Re: Golden Crayon, a new building game!

2021-03-08 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Golden Crayon, a new building game! Here's the thing: Stolen sounds won't prohibit me from playing a game anyways. I'm not a sound designer, so I guess it just doesn't matter as much to me. The reason I don't play this game has nothing to do with stolen sounds. So therefore, I don't

Re: Golden Crayon, a new building game!

2021-03-06 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Golden Crayon, a new building game! Crazy Party is a different matter in my opinion because it does not take sounds from other audiogames. It also is extremely upfront with the fact that its assets are not original, and realistically the companies responsible for those assets will

Re: Golden Crayon, a new building game!

2021-03-06 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Golden Crayon, a new building game! @44:I love how this is worded to put the blame on the people who don't want their assets to be used without permission, and like it's their falt that the progress will be delayed on the game or whatever. Like, you should be able to use stolen assets

Re: Golden Crayon, a new building game!

2021-03-06 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Golden Crayon, a new building game! @44 I love how this is worded, like you should be able to use stolen assets in your games and you're not removing them because they're stolen and that's bad, but just because you don't want to be libel for that. Amazing. URL:

Re: Unscramble

2021-01-30 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Unscramble I can't wait for your Rock Paper Scissors game for $9.99. URL: https://forum.audiogames.net/post/611329/#p611329 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Unscramble

2021-01-30 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Unscramble Okay, dude. URL: https://forum.audiogames.net/post/611329/#p611329 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta73)

2020-12-18 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta73) @2443 Yes, Pragma is sending translation strings to the translators soon for the next version. URL: https://forum.audiogames.net/post/599973/#p599973 -- Audiogames-reflector mailing list

Re: new game: just one at oneword.games

2020-12-17 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: new game: just one at oneword.games @2 Wait... what? URL: https://forum.audiogames.net/post/599684/#p599684 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-06 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Kilta, the RPG manager auto-battler. Update on early access launch Prepare for major backlash from the same segment of the community who got bitchy about Galactic Colonies for a while until you get accessibility features in. Sounds really cool though. URL:

Re: Bullet Haven, a new shooting game!

2020-10-31 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Bullet Haven, a new shooting game! @23 You don't need to be a chef to say some food sucks. URL: https://forum.audiogames.net/post/585115/#p585115 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Vast Horizon (new game)

2020-10-21 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Vast Horizon (new game) Going to agree with the others saying this was probably a dumb snap decision. URL: https://forum.audiogames.net/post/582076/#p582076 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Vast Horizon (new game)

2020-10-21 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Vast Horizon (new game) @25 This has been a massive point of contention for a while now, and judging by Jayde's post, it looks like the whole thing is going to come to a head soon. Fasten your seat belts, because it's going to be a wild ride. URL:

Re: Procedural realms, the mud with crafting, cooking & building is back!

2020-10-05 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Procedural realms, the mud with crafting, cooking & building is back! Oh yeah I meant to post about this, but for those that used to play this game a lot, the major update the admin was talking about was released. Unfortunately though characters had to be wiped, and some help files

Re: RS Battle is accessible

2020-09-20 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: RS Battle is accessible No, I would guess it's not the same person if it hasn't been advertised on the forum and made from the beginning to be accessible. URL: https://forum.audiogames.net/post/572441/#p572441 -- Audiogames-reflector mailing list

Re: starmourn, space/ground mud

2020-08-30 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: starmourn, space/ground mud I don't really blame them, they are trying to make a living out of this. It is a valid reason not to play though and I haven't gotten into it partly for that reason and partly because it just didn't grip me. URL:

Re: Procedural realms, the mud with crafting, cooking & building is back!

2020-08-27 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Procedural realms, the mud with crafting, cooking & building is back! Sorry for double post, but it appears to be back up now. Not sure when that happened but it appears nobody knows about it yet because nobody else is online. URL: https://forum.audiogames.net/post/565045/#p565045

Re: Procedural realms, the mud with crafting, cooking & building is back!

2020-08-27 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Procedural realms, the mud with crafting, cooking & building is back! Unfortunate that this thing is down. I don't know if the admin checks this topic, but I hope it's back soon. I guess we can hope that once it comes back there will be updates as well. URL:

Re: Procedural realms, the mud with crafting, cooking & building is back!

