Re: dealing with dlc without paypal?
the thing is, though, that I never said I was releasing anything now. In the five years I have until adulthood, I hope to become a better programmer than I am, and I'll surely have better organization skills.
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Re: dealing with dlc without paypal?
also, I'm sorry if this sounds stupid, I have NEVER dealt with this stuff before but now that I'm creating this particular game, it seems like it could be a possibility.
URL: https://forum.audiogames.net/post/549255/#p549255
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Re: dealing with dlc without paypal?
couldn't I, for example, ask for 300 stw credits to be put in my account? Would that be legal?
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dealing with dlc without paypal?
yo all,I want to know some ideas for good systems to have dlc implemented in my games without having paypal, since I won't get that till I'm 18 years of age.How could I do this?Let's just say in two years time I release a fighting game, and I then release a
Re: Where do you learn PB?
why say you that?
URL: https://forum.audiogames.net/post/540959/#p540959
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Re: Where do you learn PB?
dude, pb is perfectly damn well documented. Honestly I'm getting kind of sick of people saying it's not, because it is. Press f1 in the IDE, and boom. Documentation. Good, straight to the point documentation.
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Re: unexpected token bgt runtime error, how to solve
@ironcross: so people have only brought it up *once*? huh, news to me. What's @8 in the playcenter topic and @24 in the space mission preview topic, then? Empty words?
URL: https://forum.audiogames.net/post/539857/#p539857
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Re: How to use form designer in Visual Studio 2019 with NVDA
lets download this:visual studio - it sounds interesting.
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Re: How to use form designer in Visual Studio 2019 with NVDA
it was meant to be but people write articles in there for development, and other stuff too, like this and this and this and this and this and this and this and of course this great one
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Re: unexpected token bgt runtime error, how to solve
I don't understand why everyone has to bring up my past projects!
URL: https://forum.audiogames.net/post/539348/#p539348
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Re: unexpected token bgt runtime error, how to solve
who does
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Re: unexpected token bgt runtime error, how to solve
no one has the right to attack others in any way without a substancial point and that will remain forever regardless of whether or not a site is moderated and who you are doing so to.
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Re: The Synthizer Thread
I'll make a rapper and host it on my site.Thanks for the link, I can't wait to try this!Most of my sounds are wav anyway I also work on tool that allow me convert entire folder sound into wavfile with single click.
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Re: unexpected token bgt runtime error, how to solve
well, so sorry but he has no right to do so considering he just came out of a ban.
URL: https://forum.audiogames.net/post/539313/#p539313
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Re: unexpected token bgt runtime error, how to solve
Oh come on, I've already heard enough about my past. Leave me alone maybe?
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Re: The Synthizer Thread
how do I download the dll for this and a some sort of function listing with parameters? I wonna rap it into pure basic, then I'll give you the rapper once it's finished to include in the complete package.
URL: https://forum.audiogames.net/post/539298/#p539298
Re: unexpected token bgt runtime error, how to solve
is that really important to his question?If he wants to make sb, let him. He didn't ask for people to come scolding him about clones, he asked about an error so that he could take that knowledge away from his practice project and make
Re: Im searching for free script that will count entries in my site.
oh, here's a deal for you. Don't whine for a week, and I will write you a script for a forum, a feedback page, a visitor number, a download counter and more.But I already have those scripts. Pull it off and I'll give
Re: How can I learn pure basic?
oh, I can get responses to questions within less than an hour, and the peeps over on the forums, are, serious, hardcore experts. I'm not even kidding; they dive DEEP into PB.
URL: https://forum.audiogames.net/post/533482/#p533482
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Re: How can I learn pure basic?
alternatively you could just get my skype. I teach a lot of people pb, including Ty, who now likes the language quite a lot I assume.It is a bit hard to get used to the docs, though. Just remember this: not all the topics are actual pages. They are contents
Re: do you wreckon this has ever happened?
no, no programming language is responsible.
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do you wreckon this has ever happened?
hi,I frequently face bugs in my code; in fact, I spend at least 50% of the time fixing bugs sometimes.However, put this into thought.I think that some bugs may not actually be of the programmer's doing - but rather the programming language's. Have you
Re: The Synthizer Thread
hijust out of curiosity, what language is this program made in?Also, if you provide a readme displaying how to rap the functions and their var types, I could quite easily make a rapper, I just need the fundamentals, and am not sufficiently knowledgeable in whatever
Re: The Synthizer Thread
wow, cool!Will there be a pure basic rapper for this?It's my native programming language and the sound3d in it is less than optimal. You can't even tell the different from behind or in front sounds.
URL: https://forum.audiogames.net/post/532809/#p532809
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Re: hosting an audio game
no, you really can't. However, there are really really cheap ones which will do you just fineWe're talking 3 to 5 bucks a month. Can't get much better than that!
