Re: Battle of the Hunter, 3D endless survival game

2020-06-09 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Battle of the Hunter, 3D endless survival game For me at least, j to drink water doesn't work. I ended up dying of thirst while trying to figure out how to drink. URL: https://forum.audiogames.net/post/538975/#p538975 -- Audiogames-reflector mailing list

Re: Battle of the Hunter, 3D endless survival game

2020-06-09 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Battle of the Hunter, 3D endless survival game Yup, Dropbox is a really bad idea for hosting stuff that's supposed to be permanent. Either Dropbox disables the link for generating too much traffic, or the developer/host gets bored/needs more space/stops using Dropbox altogether. If you

Re: Battle of the Hunter, 2D endless survival game

2020-05-25 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Battle of the Hunter, 2D endless survival game I figured that out by accident. It seems the Read me is still from version 1.0, at least if you use the auto updater. Is there a way to move the fire once you've placed it, or are you stuck with that location forever if you don't want to

Re: Battle of the Hunter, 2D endless survival game

2020-05-18 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Battle of the Hunter, 2D endless survival game @100: No. This game is coded in BGT, and BGT games tend to be detected as false positives. There is absolutely nothing the developer of this game can do, short of completely rewriting the game in another language, which would be a massive

Re: Battle of the Hunter, 2D endless survival game

2020-05-17 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Battle of the Hunter, 2D endless survival game There's a slight bug there. I noticed it last night when I wondered why my flask wasn't working even though I knew there was water in it. You can't drink from the flask if either of your coordinates is 100. In other words, if you're

Re: Battle of the Hunter, 2D endless survival game

2020-05-16 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Battle of the Hunter, 2D endless survival game For those wondering how to get meat from dead animals:When you kill an animal, you automatically start carrying it, or at least its raw meat, effectively. To cook the meat so you can eat it, you must have the cooking fire crafted. In

Re: Battle of the Hunter, 2D endless survival game

2020-05-08 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Battle of the Hunter, 2D endless survival game I have a few suggestions for the future.1. I haven't crafted the binoculars yet, but that's the only item I don't have. Unless I'm missing something, once I craft them, there's no further use for any of the resources I still have. To avoid

Re: Battle of the Hunter, 2D endless survival game

2020-05-07 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Battle of the Hunter, 2D endless survival game One thing I think ought to be craftable is some sort of water bottle/can/jug/etc. Imho it's annoying to have to go all the way to 100,100 when I'm thirsty. URL: https://forum.audiogames.net/post/526679/#p526679 --

Re: Test your reflexes with Perilous Marathon 1.4!

2020-04-27 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Test your reflexes with Perilous Marathon 1.4! I see that the domain has been renewed, so this game is now working again! Yay! URL: https://forum.audiogames.net/post/523529/#p523529 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Test your reflexes with Perilous Marathon 1.4!

2020-04-22 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Test your reflexes with Perilous Marathon 1.4! That domain has expired, which is why nothing is working. If anyone has a surefire way of contacting the developer, please let them know they need to renew the domain as soon as possible. If they don't within a few days, it could cost a

Re: Test your reflexes with Perilous Marathon 1.4!

2020-04-21 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Test your reflexes with Perilous Marathon 1.4! Server appears to be down. When launching the game, there's a long delay, then a message of the day that's completely blank, then when you hit Enter another long delay, then a fatal error. Looking at the error log, it seems the server is

Re: Test your reflexes with Perilous Marathon 1.4!

2020-03-29 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Test your reflexes with Perilous Marathon 1.4! Is this game still being worked on or updated? If so, I have some ideas for things I'd love to see added or changed.1. When you start a game and the weird guy is going "One! Two! Three!" the game goes "not responding" according to

Re: huntation

2020-03-10 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: huntation @80: The only way this works is if people wanting to validate the proof know the voices of the people involved. If you don't know their voices, you could come to the incorrect conclusion that fake proof submitted by someone was the real thing. URL:

Re: huntation

2020-03-09 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: huntation As further evidence against secret_land, I hereby present post 7 of the topic located at URL https://forum.audiogames.net/topic/3316 … ne-in-bgt/The post reads as follows:BGT has a computer id and account prohibition system. Computer ID is prohibited to occur until you reset

Re: Test your reflexes with Perilous Marathon 1.4!

