Re: Bloodbath released!

2020-01-01 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Bloodbath released! I'm generally in favor or leaving the map how it is, but I can make it smaller if people really want that. From my experience it doesn't really take too long to find someone to kill with the current size, and plus this way you have plenty of space to collect items

Re: Bloodbath released!

2020-01-01 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Bloodbath released! All I can say is it must be your net. Everyone else is able to connect just fine. Are you using school / college internet? Maybe try it with a VPN. URL: https://forum.audiogames.net/post/489909/#p489909 -- Audiogames-reflector mailing list

Re: Bloodbath released!

2020-01-01 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Bloodbath released! Try again now. The server went down for a while but it's back now.Btw Jack, I replied to your PM last night. Figured I'd mention it though since you might not have seen it. URL: https://forum.audiogames.net/post/489904/#p489904 -- Audiogames-reflector mailing

Re: Bloodbath released!

2020-01-01 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Bloodbath released! Possibly use something like win arrow tweaker to disable defender completely? Adding exclusions has always worked for me in the past, but who knows. URL: https://forum.audiogames.net/post/489889/#p489889 -- Audiogames-reflector mailing list

Re: Bloodbath released!

2019-12-31 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Bloodbath released! Server is back up. Apparently something happened to the runtime meter. URL: https://forum.audiogames.net/post/489807/#p489807 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Bloodbath released!

2019-12-31 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Bloodbath released! Whatever dude. If you want to go believing the entire team has been blackmailed into doing everything sediment says then that's your call. Maybe you'll look back at this thread in a few years and realise just how stupid you look right now. URL:

Re: Bloodbath released!

2019-12-31 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Bloodbath released! @jacek, I did say pretty clearly in the first post that it was a public beta release and that it should be treated as such. I didn't put it in the devs room A because I don't believe in that mentality and besides it's not exactly alfa, and B because we thought the

Re: Bloodbath released!

2019-12-30 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Bloodbath released! Jacek, since you seem to have gotten your anti virus issues resolved, all I can do is second what others have already stated. There is quite litterally nothing I can do to fix this. BGT will always have this issue.@rorygames, your ban was for another reason

Re: Bloodbath released!

2019-12-30 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Bloodbath released! Hi,I'm not sure why the safe zone exit doesn't always seem to work for some of you. I've never had problems with it personally. It's possible server lag may stop you from exiting the safe zone right away. Perhaps check your ping if you find that it isn't working.You

Re: Bloodbath released!

2019-12-29 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Bloodbath released! @205, thanks for the suggestions. The damage of the ultrabomb has been reduced, and it also now has a limited range rather than exploding the entire map. As for mines making noises, they don't. You're probably confusing mines with ultrabombs. URL:

Re: Bloodbath released!

2019-12-29 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Bloodbath released! Hi,Let me first just say that I completely disagree with the hole you must be a developer to criticise other developers thing, at least in cases where the criticism doesn't involve anything to do with code, and I won't take you any less seriously because of

Re: Bloodbath released!

2019-12-29 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Bloodbath released! @jayde, you may be correct. Again, I'd like to re itterate that from the testing we were able to do, it seemed stable. I wouldn't have released it otherwise. I'll do my best to learn from this though.In other news, we've just done some massive reworking of the

Re: Bloodbath released!

2019-12-29 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Bloodbath released! @177, you may be right, but I'd rather avoid the backlash doing that would inevitably cause. URL: https://forum.audiogames.net/post/489247/#p489247 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Bloodbath released!

2019-12-29 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Bloodbath released! Few things here.@amerikranian, you may recall me messaging in the beta skype several times after an update was released for people to come online so we could make sure a new feature or whatever was working without issues. You weren't around in the few days leading

Re: Bloodbath released!

2019-12-29 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Bloodbath released! Hi there,You can get health by picking up health items. I may add antibiotics or something in the future for those who would rather be able to have health items in reserve should they need to use them.To the person asking about testing with lag and speedhack

Re: Bloodbath released!