2020-08-26 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Procedural realms, the mud with crafting, cooking & building is back! If I see you around I'll give you a raft Dark. That way you can go across the water. URL: https://forum.audiogames.net/post/564601/#p564601 -- Audiogames-reflector mailing list

Re: Build to Survive, version 5.0.1

2020-08-22 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Build to Survive, version 5.0.1 @671: Nope, not good enough dude. I also agree with Ivan that you should understand what things are before you talk about them. Encrypting and hashing are not the same. URL: https://forum.audiogames.net/post/563580/#p563580 -- Audiogames-reflector

Re: Build to Survive, version 5.0.1

2020-08-21 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Build to Survive, version 5.0.1 The point of hashing passwords is to not allow anyone to access them, not even developers. If a dev command can access them, you're still not doing well unfortunately. URL: https://forum.audiogames.net/post/563487/#p563487 -- Audiogames-reflector

Re: Arcanum: Theory of Magic

2020-07-08 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Arcanum: Theory of Magic If there are accessibility issues, it's opensource so we can modify it. Maybe we could even get changes merged into the main branch. URL: https://forum.audiogames.net/post/549992/#p549992 -- Audiogames-reflector mailing list

Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

2020-06-27 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners @41 It's respectful to credit people if you lift code from their projects, even if the license doesn't require you to do so. What do you lose by doing it? URL: https://forum.audiogames.net/post/546490/#p546490 --

Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

2020-06-27 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners The thing about BGT devs, and to an extent just hobby game developers in general, is that they don't see the importance of this stuff. When you're developing a game and you're new to it, it's easy to just start writing

Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

2020-06-26 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners There are two different archives. One just has the game (although he forgot to exclude the main BGT file from that one) and one has the source as well. URL: https://forum.audiogames.net/post/546038/#p546038 --

Re: FD, official, finally back.

2020-06-22 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: FD, official, finally back. It's just further proof that the vocal sections of this community kinda suck, if we needed any more of that. No more point closing topics like this, it's like putting a bandage on an open, festering wound. URL:

Re: FD, official, finally back.

2020-06-22 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: FD, official, finally back. Unfortunately people like 75 and 80 are the reason why we don't have any good games in the first place. URL: https://forum.audiogames.net/post/544168/#p544168 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: FD, official, finally back.

2020-06-21 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: FD, official, finally back. Okay, so:In post 16, you try to run the game. This isn't necessarily proof that you want to play it, but it's close enough. Maybe you were just running it to check if it's a clone?However, you then proceed to take a bunch of steps to try to get it to run

Re: FD, official, finally back.

2020-06-21 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: FD, official, finally back. I hate the fact these people make money off this shit. I hope they run into legal trouble some day. Also 49, don't pull that card now. The only reason you got mad was because you couldn't play it yourself because of the terribly-implemented anticheat

Re: FD, official, finally back.

2020-06-20 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: FD, official, finally back. As I've said before, if you're playing a clone and you know it's a clone you're a big part of the problem. So just don't play clones. Even if every single line of source code was rewritten which I doubt very much, it should probably be re-branded as

Re: Backstreets - Builders (and possibly staff) wanted

2020-06-19 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Backstreets - Builders (and possibly staff) wanted I love that you opensourced this. I haven't really taken a look at the code but just beware of possible security holes that could be introduced by doing that. URL: https://forum.audiogames.net/post/543213/#p543213 --

Re: bloodstorm

2020-06-02 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: bloodstorm @180/188Don't trust the client with anything. Not robots, and oh god especially not weapons. There are ways of cutting down on server lag, but if you can avoid trusting the client with something, do it. I haven't played the game and I'm not interested in doing so just to try

Re: Prometheus back online!

2020-05-31 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Prometheus back online! Well damn that was fast. URL: https://forum.audiogames.net/post/535517/#p535517 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Prometheus back online!

