Re: ChatMUD Opens its Doors

2019-01-18 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: ChatMUD Opens its Doors The link to the soundpack website ishttps://www.chatpack.org/ URL: https://forum.audiogames.net/post/406210/#p406210 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: The Great Toy Robbery version 2.0 for Windows and MacOS is now Here!

2018-12-21 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: The Great Toy Robbery version 2.0 for Windows and MacOS is now Here! I'm a winner with  Two top scores. Catch me if you can. Pretty fun game liam! URL: http://forum.audiogames.net/post/399887/#p399887 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.c

Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2018-12-14 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" The Wastes traveled through 80 places in the wasteland, he died at level 86.0 and the last thing he saw was a huge hard drive crash in the region known as wastelanderhome craters URL: http://forum.audiogames.net/post/398624/#p

Re: CrimeHunter Revived!

2018-11-17 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: CrimeHunter Revived! It would be nice to have like, 9 more voice actors. The enemies get really boring after you have heard 100 of them, and the female one's death noises are way too long so you have to agonizingly wait through them to get your item. Also, in the forest level, how do yo

Re: Adventure At C:

2018-04-03 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Adventure At C: You're never out of options, just play windows over. The whole thing URL: http://forum.audiogames.net/viewtopic.php?pid=358079#p358079 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailma

Re: Land of Livia: An IOS game which has been made accessible

2018-03-26 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Land of Livia: An IOS game which has been made accessible spoilerI have unlocked the journal entries about the ring of success, and they pointed me to the battered knife. I have been doing both quests there, about 10 times each, wearing 85 lore that gives me +3.5% legendary item chance,

Re: Land of Livia: An IOS game which has been made accessible

2018-02-28 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Land of Livia: An IOS game which has been made accessible Hi, does anyone know how to use lore items? I can only do lore researching frm the lore items button on the hero tab, which upgrades the items but I can't ues them. They have a chance of working. URL: http://forum.audiogames.net

Re: Land of Livia: An IOS game which has been made accessible

2018-02-27 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Land of Livia: An IOS game which has been made accessible hi this game is really cool, and I really like it. Even the fre chapter 0 can keep you entertained for a good while. Do you guys know why the game is taking 82% battery when I have it open on my iPhone 6s, even when my phone is l

Re: Rise of Empires: Empire mud fork is ready to be conquered

2018-01-25 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Rise of Empires: Empire mud fork is ready to be conquered It is not up currently. I am probably too busy to administrate at the moment. URL: http://forum.audiogames.net/viewtopic.php?pid=349335#p349335 ___ Audiogames-reflector mailing li

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games the quest log says that one of the rune stones that you need to neutralize in the graveyard is in the lenario mausoleum, but when I go there there is only rubble. What gives? URL: http://forum.audiogames.net/viewtopic.php

Re: Treasure Islands

2017-12-05 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Treasure Islands I think it would be coolif you could use your gold to purchase ship upgrades, like speed upgrades. I did manage to crash my ship into an island, and if you hold down the up arrow to try to keep on going, you will die very quick, so don't do that, because i did. lol URL

Re: merry clickmas, save xmas by clicking!

2017-12-03 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: merry clickmas, save xmas by clicking! A small bug I found, just to let people know, it looks like the present delivery option doesn' ttake into account reindeer time magic, so if you're doing calculations to see how many presents you should be producing for the number of toys youre mak

Re: Rise of Empires: Empire mud fork is ready to be conquered

2017-11-13 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Rise of Empires: Empire mud fork is ready to be conquered Yeah, it's down right now, the server host needs to revert back to the before-crash state but has been very sick. He'll hopefully be bettersoon, I'll let you all know when it's back up. You won't lose your work. URL: http://foru

Re: Rise of Empires: Empire mud fork is ready to be conquered

2017-11-08 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Rise of Empires: Empire mud fork is ready to be conquered THe mud is now back up, thanks to Khufu assisting us with the update process. So come on back and enjoy! URL: http://forum.audiogames.net/viewtopic.php?pid=337323#p337323 ___ Audi