URL: https://forum.audiogames.net/post/531117/#p531117
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Re: Crazy party sound sourcing
people would get so pissed if the sounds changed i think.
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Re: hosting an audio game
also, he made not have even done that, but rather just put an AMP distro on his vps and ran it.
URL: https://forum.audiogames.net/post/530987/#p530987
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Re: hosting an audio game
you need a vps to host an audiogame.I can host a server for you if you want, because I have one.
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Re: Creating a dialog in C#
lemme just say, that looks a tad overly complicated.
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Re: python spaces, I still don't get how it works.
actually that makes sense. But here's the thing, if I write any code, I'll just put it into my private code editor, click indent with python or pb or c, those are the ones supported for now and voila. All done.
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Re: python spaces, I still don't get how it works.
I don't see the point of indentation. Why can't I use my precious curly braces? Honestly, I would probably leanr python but for the stupid indents. Gimme curly braces now now now!
URL: https://forum.audiogames.net/post/528807/#p528807
Re: Pebble Dog, My First Public Sonus GDE Project, Alpha Version Released
oh, soudns interesting! Pity I don't have that GDE on this computer. I'll have to check it out tomorrow when I get back to the other computer which I do have it on. Nice work, congratulations!
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Re: A places, or software to create gamebooks, or something, like this
on second thought, I probably shouldn't do that, as I might turn it into somethinga nd want to release it or somethin like that.
URL: https://forum.audiogames.net/post/527570/#p527570
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example game in inform 7, a simple rpg - gladiator
this is a little game in inform 7 that I created in a few days. The only thing that I did not do is the ice bolt. See if you can figure out how to complete the ice bolt in your way, and we'll then see what everyone comes up with!And now,
Re: A places, or software to create gamebooks, or something, like this
similar, interactive fiction a more detailed form of a gamebook, can be created with inform 7, a very extensive tool with lots of documentation built in. Just press f1.I have an example game for that, I will now post
Re: simple functions for developers to use and learn about
oh and let's not turn this into a pure basic is good, pure basic is bad, war, we have had enough of those recently and they all eventually fall down into the same old loop of uselessness.
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Re: simple functions for developers to use and learn about
why? I hate typing constants in capitals, it further slows my already not too decent typing. I mean, true, I'm much mch faster than average, but I could definitely be a lot faster if I don't use capitals. Considering I have never
Re: simple functions for developers to use and learn about
yes, it's not case sensetive. Even for procedures. Well that's not exactly true, it converts your text into capital automatically if it sees a procedure or constant or what have you that is meant to be capitalized, and I expect it
Re: a great coding resource, free code camp .org
I do want to start learning webdesign since I'm just a casualist in php and html. So I'll probably start using that thing properly
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Re: a great coding resource, free code camp .org
it'd be nice to have something that could get me a job. I am job-worthy in pure basic probably but oy, that ain't gonna get me a jo anytime soon unless something changes a lot
URL: https://forum.audiogames.net/post/526879/#p526879
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Re: Looking for Python and PB resourcesp
you have me for pure basic. I know you have my skype, so ask any questions you may have. I'd say I have sufficient knowledge to teach you for at least 9 months, that is if I don't learn more in that time.
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Re: An annoing wordpress.
please be more specific. This is pretty broad and your question is not ery well said.
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a great coding resource, free code camp .org
this website I came across, because my parents were enrolling me into this coding club, but then it got canceled. And then they found this for me, designed for or at the very least catering for blind people. There "best php examples" page, the
simple functions for developers to use and learn about
you came up with a neet function or formula that you think would be useful? Whatever language, share them here! please put the language you share it in and what it does at the top of each function you send. SO here is my first oneIn
Re: 2d, easy to use map class?(bgt)
if you can call libraries I can make you one realy easy in pure basic. I'll compile a dll and drop it your way.
URL: https://forum.audiogames.net/post/525281/#p525281
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Re: Searching for free and easy controlable hosting.
google does, for once use it. seriously though, all these questions, a google search literally brought me to the answer.
URL: https://forum.audiogames.net/post/525280/#p525280
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Re: Searching for free and easy controlable hosting.
no, I'm not hosting it for you. Youu'll just whine about how this and that isn't there when in fact it is, you just either havn't look or havn't been permitted to use it yet.
URL: https://forum.audiogames.net/post/523126/#p523126
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Re: a free, simple way to lirn pithon?
also, there are some python tutorials onhttp://nathantech.netThese are designed for blind users to learn about it.
URL: https://forum.audiogames.net/post/523112/#p523112
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Re: bgt, how to make a program run faster
my advice to you is use multiple soundpools. Then handle the first 5 idiots in 1, the second 5 in the next, so on so on.
