Re: Warsim, text based randomly generated stratogy

2019-09-02 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Niklas, Glad you like it Nik, I don't discriminate so regardless of the size of the update if I see an opportunity to add sound to something I add it.@Darren, you got it! I love doing develop-a-thon's to be fair, it's a lot of work but War

Re: Warsim, text based randomly generated stratogy

2019-09-02 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hey RTT, A develop-a-thon is a daily update of 50 features, there's one due today and each day for a week, that's a good idea though, I'll also do a summary changelog on monday URL: https://forum.audiogames.net/post/459103/#p459103 --

Re: Warsim, text based randomly generated stratogy

2019-09-01 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Glad you like it defender, I've got a list of stuff I want to tackle for the develop-a-thon and quite a few things from it are of your suggestions!I appreciate the feedback, I will definitely be taking my time as to be honest I'm not sure h

Re: Warsim, text based randomly generated stratogy

2019-09-01 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hello everyone!Warsim's development is going to go dark for quite some time, I admit I may have been procrastinating on working on the combat update for a little while when I realised the sheer magnitude of it but the time has come as part

Re: Warsim, text based randomly generated stratogy

2019-09-01 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Darren, Awesome KODP was a fantastic game@Ironcross32, that's awesome, is it accessible? URL: https://forum.audiogames.net/post/458894/#p458894 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https:

Re: Warsim, text based randomly generated stratogy

2019-08-31 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Ironcross, is that the new game by the guys who made King of Dragon Pass?@RTT, ah oh, that's not a bad idea, I'll note it down@Defender, Awesome thanks for the pro-tip! URL: https://forum.audiogames.net/post/458713/#p458713 -- Audiog

Re: Warsim, text based randomly generated stratogy

2019-08-30 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Defender, thanks for the reminder, you're really good at referring back to posts, I don't know how you know where to find them haha.@RTT, All stuff to keep in mind for the soon coming combat overhaul!Researching is an interesting thing I h

Re: Warsim, text based randomly generated stratogy

2019-08-28 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Omer, that's fair enough, it was added to allow for infinite play, but beyond the demons, I do like some of those ideas you suggested so I'll keep them in mind URL: https://forum.audiogames.net/post/458099/#p458099 -- Audiogames-ref

Re: Warsim, text based randomly generated stratogy

2019-08-27 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Omer, when you beat demons you can still fight infinite amounts of ever stronger growing independent kingdoms.I like the idea of big curveball events throw at us randomly ad infinium though.@Darren, yeah that's always a cool thing@Bookrage

Re: Warsim, text based randomly generated stratogy

2019-08-27 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Niklas, Glad you like it!@Defender, fair enough, I can appreciate what you're saying, in your opinion what is Warsim lacking before it could be considered a complete and good game? I'm looking at doing the combat overhaul soon, although I'

Re: Warsim, text based randomly generated stratogy

2019-08-23 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy So let me start by saying this is one of my favourite additions to Warsim in a long time!**LET THE PEOPLE DRINK**The let the people drink aspect of the update is the meat of this, this is a major content update adding a new area of the game

Re: Warsim, text based randomly generated stratogy

2019-08-22 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Darren, yep those are some good points to be fair! URL: https://forum.audiogames.net/post/457214/#p457214 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/ma

Re: Warsim, text based randomly generated stratogy

2019-08-20 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Bookrage, that's an interesting idea about the difficulty, perhaps it could be something enabled or disabled in the settings, whether or not you can change the difficulty. I will put this into my difficulty update plans for the future as I

Re: Warsim, text based randomly generated stratogy

2019-08-16 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Claudio, thanks a bunch! super kind comment to read means a lot URL: https://forum.audiogames.net/post/456017/#p456017 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.c

Re: Warsim, text based randomly generated stratogy

2019-08-14 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Thanks for the lovely comment, I've always been happy that anyone is interested in something I've made, never expected to sell over 10'000 copies of the game, couldn't be more thankful to have so many lovely and kind people sticking with me

Re: Warsim, text based randomly generated stratogy

2019-08-12 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hey Guys,So in the last month Warsim has undergone a ton of developmentA month ago we had the gender choice update as well as 246 other features, we've had a develop-a-thon that saw 50 new features added each day for a week which included a

