Re: Swamp campaign: Swamp online simulation

2015-01-25 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Swamp campaign: Swamp online simulation I just played through your campaign a bit. Most of the armor that you can find on the maps doesn't work because you capitalized the second word of the armor name, when it should be all lowercase. Also, there isn't enough ammo. I suggest you create

Re: Swamp campaign: Swamp online simulation

2015-01-25 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Swamp campaign: Swamp online simulation also I don't think the player can level up correctly on these campaigns. But maybe I'm wrong. URL: http://forum.audiogames.net/viewtopic.php?pid=202283#p202283 ___ Audiogames-reflector mailing list

Re: Tactical Battle 2.0

2015-01-23 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Tactical Battle 2.0 Whenever you can recruit something, do it. And use control-shift-A to set units to AI controlled. This is useful for the units that don't have special features like heavy infantry and light/heavy cavalry. Catapults are usually better left human controls, as are arche

Re: Tactical Battle 2.0

2015-01-23 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Tactical Battle 2.0 Whenever you can recruit something, do it. And use control-shift-A to set units to AI controlled. THis is useful for the units that don't have special features like heavy infantry and light/heavy cavalry. Catapults are usually better left human controls, as are arche

Re: bokurano daiboukenn 3

2015-01-22 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: bokurano daiboukenn 3 Well you need to make 3 of each of all the previous enedle launchers to make the next one so to make a hari hari hari launcher, you need to buy 3 hari hari launchersTo make a hari hari hari hari launcher buy 9 hari hari launchers, kae 3 hari hari hari launchers, th

Re: Paladin of the Sky, new full length audio game RPG

2015-01-22 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG That is just a giant teleporter. Walk north of it and go around it. URL: http://forum.audiogames.net/viewtopic.php?pid=201992#p201992 ___ Audiogames-reflector mailing list Audiogames-refl

Re: Tactical Battle 2.0

2015-01-19 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Tactical Battle 2.0 Use your fire mage to attack multiple opponents at once, then use your warriors to finish them off. YOu do have a single turn at the beginning of the game where the enemies don't attack your guys; use this to power up your warriors, then go all out damage after that.

Re: Modern PCS breakout rewrite

2015-01-17 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Modern PCS breakout rewrite I'm using jZip and the file extracted fine. URL: http://forum.audiogames.net/viewtopic.php?pid=201345#p201345 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahatt

Re: Revelation - Exploration and discovery puzzle, by Aprone

2015-01-16 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Revelation - Exploration and discovery puzzle, by Aprone Yeah there is something you can create out of  the spoilerbearyou have to make I think, a knife, out of a cement slab, which uses water somehow. I really forgot how to do that but once you can get the cement slab and the knife goi

Re: Modern PCS breakout rewrite

2015-01-16 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Modern PCS breakout rewrite Right there is none. I did figure out, by trial and error, how to play the game, and it is kind of fun. I have no idea the best strategy for squeeze play though. The other 3 modes I'm not too bad at, especially clear the wall, which I managed to play till lev

Re: SoundRTS Modern Map1 released!

2015-01-14 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: SoundRTS Modern Map1 released! This is a really good start! There are a couple things that I have found. This is only a preliminary look and I'll keep on checking out the map thoughNone of the units are actually affected if you research armor. You can correct this by addingcan_use armor

Re: Revelation - Exploration and discovery puzzle, by Aprone

2015-01-11 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Revelation - Exploration and discovery puzzle, by Aprone The order of items doesn't matter. URL: http://forum.audiogames.net/viewtopic.php?pid=200783#p200783 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.

Re: SammySenter

2015-01-11 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: SammySenter Well with lightning power you can just survive the house by just moving away from position 10 if your fingers get too tired. URL: http://forum.audiogames.net/viewtopic.php?pid=200739#p200739 ___ Audiogames-reflector mailing li

Re: SammySenter

2015-01-11 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: SammySenter lol, lightnig power is pretty fun. I anaged to make it to level 47. Anyone can beat that? URL: http://forum.audiogames.net/viewtopic.php?pid=200692#p200692 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-

Re: grave of redemption: concept demo

2015-01-11 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: grave of redemption: concept demo It is from  Uncharted 3: Drake's deception. URL: http://forum.audiogames.net/viewtopic.php?pid=200670#p200670 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sa

