Re: Survive the Wild!

2019-01-12 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Survive the Wild! Hi,I've discovered a bug while trying to put a bike in my left hand in the "Travel Items" section of the inventory.Call stack size: 5Function: void invmenu()Function: void game()Function: void login()Function: void mainmenu()Function: void main() URL:

Re: Survive the Wild!

2019-01-11 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Survive the Wild! Hi,Is it possible to speed up the weapons? All of the melee weapons are painfully slow to use and I've gotten killed by mad bores four times now because of it. Also, why are the mad bores lightning fast? No matter how fast I run away from them, they manage to catch up

Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-07-24 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: The Road To Rage I: Fires Of War -- First Person Shooter Jeffb wrote:It be cool if you could lable different parts of the map so you knew where you were.That would be great, considering Swamp and other games help with orientation using zones. URL:

Re: Humans vs robots, public beta released!

2017-06-18 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Humans vs robots, public beta released! Hello,I was wondering if you can include a map in the game that one could consult. If not, maybe posting a guide in the article room would be better than in this thread. Some things could be cleared up, such as where items can be found and how to

Re: Mobile Action Game - Blind Samurai

2017-06-15 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Mobile Action Game - Blind Samurai Hello,After I defeat the demon, the game freezes. Is that because it is still incomplete, or is it some kind of bug? URL: http://forum.audiogames.net/viewtopic.php?pid=315549#p315549 ___

Re: The killer

2017-05-27 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: The killer hello,I cannot log into my account because the password doesn't match the one on the server. That is strange because before I updated I could log in just fine. My username is the same one as the one on the forum. URL:

Re: The killer

2017-05-15 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: The killer vlad25 wrote:hi jesseyou need 1000 wood and one toolbox to create a shelterI am having a problem with the tool box because I cannot seem to activate it. Both shift+enter and enter in the inventory don't seem to do anything. URL:

Re: Redspot, blood and paril. First public beta released!

2016-09-17 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! connor142 wrote:because having a lock on system isn't actually as poppular as people think, its one reason why aprone never added it even when people suggested making it togglable. Do you have a problem with aiming accuratly? Use a

Re: Survive the Wild!

2016-09-03 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Survive the Wild! Sajad wrote:Hey all!Good morning  \ evening / afternoon!From a time ago I wanted to suggest something which might be a bit difficult to Sam to do. And might take a long time. And it's, a categorized inventory.Browsing a categorized inventory is much much easier than

Re: death match project alpha

2016-08-05 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: death match project alpha It looks like this topic will turn into another Ultrapower style conflict. This keeps repeating itself time and time again. URL: http://forum.audiogames.net/viewtopic.php?pid=272709#p272709 ___

Re: Redspot, blood and paril. First public beta released!

2016-07-25 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! burak wrote:Hello,Multiple servers are not a good idea. Rtr is a living example. out of the like 10 or 11 servers in the list, only half of them work. People claim to open servers that are running 7/24, however some of them don't

Re: death match project alpha

2016-07-10 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: death match project alpha Ishan Dhami wrote:Hi At rtryou don't need to suggest danny that whom should he obey or not. at niber I agree with you ThanksActually I was just telling him that he doesn't have to follow your wishes if he thinks they are counterproductive, so don't give me an

Re: death match project alpha

2016-07-09 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: death match project alpha Ishan Dhami wrote:aha danny aha! sounds like I am playing a mainstream game cannot wait man! Please I have a question. Can I use my aero keys to walk? if you implemented w a s d for walking is it an alternate keys?I wouldn't take his advice if I were you. You

Re: Survive the Wild!

2016-06-29 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Survive the Wild! JWoodill21 wrote:RTR_Assassin wrote:Mayana wrote:while having the 100 of each item limit for a free account is survivable, especially because the limits for water and stored water are higher ... having 100 items in your bag, at least for the current gameplay, just

Re: Redspot, blood and paril. First public beta released!