Re: Warsim, text based randomly generated stratogy

2019-08-08 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy There's been lots going on recently but I've managed to squeeze a new update out, a couple of cool things in this one!**GMEK OF GOBLINWOOD**On suggestion of u/Dtyn8, I've added a fat double chinned wealthy goblin to goblinwood, to make thin

Re: Warsim, text based randomly generated stratogy

2019-08-08 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @sightlessgamer, thanks for the support! a god filled dungeons does sound like some weird philosopical thing. Glad you enjoying the game URL: https://forum.audiogames.net/post/454031/#p454031 -- Audiogames-reflector mailing list Audi

Re: Warsim, text based randomly generated stratogy

2019-08-07 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hey guys, new article posted about warsims' 75 million races https://medium.com/@huw2k8/the-indie-ga … ee6ddf1102 URL: https://forum.audiogames.net/post/453821/#p453821 -- Audiogames-reflector mailing list Audiogames-reflector@sabahat

Re: Warsim, text based randomly generated stratogy

2019-08-07 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Those weird ▒ symbols were removed a while back, are you playing the free version @Bogdan? just out of curiosity, otherwise It seems I've got a bug on my hands, also welcome to the Warsim thread URL: https://forum.audiogames.net/post/4537

Re: Warsim, text based randomly generated stratogy

2019-08-04 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Bookrage, Nobility files are to do with the lords and nobles of the 5 kingdoms in your game, as unlike other data this is unpredictable as it depends on how many lands they have so the data is stored in its own fileSome interesting ideas,

Re: Warsim, text based randomly generated stratogy

2019-08-03 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @bookrage, I see your point but you can also get dragons and wyrms and stuff, fantasy creatures are included in the animals list and slimes are the same, I feel like it would be plausable for were-slimes that are humans who turn to slimes a

Re: Warsim, text based randomly generated stratogy

2019-08-01 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Another little update I've done since the end of the Develop-a-thon, this one has a couple of nice features in it like the new knight 2 hero system and the new independent crown system.**KNIGHT 2 HERO SYSTEM**You can hire any number of hero

Re: Warsim, text based randomly generated stratogy

2019-07-31 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @defender, Cheers, just read it, when you say extra spaces what do you refer to as an example?@ultimateBlade, shouldn't be an issue as long as it's legit their card URL: https://forum.audiogames.net/post/452230/#p452230 -- Audiogames

Re: Warsim, text based randomly generated stratogy

2019-07-30 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @defender, I feel like I read them all but I don't recall one about removing spaces? sorry, could you remind me again Thanks, the develop-a-thon was definitely tougher than I thought, but I loved what got churned out of that necessity!I wis

Re: Warsim, text based randomly generated stratogy

2019-07-28 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Maktastic, Hey buddy, welcome to the thread and thanks for support!I love the audiogames forum and community, everyone here has been amazingly supportive and has some of the biggest contributors to the game with ideas and bugfinds and stuf

Re: Warsim, text based randomly generated stratogy

2019-07-28 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Day seven of the develop-a-thon, this is it, it's finally over! this one includes a bunch of new content including 18 billion giant faces, and some blackmarket improvements**18 BILLION NEW GIANTS**More than 2 giants per person added this up

Re: Warsim, text based randomly generated stratogy

2019-07-28 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Honestly defender, I just want to thank you for your massive list of bugfinds, you've laid them out in a way that's fairly easy for me to fix them by directly quoting the text I can search for to go straight there, I've been able to fix mor

Re: Warsim, text based randomly generated stratogy

2019-07-27 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Day six of the Develop-a-thon, the end is almost near! Thank god too because this is getting hard, today's update contains a bunch of work done on Chelob, more bugfixes from defender, some new name suffixes, 100k new helmets in game and a b

Re: Warsim, text based randomly generated stratogy

2019-07-26 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Day five of the develop-a-thon! we're still going, today is a big bunch of fixes thanks to a megalist of bugfinds from defender @audiogames.net as well as a bunch of new races and some blackmarket improvements!**NEW RACES**Bookrage sent me

Re: Warsim, text based randomly generated stratogy

2019-07-25 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Day four of the develop-a-thon, today brings a feature I'm in love with, the custom champion creator! This is no joke either, this is real full blown customisation of your own heroes**CUSTOM CHAMPION CREATOR**This was a suggestion by a real