Re: Paladin of the Sky, new full length audio game RPG

2015-01-10 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hi, is there any way to get back into Ross' hades dream area? I need to go back there and check for galactic dusts. I really need to because I'm up to 33/36 and it's the only area I didn't recheck.spoileRI know you can get back to zopol

Re: grave of redemption: concept demo

2015-01-10 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: grave of redemption: concept demo @slj the amount of playable content hasn't really changed. I did put in some sounds and, most importantly, I put in the library interface for those who are interested in reading world lore. I mostly spent my coding time working on the flag processor, wh

Re: Paladin of the Sky, new full length audio game RPG

2015-01-09 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG I beat the main game a few days ago and am just trying to find these last galactic dusts, though I am running out of places to look. I know I forgot to check for dusts in the area behind general gaming facility, but I can't think of any

Re: grave of redemption: concept demo

2015-01-08 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: grave of redemption: concept demo I just tried to replicate the buga nd could not. Did you run the version I just uploaded? URL: http://forum.audiogames.net/viewtopic.php?pid=200285#p200285 ___ Audiogames-reflector mailing list Audiogames

Re: grave of redemption: concept demo

2015-01-08 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: grave of redemption: concept demo I just released a new version. The errors you get about skill files not being found has been corrected. The link is the same. Let me know if there are other errors or what you thinka obut the game. URL: http://forum.audiogames.net/viewtopic.php?pid=200

Re: grave of redemption: concept demo

2015-01-07 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: grave of redemption: concept demo I just fixed the crash bug if your main character died. The link is https://dl.dropboxusercontent.com/u/825 … jan%29.exeenjoy URL: http://forum.audiogames.net/viewtopic.php?pid=200161#p200161 ___ Audiogam

Re: grave of redemption: concept demo

2015-01-06 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: grave of redemption: concept demo I see the poll right here. I'm not sure if you can vote in it though, but it's here. URL: http://forum.audiogames.net/viewtopic.php?pid=26#p26 ___ Audiogames-reflector mailing list Audiogames-refl

Re: grave of redemption: concept demo

2015-01-06 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: grave of redemption: concept demo Right, I'll figure out what is up with that error. I think I got it in testing but never got it fixed. URL: http://forum.audiogames.net/viewtopic.php?pid=199989#p199989 ___ Audiogames-reflector mailing li

Re: grave of redemption: concept demo

2015-01-05 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: grave of redemption: concept demo Hi guys, sorry about the error. I uploaded a new version to fix the problem.The link is the same as before.Basically I wrote 1 extra letter in my code which caused all that stuff to happen, sorry about that. Enjoy the game! URL: http://forum.audiogames

Re: grave of redemption: concept demo

2015-01-05 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: grave of redemption: concept demo Here is the latest public release of Grave of Redemption. The link ishttps://dl.dropboxusercontent.com/u/825 … jan%29.exeThere are a fair amount of changes so make sure you read public changes.txtand let me know what you think.If you like the new versio

Re: Sound worx Ultra power on Christmas discount!

2015-01-05 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Sound worx Ultra power on Christmas discount! Those reasons would be perfectly good reasons to have just 1 server, if that server were up  right now. No one can play because it's currently not up. It is time to make good on your promise to listen to your players. I have no nicer way to

Re: Sound worx Ultra power on Christmas discount!

2015-01-05 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Sound worx Ultra power on Christmas discount! Those reasons would be perfectly good reasons to have just 1 server, if that server were up  righ now. No one can play because it's currently not up. IIt is tim to make good on your porprmi to listen to your players. I have no nicer way to s

Re: Paladin of the Sky, new full length audio game RPG

2015-01-03 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG It's really hard. Especially for the really dumb chars like when you have to fight gabe against the rest. You have to play to each of teir strengths and weaknesses. So when you fight each of your chars against gabe, you don't have to wo

Re: Paladin of the Sky, new full length audio game RPG

2015-01-02 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG 12th floor of hades spoilersI am at the part where you have to fight lord of the underworld. I have tried fighting him with all my chars. They all deal massive amounts of damage to him but he just shrugs it off and stays at 100% no matt

Re: Angelgift: the adventure begins!

