Re: fight to the death: first game, created by me!

2018-01-03 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: fight to the death: first game, created by me! Dark wrote:Honestly! sometimes this community behaves like a bunch of eight year olds!ashleygrobler04 wrote:@mahdi... don't be such a pussy, i am sorry for this, but my temper can not handle it any more.for fuck sakes man.I won't disagree

Re: fight to the death: first game, created by me!

2018-01-03 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: fight to the death: first game, created by me! Dark wrote:Honestly! sometimes this community behaves like a bunch of eight year olds!ashleygrobler04 wrote:@mahdi... don't be such a pussy, i am sorry for this, but my temper can not handle it any more.for fuck sakes man.I won't disagree

Re: The Road of Life

2017-12-25 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: The Road of Life How do you know at what angle the aircraft are coming? In my experience, I hear them coming from the left or the right, but never from in front or behind. I guess I'm supposed to wait until they start shooting, and listen to the sound of the shooting to figure out at

Re: The Road of Life

2017-12-21 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: The Road of Life Q tells you about the dangerous section of thin ice coming up. AFter you get to 200 meters out, you want to be going at least 15 meters per second (press s to check that). IF you're not going 15 meters per second by the time you reach 200 meters down the road, you are

Re: The Road of Life

2017-12-17 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: The Road of Life Thanks defender for the advice!Two more questions.When I hear a hole in the center and I turn to avoid it, often the sound of the water pans to one side, but ends up moving to center before long and I fall into it, and I can't figure out why. I do still have a tendency

Re: The Road of Life

2017-12-16 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: The Road of Life Whoa, this is a cool game! I'm absolutely horrible at it, but admittedly it's well after midnight and I'm tired. A few questions before I go to bed:1. I'm still confused about how holding shift for alignment works, so that has gotten me killed a number of times. How do

Re: The Road of Life

2017-12-16 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: The Road of Life Whoa, this is a cool game! I'm absolutely horrible at it, but admittedly it's well after midnight and I'm tired. A few questions before I go to bed:1. I'm still confused about how holding shift for alignment works, so that has gotten me killed a number of times. How do

Re: Audiostrike - New shooter game by Morokuma

2017-10-26 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: Audiostrike - New shooter game by Morokuma stewie, you beat me to it. LolI think there's a strategy but don't know what it is.A few questions of my own. On the stage1-2 boss, if I stay directly in front of him, his missiles never hit me, but it gets ridiculously loud as all the

Re: Audiostrike - New shooter game by Morokuma

2017-10-24 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: Audiostrike - New shooter game by Morokuma Thanks for the recording Nyanchan. I'm afraid I'm still really confused about stage 7. I don't get how you know where you're supposed to go with all that stuff on the screen, and how you eventually manage to get the missiles to calm down. What

Re: Audiostrike - New shooter game by Morokuma

2017-10-24 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: Audiostrike - New shooter game by Morokuma Thanks for the recording Nyanchan. I"m afraid I'm still really confused about stage 7. I don't get how you know where you're supposed to do with all that stuff on the screen, and how you eventually manage get the missiles to calm down. What

Re: Audiostrike - New shooter game by Morokuma

2017-10-24 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: Audiostrike - New shooter game by Morokuma I'm somehow not surprised; these games tend to have more levels than it initially seems. Look at bk3. URL: http://forum.audiogames.net/viewtopic.php?pid=334927#p334927 ___ Audiogames-reflector

Re: Audiostrike - New shooter game by Morokuma

2017-10-24 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: Audiostrike - New shooter game by Morokuma Orin wrote:How many stages are there in this game?spoilersBy the looks of it, there are 7. URL: http://forum.audiogames.net/viewtopic.php?pid=334920#p334920 ___ Audiogames-reflector mailing

Re: Audiostrike - New shooter game by Morokuma

2017-10-23 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: Audiostrike - New shooter game by Morokuma dd wrote:The radar has 2 separate sets of tones. In both sets the lower pitched one is just like a general warning that there's something passing by, but it won't directly hit you. The higher tone is the one that means you're gonna get hit if

