Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-08 Thread AudioGames.net ForumNew releases room: seal
Re: The blind swordsman - a flash audio only game Well, you can include SAPI to read achievements and highscores sections where the rest will be spoken normally.URL: http://forum.audiogames.net/viewtopic.php?pid=174438#p174438 ___

[Audiogames-reflector] Narcissu 1st 2nd - An visual novel accessible for the blind!

2014-05-08 Thread AudioGames.net ForumNew releases room: seal
Narcissu 1st & 2nd - An visual novel accessible for the blind! Hello,As today new patch arrived, I can officially post it here for You all..Narcissu 1st 2nd is an visual novel game from japan with translations to english and other languages in the future.As its visual novel only one goal of

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net ForumNew releases room: seal
Re: The blind swordsman - a flash audio only game Ahd I am the one who completed shank, really great game with fine combo system. I always wanted to play A devil may cry style of game in 2d!CheersURL: http://forum.audiogames.net/viewtopic.php?pid=174282#p174282

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-05 Thread AudioGames.net ForumNew releases room: seal
Re: The blind swordsman - a flash audio only game Great to see sequel is coming and planning! and to see another developer here!URL: http://forum.audiogames.net/viewtopic.php?pid=174219#p174219 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-05-01 Thread AudioGames.net ForumNew releases room: seal
Re: Grail to the Thief: An Interactive Audio Adventure Sadly, game will be short and as for the adventure games, too short. Most classic adventure games I know are really long and not that easy to complete. This is only one sad thing about the game.URL:

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-01 Thread AudioGames.net ForumNew releases room: seal
Re: The blind swordsman - a flash audio only game Well, how can i change the mode from 180 to 360? its unlocked after beating the story first time or what?URL: http://forum.audiogames.net/viewtopic.php?pid=173789#p173789 ___ Audiogames-reflector

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-30 Thread AudioGames.net ForumNew releases room: seal
Re: The blind swordsman - a flash audio only game This is ONLINE GAME without any download options, if this can be downloaded noone will be stuck with these problems probably.Hmm, what about the button to activate next level in the story mode, if you are moving with insert plus 4 and 6 its the

[Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-29 Thread AudioGames.net ForumNew releases room: seal
The blind swordsman - a flash audio only game This is my todays discover and this is fairly great game. I didn;t played anything like that before. Simply you are a blind swordsman who is trying to get his sight back.you can play this game here:http://www.newgrounds.com/portal/view/636785Some

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-29 Thread AudioGames.net ForumNew releases room: seal
Re: The blind swordsman - a flash audio only game Hello, there are story mode, survival, credits and histores.Use OCR there to click in main meni. When playing, remember to click insert Space to play without any problems. After a level you must use NVDA revies cursor and click on the last

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-29 Thread AudioGames.net ForumNew releases room: seal
Re: The blind swordsman - a flash audio only game I am clicking on the story mode with the OCR and its working. I cant beat the 10 level, last boss, extremely hard but the game si FULLY PLAYABLE. Button mashing is totally wrong. Listen carefully and react, react fast enough.URL:

Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-26 Thread AudioGames.net ForumNew releases room: seal
Re: shadow rine full voice version released First of all, SR is more like story driven action game with very light RPG elements. Many of youy can argue this ofcourse, becauwse its RPG, well... Its not typical RPG.First of all, the most important part of the game is the story, if we can drop out

Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-18 Thread AudioGames.net ForumNew releases room: seal
Re: shadow rine full voice version released Well, when i loaded my save after finishing the game in the bonus shop i selected double XP, I started the game with level 0 and no XP, thats ok? I though i will be earning doubled XP.URL: http://forum.audiogames.net/viewtopic.php?pid=172435#p172435

Re: [Audiogames-reflector] Basketball

2014-04-10 Thread AudioGames.net ForumNew releases room: seal
Re: Basketball Well, idea is cool and it will be fun if there will be online play, audio effects like reverbs of the places where you can play like, street or halls etc. Also, if there will be basketball rules it will be cool also.URL:

Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-05 Thread AudioGames.net ForumNew releases room: seal
Re: shadow rine full voice version released Well, I played first time on easy, beaten it finally, thanks Assault for that demo!My question is, can someone describe the extra shop after loading the save data? I think i cant understand every item there. Next thing is if ill click on start game

Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-04 Thread AudioGames.net ForumNew releases room: seal
Re: shadow rine full voice version released I cant beat rudolph really, his last form is really hard to beat. If i am not leveld up enpugh and must start the game from the beginning... no, it will be not balanced enopugh for me lolURL:

Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-04 Thread AudioGames.net ForumNew releases room: seal
Re: shadow rine full voice version released I am level 8, i have trouble beating his last form where hes slashing me and throwing things. Every my attack is defended and sometimes I can hit him and it is working but dont know what I should to do.URL:

Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-03 Thread AudioGames.net ForumNew releases room: seal
Re: shadow rine full voice version released I am stuck in the underground temple. I found a light key but where are the door for this one? hURL: http://forum.audiogames.net/viewtopic.php?pid=171161#p171161 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-01 Thread AudioGames.net ForumNew releases room: seal
Re: shadow rine full voice version released ambients are really great and i am looking forward to see new ones. ALso, it will be cool if there will be night / day changes or soem other weather changes, only for well, atmosphere lolIf someone can give me a passwords it will be cool, i really

Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-01 Thread AudioGames.net ForumNew releases room: seal
Re: shadow rine full voice version released ambients are really great and i am looking forward to see new ones. ALso, it will be cool if there will be night / day changes or soem other weather changes, only for well, atmosphere lolIf someone can give me a passwords it will be cool, i really

Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-01 Thread AudioGames.net ForumNew releases room: seal
Re: shadow rine full voice version released ambients are really great and i am looking forward to see new ones. ALso, it will be cool if there will be night / day changes or soem other weather changes, only for well, atmosphere lolIf someone can give me a passwords it will be cool, i really

Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-01 Thread AudioGames.net ForumNew releases room: seal
Re: shadow rine full voice version released ambients are really great and i am looking forward to see new ones. ALso, it will be cool if there will be night / day changes or soem other weather changes, only for well, atmosphere lolIf someone can give me a passwords it will be cool, i really

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-03-27 Thread AudioGames.net ForumNew releases room: seal
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] Well, Big band isnt finished already so this is why hes missing few things. Can you put your steam ID here?URL: http://forum.audiogames.net/viewtopic.php?pid=170339#p170339 ___

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-03-26 Thread AudioGames.net ForumNew releases room: seal
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] You can do that from the steam client not from the website. Click on it on the login screen.URL: http://forum.audiogames.net/viewtopic.php?pid=170196#p170196 ___ Audiogames-reflector

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-03-26 Thread AudioGames.net ForumNew releases room: seal
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] My Twitter and steam ID is always under my posts for everyone who is interested.URL: http://forum.audiogames.net/viewtopic.php?pid=170236#p170236 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-03-26 Thread AudioGames.net ForumNew releases room: seal
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] If you will follow the steam guide Everything should be okay. I dont need any OCR now to use steam.URL: http://forum.audiogames.net/viewtopic.php?pid=170274#p170274 ___

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-03-25 Thread AudioGames.net ForumNew releases room: seal
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] @guilevi: Can I add you on steam? or invite me if you wish.URL: http://forum.audiogames.net/viewtopic.php?pid=170129#p170129 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-11 Thread AudioGames.net ForumNew releases room: seal
Re: Swamp, zombie fps by Aprone Well, too much for me. Swamp will be not free as its MULTI PLAYER GAME, not single player. Free game when everything is multi player is really a marketing trick!So, ill end here with playing swamp. Good luck in the project!URL:

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-03-10 Thread AudioGames.net ForumNew releases room: seal
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] Yep, its, completely.URL: http://forum.audiogames.net/viewtopic.php?pid=168273#p168273 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-27 Thread AudioGames.net ForumNew releases room: seal
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] This is shocking, but audio gaming scene is forcing everyone to use keyboard only even with preconfigured keys without chance to change. This is what i love about video games, you can use keyboard, gamepad, you can reconfig

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-25 Thread AudioGames.net ForumNew releases room: seal
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] Can I invite you, Assault?And you cant delete beta from your library if that was the question.If you mean installed beta, well, as You wish, you can test things ut you can play with main game only.CheersURL:

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-25 Thread AudioGames.net ForumNew releases room: seal
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] I think we can do it pretty easy. Ill talk to erion and maybe Well be able to give you the TT adress using PM.URL: http://forum.audiogames.net/viewtopic.php?pid=166562#p166562 ___

Re: [Audiogames-reflector] Introducing Crazy Bat, A game for Android, by Ghorthalon of DragonApps

