Re: Blind Drive

2021-03-14 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Blind Drive @rings2006: Either that or a subliminal cliffhanger that there is more coming.spoilerIf there is more story content planned, Donnie getting a job as Blindfold Taxi driver with Granny as dispatch would be a hilariously epic part 2.All the pancake pedestrians you rammed will

Re: Blind Drive

2021-03-14 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Blind Drive @rings2006: Either that or a subliminal cliffhanger that there is more coming.spoilerIf there is more story content planned, Donnie getting a job as Blindfold Taxi driver with Granny as dispatch would be a hilariously epic part 2.All the pancake pedestrians you rammed will

Re: Blind Drive

2021-03-14 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Blind Drive @rings2006: Either that or a subliminal cliffhanger that there is more coming.spoilerDonnie getting a job as Blindfold Taxi driver with Granny as dispatch would be hilariously epic part 2.All the pancake pedestrians you rammed will resurface for revenge. You'll get

Re: Blind Drive

2021-03-12 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Blind Drive @ondrosik: echo wouldn't have really worked in a car. The audio meshes pretty well on this one. URL: https://forum.audiogames.net/post/622251/#p622251 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Blind Drive

2021-03-11 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Blind Drive @JasonBlaze: That's because Android has had gesture latency as well. Only just now being addressed in Android 11 on Pixels with the new Talkback release. But try any reaction game on Android, Archery in audio game hub for instance, and you'll notice there's a definite

Re: Blind Drive

2021-03-11 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Blind Drive Android in general has a low-latency audio problem. The devs had the right idea implementing a low-latency requirement, since after all a higher latency setup would not take well to the reaction speeds needed for the shoot-o-rama. THe fact that that requirement fudged the

Re: Blind Drive

2021-03-11 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Blind Drive Android in general has a low-latency audio problem. The devs had the right idea implementing a low-latency requirement, since after all a higher latency setup would not take well to the reaction speeds needed for the shoot-o-rama. THe fact that that requirement fudged the

Re: Blind Drive

2021-03-10 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Blind Drive Let me tell ya, the one-liners and Granny are worth the price of admission alone! Lol.This is definitely a great game, I too played it all the way through andspoilerman, that showdown made the other stray bullet outrun levels look tame!By the way, the database entry for

Re: Golden Crayon, a new building game!

2021-03-09 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Golden Crayon, a new building game! @StarFire: Credit to you for the admission, though it might be better to edit your post in the future. It's only a minor inconvenience in this case, but as you said the post count being out of line might have confused some people. URL:

Re: Golden Crayon, a new building game!

2021-03-09 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Golden Crayon, a new building game! Good evening folks.WE would like to report that there is an initial draft of what will soon become case law regarding the handling of asset theft. None of this is being enforced just yet as we are waiting on approval from an additional admin, but

Re: Two new free games from GMAGames

2021-02-17 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Two new free games from GMAGames Whoa! Welcome back David. Good stuff! URL: https://forum.audiogames.net/post/616351/#p616351 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Revenge Of The Undead, a new zombie shooter

2021-02-02 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter JayJay: Responded to your pm. URL: https://forum.audiogames.net/post/612253/#p612253 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Revenge Of The Undead, a new zombie shooter

2021-02-01 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter Moderation.Going to have to give whoever is presumably controlling Maxi's account a caution right out of the gate. This kind of personal attack would immediately warrant a warning, but it's kind of hard to exactly issue a warning and account

Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2020-12-19 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux @zargonbr:1. They're improving the combat system in that game.2. What would you expect in a demo of this game? The tutorial? 1 wave?Honestly, due to the infinite level nature of this game a demo would pretty much reveal

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! @titan_of_war:There is a slightly different sound when kicking. You need toh ave landed 6 or more consecutive attacks first. If you can't tell the difference in sound, perhaps a better pair of headphones might help. URL:

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Agreed re: area 1-3.spoilerGet rid of as many enemies while on the first truck as possible, as those are unarmed. They will eventually stop coming after you, so in the inbetween times when you are ininsible, run off the truck, waste a half dozen or so

Re: Pokémon access

2020-11-11 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Pokémon access Moderation.Removing the links in 1, instead referring to some definitive resources on where to buy the game. Thanks for pointing out the 3ds e-shop, Kenshira.If anyone's looking for a better link for the script, I've uploaded it here so that you don't have to deal with

