Re: [Audiogames-reflector] Braillemon status update!

2014-04-26 Thread AudioGames.net ForumNew releases room: Kenzon Yeoh
Re: Braillemon status update! @Haramir, yes, i know that and i totally agree with you - it doesnt change the gameplay much, but i think itd be fun having all those musics play like in the original games though. Just a suggestion...URL:

Re: [Audiogames-reflector] Braillemon status update!

2014-04-26 Thread AudioGames.net ForumNew releases room: Kenzon Yeoh
Re: Braillemon status update! @Haramir, yes, i know that and i totally agree with you - it doesnt change the gameplay much, but i think itd be fun having all those musics play like in the original games though. Just a suggestion...@Rory, the link is at post 283 of this topic.URL:

Re: [Audiogames-reflector] Braillemon status update!

2014-04-26 Thread AudioGames.net ForumNew releases room: Kenzon Yeoh
Re: Braillemon status update! Hey flame_elchemist,To delete a move, you have to press enter multiple times on the move. (Warning! Do not press enter on multiple moves because it might delete all the moves youve enterred on!) Just press enter on tail wip multiple times until youve exited the

Re: [Audiogames-reflector] Braillemon status update!

2014-04-25 Thread AudioGames.net ForumNew releases room: Kenzon Yeoh
Re: Braillemon status update! Hi,Well if thats the case, i dont know how to help. Sorry. I dont know whether it supports windows XP cause im using win7 64 and it doesnt have any problem... Windows XP is supported according to Daigonite - she wrote that in the braillemon blog and post 322 of

Re: [Audiogames-reflector] Braillemon status update!

2014-04-25 Thread AudioGames.net ForumNew releases room: Kenzon Yeoh
Re: Braillemon status update! Hey daigonite,I know i shouldve said this sooner, but i think there are a few problems regarding the musics in braillemon compared to the music of the original games:1. The rival theme starts from halfway - it didnt start from the beginning.2. When your rival runs

Re: [Audiogames-reflector] Braillemon status update!

2014-04-25 Thread AudioGames.net ForumNew releases room: Kenzon Yeoh
Re: Braillemon status update! Hey daigonite,I know i shouldve said this sooner, but i think there are a few problems regarding the musics in braillemon compared to the music of the original games:1. The rival theme starts from halfway - it didnt start from the beginning.2. When your rival runs

Re: [Audiogames-reflector] Braillemon status update!

2014-04-24 Thread AudioGames.net ForumNew releases room: Kenzon Yeoh
Re: Braillemon status update! Hey Chris,The current virsion supports windows XP (according to daigonite) but it hasnt been ported to Mac. I dont know whether it will work on windows XP in Vmware Fusion though. Try using it on a windows computer and see what happens.URL:

Re: [Audiogames-reflector] Braillemon status update!

2014-04-05 Thread AudioGames.net ForumNew releases room: Kenzon Yeoh
Re: Braillemon status update! Hey Rachel, i think i found a problem with the pokedex:I captured about 6 or so pokemon already, but when i check how many pokemon i owned, it said 3 pokemon owned instead of the actual number.Also, will pokemon that you see in trainer battles be recorded in the

Re: [Audiogames-reflector] Braillemon status update!

2014-04-05 Thread AudioGames.net ForumNew releases room: Kenzon Yeoh
Re: Braillemon status update! Hey Rachel, i think i found a problem with the pokedex:I captured about 6 or so pokemon already, but when i check how many pokemon i owned, it said 3 pokemon owned instead of the actual number.Also, will pokemon that you see in trainer battles be recorded in the

Re: [Audiogames-reflector] Braillemon status update!

2014-04-05 Thread AudioGames.net ForumNew releases room: Kenzon Yeoh
Re: Braillemon status update! Hey Rachel, i think i found a problem with the pokedex:I captured about 6 or so pokemon already, but when i check how many pokemon i owned, it said 3 pokemon owned instead of the actual number.Also, will pokemon that you see in trainer battles be recorded in the

Re: [Audiogames-reflector] Braillemon status update!

2014-04-03 Thread AudioGames.net ForumNew releases room: Kenzon Yeoh
Re: Braillemon status update! threeblacknoises wrote: Braillemon is a mix of gen 1 and 2, so things arent going to be completely faithful to gen 1.If only Rachel can/will put the game options (the option to let us choose between virsions like red, blue or yellow), this might not be much of a

Re: [Audiogames-reflector] Braillemon status update!