2014-02-22 Thread AudioGames.net ForumNew releases room: seal
Re: Introducing Crazy Bat, A game for Android, by Ghorthalon of DragonApps Well, do the game for IOS / PC and ill be happy lolCongrats dude!URL: http://forum.audiogames.net/viewtopic.php?pid=166312#p166312 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-09 Thread AudioGames.net ForumNew releases room: seal
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] You cant see updates in the game itself. You need to go to the SG community on steamcommunity.comURL: http://forum.audiogames.net/viewtopic.php?pid=164928#p164928 ___

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-04 Thread AudioGames.net ForumNew releases room: seal
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] Ap and Respectively AK means Any punch or kick and Assault mentioned correctly. You dont need it, you can check everyones movelist ingame easily.URL: http://forum.audiogames.net/viewtopic.php?pid=164310#p164310

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-03 Thread AudioGames.net ForumNew releases room: seal
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] New update is live. It fixes bug with reading problems with other languages than english, even japanese. Also it is with new and better sound for hit reset. Remember reset is after three hits and above.URL:

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-01 Thread AudioGames.net ForumNew releases room: seal
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] Saytools is installer and you must install it. Next, clicking clipreader will run in your processes so it will be running without any window. After that do everything from the guide on the first post and you should be fine.URL:

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-31 Thread AudioGames.net ForumNew releases room: seal
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] This is because you are not writng your real username and password there, Apostrophes are indicating this is only a place for YOUR real username and password to type there without these apostrophes. Its a example there. I thought

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-31 Thread AudioGames.net ForumNew releases room: seal
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] What exactly is missing? can you copy the error corectly as it is?URL: http://forum.audiogames.net/viewtopic.php?pid=163695#p163695 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-31 Thread AudioGames.net ForumNew releases room: seal
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] lol, that is hmmm... well, i dont have words, really.Yeah, typical brindy comment, Everything what should be said about that was been posted here. Dont like that, dont get anything, its so easy.URL:

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-31 Thread AudioGames.net ForumNew releases room: seal
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] No offence, commenting only and this is a difference.PS. start talking and writing in other language than yours and ill tell you you are so pathetic. :-)Fun, really!URL: http://forum.audiogames.net/viewtopic.php?pid=163703#p163703

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-31 Thread AudioGames.net ForumNew releases room: seal
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] Okay, not worth arguing. I am reading and i know what i am typing about so there is everything what I wanted to say.That was only my comment regarding the topic and thats all. Noone must like what i am sayng about and how i am

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-31 Thread AudioGames.net ForumNew releases room: seal
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] Did you added the parameters to the skullgirls in the properties? If yes, when you are launching the game you should be fine with that.URL: http://forum.audiogames.net/viewtopic.php?pid=163716#p163716

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-31 Thread AudioGames.net ForumNew releases room: seal
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] This is something i can see first time. Try to reinstall skullgrls and see what will happen.URL: http://forum.audiogames.net/viewtopic.php?pid=163737#p163737 ___ Audiogames-reflector

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-31 Thread AudioGames.net ForumNew releases room: seal
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] Sneak, have you played SG already? If not give me a shot when youll willl and if can i add you on steam!CheersURL: http://forum.audiogames.net/viewtopic.php?pid=163758#p163758 ___

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-31 Thread AudioGames.net ForumNew releases room: seal
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] SLJ, thanks for the positives, this is always good to know we are doing something what is worth doing for You all. Thumbs Up!URL: http://forum.audiogames.net/viewtopic.php?pid=163659#p163659

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-30 Thread AudioGames.net ForumNew releases room: seal
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] Sean: Really not sure about the solution. If you set up an account and installed steam It should run. Add the parameters to the steam icon on the desktop which you can find in my guide mentioned in this topic.Steam should update

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-30 Thread AudioGames.net ForumNew releases room: seal
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] SLJ: wel... i am not mac user, Peter mach run the steam on his mac as far as i knows virtualising / running windows there so its possible. He played Injustice on steam so I believe answer is, You can.Steam is a platform where more

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-30 Thread AudioGames.net ForumNew releases room: seal
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] I updated the steam guide so it should be more friendly now.Let me know if youll have problems still.Also, Update is coming for the skullgirls.URL: http://forum.audiogames.net/viewtopic.php?pid=163569#p163569

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-30 Thread AudioGames.net ForumNew releases room: seal
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] Next update is live.It fixes problems with tutorials and add online features who is fighting with who and prompt about youll be spectating when not fighting.Next update should add sound to let everyone his / her combo meter is

