Re: Working with NVDA in C++

2014-08-21 Thread AudioGames . net ForumDevelopment room : kyle12 via Audiogames-reflector
Re: Working with NVDA in C++ Hi,Personally, I use Quentin Cs screen reader API. If you were developing in .NET, there is also a wrapper around it. However, you are not. I believe its under a different name now, universal speech. Searching for that on the forum should bring it up. URL:

Re: My Android Game in BETA phase

2014-08-12 Thread AudioGames . net ForumDevelopment room : kyle12 via Audiogames-reflector
Re: My Android Game in BETA phase Correct me if Im wrong, But you say color like its a game you have to play with sight? this is a forum for audio gamers, who are blind. URL: http://forum.audiogames.net/viewtopic.php?pid=184407#p184407 ___

Re: GSpeak speech synthesizer concept

2014-08-06 Thread AudioGames . net ForumDevelopment room : kyle12 via Audiogames-reflector
Re: GSpeak speech synthesizer concept Hi,First and formost, well done! Even I wouldnt have the patients to do this, and I think you are a true dev for trying this.Its actually extremely well put together for a concept. When you consider espeak could litterally say two words, hello, and

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-01 Thread AudioGames . net ForumDevelopment room : kyle12 via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Hi,Personally, I prefer bgt. And what dannys saying isnt entirely true. Ok, it doesnt have graphics for seriously. Audio, game. Its sort of in the name, isnt it? I think the reason dannys not a big fan of it is because of its

Creating a map parser in bgt

2014-07-31 Thread AudioGames . net ForumDevelopment room : kyle12 via Audiogames-reflector
Creating a map parser in bgt Hi,Here is my problem.I have a map class, with a 2 dimensional array of x and y coordinates.It also has other properties, such as weather conditions and size.I want to be able to read the properties from a file on disk, and initialise the class with these

Re: Creating a map parser in bgt

2014-07-31 Thread AudioGames . net ForumDevelopment room : kyle12 via Audiogames-reflector
Re: Creating a map parser in bgt Hi,I really dont love it. The reason I dont want to serialise is that Im planning for people to be able to create maps themselves.Danny gave me a re-event the wheel kind of solution, but Im reluctant to try it. URL:

Re: FPS: How to mute the objects located at the other side of wall?

2014-07-28 Thread AudioGames . net ForumDevelopment room : kyle12 via Audiogames-reflector
Re: FPS: How to mute the objects located at the other side of wall? Hi,Aprone has an algorithm for fps moving? As for muting things in bgt, you could try something like this.sound_pool sounds;sounds.max_distance=20; URL: http://forum.audiogames.net/viewtopic.php?pid=182471#p182471

Re: help programming a game...

2014-07-28 Thread AudioGames . net ForumDevelopment room : kyle12 via Audiogames-reflector
Re: help programming a game... Hi,From viewing that sourcecode, I can come to 2 conclusions.1. Whoever has done this obviously has a little programming knowledge.2. You are, unless you know where the function statements, etc should go, screwed. URL:

movement and turning for an fps.

2014-07-20 Thread AudioGames . net ForumDevelopment room : kyle12 via Audiogames-reflector
movement and turning for an fps. Hello,As the topic suggests, I am looking for a suggestion on a slight dilemma.I am trying to implement a system of movement for a first person shooter. I would like to allow the user to turn in small, 5 degree increments. However, I do not want the x