2019-12-28 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Bloodbath released! @rory and @thetrueswampgamer, your ping may depend partly on where exactly you are in relation to the server. This particular server is based in germany, so if you're in the US your ping may not be as good as, say, me over here in the UK. It should still be ok

Re: Bloodbath released!

2019-12-28 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Bloodbath released! Hey guys,Sorry for the downtime. I just released an update fixing some more things with speedhack detection, as well as switching to a much better server. Go grab it with either the auto updater, or the link in post 1. URL:

Re: Bloodbath released!

2019-12-28 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Bloodbath released! Zarvox wrote:No I haven't released a game, only the level creator for Rhythm Rage, and I actually haven't played this game, but I keep hearing the words legal rights to the source code, and ever since the name bloodbath came out, that's what I have heard. Also, I'm

Re: Bloodbath released!

2019-12-28 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Bloodbath released! Zarvox wrote:people to blameThe devs of this game for, 1, creating the topic, and 2, using the same source code every fps before this uses.Seriously. You want a good fps? You want one that matters? Two requirements. One, use something other than bgt. Two. Take the

Re: Bloodbath released!

2019-12-28 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Bloodbath released! Hey all,I just pushed another update fixing the speedhack detection kicking you off when attempting to login. Your client should have gotten the update when you run it, and if not you can always download it manually from cjm-productions.net URL:

Re: Bloodbath released!

2019-12-28 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Bloodbath released! @simba, audiogame is correct in that this game uses speed stop sound, which was open sourced by Sam Tupy, and may also be the same system used in redspot but I'm not sure on that one.Btw, to those of you having download issues, it should be fixed now. The file got

Re: Bloodbath released!

2019-12-28 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Bloodbath released! Hey guys,If you are still having issues with speedhack detection, try redownloading the game. We added it because of a large amount of abuse, but it gave us a lot more issues than we antissipated.About the lag, we know it exists. Right now we are in talks with

Re: Bloodbath released!

2019-12-28 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Bloodbath released! Hey guys, sorry for the broken update. Redownload the game and you should be able to play again. URL: https://forum.audiogames.net/post/488965/#p488965 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Bloodbath released!

2019-12-27 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Bloodbath released! @15, it's ok. Everyone likes different things. I myself find games like these incredibly difficult owing to my autism giving me huge sensory overload, assentially meaning that I hear all these sounds and things and weapons and... it all kind of blends into a

Re: Bloodbath released!

2019-12-27 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Bloodbath released! @mads, guess you just had bad timing. Try again. We just released an update.Now, I'd just like to clear something up. This was *not* made using stolen code. Multiple people who have seen this thing when it was a very early beta can testify to that. Also, @redfox,

Bloodbath released!

2019-12-27 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Bloodbath released! Hey everyone,After 6 months of hard work, we would like to finally present to you the public beta of bloodbath, our all new online first person shooter!The game features a variety of weapons and items you can use to aid you in your killing, along with high quality

Re: new survive the wild update

2019-12-23 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: new survive the wild update And why exactly is this in new releases room? This is not a new game, and a topic for this one already exists. URL: https://forum.audiogames.net/post/487956/#p487956 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Balloon master!

2019-12-18 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Balloon master! Those of you who are waiting for your keys or money, the best thing to do at this point would probably be to contact Ivan directly. While I generally agree that this entire thing could have been handled a lot better, complaining here will most likely not get you

Re: A new game, and help wyth suggestions

2019-11-02 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: A new game, and help wyth suggestions Good luck from me as well. My main suggestion at this point, however, would be a better name. Seriously. Other than that, like the sound of where you’re going with this and hope it turns out to be a success. URL:

Re: Perilous Marathon, a new fast-paced runner by IMS Productions!

2019-11-02 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Perilous Marathon, a new fast-paced runner by IMS Productions! Your level depends on a lot of factors in the game. Number of hazards jumped, bombs / animals avoided, bolders and probably walls destroyed, etc. Doing things in game earn you level points which contribute to your level.