Re: Pokémon access

2020-11-11 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Pokémon access Excellent, glad to see another Pokemon game be made accessible via these scripts.Anyone have any local resources for buying the game at a reasonable price? Over here, game-stopis selling it for $25. URL: https://forum.audiogames.net/post/588864/#p588864 --

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2020-09-12 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem I believe it is the registry either under local machine or current user. IT is a dword value, so you should be able to delete it no problem - I would also venture to guess though that the system won't freak out if your

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2020-09-12 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem I believe it is the registry either under local machine or current user. IT is a dword value, so you should be able to delete it no problem - I would also venture to guess though that the system won't freak out if your

Re: Build to Survive, version 5.0.5

2020-09-02 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Build to Survive, version 5.0.5 Sorry, Omer, but Pun-Marma seems to be against that. Lol! URL: https://forum.audiogames.net/post/566518/#p566518 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Build to Survive, version 5.0.5

2020-09-01 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Build to Survive, version 5.0.5 And now, for the post a lot of folks have probably been waiting for...Moderation:Deathstar: At it again with the bad faith arguments I see. I think we can all agree that the buildup to thisdeathstar wrote:He's only saying his own opinions, just like I'm

Re: Build to Survive, version 5.0.5

2020-09-01 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Build to Survive, version 5.0.5 And now, for the post a lot of folks have probably been waiting for...Moderation:Deathstar: At it again with the bad faith arguments I see. I think we can all agree that the buildup to thisdeathstar wrote:He's only saying his own opinions, just like I'm

Re: [PC/Mac] [PARTICIPANTS NEEDED] Virtual Soundwalk

2020-09-01 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: [PC/Mac] [PARTICIPANTS NEEDED] Virtual Soundwalk @soren: You have got to be kidding me.Unsigned test app? Hello?Fair point that it's always better when apps are signed, but just like the old Windows Defender argument, just because a scanner says it will damage your machine doesn't mean

Re: Build to Survive, version 5.0.2

2020-08-30 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Build to Survive, version 5.0.2 I can definitely understand that, just as long as you don't also show skepticism towards his grieving, whatever it may be. URL: https://forum.audiogames.net/post/565754/#p565754 -- Audiogames-reflector mailing list

Re: [PC/Mac] [PARTICIPANTS NEEDED] Virtual Soundwalk

2020-08-30 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: [PC/Mac] [PARTICIPANTS NEEDED] Virtual Soundwalk YEah, figured ocr wouldn't work - the thing to remember is that this isn't really a game but an audio environment, is it binaural? That being said, you should definitely put that in as feedback on the form. URL:

Re: Build to Survive, version 5.0.2

2020-08-30 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Build to Survive, version 5.0.2 Moderation:Deathstar wrote:because, in quotes, he was grieving. I wish grief was this kind of easy.You are most definitely on thin ice there, Deathstar. Implying that you are belittling @tunmi13's legitimate grieving is going right into personal attack

Re: Build to Survive, version 5.0.2

2020-08-30 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Build to Survive, version 5.0.2 Moderation:Deathstar wrote:because, in quotes, he was grieving. I wish grief was this kind of easy.You are most definitely on thin ice there, Deathstar. Implying that you are belittling @tunmi13's legitimate grieving is going right into personal attack

Re: Build to Survive, version 5.0.2

2020-08-30 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Build to Survive, version 5.0.2 Moderation:Deathstar wrote:because, in quotes, he was grieving. I wish grief was this kind of easy.You are most definitely on thin ice there, Deathstar. Implying that you are belittling @tunmi13's legitimate grieving is going right into personal attack

Re: Build to Survive, version 5.0.2

2020-08-30 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Build to Survive, version 5.0.2 Moderation:Deathstar wrote:because, in quotes, he was grieving. I wish grief was this kind of easy.You are most definitely on thin ice there, Deathstar. Implying that you are belittling @tunmi13's legitimate grieving is not cool, no matter how covert you

Re: Build to Survive, version 5.0.2

2020-08-30 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Build to Survive, version 5.0.2 Moderation:Deathstar wrote:because, in quotes, he was grieving. I wish grief was this kind of easy.You are most definitely on thin ice there, Deathstar. Implying that you are belittling @tunmi13's legitimate grieving is not cool, no matter how covert you

Re: [PC/Mac] [PARTICIPANTS NEEDED] Virtual Soundwalk

2020-08-30 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: [PC/Mac] [PARTICIPANTS NEEDED] Virtual Soundwalk @ironcross32 there's kind of a point if either OCR works, or you can call up Aira to do the job - you can definitely do that in less than five minutes. To my knowedge, you only need to click inaccessible buttons to start up the