Re: Audiostrike - New shooter game by Morokuma

2017-10-23 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: Audiostrike - New shooter game by Morokuma Whoa, this game is cool! I hate stage 5-4 though. I've tried it at least 5 times now and end up getting killed so quickly. I wish there was a way to practice a level so I could get better at avoiding those bombs. Maybe you could do this with

Re: Audiostrike - New shooter game by Morokuma

2017-10-23 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: Audiostrike - New shooter game by Morokuma Whoa, this game is cool! I hate stage 5-4 though. I've tried it at least 5 times now and end up getting killed so quickly. I wish there was a way to practice a level so I could get better at avoiding those bombs.I also prefer the camera

Re: new spanish audio game: graffi's rock band

2017-09-10 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: new spanish audio game: graffi's rock band Hi,Can you please link to the translated manual, if it's ready? Otherwise I'll have to run it through Google Translate, which might work, but a human translator is always better URL:

Re: LWorks Releases Blinded Guide

2017-09-09 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: LWorks Releases Blinded Guide Yeah, it does that if you don't move to the side at all in a level. Not sure why. LolAlso I was really bored and decided to see if the level ended after so many steps or if it was distance-based. Turns out that thankfully it is the latter; you can't move

Re: LWorks Releases Blinded Guide

2017-09-09 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: LWorks Releases Blinded Guide jack wrote:Keep in mind that challenge mode is also a future mode of play.Where'd you see this? Any ideas about what that will entail? URL: http://forum.audiogames.net/viewtopic.php?pid=328890#p328890 ___

Re: LWorks Releases Blinded Guide

2017-09-09 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: LWorks Releases Blinded Guide I really do enjoy this game a lot! A nice touch is that the level seems to be generated before the level actually starts, which means that if you die, you get to retry the same level again and get past that difficult spot. I'm still pretty scared of the

Re: LWorks Releases Blinded Guide

2017-09-09 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: LWorks Releases Blinded Guide I really do enjoy this game a lot! A nice touch is that the level seem to be generated before the level actually starts, which mean that if you die, you get to retry the same level again and get past that difficult spot. I'm still pretty scared of the

Re: IOS Audio Game Hub 2.0

2017-07-14 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: IOS Audio Game Hub 2.0 Yeah Dark, I've also had the problem of having ads not available, though admittedly I was spamming the heck out of the ads to get free playthroughs before that, so I thought maybe I just ran out of ads and would have to wait a while before trying again. It's very

Re: IOS Audio Game Hub 2.0

2017-07-13 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: IOS Audio Game Hub 2.0 Here are my thoughts and maybe some advice to others:For the advertisements, I've found the best way to deal with them is to tap the button at the bottom right of the screen, which brings you to the app store. Then I have to turn on Voiceover to close the app

Re: Planetary Escape, a horror audiogame

2017-07-10 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: Planetary Escape, a horror audiogame I actually do think inverting sounds for behind is a good idea and is a decent homebrew 3d audio approach, but I'm not sure how well it's working in practice, at least for me. But, maybe i"m doing something wrong too. Lol URL:

Re: Planetary Escape, a horror audiogame

2017-07-10 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: Planetary Escape, a horror audiogame That's a good point Aprone. My main problem is, I'm not sure how to tell if a zombie is in front of or behind me. Sometimes, zombies sound like they are sort of outside the conventional left/right stereo field, if I can put it that way, in which

Re: Planetary Escape, a horror audiogame

2017-07-10 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: Planetary Escape, a horror audiogame Nick wrote:I'm going to try the game but I can't tell if a zombie is either infront or behind me because there is no sonar sound.Frankly these kind of posts are really starting to irritate me. I see this as nothing more than a trolling attempt.

Re: Planetary Escape, a horror audiogame

2017-07-10 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: Planetary Escape, a horror audiogame I just tried it, and I can't really figure out when the zombies are in front of or behind me. Sometimes, I get eaten even though I don't hear a zombie close to me. I rarely ever make to a point where I can hear the beaken. URL:

Re: New update to Drive your car!