2016-06-27 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! The problem is that he's the only one working on both games. I couldn't imagine maintaining two of these projects simultaneously, and trying to please players of both games, considering that Survive the Wild is much more complex

Re: Survive the Wild!

2016-06-27 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Survive the Wild! Mayana wrote:while having the 100 of each item limit for a free account is survivable, especially because the limits for water and stored water are higher ... having 100 items in your bag, at least for the current gameplay, just isn't enough. if you are playing that

Re: Survive the Wild!

2016-06-27 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Survive the Wild! First off, your point about not including eating corpses in the game because miners play it is a bit strange, considering the game has violence in it already. Killing bears by stabbing them to death with spears is pretty violent, not to mention skinning and gutting

Re: Survive the Wild!

2016-06-26 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Survive the Wild! I understand that, but I was referring to people entering your shelter, not outright destroying it. URL: http://forum.audiogames.net/viewtopic.php?pid=265948#p265948 ___ Audiogames-reflector mailing list

Re: Survive the Wild!

2016-06-26 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Survive the Wild! So I'm glad @Sam_Tupy brought up these points because this game is starting to look like live in the village indeed. The key problem in this game is the fact that players simply don't have much to really keep them motivated. Right now, you can go to any map and walk

Re: Survive the Wild!

2016-06-25 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Survive the Wild! I just have to say one thing about the quest system. The reason so many people are having a hard time with it is because you don't get many in-game hints. In Alter Aeon you can talk to characters and get information not only on where to complete the quest, but roughly

Re: Survive the Wild!

2016-06-24 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Survive the Wild! catfish1953 wrote:hello sam or anyone that takes care of banding people for the gqame. I was band from the game just now with no warning or anything explain why I was band pleaseThe same thing just happened to me a few minutes ago, but I am guessing the admins are

Re: Survive the Wild!

2016-06-23 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Survive the Wild! I am having trouble with the wolf mystery quest. I cannot find anything else that would be able to solve it, even though I found the wolf man's corpse. I made it into the cave house, but found nothing there. URL:

Re: death match project alpha

2016-06-21 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: death match project alpha danny wrote:Also ishin, I do reserve the right to discontinue if the game gets out of control or I don't have any intrest. While i'll try not to do that, you do need to keep in mined that opinions change over time. I was 17 when I coded dmnb. I was still in

Re: Redspot, blood and paril. First public beta released!

2016-06-19 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! He's just one example of people who figured out all sorts of ways to hack the system to their advantage and it has turned this game into something of a farce, which cannot be sustained if it continues. URL:

Re: Redspot, blood and paril. First public beta released!

2016-06-19 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I was just on a few minutes ago and this player named Jak was firing multiple rockets at one time. He seemed to have an infinite amount of them it seems, which made the game impossible to play. Same goes for his use of projectiles;

Re: Survive the Wild!

2016-06-18 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Survive the Wild! Is it taking place in the fishing village? Maybe the bear forest, or the swamp. That would make for an interesting wedding. URL: http://forum.audiogames.net/viewtopic.php?pid=265007#p265007 ___ Audiogames-reflector

Re: Redspot, blood and paril. First public beta released!

2016-06-17 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I'm not sure if I already mentioned this, but allowing players to perform evasive maneuvers to avoid shots would help greatly. Jumping sometimes works, but an enemy can get the hang of the fact that I'm jumping and may jump and

Re: Redspot, blood and paril. First public beta released!

2016-06-17 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! darth scorp wrote:and another thing i want so much! guys i'm anoying you already with this, but... goddam stealth actions!for example, let's take a knife. we go into some kind of stealth mode. in this mode players don't see us with

Re: Survive the Wild!

2016-06-05 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Survive the Wild! cartertemm wrote:@bathab Feel free to correct me, as I do not know. But, I thought Sam was the only developer of STW. Has this changed?No, it hasn't changed; this guy is simply trolling to get attention and he did exactly the same thing on the Redspot thread. He's

Re: Bloodshed, release the pain! New beat em up by sam tupy productions!

