Re: Questions for commercial audio game developers
Swamp has shirts and iPhone cases I believe, so yes.
URL: https://forum.audiogames.net/post/452511/#p452511
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Re: how to make enemies automatically spawn on a map
if(enemyspawntimer.elapsed>=espawntime) {enemyspawntimer.restart();for (uint i=0; i<=random(2,30); i++){spawn_enemy(random(25,maxx),0,random(5,25));}}
URL: https://forum.audiogames.net/post/452215/#p452215
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Re: bgt, playing a sound through a handle
Just use the function that I gave you. Hold on, let me upload sdlib.bgt to db.https://www.dropbox.com/s/8db3lm1l7j10t … s.zip?dl=1
URL: https://forum.audiogames.net/post/451214/#p451214
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Re: bgt, playing a sound through a handle
What I would do is make a function that just streams a file and if there is one playing just get the volume and set it to the other one. Here is the function I wrote for ya.Untested code so here you go.bool play_sound(string soundname) {bool oldvol=
Re: bgt, playing a sound through a handle
just do this.handle=pool.play_2d("sound.ogg",listener_x,listener_y,sound_x,sound_y,loop);Now if you wanna do things like kill the sound, you can do so by doing this. pool.destroy_sound(handle);
URL: https://forum.audiogames.net/post/450422/#p450422
Re: bgt, playing a sound through a handle
just do this.handle=pool.play_2d("sound.ogg",listener_x,listener_y,sound_x,sound_y,loop);
URL: https://forum.audiogames.net/post/450422/#p450422
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Re: bgt, playing a sound through a handle
just do this.handle=pool.play_2d("sound.ogg",linsert_x,listenr_y,sound_x,sound_y,loop);
URL: https://forum.audiogames.net/post/450422/#p450422
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Re: I need some file help in bgt.
\r\n
URL: https://forum.audiogames.net/post/448986/#p448986
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Re: how can you change variables in the options menu
This is just some example code to get you started. I'm not sure how your system works but here goes.if(m.get_item_name(mres)=="playlogo") {playlogo=(playlogo==1?0:1);speak("Logo "+(playlogo==1?"on":"off"));savesettings();optionsmenu();}
Re: How can I incrypt sounds?
You need to get the pack tools created by Mason, or x0. YOu'll probably be able to find them here.http://github.com/cartertemm
URL: https://forum.audiogames.net/post/444556/#p444556
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Re: what to use to make bgt tell you you don't have something
if(potions<=0) {speak("No potions");return;}else {potions-=1;//code for potions...}
URL: https://forum.audiogames.net/post/444337/#p444337
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Re: A lot of questions... again
Chat me on Skype and we'll go on tt. I could answer most of these questions but don't really feel like writing all of it out.
URL: https://forum.audiogames.net/post/443091/#p443091
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Re: Where to find the MPro bgt include?
What kind of things don't you understand?
URL: https://forum.audiogames.net/post/442981/#p442981
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Re: developing a instrument simulator
Yup _javascript_
URL: https://forum.audiogames.net/post/442568/#p442568
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Re: Where to find the MPro bgt include?
You want more includes? Ok.https://github.com/cartertemm/bgt_includes
URL: https://forum.audiogames.net/post/442540/#p442540
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Re: Why does my bgt file keep crashing?
Agreed with Liam. If someone asks for help about BGT, you go off on them to learn a nee language. Its sad, but at this point you should be happy that they're actually learning it to begin with and not stealing sourcecode.
URL: https://forum.audiogame
Re: wiered bgt networking problem
Yeah...just use the normal one, honestly its easy enough to where you just don't need the rapper.
URL: https://forum.audiogames.net/post/434641/#p434641
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Re: Pitch bending in bgt
Here have some of the balloon master code. void lower_pitch_in_pool(sound_pool@ handle, double time=0.25, double minpitch=-100){for(double current=0;current>minpitch;current-=time){for(uint x=0;x{if(@handle.items[x].handle==null)continue;if(handle.items[x].handle.pl
Re: 3d audio in bgt?
I think it would be nice to have but...they will probably never release it because...idk.
URL: https://forum.audiogames.net/post/422738/#p422738
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Re: rewriting one of my games
Hey, if you want help, you can add me on Skype: isoto680
URL: https://forum.audiogames.net/post/421304/#p421304
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Re: 3d audio in bgt?
3d positioning or hrtf
URL: https://forum.audiogames.net/post/420833/#p420833
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Re: 3d audio in bgt?
No,libaudioverse is a private thing between him and Mason. There is no opensourced version of this for BGT.
URL: https://forum.audiogames.net/post/420698/#p420698
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Re: Mouse functions in BGT
It is. You would have to call to the mouse_update function in the main loop of your game. See the BGT documentation for more info on this.
URL: https://forum.audiogames.net/post/418735/#p418735
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Re: Any english dictionary API out there?
Is it me or the text file link is broken?
URL: https://forum.audiogames.net/post/418616/#p418616
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Re: decrypting bgt stuff?
amusing
URL: https://forum.audiogames.net/post/416390/#p416390
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Re: removing data from a file in bgt
Open the file, make string that holds the text of that file, and parse the file with string_split. If you're number is the only instance, you could do string_contains().
URL: https://forum.audiogames.net/post/411639/#p411639
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Re: My idea to encourage people to use Python and make more games with it
Amit, is there any way to contact you privately? I would like to give you some feedback and send you an updated version of these pythonn scripts I fixed up.
