Re: I don't believe it, rotu is back.

2021-03-15 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: I don't believe it, rotu is back. Jeez. Tunmi, get your head out of your ass already. So much good advice for you here. Pay attention! URL: https://forum.audiogames.net/post/623140/#p623140 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Golden Crayon, a new building game!

2021-03-05 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: Golden Crayon, a new building game! Maybe you weren't meaning to mock someone. But, to be honest, I kind of thought the same when I read the first post. The difference is that I didn't *say* it. You don't need to post every thought you have into some random internet forum--at least,

Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2021-01-14 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux @103 Ah, totally didn't get that and it makes a lot more sense. I do completely agree that the other volumes were far louder than they needed to be with the other sounds quieter. I dropped collision, fragment and

Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2021-01-14 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux This is the biggest post-release patch yet, so I'm posting the changelog here. If you haven't downloaded updates in a while, now might be a good time to do so. I'm not going to edit the Markdown, so apologies if this

Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2021-01-09 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux Fair, but easy access to lots of targets also means easy access to lots of points and extra lives. I think cutting the asteroid audible range down is definitely the right move, and your point about the collisions

Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2021-01-09 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux Thanks for the feedback. I'll give making colliding asteroids obey the setting some thought. Right now colliding and focused asteroids are zoomed (I.e. have their audio unpaused and their volumes amplified.) To some

Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2021-01-09 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux Cool, be sure to check out the "Silence distant asteroids" setting, first in the settings menu. I'll probably switch that on by default next week, then do away with it entirely in another week or so if no one complains.

Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2021-01-05 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux @92 That's another thing, no haptics on Android AFAIK. I don't know if that's a limitation of Godot or of the Android gamepad APIs. URL: https://forum.audiogames.net/post/604376/#p604376 -- Audiogames-reflector

Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2021-01-04 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux I'm honestly not sure I'll keep going with Godot. It gets us 95% or so to where we want to be, but that remaining 5% is something sighted gamers don't miss but we as blind gamers do.I.e. right now I'm hitting issues

Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2021-01-04 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux No, sorry. On sale for $4.99. Happy to talk about the source in general terms, though, and maybe share select snippets if it helps others. URL: https://forum.audiogames.net/post/604215/#p604215 --

Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2021-01-04 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux Hey folks,I wanted to give everyone a heads-up that I've been reading your feedback and watching streams when I can. To that end, I know Onslaught is loud and overwhelming, particularly as you level up. To some extent,

Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2020-12-25 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux @83 Sorry you're having trouble. Please reach out to Itch support, supp...@itch.io. I pay them to handle the purchasing logistics for me, so if Paypal is giving you issues, they'd probably appreciate the heads-up. URL:

Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2020-12-23 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux @78 Sorry, that was in relation to the Itch app. No Xbox version yet. When I tried it last, it ran for about a minute then locked up. I've made some changes since that might have fixed this, but I haven't jumped through

Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2020-12-23 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux You kind of have to just click around and experiment. Once you get past the login screen, it's fairly usable.I have a local patch that improves the app's accessibility some. I'll dust it off and upstream it in the next

Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2020-12-23 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux Probably not, sorry. I generally push updates pretty often once I'm happy with a fix, and anything that adds friction to that process lessens the likelihood that I'll cut a release. Besides, my hands are already pretty

Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2020-12-23 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux Just for Onslaught. I have a ton of automation running behind the scenes. I make a devlog post on Itch and it gets blasted out to Discord/the mailing list. Also, Itch supports Markdown and this forum doesn't, so there's

Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2020-12-22 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux Just pushed a new version with the following changelog:Changes in this version:Speech on Android now works. For best results, disable your screen reader. Note that you'll need a keyboard or controller to play on

Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2020-12-20 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux @64 Dmn, congrats. URL: https://forum.audiogames.net/post/600614/#p600614 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2020-12-19 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux OK, so sounds like the spawner may be getting stuck on higher waves, vs. a speech queuing or some other issue. I've actually never gotten to wave 11, though I haven't played game after game after game--I usually stop to

Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2020-12-19 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux Do you remember which wave? Asteroids spawn around borders, and try to insert enough space between each other so they don't appear inside one another. If it was a higher wave, it's possible that the spawner got stuck in

Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2020-12-19 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux @sightless Thanks for the feedback. The next version tweaks the sizes of the saucers. Hopefully that should help a bit. I'm going to try fixing the Android speech issues, and cut a new release on Monday.To those of you

Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2020-12-18 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux @37 If you mean hyperjump, it does have that feature.I'd be interested in talking more with folks who can or have played Asteroids or good clones. I'm trying to recreate that experience in audio, warts and all. Not bug

Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2020-12-18 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux I'm happy to tweak the difficulty if needed, but let's sit here for a while and see what consensus is.I want this to be an audio game for gamers, not an easy walk in the park. But I also don't want it to be so hard that

Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2020-12-18 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux To folks reporting the broken speaker test:A fix is incoming. Should be live in a few, and if you've got the Itch app, it should automatically download.To those with snapping issues:I've experienced this as well, but I

Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2020-12-17 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux @21 Yes. If you've bought it on Itch, you have access to the Android version. If you can install it there, and give e feedback, that increases the likelihood that I'll publish it to Play. The Itch Android build is

Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2020-12-17 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux @17 Crap, sorry. I use whatever video drivers Godot supports as a baseline. If that isn't whatever you're using, I'm sorry. Please feel free to ask Itch to refund your purchase and I won't dispute it. Sorry, as a blind

Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2020-12-17 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux If it genuinely solves a problem for folks if I uploaded to Steam, then I'll certainly look into it. I just went with Itch because from a user's perspective it is accessible, and from a developer's, they've made

Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2020-12-17 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux @12 This is made with Godot.@13 OK, so what you're saying is that you can pay with Paypal, and since Steam supports Paypal, that's why you'd like me to use it? I'll look into what it'd take to add Steam publishing to my

Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2020-12-17 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux Oh, and Tab announces the stats of whatever asteroid is in your crosshairs. I added it on a whim, but you don't normally know that an asteroid is targeted unless you shoot it, in which case you're not pressing Tab. So

Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2020-12-17 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux @7 No, it's my attempt at an audio Asteroids clone, which was from a time before achievements and such. Just trying to keep it simple. Future titles will be more complex, but releasing an audio game on 3 platforms,

Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2020-12-17 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux @4 I'm guessing you're asking this because of payment gateway issues in your country? Is that accurate?If so, is the implication that Steam is better for you because it supports the payment gateways you have access to?

Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2020-12-17 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux Awesome, glad you're enjoying it. Thanks for the support! URL: https://forum.audiogames.net/post/599614/#p599614 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2020-12-17 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Onslaught, Audio Asteroids, released for Windows, macOS, and Linux After roughly a year of development, and years of engine work, I'm proud to announce the release of Onslaught.Frag asteroids and blast aliens in this fast-paced audio-only space shooter inspired by the classics. Onslaught

Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2020-12-17 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Onslaught, Audio Asteroids, released for Windows, macOS, and Linux After roughly a year of development, and years of engine work, I'm proud to announce the release of Onslaught.Frag asteroids and blast aliens in this fast-paced audio-only space shooter inspired by the classics. Onslaught

Re: Revenge Of The Undead, a new zombie shooter

2020-10-20 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter Arkandias wrote:Can I just point out that we're currently on that topic's fourth page, and I still haven't seen any post about the game's mechanic itself; Missions, objectives, tricks in the map itself, specific patherns for ennemies,

Re: Revenge Of The Undead, a new zombie shooter

2020-10-19 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter Here's what I don't get. If it's laggy, or not what you want to play, or whatever... then just don't play it. We don't need to psychoanalyze anyone or dig into their motivations. An Alt-F4 is more than sufficient. This is audiogames.net, not

Re: The last of us part ii discussion

2020-10-08 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: The last of us part ii discussion Huh, so I'm not in the headspace to try this now, but you seemed to get through that area quickly. Is there any audio indication of when you can start following story progression again? I keep assuming I'll hear some massive yell or gate opening noise,

Re: The last of us part ii discussion

2020-10-07 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: The last of us part ii discussion OK, I've gotta be missing something. I try to run, then when I hear Abbie stop panting I press the right stick to turn and run again. I try not to run in the direction of infected. No matter what I do, they swarm me and it's over. I've been killed like

Re: The last of us part ii discussion

2020-10-07 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: The last of us part ii discussion Got it, so even though the story mode won't let you advance, you have enough space to move around and keep from getting overwhelmed? Thanks, that's the context I was missing. Thought I was in a relatively small area and had to use bigger weapons. URL:

Re: The last of us part ii discussion

2020-10-07 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: The last of us part ii discussion Slowly working my way through this when I can borrow a buddy's PS4, and I've been stuck at this part for a while. It's shortly after Yara and Lev cut Abbie down. She gets her stuff back, you lute a few places, then have a few small fights. Then they