Re: Perilous Marathon, a new fast-paced runner by IMS Productions!

2019-11-01 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Perilous Marathon, a new fast-paced runner by IMS Productions! Probably the same thing as in TK / endless runner, E.G, teleports you so far left or right. Could be pretty useful. URL: https://forum.audiogames.net/post/471685/#p471685 -- Audiogames-reflector mailing list

Re: Perilous Marathon, a new fast-paced runner by IMS Productions!

2019-10-14 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Perilous Marathon, a new fast-paced runner by IMS Productions! It wouldn't surprise me if cython just isn't a thing on the mac. You need the visual C runtimes in order for them to work on windows, and I dout mac has that kind of technology. I could be wrong though and obviously liam

Re: Perilous Marathon, a new fast-paced runner by IMS Productions!

2019-10-14 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Perilous Marathon, a new fast-paced runner by IMS Productions! Coming from someone who watched while a lot of this game was coded and debugged, I can tell you now this wasn't just a throw away project. First of all he not only coded the bgt version, but then recoded the intire thing

Re: Balloon master!

2019-09-19 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Balloon master! I think people are being a little, ok more than a little unreasonable here. Then again, I honestly wouldn't expect much less from this forum. So he realises he can't update the game, and rather than just leave it paid like another popular audiogame dev, ahem ahem mister

Re: Balloon master!

2019-09-19 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Balloon master! I think people are being a little, ok more than a little unreasonable here. Then again, I honestly wouldn't expect much less from this forum. So he realises he can't update the game, and rather than just leave it paid like another popular audiogame dev, ahem ahem mister

Re: An old piece of history. 2D Platformer 0.1 and 0.53!

2019-09-13 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: An old piece of history. 2D Platformer 0.1 and 0.53! Nope, I couldn't access anything outside of public, but I was able to access *everything* inside the public folder, including sub folders of folders and everything. I was just kind of surprised you'd intentionally leave all of that

Re: Survive the Wild!

2019-09-13 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Survive the Wild! criticview wrote:1. Lag should be back to normal, or even better [difficult for me to judge how it is for other people, but for me it seems fine now...] and this for a while now.2. the main purpose of those explosions is to stop people from clustering around the

Re: An old piece of history. 2D Platformer 0.1 and 0.53!

2019-09-13 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: An old piece of history. 2D Platformer 0.1 and 0.53! Mason, just sent you a PM. Am currently at school so don't have access to twitter, and I'd recommend you read this and do something about it asap. URL: https://forum.audiogames.net/post/461646/#p461646 -- Audiogames-reflector

Re: Survive the Wild!

2019-09-12 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Survive the Wild! The next major update will be released in 2021. URL: https://forum.audiogames.net/post/461443/#p461443 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: TGHub, my first real game.

2019-09-11 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: TGHub, my first real game. 12, I have to wonder some times weather or not we would still have devs like sam, philip, heck even mason if you and others had acted like this when they were all cherning out small test projects. I do seriously wonder about this forum sometimes. Just because

Re: Endless Runner, an addicting, rage creating endless runner style game!

2019-08-26 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Endless Runner, an addicting, rage creating endless runner style game! Something I'm not getting. Why use a php scoreboard if you can just use your own scoreboard system which uses networking and doesn't seem to have issues. URL: https://forum.audiogames.net/post/457729/#p457729

Re: Survive the Wild!

2019-08-26 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Survive the Wild! @MasterOfDeath, I find your replies quite amusing. If I received criticism on one of my games for whatever reason I would do my best to hear the other person out and reply, specially if it was a paid product. You probably know by now I don't respond well to a lot of

Re: Survive the Wild!

2019-08-26 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Survive the Wild! @MasterOfDeath, I find your replies quite amusing. If I received criticism on one of my games for whatever reason I would do my best to hear the other person out and reply, specially if it was a paid product. You probably know by now I don't respond well to a lot of

Re: Survive the Wild!