Re: Rise of Empires: Empire mud fork is ready to be conquered

2017-11-08 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Rise of Empires: Empire mud fork is ready to be conquered Note to players: the server is currently  down, as the update to version b5.16 majorly broke some things with adventures. Some players had already discovered inconsistencies. Some objects and abilities also stopped working. You w

Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado

2017-11-01 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado We need game stats like damage per second, to see who can do the most damage per second, since you can go up to infinite points theoretically. But what a fun game! URL: http://forum.audiogames.net/viewtopic.php?pid=336

Re: Empire mud 2.0

2017-10-30 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Empire mud 2.0 I wouldn't say that my fork Rise of Empires is pvp focused, but instead is far less pvp restricted than on the original mud. During the 2 or so weeks it's been up no one's initiated any PVP against anyone else, and that's not a problem for me. The stronger empires have no

Re: Rise of Empires: Empire mud fork is ready to be conquered

2017-10-28 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Rise of Empires: Empire mud fork is ready to be conquered I think it's because the mud doesn't add a new line to your prompt. It's a weird fix, ubt try toggling auto retyping on and off with control-enter to force a new line. The prompts will show When you do this. URL: http://forum.au

Re: Rise of Empires: Empire mud fork is ready to be conquered

2017-10-26 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Rise of Empires: Empire mud fork is ready to be conquered Just started adding information about the game to my web site. Go check it out at http://bit.ly/2zQkqTeIf you have any suggestions feel free to leave them here. URL: http://forum.audiogames.net/viewtopic.php?pid=335228#p335228

Re: Rise of Empires: Empire mud fork is ready to be conquered

2017-10-25 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Rise of Empires: Empire mud fork is ready to be conquered [ a-t ] daniel, I chose arbitrarily. Type island list to see the correct island numbers. URL: http://forum.audiogames.net/viewtopic.php?pid=335089#p335089 ___ Audiogames-reflector

Re: Rise of Empires: Empire mud fork is ready to be conquered

2017-10-23 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Rise of Empires: Empire mud fork is ready to be conquered @nocturnus, when do you see that message, whenever you move around? Did you turn on screen reader mode? If you did not,  login to your character and toggle screen to turn it on. that's probably the map. URL: http://forum.audioga

Re: Rise of Empires: Empire mud fork is ready to be conquered

2017-10-23 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Rise of Empires: Empire mud fork is ready to be conquered you're  out of lcuk URL: http://forum.audiogames.net/viewtopic.php?pid=334798#p334798 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://s

Re: Rise of Empires: Empire mud fork is ready to be conquered

2017-10-21 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Rise of Empires: Empire mud fork is ready to be conquered You can ignore that message and just play the game. I'm not sure why it shows up, it's something with the soundpack plugin, but there's no reference to that path in the plugin.Also i saw you trying to make a new account on the ga

Re: Rise of Empires: Empire mud fork is ready to be conquered

2017-10-21 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Rise of Empires: Empire mud fork is ready to be conquered You can ignore that message and just play the game. I'm not sure why it shows up, it's something with the soundpack plugin, but there's no reference to that path in the plugin. URL: http://forum.audiogames.net/viewtopic.php?pid=

Re: Rise of Empires: Empire mud fork is ready to be conquered

2017-10-21 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Rise of Empires: Empire mud fork is ready to be conquered If you want to play empireMud with the soundpack you have two options. If you have mush-z and are comfortable with manipulating folders, download the soundpack only, and set up your world file like it says in the readme (though y

Re: Rise of Empires: Empire mud fork is ready to be conquered

2017-10-20 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Rise of Empires: Empire mud fork is ready to be conquered You need to also add luaAudio first before adding soundpack. URL: http://forum.audiogames.net/viewtopic.php?pid=334391#p334391 ___ Audiogames-reflector mailing list Audiogames-ref

Rise of Empires: Empire mud fork is ready to be conquered

2017-10-19 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Rise of Empires: Empire mud fork is ready to be conquered Hi guys, if you did not already see on the Empire Mud topic I had posted already, I'm hosting a copy of the Empire Mud codebase. It's Empire mud, with all its great features, a brand new world to conquer, and, most importantly, fair