2014-12-29 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Angelgift: the adventure begins! You have to wait for the two extra sounds to play, that shows that you are above the house. Then move to the right and drop onto the top of the house. It took me a couple tries to figure out what to do also. URL: http://forum.audiogames.net/viewtopic.ph

Re: Angelgift: the adventure begins!

2014-12-29 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Angelgift: the adventure begins! Hi, the game doesn't crash anymore for me which is great. But there's something weird. I finished th e tutoral and was giving gifts to houses. I got bored and descided o give the wrong give to one of the houses, and now the game is playing this really sp

Re: Angelgift: the adventure begins!

2014-12-29 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Angelgift: the adventure begins! I'm thinking that since Robjoy and his testers can run the game fine, and every single person who reported a crash reported that it happened at nearly the same spot in the game, they have to have installed something to get the game working that we don't

Re: Angelgift: the adventure begins!

2014-12-29 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Angelgift: the adventure begins! I'm thinking that since Robjoy and his testers can run the game fine, and every single person who reported a crash reported that it happened at nearly the same spot in the game, they have to have installed something to get the game working that we don't

Re: Angelgift: the adventure begins!

2014-12-29 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Angelgift: the adventure begins! Hi, the game crashes either just before you successfully fire energy blasts, or just before. At least for me. I am running a computer with widows 8.1. The problem details are:Problem signature:  Problem Event Name:    APPCRASH  Application Name:    ag.ex

Re: Sound worx Ultra power on Christmas discount!

2014-12-29 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Sound worx Ultra power on Christmas discount! that is all well and good. ut what will you actually do to make amends? Hm URL: http://forum.audiogames.net/viewtopic.php?pid=198925#p198925 ___ Audiogames-reflector mailing list Audiogame

Re: Sound worx Ultra power on Christmas discount!

2014-12-28 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Sound worx Ultra power on Christmas discount! Sadly, I think that expecting him to be more professional about game development may be too much. This post may come across as flaming to some of the mods, but I will attempt to stay civil.It is obvious from Twitter that Mason has clinical d

Re: Alter Aeon December 2014 Updates

2014-12-27 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Alter Aeon December 2014 Updates You have to trade some of your gold for 200 credits using the money market, then use those credits to buy the swap. URL: http://forum.audiogames.net/viewtopic.php?pid=198698#p198698 ___ Audiogames-reflecto

Re: Braillemon status update!

2014-12-27 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Braillemon status update! Yeah, there is definietly a bug with the sound buffers used. It is definitely a sound buffer problem because closing and reloading the game seems to fix things, at least for a while. THe longer you have the game running, the more severe the glitching. URL: htt

Re: Sound worx Ultra power on Christmas discount!

2014-12-27 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Sound worx Ultra power on Christmas discount! It also seems that the server lags horribly when there are more than like 4 AI's spawned. AI's do seem to periodically spawn randomly even without an admin around but if there isn't a player there to kill them, the AI's slowly build up and l

Re: bokurano daiboukenn 3

2014-12-25 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: bokurano daiboukenn 3 if there were guides, there would be no such thign as hidden items. URL: http://forum.audiogames.net/viewtopic.php?pid=198561#p198561 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.co

Re: SoundRTS and the CrazyMod (update 8.3)

2014-12-19 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) I thought that perhaps you could make it so the witch effects wouldn't last as long, perhaps only 7.5 minutes instead of 10, but their damage levels owuld be all scaled by +50%. Because it doesn't really matter how much damage is done because there

Re: SoundRTS and the CrazyMod (update 8.3)

2014-12-18 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Pragma that is a good pointa nd one I didn't think aout. Of course, a player would actually have to know that vortexes can recall units. But if they did, the psychological effect could be amusing, if not effective.Defender, I don't think the priest

Re: SoundRTS and the CrazyMod (update 8.3)

2014-12-17 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) I don't think you could simulate that with what we have. Especially since a couple other units have bewitchment also. I also don't know about ambush turrets, but I do know that ambush high towers are extremely powerful if you build a lot of them.Nu

Re: SoundRTS and the CrazyMod (update 8.3)