2019-08-26 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Survive the Wild! @MasterOfDeath, I find your replies quite ammusing. If I received criticism on one of my games for whatever reason I would do my best to hear the other person out and reply, specially if it was a paid product. You probably know by now I don't respond well to a lot of

Re: Survive the Wild!

2019-08-25 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Survive the Wild! I will honestly never understand people who keep coming back to this game and giving the dev money he doesn't actually deserve. Sure if you really wanted to you could talk about me having baught stuff from there before, but the difference is I don't play around the

Re: Scrolling battles pro version 3.0.0 released!

2019-08-23 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Scrolling battles pro version 3.0.0 released! Ok I'll bite.I think most of you probably saw this coming so I won't hold off anymore. SBP is once again being discontinued, and this time for the last time, at least on our end. Part of the agreement with mason was that he was still

Re: world of zombies concept demo

2019-08-21 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: world of zombies concept demo I think my biggest issue with your spin off is that the engine has so much possibilities when it comes to platforming and more advanced zombie types that just aren't being used. So far all I see is insanely drawn out levels with nothing extra accept more

Re: Scrolling battles pro version 3.0.0 released!

2019-08-05 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Scrolling battles pro version 3.0.0 released! Ty, I believe I fixed your char. I'm also now 100 per cent sure players shouldn't get stuck anymore, or at least not in the same location. URL: https://forum.audiogames.net/post/453501/#p453501 -- Audiogames-reflector mailing list

Re: Scrolling battles pro version 3.0.0 released!

2019-08-05 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Scrolling battles pro version 3.0.0 released! If anyone is still stuck, contact me and I'll try and get you moved out when I'm around. I just fixed an issue with the map that should hopefully stop people from getting stuck in future. I have also for the current moment removed the

Re: Scrolling battles pro version 3.0.0 released!

2019-08-05 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Scrolling battles pro version 3.0.0 released! We now have an afk system which activates if you are idle for more than 60 seconds. We also now have a peak system, so the server logs the max players online and notifies everyone when the peak is reached. URL:

Re: Scrolling battles pro version 3.0.0 released!

2019-08-04 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Scrolling battles pro version 3.0.0 released! That's not a bug, it's to stop people just standing outside the SZ and going kill kill kill to anyone who comes out. URL: https://forum.audiogames.net/post/453228/#p453228 -- Audiogames-reflector mailing list

Re: Scrolling battles pro version 3.0.0 released!

2019-08-04 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Scrolling battles pro version 3.0.0 released! Lmao. Up didn't have a staircase you could go up to access some other maps, but even that used different sounds, and besides the safehouse was it's own map, there was no central map for killing not counting the war maps so if you're just

Re: Scrolling battles pro version 3.0.0 released!

2019-08-03 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Scrolling battles pro version 3.0.0 released! People don't listen, apparently. As for the things that got removed, those were removed because it was the only way to keep the code usable. As to the person saying the new map is like one from up, well obviously you never played up in it's

Re: Scrolling battles pro version 3.0.0 released!

2019-08-03 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Scrolling battles pro version 3.0.0 released! It's a BGT issue, and sadly one we can do nothing about. The best I can say is either exclude the folder or disable your anti virus. URL: https://forum.audiogames.net/post/452862/#p452862 -- Audiogames-reflector mailing list

Re: Scrolling battles pro version 3.0.0 released!

2019-08-02 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Scrolling battles pro version 3.0.0 released! @Chris, yes, but this version has a couple extras as well, like safe zones and the like. The main thing in this update is now the game kind of has a future because now we can add things much easier, and a lot of the existing bugs have also

Re: Scrolling battles pro version 3.0.0 released!

2019-08-02 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Scrolling battles pro version 3.0.0 released! More weapons may be added avenchually, however with the current system doing that is quite a process to say the least. I'd say that's pretty low priority for the moment though. URL: https://forum.audiogames.net/post/452762/#p452762 --

Re: Scrolling battles pro version 3.0.0 released!