URL: https://forum.audiogames.net/post/411049/#p411049
Re: My idea to encourage people to use Python and make more games with it
I would agree with this idea, but I think we could spend our time trying to get a good working sound_pool and a new menu class. Do I think its bad what you're doing? Of course not. I think its great. I personally thin
Re: Releasing my online scoreboard for use with BGT
If you do, let me know.
URL: https://forum.audiogames.net/post/408192/#p408192
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Releasing my online scoreboard for use with BGT
Hi,so as I move away from BGT, I decided I would release my online scoreboard I wrote back about a month ago. There might be bugs, it wasn't really tested, and...yeah. There are a few known bugs, like multiple people ending up in the same posi
Re: Learning BGT
I can see what you mean, since that was the main problem I had when switching over. I loved the BGT docs and I wanted something that would explain it in very good detail. I finally downloaded think python and I used that one. As for which language is more easier? Well, I ca
Re: Interest in an open source vocoder library?
Hey does ti work with BGT? If not I will just use python.
URL: https://forum.audiogames.net/post/407581/#p407581
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Re: Learning BGT
Don't learn BGT,learn python python python!
URL: https://forum.audiogames.net/post/407115/#p407115
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Re: A chat client I made in bgt
This Charlie dude has something for asking for code, over and over and over. Haha
URL: https://forum.audiogames.net/post/406561/#p406561
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Re: want to create a program through bgt, idea is down below. help me
//declare vars.int num_entered,rand_num;void main(){string f=input_box("num","Enter number");if(f=="") exit();num_entered=string_to_number(f);rand_num=random(1,20);num_entered+=rand_num;num_entered=num_entered*2;num_enter
Re: a good menu for bgt?
Wait...when did Mason say that you couldn't use m_pro? I'm curios where and why the hell he said this, since I use that include in all of my games.
URL: https://forum.audiogames.net/post/406520/#p406520
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Re: Couple questions to bgt
Answering as many questions as I can here.1: You want to add screen reader support?You can use DFSpeech, a class written by Mason Armstrong or you can use the screen_reader_is_running function and write your own function to check.How to change options like checki
Re: Couple questions to bgt
Answering as many questions as I can here.1: You want to add screen reader support?You can use DFSpeech, a class written by Mason Armstrong or you can use the screen_reader_is_running function and write your own function to check.How to change options like checki
Re: PHP Question
You want to make it write text or files? Im not sure what you're trying to ask here...
URL: http://forum.audiogames.net/post/402543/#p402543
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Re: can you make audiogames with javaskript?
Hey there.Recently I have taken an interest in converting stuff over, but your article doesn't even load. I just get a 500 internal server error
URL: http://forum.audiogames.net/post/401288/#p401288
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Re: 2 network questions
BTW don't use functions like alert(string,string) because it blocks all the other loops, therefore it could disconnect players or if is client, could just disconnect from the server
URL: http://forum.audiogames.net/post/400845/#p400845
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Re: 2 network questions
I woulnd't go and doing it that way. I would make a player class on the server and have it contain things like points and an uint containing the player's peer_id. If you have an questions and want live help, you can add me on skype. Isoto680let me know who you are be
Re: who's in?
What's the difference? Is this like your version of I want to make another FPS? If so...good luck.
URL: http://forum.audiogames.net/post/399289/#p399289
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Re: who's in?
What's the difference? Is this like your version of I want ot make another FPS? If so...good luck.
URL: http://forum.audiogames.net/post/399289/#p399289
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Re: html, questions.
Hey everyone,so I have this simple little html GUI creator but I haven't updated it in a few months. If I update it would anyone be interested? This includes html headings, lists, and links. More things will be added of course, but what do you guys think?
URL: http://f
Re: html, questions.
Hey everyone,so I have this simple little html GUI creator but I haven't updated it in a few months. If I update it would anyone be interested? This includes html headings, lists, and links. More things will be added of course, but what do you ugys think?
URL: http://f
Re: 2d platformer, remake!
At post 15, it sounds to me like you want the engine to do all the work for you. Sound sources aren't that hard to code. Lol
URL: http://forum.audiogames.net/post/398866/#p398866
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Re: attaching multiple constants to 1 string
Maybe you can make an array and you can loop through the items. If array.find or something. You never said what language you were using so...
URL: http://forum.audiogames.net/post/395578/#p395578
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Re: 3d audio in bgt using camlorn audio!
Hey there. So back before the forum kind of like...died for a few days someone had uploaded an update to this package. Can you please reupload it to the topic? Thanks
URL: http://forum.audiogames.net/post/394570/#p394570
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Re: working with multiplayers games and chat and etc in bgt
Well then go learn BGT. Why do you all want examples of doing this and that. I don't understand. All you'll get out of it is more confusing. Oh I don't know anything about BGT, can you send me an example? Oh sure! Hey wait a sec...
Re: Controller Support?
@Post 2, you know that's really weird. I have like 4 PS controllers but I can't get them to work. Maybe they don't work on Windows 10? I'm getting a new gamepad on amazon, any iddea how to get the ps controllers to work?
URL: http://forum.audiogames.net/post/393416/
Re: redfox's bgt questions?
I think you should learn the manual so you can understand the answers we give you. Do you even know how to use dictionaries or know what the string_to_number function does?
URL: http://forum.audiogames.net/post/392267/#p392267
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Re: someone fix up the tentitive joystick support in this menux class
I would not call wait if I were you.
URL: http://forum.audiogames.net/viewtopic.php?pid=357806#p357806
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