2017-04-22 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: New update to Drive your car! This is a fun game. However there are a few things about it which I find annoying.Hitting coins is a little tricky because it is hard to tell when I am centered on a coin. Sometimes I am just one square to the left or right but this isn't very audible. On

Re: New update to Drive your car!

2017-04-22 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: New update to Drive your car! This is actually a fun game. However there are a few things about it whcih I find annoying.HItting coins is a little tricky because it is hard to tell when I am centered on a coin. Sometimes I am just one square to the left or right but this isn't very

Re: Spacey Vaders huge upgrade and on line scoreboard goes live

2017-04-22 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: Spacey Vaders huge upgrade and on line scoreboard goes live I've noticed that the panning on the ships gets more sensitive as they get closer to the ground. While this may be realistic to how the sound would be perceived in a real-world context, it does make targetting harder when

Re: deadland a new audiogame by grproductions!

2017-03-17 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: deadland a new audiogame by grproductions! Muhammad Hajjar wrote:Again, as usual, a sidescroller which you kill enemies. Oof, that's exactly what bgt starters always do, which the comunity have had enough of.Oof, that is perhaps the most discouraging reply I have ever seen. New

Re: deadland a new audiogame by grproductions!

2017-03-17 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: deadland a new audiogame by grproductions! Muhammad Hajjar wrote:Again, as usual, a sidescroller which you kill enemies. Oof, that's exactly what bgt starters always do, which the comunity have had enough of.Oof, that is perhaps the most discouraging reply I have ever seen. New

Re: deadland a new audiogame by grproductions!

2017-03-17 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: deadland a new audiogame by grproductions! Muhammad Hajjar wrote:Again, as usual, a sidescroller which you kill enemies. Oof, that's exactly what bgt starters always do, which the comunity have had enough of.Oof, that is perhaps the most discouraging reply I have ever seen. New

Re: I am back, and so is Tomb Hunter

2017-03-10 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: I am back, and so is Tomb Hunter masonian wrote:I plan, if time permits, to add difficulty levels. They will include things like shorter vanishing platform times, quicker electricity barriers, shorter times to drown, more damage enemies can do, etc.Ah. I was actually going to suggest

Re: I am back, and so is Tomb Hunter

2017-03-10 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: I am back, and so is Tomb Hunter Jade, most of the content seems fixed, but I swear there are some random elements. Then again, the more I play,the more I think that it's pretty much all fixed. In regards to the learning curve, I do think that a few tweaks could be made to the first

Re: I am back, and so is Tomb Hunter

2017-03-09 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: I am back, and so is Tomb Hunter Jade, most of the content seems fixed, but I swear there are some random elements. Then again, the more I play,the more I think that it's pretty much all fixed. In regards to the learning curve, I do think that a few tweaks could be made to the first

Re: I am back, and so is Tomb Hunter

2017-03-09 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: I am back, and so is Tomb Hunter Jade, most of the content seems fixed, but I swear there are some random elements. Then again, the more I play,the more I think that it's pretty much all fixed. In regards to the learning curve, I do think that a few tweaks could be made to the first

Re: I am back, and so is Tomb Hunter

2017-03-09 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: I am back, and so is Tomb Hunter Yep, I'm on beta 4.1. In level 3 I go right for a bit, drop down into the water, swim and get the items, then climb up a couple ladders and get items in the rooms. At every ladder I've checked for an alternate drop I can take but nothing seems to

Re: I am back, and so is Tomb Hunter

2017-03-09 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: I am back, and so is Tomb Hunter Hmm, I can't seem to find it. And the level layout isn't that complicated either. Any hints? URL: http://forum.audiogames.net/viewtopic.php?pid=301345#p301345 ___ Audiogames-reflector mailing list

Re: I am back, and so is Tomb Hunter

2017-03-09 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: I am back, and so is Tomb Hunter I still could not find a scroll in level 3. Is there one? URL: http://forum.audiogames.net/viewtopic.php?pid=301334#p301334 ___ Audiogames-reflector mailing list

Re: I am back, and so is Tomb Hunter

2017-03-09 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: I am back, and so is Tomb Hunter [[wow]] Crashmaster, I want to check that out now. Lol URL: http://forum.audiogames.net/viewtopic.php?pid=301313#p301313 ___ Audiogames-reflector mailing list