2020-03-05 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Test your reflexes with Perilous Marathon 1.4! I agree that the new countdown voice, as well as the Game Over! voice, can get annoying. I'd like to see an option to disable those. URL: https://forum.audiogames.net/post/506495/#p506495 -- Audiogames-reflector mailing list

Re: Test your reflexes with Perilous Marathon 1.4!

2020-02-16 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Test your reflexes with Perilous Marathon 1.4! As far as I know, there are no achievements. As of a few weeks ago, the game is now Windows only.You use the r key to throw a rock, and you have to throw rocks at walls to smash them, jumping will get you killed as you found out. You seem

Re: Test your reflexes with Perilous Marathon 1.4!

2020-02-15 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Test your reflexes with Perilous Marathon 1.4! It worked several hours ago once the new version came out. Thanks. URL: https://forum.audiogames.net/post/501415/#p501415 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Test your reflexes with Perilous Marathon 1.4!

2020-02-14 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Test your reflexes with Perilous Marathon 1.4! Just as another thing, with this latest version I'm still occasionally getting silent walls. I'm just walking around and out of the blue I hit a wall and die. This is sometimes happening in the first game of a session, so it's definitely

Re: Test your reflexes with Perilous Marathon 1.4!

2020-02-14 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Test your reflexes with Perilous Marathon 1.4! I'm using the version released several days ago. The game doesn't say there are any updates, and a web browser on the same computer is able to access the site. This just started happening out of the blue this morning. In case you need it

Re: Test your reflexes with Perilous Marathon 1.4!

2020-02-14 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Test your reflexes with Perilous Marathon 1.4! Once again the server can't find my registration key. This happened once before. I know my key is correct and valid because it's worked fine up to this point. URL: https://forum.audiogames.net/post/501126/#p501126 --

Re: Fed II Community Edition [chill out MU*]

2020-02-09 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Fed II Community Edition [chill out MU*] I just received an Email on the Federation II Community Google Group. Apparently they'd been having problems with the game crashing and losing player data, so now they're saving most if not all data to a database in realtime. URL:

Re: Test your reflexes with Perilous Marathon 1.4!

2020-02-07 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Test your reflexes with Perilous Marathon 1.4! There are a few bugs in this version which were also in the last version.First, at least for me, scoreboard posting doesn't work, I get the traceback posted at the end of this message.Second, sometimes, especially if I've played several

Re: Fed II Community Edition [chill out MU*]

2020-02-05 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Fed II Community Edition [chill out MU*] There's a second quest that probably becomes available when you become a trader, though I'm not sure. Just off the Traders' Guild is another room where there's a guy you can talk to. He gives you a quest involving a planet called Graveyard

Re: Test your reflexes with Perilous Marathon 1.2 for Windows and Mac!

2020-01-15 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Test your reflexes with Perilous Marathon 1.2 for Windows and Mac! I'm having a problem where my registration isn't being accepted any more. I've only ever installed it on one computer. A week or so back, the server apparently went down, and when it came back up my registration data

Re: RS games releases a new game, Werewolf

2019-12-21 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: RS games releases a new game, Werewolf The game was originally called Mafia. Then in 1997 Andrew Plotkin AKA Zarf, the interactive fiction author, modified it to be about werewolves, and this is the version that seems to have stuck.It is a lot of fun to play, especially with a large

Re: The super Liam 2 Alpha has Arrived!

2019-10-16 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: The super Liam 2 Alpha has Arrived! I'd love it! However, as a point of historical reference, I think there should remain, somewhere, a copy of the game as it was on release day. URL: https://forum.audiogames.net/post/468896/#p468896 -- Audiogames-reflector mailing list

Re: Oh Shit!

2019-05-12 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Oh Shit! Probably, unless you know of a way to make the error happen again.If, and only if, you know of a surefire way to make the error happen again, you can delete the log, then make the error happen, then post that log.If you cannot make the error happen on command, or it was a

Re: Oh Shit!