2016-06-05 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Bloodshed, release the pain! New beat em up by sam tupy productions! burak wrote:Hello,Score posting does not work.That hasn't worked for a while now, which is not much of a surprise. I don't think he is doing much work on this game, since he is quite preoccupied with other projects,

Re: Redspot, blood and paril. First public beta released!

2016-06-04 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! flame_elchemist wrote:whens the next update?To answer your question rather simply, whenever it is ready. Can't believe people are still expecting developers to be magicians who release updates in seconds. URL:

Re: war shooting game online

2016-06-01 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: war shooting game online I don't see the point of deleting the links from the forum, since they'll be available anyway. There's really no point getting upset about it, just move on and leave it alone. URL: http://forum.audiogames.net/viewtopic.php?pid=262594#p262594

Re: Redspot, blood and paril. First public beta released!

2016-05-27 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Personally, I think shields should work the way they do in STW. Sometimes you would actually take damage when getting hit, which would make things easier. The other thing is to possibly limit the way they work, so equipping one

Re: Redspot, blood and paril. First public beta released!

2016-05-26 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Ethin wrote:I think it's time to crack down on cheaters. Cheaters still cheat because no one has managed to do something attiquit about it. The lag will never go away because it's BGT that's the backbone of the lag. Since no one

Re: Redspot, blood and paril. First public beta released!

2016-05-23 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Another thing to add is a ducking and dodging system, which I wrote in the suggestions log. This would help duck incoming shots, which would be faster than having to constantly jump. I also agree about the aiming needing to be

Re: Redspot, blood and paril. First public beta released!

2016-05-22 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! OK, after reading through most of the points here, let me just say a few things. First and foremost, to those of you who say that there is no point to games Like Redspot and RTR except killing isn't exactly accurate. With team play,

Re: Redspot, blood and paril. First public beta released!

2016-05-22 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Hi Sam,Just to let you know, it would make things much easier if players could remove themselves from teams without waiting to be removed by another player. There tend to be too many players on one team and it is hard to determine

Re: The Road To Rage I: Fires Of War -- First Person Shooter

2016-05-20 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: The Road To Rage I: Fires Of War -- First Person Shooter SLJ wrote:Hi.If people are interested, I can host a server 24/7, if I can manage to get it up and running. How many are interested in this?That sounds like a good idea, considering I can no longer find any active servers to play

Re: Survive the Wild!

2016-05-05 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Survive the Wild! Alright, I have stayed silent on this topic for a while, but I think a few things need to be stated. First, the huge reason why this game is plagued by hacking and cheating is because it is quite inconsistent in its design. This is very much the same thing that

Re: Survive the Wild!

2016-04-22 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Survive the Wild! joshknnd1982 wrote:i would like to play survive the wild in offline mode on my RCA cambio windows10 tablet with a physical keyboard sometimes in places with no internet. i was wondering could you please, sam, please make an offline mode that has different kinds of AI

Re: death match project alpha

2016-04-20 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: death match project alpha I believe he is implementing cross-platform support for all the major operating systems, so I imagine it will probably work on a mac at some point. URL: http://forum.audiogames.net/viewtopic.php?pid=257691#p257691

Re: Swamp, zombie FPS by Aprone

2016-04-14 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone JCion wrote:HI one and all. is been a long time for me. I hope to get back on Swamp soon. MonkeyBoy glad to hear you're enjoin the game . I'm not sure why people keep comparing Swamp to that game That game is just ultra power with more features added to it.

Re: Survive the Wild!