Re: I am back, and so is Tomb Hunter

2017-03-09 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: I am back, and so is Tomb Hunter Firstly, if we are going to stick to the 10 temples, 40 levels idea, then I personally think the first 8 levels, or 2 temples, should be free. That's still a fair bit of content but it gives you 32 levels to pay for and make worth the price. Of course

Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: I am back, and so is Tomb Hunter I personally am in agreement to Mason in regards to combat. So many games have numbered weapons with shooting with space bar. There's nothing bad about that, ubt it's nice to see a game with a focus on evasion. I've gotten fairly good at avoiding

Re: I am back, and so is Tomb Hunter

2017-03-07 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: I am back, and so is Tomb Hunter I personally favor the combat the way it is. I sort of feel like this is in a medieval setting with a few supernatural forces in play. The idea of advanced combat and more modern weapons like guns made it feel more generic to me. It didn't ruin it but

Re: I am back, and so is Tomb Hunter

2017-03-07 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: I am back, and so is Tomb Hunter I just checked out this game, and I really like it! I completed all six levels. I do have some suggestions though.1. Some grammar is a little weird, and some objects don't seem to have names. Some things that come to mind are "swimming" should probably

Re: How about something fun and stupid? Try The Limit!

2017-03-05 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: How about something fun and stupid? Try The Limit! Hi Aprone,I only check the forums sporadically and I just missed this game. Seeing as how the comments people have posted about it were about some sort of addictive musical gameplay, I think it could still work if you use a different,

Re: Slide 1.2 Released

2017-01-12 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: Slide 1.2 Released I agree with BryanT. I am personally not into puzzle games, so I will likely not be buying the additional content, but if I know liam, he's not shortchanging anybody with the new paid features. He's said on Twitter that everything that was available in the old

Re: Crazy Party: mini-games and card battle! (beta46)

2016-12-20 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta46) Ugh. This is the first time in this game that I have been truly stumped. Second if you count the volcano world and its 2d maize. Third if you count the intellectual world... but this one has me stumped for a very different reason. I

Re: Blind Gladiator available for iOS

2016-12-02 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: Blind Gladiator available for iOS Well, I have some good and bad news to report. A bug fix release was just made yesterday which fixes many of the bugs. I've just played through the entire game in the last 2 hours or so. There are a few bugs remaining, but they are much more easily

Re: Blind Gladiator available for iOS

2016-12-02 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: Blind Gladiator available for iOS Well, I have some good and bad news to report. A bug fix release was just made yesterday which fixes many of the bugs. I've just played through the entire game in the last 2 hours or so. There are a few bugs remaining, but they are much more easily

Re: Blind Gladiator available for iOS

2016-12-02 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: Blind Gladiator available for iOS Well, I have some good and bad news yesterday. A bug fix release was just made yesterday which fixes many of the bugs. I've just played through the entire game in the last 2 hours or so. There are a few bugs remaining, but they are much more easily

Re: Blind Gladiator available for iOS

2016-11-27 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: Blind Gladiator available for iOS Hi,I hope the bugs can be fixed. Thanks for listening, and good luck. URL: http://forum.audiogames.net/viewtopic.php?pid=287474#p287474 ___ Audiogames-reflector mailing list

Re: 3 new games released as www.rockywaters.co.uk goes live

2016-11-24 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: 3 new games released as www.rockywaters.co.uk goes live I am not a fan of text adventures and dice games, but am excited to try the Space Invaders game since I grew up mainly with Troopanum 2. I played at when I was 11, bought it for my 12th birthday and not long after got really good

Re: Blackspace (3D HRTF First person shooter game)

2016-10-30 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: Blackspace (3D HRTF First person shooter game) I have installed Open Al via the instructions, and installed the latest JRE I could find, but the game will not run with either the exe or jar file. No window pops up and there is no game process in task manager. I am on Win7 X64. Any

Re: Announcing the audiogames archive

2016-09-10 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: Announcing the audiogames archive I have no problem with read-only keys. And yes, it is possible to hand out read/write and read-only keys to the same folder. a friend of mine is hosting several BT Sync folders. One of them he entrusted me with a read/write key, but on his web site he