2019-05-12 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Oh Shit! Please post the errors.log or whatever it's called. URL: https://forum.audiogames.net/post/433168/#p433168 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Ah Damn It!

2019-04-29 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Ah Damn It! I just saw something happen which seems an outright bug.So there I was, playing my little heart out, when I became possessed. Ah cool, I get to sit back and relax for ten seconds while the AI goes off and does good stuff for me! Well, not quite.A cactus spawned. I could

Re: Ah Damn It!

2019-04-29 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Ah Damn It! One thing I've noticed is that if you have something like a friendly bot or are possessed, a lot of times it'll cut down any cacti that spawn. Normally this is all well and good, but it's very likely to be fatal if that cactus spawned because a troll also spawned. You would

Re: Ah Damn It!

2019-04-28 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Ah Damn It! I've noticed that a lot of times the powerup you get isn't being read. I'm using JAWS, and I'm pretty sure the problem is that if you're not extremely careful about just tapping arrow keys when near a powerup, if you have a key held down, speech is interrupted so you never

Re: Ah Damn It!

2019-04-28 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Ah Damn It! @78: The actual problem is that the options menu isn't working quite right in the first place. Sometimes options take, sometimes they don't, and sometimes when you run the game they return to defaults. URL: https://forum.audiogames.net/post/429819/#p429819 --

Re: Ah Damn It!

2019-04-28 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Ah Damn It! I've noticed weirdness about the save too. I tell it to skip the intro, and sometimes it only honors this after I quit and restart the game. Then after I play some, then quit, the next time I run it, the intro is back. It's as if the save is cleared for some reason.Other

Re: The super Liam 2 Alpha has Arrived!

2019-04-02 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: The super Liam 2 Alpha has Arrived! For what it's worth, I loved it. In fact, I immediately downloaded Twine, found it to be less than accessible in some areas, and found out about Twee2, a command line Twine compiler, and I've been playing with it ever since.And if you want the source

Re: The Great Toy Robbery version 2.04 for Windows and MacOS is now Here!

2019-01-06 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: The Great Toy Robbery version 2.04 for Windows and MacOS is now Here! Am I the only one who wishes for a possibly unlockable, possibly Easter egg, way to skip past the toy robbery stage of a game and cut straight to the Evil Santa stage?I've been playing a few games every day since the

Re: The Great Toy Robbery version 2.04 for Windows and MacOS is now Here!

2019-01-03 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: The Great Toy Robbery version 2.04 for Windows and MacOS is now Here! Well, our naughty protagonist does have a backpack, at least according to the message you get if you win the game without collecting a single toy. URL: http://forum.audiogames.net/post/403023/#p403023 --

Re: The Great Toy Robbery version 2.0 for Windows and MacOS is now Here!

2018-12-21 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: The Great Toy Robbery version 2.0 for Windows and MacOS is now Here! There's a message of the day that deals with those errors. If you've been playing the game for a while, and all of a sudden every time you finish a game it errors out, please redownload and install again. URL:

Re: Beep

2018-12-06 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Beep @Liam: Did you ever receive any actual PayPal payments for it? LOL! URL: http://forum.audiogames.net/post/397154/#p397154 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Beep

2018-12-06 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Beep I don't know when this was made, but the history behind this game is that sometime probably in the early 2000's, Liam made a joke advertisement for a fake game called Beep! I downloaded my copy of this ad in August of 2004. For a spoiler about a later game, read below!I've

Re: Oh Shit!

2018-11-27 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Oh Shit! New update just came out, just in time to keep me from posting a score! Woops! Anyway, when I downloaded it, I apparently received a corrupt zip file. Anyone else? URL: http://forum.audiogames.net/post/39/#p39 -- Audiogames-reflector mailing list

Re: Oh Shit!

