dictionary object,

Re: samtupy camlorn audio wrapper usage

2015-11-20 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: samtupy camlorn audio wrapper usage Hm, how is using CMake and jom different from invoking the compiler directly from the command-line, e.g gcc a.c b.c ..., then saving it into a batch file so you don't have to type it all out everytime you want to compile? Which text editor do you use

Re: samtupy camlorn audio wrapper usage

2015-11-20 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: samtupy camlorn audio wrapper usage Hm, how is using CMake and jom different from invoking the compiler directly from the command-line, e.g gcc a.c b.c ..., then saving it into a batch file so you don't have to type it all out every time you want to compile? Which text editor do you

Re: samtupy camlorn audio wrapper usage

2015-11-20 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: samtupy camlorn audio wrapper usage I'll definitely check cmake out. You mentioned detection of headers and libraries, hoping that the process of using third-party libraries is easier than doing so in VS's ide.I'll check notepad++ out. JAWS used to read weird special characters out of

Re: samtupy camlorn audio wrapper usage

2015-11-20 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: samtupy camlorn audio wrapper usage I'll definitely check cmake out. You mentioned detection of headers and libraries, hoping that the process of using third-party libraries is easier than doing so in VS's ide.I'll check notepad++ out. I remember trying it a while ago, but there were

Re: samtupy camlorn audio wrapper usage

2015-11-20 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: samtupy camlorn audio wrapper usage I'll definitely check cmake out. You mentioned detection of headers and libraries, hoping that the process of using third-party libraries is easier than doing so in VS's ide. URL: http://forum.audiogames.net/viewtopic.php?pid=239251#p239251

Re: samtupy camlorn audio wrapper usage

2015-11-20 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: samtupy camlorn audio wrapper usage I do have both jaws and NVDA on my system, and look forward to being able to get rid of jaws entirely. Its useful for situations like accessing VS, or using vim on my school's server via SSH (NVDA doesn't work at all if i try doing this using

Re: samtupy camlorn audio wrapper usage

2015-11-20 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: samtupy camlorn audio wrapper usage I do have both jaws and NVDA on my system, and look forward to being able to get rid of jaws entirely. Its useful for situations like accessing VS, or using vim on my school's server via SSH (NVDA doesn't work at all if i try doing this using

Re: samtupy camlorn audio wrapper usage

2015-11-20 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: samtupy camlorn audio wrapper usage The abundance of third-party libraries and the amount of game development resources for sighted developers was something that I found quite nice about c++ as well. Yeah, the learning curve is much much steeper, and if I can't handle it, I have no

Re: samtupy camlorn audio wrapper usage

2015-11-19 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: samtupy camlorn audio wrapper usage Yup, I always intended to use Openal-Soft directly instead of using camlorn_audio. With the new ability to configure HRTF at runtime, no hacking of the code should be required. As to whether i'd ship a commercial game with it, it depends on whether

Re: samtupy camlorn audio wrapper usage

2015-11-19 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: samtupy camlorn audio wrapper usage Yup, I always intended to use Openal-Soft directly instead of using camlorn_audio. With the new ability to configure HRTF at runtime, no hacking of the code should be required. As to whether i'd ship a commercial game with it, it depends on whether

Re: samtupy camlorn audio wrapper usage

2015-11-18 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: samtupy camlorn audio wrapper usage @Camlorn: yup, v1.17 of openal-soft. Changelog's at http://kcat.strangesoft.net/openal.htmlEven with all those issues you mentioned, Openal-Soft remains the only freely available library that can be used with a commercial project. URL:

Re: samtupy camlorn audio wrapper usage

2015-11-18 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: samtupy camlorn audio wrapper usage @Camlorn: yup, v1.17 of openal-soft. Changelog's at http://kcat.strangesoft.net/openal.htmlEven with all those issues you mentioned, Openal-Soft remains the only freely available library that can be used with a commercial project.Out of curiosity,

Re: Visual Studio 2015 released

2015-11-17 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Visual Studio 2015 released Yup, they fixed that. I've just downloaded it myself.I'm in an ongoing dialog with the accessibility team to fix the numerous outstanding accessibility bugs. The place where we're keeping track of all the bugs is at https://connect.microsoft.com/VisualStu …

Re: samtupy camlorn audio wrapper usage

2015-11-17 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: samtupy camlorn audio wrapper usage @Camlorn: are you referring to the things that players have to do to get HRTF by openal-soft working on their machines? As of the latest v1.17 release, you can now enable/disable HRTF at runtime and also change data sets without restarting the entire

Re: C/C++ Standard Library, available for multiple programming languages

2015-10-17 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: C/C++ Standard Library, available for multiple programming languages Would this include the standard template library's algorithms and containers? URL: http://forum.audiogames.net/viewtopic.php?pid=235103#p235103 ___

Re: ideal way of creating a map parcer?