Re: Warsim, text based randomly generated stratogy

2019-07-24 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Just want to say I have been reading and noting down your ideas and discussions guys, just super busy at the moment with the marathon and life thanks for all the great ideas thoughDay three of the develop-a-thon, today brings a brand new t

Re: Warsim, text based randomly generated stratogy

2019-07-23 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Day two of the develop-a-thon, today brings 676 thousand new races, a polished entry fee system in the Blackmarket, 4 new throne room encounters, a pack of name suffixes, a bunch of jokes some bugfixes and some general alterations and chang

Re: Warsim, text based randomly generated stratogy

2019-07-22 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy And so the 7-day develop-athon begins, this update contains 50 features and bugfixes delving into several areas of the game!**BLACKMARKET POLISH**A little run through the Blackmarket revealed several issues to be resolved, now communicating

Re: Warsim, text based randomly generated stratogy

2019-07-21 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Sorry guys, not to bury your above conversation!@Defender, It's alright, I'm glad you're still around, the female update was super overdue but I am very glad it's in now.Glad you like the climbing stuff too, I think I'm at a point in Warsim

Re: Warsim, text based randomly generated stratogy

2019-07-19 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy **FULLY CUSTOM RACES**The main focus of this update, one of the most heavily requested things I recall being asked for in warsim, there have been numerous emails, comments, steam community threads and reddit comments, now you can select any

Re: Warsim, text based randomly generated stratogy

2019-07-16 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy **THE GOBLIN SLAVER EXPANDED**While looking into the goblins and goblin slavery being banned I realised how flat and shallow the goblin slaver is, it's just a line of text and a random price cost of goblins set at each game start, I figured

Re: Warsim, text based randomly generated stratogy

2019-07-16 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @UltimateBlade, Hope you enjoyed your big playthrough, last few updates have been big @Darren, Interrupt battles? I don't understand? URL: https://forum.audiogames.net/post/449180/#p449180 -- Audiogames-reflector mailing list Audiogam

Re: Warsim, text based randomly generated stratogy

2019-07-12 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @bookrage, The arena units would be standard versions of soldiers and peasants as opposed to your own units so they wouldn't have any bonus battlescore, but they would be modified by the special prefixes they can get.Yep stones refresh as K

Re: Warsim, text based randomly generated stratogy

2019-07-10 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @KenshiraTheTrinity, hope you enjoy it! @Bookrage, Yeah haven't sorted out plural versions of certain beast races, I'll note it down. In the hire troop screen it should tell you how many of that unit you have yourself no?Recruiters recruit

Re: Warsim, text based randomly generated stratogy

2019-07-10 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy **WARSIM GENDER CHOICE UPDATE**Hey guys, so I'm going to start this update with something I've needed to add for quite some time but just haven't gotten round to, when I first made this game it wasn't meant to be for anyone else, it was jus

Re: Warsim, text based randomly generated stratogy

2019-07-10 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @defender, good ideas, all noted down@Bookrage, the leaders personality mostly dictates how they interact with you in diplomacy, a mercantile leader will use every opportunity to squeeze gold out of you, a hostile leader will be hard to win

Re: Warsim, text based randomly generated stratogy

2019-07-05 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Wasn't planning on releasing this as an update but I discovered a game breaking bug with the race generation system and had to release this to ensure it doesn't mess up anyones game, luckily what I'd already worked on prior to the fix is en

Re: Warsim, text based randomly generated stratogy

2019-07-05 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Great ideas bookrage, I've noted everything down, the new update coming in a moment already has some of your old suggestions! URL: https://forum.audiogames.net/post/446636/#p446636 -- Audiogames-reflector mailing list Audiogames-refle

Re: Warsim, text based randomly generated stratogy

2019-07-02 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Defender, glad you like them, I aim for as many differences between races as possible so no playthrough feels identical, we are lucky to be at the point now where it's esentially infinitely random and that no player will ever see a race th

Re: Warsim, text based randomly generated stratogy

2019-07-01 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hey guys so this is an update just working through some of the leftovers of my current warsim to do list before I move on to some promised update work that's going to take a bit longer, lots of different stuff as well as some cool things to

Re: Warsim, text based randomly generated stratogy

2019-06-30 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Thanks for explaining it for me bookrage, and yep if the horde is still going they should be repairing I think.As for the Dark nomads it's something the demon overlord can do, the nomads will kill stray demons and be a nuissance to them but

