Re: New from Ffproject.org, princess of Zamarra
wow I didn't even think FFproject was still a thing!
URL: https://forum.audiogames.net/post/603640/#p603640
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Re: Grand theft Accessibility Has Arrived!
Use it with ocr every day and don't have a problem... I mean it would be nice to have speech with that but what can you do
URL: https://forum.audiogames.net/post/528351/#p528351
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Re: Grand theft Accessibility Has Arrived!
All:I'd like to showcase a collection of mods I have brought together for the game. A couple of them increase PED and traffic densities far beyond normal limits, others change the types of peds and vehicles that spawn, their behavior, vehicle
Re: First available prototype of an accessible gta5 trainer!
changelog 1.01:added 95 new teleport locations!download from the same link!
URL: https://forum.audiogames.net/viewtopic.php?pid=293475#p293475
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Re: First available prototype of an accessible gta5 trainer!
well, currently the toggles don't speak due to problems we're trying to sort out. this is made harder due to ethins lack of working knowledge of the interface gta uses to talk to the script.A trainer is basically a script
First available prototype of an accessible gta5 trainer!
First available prototype of a gta5 accessible trainer:For immediate release:Global Developer Network I am happy to announce that as of jan 11 2017 8:37 pm cst, the first ever gta5 trainer with speech feedback support has been
Re: Run Your own Classic 6Dragons game!
how do you make your player a wizard account?
URL: http://forum.audiogames.net/viewtopic.php?pid=277491#p277491
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Re: Scrolling Battles Pro
@ultrocity agreed. sounds are just waveforms... what's the purpose of uselessly arguing about something inconsequential? how many people do you actually think baught all these libraries? and out of those who didn't, how many of these people have been sued for such
Re: Scrolling Battles Pro
the following is the readme Mason had me write for the game.Scrolling Battles Pro!By Ultrocity Audio and NS studios.Documentation, revised Dec 12, 2015.1: introduction.Welcome to scrolling battles pro, a highly advanced and fun audio game! This game has been
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
I'm sorry for your massive loss.I wish that donating 10 or so dollars or some such would get you just a little of your code back... I know what a frustrating loss this must be, but don't give up, there's got to be a way to get
Re: UltraPower
ultracity audio is mason, I personally talked to him on his new skype. believe me... or not. your choice.
URL: http://forum.audiogames.net/viewtopic.php?pid=220709#p220709
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Re: bokurano daiboukenn 3
I am still after the chaos versions of bk 2 and 3. can they really be this hard to find? went to wikawiki.jp or however its spelled, and no matter what I click on that seems to have any relationship to chaos versions acts like I want to edit the wiki post which
Re: Psycho Strike - New Strategy/Action game
good to see you havent given up on the project despite the heavy criticisms bordering on major flaming this game received. as a purchaser of this game I appreciate the work that goes into it and though I dont have xp I hope the issue will be
Re: Swamp Map Editor!
having trouble. I define a zone with the title safezone and it doesnt work, the undead still enter it and consume me.I even define the story items but no safe zone menu, no nothing.
URL: http://forum.audiogames.net/viewtopic.php?pid=218985#p218985
Re: Swamp Map Editor!
the version I got never included anything but your exe, as your dropbox links are broken.
URL: http://forum.audiogames.net/viewtopic.php?pid=218435#p218435
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Re: Swamp Map Editor!
I, for one, need urgent help. with the version of the editer I was given, coordinates refuse to read as other than 0 0 0 0 0. I cant understand it. I follow the instructions as outlined, enter the commands, but the thing refuses to change coordinates and do what I ask
Re: bokurano daiboukenn 3
even a cryptic hint about the super companion card beyond what the horrible translation says something about falls in the same area but not higher body playing the game not falling... would be appreciated!
URL:
Re: bokurano daiboukenn 3
the weapon adviser said it was found at the same place as the magical edge and that the conditions had long ago been met, but it isnt there!
URL: http://forum.audiogames.net/viewtopic.php?pid=216605#p216605
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Re: bokurano daiboukenn 3
have 509 hours.
URL: http://forum.audiogames.net/viewtopic.php?pid=216618#p216618
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Re: Chaos Versions for bokurano daiboukenn 2 and bokurano daiboukenn 3
will someone please upload the latest chaos versions. having trouble finding them on wikawiki
URL: http://forum.audiogames.net/viewtopic.php?pid=216517#p216517
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Re: Psycho Strike - New Strategy/Action game
spoiler alert! dont continue unless you have reached a high level... or dont listen... take it.WHAT IS THIS SECRET MODE? i UNLOCKED THE AI MODE BUT i DOUBT THAT IS CALLED THE SECRET MODE, SINCE someone posted it made the game worth 80 dollars?