2019-08-02 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Scrolling battles pro version 3.0.0 released! Is anyone else having this issue? I'm currently on Android so can't test.Also, Ivan did do quite a lot of the work for this update. He deserves some credit as well. URL: https://forum.audiogames.net/post/452739/#p452739 --

Scrolling battles pro version 3.0.0 released!

2019-08-02 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Scrolling battles pro version 3.0.0 released! Hi,After almost a week of hard work, we bring to you sbp, version 3.0.0!A lot of the game, code and features, have changed in this version. Make sure you read the changelogs for both client and server.And without therver ado, here's the

Re: Scrolling battles pro

2019-07-28 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Scrolling battles pro I already replied to your email, but anyway the long and short of it is that due to vps related issues, see the minefield topic, I was basically forced to switch back to freevar which was what I used before just to keep the site running, but that didnt quite go as

Re: Fighting arena has been released

2019-07-27 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Fighting arena has been released Lol this guy. URL: https://forum.audiogames.net/post/451475/#p451475 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Fighting arena has been released

2019-07-26 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Fighting arena has been released Yeah. I think this rule has a lot of issues. I mean how exactly can we prove we got those libs legilly? Basically we can't. I honestly think at the moment we should be worrying more about stolen code, though I do like it when games sound good this kind

Re: Minefield concept demo

2019-07-22 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Minefield concept demo Sorry that post got all messed up thanks to y nonability to type on the phone, but I think you got the point. URL: https://forum.audiogames.net/post/450443/#p450443 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Minefield concept demo

2019-07-22 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Minefield concept demo Yit saved in woin scp. I was gunna try logging into my account on the website, but well...eah, I can't login to my FTP either and I have URL: https://forum.audiogames.net/post/450442/#p450442 -- Audiogames-reflector mailing list

Re: Minefield concept demo

2019-07-22 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Minefield concept demo Ok so what happened is this. My vps, which I hosted the website on before, is gone. I had to restore the site to the free host I used before, but forgot my password and am waiting for them to get back to my email. URL:

Re: Oh Fuck! A spin off of Stevo's Oh Shit, in 3D!

2019-07-03 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Oh Fuck! A spin off of Stevo's Oh Shit, in 3D! @jayde, I sent a report a few days ago. Not sure if you saw it or not, but figured I'd mention it anyways in case you haven't. URL: https://forum.audiogames.net/post/445791/#p445791 -- Audiogames-reflector mailing list

Re: Scrolling battles pro

2019-06-29 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Scrolling battles pro Oh, and apparently I have 69 user carma. How about that. URL: https://forum.audiogames.net/post/445033/#p445033 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Scrolling battles pro

2019-06-29 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Scrolling battles pro Ok guys, slight change of plan regarding the continuation of sbp.SBP will not still be updated by me, weather or not ivan chooses to carry on with it is another thing intirely. I am instead focusing my attention on a slightly different game. No, this is not what I

Re: Oh Fuck! A spin off of Stevo's Oh Shit, in 3D!

2019-06-29 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Oh Fuck! A spin off of Stevo's Oh Shit, in 3D! Omg people. I love how whenever anyone releases something with even remotely similar concepts as something else, yall start freaking out about it. Welcome to the real world people, people take others ideas and improve on them. URL:

Re: Scrolling battles pro

2019-06-27 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Scrolling battles pro You have to update your own servers... URL: https://forum.audiogames.net/post/85/#p85 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Scrolling battles pro

2019-06-27 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Scrolling battles pro You do now. URL: https://forum.audiogames.net/post/444353/#p444353 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Scrolling battles pro

2019-06-25 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Scrolling battles pro Yeah but the one that got leaked was older and we had updated the packet keys since then. URL: https://forum.audiogames.net/post/443975/#p443975 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Scrolling battles pro