Re: Empire Mud Soundpack

2017-10-15 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Empire Mud Soundpack I have stopped working on the Empire Mud soundpack for the forseeable future. It will not be updated. The reasoning can be found herehttp://forum.audiogames.net/viewtopic.php?id=23247 URL: http://forum.audiogames.net/viewtopic.php?pid=333501#p333501 __

Re: Empire Mud Soundpack

2017-10-13 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Empire Mud Soundpack New version of the sound pack is up with some more sounds for digging up various items, a notification for the new year, and a trade channel sound among other things. URL: http://forum.audiogames.net/viewtopic.php?pid=333173#p333173 ___

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-02 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta51) If you have the grand council, juts play that, then you get to see all new cards. URL: http://forum.audiogames.net/viewtopic.php?pid=331708#p331708 ___ Audiogames-reflector mailing list A

Re: Empire Mud Soundpack

2017-09-28 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Empire Mud Soundpack Another update is up. I lowered the volume on the notification of someone else dying, because it scared too many people. I also added a sound for when a character switches between their alts, and when a new player joins the game. The music for 75% health now obeys t

Re: Empire Mud Soundpack

2017-09-27 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Empire Mud Soundpack I usppose I could add them, still it seems fairly unnecessary since those are universal plugins, so even if you don't have mush-z you probably can get them. URL: http://forum.audiogames.net/viewtopic.php?pid=331027#p331027 _

Re: Empire Mud Soundpack

2017-09-26 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Empire Mud Soundpack Another update out today. There are a few new prospect sounds for imperium and silver mines. I've added the framework for a configuration dialog that lets you adjust settings, so type config in the main window to get to that. Finally, You can hit alt-A to check the

Re: Empire Mud Soundpack

2017-09-20 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Empire Mud Soundpack I could make a bt sync folder with a read only key but I really don't like using bt sync 1.3.109 which blind people are obstinately still using. Sync 2 is way better, and also if someone accidentally updates to sync 2, which can happen because update notifications a

Re: Empire Mud Soundpack

2017-09-19 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Empire Mud Soundpack New update today, adding a skill up sound for survival and vampire, and a few notifications to the buffer. Also the mud rebooted today, so there are a few changes there, so enjoy! URL: http://forum.audiogames.net/viewtopic.php?pid=330133#p330133 __

Re: Empire Mud Soundpack

2017-09-18 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Empire Mud Soundpack New version of the sound pack is up. I've added some new sounds such as for when you see other people dying, as well as sounds for the hasten spell. So enjoy! URL: http://forum.audiogames.net/viewtopic.php?pid=329978#p329978 ___

Re: Empire Mud Soundpack

2017-09-17 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Empire Mud Soundpack The sound pack is for MushClient. I have included a basic description in the readme file. URL: http://forum.audiogames.net/viewtopic.php?pid=329906#p329906 ___ Audiogames-reflector mailing list Audiogames-reflector@s

Re: LWorks Releases Blinded Guide Version 1.1

2017-09-17 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: LWorks Releases Blinded Guide Version 1.1 hi liam, for sanity purpose, can you change the pitch and pitch change of the music so that it is in rhythm with the footstep sounds? I mean, it just has to be that way, it's about  blindies! URL: http://forum.audiogames.net/viewtopic.php?pid=3

Re: Empire Mud Soundpack

2017-09-16 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Empire Mud Soundpack New version of the sound pack is up. Use the link in the first post to grab it. I added a sound for when you die, a health bar (it may be too quiet but let me know), and sounds for the most commonly used channels. So enjoy! URL: http://forum.audiogames.net/viewtopi

Re: Empire Mud Soundpack

2017-09-15 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Empire Mud Soundpack yep, I plan to. I wish i had more time. But school and settling this new apartment is taking a lot of it. URL: http://forum.audiogames.net/viewtopic.php?pid=329711#p329711 ___ Audiogames-reflector mailing list Audiog

Re: rebuild the universe, an incremental browser game

2017-08-20 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: rebuild the universe, an incremental browser game This game lags a whole lot, is there anything to do to kill th elag. I opened the option panel and turned off the animations but it still lags here. URL: http://forum.audiogames.net/viewtopic.php?pid=325271#p325271

Re: Accessible Android and iOS game: Crafting Kingdom

2017-07-30 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Accessible Android and iOS game: Crafting Kingdom Actually dark, ladders are the most lucrative thing to sell. Don't use bag of gold boosts except early game when you are trying to build up your first few buildings, use salesman boosts. You get way more gold that way, especially once yo

Re: You're a Cyclepath!