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-30 Thread AudioGames.net ForumNew releases room: seal
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] I dont care, I am customers and steam can refunds in some situations so this will be not changed anyway. These options accessible for us are in the steam from the beginning so from many years. 14 dollars isnt high price and Instead

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-30 Thread AudioGames.net ForumNew releases room: seal
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] No, this game should works fine, this has really low requirements.URL: http://forum.audiogames.net/viewtopic.php?pid=163592#p163592 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-29 Thread AudioGames.net ForumNew releases room: seal
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] Today update is coming with totally accessible version we hope so.Ill give a shot on my twitter when the up will be live so remember restart steam to get it updated automatically.Features:-Accessing all menus, and options /

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-29 Thread AudioGames.net ForumNew releases room: seal
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] Today update is coming with totally accessible version we hope so.Ill give a shot on my twitter when the up will be live so remember restart steam to get it updated automatically.Features:-Accessing all menus, and options /

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-29 Thread AudioGames.net ForumNew releases room: seal
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] Today update is coming with totally accessible version we hope so.Ill give a shot on my twitter when the up will be live so remember restart steam to get it updated automatically.Features:-Accessing all menus, and options /

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-29 Thread AudioGames.net ForumNew releases room: seal
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] This is on steam and will be ONLY for steam. That is something their will not change etc.Steam is ideal platform for most gamer novadays and their didnt make a game for the blind. Their did good job adding these things and their

[Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-28 Thread AudioGames.net ForumNew releases room: seal
SKULLGIRLS - fully accessible mainstream fighting game [PC] Hello all.I am teasing you from few days about skullgirls, a fighting game developed by Lab Zero Games This is a 2d fighting game which gots full accessibility updates.When ill start dropping links, few words:Its so great people wants

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-28 Thread AudioGames.net ForumNew releases room: seal
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] Thanks for relinking the guide directly here. My sillness hahaURL: http://forum.audiogames.net/viewtopic.php?pid=163383#p163383 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-28 Thread AudioGames.net ForumNew releases room: seal
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] Run the client, log out and when login screen pops up clck on retrieve password.URL: http://forum.audiogames.net/viewtopic.php?pid=163447#p163447 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-12-26 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Yeah, this is what we all wants to have.:)URL: http://forum.audiogames.net/viewtopic.php?pid=159704#p159704 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] I've got a Christmas present for you, it's mod time!

2013-12-21 Thread AudioGames.net ForumNew releases room: seal
Re: I've got a Christmas present for you, it's mod time! Atleast something is going on for this holidays. That is great to hear and nice take. Hope to see more releases, maybe christmas time will motivate someone to do suc a nice thing,URL:

Re: [Audiogames-reflector] Braillemon status update!

2013-12-21 Thread AudioGames.net ForumNew releases room: seal
Re: Braillemon status update! Hi!This is so cool, I love new update. If i can try to suggests something more.1. Exploration: Can you add stereo output to the actual gameplay to have everything in fully stereo? its sticked with movement and interaction. It will be to hear the river si somewhere

Re: [Audiogames-reflector] Rail Racer 2 cometh

2013-12-19 Thread AudioGames.net ForumNew releases room: seal
Re: Rail Racer 2 cometh Che, did you ever considered making your car alghorithm a bit better? I mean use many small samples of car engines and play it with correct fades to have a realistic car audio?If needed, i am using good pair of microphones, or I can do something with binaural ones to

Re: [Audiogames-reflector] Rail Racer 2 cometh

2013-12-19 Thread AudioGames.net ForumNew releases room: seal
Re: Rail Racer 2 cometh Well, its working like recording a engine which is tone up and up. After that we have a lot of small samples which we can use in algorhytm to connect these in real time when you are accelerating and doing other actions. its used in most racing tittles and for now its a

Re: [Audiogames-reflector] Iminent death!