2014-04-03 Thread AudioGames.net ForumNew releases room: Kenzon Yeoh
Re: Braillemon status update! threeblacknoises wrote: Braillemon is a mix of gen 1 and 2, so things arent going to be completely faithful to gen 1.If only Rachel can/will put the game options (the option to let us choose between virsions like red, blue or yellow), this might not be much of a

Re: [Audiogames-reflector] Braillemon status update!

2014-04-03 Thread AudioGames.net ForumNew releases room: Kenzon Yeoh
Re: Braillemon status update! threeblacknoises wrote: Braillemon is a mix of gen 1 and 2, so things arent going to be completely faithful to gen 1.If only Rachel can put the game options (the option to let us choose between virsions like red, blue or yellow), this might not be much of a problem

Re: [Audiogames-reflector] Braillemon status update!

2014-04-01 Thread AudioGames.net ForumNew releases room: Kenzon Yeoh
Re: Braillemon status update! threeblacknoises wrote: As for tms, starting in gen 5, they can be used as much as you want.Sorry, i didnt know that because i only cared for gen 1 games.I dont think bide is a gen 2 tm, so they changed it.No, what i mean is, in red, blue and yellow, he give bide

Re: [Audiogames-reflector] Braillemon status update!

2014-04-01 Thread AudioGames.net ForumNew releases room: Kenzon Yeoh
Re: Braillemon status update! threeblacknoises wrote: As for tms, starting in gen 5, they can be used as much as you want.Sorry, i didnt know that because i only cared for gen 1 games.I dont think bide is a gen 2 tm, so they changed it.No, what i mean is, in red, blue and yellow, he give bide

Re: [Audiogames-reflector] Braillemon status update!

2014-03-30 Thread AudioGames.net ForumNew releases room: Kenzon Yeoh
Re: Braillemon status update! Hey Rachel,I wonder if you need the neutral and the super-effective hit sound? I actually have them and if you need them, i might email it or, maybe, send a PM. (im not really sure that my way of sending PMs in this forum is true or not, though)Thank

Re: [Audiogames-reflector] Braillemon status update!

2014-03-27 Thread AudioGames.net ForumNew releases room: Kenzon Yeoh
Re: Braillemon status update! Hello Daigonite.I am actually wondering, did you have the pokemon evolution music? I asked this because, somehow, the evolution music didnt play when a pokkemon evolves. In a playthrough i saw on YouTube, the evolution process is as follows:Lets say i have a

Re: [Audiogames-reflector] Braillemon status update!

2014-03-27 Thread AudioGames.net ForumNew releases room: Kenzon Yeoh
Re: Braillemon status update! Hey Rachel,Actually, i have a good idea regarding shiny pokemon encounter in the game. Instead of using the cries from X and Y, i think that we can use the shiny jingle on later games. I am not really sure about this, but i think there is a shiny jingle for pokemon

Re: [Audiogames-reflector] Braillemon status update!

2014-03-27 Thread AudioGames.net ForumNew releases room: Kenzon Yeoh
Re: Braillemon status update! Hey Rachel,Actually, i have a good idea regarding shiny pokemon encounter in the game. Instead of using the cries from X and Y, i think that we can use the shiny jingle on later games. I am not really sure about this, but i think there is a shiny jingle for pokemon

Re: [Audiogames-reflector] Braillemon status update!

2014-03-26 Thread AudioGames.net ForumNew releases room: Kenzon Yeoh
Re: Braillemon status update! Hello Daigonite.I am actually wondering, did you have the pokemon evolution music? I asked this because, somehow, the evolution music didnt play when a pokkemon evolves. In a playthrough i saw on YouTube, the evolution process is as follows:Lets say i have a

Re: [Audiogames-reflector] Braillemon status update!

2014-03-23 Thread AudioGames.net ForumNew releases room: Kenzon Yeoh
Re: Braillemon status update! Oh im sorry, i didnt know that. But seriously (just re-asking, hope you dont mind), when will you add the game option thing that ive suggested? (dont be angry... LOL)URL: http://forum.audiogames.net/viewtopic.php?pid=169828#p169828

Re: [Audiogames-reflector] Braillemon status update!

2014-03-23 Thread AudioGames.net ForumNew releases room: Kenzon Yeoh
Re: Braillemon status update! Oh im sorry, i didnt know that. But seriously (just re-asking, hope you dont mind), when will you add the game option thing that ive suggested? (dont be angry... LOL)Edit: i actually have some grass footstep sounds (you know, those used when we walk on the grass).

Re: [Audiogames-reflector] Braillemon status update!