2018-11-18 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Oh Shit! Wow that minigame is cool! Still haven't quite figured out exactly what triggers it.There should probably be a sound played when your regular game is interrupted, if you're holding down an arrow key while using a screen reader the minigame message could get silenced, which

Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado

2017-11-27 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado I know it's probably a bit late for this, but one thing I'd love to see is a way to have several different loop sounds, one of which is randomly chosen for each instance of that object at time of creation. My use case

Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado

2017-11-03 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado Lol I just had a crazy idea. One of the objects should be a trash can! At time of creation, it's set up to have a random amount of stuff in it. When you flip it over, all the stuff comes flying out, so depending on how

Re: Scrolling Battles, You're World, online platforming exploration game

2017-08-17 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Scrolling Battles, You're World, online platforming exploration game @Giovani: Yes, that would have cleared the DNS cache on your computer, but there's probably also one at your ISP, and there's no way for you to clear that. URL:

Re: Scrolling Battles, You're World, online platforming exploration game

2017-08-17 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Scrolling Battles, You're World, online platforming exploration game What's probably happened is that your ISP's DNS server has a copy of the old records in its cache, and when that times out it'll start working. Unfortunately there's no way for you to ask your ISP to clear their DNS

Re: Scrolling Battles, You're World, online platforming exploration game

2017-08-16 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Scrolling Battles, You're World, online platforming exploration game DNS records are kind of like a phone book for the Internet. Your computer asks for, let's say Google.com, and the DNS tells it the IP address, a set of numbers which will let it connect to that site. What has happened

Re: Scrolling Battles, You're World, online platforming exploration game

2017-08-06 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Scrolling Battles, You're World, online platforming exploration game For what it's worth, I actually have a mostly up to date copy of my Dive Bomber map. Obviously I have no idea how many of us made local backups of our maps using the /rawdata command or whatever it is, been a while.

Re: Talking dosbox release 2

2017-05-03 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Talking dosbox release 2 Did GWBasic ever exist on Windows? I don't know it if it did. URL: http://forum.audiogames.net/viewtopic.php?pid=309518#p309518 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: news about Super Egg Hunt 1.51 and 2.0

2017-04-23 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: news about Super Egg Hunt 1.51 and 2.0 I think you need either 161 or 162 eggs collected on Normal mode. Someone correct me if I'm wrong. URL: http://forum.audiogames.net/viewtopic.php?pid=308338#p308338 ___ Audiogames-reflector

Re: 세종 출장샵 콜걸 대딸방 www.paw28.net 카톡:pw20 키스방 오피스걸 립카페 애인대행 조건만남

2017-01-06 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: 세종 출장샵 콜걸 대딸방 www.paw28.net 카톡:pw20 키스방 오피스걸 립카페 애인대행 조건만남 There are tons of these topics in the General forum. I assume it's a spammer, but there's no link. At any rate, the content seems to be in a foreign language which uses a non-Roman alphabet so my screen reader just reads it

Re: Announcing the audiogames archive

2016-09-10 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Announcing the audiogames archive Yes, with BT Sync, you can publish a read-only key, and give the read-write key to only those people you trust not to screw things up. URL: http://forum.audiogames.net/viewtopic.php?pid=278423#p278423

Re: Announcing the audiogames archive

2016-09-10 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Announcing the audiogames archive If you had read the prior posts, you would know that the directory containing all the actual games had been quarantined, and are unavailable until further notice. URL: http://forum.audiogames.net/viewtopic.php?pid=278382#p278382

Re: newsflash: judgement day released as freeware!

2016-09-06 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: newsflash: judgement day released as freeware! Now that I think about it, the scoreboard-related trophy really isn't as big of a deal as I thought. If you get that trophy, then you can at some point get one other trophy you couldn't without it, probably the Extra Credit trophy. If

Re: Paladin of the Sky, new full length audio game RPG

2016-02-22 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG No you can't, all the sounds are encrypted. URL: http://forum.audiogames.net/viewtopic.php?pid=251198#p251198 ___ Audiogames-reflector mailing list

Re: Paladin of the Sky, new full length audio game RPG

2016-02-12 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG As to finding things in cabins, you'll have to search all the cabins every time you play. With every new game, the locations of all items found in the cabins is randomized, which means nobody can tell you where to find things in

