Re: Accessible_output2 does not compile

2015-10-29 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: Accessible_output2 does not compile (venv) C:\Users\diggle\projects\scroller>python Python 2.7.10 (default, May 23 2015, 09:40:32) [MSC v.1500 32 bit (Intel)] on wi n32 Type "help", "copyright", "credits" or "license" for more information. >>> import accessible_output2 as ao2 >>>

Re: Accessible_output2 does not compile

2015-10-27 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: Accessible_output2 does not compile You need libloader and platform_utils. Gotten from the same website you got AO2 from.You also need to figure out a way to bundle dll files alongside your project. This must be done for AO2 and other products, you can use the interpreter to find out

Re: ideal way of creating a map parcer?

2015-10-03 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: ideal way of creating a map parcer? Last I recall, learn python the hard way was mainly syntax and etc. Has this significantly changed? because you do need to do one, if not LPTHW then some other book. Trying to develop games without completely knowing the syntax is, well...let's just

Re: ideal way of creating a map parcer?

2015-10-03 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: ideal way of creating a map parcer? Okay, I didn't say that, (and if I have, I apologize), so please don't rage at me. Thanks! anyhow, yes, yes it is. Also yeah, there aren't much examples of audiogames in python. I'm trying to fix that but i'm neither a math guy nor a physicist so I

Re: Python crash course

2015-10-03 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: Python crash course string formatting There are 2 ways to format a string in python. String formatting essentially means that you replace some words in the string where denoted. Strings are like templates and you fill them with stuff.Example 1. string formatting with %s:mystring =

Re: ideal way of creating a map parcer?

2015-10-02 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: ideal way of creating a map parcer? Hi,May I suggest you actually try to learn python for a bit? I'm not going to say what is better than what, because I just don't care anymore. But i'd ask that you at least try it. If it sucks, then it sucks, you've learned a valuable lesson and you

Re: Python crash course

2015-10-02 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: Python crash course I have no clue if this will help anyone. But here goes, anyway: classes Think of classes as factories. They produce class instances, which are just class objects but just configured differently. Classes hold functions and variables (which are methods

Re: Python crash course

2015-10-02 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: Python crash course I have no clue if this will help anyone. But here goes, anyway: classes Think of classes as factories. They produce class instances, which are just class objects but just configured differently. Classes hold functions and variables (which are methods

Re: ideal way of creating a map parcer?

2015-09-30 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: ideal way of creating a map parcer? I guess it would be wrong to say that python is the easiest language for beginners in terms of syntax (though if you don't use the most esetaric features, it can be said to compete with easier languages like basic and etc), but if we consider the

Re: ideal way of creating a map parcer?

2015-09-30 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: ideal way of creating a map parcer? http://morepypy.blogspot.in/2011/08/pyp … tring.htmlif we take pypy (ruffly) to be 7x faster than python (http://speed.pypy.org/), then the time taken by pypy to do 100 string opporations is 0.85 seconds (see above post). With that, we can asoom

Re: Going to get serious about learning Python, need some tips

2015-09-26 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: Going to get serious about learning Python, need some tips get libaudioverse fromhere get the docs for it from here Note: these files are unofficial. Camlorn hasn't set up a wheel-building thing yet. This is the latest github-built version. URL:

Re: creating a mud

2015-09-06 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: creating a mud Meh, those languages are not the only languages in play anymorePython has automatic gc, and other things that give you lots of free stuff, so you could look into that. URL: http://forum.audiogames.net/viewtopic.php?pid=230823#p230823

Re: Is learning visual basic worth it?

2015-08-30 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: Is learning visual basic worth it? Hello,Learn Python The Hard Way might not be right for you. It assumes that the reader is a beginner, not only to Python, but to programming as well. While this may be right for some, I think, as steve has programmed before, its probably not entirely

Re: new python module for simplifying some tasks

2015-08-23 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: new python module for simplifying some tasks Be aware that if you intend to use q-continuums or similar packages that need external dependencies, you need package.find_datafiles(). I know of a way to include these in py2exe, but im not sure if you can do it in pyinstaller. Most likely

Re: new python module for simplifying some tasks

2015-08-23 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: new python module for simplifying some tasks Be aware that if you intend to use q-continuum or similar packages that need external dependencies, you need package.find_datafiles(). I know of a way to include these in py2exe, but im not sure if you can do it in pyinstaller. Most likely