Re: [PC/Mac] [PARTICIPANTS NEEDED] Virtual Soundwalk

2020-08-30 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: [PC/Mac] [PARTICIPANTS NEEDED] Virtual Soundwalk Moderation:Soren, I'm issuing you a caution. This is not the first time a university study has come to this forum to seek feedback from us on a new audio environment development. This post, for all intents and purposes, was very eloquent

Re: [PC/Mac] [PARTICIPANTS NEEDED] Virtual Soundwalk

2020-08-30 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: [PC/Mac] [PARTICIPANTS NEEDED] Virtual Soundwalk Moderation:Soren, I'm issuing you a caution. This is not the first time a university study has come to this forum to seek feedback from us on a new audio environment development. This post, for all intents and purposes, was very eloquent

Re: [PC/Mac] [PARTICIPANTS NEEDED] Virtual Soundwalk

2020-08-30 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: [PC/Mac] [PARTICIPANTS NEEDED] Virtual Soundwalk Moderation.Soren, I'm issuing you a caution. This is not the first time a university study has come to this forum to seek feedback from us on a new audio environment development. This post, for all intents and purposes, was very eloquent

Re: [PC/Mac] [PARTICIPANTS NEEDED] Virtual Soundwalk

2020-08-30 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: [PC/Mac] [PARTICIPANTS NEEDED] Virtual Soundwalk Moderation.Soren, I'm issuing you a caution. This is not the first time a university study has come to this forum to seek feedback from us on a new audio environment development. This post, for all intents and purposes, was very eloquent

Re: [PC/Mac] [PARTICIPANTS NEEDED] Virtual Soundwalk

2020-08-30 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: [PC/Mac] [PARTICIPANTS NEEDED] Virtual Soundwalk Moderation.Soren, I'm issuing you a caution. This is not the first time a university study has come to this forum to seek feedback from us on a new audio environment development. This post, for all intents and purposes, was very eloquent

Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-10 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Sable Alpha is here!–free to download for Public alpha testing! Try the links again, folks. Not sure what was making our server choke, but I just rebooted it and it should be working again. URL: https://forum.audiogames.net/post/539731/#p539731 -- Audiogames-reflector mailing

Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-05 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Sable Alpha is here!–free to download for Public alpha testing! Alright, great. Votes are still being counted over here, and the only one vote per person is in place. That being said, I am not looking at email addresses; the form only has to ask for one to insure one vote per person.

Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-05 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Sable Alpha is here!–free to download for Public alpha testing! What's the error message you receive.TRy the link again. Not sure why it keeps disappearing. URL: https://forum.audiogames.net/post/537727/#p537727 -- Audiogames-reflector mailing list

Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-05 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Sable Alpha is here!–free to download for Public alpha testing! @Pates: What doesn't work? THe link, just to be sure, ishttps://docs.google.com/forms/d/e/1FAIp … sp=sf_linkThe videos have all been recently fixed. URL: https://forum.audiogames.net/post/537703/#p537703 --

Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-05 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Sable Alpha is here!–free to download for Public alpha testing! What's the error message you receive. URL: https://forum.audiogames.net/post/537727/#p537727 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-05 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Sable Alpha is here!–free to download for Public alpha testing! @Pates: What doesn't work? THe link, just to be sure, ishttps://docs.google.com/forms/d/e/1FAIp … sp=sf_linkThe videos have all been recently fixed. URL: https://forum.audiogames.net/post/537703/#p537703 --

Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-05 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Sable Alpha is here!–free to download for Public alpha testing! Rain delay so it seems? I'll fix this up and then post the proper link. It' broken on my end too.Edit: Right. here's the correct link.https://docs.google.com/forms/d/e/1FAIp … sp=sf_linkGood chance the url got split down

Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-05 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Sable Alpha is here!–free to download for Public alpha testing! Rain delay so it seems? I'll fix this up and then post the proper link. It' broken on my end too. URL: https://forum.audiogames.net/post/537626/#p537626 -- Audiogames-reflector mailing list

Re: Space wave race has been released.