2016-04-14 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Survive the Wild! Hi Sam,I would agree with the post about using coins above. I was even thinking of a good reason for the mining area. You could add pickaxes and shovels in the future which would allow us to mine for minerals like gold and silver. From these we could forge coins using

Re: Now A Blind Legend on Steam

2016-04-10 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Now A Blind Legend on Steam aaron wrote:@rtr have you tried maximizing the steam window? Also, which version of windows are you on? In some more modern versions of windows there are DPI (basically display) issues with NVDA and steam.I am using Windows 10, which could explain the issue

Re: Now A Blind Legend on Steam

2016-04-09 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Now A Blind Legend on Steam So there is nothing I can really do in this case because as I said before, the instructions provided don't seem to work. Guess I will have to pass on this  game then. URL: http://forum.audiogames.net/viewtopic.php?pid=256607#p256607

Re: Now A Blind Legend on Steam

2016-04-09 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Now A Blind Legend on Steam Can I at least buy the game online and install it without setting up the Steam application itself? URL: http://forum.audiogames.net/viewtopic.php?pid=256564#p256564 ___ Audiogames-reflector mailing list

Re: Now A Blind Legend on Steam

2016-04-08 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Now A Blind Legend on Steam aaron wrote:Hello,@rtr: you have to put the client in no-direct draw mode. In the target field of your steam properties shortcut (right click and go to properties), put the following, replacing username with your account name and password with your password,

Re: Now A Blind Legend on Steam

2016-04-07 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Now A Blind Legend on Steam So much for the steam guide. I cannot even click on the agree button because it is inaccessible. Even the NVDA OCR addon doesn't seem to be able to extract the text from the window, so I don't know what to do next. URL:

Re: Now A Blind Legend on Steam

2016-04-07 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Now A Blind Legend on Steam Right, that's what I thought, so I will have to install it first before I attempt to buy the game itself. URL: http://forum.audiogames.net/viewtopic.php?pid=256343#p256343 ___ Audiogames-reflector mailing

Re: Now A Blind Legend on Steam

2016-04-07 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Now A Blind Legend on Steam Hi,I want to know if I have to have the steam client installed or not in order to play this game. If so, I don't see much point in buying it, since I really don't see myself using Steam that much. URL:

Re: Survive the Wild!

2016-03-12 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Survive the Wild! I personally like the quest idea myself, as I have suggested it before as well. URL: http://forum.audiogames.net/viewtopic.php?pid=253741#p253741 ___ Audiogames-reflector mailing list

Re: Survive the Wild!

2016-03-03 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Survive the Wild! That's because the site is down in the first place. URL: http://forum.audiogames.net/viewtopic.php?pid=252458#p252458 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Swamp, zombie FPS by Aprone

2016-03-02 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Not exactly like comparing Resident Evil to Call of Duty because those are two different genres entirely. These two games are more similar in that they are shooters which allow you to kill waves of zombies, but differ in the ways I listed above. However,

Re: Swamp, zombie FPS by Aprone

2016-03-02 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Correct, it is grid-based. However, you still have to hit the correct arrow key to face a zombie before shooting it. It's also not even that straightforward because a zombie could be behind and to the left, which means i have to press the down arrow to walk

Re: Swamp, zombie FPS by Aprone

2016-03-02 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I wouldn't say they're the exact same style. Undead Assault is inspired by Call of Duty: Black ops 3, Zombies. You run around a map fighting zombies, collecting power ups, and using points to open a box, which allows you to obtain weapons and ammunition. You

Re: Swamp, zombie FPS by Aprone

2016-03-02 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone HI guys,This is my first time posting on this thread, but I'm wondering what you guys think of Undead Assault. This might be slightly off topic, but it still relates to shooting zombies. Maybe a separate topic could be created for comparing and contrasting

Re: Survive the Wild!

2016-02-29 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Survive the Wild! JWoodill21 wrote:lions would be crazy.Indeed, it would make things even more interesting. I wonder what it would be like fighting one as opposed to a bear. URL: http://forum.audiogames.net/viewtopic.php?pid=252038#p252038

Re: Scrolling Battles Pro

2016-02-29 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Scrolling Battles Pro Yeah, the funny thing is that now that it's up, no one logs on. I guess people are no longer interested in playing it, despite having purchased it. Right now, most of us are preoccupied with Undead Assault. URL:

Re: Scrolling Battles Pro

2016-02-27 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Scrolling Battles Pro Hi guys,Just to let you know, the server is back up, so if anyone wishes to, you can log on. URL: http://forum.audiogames.net/viewtopic.php?pid=251838#p251838 ___ Audiogames-reflector mailing list

