Re: CVAA Accessibility Rules Now In Effect

2019-01-10 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: CVAA Accessibility Rules Now In Effect Actually you know what, I think I may have a solution.Ethin & JaceK; as I've said many times before, your cyncism is understandable, but misguided. Some insight would change that. If you are not comfortable with taking mine at face value, I have

Re: CVAA Accessibility Rules Now In Effect

2019-01-10 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: CVAA Accessibility Rules Now In Effect Ethin, Jacek;You are wrong. I'm not saying I think you are wrong, I am saying you are categorically factually wrong.CVAA has had, talking in the historical sense, a huge impact on the industry. As I said, elevating the accessibility discussion to

Re: CVAA Accessibility Rules Now In Effect

2019-01-10 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: CVAA Accessibility Rules Now In Effect Etching, Jacek;You are wrong. I'm not saying I think you are wrong, I am saying you are categorically factually wrong.CVAA has had, talking in the historical sense, a huge impact on the industry. As I said, elevating the accessibility discussion

Re: CVAA Accessibility Rules Now In Effect

2019-01-09 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: CVAA Accessibility Rules Now In Effect I have some experience with CVAA, feel free to ask me anything you want and I'll answer to the best of my abilities.Off the bat though the idea that it will have little impact is mistaken. Lots of studios have already been working on compliancerl,

Re: CVAA Accessibility Rules Now In Effect

2019-01-09 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: CVAA Accessibility Rules Now In Effect I have some experience with CVAA, feel free to ask me anything you want and I'll answer to the best of my abilities.Off the bat though the idea that it will have little impact is mistaken. Lots of studios are working on compliancr, and the

Xbox Assist study seeking screen reader users to participate

2019-01-08 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Xbox Assist study seeking screen reader users to participate Xbox are seeking people with low vision or blindness to give feedback on an Xbox feature that may improve their gaming experience.You'll be paid for your time, they want to hear from people who own an xbox and a smartphone, have

Re: Accessible realities looking for alpha testers

2018-04-13 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessible realities looking for alpha testers @hadi.gsf great, I'm often confused with Ian Reed on these forums, I assume there are people who aren't used to seeing the name Ian URL: http://forum.audiogames.net/viewtopic.php?pid=359597#p359597 -- Audiogames-reflector mailing

Re: Accessible realities looking for alpha testers

2018-04-13 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessible realities looking for alpha testers Here's the direct link to the alpha form - https://docs.google.com/forms/d/e/1FAIp … form?hl=en URL: http://forum.audiogames.net/viewtopic.php?pid=359596#p359596 -- Audiogames-reflector mailing list

Re: Accessible realities looking for alpha testers

2018-04-12 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessible realities looking for alpha testers update! it is not mono, that was just a problem with the videos. here's a video clip that is not in mono, showing that it does indeed use spatialised audio, in conjunction with the spoken cues.the visual content of the video is a car

Re: My GDC Triple A Gaming While Blind talk is public

2018-04-12 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: My GDC Triple A Gaming While Blind talk is public Oh no sorry that's my bad choice of wording. I was just trying to be clear that I was talking about acrobat editor rather than acrobat reader. It's creating and editing PDFs that is the exclusive feature, not accessibility. Acrobat

Re: Fortnite

2018-04-12 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Fortnite AlirezaNosrati that's a bit of a different conversation though, as Fortnite is not really a FPS game. Adding a battle royale mode to a FPS game is more complex than you might think, both technically and in design. URL:

Re: Forza Motorsport 7!

2018-04-12 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Forza Motorsport 7! Does anyone have any thoughts on how the need for assists could be reduced, i.e. how games like this could be made more blind accessible in ways that don't rely on automating elements of the gameplay? URL:

Re: My GDC Triple A Gaming While Blind talk is public

2018-04-12 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: My GDC Triple A Gaming While Blind talk is public If you use the full version of Acrobat rather than Acrobat reader it allows you to edit PDFs to add in alt attributes, reading order etc URL: http://forum.audiogames.net/viewtopic.php?pid=359433#p359433 -- Audiogames-reflector