2014-12-17 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) it depends on where you downloaded it though. YOU have to download it from the crazy mod web site. URL: http://forum.audiogames.net/viewtopic.php?pid=197688#p197688 ___ Audiogames-reflector mailing l

Re: SoundRTS and the CrazyMod (update 8.3)

2014-12-14 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Hi, I did a bit of preliminary testing on the new races today. The dark elves seem to be okay, though further testing may prove them to be more or less on par with the other races. The vermin, however, are a serious issue. The ability for every sin

Re: SoundRTS and the CrazyMod (update 8.3)

2014-12-14 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) [[wow]], going to check it out right now! thanks for all the hard work you put into making the mod. URL: http://forum.audiogames.net/viewtopic.php?pid=197353#p197353 ___ Audiogames-reflector mailing

Re: Ultra power latest version!

2014-12-13 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Ultra power latest version! The problem is that your suggestions won't solve the imbalance. it only contributes to it more by making more people higher level and thereby making it even harder for a lower level player to play. URL: http://forum.audiogames.net/viewtopic.php?pid=197293#p1

Re: Braillemon status update!

2014-12-10 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Braillemon status update! Also there is a crash bug in the game.. If you go into the game menu, and down to pokemon, and if you don't have a pokemon in one of your slots, hitting w when focussed on the empty slot will give a divide by 0 error because it is trying to calculate the health

Re: Ultra power latest version!

2014-12-10 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Ultra power latest version! Disclaimer: This post is not at all an endorsement for or against charging for Ultra power.I can see both sides of the argument here and I think both of you are being careless. First I will address those who are complaining about the game being paid. Mason ha

Re: SoundRTS and the CrazyMod (update 8.3)

2014-12-05 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) about the  hipgrif thing, It actually takes longer to upgrade to a fortress and build a tepee than it does to build a castle and a dragon's lair. This is not factoring any upgrades the dragon's lair would do, which you could even take over with a s

Re: SoundRTS and the CrazyMod (update 8.3)

2014-12-05 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) The AI probably can get so many catapults because if I remember rightly, the instructions tell them to build at least 2 workshops to speed up the recruitment process, something that anyone could do if they cared and had a fair amount of resources c

Re: SoundRTS and the CrazyMod (update 8.3)

2014-12-04 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) They build town halls at resource deposits. If there are a lot of those there will be a lot of town halls.. URL: http://forum.audiogames.net/viewtopic.php?pid=196460#p196460 ___ Audiogames-reflector

Re: SoundRTS and the CrazyMod (update 8.3)

2014-12-03 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) The random choice has to be on its own line so #random_choice computer_only 0 0 e5 2 ferme_hydroponique e5 1 garage e5 10 geek e5 1 ordinateur e5 1 vaisseau_laser f5 1 usine_robotique f5 2 vaisseau_laser e6 1 laboratoire_optique e6 3 tour_laser f6

Re: SoundRTS and the CrazyMod (update 8.3)

2014-12-03 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) The random choice has to be on its own line so #random_choice computer_only 0 0 e5 2 ferme_hydroponique e5 1 garage e5 10 geek e5 1 ordinateur e5 1 vaisseau_laser f5 1 usine_robotique f5 2 vaisseau_laser e6 1 laboratoire_optique e6 3 tour_laser f6

Re: bokurano daiboukenn 3

2014-12-01 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: bokurano daiboukenn 3 You have to wait till you hear the guardian's shield power down, then hit him with a missile. Once you hit him he will start his shield back up for a while. URL: http://forum.audiogames.net/viewtopic.php?pid=196243#p196243 _

Re: bokurano daiboukenn 3

2014-11-15 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: bokurano daiboukenn 3 Actually increasing the limit to 100 wouldn't slow the game down too much unless you were playing with something like launchers or enemy generators that spawn more enemies. But for just single enemies or items like gold piles, it wouldn't slow the game down at all.