Re: Psycho Strike - New Strategy/Action game

2015-12-16 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Actually, you can save in the demo. I thought that at first too. Are you perhaps not actually selecting the Save option from the menu at the base from time to time? If you never do this, the next time you restart with that gang, it'll start

Re: Mini scripting language thingy, by Aprone

2015-11-19 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Mini scripting language thingy, by Aprone For some reason I can't get the compiler to work with JAWS. When I run it, JAWS doesn't speak anything no matter what I do. I used Tab to switch to SAPI but still can't figure out what I'm supposed to do. Any tips? URL:

Re: Mini scripting language thingy, by Aprone

2015-11-17 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Mini scripting language thingy, by Aprone I just downloaded the new zip and unzipped it without problem. Those of you having problems, please try your downloads again. If it still doesn't work, there is likely a problem with your computer or your net connection. URL:

Re: easy in the trash! New silly game by me

2015-10-20 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: easy in the trash! New silly game by me I won a game with no missed shots for the first time last night! Here are the stats:ending stats. Throws. 23. Misses. 0. Final ending score. 1203 Difficulty easy.This game is such a fun little time waster! URL:

Re: easy in the trash! New silly game by me

2015-10-11 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: easy in the trash! New silly game by me Lol I have so many ideas for this game! One would be to have lots of items you can throw in the trash. Which one you get for each shot is random. Each item has a name, as well as its own sounds for various types of hits and misses. Some items

Re: Bloodshed, release the pain! New beat em up by sam tupy productions!

2015-09-10 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Bloodshed, release the pain! New beat em up by sam tupy productions! Uh, yeah, you could say cheaters have taken over. Suggestions:1. Wipe all the negative scores, that's just silly.2. Wipe lower duplicate scores from a person, in other words, only keep any given user's highest

Re: Paladin of the Sky, new full length audio game RPG

2015-05-21 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Its been a long time since I played this bit, but IIRC theres a person outside one of the lounges, and if you talk to them, they tell you theres a man in a certain cabin who scares them. I cannot tell you which cabin that is, it

Re: Paladin of the Sky, new full length audio game RPG

2015-05-14 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Thats correct, every save point in the main game has a galactic dust somewhere near it. Every single one, thirty-six in total. So if you didnt find one, you werent looking hard enough. URL:

Re: Talking dosbox release 2

2015-05-12 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Talking dosbox release 2 If GWBasic is the same as Im familiar with, at the OK prompt, type the command system and hit Enter to return to DOS. I dont know who thought up the word system to exit GWBasic, but there you go. URL:

Re: Talking dosbox release 2

2015-05-11 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Talking dosbox release 2 Did you remember to tell AGT to send output to the BIOS? I think theres a /b switch you need to give to the executable to get it to do that. Otherwise it writes directly to screen memory, which in my experience never worked 100% with screen readers, and was

Re: Flamity Flame

2015-04-04 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Flamity Flame Ive noticed a few bugs, as follows:1. When James drops a bomb, if you kill him before it goes off, its still there when the next level starts, and if you dont get to the safe zone, youll most likely die, havent tested this though. Any bomb should probably be cleared when

Re: Paladin of the Sky, new full length audio game RPG

2015-04-03 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG You need thirty-six if you want to play a secret area. URL: http://forum.audiogames.net/viewtopic.php?pid=210851#p210851 ___ Audiogames-reflector mailing list

Re: Flamity Flame

2015-04-02 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Flamity Flame I have one suggestion. While playing, any time you hit a cut scene E.G. you win or you die, you should have to press a specific key, say Esc or Enter, to bypass that scene and return to the menu. Several times, Ive been banging on the space bar like theres no tomorrow,

Re: Doomed

2015-03-20 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Doomed I agree that there should be a Learn Sounds routine. Also, firing with either Ctrl key should be possible. Other than that, I really like it! URL: http://forum.audiogames.net/viewtopic.php?pid=209205#p209205 ___

Re: Adventure At C:

2015-03-15 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Adventure At C: If you go into the Windows folder, that will retrieve your quick save. URL: http://forum.audiogames.net/viewtopic.php?pid=208699#p208699 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Paladin of the Sky, new full length audio game RPG