Re: Accessible realities looking for alpha testers

2018-04-12 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessible realities looking for alpha testers SLJ what it becomes is up to you, they're looking for testers hurseth405 it isn't mine, I'm just sharing the post here. please get in touch with him via the contact details in the article. URL:

Re: Accessible realities looking for alpha testers

2018-04-11 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessible realities looking for alpha testers hadi.gsf you can get me on @ianhamilton_ or i...@hotmail.com, are you sure you have the right person though?crashmaster looks like you have me muddled with Ian Reed from A Hero's Call. Apparently Ian isn't a very common name in the USA

Accessible realities looking for alpha testers

2018-04-10 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Accessible realities looking for alpha testers http://accessiblerealities.com/blog/acc … ow-vision/ URL: http://forum.audiogames.net/viewtopic.php?pid=359162#p359162 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: mainstream racing games and their accessibility

2018-04-08 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: mainstream racing games and their accessibility Yep both triggers have variable degrees of rumble. I 100% agree about reducing the amount of assistance required, my providing info over assists. This might be of interest to you -https://techcrunch.com/2018/03/08/rad-i … ing-games/

Re: Fortnite

2018-04-08 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Fortnite @connor142 there is no map of where people are. There are footsteps, and kills often happen at close range, but you also need to be able to see movement and building activity a very very long way away. To give you some context, the island you play on is big enough that it is

Re: Fortnite

2018-04-08 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Fortnite Ok general point to people in this thread, and I'm going to be blunt here; you're causing damage. If you want to talk about mechanical reasons why fortnite couldn't be accessible, fine. I happen to agree, see reply #6.If you want to talk about ways that games in general can be

Re: Fortnite

2018-04-07 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Fortnite Ok general point to people in this thread, and I'm going to be blunt here; you're causing damage. If you want to talk about mechanical reasons why fortnite couldn't be accessible, fine. I happen to agree. If you want to talk about ways that games in general can be made more

Re: Fortnite

2018-04-04 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Fortnite I dunno, I wouldn't call that judicious, looks like pretty extreme building, and they were reliant on having a full spacial understanding of what the other players were doing and building as it happened.I get how the sonication techniques could work in something without time

Re: Fortnite

2018-04-03 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Fortnite @blindjedi it's considerably more complex than COD. It is a different genre of game really.It is a big open world game, the environment is huge, really huge. In a single game you'll only ever see a small portion of the map. You're reliant on spotting things happening very far

Re: Fortnite

2018-04-03 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Fortnite @blindjedi it's considerably more complex than COD. It is a different genre of game really.It is a big open world game, the environment is huge, really huge. In a single game you'll only ever see a small portion of the map. You're reliant on spotting things happening very far

Re: Fortnite

2018-04-03 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Fortnite @blindjedi it's considerably more complex than COD. The environment is huge, you're reliant on spotting things happening very far away as well as in close confines of buildings, and picking up weapons and upgrades is hugely important too, you start with nothing. Then on top of

Re: Forza Motorsport 7!

2018-04-01 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Forza Motorsport 7! I couldn't understand the video as the engine noise was too loud over your voice unfortunately, I don't suppose you might be able to explain a little here in text about how you were able to play? I assume it is largely through assists? And if so, do you have any

Re: The racing auditory display (RAD)

2018-03-26 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: The racing auditory display (RAD) Hey magurp244 kind of, is on the Monday but the main GDC tracks don't start until Wednesday, most of the non GDC fringe stuff is on Mon/Tue. I actually just logged in specifically to share two links, the arstechnica article is one. URL:

Re: The racing auditory display (RAD)

2018-03-26 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: The racing auditory display (RAD) Hey magurp244 kind of, is on the Monday but the main GDC tracks don't start until Wednesday, most of the non GDC fringe stuff is on Mon/Tue. I actually just logged in specifically to share two links, the arstechnica article is one. The other is also

Mainstream media coverage of AAA blind accessibility efforts

2018-03-26 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Mainstream media coverage of AAA blind accessibility efforts https://arstechnica.com/gaming/2018/03/ … ever-seen/https://www.kqed.org/arts/13827545/gami … hem-better URL: http://forum.audiogames.net/viewtopic.php?pid=356531#p356531 ___