Re: Announcing the audiogames archive

2016-09-10 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: Announcing the audiogames archive I have no problem with read-only keys. And yes, it is possible to hand out read/write and read-only keys to the same folder. a friend of mine is hosting several BT Sync folders. One of them he entrustred me with a read/write keys, but on his web site

Re: Announcing the audiogames archive

2016-09-10 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: Announcing the audiogames archive I think what most likely happened is that a false positive was found and that in turn flagged the whole archive and had it taken down for some reason. Not sure of details, but I really do hope it can be restored. If not, then a BT Sync folder is imho a

Re: Announcing the audiogames archive

2016-09-10 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: Announcing the audiogames archive I think what most likely happened is that a false positive was found and that in turn took the whole archive down. Not sure of details, but I really do hope it can be restored. If not, then a BT Sync folder is imho a viable option.Erick, please read

Re: Escape From Cyberdyne

2016-09-10 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: Escape From Cyberdyne Just tried the game, and I am stumped as to how the navigation works. I can use my mouse to look around, but is it basically a virtual cursor that moves around the screen freely? I am confused. I also have a hard time telling where my character will go when I

Re: Escape From Cyberdyne

2016-09-10 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: Escape From Cyberdyne Just tried the game, and I am stumped as to how the navigation works. I can use my mouse to look around, but is it basically a virtual cursor that moves around teh screen freely? I am confused. I also have a hard time telling where my character will go when I

Re: New horror and adventure sidescroller, The gate!

2016-07-06 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Hi Amerikranian and all,I definitely understand where you're coming from, on most of your points. I haven't touched this game in over 6 months! I should get back into it at some point. I also appreciate your sensitivity toward the

Re: a blind legend is out

2016-06-30 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: a blind legend is out Wait DD, is the PC version on Steam? I'm just curious, I indeed know about a PC version of the game, and I also heard a gameplay of it on Youtube which I think sounds better than the IOS version. But if it's on steam, which I've heard is inaccessible, I won't be

Re: a blind legend is out

2016-06-28 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: a blind legend is out Hi Dark,Firstly, turning. I think what you are doing is moving your finger continuously like in Papa Sangre. That is not how turning works in this game. To turn, you simply swipe your finger a bit, and hold it in that position, you will turn at a constant rate so

Re: a blind legend is out

2016-06-28 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: a blind legend is out Hi all,The IOS update is still not available, so it seems. I asked @ABlindLegend on Twitter and they have told me that a similar update is indeed coming to IOS, but it will take a bit longer. Not sure if that means it's been submitted to the App store but isn't

Re: Crazy Party: mini-games and card battle! (beta39)

2016-06-14 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta39) Actually, I handled the turtle a little differently. I found the easiest way for me to do it was to tap the arrows, and just rely on a quick reaction time to catch the turns. Occasionally I'd have to step back to catch one, but in the

Re: Crazy Party: mini-games and card battle! (beta39)

2016-06-10 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta39) Hi all,Have to agree with many of the things said in post 270. I'm not into this game for the battles, card games, or online play... at least not yet. I have almost a hatred for card and strategy games. Lol. So I mostly play this thing

Re: a blind legend is out

2015-10-19 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: a blind legend is out Not sure if anyone is aware of this, since I didn't see it mentioned in this topic. But I may have just overlooked it. Anyway, an update to this game was released about 3 days ago which supposedly improves the fighting tutorial and updated the credits. URL:

Re: New horror and adventure sidescroller, The gate!

2015-10-19 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Hi all,Well I spent another  2 o 3 hours playing this game, this time trying to unlock the secret mode that can be accessed by beating normal. A strange thing is beginning to happen.I know for a fact that normal difficulty is harder than

Re: New horror and adventure sidescroller, The gate!

2015-10-19 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Hmm Lukas, I wonder if that's meant to be the way it is. When I reached that spot, I died almost instantly and the game went unresponsive for about 10 seconds, then saved itself and took me to the part where I had to fight the huge

Re: New horror and adventure sidescroller, The gate!