URL: https://forum.audiogames.net/post/523108/#p523108
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Re: bgt, how to make a program run faster
also, make sure you have conditionals checking for useless sounds the user won't be able to hear (generally you stop hearing at about 16 or 18 on normal bgt games)
URL: https://forum.audiogames.net/post/523110/#p523110
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Re: Searching for free and easy controlable hosting.
I have an almighty toplevel domain that's free and isn't .tk, who else has that? Buahahahahahahahaha, behold the almighty tld! And I have unlimited storage!
URL: https://forum.audiogames.net/post/522689/#p522689
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Re: Searching for free and easy controlable hosting.
if you want us to recommend you stuff, then please, stop complaining, and saying everything is wery crappy, when you don't like a little bit about it, please. You sound like an arrogant little bitch.
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Re: How did Oriol do this in bgt?
yes it does, I just downloaded it, unless it got taken down in the last 12 hours which I highly doubt
URL: https://forum.audiogames.net/post/520898/#p520898
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Re: How did Oriol do this in bgt?
wery wery beeg file
URL: https://forum.audiogames.net/post/520759/#p520759
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going about developing a rythem game
Hello, I want to develop a rythem game but I have a few questionsFirstly: how go I about timing: how muc should I give and how would I implement it, in pure logic not actual code, please.secondly: how would I go about creating a creation system for
Re: going about developing a rythem game
also note this project will probably not be public
URL: https://forum.audiogames.net/post/519961/#p519961
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Re: python video file load is possible
in the python programming language it is possible to operate supercomputers, so I assume yes.
URL: https://forum.audiogames.net/post/519301/#p519301
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Re: bgt, making optional parameters
what about 3?
URL: https://forum.audiogames.net/post/519266/#p519266
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Re: Can someone please, Create a swamp campaign for me?
yes, you can
URL: https://forum.audiogames.net/post/518081/#p518081
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Re: Can you help me out with this BGT error?
that's, really strange. I thought it was always the last line quotes were handled on.
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Re: Can someone please, Create a swamp campaign for me?
I hope you find this useful and let me know what you think!
URL: https://forum.audiogames.net/post/517923/#p517923
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Re: Can someone please, Create a swamp campaign for me?
well, as luck would have it, I already have a rough swamp multiplayer simulator, with EXTRA features on top of the original, such as tokens, as well as, um, uh, gettting hardcore weapons at the store, xD. You must only copy the
Re: Can you help me out with this BGT error?
in more detail, that line isn't messed up, the last oine that you did is messed up, or at least, the last line where you handled a string. we need all the code for us to correctly guess the problem.
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Re: Sharing My Music and Sound Effects - Over 2000 Tracks
that is a lot of tracks! I'll check it out again.Thanks very much!
URL: https://forum.audiogames.net/post/516809/#p516809
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Re: world of destruction - new MUD in beta
version 1.3 is now here, it disables the sky, and changes the intro message to something without ascii art. enjoy!
URL: https://forum.audiogames.net/post/516593/#p516593
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Re: world of destruction - new MUD in beta
thanks to our first 2 players!version 1.11 is out with your suggestions implemented.
URL: https://forum.audiogames.net/post/516555/#p516555
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Re: My developer problem
if you thought no one would care, then why'd you even bother posting this?Belive me. I know from experience. Announcing you're leaving is not a good idea. just leave for a while, and believe it or not, people will probably care more.
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Re: world of destruction - new MUD in beta
who's the stupid one now? me!rbstudios.mlweb server:http://rbstudios.ml:27744
URL: https://forum.audiogames.net/post/516535/#p516535
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world of destruction - new MUD in beta
Hello everyone!Rb studios's members started on the development of an MUD.We are every day adding new abilities or working on new areas.Currently there are just the rom areas, but by version 5.0 of the MUD we hope to have every single one of those
Re: My developer problem
great, another ateention seeker. let's see how many peecoseconds it takes for him to come back.
URL: https://forum.audiogames.net/post/516521/#p516521
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Re: My developer problem
actually, the how I learned coding is kind of bad, but I'll put it in short for you.I spent about 4 months with bgt going, what the fuck is this? how the hell do I manage this?And then I decided to try and modify a project someone had already made. That's when I
Re: introduction to regular expressions?
I didn't really plan on making a really complex scripting language with all the bells and whistles, just something people could jumpstart their coding with, that's easy, fast and doesn't need much code to do something.
URL:
introduction to regular expressions?
I tried to make a coding language, but it is really difficult without a good string handler. then, I found regular expressions. but, I ned help with them. can someone help? give a little explanation as to what they are, or link a website that does.
Re: What is the best and accessible code language?