2014-03-22 Thread AudioGames.net ForumNew releases room: Kenzon Yeoh
Re: Braillemon status update! Daigonite, found another bug.After i capture a pokemon in route 3, after the capture music plays, there is no more music until if i entered another place like route 4 or pewter city. (i forgot if it is sent to the PC or not, but i think its a jigglypuff that i

Re: [Audiogames-reflector] Braillemon status update!

2014-03-22 Thread AudioGames.net ForumNew releases room: Kenzon Yeoh
Re: Braillemon status update! Had you tried replacing the cript.dll in your braillemon folder with the dll in post 272? It worked for me.URL: http://forum.audiogames.net/viewtopic.php?pid=169678#p169678 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Braillemon status update!

2014-03-22 Thread AudioGames.net ForumNew releases room: Kenzon Yeoh
Re: Braillemon status update! Hi daigonite, i found a few text bugs.1. In the opening screen, Oak says your own very pokemon legend... and i think hes supposed to say your very own pokemon legend2. When you came to the lab to show him your pokedex, he says progres instead of progress. At least,

Re: [Audiogames-reflector] Braillemon status update!

2014-03-21 Thread AudioGames.net ForumNew releases room: Kenzon Yeoh
Re: Braillemon status update! Hello Daigonite. I think i found a bug (not really sure though)My catterpy (captured in route 2) evolved. but the name when i select pokemon in the menu says that it is catterpy instead of metapod or butterfree (the 2 evolutions of catterpy). Also, when i sent it

Re: [Audiogames-reflector] Braillemon status update!

2014-03-21 Thread AudioGames.net ForumNew releases room: Kenzon Yeoh
Re: Braillemon status update! Daigonite, me again...I think i found another problem: when youre in routes 3 and 4, even if you go into the grass and run around, there isnt any wild pokemon encounter. Also, why, when we meet certain trainers, we have to talk to him/her to initiate a battle. I

Re: [Audiogames-reflector] Braillemon status update!

2014-03-21 Thread AudioGames.net ForumNew releases room: Kenzon Yeoh
Re: Braillemon status update! Sorry about that daigonite. The new save file (i loaded the file, saved it and closed the game. Im not sure whether this is what you mean in post 258 but, hope this file loads. If it doesnt, tell me and i will resave and reupload it), is here:

Re: [Audiogames-reflector] Braillemon status update!

2014-03-21 Thread AudioGames.net ForumNew releases room: Kenzon Yeoh
Re: Braillemon status update! Sorry about that daigonite. The new save file (i loaded the file, saved it and closed the game. Im not sure whether this is what you mean in post 258 but, hope this file loads. If it doesnt, tell me and i will resave and reupload it), is here:

Re: [Audiogames-reflector] Braillemon status update!

2014-03-21 Thread AudioGames.net ForumNew releases room: Kenzon Yeoh
Re: Braillemon status update! Sorry about that daigonite. The new save file (i loaded the file, saved it and closed the game. Im not sure whether this is what you mean in post 258 but, hope this file loads. If it doesnt, tell me and i will resave and reupload it), is here:

Re: [Audiogames-reflector] Braillemon status update!

2014-03-21 Thread AudioGames.net ForumNew releases room: Kenzon Yeoh
Re: Braillemon status update! @sneak and Bigdog, it actually happened to me as well but i think i solved it:It might be that cript.dll again. Just replace it with the older cript.dll. That works for me. Note: i recommend you back up the dll in the new braillemon folder first, as i dont know

Re: [Audiogames-reflector] Braillemon status update!

2014-03-21 Thread AudioGames.net ForumNew releases room: Kenzon Yeoh
Re: Braillemon status update! Hello guys, me again.If it still doesnt work, try pasting this into your %windir%\system32 directory:https://www.dropbox.com/s/n8e3ue3g3wullcy/msvcp120.dllURL: http://forum.audiogames.net/viewtopic.php?pid=169656#p169656

Re: [Audiogames-reflector] Braillemon status update!

2014-03-21 Thread AudioGames.net ForumNew releases room: Kenzon Yeoh
Re: Braillemon status update! No. Actually, I think that Daigonite did update the .exe file because now there are wild pokemon everywhere (i cant find the grass patch in route 4, so im not sure about it. But route 3 have wild pokemon now). Maybe Daigonite can give us the answer to our

Re: [Audiogames-reflector] Braillemon status update!

2014-03-16 Thread AudioGames.net ForumNew releases room: Kenzon Yeoh
Re: Braillemon status update! Hello, daigonite. I hope you dont mind for a suggestion from me:Instead of randomly choosing a game from the start after we pressed enter when the opening music plays, i would appreciate having game options. Like after we pressed enter, it might give us a menu to