Re: The racing auditory display (RAD)

2018-03-26 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: The racing auditory display (RAD) sightlesskombat gave a talk at the game accessibility conference on Monday, and included a section on how to make mainstream racing games blind accessible. There were racing game developers in the room taking lots of notes. Even just the fact that they

Re: Tau Station, upcoming Science Fiction browser game with narrative

2018-03-16 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Tau Station, upcoming Science Fiction browser game with narrative @JaceK they can't trademark Tau, Tau is the name of a greek letter. It would be the same as trying to trademark Alpha or Beta.Which I assume is the reason why they are no longer called Tau. They are in the process of

Re: Tau Station, upcoming Science Fiction browser game with narrative

2018-03-16 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Tau Station, upcoming Science Fiction browser game with narrative @JaceK they can't trademark Tau, Tau is the name of a greek letter. It would be the same as trying to trademark Alpha or Beta. URL: http://forum.audiogames.net/viewtopic.php?pid=355773#p355773

Re: The racing auditory display (RAD)

2018-03-15 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: The racing auditory display (RAD) @ethin speaking as someone who works in the industry -1. EA are a publisher. The development work on Madden for example is carried out by a studio called EA Tiburon and published by EA Sports. The person behind it, Karen Stevens, is EA Sports'

Re: The racing auditory display (RAD)

2018-03-15 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: The racing auditory display (RAD) @JaceK you seem very focussed on competitive online PC racing. That is a small niche of the market. Some of the most popular racing games of 2017 - mario kart, forza horizon, need for speed payback. URL:

Re: The racing auditory display (RAD)

2018-03-13 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: The racing auditory display (RAD) @ethin, do you have a source for that data, data that shows that the gamers who are anti-accessibility outnumber the gamers who are pro-accessibility? Or is it just an assumption?@ironcross There is a tiny but vocal minority who are against options.

Re: The racing auditory display (RAD)

2018-03-13 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: The racing auditory display (RAD) Rather than focusing on the state of the industry, a much more productive discussion would be about the comparitive merits of the idea itself, its combination of rally co-driver style speech to tell you about upcoming corners with audio tone cues to

Re: The racing auditory display (RAD)

2018-03-13 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: The racing auditory display (RAD) @jakek"I wouldn't honestly be shocked if Brian Smith (generic name by the way), showed this off at a raing game convention and, I am not joking, got attacked for it. The racing game genre does not, and I am not making this up, want any disabled

Re: Please share your thoughts about screenreader support in Madden 18

2018-03-11 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Please share your thoughts about screenreader support in Madden 18 As far as engines and UI systems within them go it isn't a technical impossibility, it's just a question of time and money - most things are possible with enough of it. Certainly more people saying they would like to

Re: New EA Accessibility Forums and Bug Reporting - Help Request

2018-03-09 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: New EA Accessibility Forums and Bug Reporting - Help Request Everyone don't forget that if there is a post like SLJ's that might be useful to you as well, you can reply to it to say it would be useful for you. Wouldn't hurt for developers to know that it isn't just one person

Re: What EA games have you tried?

2018-03-08 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: What EA games have you tried? If you've tried any EA games and have ideas of accessibility issues with them that could be fixed, you can now log those issues and fixes here, in the bug reports section:https://answers.ea.com/t5/Accessibility … ibility-enPlease do so, it is a good way to

Re: Mainstream Release Announcement: Way Of The Passive Fist

2018-03-08 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Mainstream Release Announcement: Way Of The Passive Fist SLJ side scroller, but you can can move up and down (into / out of the screen) as well as left and right. However apart from the bosses you don't need to hunt the enemies down, they take it in turns coming to you. URL:

Re: New EA Accessibility Forums and Bug Reporting - Help Request

2018-03-08 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: New EA Accessibility Forums and Bug Reporting - Help Request @death feedback is what's needed!These kind of things need momentum to build. The more people post issues the more other people will feel comfortable posting their issues too, and the more people using the forum the more