2015-02-16 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Its been a while since I played, but if I remember correctly, there is a pattern to what you can do.SpoilersHave you noticed that his shield changes colors? Each different color means you can hit him with a different type of attack

Re: Modern PCS breakout rewrite

2015-01-20 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Modern PCS breakout rewrite I can confirm that the arrow keys dont work under Jaws, thats probably why hes going to add letter key equivalents, since PureBasic probably has no equivalent to the BGT Install_Keyhook() function, since PureBasic is a general purpose language. URL:

Re: Modern PCS breakout rewrite

2015-01-18 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Modern PCS breakout rewrite That would be great if MESS would work. Last time I knew of someone trying it several months ago, it didnt work very well when trying to emulate a PC and a DECtalk PC. URL: http://forum.audiogames.net/viewtopic.php?pid=201438#p201438

Re: Paladin of the Sky, new full length audio game RPG

2015-01-10 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG As far as I know, theres no way to get back there, so you need to be sure you have any and all dusts from that area before leaving, as you cant get back there. URL: http://forum.audiogames.net/viewtopic.php?pid=200622#p200622

Re: Adventure At C:

2015-01-04 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Adventure At C: Heres how this works. Youll hear the speech say a little blurb from the person who needs help. After that, youll hear a weird-sounding voice, the first thing it says is, Keep them away! At this point, viruses will start appearing off to your right, and walking toward

Re: Paladin of the Sky, new full length audio game RPG

2014-12-29 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG The save file is in the following location:%appdata\Vgstorm\Children of Dragons\Paladin of the SkyIn that folder is a file called save.sav, which is your save file. You can copy this to another location to backup your save. URL:

Re: RS Games Fifth Anniversary Releases!

2014-12-26 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: RS Games Fifth Anniversary Releases! That means an account has been previously created with that Email address. If you successfully created an account but never received your password, contact support and give them your Email address and the username you entered or thought you entered.

Re: Announcing the first release of Park Boss, an amusement park simulator

2014-10-26 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Announcing the first release of Park Boss, an amusement park simulator I also agree that there should be some possibility of attractions breaking down in repairable ways. Lets say youve got this huge ride that you put tons of money into building. Now every now and then there are going

Re: DglexsoftCore Released!

2014-10-18 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: DglexsoftCore Released! Heres an even worse example of what can go wrong if you load and save to the same database. Lets say you or one of your admins has just made a stupid typo and wiped out a whole ton of work, and the only way to get it back is to restore from a DB. Now lets also

Re: Paladin of the Sky, new full length audio game RPG

2014-10-11 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG If youre using VMWare Fusion on a Mac, have you tried the procedure on this page?http://blog.bryansmart.com/2012/02/16/l … or-vmware/If youve already done that or it didnt help, I dont know what else to suggest. URL:

Re: Space Agents - a new mud in development stages

2014-10-09 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Space Agents - a new mud in development stages Man at times like this, I wish I could start out a post with the magical word, Moderation! but I cant, so Ill just say...Wannabe Moderation!Please, please, please, take your personal arguments with each other to private messages, or off

Re: Announcing the first release of Park Boss, an amusement park simulator

2014-10-08 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Announcing the first release of Park Boss, an amusement park simulator I think if a realtime version were to be developed, itd need to be an online game. You dont really want to have the same program running on your computer for years and years, do you? Not counting background

Re: Announcing the first release of Park Boss, an amusement park simulator

2014-10-06 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Announcing the first release of Park Boss, an amusement park simulator You need at least two stations for it to be of any use to anybody, including yourself. After all, a train station where you cant actually go anywhere because there are no other train stations anywhere isnt very

Re: Paladin of the Sky, new full length audio game RPG

2014-10-04 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG What do you mean by speed hack? Is there actually a way to make the game give you more time or something? URL: http://forum.audiogames.net/viewtopic.php?pid=191175#p191175 ___

Re: Announcing the first release of Park Boss, an amusement park simulator

2014-10-04 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Announcing the first release of Park Boss, an amusement park simulator I noticed a few odd things about the game.1. I have purchased some more land, and it seems the marching band never goes past the 10 square, so if youre at 10, 12, its like they might come to 10, 10, but never 10, 11