In my opinion, the best accessible language, overall is pure basic.But if you don't have the money for that, try Python. The upside to pure basic is that it comes with all the libraries and an easy to use IDE and a reference manual -
Re: pure basic sound pool
that game is brokeeen. Also how he does stuff makes less than sense.
URL: https://forum.audiogames.net/post/513388/#p513388
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Re: pure basic sound pool
I have memory management good, it's really easy when it comes to sounds actually.
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Re: pure basic sound pool
I could throw one together but it would take a lot of time and probably ony have play 1d, play 2d, stop all, and that crashy little memory free loop I threw together.
URL: https://forum.audiogames.net/post/512977/#p512977
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Re: Using picture in BGT
by simple I mean ascii art.
URL: https://forum.audiogames.net/post/512369/#p512369
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Re: Using picture in BGT
impossible. I deeply messed with a dll and got some simple pictures but it took me months on end.
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Re: unity and accessibility
that is utterly ridiculous. Why should we have to pay for accessibility, I am absolutely disgusted!
URL: https://forum.audiogames.net/post/512024/#p512024
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Re: is the undead-assault public on githup?
yeah, I see it too. What a not-coincidence!
URL: https://forum.audiogames.net/post/511514/#p511514
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Re: The most stable service to upload my first game on
actually, no, you don't. I could quickly whip together a program that allows you to push the update withhout me even having to be online if you wanted to.
URL: https://forum.audiogames.net/post/511203/#p511203
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Re: The most stable service to upload my first game on
I will host your game for you. hit me up with an email at wbt.gamer.r...@gmail.com with the file and I will host it, free of charge, and it'll stay up for as long as my website stays up.
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Re: Thank you to two persons and what did you create first?
persons is correct, but more formal. also, it's not speak proper grammar either . it's speak with proper grammar. Don't worry I'm joking.
URL: https://forum.audiogames.net/post/510738/#p510738
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Re: good bgt updater
I agree 100%.
URL: https://forum.audiogames.net/post/510069/#p510069
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Re: good bgt updater
well, maybe if you didn't make that redspot clone I might be inclined to chuck you a dll and a rapper but mm. seems a little bit overkill blocking someone on skype after banning them from a game you don't even own just because you have admin, don't ya thinnk? mmm.
Re: C# game example?
when will you choose a language @16, lol
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Re: help with adding a health regenerating system
he he Austin, remember how I gave you a working example? and if this isn't enough and if it is for what you say.for(uint index=0;
Re: help with adding a health regenerating system
jajajajjajajajajjajajajajajaj, great @15, +1!WWell, here's how you do it. Don't randomly ban people from tk, and they may be more inclined to help you. How does that sound?For background, swampy here is making a redspot clone. I was helping
Re: code habbits
ok, I'll try to break out of those habbits. I just have never ever had issues with forgetting variables names, even after coming back to projects after, 5 6 months.
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Re: code habbits
there is a youtube channel called pure programming which has tutorials, also, I might think of some. But yeah, Ivan, if you learn pb, then quiet about my console apps.
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Re: the slowness of bgt
yeah, simpicity isn't a complaint for me. Also, FYI I can tell the different between 2 and 30 ms so.
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code habbits
Here are some of my quirky, unique, and completely pointless code habbits.Whenever I want to make a random variable, it is always, always, called "setup"if setup is taken, then "setup1" and so on.there always has to be a variable called "bla" even if it doesn't do anything.
Re: help with adding a health regenerating system
is this your redspot clone?if(players[index].health<1000){players[index].health+random(20,40)}also maybe you want to use a timer.
URL: https://forum.audiogames.net/post/505808/#p505808
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Re: arays in bgt, please let me understand them
yeah that is not a constructor. a constructor is just a default set of values for the variables in a class. Basically, the class is the ingredients, the constructor is how you mix them.
URL: https://forum.audiogames.net/post/505491/#p505491
Re: the slowness of bgt
oh for god sake @11, give it a bloody rest! I've already said time and time again that I've moved away from terminal games! What's your big deal!
URL: https://forum.audiogames.net/post/505490/#p505490
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Re: the slowness of bgt
2ms is much faster though
URL: https://forum.audiogames.net/post/505175/#p505175
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the slowness of bgt
I just realized how slow it is! it does stuff so slow, I couldn't believe it. I can perform loops in , say, pure basic, that I would never dream of doing in bgt. It loads stuff slow, it handles stuff slow, it's just, slow. don't use it! trust me! check out another
Re: arays in bgt, please let me understand them
basically, ending a type with [] makes it an aray. you can make them with strings, ints, floats, doubles, or even classes.The length() functions outputs how many things are in the aray (or list as we are refering to them).Remember that when
Re: Feedback on making game blind-friendly
add a speed option, it's too slow now
URL: https://forum.audiogames.net/post/501742/#p501742
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