Re: bokurano daiboukenn 3

2014-11-09 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: bokurano daiboukenn 3 Lol, the fireballs do so much damage that no shield can stop it. After all they're like level 4 or something, dealing 2.5 million damage, and even the defend master plus only has 12 hp on it. And I actually want to fight the enemies that come out of the gen

Re: bokurano daiboukenn 3

2014-11-08 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: bokurano daiboukenn 3 If you fight generators like the one in 16-2 you they often release fireballs that spawn really close to you. So you really don't have much choice but to kill them because there are also other enemies released along with them. URL: http://forum.audiogames.net/view

Re: bokurano daiboukenn 3

2014-11-08 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: bokurano daiboukenn 3 hi assault freak, I do know of 1 way to avoid fireballs, but it makes it harder to use the pachinco which is my weapon of choice because it ignores defense and is ranged. I was wondering though, if the magical ball's shadow mode would stop the explosions? I'm not s

Re: bokurano daiboukenn 3

2014-11-07 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: bokurano daiboukenn 3 Hi guys, i am having a problem with fireballs. No matter how high I increase my hp, if I shoot at a fireball and it is too close to me the blast instantly kills me and deals a couple hundred thousand more points of damage than hp I have. For example I had 1.5 milli

Re: Chaos Versions for bokurano daiboukenn 2 and bokurano daiboukenn 3

2014-11-03 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Chaos Versions for bokurano daiboukenn 2 and bokurano daiboukenn 3 hmm, I was playing chaos bk3 and I wondered hat the alternative mode of the short sword does. It seems to be a kind of enemy suntnner but I'm not quite sure. URL: http://forum.audiogames.net/viewtopic.php?pid=193881#p19

Re: bokurano daiboukenn 3

2014-10-25 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: bokurano daiboukenn 3 I beat it at level 2700. YOu'll notice that it has a pattern of attacks that it throws, and the only way that i have found to avoid the dark attack is to drop something behind me so that the dark attack hits it instead of me. Other than that, just magical edge it t

Re: Audio Game Kit 1.0 released

2014-10-21 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Audio Game Kit 1.0 released So I just checked this out. It looks really confusing to me because of the way the folders are structured. Can you use it just like it is packaged, with the folders in the same order, or do you have to move files around? Also, when you include a file from the

Re: Tactical Battle 2.0

2014-10-19 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Tactical Battle 2.0 I think the lich being good was actually an oversight on allan's part, lol. He doesn't stay alive longer than like 2 or 3 rounds as far as I can do anything, but the good thing about him is while he is alive, the enemy units seem to like to surge toward him and there

Re: grave of redemption: concept demo

2014-10-19 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: grave of redemption: concept demo woops, yeah I will fix the metadata. URL: http://forum.audiogames.net/viewtopic.php?pid=192483#p192483 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahatti

Re: grave of redemption: concept demo

2014-10-18 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: grave of redemption: concept demo Hi guys, I have just finished editing the audio version of the storyline of Grave of Redemption. This file will be included with the next version of the game. However, if you are not fond of waiting for that release, which I don't know when it will be,

Re: Tactical Battle 2.0

2014-10-18 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Tactical Battle 2.0 I think Ian has to set the server up. Multiplayer is supported, it's just disabled for some reason that I am not quite sure of. We were able to play it for a month or so with the old dev versions. URL: http://forum.audiogames.net/viewtopic.php?pid=192405#p192405

Re: Tactical Battle 2.0

2014-10-14 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Tactical Battle 2.0 yeah, that is right. URL: http://forum.audiogames.net/viewtopic.php?pid=192010#p192010 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailma

Re: grave of redemption: concept demo

2014-10-12 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: grave of redemption: concept demo lol, AND you believed it URL: http://forum.audiogames.net/viewtopic.php?pid=191899#p191899 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.

Re: grave of redemption: concept demo

2014-10-12 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: grave of redemption: concept demo I'm still working on it, but i have a lot less time because I'm at school. URL: http://forum.audiogames.net/viewtopic.php?pid=191847#p191847 ___ Audiogames-reflector mailing list Audiogames-reflector@saba

Re: SoundRTS and the CrazyMod (update 8.3)

2014-10-06 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) actually robots are still more powerful than technicals. Plasma cannons are deadly when used in volume, like if you have 40 or 50 of them. Drones are incredibly useful for detecting invisible units, and the radar tower's radar image ability allows

Re: MTG Studios older projects released

2014-09-15 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: MTG Studios older projects released I doubt he wants to start another argument, SLJ. But getting back to the original topic, for some reason all the names are too long for the file display thing so it just trims them down. So steve, though he was rude about it, was right, that it's real