2020-05-31 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Prometheus back online! I'd think it would be obvious that, before announcing that your game is back, you should check for things like this. Even just if it were to purge old announcements from before the game died originally. Either way I'm not really too interested in these games

Re: Paladin of the Sky, new full length audio game RPG

2020-05-29 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG I very much doubt you would get permission to sell it as shareware, and why would anyone even buy it? You could maybe, maybe get permission to do it freeware as just a fun project, but that's doubtful even. URL:

Re: Swamp, zombie fps by Aprone (archived thread)

2020-04-21 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Swamp, zombie fps by Aprone (archived thread) Come on now. URL: https://forum.audiogames.net/post/521495/#p521495 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-06 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: CityInc: an accessible passtime for micromanagement gamers You need to get banks as well. I'm not sure if you know this, but there are global goals for getting certain numbers of all the buildings. So if you get at least 25 of everything, all profits double. Not to mention that banks

Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-06 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: CityInc: an accessible passtime for micromanagement gamers You need to get banks as well. I'm not sure if you know this, but there are global goals for getting certain numbers of all the buildings. So, I think is like where if you get at least 25 of everything, all profits double. Not

Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-06 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: CityInc: an accessible passtime for micromanagement gamers $54.197 QuintillionProducing $438.868 Quadrillion per secondNext goal: 300 of all buildingsCurrent Citizens helping out27,554Upcoming helping Citizens186,415 (677% of your current citizens)Number of resets: 3Time since last

Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-06 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: CityInc: an accessible passtime for micromanagement gamers $54.197 QuintillionProducing $438.868 Quadrillion per secondNext goal: 300 of all buildingsCurrent Citizens helping out27,554Upcoming helping Citizens186,415 (677% of your current citizens)Number of resets: 3Time since last

Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-04 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: CityInc: an accessible passtime for micromanagement gamers It would be easy enough to add this stuff with the source code, but the thing is that I don't think it's officially open source even if the source code isn't protected. URL: https://forum.audiogames.net/post/506212/#p506212

Re: The forgotten islands, a new online rpg

2020-01-11 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: The forgotten islands, a new online rpg Like you said some strings aren't translated which makes it hard to play the quests and such, but I 100% appreciate someone making something original online either way. You're trying, which is great. URL:

Re: AI Dungeon comes to ios and android

2019-12-20 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: AI Dungeon comes to ios and android Hi guys,This game is available for web, with some waiting around for the model to be downloaded and what not. You can go to http://aidungeon.io to see information about the project, and click the play now thing to play on Google Colab. When you're

Re: BitLife the closest thing to the Sims we have right now.

2019-09-30 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: BitLife the closest thing to the Sims we have right now. New update, school this time. Looks pretty awesome.There is one minigame, the memory/intelligence test, that I think we can play if we memorize the tones mapped to each button. I will try to work on a table of them later, but if

Re: BitLife the closest thing to the Sims we have right now.

2019-09-10 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: BitLife the closest thing to the Sims we have right now. @146 you can look on their social media to see. URL: https://forum.audiogames.net/post/460966/#p460966 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: BitLife the closest thing to the Sims we have right now.

2019-09-09 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: BitLife the closest thing to the Sims we have right now. I think the devs are rewriting the game for Android or something, some major update that will catch it all the way up to the IOS version. Maybe that one will be accessible. URL: https://forum.audiogames.net/post/460790/#p460790

Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2019-06-02 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone #202, calm down. No need to make a new topic and clutter anything up. URL: https://forum.audiogames.net/post/438240/#p438240 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2019-06-02 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone The server is all that is needed. You start your own server, then connect through web. URL: https://forum.audiogames.net/post/438166/#p438166 -- Audiogames-reflector mailing list

Re: Warsim, text based randomly generated stratogy

2019-05-29 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy I am so rich in my current save that I can't keep all my gold in one place. If I do, the integer wraps from 2147483647 to -2147483648. I have to keep a bunch of it in the royal bank and dump hundreds of millions into worthless things like

Re: glass breaker

2019-05-19 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: glass breaker I guess it's good that you included the source code and didn't try to modify any of the comments to indicate that it's your game, but this is absolutely pointless. URL: https://forum.audiogames.net/post/434721/#p434721 -- Audiogames-reflector mailing list

Re: ArtilEcho a new artillery game prototype

2019-05-04 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: ArtilEcho a new artillery game prototype This is quite sad. I was never able to play a game. URL: https://forum.audiogames.net/post/431389/#p431389 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: BitLife the closest thing to the Sims we have right now.

