Re: I don't believe it, rotu is back.
Jeez. Tunmi, get your head out of your ass already. So much good advice for you here. Pay attention!
URL: https://forum.audiogames.net/post/623140/#p623140
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Re: Golden Crayon, a new building game!
Maybe you weren't meaning to mock someone. But, to be honest, I kind of thought the same when I read the first post. The difference is that I didn't *say* it. You don't need to post every thought you have into some random internet forum--at least,
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
@103 Ah, totally didn't get that and it makes a lot more sense. I do completely agree that the other volumes were far louder than they needed to be with the other sounds quieter. I dropped collision, fragment and
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
This is the biggest post-release patch yet, so I'm posting the changelog here. If you haven't downloaded updates in a while, now might be a good time to do so. I'm not going to edit the Markdown, so apologies if this
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
Fair, but easy access to lots of targets also means easy access to lots of points and extra lives. I think cutting the asteroid audible range down is definitely the right move, and your point about the collisions
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
Thanks for the feedback. I'll give making colliding asteroids obey the setting some thought. Right now colliding and focused asteroids are zoomed (I.e. have their audio unpaused and their volumes amplified.) To some
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
Cool, be sure to check out the "Silence distant asteroids" setting, first in the settings menu. I'll probably switch that on by default next week, then do away with it entirely in another week or so if no one complains.
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
@92 That's another thing, no haptics on Android AFAIK. I don't know if that's a limitation of Godot or of the Android gamepad APIs.
URL: https://forum.audiogames.net/post/604376/#p604376
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Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
I'm honestly not sure I'll keep going with Godot. It gets us 95% or so to where we want to be, but that remaining 5% is something sighted gamers don't miss but we as blind gamers do.I.e. right now I'm hitting issues
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
No, sorry. On sale for $4.99. Happy to talk about the source in general terms, though, and maybe share select snippets if it helps others.
URL: https://forum.audiogames.net/post/604215/#p604215
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Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
Hey folks,I wanted to give everyone a heads-up that I've been reading your feedback and watching streams when I can. To that end, I know Onslaught is loud and overwhelming, particularly as you level up. To some extent,
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
@83 Sorry you're having trouble. Please reach out to Itch support, supp...@itch.io. I pay them to handle the purchasing logistics for me, so if Paypal is giving you issues, they'd probably appreciate the heads-up.
URL:
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
@78 Sorry, that was in relation to the Itch app. No Xbox version yet. When I tried it last, it ran for about a minute then locked up. I've made some changes since that might have fixed this, but I haven't jumped through
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
You kind of have to just click around and experiment. Once you get past the login screen, it's fairly usable.I have a local patch that improves the app's accessibility some. I'll dust it off and upstream it in the next
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
Probably not, sorry. I generally push updates pretty often once I'm happy with a fix, and anything that adds friction to that process lessens the likelihood that I'll cut a release. Besides, my hands are already pretty
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
Just for Onslaught. I have a ton of automation running behind the scenes. I make a devlog post on Itch and it gets blasted out to Discord/the mailing list. Also, Itch supports Markdown and this forum doesn't, so there's
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
Just pushed a new version with the following changelog:Changes in this version:Speech on Android now works. For best results, disable your screen reader. Note that you'll need a keyboard or controller to play on
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
@64 Dmn, congrats.