2020-05-28 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Space wave race has been released. It's a hellf of a lot more smooth than AudioSpeed was, but it's a bit more barren. It's good for a sub-$5 game, but it really could be better. URL: https://forum.audiogames.net/post/534348/#p534348 -- Audiogames-reflector mailing list

Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-10 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Sable Alpha is here!–free to download for Public alpha testing! @pates: I think cluttering the thread with class-type requests is rather unproductive if I can say so myself. Also, within the final product I am sure there will be more variability that you can use to add things like

Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-10 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Sable Alpha is here!–free to download for Public alpha testing! @pates: I think cluttering the thread with class-type requests is rather unproductive if I can say so myself. Also, within the final product I am sure there will be more variability that you can use to add things like

Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-10 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Sable Alpha is here!–free to download for Public alpha testing! @gregsteel TRue enough, though the existence of the phrase detection bug means that sounds and speech are likely to be misaligned. While what you described is technically possible, you aren't usually supposed to hit

Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-10 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Sable Alpha is here!–free to download for Public alpha testing! @gregsteel TRue enough, though the existence of the phrase detection bug means that sounds and speech are likely to be misaligned. While what you described is technically possible, you aren't usually supposed to hit

Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-10 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Sable Alpha is here!–free to download for Public alpha testing! @gregsteel TRue enough, though the existence of the phrase detection bug means that sounds and speech are likely to be misaligned. URL: https://forum.audiogames.net/post/527898/#p527898 -- Audiogames-reflector

Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-10 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Sable Alpha is here!–free to download for Public alpha testing! @wlomas This question has been answered before. The problem with extending the test out till final release is exactly that, people would probably be reporting bugs for a dead version left and right. Or reporting that

Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-10 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Sable Alpha is here!–free to download for Public alpha testing! @wlomas This question has been answered before. The problem with extending the test out till final release is exactly that, people would probably be reporting bugs for a dead version left and right. Or reporting that

Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-10 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Sable Alpha is here!–free to download for Public alpha testing! @wlomas This question has been answered before. The problem with extending the test out till final release is exactly that, people would probably be reporting bugs for a dead version left and right. The only hypotehtical

Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-10 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Sable Alpha is here!–free to download for Public alpha testing! Pates wrote:Hello, I have another idea. Getting characters inside the game, not on the start but later in the gameHave you tried event triggers? I believe that's one of the things you can have happen after completing a

Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-10 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Sable Alpha is here!–free to download for Public alpha testing! More to the point, be glad we even have! time to play around withh Sable in the first place. For the record, this wasn't originally in the cards, and is basically a thankyou for the support that has been shown, and a nice

Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-10 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Sable Alpha is here!–free to download for Public alpha testing! @wlomas This question has been answered before. The problem with extending the test out till final release is exactly that, people would probably be reporting bugs for a dead version left and right. The only hypotehtical

Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-10 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Sable Alpha is here!–free to download for Public alpha testing! @lem: That's fair, even more especially when considering the fact that the time that would have to be spent grandfathering older projects into any newer framework would obviously much rather be spent improving and

Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-10 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Sable Alpha is here!–free to download for Public alpha testing! pates wrote:9. Possibility to playing games with out sable engine app, like compilation in bgt.That's a bit redundant, as the commercial final rlease will no doubt have that ability. Well, ok. Your game may be bundled

Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-10 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Sable Alpha is here!–free to download for Public alpha testing! Good stuff! Downloading as we speak.To anyone butthurt about the beta expiring in three weeks, this is precisely how most *most* public alpha/beta periods are done, especially for a commercial project. Also, Paul can

Re: SoniFight v1.1.5 released and paid user trial starts Monday

2020-04-12 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: SoniFight v1.1.5 released and paid user trial starts Monday And the solution is indeed to launch the Sonifight config after you launch the game. URL: https://forum.audiogames.net/post/518859/#p518859 -- Audiogames-reflector mailing list

Re: SoniFight v1.1.5 released and paid user trial starts Monday

2020-04-12 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: SoniFight v1.1.5 released and paid user trial starts Monday I am having the same problem over here, running NVDA2020.1 betas. URL: https://forum.audiogames.net/post/518858/#p518858 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Ever wanted to be random evil guy? Now you can!

2020-04-11 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Ever wanted to be random evil guy? Now you can! @Muhammad: How do you know that this is some power trip?For the love of all that's good, let people have fun for once. If people want to try something other than the traditional number guessing game/Trivia/what have you: freaking let

Re: Grand theft Accessibility Has Arrived!

2020-04-11 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Grand theft Accessibility Has Arrived! @MichaelJ: What browser are you using? Are you at the stage in the account creation screen that requires a captcha,? I assume you are, because the login phase of the actual Rockstar Games launcher also requires a captcha, and that can't fault you

Re: Grand theft Accessibility Has Arrived!