Re: Aardwolf mud
I cant connect. is the info ardmud.org port 23?
URL: http://forum.audiogames.net/viewtopic.php?pid=212759#p212759
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Re: Aardwolf mud
the mud seems to be down... what the
URL: http://forum.audiogames.net/viewtopic.php?pid=212673#p212673
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Re: new mud; require admins and also, more importantly players!
the mud is gonna be down for a bit while we look into switching hosting providers. sorry for the inconvenience.
URL: http://forum.audiogames.net/viewtopic.php?pid=210825#p210825
Re: new mud; require admins and also, more importantly players!
understandable. here is our mud.leogravion or the realm of leogravion is a mud, based heavily in magic and crafting, based on the coffee mud engine.storyline: thousands of years ago, an immortal race of beings, known as
Re: new mud; require admins and also, more importantly players!
understandable. here is our mud.leogravion or the realm of leogravion is a mud, based heavily in magic and crafting, based on the coffee mud engine.storyline: thousands of years ago, an immortal race of beings, known as
Re: new mud; require admins and also, more importantly players!
not much. a couple of new commands, a different race, we are making new spells and have plans to recode the entire remort system, but give this mud time, weve only been around for a couple of weeks, and we do not intend to
Re: The Road To Rage I: Fires Of War -- First Person Shooter
unfortunately it was removed
URL: http://forum.audiogames.net/viewtopic.php?pid=210495#p210495
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Re: new mud; require admins and also, more importantly players!
there is one, please contact us ingame for help
URL: http://forum.audiogames.net/viewtopic.php?pid=210271#p210271
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Re: new mud; require admins and also, more importantly players!
speeder here, also known as head builder and arbiter of law and magic, lord of chaos, his lordship morgus elderdragon III, and representative to the eternal creation on leogravion. I would like to say that this mud is a sort
new open public beta of a mud available for testing.
hi, This is devin, and I wanted to tell you about a new mud, called avalon. based on the dawn of time with excellent features from the dicu/rom/smaug/mirc tree, and the best of coffeemud. wwe, that is to say ethin and I, are looking for
Re: Assault High Tech War
is this mud still up just connected and found absolutely no one on.if it is how do I build the code because it gives me an error with my friend trying to compile it.
URL: http://forum.audiogames.net/viewtopic.php?pid=197858#p197858
Re: AudioQuake Beta Release
to be rid of the demos, go into id1/mod.cfg, and // (double slash) the line that says, startdemos demo1 demo2 demo3. this will remove those demos from playing at the beginnning though you can play them anyway after by typing playdemo followed by the name of the
Re: AudioQuake Beta Release
sorry to say, but those sounds are crap, pack 1 is missing. those sounds were from original quake. please improve the sounds!
URL: http://forum.audiogames.net/viewtopic.php?pid=191941#p191941
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Re: Paladin of the Sky, new full length audio game RPG
dont know what to dospoilerspace: I beat that human in the first thing, now I am told to explore the wing, so I do, and nothing happens, I can see no way to continue, though I did get the knife...endspoilerspace...though seriously this
Re: Sengoku Jidai 2.6 (+Kamikaze map)
hello?
URL: http://forum.audiogames.net/viewtopic.php?pid=180301#p180301
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Re: Sengoku Jidai 2.6 (+Kamikaze map)
cae, I have some ideas for sengoku jidai. it took me a bit to figure out basic things but even then combat is a beast. as far as I can tell there is no system for selecting from a list of visible targets someone you wish to attack. that takes care of
Re: bokurano daiboukenn 3
does anyone have the version of bk3 you could put bk2 save files in to get lots of weapons? if so can you upload it or email me it? gut.devi...@gmail.com
URL: http://forum.audiogames.net/viewtopic.php?pid=179655#p179655
Re: bokurano daiboukenn 3
does anyone have the version of bk3 you could put bk2 save files in to get lots of weapons? if so can you upload it or email me it? gut.devi...@gmail.com or a full save? or at least a save past 24-1, which I have completed?
URL:
Re: Shades of Doom Version 2.0 Public Beta Released
link broken
URL: http://forum.audiogames.net/viewtopic.php?pid=179127#p179127
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Re: Shades of Doom Version 2.0 Public Beta Released
link isnt broken anymore
URL: http://forum.audiogames.net/viewtopic.php?pid=179132#p179132
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