Re: SoundRTS mod: Blitzkrieg

2014-09-13 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: SoundRTS mod: Blitzkrieg hmm, I played through the ally campaign. I don' think that the allied command center can recruit allied workmen. So I was forced to rely soley on riflemen and pI A T infantry for it and only barely managed to defeat it by just recruiting like 30 riflemen and som

Re: a sweet return

2014-09-13 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: a sweet return This game's really good. I tested it pretty extensively and I haven't had it crash once on me, and that's always good to see. Here are the bugs I have found:if you start survival mode, it doesn't reset the level you were on. So if you had just played level 6 of the story

Re: a sweet return

2014-09-13 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: a sweet return Yeah, the reliance on the number pad is not a good idea; you should provide alternates, maybe shift with j l m n comma u i and o could scan and control with these keys could aim? For consistency you'd have to add shift to the num pad commands, and maybe make it so you mov

Re: UltraPower (Abandonware)

2014-09-11 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: UltraPower (Abandonware) Actually, if you lost a single person from here, you've lost a whole company. That is what I meant. If you lose a single person from the mainstream, the company, since it is made of hundreds of people, still stays around...that's the difference between us and th

Re: UltraPower (Abandonware)

2014-09-11 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: UltraPower (Abandonware) Actually, if you lost a single person from here, you've lost a whole company. If you lose a single person from the mainstream, the company, since it is made of hundreds of people, still stays around...that's the difference between us and the mainstream community

Re: UltraPower (Abandonware)

2014-09-11 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: UltraPower (Abandonware) Steve, are you not the one being unprofessional now? I urge you to read your previous posts, particularly posts 115, 117, 119, 121 and 126.You keep harping on a couple of things, One is that Mason's seeming lack of attentiveness to his game was unprofessional. M

Re: Castaways, roleplaying strategy game, by Aprone

2014-09-11 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Castaways, roleplaying strategy game, by Aprone I didn't really manage anything past like the 90th person. I muted  all the job types that would pause the game and basically just let it go on autopilot though. Sadly, you can't make the game just keep going if people get injured. But tha

Re: MTG Studios older projects released

2014-09-10 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: MTG Studios older projects released Careful steve, you're being a little impolite to him (post 16, "so there. Now do something. Or don't.). I doubt that will encourage him to make the names more explantory to you. URL: http://forum.audiogames.net/viewtopic.php?pid=188700#p188700 __

Re: Castaways, roleplaying strategy game, by Aprone

2014-09-09 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Castaways, roleplaying strategy game, by Aprone I finally got sick of playing the game and just finished today. I had 316 people, but I was actually beginning to run low on meats. Though really, since farming just gives infinite resources, I don't think my civilization could have crashe

Re: Castaways, roleplaying strategy game, by Aprone

2014-09-09 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Castaways, roleplaying strategy game, by Aprone I found a bug yesterday in mission 7. If you save your game, the save file doesn't remember how much your taxes were. I noticed this first when I had to reload my save after something went wrong and it was still saying that I had to pay 20

Re: UltraPower

2014-09-06 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: UltraPower nah, it's just that the server is never reliable, and the game just keeps on trying to connect until you task mgr it. It needs a more reliable server. Or it needs a way to alert you that something went wrong and yoyu can't connect isntead of just hanging. At least it doesn't

Re: SoundRTS and the CrazyMod (update 8.3)

2014-09-05 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) [[wow]], [[wow]], nice changes! Vic and I will work on fixing up the documentation for the new  version. URL: http://forum.audiogames.net/viewtopic.php?pid=188003#p188003 ___ Audiogames-reflector mai

Re: UltraPower

2014-09-02 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: UltraPower THe game was made in bgt. If it crashes, it gives bgt runtime errors. And regarding your comment about big macs, I bet people would have tried them, even if all Macdonalds had said is "it's good, and it's bigger than any other burger we've made, so try it today." But really,

Re: grave of redemption: concept demo

2014-09-02 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: grave of redemption: concept demo ah, woops, I guess I forgot to stop the boss music playing if you died. THanks for catching that. I've never gotten killed by the boss while testing so that'd explain that mishap. URL: http://forum.audiogames.net/viewtopic.php?pid=187681#p187681 __