2019-05-02 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: BitLife the closest thing to the Sims we have right now. I give up on the remaining accessibility issues. I will still play the game, but it's sad that they don't care. One last thing to try would be to post a submission to r/bitlifeapp on Reddit when they are active there, because

Re: cm 2.599 is releaset!

2019-05-01 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: cm 2.599 is releaset! On Alireza's side here. It does not matter whether the guy made changes to the code, it's still primarily copied and that's even admitted by the guy in post 1 and with the name of the game. You're just covering for yourself. Also your actively playing reasoning in

Re: cm 2.599 is releaset!

2019-05-01 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: cm 2.599 is releaset! On Alireza's side here. It does not matter whether the guy made changes to the code, it's still primarily copied and that's even admitted by the guy in post 1 and with the name of the game. You're just covering for yourself. URL:

Re: Crazy Party: mini-games and card battle! (beta65)

2019-03-27 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta65) I think that's what he means. He isn't trying to edit his decks mid-game so that they actually change in real-time, he's tweaking them so that in the next match, when he chooses it again it'll be different. URL:

Re: Warsim, text based randomly generated stratogy

2019-03-06 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hi,I can't remember if I suggested this before, but I think that an option for muting all the spammy death notifications during battle would be great. It makes my screenreader lag. Also, there is a bug with the demon camp. When you attack

Re: The Killer

2019-01-07 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: The Killer You are cloning the game. Mods, please remove. URL: http://forum.audiogames.net/post/403741/#p403741 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: The Killer

2019-01-07 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: The Killer We do not support the game, but that does not mean you can create clones. We have never said this. URL: http://forum.audiogames.net/post/403733/#p403733 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The Killer

2019-01-07 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: The Killer This clone is likely created from leaked source code. Reported. URL: http://forum.audiogames.net/post/403723/#p403723 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2018-12-14 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" For like the past year I've been meaning to create something like this game, with scriptable events instead of hardcoded like in the original game. I keep getting sidetracked from it however, like I do with most things I do in

Re: Garrett's Life Emulator, The First Life emulator Ever Made!

2018-04-01 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Garrett's Life Emulator, The First Life emulator Ever Made! Reusing an old joke, with far less effort than the last two times it was used. URL: http://forum.audiogames.net/viewtopic.php?pid=357782#p357782 -- Audiogames-reflector mailing list

Re: the Wastes update pack

2018-03-30 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: the Wastes update pack Hi,No, the sounds do not play but lua audio is installed. Here is a new error. Before, the plugin wouldn't even load, and I couldn't type startup, install, etc. Now, it does load, but it errors every once in a while:Error number: 0Event:        Run-time

Re: the Wastes update pack

2018-03-30 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: the Wastes update pack This happens whenever I try to reopen the world containing the game:Error number: 0Event:        Run-time errorDescription:  [string "Plugin"]:234: attempt to index global 'ppi' (a nil value)stack traceback:    [string "Plugin"]:234: in function <[string

Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2017-12-03 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" For cheats, in the main menu, you can enter numbers that aren't listed in the options and it unlocks special modes and stuff.• 13 - welp edition - sets players hp to 50 and stats to 1• 26 - iguana bill edition - turns the

Re: merry clickmas, save xmas by clicking!

2017-12-02 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: merry clickmas, save xmas by clicking! Fun little game.Actual play time: 3 hours 23 minutesProductivityToy multiplier: x104Wrapping multiplier: x42Song multiplier: x8Delivery multiplier: x34Machines multiplier: x2.5StatisticsTotal toys made by clicking: 52,597 (0%)Total toys made by

Re: The killer(New first person shooter)

2017-11-14 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: The killer(New first person shooter) It doesn't really matter if anyone gets your IP. It's easy to get IP. What you should really be worrying about is passwords, especially if they are encrypted, not hashed. I'm not an expert on the matter, but I'd really recommend hashing the

Re: The killer(New first person shooter)

2017-11-14 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: The killer(New first person shooter) It doesn't really matter if anyone gets your IP. It's easy to get IP. What you should really be worrying about is passwords, especially if they are encrypted, not hashed. I'm not an expert on the matter, but I'd really recommend hashing the

Re: The killer(New first person shooter)