2015-10-19 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Hmm Lucas, I wonder if that's meant to be the way it is. When I reached that spot, I died almost instantly and the game went unresponsive for about 10 seconds, then saved itself and took me to the part where I had to fight the huge

Re: New horror and adventure sidescroller, The gate!

2015-10-19 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Ouch Lukas, I second that. I just felt pure game rage after having over 30 arrow pouches, 16 lives, and 9 angel breaths wasted on Hades on normal, and I still ended up losing. I got to the part where he starts launching ghosts at you,

Re: New horror and adventure sidescroller, The gate!

2015-10-19 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Ouch Lukas, I second that. I just felt pure game rage after having over 30 arrow pouches, 16 lives, and 9 angel breaths wasted on Hads and I still ended up losing. I got to the part where he starts launching ghosts. God if there was

Re: New horror and adventure sidescroller, The gate!

2015-10-19 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Refer to post 159, that describes everything I know about that battle. Aside from that, there are several other tips throughout this topic.Anyone manage to get him on normal yet? URL:

Re: New horror and adventure sidescroller, The gate!

2015-10-18 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Seriously Hades. Why does he make holes in the floor? Is it a random event or is it on a timer or something? I was just getting into the battle, learning how to dodge his attacks and get in some hits, when all of a sudden he makes a hole

Re: New horror and adventure sidescroller, The gate!

2015-10-18 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Lucas you make some very good points. However I would like to explain my personal opinion on this, since now I am starting to think the attackers are being attacked. I feel like I'm kind of caught in the middle and I'll try to explain

Re: New horror and adventure sidescroller, The gate!

2015-10-18 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Seriously Hades. Why does he make holes in the floor? Is it a random event or is it on a timer or something? I was just getting into the battle, learning how to dodge his attacks and get in some hits, when all of a sudden he makes a hole

Re: New horror and adventure sidescroller, The gate!

2015-10-18 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Nice, Key! I really should try again. URL: http://forum.audiogames.net/viewtopic.php?pid=235320#p235320 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: New horror and adventure sidescroller, The gate!

2015-10-18 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! majorspoilersHit the vampire with weapons to wound her, once you start hearing her blood splatting sounds, items will start dropping. When they do, you can stop attacking her, and collect the three wooden pieces. After you get them all,

Re: New horror and adventure sidescroller, The gate!

2015-10-18 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Seriously Hades. Why does he make holes in the floor? Is it a random event or is it on a timer or something? I was just getting into the battle, learing how to dodge his attacks and get in some hits, when all of a sudden he makes a hole

Re: New horror and adventure sidescroller, The gate!

2015-10-18 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Thank you Connor for those tips! I'm almost tempted to try that fight again, however there is one small problem. Hades seems to be able to make holes in the floor. Have you found that to be a big issue? For me it was enough to be like,

Re: a blind legend is out

2015-10-18 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: a blind legend is out Hi,I had a lot of trouble with that level too. What worked for me was doing really quick dramatic swipes, almost from one end of the screen to the other. You do have to be really quick with your reflexes. URL:

Re: New horror and adventure sidescroller, The gate!

2015-10-17 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Musicman, how'd you finish with 7 lives? From what I can tell, the items are pre-determined, and I only see two extra lives in the first 3 levels, which amoun to 5 lives by the time you get to the Grey Lady. So did you get 4 extra lives,

Re: New horror and adventure sidescroller, The gate!

2015-10-17 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Hi all,Well after binge playing the game for a good 4 hours, I can safely say several things. Firstly, what the demo gives you is barely a teaser of what's in the game. Level 4 and onward is where interesting things begin to happen. I

Re: a blind legend is out

2015-10-17 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: a blind legend is out Normally the game will give you a progress indicator, it'll announce the progress every 10 percent. So if the game never speaks a progress indicator, you're in trouble. On my connection it took about 4 minutes to download roughly 300 mb of files. I don't think

Re: New horror and adventure sidescroller, The gate!