2017-07-29 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: You're a Cyclepath! oh i thought the level depended on the number of points you'd gotten I seem to hit level 2 when I get above 5000 points, and level 3 at about 2 points. URL: http://forum.audiogames.net/viewtopic.php?pid=321613#p321613 ___

Re: Accessible Android and iOS game: Crafting Kingdom

2017-07-29 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Accessible Android and iOS game: Crafting Kingdom Weird, the I am using the storage bug on iOs just fine, maybe you're tapping too slow? You have to tap as fast as you can. URL: http://forum.audiogames.net/viewtopic.php?pid=321488#p321488 __

Re: Accessible Android and iOS game: Crafting Kingdom

2017-07-28 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Accessible Android and iOS game: Crafting Kingdom About the 3rd item on your list, you can actually use that to your advantage. Always swipe around in the center of your screen. If you want to jump down 4 or 5 production slots in a production building which can be great for getting to t

Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2017-07-26 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone Strongly advocating for a power checking system that will intelligently place weaker enemies at the beginning of the board and stronger ones later on. I don't know whether setting up the board is just totally random now or some

Re: Accessible Android and iOS game: Crafting Kingdom

2017-07-24 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Accessible Android and iOS game: Crafting Kingdom I found a funny bug with ck. If you go into the city and click expand storage space, you can spam the expansion button, and get a bunch of expansions for the same amount of gold as the first one even though the price is supposed to go up

Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2017-07-24 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone Hey aprone it would be really nice if you could store up health potions, maybe with some limit or other detriment, as a buffer against dying. If your health goes below the maximum damage an enemy could do to you, you drink a po

Re: Crazy Party: mini-games and card battle! (beta49)

2017-05-24 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta49) Wish there was a way to make a file containing all the strings from within the game, so I don't have to keep requesting them every time a new beta is released. URL: http://forum.audiogames.net/viewtopic.php?pid=312467#p312467 _

Re: Crazy Party: mini-games and card battle! (beta48)

2017-05-12 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta48) No, the table is alwaysa  rectangle that is as large as the largest number of unlocked cards that you have of a certain type. URL: http://forum.audiogames.net/viewtopic.php?pid=310698#p310698 ___

Re: Crazy Party: mini-games and card battle! (beta48)

2017-05-11 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta48) [ a-t ] slj yes, this file contains all the strings. Just replace whatever is after the equal sign with whatever you want it to say and it will say it. URL: http://forum.audiogames.net/viewtopic.php?pid=310467#p310467 _

Re: Crazy Party: mini-games and card battle! (beta48)

2017-05-09 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta48) Hi guys, new updated english for real translation file is up. Thank you riad for providing me with the new strings! Get it at: https://www.dropbox.com/s/xwzfqmpipubw1 … l.lng?dl=1 URL: http://forum.audiogames.net/viewtopic.php?pid=31018

Re: Accessible Android and iOS game: Crafting Kingdom

2017-04-26 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Accessible Android and iOS game: Crafting Kingdom So now I'm pretty sure that the jumpy controls when browsing production slots in crafting kingdom are mostly due tot he sounds. If you mute your device and don't have headphones, the sounds don't play, and swiping up and down in the prod

Re: Introducing mosergame's first title. Need for weed, high pursuit!

2017-04-20 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Introducing mosergame's first title. Need for weed, high pursuit! Enjoying Rastly 2.0 URL: http://forum.audiogames.net/viewtopic.php?pid=307997#p307997 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com h

Re: Rhythm rage important update and new pack has been released!