Re: Madden Accessibility Update

2018-03-08 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Madden Accessibility Update Important reminder! If you have any accessibility issues post them in the new accessibility bug reporting forum, it's a good way to get messages to developers. Info here: http://forum.audiogames.net/viewtopic.p … 98#p354998 URL:

Re: Mainstream Release Announcement: Way Of The Passive Fist

2018-03-07 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Mainstream Release Announcement: Way Of The Passive Fist Disclaimer - I'm not blindIt may be possible to beat the boss, but difficult, and lots of random chance involved.As you'll have gathered by that point, for most of the game you can just stand still and enemies will take it in

Re: An approach to blind accessibility in racing games

2018-03-07 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: An approach to blind accessibility in racing games @karate25 wrong Ian sorry, Ian Reed is the Hero's Call programmer I work in accessibility, but didn't have anything to do with Hero's call URL: http://forum.audiogames.net/viewtopic.php?pid=354801#p354801

Re: An approach to blind accessibility in racing games

2018-03-04 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: An approach to blind accessibility in racing games it was created just for this research. but that doesn't mean it couldn't ever make its way into a commercial game. URL: http://forum.audiogames.net/viewtopic.php?pid=354546#p354546 ___

An approach to blind accessibility in racing games

2018-03-04 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
An approach to blind accessibility in racing games https://pdfs.semanticscholar.org/70a9/2 … a91d47.pdf URL: http://forum.audiogames.net/viewtopic.php?pid=354494#p354494 ___ Audiogames-reflector mailing list

Re: narator on xbox1 free and is it worth it?

2018-03-04 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: narator on xbox1 free and is it worth it? Narrator is built into the xbox operating system. It covers the system interface, there aren't yet any games that use the system level text to speech. URL: http://forum.audiogames.net/viewtopic.php?pid=354493#p354493

Re: Street fighter screenreader addon

2018-03-02 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Street fighter screenreader addon Hey r3dux, pointer chains to values is way over my head sorry... I'm looking for something that allowed menus to be read, is that you? URL: http://forum.audiogames.net/viewtopic.php?pid=354372#p354372

Street fighter screenreader addon

2018-02-28 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Street fighter screenreader addon Hey, I'm trying to find something I mentioned on here a while back. It was a hitbox displayer for street fighter that worked by analysing both the pixels and the memory addresses to figure out where to draw hit boxes, eh then modified it to use the same

Re: anyone tried any vr experiences?

2018-02-06 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: anyone tried any vr experiences? @CAE_Jones I wouldn't go that far.. a VR headset costs $5, in the form of an empty visor to put a smartphone in. Plug some headphones in too and you've got a gyroscope attached to your head tracking your movements and updating the audio accordingly. The

Re: Survey on screen reader Vs narration

2018-02-06 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Survey on screen reader Vs narration It was a twitter poll apparently! Fastfinge over at reddit/r/blind remembers it. Next to try to find it...Again though it poll was about blog content specifically, the game specific stuff in this thread is cool URL:

Re: Survey on screen reader Vs narration

2018-02-06 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Survey on screen reader Vs narration Screenreader actually came out on top. It was about blog posts specifically, so reading very long passages of text URL: http://forum.audiogames.net/viewtopic.php?pid=351089#p351089 ___

Re: anyone tried any vr experiences?

2018-02-06 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: anyone tried any vr experiences? Nothing to worry about there Aaron, head tracked audio is as fundamental a part of VR as the visuals. If a sighted person has head tracked visuals but not hear tracked audio it would destroy immersion. You won't find any VR that doesn't have head

Survey on screen reader Vs narration

2018-02-05 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Survey on screen reader Vs narration Asking for a friend... Apparently there was a survey a little while back that asked if blind people would rather have content read to them by a screenreader or by a professionally recorded voice. The survey was about blog posts, but could also partially

Re: anyone tried any vr experiences?