Re: strainge behavior

2015-08-19 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: strainge behavior This line makes no sense:self.next_screen = self.screen_dict[self.next_screen]Are you...I dont know. You havent defined self.next_screen yet, so you cant look it up in the dictionary. Its really weird. Were you trying to do this?self.next_screen =

Re: strainge behavior

2015-08-19 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: strainge behavior This line makes no sense:self.next_screen = self.screen_dict[self.next_screen]Are you...I dont know. You havent defined self.next_screen yet, so you cant look it up in the dictionary. Its really weird. Were you trying to do this?self.next_screen =

Re: begining programming

2015-08-15 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: begining programming Hello,For text games specifically I would recommend python or inform. Speaking from a subjective viewpoint here, inform actually is kinda better than python to make text game stuff. It depends though. If you want to do a rpg and have countless calculations then

Re: Creating .exe files of pygame projects?

2015-08-07 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: Creating .exe files of pygame projects? use accessible output 2, and use this code, for example: setup( name = sidescroller, author = Dhruv kumar, author_email = dhruvdrop...@gmail.com, data_files = accessible_output2.find_datafiles() + libaudioverse.find_datafiles() +

Re: Creating .exe files of pygame projects?

2015-08-07 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: Creating .exe files of pygame projects? use accessible output 2, and use this code, for example: setup( data_files = accessible_output2.find_datafiles() + libaudioverse.find_datafiles() + list_sounds(), options = { py2exe: { compressed: False,

Re: pygame

2015-07-15 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: pygame Just be aware that to my knowledge, pygame isnt under active development-it was updated in 2011. I think it has all the features one would need, but just want you to know of that fact. URL: http://forum.audiogames.net/viewtopic.php?pid=224244#p224244

Re: Python 2.7: name is not defined (when in fact it is)

2015-06-07 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: Python 2.7: name is not defined (when in fact it is) Hi,Could you paste the complete emu.py file? and please do it in a [ code ] code here...[ /code ] tag. Heres why:if spam == eggs: print hello world!that was with tags. Otherwsie:if spam == eggs: print hello world!see the

Re: Python 2.7: name is not defined (when in fact it is)

2015-06-07 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: Python 2.7: name is not defined (when in fact it is) Is habla() implemented in cmd.py or emu.py? because youre calling it from within emu.py, and it doesnt know abut cmd.py. URL: http://forum.audiogames.net/viewtopic.php?pid=219217#p219217

Re: Python 2.7: name is not defined (when in fact it is)

2015-06-07 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: Python 2.7: name is not defined (when in fact it is) Hi,Could you paste the complete emu.py file? and please do it in a less code greater code here...less / code here greater tag. Heres why:codeif spam == eggs: print hello world!/codethat was with tags. Otherwsie:if spam == eggs:

Re: how hard is it to do this?

2015-05-28 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: how hard is it to do this? Hi,Ive been using evennia. Its a barebones mud engine written in python, and barebones as in you have the command infrastructure, database access, telnet, mccp, etc handeled for you already, you just need to build a mud.It has an active community on irc if

Re: I'm blind and want to develop a very complex game

2015-05-12 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: I'm blind and want to develop a very complex game Braillemon was also made by a sighted developer, and as far as I know game maker isnt accessible, even you get it. Just to keep things in mind. Glad youre having success with your projects URL:

Re: flushing out a python error.

2015-05-12 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: flushing out a python error. As far as I can understand it, youre passing a class instance to a class, which flips out because the __init__ attribute takes more arguments, and it doesnt take an instance. Try removing the player() thing around your player assigning. URL:

Re: bit of python help

2015-05-01 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: bit of python help Hi,First, you might be able to catch it with a try: except clause, but there are probably better solutions out there.Second, could I please get the code? itll really help me learn python more. URL: http://forum.audiogames.net/viewtopic.php?pid=214483#p214483

Re: bit of python help

2015-05-01 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: bit of python help Hi,First, you might be able to catch it with a try: except clause, but there are probably better solutions out there.Second, could I please get the code? itll really help me learn python mre. URL: http://forum.audiogames.net/viewtopic.php?pid=214483#p214483

Re: Game Source Code Repository

2015-04-26 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: Game Source Code Repository Ok.2 mb sourcecode is around 4 lines.Even if every game in existance is 40 thousand lines, audiogames that is, and you have every audiogame ever, it only comes to like 900 games. Im sure there are not 900 games in the audiogames community. So I dont