2017-04-17 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Rhythm rage important update and new pack has been released! did you only update the installer? I downloaded the zip and it was the old version. URL: http://forum.audiogames.net/viewtopic.php?pid=307412#p307412 ___ Audiogames-reflector m

Re: Accessible Android and iOS game: Crafting Kingdom

2017-04-04 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Accessible Android and iOS game: Crafting Kingdom So boosts are really annoying now. Almost every ad is the disable voice over flavor. In order to actually close the ad, you justh ave to hope it works. Usually you end up opening up app store. On the top left of app store there is a retu

Re: Crazy Party: mini-games and card battle! (beta46)

2017-03-11 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta46) Hi, you can get my alternative english translation of crazy party from https://dl.dropboxusercontent.com/u/8252087/en-real.lngEnjoy! URL: http://forum.audiogames.net/viewtopic.php?pid=301605#p301605

Re: Aprone's self driving car (game)

2017-03-03 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Aprone's self driving car (game) I have a question. in the readme you say the following:The scanner.txt file only shows 11 rows of the track at a time.  When you first begin, because your car starts at Y coordinate 1 instead of zero, the map data allows your car to see 1 row behind it,

Re: How about something fun and stupid? Try The Limit!

2017-03-02 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: How about something fun and stupid? Try The Limit! After a lot of trial and error, I am proud to say that I have  created a script to play this game! I'll release the autoit source code once the scoreboards are taken down. But I have managed to score a solid 108 points using the script

Re: Braillemon status update!

2017-02-16 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Braillemon status update! PS is already pretty accessible. I'm a pretty devoted player and I find very little wrong with the website interface, anyway. URL: http://forum.audiogames.net/viewtopic.php?pid=297816#p297816 ___ Audiogames-refl

Re: VGStorm Presents Manamon, a new fully featured RPG!

2017-02-12 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Is there a link to the dropbox folder containing all the music collected for this game? URL: http://forum.audiogames.net/viewtopic.php?pid=297196#p297196 ___ Audiogames-reflector mailin

Re: Nate's word hunt of doom!

2017-01-30 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Nate's word hunt of doom! You should get rid of the reverse word game, you can just use left arrow to go backwards through the reversed word and you get the right word URL: http://forum.audiogames.net/viewtopic.php?pid=295346#p295346 ___

Re: Crazy Party: mini-games and card battle! (beta46)

2016-12-24 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta46) We need a losers.txt file that prevents people from joining our servers. if they are in the list. There's this person who cheated to give himself 1000 points who'd be the first one I'd put in my list. There's also no way to kick people o

Re: Rastley, the sandbox of audiogames

2016-12-22 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Rastley, the sandbox of audiogames You're four months early on this one guys. But the song is pretty cool! URL: http://forum.audiogames.net/viewtopic.php?pid=290521#p290521 ___ Audiogames-reflector mailing list Audiogames-reflector@sabah

Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-21 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: The train now standing at platform N A Soft is Tube Sim, and its ready Looks like if you brake the train hard with the emergency break by letting go of the dead man switch, the passengers don't really seem to mind. You should put in like some reaction sounds or something. Also, on the o

Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-21 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: The train now standing at platform N A Soft is Tube Sim, and its ready Looks like if you brake the train hard with the emergency break by letting go of the dead man switch, the passengers don't really seem to mind. You should put in like some reaction sounds or something. Also, on the o

Re: Crazy Party: mini-games and card battle! (beta44)

2016-12-09 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta44) we also need more uses for gems. Currently the most expensive thing that costs gems are boards and the castle one is 25. I think it would be cool if we could:buy blue crystal (10 gems)Buy a battle skipper that lets you skip an opponent i

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-11-18 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Yeah, sword of the undead is best used on Fiendour. it'sgot about the same effect as the power bracelet. I gave erroir the yellow star, and I forgot who has my power bracelet now. URL: http://forum.audiogames.net/viewtopic.php?pid=286

Re: Warsim, text based randomly generated stratogy

2016-11-15 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy can the player acquire these buildings also? Can he build them or take them over when he conquers a land? URL: http://forum.audiogames.net/viewtopic.php?pid=285933#p285933 ___ Audiogames-ref