Re: grave of redemption: concept demo

2014-09-02 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: grave of redemption: concept demo Hmm, I'll defeinitely look at the Combat AI function. I usually never went back up to the first floor after getting the pet, so I never actaully saw that bug occur. THe problem is rpobably because the beetle doesn't have a torso and the animal is trying

Re: UltraPower

2014-09-01 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: UltraPower but those games that you pay for are usually full, complete and well tested. This game is still in a beta stage. You can't charge for a product that still needs most of its features added. Microsoft doesn't charge for developer preview builds of windows; it charges for the co

Re: UltraPower

2014-09-01 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: UltraPower I agree assault freak, that we shouldn't have to buy a game that's not complete. Probably it was unwise to release a public version of the game, as he does have a team of private testers. I'm not even sure why he did. Perhaps he is just that desperate for money? If so, that i

Re: grave of redemption: concept demo

2014-09-01 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: grave of redemption: concept demo here are the answers to your suggestions, in order:no, your attributes are determined by the race and class you choose.yes, I do plan to add ranged weapons in the future that can attack flying creatures.yes, I'll add in effects similar to those. Maybe n

Re: grave of redemption: concept demo

2014-09-01 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: grave of redemption: concept demo editI need to make the status menu better. Out of combat, it will probably display the numbers as well as parts that are about to be mangled and parts that are. In combat, the numbers should be replaced by the text.edit 3Yep, I forgot to allow you to be

Re: grave of redemption: concept demo

2014-09-01 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: grave of redemption: concept demo Today is labor day, a day Americans, and perhaps people of other nationalities, use to celebrate the fruits of their labors. In that vein, I invite you to celebrate with me the fruit of 10 days hard work. The next concept demo of grave of redemption is

Re: grave of redemption: concept demo

2014-09-01 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: grave of redemption: concept demo Today is labor day, a day Americans, and perhaps people of other nationalities, use to celebrate the fruits of their labors. In that vein, I invite you to celebtate with me the next concept demo of grave of redemption, Loaded with cool new changes, and

Re: grave of redemption: concept demo

2014-08-27 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: grave of redemption: concept demo BTW, Grenade Radio will be doing a stream tonight of Grave of Redemption. I've given a newer version to the guy who's streaming it and he'll be able to show off some of the features that you guys don't have. The stream goes from about 6 to 7:30 PM EST,

Re: grave of redemption: concept demo

2014-08-26 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: grave of redemption: concept demo hmm, perhaps, I guess I could do that but then people would have to listen to that stuff every time they examined an enemy and often you just want to see its injuries or what equipment it's using. URL: http://forum.audiogames.net/viewtopic.php?pid=1865

Re: grave of redemption: concept demo

2014-08-26 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: grave of redemption: concept demo I do want to expand on what different things are. I was thinking of having an encyclopedia option in the main menu where you could just read about what things look like, perhaps where they came from, etc. And it wouldn't be limited to different creature

Re: grave of redemption: concept demo

2014-08-26 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: grave of redemption: concept demo I don't think I'll change that to directions. It makes you think more by using coordinates. URL: http://forum.audiogames.net/viewtopic.php?pid=186525#p186525 ___ Audiogames-reflector mailing list Audiogam

Re: bokurano daiboukenn 3

2014-08-25 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: bokurano daiboukenn 3 use the surface camera to see where you can jump to. TO do this, hold in g, and use your arrow keys. The high-pitched tone means there's empty space and the beep means there's a wall/floor there. You will always land right above a wall square when you jump, so your

Re: grave of redemption: concept demo

2014-08-25 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: grave of redemption: concept demo @connor, If you receive the error again, copy the full error text to the clipboard, and choose no when it asks do you want to copy the stack trace text to the clipboard. Without line numbers, that error you received is almost impossible to diagnose. Tha

Re: grave of redemption: concept demo

2014-08-25 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: grave of redemption: concept demo Nods, I actually fixed that error in the version I have. I'll be releasing a new version of the game with more features sometime soon. As regards to the previous few posts, Dark and the others who agree with him are right; I don't wish to make a clone o

<    2   3   4   5   6   7   8   >