URL: https://forum.audiogames.net/post/600614/#p600614
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Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
OK, so sounds like the spawner may be getting stuck on higher waves, vs. a speech queuing or some other issue. I've actually never gotten to wave 11, though I haven't played game after game after game--I usually stop to
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
Do you remember which wave? Asteroids spawn around borders, and try to insert enough space between each other so they don't appear inside one another. If it was a higher wave, it's possible that the spawner got stuck in
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
@sightless Thanks for the feedback. The next version tweaks the sizes of the saucers. Hopefully that should help a bit. I'm going to try fixing the Android speech issues, and cut a new release on Monday.To those of you
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
@37 If you mean hyperjump, it does have that feature.I'd be interested in talking more with folks who can or have played Asteroids or good clones. I'm trying to recreate that experience in audio, warts and all. Not bug
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
I'm happy to tweak the difficulty if needed, but let's sit here for a while and see what consensus is.I want this to be an audio game for gamers, not an easy walk in the park. But I also don't want it to be so hard that
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
To folks reporting the broken speaker test:A fix is incoming. Should be live in a few, and if you've got the Itch app, it should automatically download.To those with snapping issues:I've experienced this as well, but I
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
@21 Yes. If you've bought it on Itch, you have access to the Android version. If you can install it there, and give e feedback, that increases the likelihood that I'll publish it to Play. The Itch Android build is
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
@17 Crap, sorry. I use whatever video drivers Godot supports as a baseline. If that isn't whatever you're using, I'm sorry. Please feel free to ask Itch to refund your purchase and I won't dispute it. Sorry, as a blind
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
If it genuinely solves a problem for folks if I uploaded to Steam, then I'll certainly look into it. I just went with Itch because from a user's perspective it is accessible, and from a developer's, they've made
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
@12 This is made with Godot.@13 OK, so what you're saying is that you can pay with Paypal, and since Steam supports Paypal, that's why you'd like me to use it? I'll look into what it'd take to add Steam publishing to my
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
Oh, and Tab announces the stats of whatever asteroid is in your crosshairs. I added it on a whim, but you don't normally know that an asteroid is targeted unless you shoot it, in which case you're not pressing Tab. So
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
@7 No, it's my attempt at an audio Asteroids clone, which was from a time before achievements and such. Just trying to keep it simple. Future titles will be more complex, but releasing an audio game on 3 platforms,
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
@4 I'm guessing you're asking this because of payment gateway issues in your country? Is that accurate?If so, is the implication that Steam is better for you because it supports the payment gateways you have access to?
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
Awesome, glad you're enjoying it. Thanks for the support!
URL: https://forum.audiogames.net/post/599614/#p599614
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Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
After roughly a year of development, and years of engine work, I'm proud to announce the release of Onslaught.Frag asteroids and blast aliens in this fast-paced audio-only space shooter inspired by the classics. Onslaught
Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
After roughly a year of development, and years of engine work, I'm proud to announce the release of Onslaught.Frag asteroids and blast aliens in this fast-paced audio-only space shooter inspired by the classics. Onslaught
Re: Revenge Of The Undead, a new zombie shooter
Arkandias wrote:Can I just point out that we're currently on that topic's fourth page, and I still haven't seen any post about the game's mechanic itself; Missions, objectives, tricks in the map itself, specific patherns for ennemies,
Re: Revenge Of The Undead, a new zombie shooter
Here's what I don't get. If it's laggy, or not what you want to play, or whatever... then just don't play it. We don't need to psychoanalyze anyone or dig into their motivations. An Alt-F4 is more than sufficient. This is audiogames.net, not
Re: The last of us part ii discussion
Huh, so I'm not in the headspace to try this now, but you seemed to get through that area quickly. Is there any audio indication of when you can start following story progression again? I keep assuming I'll hear some massive yell or gate opening noise,
Re: The last of us part ii discussion
OK, I've gotta be missing something. I try to run, then when I hear Abbie stop panting I press the right stick to turn and run again. I try not to run in the direction of infected. No matter what I do, they swarm me and it's over. I've been killed like
Re: The last of us part ii discussion
Got it, so even though the story mode won't let you advance, you have enough space to move around and keep from getting overwhelmed? Thanks, that's the context I was missing. Thought I was in a relatively small area and had to use bigger weapons.
URL:
Re: The last of us part ii discussion
Slowly working my way through this when I can borrow a buddy's PS4, and I've been stuck at this part for a while. It's shortly after Yara and Lev cut Abbie down. She gets her stuff back, you lute a few places, then have a few small fights. Then they
Re: Say the Spire, a Slay the Spire Accessibility Mod
Thanks so much for the clarification. Looking forward to trying this out.