Re: Blackspace (3D HRTF First person shooter game)

2016-10-24 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Blackspace (3D HRTF First person shooter game) Yeah, I htink almost all the sounds are from quake. The turning is definitely jerky, also the hrtf isn't as obvious as I would have hoped. I couldn't tell the difference between in front and behind just from the acoustics. I'm also not a fa

Re: Blackspace (3D HRTF First person shooter game)

2016-10-24 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Blackspace (3D HRTF First person shooter game) Yeah, I htink almost all the sounds are from quake. The turning is definitely jerky, also the hrtf isn't as obvious as I would have hoped. I couldn't tell the difference between in front and behind just from the acoustics. I'm also not a fa

Re: Warsim, text based randomly generated stratogy

2016-10-19 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy I think you have to use the jaws cursor if you are playing from the console on JAWS, I know NVDA works right though.Also what are the race differences? Like average hp/strength? I'm really not sure.Also do you plan to add more explorable ar

Re: Warsim, text based randomly generated stratogy

2016-10-16 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy 1 every turn it randomizes 2 to 5 land buyers, with a preference towards 2 or 3, a smaller chance of 4 and a tiny chance for a really good fifth.2 Each of them has a land value score, that is how much they'll buy a piece of land for, and ea

Re: Warsim, text based randomly generated stratogy

2016-10-16 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy 1 every turn it randomizes 2 to 5 land buyers, with a preference towards 2 or 3, a smaller chance of 4 and a tiny chance for a really good fifth.2 Each of them has a land value score, that is how much they'll buy a piece of land for, and ea

Re: Warsim, text based randomly generated stratogy

2016-10-16 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy 1 every turn it randomizes 2 to 5 land buyers, with a preference towards 2 or 3, a smaller chance of 4 and a tiny chance for a really good fifth.2 Each of them has a land value score, that is how much they'll buy a piece of land for, and ea

Re: Warsim, text based randomly generated stratogy

2016-10-16 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Do you  plan to upgrade the sell land menu? Right now it always has the same 4 options and you can sell as much land as you want to whichever person you wat and they don't run out of money or troops to give. URL: http://forum.audiogames.ne

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-10-03 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Also might think about adding all the rewards you get from the doctor as you catch manamon. I think I remember but I'm probably wrong, the following:100: super guardian cuts power of 60 power moves or less by 20%70 or 80 is power hit b

Re: Invisible Dragons: A Resource Management Game for IPhone

2016-09-15 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Invisible Dragons: A Resource Management Game for IPhone man eggs and mana slow me down, I've only got 3 wizard towers up, the next one is 3 billion eggs. Not enough gold fast enough. Fire too slow. Lol URL: http://forum.audiogames.net/viewtopic.php?pid=279023#p279023

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-14 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! [[wow]], in Snowstar city in the stadium ruins, there's a fair haul of hidden items near that chest in the packed snow.In the very top-right corner there's a spirit staff v 2.0 And a level up herb a bit diagonal from the chest, southwe

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-05 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! [[wow]] Jayde, weird that you missed that in the Sancott Factory, right before you head up the ladder to Shadow Administrator Kuro, there's a chest that has an update installer inside off to the left. URL: http://forum.audiogames.net/

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-03 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! So I've only gotten  5 stadium keys so I don't have access to the high low or mathmon game in the arcade, but I think the only game worth playing to get good credits is the slots. I shot down 120 ships in spaceman and got like 270 toke

Re: offensive world has been released!

2016-07-29 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: offensive world has been released! You could simple have score posting for the number of minutes and seconds survived on a difficulty level. That's really all you need, I think. URL: http://forum.audiogames.net/viewtopic.php?pid=271260#p271260 _

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-20 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Train them up in the forest.Btw aaron I was impressed with the crowd reactions in the stadium leader battle, like when a pokemon gets hit for more than 50% damage the crowd is wowed and when a pokemon dies they go wild. I'm not sure wh

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-20 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Train them up in the forest.Btw aaron I was impressed with the crowd reactions in the stadium leader battle, like when a pokemon gets hit for more than 50% damage the crowd is wowed and when a pokemon dies they go wild. I'm not sure wh