2017-11-14 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: The killer(New first person shooter) It doesn't really matter if anyone gets your IP. It's easy to get IP. What you should really be worrying about is passwords, especially if they are encrypted, not hashed. I'm not an expert on the matter, but I'd really recommend hashing the

Re: Nuclear Legend a new mud

2017-09-15 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Nuclear Legend a new mud Yeah sure, I've heard Stillborn is good if you enjoy more serious gameplay, hellmoo is about immaturity mostly. Haven't really played Stillborn so not speaking from personal experience though. URL: http://forum.audiogames.net/viewtopic.php?pid=329761#p329761

Re: Nuclear Legend a new mud

2017-09-15 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Nuclear Legend a new mud This is stock hellmoo from 2010 atm. I remember these dudes were working on this like a year an a half ago, didn't get much done, there was this huge corp that existed with no competition and we basically played the game always helping each other out, there was

Re: Warsim, text based randomly generated stratogy

2017-05-26 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy A lost of shit apparently doesn't work when you're not logged in. You can't view profiles either. URL: http://forum.audiogames.net/viewtopic.php?pid=312644#p312644 ___ Audiogames-reflector

Re: Warsim, text based randomly generated stratogy

2017-05-25 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hey Wastelander,Would it be possible to make an option that, instead of telling you of every single death in a battle, would just carry the battle out then tell you of the death counts? Because with a screen reader, when you're fighting

Re: Warsim, text based randomly generated stratogy

2017-05-25 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hey Wastelander,Would it be possible to make an option that, instead of telling you of every single death in a battle, would just carry the battle out then tell you of the death counts? Because with a screen reader, when you're fighting

Re: Warsim, text based randomly generated stratogy

2017-05-23 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hahahahahahahahahahaha, I managed to make the factions all die by using 444 a bunch of times. The independent kingdoms simply say they are dead, but this happened with the bandit horde:THE

Re: Warsim, text based randomly generated stratogy

2017-05-16 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hey Wastelander,I love both your games, Warsim and The Wastes, good job on them. It's pretty sad that you lost the code to The Wastes, because that was more my style of game, but Warsim is still great anyways.Anyways, I thought I was doing

Re: Crazy Party: mini-games and card battle! (beta39)

2016-08-18 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta39) Hi,Those are System Access dlls, not SAPI dlls. URL: http://forum.audiogames.net/viewtopic.php?pid=274936#p274936 ___ Audiogames-reflector mailing list

Re: Rocket Neo, my first audio game

2016-06-20 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Rocket Neo, my first audio game Hi,Yes, an .exe would be nice. I have python 2 already and do not wish to install python 3 if I already have 2. URL: http://forum.audiogames.net/viewtopic.php?pid=265264#p265264 ___ Audiogames-reflector

Re: Psycho Strike - New Strategy/Action game

2016-03-24 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Hi,Miner spoiler in this post, but not really much of one especially considering I'm not sure if it's actually true.I believe if a certain amount of time has elapsed in the game you unlock this mode, so I think you have to play for about 2 to 4

Re: Scrolling Battles Pro

2015-12-13 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Scrolling Battles Pro Hi,I hate it when people complain about having to pay 5 bucks for something. And on top of that, single player works just fine, it's only multiplayer you have to pay for. I myself am experiencing a rather strange bug and don't play the game much because of it, but

Re: Scrolling Battles Pro

2015-12-13 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Scrolling Battles Pro It is something to do with a certain beta version, didn't happen before that. I have the same thing. URL: http://forum.audiogames.net/viewtopic.php?pid=242616#p242616 ___ Audiogames-reflector mailing list

Re: Scrolling Battles Pro

2015-12-13 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: Scrolling Battles Pro Hi,@20, the only thing I can think of is that you implemented that knew screen reader thing in the version it started happening. URL: http://forum.audiogames.net/viewtopic.php?pid=242623#p242623 ___

Re: UltraPower: new version!

2015-12-06 Thread AudioGames . net ForumNew releases room : Lucas1853 via Audiogames-reflector
Re: UltraPower: new version! Ultrapower feels like an old patchy ball now, getting tossed from person to person, with people fighting over it going "mine! mine!"I think you all should just let this drop. Mason didn't give you permission to rip off his sourcecode, so don't do it, simple as