Re: death match project alpha

2016-02-27 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: death match project alpha Release dates are bad in general because they force the developer to rush updates. Just look at Apple lately. URL: http://forum.audiogames.net/viewtopic.php?pid=251825#p251825 ___ Audiogames-reflector mailing

Re: death match project alpha

2016-02-26 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: death match project alpha HI Danny,This engine sounds better than anything you have done before. The environmental effects are even better now and I like how the ship has a megaphone announcement system at the end of that demo; it sounds like being in an airport. Keep up the good work!

Re: Survive the Wild!

2016-02-24 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Survive the Wild! The question is, how is he going to even face any charges? If he's Iranian, I doubt that the police, or even the FBI can do much here. URL: http://forum.audiogames.net/viewtopic.php?pid=251485#p251485 ___

Re: Survive the Wild!

2016-02-24 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Survive the Wild! Actually, that is a good idea. It could be an event in fact that players could join if they wish, so if they die, they simply return to doing what they were doing before joining the event. URL: http://forum.audiogames.net/viewtopic.php?pid=251464#p251464

Re: Survive the Wild!

2016-02-12 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Survive the Wild! kianoosh shakeri wrote:hiyeah true conner!  some players have  hundreds death free cards! so, they can't die neverlike one of the admins but i don't wanna right he's name because it's not good.my openian about coins is:in the real world, every one can buy the  stuf

Re: Survive the Wild!

2016-02-07 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Survive the Wild! Socheat wrote:Well, I have a suggestion:Since we now have the coins system, why not just makes earn some coins by killing some animals? say, per rabbit you get 3 coins, for wolf you get 10, etc etc?Sorry for my bad English.I totally agree with you. It may sound a

Re: Crime Hunter

2016-02-03 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Crime Hunter My thoughts are in line with Danny's. I'm waiting for the next Battle Zone, since the demo is more promising than this game has been. At least the combat system is new to the audio gaming community. Here, we don't have anything of the soort to really celebrate. URL:

Re: the road to rage I fires of war old version!

2016-01-29 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: the road to rage I fires of war old version! Hello,The single player mode doesn't even work. URL: http://forum.audiogames.net/viewtopic.php?pid=248477#p248477 ___ Audiogames-reflector mailing list

Re: Scrolling Battles Ultimate! Concept demo

2016-01-20 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Scrolling Battles Ultimate! Concept demo keyIsFull wrote:Well, if this game is to make a splash it'll have to have something different. The independent hands and combos system is taken now. Though the SBU game is fully 2d while bzr is only like 1.5d (there is no real y-axis), so you

Re: Scrolling Battles Ultimate! Concept demo

2016-01-20 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Scrolling Battles Ultimate! Concept demo OK, here are my thoughts on the game. So far, the demo is a little better than the original SBU. However, it is painfully easy to beat. The enemies get a little tougher  towards the end, but even fighting enemies in the original Battle Zone on

Re: Scrolling Battles Ultimate! Concept demo

2016-01-19 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Scrolling Battles Ultimate! Concept demo Hi Mason,The site doesn't seem to load for some reason. URL: http://forum.audiogames.net/viewtopic.php?pid=247200#p247200 ___ Audiogames-reflector mailing list

Re: Scrolling Battles in Python

2016-01-17 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Scrolling Battles in Python IN short, how do you know if he's following someone? Do you have direct proof? Just because he is coding in Python doesn't mean that Danny was the one who influenced him. Even if he did, you shouldn't be accusing anyone of copying someone else. I think you

Re: Scrolling Battles Pro

2016-01-15 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Scrolling Battles Pro Hi Mason,I registered my key again and tried to connect to the server, but cannot reach it. Is it down? URL: http://forum.audiogames.net/viewtopic.php?pid=246843#p246843 ___ Audiogames-reflector mailing list

Re: Scrolling Battles Pro

2016-01-15 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Scrolling Battles Pro Actually, you should be able to connect now, I did some twenty minutes ago. URL: http://forum.audiogames.net/viewtopic.php?pid=246862#p246862 ___ Audiogames-reflector mailing list

Re: Survive the Wild!