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-26 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod Thanks so much for the clarification. Looking forward to trying this out. URL: https://forum.audiogames.net/post/574382/#p574382 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-25 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod Nifty, been looking forward to this after watching some of Brandon's streams of it.I'm a bit confused after reading the README, though. I only recently started using Steam. Does using Steam Workshop obviate the need for the other

Re: DeadFright - A Survival Horror Audio Game (DEMO)

2020-09-16 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: DeadFright - A Survival Horror Audio Game (DEMO) I, too, am hesitant to give out an email address just for access to a download link.Any chance you might just distribute on a platform like Itch? That lets you communicate with your community, get product analytics, etc. It also makes

Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-09-01 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: Code Dungeon - A FREE hack & slash dungeon crawler Just got a chance to try this out and it really is pretty neat. Haven't spent a huge amount of time with it, but you're onto something with this.One bit of feedback: Any chance for an audio glossary, "learn sounds" menu, etc.? The

Re: The last of us part ii discussion

2020-07-18 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: The last of us part ii discussion @199One area where I've found trapmines to be fun: I've been in stealth scenarios where I know both humans and infected are around. I like to drop a mine at the beginning of these encounters and start stealth-crawling through them. Usually, at some

Re: The last of us part ii discussion

2020-07-14 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: The last of us part ii discussion @181 OK, this may be what happened to me. I knew about swapping weapons, but not that holding Triangle was the way to do it. I tried holding Triangle when I didn't get the hold-Triangle cue, and that did indeed swap weapons. Sorry, I'm sure you

Re: The last of us part ii discussion

2020-07-13 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: The last of us part ii discussion @174 Not the issue. I've literally tried everything to pick these items up. I don't even get the interact sound despite moving around the area, turning, etc. As a game developer myself, i suspect the character gets stuck in a tight space or corner and

Re: The last of us part ii discussion

2020-07-12 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: The last of us part ii discussion @167 Nothing I found explained this well. Or maybe it was earlier in the thread and I missed it.To start the generators, I think you tap in time with the interaction prompts. Visually, I think a circle is bouncing on screen, the ping sounds when it

Re: The last of us part ii discussion

2020-07-11 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: The last of us part ii discussion I'm finding lots of scan items that I can't seem to pick up, particularly in the beginning of Seattle Day 3. Any ideas what's going on here?To be clear, I've spent 10 minutes or so going at a single item, getting the final louder ping, backing up and

Re: The last of us part ii discussion

2020-07-08 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: The last of us part ii discussion Any idea how we can submit accessibility feedback on this? Is there a form, contact, or something?Maybe this is a non-issue, but I'm a bit confused about the flashlight. IIRC, R1 toggles it, but there's no way for us to know if it's on or off. That

Re: The last of us part ii discussion

2020-07-07 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: The last of us part ii discussion Cool, thanks folks. Haven't needed headphones until that one swarm, but thankfully my USB headset works fine with the PS4 even though it doesn't with the Xbox. The headset made it playable for me. URL: https://forum.audiogames.net/post/549861/#p549861

Re: The last of us part ii discussion

2020-07-06 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: The last of us part ii discussion Hey folks,Got ahold of a PS4 and am having a blast with this. Not sure how to deal with this encounter on Seattle Day 1, however. I guess you've just moved through a train station or something, you're being chased by lots of infected, and you can't

Re: Code 7 - Episodes 2 & 3 Out Now

2020-03-29 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now Hey folks, sorry if the answer to this is somewhere in the long thread. Tried the forum search but no luck.I'm stuck at the beginning of episode 1 and think I may have hit a bug. I log into the computer, and am told there isn't enough processing power to

Re: huntation

2020-03-09 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: huntation @49 First rule of business: contracts or it didn't happen.As a casual participant in this forum, this whole bullshit theft/repackage/release cycle is the biggest dumpster fire I've ever seen. If you can't produce tangible proof of ownership, and I don't mean more slapped-down

Re: Accessible Second Life Client Radegast 2.30 released!

2020-02-01 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: Accessible Second Life Client Radegast 2.30 released! Personally, I'd really like to just hear what some typical interactions with the world sound like.As I wrote previously, I tried this a few years ago and was mostly disappointed. I teleported to a few areas, and sound did indeed

Re: Accessible Second Life Client Radegast 2.30 released!

2020-01-31 Thread AudioGames . net ForumNew releases room : nolan via Audiogames-reflector
Re: Accessible Second Life Client Radegast 2.30 released! So what do you do if you registered for SL 4-5 years ago, maybe played with an earlier version of this client, gave up, but now want to come back? I have no idea where, in-world, I'll pop up. How do I handle that? You write that I