2018-02-05 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: anyone tried any vr experiences? @aaron yes, precisely. Picture somethin' else's zombie shooting game, but with the phone attached to the front of your face. So the soudns are in the correct relative position as you move your head around. You can be sat in exactly the same spot but

Re: Female blind gamers

2018-01-08 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Female blind gamers Oh man, some of the replies on this thread! I'm married and live half the world away from Canada, I did specifically say it was for local media coverage. It's a Canadian organisation who are making a documentary about blind gamers, and specifically want some female

Re: Female blind gamers

2018-01-08 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Female blind gamers Oh man, some of the replies on this thread! I'm married, I did specifically say it was for local media coverage. It's a Canadian organisation who are making a documentary about blind gamers, and specifically want some female representation in it, they don't just

Female blind gamers

2018-01-04 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Female blind gamers Hello!Just wondering if there are any of you in either Canada or North East USA. It's for some local media coverage. The only person I know off the top of my head who meets both the gender and geographical requirements is Elsa Henry. URL:

Re: GDC talk on blind gaming

2017-12-18 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: GDC talk on blind gaming People pay very large sums of money to attend GDC, the talks are recorded and archived but usually only viewable by people who attended the conference, if you had a ticket you also get a password to access the talk archive.Only a few talks each year are chosen

Re: Invitation to participate in SoniFight user trial

2017-11-28 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Invitation to participate in SoniFight user trial sonifight with DOTT?? sounds intriguing URL: http://forum.audiogames.net/viewtopic.php?pid=340286#p340286 ___ Audiogames-reflector mailing list

Re: thinking of getting a xBox for my birthday

2017-11-28 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: thinking of getting a xBox for my birthday do you mean a controller that has vibration? if so then yes, they all do. URL: http://forum.audiogames.net/viewtopic.php?pid=340284#p340284 ___ Audiogames-reflector mailing list

Re: thinking of getting a xBox for my birthday

2017-11-27 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: thinking of getting a xBox for my birthday Both the Xbox One S and the Xbox One X are current, they're basically two flavours of the same machine. Picture it like two PCs with different graphics cards in them. They both play exactly the same games. The Xbox One X costs more than

Re: UFC 3 demo available with blind acessible trial

2017-11-06 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: UFC 3 demo available with blind acessible trial You currently need sighted assistance to get through the beta signup page, at the moment the way to choose your platform only works with a mouse and sight URL: http://forum.audiogames.net/viewtopic.php?pid=337017#p337017

Re: Games tagged with blind support on itch.io

2017-11-04 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Games tagged with blind support on itch.io The tags are added by the developers of each game, so often are not accurate. Especially has itch.io has a high student and international contingent. So you'll come across plenty of games tagged as blind accessible that are actually blind

Re: audio defence zombie arena

2017-10-26 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: audio defence zombie arena the company exists, but they stopped making games and don't have any game developers. they coulnd't justify having to spend a ton of money fixing their game every time iOS updated and broke it, when they weren't getting many more sales any more. URL:

Re: audiogame jam 2.

2017-10-21 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: audiogame jam 2. What Joseph said! The purpose of a game jam is not to produce polished commercial products. It is to dedicate a short period of time (a tiny fraction of the time it would take to develop a full game) to doing something that's a bit different to what you normally do.

Re: audiogame jam 2.

2017-10-21 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: audiogame jam 2. What Joseph said! The purpose of a game jam is not to produce polished commercial products. It is to dedicate a short period of time (a tiny fraction of the time it would take to develop a full game) to trying something new. The primary outcome is what the developers

Re: Great article from Killer Instinct developer

2017-09-26 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Great article from Killer Instinct developer JCion wrote:I remember in the early 90s playing Mortal Kombat in the arcade.   Then hearing that announcer. It definitely caught my tension and had me playing the game.   Great memories.For me it was playing as Fulgore in the arcades and

Great article from Killer Instinct developer

2017-09-25 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Great article from Killer Instinct developer Nice Gamasutra piece on the blind & low vision accessibility efforts in Killer Instinct:https://www.gamasutra.com/view/news/305 … stinct.php URL: http://forum.audiogames.net/viewtopic.php?pid=330808#p330808

Re: I'm on PAX AUS's accessibility panel - please share your thoughts

2017-09-12 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: I'm on PAX AUS's accessibility panel - please share your thoughts Sony won't be in the audience, the audience for these panels is primarily gamers, with some indie gamer developers there too. So think more about what you would like to say to them. For the developers in the room, both