Re: Announcing the first release of Park Boss, an amusement park simulator

2014-09-30 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Announcing the first release of Park Boss, an amusement park simulator Oh, you mean the guy who keeps saying Go away! After your guy *finally* manages to ask him what he thinks of the park, he says something like, Well, the staff are a little pushy. In case you still dont get the

Re: Announcing the first release of Park Boss, an amusement park simulator

2014-09-29 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Announcing the first release of Park Boss, an amusement park simulator I think there should be a few things...First, maybe when SAPI is talking or something else is happening where you are listening, and need to continue listening before you can react in any meaningful way, time slows

Re: Announcing the first release of Park Boss, an amusement park simulator

2014-09-29 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Announcing the first release of Park Boss, an amusement park simulator You can always go back and change the number of each type of employee you have. If youre planning for the future, you may want to hire more than you need right now, but keep in mind, youll still have to pay them,

Re: Paladin of the Sky, new full length audio game RPG

2014-09-14 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG I just wanted to say, I did the under construction area last night, and theres one thing about it which, once I got used to it, I really liked.SpoilersTo enter this area, you must have all thirty-six galactic dusts, which means you

Re: MTG Studios older projects released

2014-09-13 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: MTG Studios older projects released Lol, @moderators, I dont assume theres any way to separate all these totally irrelevant posts into a topic in the off-topic room and thereby strip this topic down to the posts relating to it? If not, thats too bad. This topic has gotten

Re: Paladin of the Sky, new full length audio game RPG

2014-09-06 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG I think there are nine floors of the Infinite Matrix. I think this is my least favorite part of the game, made so because its required if you want to finish the story, whereas killing all those shadows of death on the second floor of

Re: Paladin of the Sky, new full length audio game RPG

2014-09-05 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Ive noticed that during the very first round of battle, Pierre doesnt ask for any scroll at all. I dont know what this means, if you can use any scroll at all, or just whatever the first scroll known by the currently active party

Re: Paladin of the Sky, new full length audio game RPG

2014-09-04 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG What I think would be good is some way to walk fast or run. Holding down various arrow keys and walking at standard speed through vast, boring, empty areas youve already explored, just to get back to some entrance/exit so you can get

Re: Paladin of the Sky, new full length audio game RPG

2014-09-03 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG This may already be in one of the posts in this topic, there are so many! But does anyone have a complete treasures list, including where to find each treasure, and any time restrictions, E.G. you must get it before/during/after X?

Re: Paladin of the Sky, new full length audio game RPG

2014-09-02 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG I finished it! I finished it! I finished it!First let me say: I did not get the all treasures ending, nor did I collect all the galactic dusts. This will require another playthrough. I have a few questions, though. This post contains

Re: Paladin of the Sky, new full length audio game RPG

2014-08-31 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Id like some guidance here. I played a lot more last night, and am now at the following point...SpoilersIve just entered Gods Palace, and have instructions to do the four towers, first is the Tower of Judgment? Justice? Whatever. What

Re: Paladin of the Sky, new full length audio game RPG

2014-08-26 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Ive created the beginnings of a possibly very useful utility for PotS players. Its a Dragon Strike latency and reaction time test tool. Right now, it does two tests. In the first one, you respond to a known stimulus. After that, the

Re: Adventure At C:

2014-08-14 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Adventure At C: If youre building your own stage, yes, you can use corrupt sector edges to mark the edges of nothingness pits, but you have to do it manually. URL: http://forum.audiogames.net/viewtopic.php?pid=184770#p184770 ___

Re: Paladin of the Sky, new full length audio game RPG

2014-08-14 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Anyone still working on a walkthrough for this beast? Id love to see one! Also, a master treasures list, what they are, how and where and when to get them. With appropriate mega spoilage warnings, of course. URL:

Re: Paladin of the Sky, new full length audio game RPG

2014-08-12 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Im just curious, what is the maximum time allowed to react to a beep? Also, is anticipatory early reaction permitted, or do you have to hit the key no earlier than when the beep starts? URL:

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