2016-01-14 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Survive the Wild! Hi Sam,I was wondering what you thought of adding another option to detecting players? When trying to fight Walter earlier, I was reminded of how difficult it can be to locate a player especially  when they are moving. Hearing the description can take way too long and

Re: Scrolling Battles Pro

2016-01-03 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Scrolling Battles Pro To be honest, maybe it would have been better if you released a client and server for people to host, as is the case with RTR. That way, you don't have to manage a server. However, I respect your decision, as online games can be tough to manage. It's sad though to

Re: Scrolling Battles Pro

2016-01-03 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Scrolling Battles Pro OK, the helicopters and ships may be going overboard for now, since there are underlying issues they have to work out first. As for a safe zone, they don't exist in real life. The closest  thing to one is a no-fly zone, which is enforced by an armed force

Re: Scrolling Battles Pro

2016-01-03 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Scrolling Battles Pro Actually, I think I will ask for a refund. I expected this game to be better than Ultrapower and it was, but actually had a much shorter life. I'm not sure what to believe about this new game. SBP had a lot of hype surrounding it, but to no avail. So, We will

Re: Scrolling Battles Pro

2016-01-02 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Scrolling Battles Pro I agree with you. As stated before, the fighting is still a little basic. It should be noted that the lag in single-player mode can be so bad that I cannot even move one tile per second at times. Another thing with the weapons is that they don't exactly act the

Re: Scrolling Battles Pro

2016-01-02 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Scrolling Battles Pro I agree with you. As stated before, the fighting is still a little basic. It should be noted that the lag in single-player mode can be so bad that I cannot even move one tile per second at times. Another thing with the weapons is that they don't exactly act the

Re: Scrolling Battles Pro

2016-01-01 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Scrolling Battles Pro Hi guys,Good job on the update so far. However, there are still a few things to point out. When using the spy glass, players are no longer detected. Beacons alone can be problematic because there's no way of knowing where a player is until they jump on you with

Re: death match a new beginning version 2.0 released

2015-12-29 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: death match a new beginning version 2.0 released severestormsteve1 wrote:Well guess what? You guys aren't getting it. Danny discontinued it for specific reasons, and if you really respect him you should respect his wishes. Ishan, the reason STW is still going is that Sam does not wish

Re: Scrolling Battles Pro

2015-12-28 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Scrolling Battles Pro Hi,The single-player mode is more for practice to prepare players for multiplayer mode. If you want lots of action and a good story, play Battle Zone.On another note, it would be cool if players could boobytrap sections of a map with mines and moving blades. The

Re: Scrolling Battles Pro

2015-12-25 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Scrolling Battles Pro I know these stats don't apply, but the speed of players is affected by them somehow being imported when playing in single-player and then logging back on to the server. You can try it out for yourself to know exactly what I mean. URL:

Re: Scrolling Battles Pro

2015-12-25 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Scrolling Battles Pro Hi Mason,I discovered a bug that allows players to import their viciousness and perhaps their power from single-player mode to multiplayer mode. All they have to do is play in single-player and then log back on to the server for it to work. URL:

Re: Scrolling Battles Pro

2015-12-24 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Scrolling Battles Pro Hi guys,I have to report that version 1.4 definitely fixes most of the lag. I've been playing in single-player mode for the last hour and a half and it seems to be gone. I also noticed the same for multiplayer mode, so you guys can log back on and play if you

Re: Scrolling Battles Pro

2015-12-23 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Scrolling Battles Pro Hello,I noticed that the server is down. I tried to log in, but got the message that the server is unreachable. What is going on? URL: http://forum.audiogames.net/viewtopic.php?pid=243927#p243927 ___

Re: Ultrapower. Here it is, for those who want it.