Re: Explanation from Somethinelse

2017-09-11 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Explanation from Somethinelse shotgunshell - as far as I'm aware the upkeep cost Vs revenue was the initial reason. although that won't so much be because of the share that Apple take of the money, bear in mind that they had no advertising or in app purchases, once someone has bought

Re: Explanation from Somethinelse

2017-09-11 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Explanation from Somethinelse shotgunshell - as far as I'm aware the upkeep cost Vs revenue was the initial reason. although that won't so much be because of the share that Apple take of the money, bear in mind that they had no advertising or in app purchases, once someone has bought

Looking for blind playtesters in the New York area

2017-09-07 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Looking for blind playtesters in the New York area University researchers wanting to try out some audio+haptic tech they've been working on for racing games - https://www.reddit.com/r/disabledgamers … y_to_play/ URL: http://forum.audiogames.net/viewtopic.php?pid=328614#p328614

Re: Give input on Xbox accessibility

2017-07-12 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Give input on Xbox accessibility They only just announced (in March) the ability for game developers to make use of the text to speech functionality, so there aren't any games that use it yet, it'll take a little while. But there are games that have good enough audio for the gameplay

Re: Give input on Xbox accessibility

2017-07-10 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Give input on Xbox accessibility for feedback on existing features as well as ideas for new ones URL: http://forum.audiogames.net/viewtopic.php?pid=318829#p318829 ___ Audiogames-reflector mailing list

Give input on Xbox accessibility

2017-07-10 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Give input on Xbox accessibility Reminder that they have an "ease of access" uservoice forum, and they read everything that is posted to it.You can post new ideas here, make sure to choose the "ease of access" category in the drop-down

Give input on Xbox accessibility

2017-07-10 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Give input on Xbox accessibility Reminder that they have an URL: http://forum.audiogames.net/viewtopic.php?pid=318725#p318725 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

sightlesskombat & phil spencer (head of xbox) on BBC

2017-06-15 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
sightlesskombat & phil spencer (head of xbox) on BBC A nice little bit of blind accessibility coverage on the BBC:http://www.bbc.co.uk/news/av/technology … ble-to-all URL: http://forum.audiogames.net/viewtopic.php?pid=315507#p315507 ___

Re: Title attributes

2017-06-11 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Title attributes It's HTML, every web page is supposed to have a attribute that describes what the page is about.  It's the first thing that is read out by a screen reader before any of the content of the page itself. For people with vision, it is displayed across the top of the

Re: Title attributes

2017-06-11 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Title attributes It's HTML, every web page is supposed to have a attribute that describes what the page is about.  It's the first thing that is read out by a screen reader before any of the content of the page itself. For people with vision, it is displayed across the top of the

Re: Title attributes

2017-06-11 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Title attributes It's HTML, every web page is supposed to have a attribute that describes the page.  It's the first thing that is read out by a screen reader before any of the content of the page itself. For people with vision, it is displayed across the top of the browser window. It

Title attributes

2017-06-11 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Title attributes I'm trying to find some examples of games that correctly use title attributes but I'm having a hard time. I've been trawling HTML games, even games that are collections of separate HTML pages seem to usually just have a single title attribute with the name of the game,

Re: Audio description

2017-06-11 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Audio description It's a fan-made transcription from a wiki, there are a ton of them around.I guess my working wasn't the best, when I said audio game land I actually wasn't referring to straight up audio games, obviously there would be no need for audio description there. I was

Re: Audio description

2017-06-08 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Audio description @assault_freak Yep I'm more wondering if there has ever been an example from audiogame land, rather than from mainstream gaming In mainstream though there are often gaps in cutscenes that could lend themselves to an optional audio description track.. long

Re: Audio description

2017-06-08 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Audio description @assault_freak Yep I'm more wondering if there has ever been an example from audiogame land, rather than from mainstream gaming In mainstream though there are often gaps in cutscenes that could lend themselves to an optional audio description track.. long

Re: Audio description

2017-06-08 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Audio description @assault_freak Yep I'm thinking more in audiogame land than in mainstream gaming There are often gaps in cutscenes that could lend themselves to an optional audio description track.. long scene-setting panoramas etc. URL:

Audio description

2017-06-08 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Audio description Has there ever been a game that includes audio description for visuals (cut scenes in particular), in the same way as audio described video in TV / cinema?I know of games that have narrators, such as a blind legends, but that's a bit different obviously. URL:

Re: I want to do a little GTA V demo, would anyone listen to that?