2015-09-26 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: ideal way of creating a map parcer? You seem to understand the basics of what you need to do for parsing the file. You seem to be confused about making sure to detect errors such as 2 rooms existing in the same set of coordinates. Thats a different problem entirely. URL:

Debugging with eclipse

2015-08-26 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Debugging with eclipse Has anyone had success with debugging java programs with eclipse using a screen reader? Things like breakpoints in the code are not being read, which is kind of annoying though there is a breakpoints window that you can switch to. Theres also supposed to be a window

Re: Looking for someone to give a quick one on one tutorial

2015-08-16 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Looking for someone to give a quick one on one tutorial It looks like what youre asking is for an introduction to networking. URL: http://forum.audiogames.net/viewtopic.php?pid=228016#p228016 ___ Audiogames-reflector mailing list

Re: Visual Studio 2015 released

2015-08-03 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Visual Studio 2015 released Use this website:https://connect.microsoft.com/visualstudioYoull need a microsoft account. URL: http://forum.audiogames.net/viewtopic.php?pid=226357#p226357 ___ Audiogames-reflector mailing list

Re: Visual Studio 2015 released

2015-07-31 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Visual Studio 2015 released Microsoft evidently agrees that it is a bug. The bugs status has marked as resolved, so well probably see it in a future update. Im honestly quite astonished that it got fixed, given the numerous problems with VS accessibility that have accumulated over the

Re: Visual Studio 2015 released

2015-07-31 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Visual Studio 2015 released Microsoft evidently agrees that it is a bug. The bugs status has marked as resolved, so well probably see it in a future update. Im honestly quite astonished that it got fixed, given the numerous problems with VS accessibility that have accumulated over the

Re: Some questions about bgt

2015-07-30 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Some questions about bgt What specifically do you not understand? If you are more descriptive and specific in what exactly you have trouble with, itll make it easier for us to help you. URL: http://forum.audiogames.net/viewtopic.php?pid=225954#p225954

FMOD Studio: a Sound library for games

2015-07-30 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
FMOD Studio: a Sound library for games FMOD Studio consists of 2 parts:A low-level cross-platform c/c++/c# API, like OpenAl that allows you to work with sounds from code, and a high-level gui that allows sound designers to work with game audio without programming. Im not sure how

FMOD Studio: a Sound library for games

2015-07-30 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
FMOD Studio: a Sound library for games FMOD Studio consists of 2 parts:A low-level cross-platform c/c++/c# API, like OpenAl that allows you to work with sounds from code, and a high-level gui that allows sound designers to work with game audio without programming. Im not sure how

Re: Considering switching to Java, recommended resources for learning how

2015-07-28 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Considering switching to Java, recommended resources for learning how Why is c++ rediculous for blind developers? I am not sure what you mean by having to buy something to use it, because visual studio community has been available free of charge for a while now. Theres nothing i n c++

Re: Visual Studio 2015 released

2015-07-28 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Visual Studio 2015 released Ive corrected the regular _expression_ in post 2. It was mistakenly firing on lines that contained only a number followed by a space. URL: http://forum.audiogames.net/viewtopic.php?pid=225705#p225705 ___

Re: Considering switching to Java, recommended resources for learning how

2015-07-28 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Considering switching to Java, recommended resources for learning how Its true that c++ has a much much steeper learning curve than most other languages out there, but it lets you do many more things too. Have you considered using c# as an alternative? I believe the process of talking

Re: Tolk plus unity

2015-07-28 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Tolk plus unity Not to my knowledge. I know that there are other screen reader output libraries that are capable of output to screen readers from multiple platforms like accessible output 2, but thats implemented in python. URL:

Re: Visual Studio 2015 released

2015-07-21 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Visual Studio 2015 released Ive confirmed that at least 1 other NVDA user is experiencing this annoying problem. In NVDA, it is possible to use the speech dictionaries feature as a workaround to suppress the line numbers. In the _expression_ to match box, paste the following regular

Re: Heat Engine, a game engine for BGT games

2015-07-21 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Bgt is far from the only option for screen reader support. The Tolk library provides this functionality and has bindings available for numerous languages, including pure basic, c/c++, java, c# etc. URL:

Re: Some questions about bgt

2015-07-21 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Some questions about bgt if(score10gm==false)Check your punctuation. It should be rewritten as:if (score10 gm==false)bool gm=true;This creates a new variable called gm. You probably meant to set the gm variable you already created to true. So the entire corrected code should look like

Re: Visual Studio 2015 released

2015-07-21 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Visual Studio 2015 released It is a bug if you cant disable it. Im not alone in finding that it degrades the editing experience a lot. I wouldnt mind if it respected the text editor settings. URL: http://forum.audiogames.net/viewtopic.php?pid=224967#p224967

Re: Some questions about bgt

2015-07-20 Thread AudioGames . net ForumDevelopers room : Victorious via Audiogames-reflector
Re: Some questions about bgt Are you giving a chance for the sound to play? E.G if your application finishes execution or the variable goes out of scope, then your sound wont play.Regarding your second post, this check for if (score 10) is probably done multiple times a second. When the

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