2020-04-09 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Grand theft Accessibility Has Arrived! @Marco: Relax, dude.get the numpad emulation script hereRe: buying the game. If Steam captchas are getting in the way, you can buy it fromhttps://www.cdkeys.com/pc/games/grand-t … -pc-cd-keyThis is where I purchased my copy. This looks legitimate,

Re: Grand theft Accessibility Has Arrived!

2020-04-08 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Grand theft Accessibility Has Arrived! @Marco: Dude. Numpads are 10 bucks, at least the wired ones. The wireless ones shouldn't be that bad either. Most native system numpad emulation on a laptop is either one or the other as not all machines have numlock toggles when using j, k, l, u,

Re: tk!

2020-02-04 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: tk! Uh, yeah. Can we say clone? And judging by its file size it certainly isn't the joke TK we saw a while back. And you know what's wonderful? These cloners aren't even trying anymore, as if they even were. His server's downspeed sucks. Any reasonable person, self included, would

Re: AudioWizards now on Steam and PC!

2020-01-22 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: AudioWizards now on Steam and PC! Good stuff! Hopefully Saundaman gets comfortable in his new home in Windows land. URL: https://forum.audiogames.net/post/494916/#p494916 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: VGStorm Presents Manamon, a new fully featured RPG!

2020-01-15 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! He should just stick to sapi if he wants the best speech feedback. Certainly should not use JAWS due to the arrow keys, keyhook doesn't always work. URL: https://forum.audiogames.net/post/493151/#p493151 -- Audiogames-reflector

Re: Bulwark in the City of Flesh

2020-01-10 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Bulwark in the City of Flesh Um, yeah. Upgrade your ram if you can. 8gb minimum highly recommended from personal experience with windows 10 on 4gb. Trust me. Not pretty. Plus, 4gb is the maximum acceptable ram for 32bit, or more to the point 3.5gb, and the point of 64bit was to up the

Re: Bulwark in the City of Flesh

2020-01-05 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Bulwark in the City of Flesh What are the specs of your Surface Pro 3? Unless it's a surface book I doubt it's go much in the way of disposable resources for games. I would recommend at least 8gb of ram and a quad core, and anything that performs well from NVidia for your gpu. URL:

Re: Swamp, zombie FPS by Aprone

2019-12-31 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Is the server still down? It's giving a connection interrupted. Yes, the game is fully allowed through the firewall. And dll's were registered. And the game is running as admin. URL: https://forum.audiogames.net/post/489816/#p489816 --

Re: Bloodbath released!

2019-12-31 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Bloodbath released! Also, the server's pretty flaky at the moment. Pretty good game so far though, just could use some more server stability.@cmerry: Check your pm's. URL: https://forum.audiogames.net/post/489815/#p489815 -- Audiogames-reflector mailing list

Re: Bulwark in the City of Flesh

2019-12-31 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Bulwark in the City of Flesh @SLJ:spoilerWhile a sound index menu would be standard issue in most audio games, the abstract environment is kidn of the point of the game, so saving the people does take some getting used to. What you're looking for is a looping ambient noise when you

Re: Bloodbath released!

2019-12-30 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Bloodbath released! And this just after I was actually considering trying the game. He has enough warnings to go around on this forum, multiple bans, and has basically admitted to being one in the same with Audiogame in the defiance league. Sediment was about the only reason I gave the

Re: Bloodbath released!

2019-12-27 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Bloodbath released! Also, congrats on the release. I'm definitely going to download this and have a look.@DanGero: Could the lag be your internet connection by any chance? Otherwise it depends on what machine hcarlie is using to run the server. IA VPS would be ideal as it avoids

Re: Bloodbath released!

2019-12-27 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Bloodbath released! Also, congrats on the release. I'm definitely going to download this and have a look.@DanGero: Could the lag be your internet connection by any chance? Otherwise it depends on what machine hcarlie is using to run the server. IA VPS would be ideal as it avoids

Re: Bloodbath released!

2019-12-27 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Bloodbath released! Erik wrote:this could be an awesome star wars game as well, since I have almost every single star wars sound effect this could be an epic game! Let me know if this is a good idea.If you want to get this game struck down by Palpatine, the deathstar, or worse, or in

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-12-10 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem That's intentional. You're supposed to go in there and walk through the picture, then realign the items in the real world to exactly match the picture. URL: https://forum.audiogames.net/post/484534/#p484534 --

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-12-09 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem spoilerPostgame area, there are three Paladin bosses and one of them is, well, you know who.Re, Neww Game Plus: If you're talking about importing your Manamon, that would be in the Tangerian Embasy in Brightenburg East.