2017-05-31 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: I want to do a little GTA V demo, would anyone listen to that? I would share that as widely as possible if it was video recording the visuals of gameplay rather than just audio on its own, it would be of great interest to a fair few sighted gamers and game developers.For example

Re: Legally blind Vs fully blind

2017-05-19 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Legally blind Vs fully blind How about this?http://gameaccessibilityguidelines.com/ … sf4-bg.png URL: http://forum.audiogames.net/viewtopic.php?pid=311807#p311807 ___ Audiogames-reflector mailing list

Legally blind Vs fully blind

2017-05-19 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Legally blind Vs fully blind For purposes of testing high contrast modes in games, are there many people here who have some degree of residual vision? URL: http://forum.audiogames.net/viewtopic.php?pid=311681#p311681 ___

GAConf videos now online

2017-05-18 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
GAConf videos now online They've all been put up freely available as part of global accessibility awareness day, here's the full playlist:https://www.youtube.com/playlist?list=P … 9Z1P8Qjf19And Brandon Cole's talk, given to a room full of people from all areas of the industry; indies,

Interview with outofsightgames

2017-05-18 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Interview with outofsightgames https://channel9.msdn.com/Shows/Level-U … ime=05m27s URL: http://forum.audiogames.net/viewtopic.php?pid=311549#p311549 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Injustice 2: Official Topic

2017-05-16 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Injustice 2: Official Topic Dragomier, as assault_freak says you can use the xbox app to stream gameplay through a PC, just plug in your xbox pad via USB URL: http://forum.audiogames.net/viewtopic.php?pid=311282#p311282 ___

Re: The rapidly changing landscape of accessibility for blind gamers

2017-05-16 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: The rapidly changing landscape of accessibility for blind gamers Indeed, how bizarre! URL: http://forum.audiogames.net/viewtopic.php?pid=311281#p311281 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The rapidly changing landscape of accessibility for blind gamers

2017-05-16 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: The rapidly changing landscape of accessibility for blind gamers Dragomier you can use the xbox app to stream gameplay through a PC, just plug in your xbox pad via USB URL: http://forum.audiogames.net/viewtopic.php?pid=311250#p311250

Re: The rapidly changing landscape of accessibility for blind gamers

2017-05-15 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: The rapidly changing landscape of accessibility for blind gamers DracoSelene89 - yes, of course. But they have to know about what is available to use before they can decide whether to use it URL: http://forum.audiogames.net/viewtopic.php?pid=311152#p311152

Re: The rapidly changing landscape of accessibility for blind gamers

2017-05-15 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: The rapidly changing landscape of accessibility for blind gamers arqmeister yes, absolutely. But having said that, gamasutra is an industry website, the goal of the article is to help raise awareness amongst developers there have been plenty of developers over recent years in

Re: The rapidly changing landscape of accessibility for blind gamers

2017-05-15 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: The rapidly changing landscape of accessibility for blind gamers 9th Duke, it was written in a bit of a hurry but isn't being publicised until Thursday, so would love to hear your thoughts on making it more polished! URL: http://forum.audiogames.net/viewtopic.php?pid=311103#p311103

Re: The rapidly changing landscape of accessibility for blind gamers

2017-05-15 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: The rapidly changing landscape of accessibility for blind gamers 9th Duke, it was written in a bit of a hurry but isn't being publicised until Thursday, would love to hear your thoughts on making it more polished! URL: http://forum.audiogames.net/viewtopic.php?pid=311103#p311103

The rapidly changing landscape of accessibility for blind gamers

2017-05-15 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
The rapidly changing landscape of accessibility for blind gamers It published a little early unfortunately, wasn't supposed to go up until global accessibility awareness day on Thursday, but that aside wrote a quick post on some of the recent

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