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-20 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Hi I really like the game Aaron. I'm not sure if it's worth $40 but it's at least worth $25-30 since it will take at least 100 hours to catch and train everything. I wonder how the train point system works. How many do you get in total

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-20 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Hi I really like the game Aaron. I'm not sure if it's worth $40 but it's at least worth $25-30 since it will take at least 100 hours to catch and train everything. I wonder how the train point system works. How many do you get in total

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-20 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! The footstep sounds are a bit quiet for me compared to all the other sounds. The game looks really good though. URL: http://forum.audiogames.net/viewtopic.php?pid=268978#p268978 ___ Aud

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-20 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! This looks very promising. I'll give it a shot. URL: http://forum.audiogames.net/viewtopic.php?pid=268958#p268958 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-g

Re: danger on the wheel update

2016-07-13 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: danger on the wheel update so how do you get extra lives now URL: http://forum.audiogames.net/viewtopic.php?pid=267905#p267905 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukog

Re: New Online Strategy Board Game From Blastbay Studios

2016-06-23 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: New Online Strategy Board Game From Blastbay Studios @dark the objective isn't to capture the opponent's pieces, it's just to weaken the defenses of the den enough that you can get in there, so you basically have to force your oppoent to direct pieces away from the den and stuff. URL:

Re: New game from Oriol Gómez, bombercats!

2016-06-07 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: New game from Oriol Gómez, bombercats! pointless lols URL: http://forum.audiogames.net/viewtopic.php?pid=263420#p263420 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/

Re: Crazy Party: mini-games and card battle! (beta39)

2016-06-06 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta39) Dark is vulnerable to fighting and bug. URL: http://forum.audiogames.net/viewtopic.php?pid=263279#p263279 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.c

Re: Villains from Beyond, new collaboration project between me and Oriol G

2016-06-05 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Villains from Beyond, new collaboration project between me and Oriol G So I just found the store and it mentions something called extends. What are they? Also, how do you gain credits? And are the prices arbitrary? They seem that way but evenn when you buy more of something, the prices

Re: Crazy Party: mini-games and card battle!

2016-06-03 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! @threeblacknoises i chose fire/flying, which was a bad idea. Had I known the normal gym was first I would have definitely gone for fighting instead, so that I could hit all these normal enemies super effectively. Ah well. The energy whip card is

Re: Crazy Party: mini-games and card battle!

2016-06-03 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! I can't defeat the slapping witch on the first battle gym mostly because it has super strong attacks and this normalize thing where it changes you to normal type so you don't get stab on any of your moves, very annoying. I guess it's just sort of

Re: Braillemon status update!

2016-05-14 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Braillemon status update! Why is it that in the new beta, you can only get into safron city from the west gate? The other 3 gates are blocked off so you have to take huge detours to get back to the west gate. URL: http://forum.audiogames.net/viewtopic.php?pid=260391#p260391 __

Re: Braillemon status update!

2016-05-13 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Braillemon status update! do saved games work with the new versionInitial thoughts since 1.4.0.0I love the d coordinate menu!safron city is in and looks greatchecking out more!Spoiler: I found the hidden hideout behind the game corner. This is crazy stuff! URL: http://forum.audiogames.

Re: Braillemon status update!

2016-05-13 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Braillemon status update! do saved games work with the new versionInitial thoughts since 1.4.0.0I love the d coordinate menu!safron city is in and looks greatchecking out more! URL: http://forum.audiogames.net/viewtopic.php?pid=260321#p260321 __

Re: Braillemon status update!

2016-05-13 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Braillemon status update! do saved games work with the new version URL: http://forum.audiogames.net/viewtopic.php?pid=260321#p260321 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-g

Re: Preludeamals, a puzzle solving game by Aprone

2016-05-13 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Preludeamals, a puzzle solving game by Aprone Oh this actually reminds me of tiny tools and greenies escape. I love this stuff!A bug I think, if you set a track to be toggled, the sound of the track being lowered doesn't play, only the raised sound. THe lowering sound plays correctly if

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