Re: Warsim, text based randomly generated stratogy

2019-06-30 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Omer, yep after throwing 6 peasants in the pit you prevent the demons from gaining most of their new demonic recruits for that year. (I have changed it so that you get a little notification now though)@Bookrage, thanks I just checked and f

Re: Warsim, text based randomly generated stratogy

2019-06-27 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hey cheers for reporting that bookrage, all fixed for the next update and you'll be credited for finding it! URL: https://forum.audiogames.net/post/444538/#p444538 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-g

Re: Warsim, text based randomly generated stratogy

2019-06-27 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Bookrage, Thanks for that bugreport, it's a huge issue I didn't notice but all guard helmets bypassed the ascii system, there were 100s of them in the code I had to replace but just fixed them ready for the next update!Chaos/Chaotic are ra

Re: Warsim, text based randomly generated stratogy

2019-06-22 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy I want to start by saying that this may be one of my favourite updates in a long time, not that I don't like monster trainers or the improved arena or anything like that, but as the developer of a video game it's very hard to find something

Re: Warsim, text based randomly generated stratogy

2019-06-22 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Bookrage, done and added for the next update, never thought about it before but seeing their battlescore is a good point! thanks for the suggestion @Darren, I'm trying! glad you guys like them though@Defender, Monster trainer trainer hahah

Re: Warsim, text based randomly generated stratogy

2019-06-20 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Bookrage, Sorry to hear about the slaughter but I hope you enjoy the new update! You'll also be pleased to know that some of your old suggestions are gonna be in the next update Just finished coding them now!@Kenshira, I hope you enjoy it

Re: Warsim, text based randomly generated stratogy

2019-06-18 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hey guys I'm really happy to finally be able to release this update today, this has been another tough one to code so it look a lot longer than expected but here we are, the Monster Trainer Update. I also recorded a video demonstrating the

Re: Warsim, text based randomly generated stratogy

2019-06-17 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Omer, many secrets in this game hehe URL: https://forum.audiogames.net/post/442244/#p442244 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/

Re: Warsim, text based randomly generated stratogy

2019-06-16 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Omer, yep, once all independent kingdoms are reduced to having 0 lands you unlocked a new region in the exploration screen called the unconquerable lands! URL: https://forum.audiogames.net/post/441947/#p441947 -- Audiogames-reflecto

Re: Warsim, text based randomly generated stratogy

2019-06-15 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy The generated extra kingdoms run on a muliplier that gets tougher and tougher with each new round of kingdoms, but under different difficulties the multiplier is multiplied again so you end up with real tough ones on certain difficulties.

Re: Warsim, text based randomly generated stratogy

2019-06-14 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Well the demon horde are the main enemy, but you can generate infinite and ever stronger independent kingdoms, or will all kingdoms dead you can also fight the unconquerable lands who are giant factions of people.Beyond that there's no othe

Re: Warsim, text based randomly generated stratogy

2019-06-14 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @defender, gotcha! I agree though, females in the game is important!@UltimateBlade, a hareem would be hilarious!@Niklas, I'm excited to put this next update out, it includes one big feature but has ended up overhauling and reworking several

Re: Warsim, text based randomly generated stratogy

2019-06-10 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Defender, good remind on the dog coin purse thing, that's hillariousAnd Nov 26... remind me again? URL: https://forum.audiogames.net/post/440128/#p440128 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.

Re: Warsim, text based randomly generated stratogy

2019-06-10 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy No problem URL: https://forum.audiogames.net/post/440049/#p440049 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Warsim, text based randomly generated stratogy

2019-06-09 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Oooh that's quite an interesting concept, essentially detatching a piece of your army an installing them in foreign lands, I really like the ideaCan't promise it will go in, but it's going in my Warsim ideas file which I'm constantly combin

Re: Warsim, text based randomly generated stratogy

2019-06-08 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy No worries Jitel! have fun with the scepter! haha URL: https://forum.audiogames.net/post/439558/#p439558 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailm

Re: Warsim, text based randomly generated stratogy

2019-06-08 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hey Jitel, thanks for the lovely comment, really nice to read this morning As for the goblin scepter, it's still in the artifact market, look for the second trade quarter and find a shop called 'Eastern Artifacts' and its the first item the

Re: Warsim, text based randomly generated stratogy

2019-06-06 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Darren, yep exploring the realm opens a whole new world of warsim, I'd recommend going north and finding the blackmarket and then exploring that! you'll see what I mean URL: https://forum.audiogames.net/post/438972/#p438972 -- Audio