2019-06-25 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Scrolling battles pro Looks like someone's debugging our packet keys and using the leaked source code to login to it. I might be able to stop them from logging in as Dev at least, but obviscating the key could be a hole other thing. Blame sediment. URL:

Re: Scrolling battles pro

2019-06-23 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Scrolling battles pro @226, not really. If you make rtr 2d and rip out the hole watch mode when you die and the single player mode, which used to exist in rtr anyway, you'd more or less have sbp, minus the timebombs and mines of corse.@Mohamed, that one is a known bug, you'll just have

Re: Scrolling battles pro

2019-06-23 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Scrolling battles pro I'd say it's a fair question though. In a way, I think what attracts so many people to this game is it's simple nature. I guess that's also why so many people like rtr. URL: https://forum.audiogames.net/post/443563/#p443563 -- Audiogames-reflector mailing

Re: Scrolling battles pro

2019-06-22 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Scrolling battles pro Just some advice, I'd recommend getting a domain to mask that IP so if it changes for whatever reason, you can just update the domain and people won't have to change connection info. I probably won't add it to the list until this happens. URL:

Re: Bokurano Daibouken 3 : secondary topic

2019-06-18 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic @rob, have you tryed redownloading the games? It's possible your downloads may have been corrupted somehow. If not, could you copy the exact text error? If it actually says startup failed, that's most likely a windows error, as all other errors

Re: Balloon master!

2019-06-13 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Balloon master! Hey could you post the changelog? I currently don't have access to a computer that I can download this on and probably won't for a while. URL: https://forum.audiogames.net/post/441268/#p441268 -- Audiogames-reflector mailing list

Re: Bokurano Daibouken 3 : secondary topic

2019-06-12 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic If I'm remembering this correctly, you need to have a serton amount of lemmon in your inventory. After that, you can go to the stage 7 shop. When you leave, the guy should offer you the boomerang in exchange for the lemmon. At least that's how I

Re: Balloon master!

2019-06-07 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Balloon master! Almost a month? Uh, you sure do have an interesting perseption on how fast time goes by. Most of what you just said sounds like a personal problem to me, lol. You got what you paid for, well most of it anyway. URL: https://forum.audiogames.net/post/439371/#p439371

Re: Balloon master!

2019-06-04 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Balloon master! Just to clarrify, the first title by ims productions was actually tk, although since that was annitially released under the name bw studios you might not count that one I guess. URL: https://forum.audiogames.net/post/438538/#p438538 -- Audiogames-reflector mailing

Re: Scrolling battles pro

2019-05-25 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Scrolling battles pro Exactly. Sure if I wanted to I could easily stop sbp servers from running in future, but that'd be against my own nature to do that. I still like the game, and I probably won't stop playing it for a while. There's just only so much that can be done with the code

Re: Endless Runner

2019-05-24 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Endless Runner Agreed with you mason about the payed issue, accept for one thing. If anything, I'd say ivan probably got a lot more complaints than you did purely because he's ivan. 5 dollars isn't even that much to ask either. Meh. URL:

Re: Scrolling battles pro

2019-05-20 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Scrolling battles pro Hi all.I know it's been a while since i've given an update, and that's mainly because i've had other things going on, other games, etc. Not to mention I'm in the middle of my GCSE's, I think they're finals to you americans. Anyway, given everything I just haven't

Huntation, coming soon!

2019-05-17 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Huntation, coming soon! Hello there.Below are links to two recordings made by myself and tobias heath. These dive right into the game play of huntation, a game in the stile of super egg hunt. It's still in very erly beta stages, and chances are a lot will have changed by the time the

Re: Balloon master!

2019-05-16 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Balloon master! I agree with whoever said you should probably get some coins when completing games, i'd say 50 for normal and 100 for extreme. Or if that's too much, 25 for normal and 50 for extreme. Gives playing the actual game a little more value as well. URL:

Re: Balloon master!

2019-05-10 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Balloon master! You'd probably be better off saving it in appdata anyway... URL: https://forum.audiogames.net/post/432608/#p432608 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Balloon master!