2015-10-17 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Damn Eternal Gamer, you are good!spoilersfortherestofthispostbewarned!Right now I am trying to fight Hades. From what I can tell, his attacks are simple enough but deadly. He first starts out by spawning a lot of dogs and fireballs, then

Re: a blind legend is out

2015-10-17 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: a blind legend is out I personally haven't noticed this but I'm not on an Android device. Still waiting for my friend Manny to sort out some things before we record a playthrough. Meh... URL: http://forum.audiogames.net/viewtopic.php?pid=235135#p235135

Re: New horror and adventure sidescroller, The gate!

2015-10-17 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Well Eternal Gamer, all I can say to you is good luck. I'm on easy and I am really struggling with it. With you on normal I can only hope for the best... I've come to realize over the years that my reaction time and quick strategic

Re: New horror and adventure sidescroller, The gate!

2015-10-17 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Well Eternal Gamer, all I can say to you is good luck. I'm on easy and I am really struggling with it. With you on normal I can only hope for the best... I've come to realize over the years that my reaction time and quick strategic

Re: New horror and adventure sidescroller, The gate!

2015-10-17 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! spoilerThat level starts you off in the middle. That wall on the right is just that, a wal. In order to move on to the next part you need to go to the far left where you will find a new entrance.Still fighting with the gate boss. Damn I

Re: New horror and adventure sidescroller, The gate!

2015-10-17 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! spoilerThat level starts you off in the middle. That wall on the right is just that, a wal. In order to move on to the next part you need to go to the far left where you will find a new entrance.I also just figured out how you're

Re: New horror and adventure sidescroller, The gate!

2015-10-17 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! spoilerThat level starts you off in the middle. That wall on the right is just that, a wal. In order to move on to the next part you need to go to the far left where you will find a new entrance.Still fighting with the gate boss. Damn I

Re: New horror and adventure sidescroller, The gate!

2015-10-17 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! For those who want it, I have made a recording of the grey lady battle. The execution isn't the best, I probably could've made some better timing decisions, but I did it without losing a life and only used about 3 arrow pouches. This was

Re: New horror and adventure sidescroller, The gate!

2015-10-17 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Ah don't even get me started on that thing! Okay what the heck, I will... Just because I'm bored enough to.The major problem I had with it apart from the very buggy sound engine, is that there were certain things which were simply

Re: New horror and adventure sidescroller, The gate!

2015-10-17 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Damn Eternal Gamer, you are good!spoilersfortherestofthispostbewarned!Right now I am trying to fight Hades. From what I can tell, his attacks are simple enough but deadly. He first starts out by spawning a lot of dogs and fireballs, then

Re: New horror and adventure sidescroller, The gate!

2015-10-17 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Damn Eternal Gamer, you are good!spoilersfortherestofthispostbewarned!Right now I am trying to fight Hades. From what I can tell, his attacks are simple enough but deadly. He first starts out by spawning a lot of dogs and fireballs, then

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! I definitely agree with what Assault is saying about the game's horror vs. Halloween theme, and this was in essence what I was getting at in one of my earlier posts. Also, Sightless's and K Jones tips for the grey lady were certainly

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! I definitely agree with what Assault is saying about the game's horror vs. Halloween theme, and was in essence what I was getting at in one of my earlier posts. Also, Sightless's and K Jones tips for the grey lady were certainly helpful,

Re: a blind legend is out

2015-10-16 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: a blind legend is out The way I did it was to just follow Louise as closely as I could, I didn't have much trouble once I figured out what to do. Sprint to the boat, double tap to take out the sword, swipe up, then immediately start running forward and you should make it out.I'm

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Hello all,I just had to try out this game, and give my thoughts on it. What I am about to say will sound harsh to some, but I am only expressing my opinions.I did not expect too much from this game from the outset, because I knew what a

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Hello all,I just had to try out this game, and give my thoughts on it. What I am about to say will sound harsh to some, but I will try to express my opinions fairly. If you start bashing me for what I say, please leave it for somewhere

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net ForumNew releases room : raygrote via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Hello all,I just had to try out this game, and give my thoughts on it. What I am about to say will sound harsh to some, but I am only expressing my opinions.I did not expect too much from this game from the outset, because I knew what a

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