Re: Warsim, text based randomly generated stratogy

2019-06-06 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Omer @UltimateBlade Spoilers guys but the numerals are in the text of the yellow and red mural. The yellow mural is 2 then a space then 3 then a space then 5, and the red mural is a space then 4 then a space then 2 then a space.It's a comb

Re: Warsim, text based randomly generated stratogy

2019-06-05 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Bookrage, Best bet is to b-line for the south early in game and get exploration bonuses like explorer's guild. If you catch the horde weak they're easier to stop than when they hit 1000+ demons.@Darren, It's a good idea and something I've

Re: Warsim, text based randomly generated stratogy

2019-06-04 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Awesome to hear guys! URL: https://forum.audiogames.net/post/438559/#p438559 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-refl

Re: Warsim, text based randomly generated stratogy

2019-06-04 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Niklas, thanks man, glad you're enjoying the updates @bookrage, thanks a lot! comments like that are motivational Been trying to pump out some updates recently to make up for time away!@darren, I usually have a quick game to play around w

Re: Warsim, text based randomly generated stratogy

2019-06-03 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hey guys, so this update has been stewing for a few days and has mainly stemmed from me playing the game and then finding stuff during my playthroughs to update, I spent extensive time messing around with the arena as well as lots of bugfix

Re: Warsim, text based randomly generated stratogy

2019-05-30 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Glad you like it Kenshira URL: https://forum.audiogames.net/post/437571/#p437571 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-

Re: Warsim, text based randomly generated stratogy

2019-05-30 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy This update has had a few focuses, mainly improving the hiring and firing of the grand champion, end of turn event screens (of which there are now far more) how bluetrii works before battle, and a few other things.**NEW HELMETS**Building on

Re: Warsim, text based randomly generated stratogy

2019-05-29 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hey guys so another quick update, this one focuses primarily on three areas, the presentation of the laws screen, guard helmets and adding more reactions.**LAWS SCREEN REVAMPED**I was playing through the laws screen recently and decided it

Re: Warsim, text based randomly generated stratogy

2019-05-29 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Also guys for anyone who's interested A few weeks back I wrote an article on warsim's race generation system, the article got over 6000 reads and ended up giving warsim a little bit of good publicity.This is just a quick question for those

Re: Warsim, text based randomly generated stratogy

2019-05-29 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hey Lucas, I am absolutely open to things that would cost massive amounts of money, do you have any ideas? URL: https://forum.audiogames.net/post/437238/#p437238 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-guc

Re: Warsim, text based randomly generated stratogy

2019-05-29 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Glad you like it Niklas! I'm aiming to pump out some updates for a while to make up for the time it took for the last big one and my two recent trips away I'm really enjoying the new reaction system in the throne room now though, it's added

Re: Warsim, text based randomly generated stratogy

2019-05-28 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy So just got back from a trip away, this is me finishing up a small update from before I left, mostly bugfixes and some throne room tweaks, there is a plan for a bigger update going forward but I'm going to keep it a secret for now!**CHAMPIO

Re: Warsim, text based randomly generated stratogy

2019-05-18 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Another little update here and probably the last before I'm away for a week, this one has a few main things and then lots of smaller stuff like bugfixes and new reactions in the throne room.**NEW MAJOR FEATURES**Now there are 26 billion mas

Re: Warsim, text based randomly generated stratogy

2019-05-16 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Thanks Omer, Noted URL: https://forum.audiogames.net/post/434070/#p434070 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflecto

Re: Warsim, text based randomly generated stratogy

2019-05-16 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy So another quick burst update, the main drive of this update was to continue developing the reaction system and testing the throne room, but it spiralled into a bit of spring cleaning my old warsim to-do list, I cleared it down from 1200 th

Re: Warsim, text based randomly generated stratogy

2019-05-14 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hey guys, so this update is a little soon (first time I've ever said that) but the time between updates prior to 0742 was quite long so I figured before I head away next week I'll try and get a bunch more work done and pump out some smaller

Re: Warsim, text based randomly generated stratogy

2019-05-13 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Good luck with having a road made from gold! >:) URL: https://forum.audiogames.net/post/433524/#p433524 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailma

Re: Warsim, text based randomly generated stratogy

2019-05-13 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Even the gold road? URL: https://forum.audiogames.net/post/433500/#p433500 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflect

Re: Warsim, text based randomly generated stratogy

2019-05-13 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Glad it's sorted URL: https://forum.audiogames.net/post/433455/#p433455 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Warsim, text based randomly generated stratogy

2019-05-13 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hi darren, should be able to download it from itch.io? are you logged in URL: https://forum.audiogames.net/post/433372/#p433372 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucu

Re: Warsim, text based randomly generated stratogy

2019-05-13 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Thank you to redditors u/Dragonovith, u/Miradosamurai, u/Vylcount, u/sabouts, u/Darkmark8910, u/RabidRab, u/ColonelKeplerSteam users, 71, Blackenblood, Gorilla, Mopster and Needs KetchupAudiogames.net users, KenshiraTheTrinity, Bookrage, De

Re: Warsim, text based randomly generated stratogy

2019-05-13 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy So this update took a lot longer than I thought it would, but it's part of a move forward with putting in important features into the game, there's still sooo much work to do, but the throne room is a lot more dynamic now, this update is bi

Re: Warsim, text based randomly generated stratogy

2019-05-11 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Thanks for the lovely responses guys@caio, Nice to hear it, I really appreciate the support@Defender, I'll be having to fix bugs regardless, I've been testing the new additions a fair bit especially the big ones so I've ironed out a lot of

Re: Warsim, text based randomly generated stratogy

2019-05-10 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Sorry dudes, was in Malta for a few days for a break I'm back and it's now a small final push, I've cleared all of the 130+ encounters save for 3, the 3 biggest ones, independent kingdom refugees, the bard encounter and the general criminal

Re: Warsim, text based randomly generated stratogy

2019-04-24 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy I hope you guys like it I've currently got 22 encounters left to update (out of 136), 1 bug to fix, 4 suggestions to implement, 2 new features to add, 7 new encounters to add and 2 new throne room reactions to code.After that I'll do a quic

Re: Warsim, text based randomly generated stratogy

2019-04-18 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy I'll add a 10 extra bugs just for you defender! URL: https://forum.audiogames.net/post/427597/#p427597 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: Warsim, text based randomly generated stratogy

2019-04-17 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Thanks guys, well over halfway now anyway, I've got 44 encounters, 1 bug, 4 related features, 8 new encounters, and 6 misc changes to complete and then the update should be good to go! URL: https://forum.audiogames.net/post/427461/#p42746

Re: Warsim, text based randomly generated stratogy

2019-04-15 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hey, had a couple of things on the side but have been cutting through the list of stuff for warsims new update, I think I'm maybe halfway but I'm gonna try and pick up the pace now, it's just been hard work because every single encounter po

Re: Warsim, text based randomly generated stratogy

2019-04-14 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Thanks Mirage, means a lot URL: https://forum.audiogames.net/post/426853/#p426853 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: Warsim, text based randomly generated stratogy

2019-04-11 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Mirage, the free version of the game has only a few sounds, the main theme musics, the dialogue for the demon lord, some prerecorded music tracks and procedurally generated bard musicThe paid version has probably 5x the music library and g

Re: Warsim, text based randomly generated stratogy

2019-04-10 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Yep I agree completely, it's something that will hopefully be added in a future update to the economy system! the problem is I have a backlog of tons of big things, currently working on one of those backlog to-dos which is the throne room

Re: Warsim, text based randomly generated stratogy

2019-04-10 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @darren, any ideas on what to spent money on? I've tried to add tons of stuff like entertainment and stuff but what would you like to see?As for population, good point for the future with more economy, but currently the idea is that the pop

Re: Warsim, text based randomly generated stratogy

2019-04-10 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Defender 1487 is a much better idea, done! editing every string in the game would probably take me a month or so at this point if I worked daily @Niklas, of course, the throne room update is changing 5 things mainlyThe majority of encounte

Re: Warsim, text based randomly generated stratogy

2019-04-08 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Defender, Done, cheat code 715 in the next update is for you! URL: https://forum.audiogames.net/post/425550/#p425550 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: Warsim, text based randomly generated stratogy

2019-04-05 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hey guys, for anyone who hasn't seen them yet but would like to, here's a full list of warsim cheat and debug codesCHEAT CODESThese codes are entered in the standard cheats menu found in extras, here thereare many different codes that do al

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