URL: https://forum.audiogames.net/post/574382/#p574382
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Re: Say the Spire, a Slay the Spire Accessibility Mod
Nifty, been looking forward to this after watching some of Brandon's streams of it.I'm a bit confused after reading the README, though. I only recently started using Steam. Does using Steam Workshop obviate the need for the other
Re: DeadFright - A Survival Horror Audio Game (DEMO)
I, too, am hesitant to give out an email address just for access to a download link.Any chance you might just distribute on a platform like Itch? That lets you communicate with your community, get product analytics, etc. It also makes
Re: Code Dungeon - A FREE hack & slash dungeon crawler
Just got a chance to try this out and it really is pretty neat. Haven't spent a huge amount of time with it, but you're onto something with this.One bit of feedback: Any chance for an audio glossary, "learn sounds" menu, etc.? The
Re: The last of us part ii discussion
@199One area where I've found trapmines to be fun: I've been in stealth scenarios where I know both humans and infected are around. I like to drop a mine at the beginning of these encounters and start stealth-crawling through them. Usually, at some
Re: The last of us part ii discussion
@181 OK, this may be what happened to me. I knew about swapping weapons, but not that holding Triangle was the way to do it. I tried holding Triangle when I didn't get the hold-Triangle cue, and that did indeed swap weapons. Sorry, I'm sure you
Re: The last of us part ii discussion
@174 Not the issue. I've literally tried everything to pick these items up. I don't even get the interact sound despite moving around the area, turning, etc. As a game developer myself, i suspect the character gets stuck in a tight space or corner and
Re: The last of us part ii discussion
@167 Nothing I found explained this well. Or maybe it was earlier in the thread and I missed it.To start the generators, I think you tap in time with the interaction prompts. Visually, I think a circle is bouncing on screen, the ping sounds when it
Re: The last of us part ii discussion
I'm finding lots of scan items that I can't seem to pick up, particularly in the beginning of Seattle Day 3. Any ideas what's going on here?To be clear, I've spent 10 minutes or so going at a single item, getting the final louder ping, backing up and
Re: The last of us part ii discussion
Any idea how we can submit accessibility feedback on this? Is there a form, contact, or something?Maybe this is a non-issue, but I'm a bit confused about the flashlight. IIRC, R1 toggles it, but there's no way for us to know if it's on or off. That
Re: The last of us part ii discussion
Cool, thanks folks. Haven't needed headphones until that one swarm, but thankfully my USB headset works fine with the PS4 even though it doesn't with the Xbox. The headset made it playable for me.
URL: https://forum.audiogames.net/post/549861/#p549861
Re: The last of us part ii discussion
Hey folks,Got ahold of a PS4 and am having a blast with this. Not sure how to deal with this encounter on Seattle Day 1, however. I guess you've just moved through a train station or something, you're being chased by lots of infected, and you can't
Re: Code 7 - Episodes 2 & 3 Out Now
Hey folks, sorry if the answer to this is somewhere in the long thread. Tried the forum search but no luck.I'm stuck at the beginning of episode 1 and think I may have hit a bug. I log into the computer, and am told there isn't enough processing power to
Re: huntation
@49 First rule of business: contracts or it didn't happen.As a casual participant in this forum, this whole bullshit theft/repackage/release cycle is the biggest dumpster fire I've ever seen. If you can't produce tangible proof of ownership, and I don't mean more slapped-down
Re: Accessible Second Life Client Radegast 2.30 released!
Personally, I'd really like to just hear what some typical interactions with the world sound like.As I wrote previously, I tried this a few years ago and was mostly disappointed. I teleported to a few areas, and sound did indeed
Re: Accessible Second Life Client Radegast 2.30 released!
So what do you do if you registered for SL 4-5 years ago, maybe played with an earlier version of this client, gave up, but now want to come back? I have no idea where, in-world, I'll pop up. How do I handle that? You write that I
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