Re: Help with choosing between Python VS. PureBasic

2015-04-24 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: Help with choosing between Python VS. PureBasic As genroa said, use the language youre familiar with; ignore the rest of my post if you dont want highly opinionated things Python does have a broad feature set. If you dont believe me, go look at the packages in the python cheese shop,

Re: Help with choosing between Python VS. PureBasic

2015-04-24 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: Help with choosing between Python VS. PureBasic As genroa said, use the language youre familiar with; ignore the rest of my post if you dont want highly opinionated things Python does have a broad feature set. If you dont believe me, go look at the packages in the python cheese shop,

Re: Help with choosing between Python VS. PureBasic

2015-04-24 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: Help with choosing between Python VS. PureBasic As genroa said, use the language youre familiar with; ignore the rest of my post if you dont want highly opinionated things Python does have a broad feature set. If you dont believe me, go look at the packages in the python cheese shop,

Re: Help with choosing between Python VS. PureBasic

2015-04-23 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: Help with choosing between Python VS. PureBasic Hi,I dont want to argue in this python/purebasic debate, but I just want to clerrify some points.the thing that youre doing with print is a commandline interface. I can just do that withprint hello world!As for an accessible gui solution,

Re: Help with choosing between Python VS. PureBasic

2015-04-23 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: Help with choosing between Python VS. PureBasic Yeah. One point also is no one has actually created any kind of good audiogame in python yet. I will be trying to do that, to show it can be definitely done . URL: http://forum.audiogames.net/viewtopic.php?pid=213433#p213433

Re: Help with choosing between Python VS. PureBasic

2015-04-23 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: Help with choosing between Python VS. PureBasic Just chimed in to clerrify that you dnt need the ; at the end of python lines. URL: http://forum.audiogames.net/viewtopic.php?pid=213330#p213330 ___ Audiogames-reflector mailing list

Re: Help with choosing between Python VS. PureBasic

2015-04-23 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: Help with choosing between Python VS. PureBasic Ah heh. Sorry. I forgot about that. But compare that to like the 10 or so games written in pb and stuff. URL: http://forum.audiogames.net/viewtopic.php?pid=213438#p213438 ___

Re: Help with choosing between Python VS. PureBasic

2015-04-22 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: Help with choosing between Python VS. PureBasic Python is fun. For pyglet, you need to install avbin and package it somehow. I believe frastlin was messing with packaging the dll, so if he would post here thatd be great.Pyglet basically works like this. You have your loop, that runs

Re: Help with choosing between Python VS. PureBasic

2015-04-22 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: Help with choosing between Python VS. PureBasic Python is fun. For pyglet, you need to install avbin and package it somehow. I believe frastlin was messing with packaging the dll, so if he would post here thatd be great.Pyglet basically works like this. You have your loop, that runs

Re: pyglet audiogame examples

2015-03-07 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: pyglet audiogame examples Hi.I was just able to get AVbin and install it, and afterwards just doimport pygletsource=pyglet.source.load(path/to/blah.mp3)player=pyglet.media.Player()player.queue(source)player.play()What specificly are you having problems with? URL:

Re: The minimum environment for using VC++ compiler, cl.exe

2015-03-03 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: The minimum environment for using VC++ compiler, cl.exe Um, in the coding world when someone is attempting a project like this, one does not make it solo. In fact, if it wasnt for collaboration linux wouldnt be here, and any mainstream project really. So that seemed kind of

pyglet audiogame examples

2015-03-02 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
pyglet audiogame examples Hello,So ive been messing with python. Again. Wx python appears to be an awesome toolkit, though wxglade and pythoncard dont really work...but anyway. Are there any audiogame examples...or any examples altogether for games in pyglet? I dont really learn from

Re: The minimum environment for using VC++ compiler, cl.exe

2015-02-28 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: The minimum environment for using VC++ compiler, cl.exe I, myself, just get the programming information I require from the topic in question and then leave. Call me an insensitive bastard if you must, but that seems to be the best way to avoid these kind of situations...Ill help out.

Re: implementing symbolic solving in python?

2015-02-25 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: implementing symbolic solving in python? Hm, give me some prospective here. How would I transform 3*x*10=22 into a 0 equasion? we havent done transformations yet URL: http://forum.audiogames.net/viewtopic.php?pid=206193#p206193 ___

Re: implementing symbolic solving in python?