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-12-09 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem Merging into the more appropriate section for this kind of report as I just realized I never posted this here.Anyone getting a runtime error at the beginning of the Pierre fight? This doesn't matter what move I use,

Re: Bulwark in the City of Flesh

2019-12-08 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Bulwark in the City of Flesh @Phoenix: 4gb of ram, and that old cpu? Yeah you're gonna need a better system sooner or later, newer games ned more compute power. Find a wholesale supplier that sells refurbs, you'd be surprised how many highly regarded machines you can find for

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-25 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem @Ty: Strange. I was able to connect to receive the most recent unknown gift today. I'd contact Aaron about that. I did however get an asset error on launch that prompted me to reinstall the game after I took the update.

Re: My new game!

2019-11-14 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: My new game! feedforward, feedleft and feedright.copyright, left, and center 205 bc, Unauthorized Forks Studios. All rights reversed. URL: https://forum.audiogames.net/post/476548/#p476548 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: My new game!

2019-11-14 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: My new game! On second thought, I'd be careful since even though this alone was a pretty harmless joke, there is a blanket blanket ban on overt mentioning of the game. I'm honestly not sure if this would fall under that though since no harm was actually done this time and it was more

Re: My new game!

2019-11-14 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: My new game! Urm, lol. Very nice take on this actually. Sure it's low-hanging fruit, but this is definitely a nice demented take on the whole situation. In truth, the amount of effort you put into that actual original gag game is probably unmatched with the fruitless effort someone

Re: a new fersion of a cm releaset

2019-11-03 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: a new fersion of a cm releaset By the way, I just reported, and unless someone got to it before I did this would be the first one. Just so that no one suddenly goes and piles up the reports, which may or may not happen in these types of situations. URL:

Re: a new fersion of a cm releaset

2019-11-03 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: a new fersion of a cm releaset Lol, Simter weren't you the one that was roginally talking about clones in the other topic? How, then, are you suddenly happy that this thing's going to be down in a matter of hours? I know why I am. Cuzz it's a fork! And it's got no place here of course.

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-02 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem @Vulcan_Raven: Importing your old Manamon is a new game Plus-ish feature that you get when you beat the game. Catch any of them that hold significant benefit to you, or if you just have a bunch of nets to spare.

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-02 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem Yeah, that cave system is complicated, especially with those rocks blocking the path that you can't crush quite yet. URL: https://forum.audiogames.net/post/471973/#p471973 -- Audiogames-reflector mailing list

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-02 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem @132, Have to agree with 136. The music is much too good to pass up completely, but turning it down further is definitely something that may help hear the rest of the game better. A lot more of the music in this game is

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-02 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem @106: You're right, the net doesn't work in the hyperform Mondivol fight. All goes according to plan. URL: https://forum.audiogames.net/post/471816/#p471816 -- Audiogames-reflector mailing list

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-01 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem @wlomas: Really?Registration Email wrote:Please save this email for your records, as VGStorm is not obligated to replace lost registration information.While that situation was undesirable, when you make that big a

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-01 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem @wlomas: Really?Registration Email wrote:Please save this email for your records, as VGStorm is not obligated to replace lost registration information.While that situation was undesirable, when you make that big a

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-01 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem spoilerThe mythical mondivol in the game. You're not supposed to catch that thing, right? AT least not at this point in the game? Not with only one giganet if you even manage to obtain it. URL:

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-01 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem To people who are wondering about bringing in manamon from the original, it literally is a new game plus feature, so beating the game will be all-original for the first runthrough. URL:

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-01 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem Also curious to see how bringing in old manamon 1 creatures work, it's like a new game plus across different games. URL: https://forum.audiogames.net/post/471626/#p471626 -- Audiogames-reflector mailing list

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-01 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem I would assume it's in bgt if this has been a few years in the making. Also, clearly @TheTrueSwampGAmer is not familiar with how franchises work, or just wants to put this game down because of the price. I know, $80's a

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-01 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem Longtime Manamon player here, pretty chuffed about this. Excited to see where Manamon 2 leads! URL: https://forum.audiogames.net/post/471588/#p471588 -- Audiogames-reflector mailing list

Re: The killer: A new cool game

2019-09-13 Thread AudioGames . net ForumNew releases room : jack via Audiogames-reflector
Re: The killer: A new cool game @Mamiice97: I'm afraid there is the possibility you may be used by a cloner, also I will refer you to this topic URL: https://forum.audiogames.net/post/461757/#p461757 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

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