2015-12-23 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Ultrapower. Here it is, for those who want it. Hi roelvdwal,I just downloaded the game and the server, but I still cannot create a character because your server appears to be down. Am I doing something wrong? URL: http://forum.audiogames.net/viewtopic.php?pid=243939#p243939

Re: Scrolling Battles Pro

2015-12-19 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Scrolling Battles Pro Hello,I have logged on to the server many times over the last few days and notice how low the player count is. I am often the only player logged on. I am just concerned that I spent $2.50 to preorder a game which is lots of fun to play and is a great turn-around

Re: UltraPower (new topic!)

2015-12-18 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: UltraPower (new topic!) coltonhill01 wrote:I am not even on this project, I haven't been for a while. Personally I would have deleted the topic a long time ago as well. By the way, ivan can barely code, vlad is a newbie, and carter is just a server guy and ivan isn't even letting him

Re: Scrolling Battles Pro

2015-12-17 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Scrolling Battles Pro Hi Mason,I am trying to log on to the server. When I do, it asks me for my username and password. After I enter these details, I get the message that states "server unreachable", despite the username and password being entered correctly. When I checked for an

Re: Scrolling Battles Pro

2015-12-17 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Scrolling Battles Pro Yes, the entire site seems to be down now. URL: http://forum.audiogames.net/viewtopic.php?pid=243202#p243202 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Scrolling Battles Pro

2015-12-15 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Scrolling Battles Pro [[wow]], that is quite strange. URL: http://forum.audiogames.net/viewtopic.php?pid=242960#p242960 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Scrolling Battles Pro

2015-12-15 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Scrolling Battles Pro Go to the first post and grab it from the link that has been posted. URL: http://forum.audiogames.net/viewtopic.php?pid=242955#p242955 ___ Audiogames-reflector mailing list

Re: Psycho Strike - New Strategy/Action game

2015-12-15 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game To be honest, I almost forgot about this game entirely. There doesn't seem to b any progress regarding its development. Besides, I've been enjoying Scrolling Battles a little too much lately to even care. So, those of you who haven't yet, check

Re: Scrolling Battles Pro

2015-12-14 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Scrolling Battles Pro Hi Mason,I have tested this quite extensively and know this to be a fact, using the o key to voice chat no longer works for some reason. I also just got off the server not too long ago and realized how bad the lag is. When shooting Joseph, it would take a number

Re: UltraPower (new topic!)

2015-12-14 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: UltraPower (new topic!) I'm not sure if I agree with that. I preordered the game for $2.50 when it was offered. So far, the game play is an improvement over Ultrapower. 2DP was not an online game and the premium features just gave players the chance to edit maps and extra ambiances. IN

Re: UltraPower (new topic!)

2015-12-14 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: UltraPower (new topic!) I agree with Steve, this topic and this game can just die. They serve no purpose anymore. They are a complete waste of time. I will remove Ultrapower from my machine and just play SBP instead. URL: http://forum.audiogames.net/viewtopic.php?pid=242755#p242755

Re: Scrolling Battles Pro

2015-12-14 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Scrolling Battles Pro Hi Veronika, You will get the hang of the weapon ranges with some trial and error. Just try shooting a machinegun for example from thirty tiles away at someone and see if it hits. Usually you can hear bullets hit your enemy if they are close enough and you will be

Re: Scrolling Battles Pro

2015-12-14 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: Scrolling Battles Pro Hi Mason,The update is good so far, but I've noticed a few things. Sometimes, the camera tends to lag in multiplayer mode, though this could be due to the server itself experiencing lag. The other thing is that ctrl+up and down arrows still don't look up and down,

Re: dmnb server and client released

2015-12-14 Thread AudioGames . net ForumNew releases room : RTR_Assassin via Audiogames-reflector
Re: dmnb server and client released Hi Danny, I guess this is being used as an attempt for others to just clone DMNB, even requesting copying your ship classes directly. So, it would definitely be better if you just release the game as an executable instead. That way, we don't have to

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