2015-02-25 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: implementing symbolic solving in python? So basically, it would go something like solve(3*x*10-3*x*10)? thats what Im gathering, though I mite be wrong. URL: http://forum.audiogames.net/viewtopic.php?pid=206196#p206196 ___

Re: implementing symbolic solving in python?

2015-02-25 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: implementing symbolic solving in python? Hm, give me some prospective here. How would I transform 3*x*10=22 into a 0 equasion? we havent done transformations yet URL: http://forum.audiogames.net/viewtopic.php?pid=206193#p206193 ___

Re: implementing symbolic solving in python?

2015-02-25 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: implementing symbolic solving in python? So basically, it would go something like solve(3*x*10-3*x*10)? thats what Im gathering, though I mite be wrong. URL: http://forum.audiogames.net/viewtopic.php?pid=206196#p206196 ___

Re: box2d and pyglet?

2015-01-27 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: box2d and pyglet? Can you simulate a 2d environment with pan? I get a sidescroller, but im not sure howd you represent something behind you with only pan. URL: http://forum.audiogames.net/viewtopic.php?pid=202639#p202639 ___

Re: box2d and pyglet?

2015-01-27 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: box2d and pyglet? Is libaudioverse near any sort of usage? I heard there was a alpha release released a while ago, and if its shareware I probably couldnt get it. URL: http://forum.audiogames.net/viewtopic.php?pid=202667#p202667 ___

Re: box2d and pyglet?

2015-01-27 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: box2d and pyglet? Is libaudioverse near any sort of usage? I heard there was a alpha release released a while ago, and if cormertial I probably couldnt get it. URL: http://forum.audiogames.net/viewtopic.php?pid=202667#p202667 ___

Re: box2d and pyglet?

2015-01-27 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: box2d and pyglet? Hi,Can I simulate a 2d sound environment with pyglet? I dont think there is because it doesnt really allow positional coordinates for sound or anything of the sort. Sorry for my newbiesh questions, im just starting at this stuff. URL:

Re: box2d and pyglet?

2015-01-24 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: box2d and pyglet? Hi,A few more questions:1. Can I use ode with pyglet?2. Are there any good tutorials for pyode?Thanks! URL: http://forum.audiogames.net/viewtopic.php?pid=202258#p202258 ___ Audiogames-reflector mailing list

Re: box2d and pyglet?

2015-01-24 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: box2d and pyglet? Hi,A few more questions:1. Can I use ode with pyglet?2. Are there any good tutorials for pyode?3. Are there any good physics tutorial so I can start programming in games? I cant see so I dont know where I should position objects, but some basic physics would be

Re: box2d and pyglet?

2015-01-24 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: box2d and pyglet? Hi,A few more questions:1. Can I use ode with pyglet?2. Are there any good tutorials for pyode?3. Are there any good physics tutorial so I can start programming in games? I cant see so idk where I should position objects, but some basic physics would be nice, we dont

box2d and pyglet?

2015-01-24 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
box2d and pyglet? Hi,Would anyone help me with 1. how to install box2d and 2. a full fledged audiogame in pyglet? Ive got pybox2d installed, but i think I need to install box2d too...dont know how to do that URL: http://forum.audiogames.net/viewtopic.php?pid=202184#p202184

(textual) pathfinding in python?

2014-11-15 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
(textual) pathfinding in python? Hi,So I was messing with evennia and I thought for the hell of it to implement a pathfinding feature in it. Now I can look up how to do it in games, but im not sure how itd work in interactive fiction or muds or with a mysql database of rooms (secret

ye old python topic!

2014-10-22 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
ye old python topic! Hi,So with all the popularity of python around these boards of late, I checked it out. I tried some getting started with python books, didnt work really. Guess I learn better from the reference manuals for some reason. Lol. Anyway, so I was wondering..what do I need to

Re: looking for a team of developers

2014-10-19 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: looking for a team of developers Hi,I agree with camlorn, this looks more like a novel than an audio game. I guess if youre trying to do something like a gamebook, but still itd be better as a novel imho. URL: http://forum.audiogames.net/viewtopic.php?pid=192552#p192552

Re: daniel zingaro's games source

2014-09-14 Thread AudioGames . net ForumDevelopers room : dhruv via Audiogames-reflector
Re: daniel zingaro's games source https://dl.dropboxusercontent.com/u/29360185/hack.zip URL: http://forum.audiogames.net/viewtopic.php?pid=189283#p189283 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com