2019-05-07 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Balloon master! So I thought about posting something erlier, but carter just said everything I would have. I get the feeling that if someone like, oh I dunno, liam or phillip came along and released a similar game as ivan's with the same demo restrictions you people wouldn't be

Re: Balloon master!

2019-05-07 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Balloon master! So I thought about posting something erlier, but carter just said everything I would have. I get the feeling that if someone like, oh I dunno, liam or phillip came along and released a similar game as ivan's with the same demmo restrictions you people wouldn't be

Re: branble takes a walk through the morning bramble bushes

2019-05-05 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: branble takes a walk through the morning bramble bushes I'm one of the people who thinks some of the power up sounds should probably be changed. Some of them just have so many garbled effects and other crap it's really hard to hear what they are, specially in game. The power up thing

Re: cm 2.599 is releaset!

2019-05-02 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: cm 2.599 is releaset! Ok so first, responding to omer's post.I do sort of agree, but what you're doing isn't much better than what jonnyboy is doing. FYI, i'm 15, and you know better than anyone that I for one can create my own crap being in my beta folder and all. That aside though,

Re: cm 2.599 is releaset!

2019-05-01 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: cm 2.599 is releaset! Amusing. URL: https://forum.audiogames.net/post/430474/#p430474 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Minefield concept demo

2019-04-27 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Minefield concept demo Sure.  I.  I actually completely forgot about that, don't use jaws so.. . URL: https://forum.audiogames.net/post/429624/#p429624 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Scrolling Battles, You're World, 4.3.2 (beta 4.3.3)

2019-04-26 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Scrolling Battles, You're World, 4.3.2 (beta 4.3.3) Ah, then I stand corrected. @536, I was talking about nvg. Although the python wrapper for game engine could also be useful. My main issue with python so far has been classes and for loops, they just make no sence to me. I might try

Re: Scrolling Battles, You're World, 4.3.2 (beta 4.3.3)

2019-04-26 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Scrolling Battles, You're World, 4.3.2 (beta 4.3.3) that's because mason seemingly closed port 80 so things can't connect through there. I wouldn't have done that if I were you, brouzers at least should always redirect to https even if http is still a thing because that's just how most

Re: Scrolling Battles, You're World, 4.3.2 (beta 4.3.3)

2019-04-26 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Scrolling Battles, You're World, 4.3.2 (beta 4.3.3) that's because mason seemingly closed port 80 so things can't connect through there. I wouldn't have done that if I were you, brouzers at least should always redirect to https even if http is still a thing because that's just how most

Re: Minefield concept demo

2019-04-25 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Minefield concept demo @mason, yeah I sent you a pm with the key ages ago. I can re send it if needed. URL: https://forum.audiogames.net/post/429337/#p429337 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Minefield concept demo

2019-04-25 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Minefield concept demo Well since you're in the beta, you won't actually have to install anything. Lol. but yeah I can do that. URL: https://forum.audiogames.net/post/429294/#p429294 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Minefield concept demo

2019-04-25 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Minefield concept demo You know, i’ve been thinking about adding a item mine which you can place to get enemies. They won’t effect you, but then again the traps kind of already do that. I think a mine remover could work though. URL: https://forum.audiogames.net/post/429186/#p429186

Re: Minefield concept demo

2019-04-24 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Minefield concept demo Hi,I've converted the game completely to installer. The link in post 1 has been updated to reflect this. I've also made a page for the game on my website, you can find it at,http://cmerry.tk/minefield URL: https://forum.audiogames.net/post/429117/#p429117 --

Re: Minefield concept demo

2019-04-24 Thread AudioGames . net ForumNew releases room : cmerry via Audiogames-reflector
Re: Minefield concept demo Alright, well, v 1.3 is here. Fixed that bug with MOTD, as well as adding some pretty cool sound related things. URL: https://forum.audiogames.net/post/429081/#p429081 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

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