2013-12-17 Thread AudioGames.net ForumNew releases room: seal
Re: Iminent death! Hello, i am interested to test it.URL: http://forum.audiogames.net/viewtopic.php?pid=158696#p158696 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Rail Racer 2 cometh

2013-12-17 Thread AudioGames.net ForumNew releases room: seal
Re: Rail Racer 2 cometh Hello, i send you a email with my problem regarding Actve X object and cant run the game, help please.URL: http://forum.audiogames.net/viewtopic.php?pid=158712#p158712 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] 2d platformer

2013-12-16 Thread AudioGames.net ForumNew releases room: seal
Re: 2d platformer Well, I think everyone will start doing clones and take things directly from the BK game. Well, its good and bad at once.URL: http://forum.audiogames.net/viewtopic.php?pid=158575#p158575 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] 2d platformer

2013-12-16 Thread AudioGames.net ForumNew releases room: seal
Re: 2d platformer Do something unique, platforming beat em up can be cool. I mean similar thing to the classics like streets of rage or final fight with RPG elements, upgrading stats, or new weapons.URL: http://forum.audiogames.net/viewtopic.php?pid=158623#p158623

Re: [Audiogames-reflector] 100% Audio MMORPG that can be played hands-free

2013-12-15 Thread AudioGames.net ForumNew releases room: seal
Re: 100% Audio MMORPG that can be played hands-free I am not in team still. I clicked join on their site and their not accepted me... hmm. I am using iphone 3gs, maybe because that? ill change the iphone in next week to 5s so maybe...URL:

Re: [Audiogames-reflector] 2d platformer

2013-12-15 Thread AudioGames.net ForumNew releases room: seal
Re: 2d platformer WHat i can suggest is to add fghting elements to t. Mix platforming with beat em up style of game, with predeined combos, you can unlock new moves or combos, load bars with especial moves etc, That would be ncredibly fun. Crashing contaners with items, weapons etc to get

Re: [Audiogames-reflector] Braillemon status update!

2013-12-14 Thread AudioGames.net ForumNew releases room: seal
Re: Braillemon status update! Nice really. As big fan of classics, retro 8-bit games / music its great information. Respect for you really and thanks for your work!Tell me only it will be supporting NVDA, I hate using SAPI haha, yeah, really.URL:

Re: [Audiogames-reflector] Adventure At C:

2013-12-13 Thread AudioGames.net ForumNew releases room: seal
Re: Adventure At C: And this is why its only one negative about the game. Really, why most audio games uses that... um, silly system of attacking which is: hit space as fast as possible to attack faster. Damn, so frustrating. I think I never played a game like that in video gaming scene.No

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-12-11 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Use yor hook to climb on the platform, youll be saved from the fires there.URL: http://forum.audiogames.net/viewtopic.php?pid=158139#p158139 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Catchfish, a new game in development!

2013-12-06 Thread AudioGames.net ForumNew releases room: seal
Re: Catchfish, a new game in development! If the game will be good, i can use my voiceact if you are interested, first, i want see it in action or better, play that one.URL: http://forum.audiogames.net/viewtopic.php?pid=157642#p157642 ___

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-12-05 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Yukio added it a wchile ago.URL: http://forum.audiogames.net/viewtopic.php?pid=157525#p157525 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Catchfish, a new game in development!

2013-12-02 Thread AudioGames.net ForumNew releases room: seal
Re: Catchfish, a new game in development! Well, i can voiceact that one, but I think it SHOULD be professional to have really good effect on it. What means professional for me? Well, simply, there should be GREAT and HIGH quality of microphone, this is the most important when recording.

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-12-01 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Totally agreed, Assault. Cheating is cheating, and in my opinion, BK3 its great game where cheating should be not allowed lolWhat about shop in 16, how can i optaing a big hunk or iron for rocked launcher? someone know that? Thanks.URL:

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-27 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 And mixed with lime balls its beatable perfectly.URL: http://forum.audiogames.net/viewtopic.php?pid=156588#p156588 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-26 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Well Keyisfull, few, theres helicopter, place with few match puzzles and hmm... this blades rain? i mean, going up on the lift and avoiding blades? dont remember if its before or not, so few areas left, three maybe.URL:

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-26 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 The best ways to pass the bombers is to stay on the ladder and move up / down shooting all of it.URL: http://forum.audiogames.net/viewtopic.php?pid=156545#p156545 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-24 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Grinding for omega shooter isnt easy, but isnt that hard. I spend few days and ive got it.URL: http://forum.audiogames.net/viewtopic.php?pid=156337#p156337 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-24 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Yep, 16.2 is the best for it. Watch out for Carla and use good weapons and youll be done with it.URL: http://forum.audiogames.net/viewtopic.php?pid=156364#p156364 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-23 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Well Assault, this is why i love individual strategies. I am forcing it really, run en gun style here works the best.URL: http://forum.audiogames.net/viewtopic.php?pid=156181#p156181 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-23 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Theres lift sensor on the left behind the door at 330 i think or 300. Switch is really needed. After that you must use lift to traver to the specific heights / doors where you must get a specfic types of stones or somnething like that.URL:

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-22 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Yep, not working.URL: http://forum.audiogames.net/viewtopic.php?pid=156099#p156099 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-22 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Reverse it, 0 on the 0, and on height 400 3, so you did it right but you must reverse it.URL: http://forum.audiogames.net/viewtopic.php?pid=156101#p156101 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-21 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Hmm, its only me? or someone have the same? Yuko changed something or what? forgot what to do there?I mean 13.4 After defeating all of the aircrafts there are some clups on the map and i cant do anything. No land, no shoot it down etc. Weird, totally.URL:

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-20 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Nope, first of all, really no ambiences moving in stereo. You are not stop when bumb in to a wall, and fighting isnt accessible. You can slow motion and use your sword to aim for specific parts of the body to hit many spots to win the battles.URL:

Re: [Audiogames-reflector] Shadow Line full voice demo released!

2013-11-20 Thread AudioGames.net ForumNew releases room: seal
Re: Shadow Line full voice demo released! Well, you can try them. WHo knows, maybe youll get some info.URL: http://forum.audiogames.net/viewtopic.php?pid=155937#p155937 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-20 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Well, if ill go drunk maybe ill beat it with stealth mode, now its totally fine to run through it like crazy and I think its okay. I believe Yukio did it in that way. If he though about typical stealth mission, he can allways make it like assasins creed on DS, where

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-19 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Maybe it will sounds rude or offensive, no cares, but its going to be more and more frustrating. I am reading it to find news, experiences etc, ut every post is what to do there and thereSoon, entire topic will change to ruin definitely, and finding goodies here will

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-19 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Hmm, okay, so for every mode is the same medal? damn, I though there will be others, and maybe some extra rewards... comfused.URL: http://forum.audiogames.net/viewtopic.php?pid=155819#p155819 ___ Audiogames-reflector mailing

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-19 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 I believe its life burners attack. Run from it as fast as possible. Before that you can hear the fires around you. The best idea is to climb up from it to the platform. If you will hear that fires run, and avoid as fast as you can. Generally i beaten everything from

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-19 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Well, theres an error. I tried to climb at maximum height and game dropped an error lol. So maybe it was not fixed.What about the cameras, i hatnt that much of patience, in my opinion cameras should have sounds and not only when turning, but its my opinion only. I did

Re: [Audiogames-reflector] Shadow Line full voice demo released!

2013-11-19 Thread AudioGames.net ForumNew releases room: seal
Re: Shadow Line full voice demo released! Me neither, SR is really one of the greatest audio RPGs, and i am definytely watching for it. I am not trying demo too much, because ill wait for full experience.URL: http://forum.audiogames.net/viewtopic.php?pid=155890#p155890

Re: [Audiogames-reflector] Shadow Line full voice demo released!

2013-11-19 Thread AudioGames.net ForumNew releases room: seal
Re: Shadow Line full voice demo released! Interesting if hes using twitter still. Morokuma gaves me his twitter, and no tweets from him definitely.URL: http://forum.audiogames.net/viewtopic.php?pid=155917#p155917 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-19 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Assault, your point of view si totally right. Bladestorm360, totally understand you. MGS games are entire stealth games, and comparing these isnt the best option.Everyone can beat it on his own strategy, and thats fine definitely. If you like stealth, thats fine. You

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-19 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Assault, your point of view si totally right. Bladestorm360, totally understand you. MGS games are entire stealth games, and comparing these isnt the best option.Everyone can beat it on his own strategy, and thats fine definitely. If you like stealth, thats fine. You

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-18 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 That wall is breakable, you must shoot many bullets at the wall. So keep shooting, turning, and shooting. Strategy and youll be done with it.URL: http://forum.audiogames.net/viewtopic.php?pid=155727#p155727 ___

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-16 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Lol, that is really ridiculous and bad but...After updating my BK3 from the site, because updater said i must, loaded my save file, and after that, i hat over 4000 allocatable SP. I am on level 140 and hat actual points grouped to the everything.That is so bad.URL:

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-12 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Because youve got it from carlas father if i remember correctly.Also, what about lift sensor, you must go to the 330 height i think and though the door. Destroy this ship, but watch out to not destroy the sensor.URL:

  1   2   >