Re: [Audiogames-reflector] TorBrowser again accessible

2014-04-23 Thread AudioGames.net ForumOff-topic room: robjoy
Re: TorBrowser again accessible Hi,@Victorious: Yes, it is indeed based on Firefox, but the launcher screen wasnt fully accessible.@SLJ: Fun things are often contradictions which were not noticed by others. For me, it worked as a joke and I shared it. RobURL:

Re: [Audiogames-reflector] TorBrowser again accessible

2014-04-22 Thread AudioGames.net ForumOff-topic room: robjoy
Re: TorBrowser again accessible Hi,You actually made my day with the text of the topic.Based on your comment on privacy, and the fact that you gave out your email on a public forum probably means that you are not valuing your privacy... Just teasing, lol. Sorry, had to post this On a serious

Re: [Audiogames-reflector] Problem with QFeed

2014-04-19 Thread AudioGames.net ForumOff-topic room: robjoy
Re: Problem with QFeed Hi,Any time, glad we could help!RobURL: http://forum.audiogames.net/viewtopic.php?pid=172575#p172575 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Problem with QFeed

2014-04-18 Thread AudioGames.net ForumOff-topic room: robjoy
Re: Problem with QFeed Hi,It appears that your configuration file is damaged. Try deleting qfeed.conf, then relaunch qFeed. Things should be back to normal.RobURL: http://forum.audiogames.net/viewtopic.php?pid=172390#p172390 ___ Audiogames-reflector

Re: [Audiogames-reflector] Pausing the Screen in Console Programs

2014-04-16 Thread AudioGames.net ForumOff-topic room: robjoy
Re: Pausing the Screen in Console Programs Hi,That is exactly what ncurses does, just in a bit more elegant way.I would personally have a buffer that receives text to print, from multiple sources all at once. For instance a status bar refresh in each second, text to print to the bottom of the

Re: [Audiogames-reflector] Problem with QFeed

2014-04-15 Thread AudioGames.net ForumOff-topic room: robjoy
Re: Problem with QFeed Hi,Check its log, which should be at %appdata%\qfeed\errors.log.The last couple of lines should tell you what went wrong. If you are not sure what they mean, post it somewhere, e.g. on http://pastebin.com, and reply here with the link.RobURL:

Re: [Audiogames-reflector] I have no passion in life

2014-04-10 Thread AudioGames.net ForumOff-topic room: robjoy
Re: I have no passion in life Hello,There is much to say, and those who know me will know that if I begin a post like this, then it is going to be a long post, so buckle up...Everyone, not just blind people go through a phase like this. For some, its a repeating issue, for others it passes

Re: [Audiogames-reflector] finding academic sources

2014-03-13 Thread AudioGames.net ForumOff-topic room: robjoy
Re: finding academic sources Hi,Google scholar, or http://jstor.org are both great.RobURL: http://forum.audiogames.net/viewtopic.php?pid=168578#p168578 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] SpeakX for Growl is here

2014-02-08 Thread AudioGames.net ForumOff-topic room: robjoy
Re: SpeakX for Growl is here Hi,@ammericandad2005: As far as I know, Prowl can forward notifications to another growl client.There are also a number of applications popping up, such as Hiss, Notifier, which is a jailbreak tweak, notifier pro, Bark, etc.I used this link to search.@grryfindore:

Re: [Audiogames-reflector] SpeakX for Growl is here

2014-01-25 Thread AudioGames.net ForumOff-topic room: robjoy
Re: SpeakX for Growl is here Hi,Thank you!Adding screen reader support is an excellent idea! When I wrote SpeakX, I couldnt find an up to date version of the wrapper. Since having audible speech was more important, it is on my todo list.If youd like to add SR support, feel free to go ahead and

Re: [Audiogames-reflector] notifications on the pc

2014-01-16 Thread AudioGames.net ForumOff-topic room: robjoy
Re: notifications on the pc Hi,I believe with a bit of tinkering this can do it.See my site (in my signature) for an enhanced speech display.RobURL: http://forum.audiogames.net/viewtopic.php?pid=162090#p162090 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] SpeakX for Growl is here

2014-01-04 Thread AudioGames.net ForumOff-topic room: robjoy
Re: SpeakX for Growl is here Hi,ammericandad2005 wrote:your sig didnt appear as it should.Odd, it appears fine on my end. I can click it, and it opens my site just fine.ammericandad2005 wrote:and what plugin should I install to get ios notifications onto my pc. I tried to find it but I found a

Re: [Audiogames-reflector] SpeakX for Growl is here

2013-12-31 Thread AudioGames.net ForumOff-topic room: robjoy
Re: SpeakX for Growl is here Hi,No, the website in my signature is still mine. But Im curious: what makes you think that its not?Indeed, you can get notified when your IOS device is fully charged, and more!RobURL: http://forum.audiogames.net/viewtopic.php?pid=160130#p160130

Re: [Audiogames-reflector] SpeakX for Growl is here

2013-12-31 Thread AudioGames.net ForumOff-topic room: robjoy
Re: SpeakX for Growl is here Hi,No, the website in my signature is still mine. But Im curious: what makes you think that its not?Indeed, you can get notified when your IOS device is fully charged, and more!RobURL: http://forum.audiogames.net/viewtopic.php?pid=160130#p160130

[Audiogames-reflector] Gauging interest about classic Dr Who series audio described

2013-12-07 Thread AudioGames.net ForumOff-topic room: robjoy
Gauging interest about classic Dr Who series audio described Hi all,Me and a friend of mine have decided to start a project next year, intending to describe the classic Dr Who episodes that have not been described so far.This is a huge undertaking, and before we start, wed like to see what you

Re: [Audiogames-reflector] Gauging interest about classic Dr Who series audio described

2013-12-07 Thread AudioGames.net ForumOff-topic room: robjoy
Re: Gauging interest about classic Dr Who series audio described Hi,The very first episode has been described as part of the 50th anniversary programme.RobURL: http://forum.audiogames.net/viewtopic.php?pid=157794#p157794 ___ Audiogames-reflector

Re: [Audiogames-reflector] touch screen: NVDA or jaws?

2013-12-03 Thread AudioGames.net ForumOff-topic room: robjoy
Re: touch screen: NVDA or jaws? Hi,NVDA was the first to have Win8 and touch screen support and IMHO it has the best implementation.But of course this topic is quite subjective, so in the end, the choice is up to you.RobURL: http://forum.audiogames.net/viewtopic.php?pid=157171#p157171

Re: [Audiogames-reflector] PureBasic and Twitter

2013-12-02 Thread AudioGames.net ForumOff-topic room: robjoy
Re: PureBasic and Twitter Hi,Unfortunately we do not have a Twitter API implementation for PB yet.Perhaps you could look into porting from other languages, such as Lua.If you know how to program in DFE, you can also use standard Lua.A cross platform Twitter client would be certainly great to

Re: [Audiogames-reflector] Afree anti virous program that works with NVDA

2013-12-02 Thread AudioGames.net ForumOff-topic room: robjoy
Re: Afree anti virous program that works with NVDA Hello,This is an interesting topic, please excuse the long-winded reply!The problem is that there is no usable free antivirus.Avast needs self defense to be turned off, otherwise screen readers are unable to access it. Their technical support

Re: [Audiogames-reflector] Winamp going to heavens on 20th of December 2013

2013-11-27 Thread AudioGames.net ForumOff-topic room: robjoy
Re: Winamp going to heavens on 20th of December 2013 Hi,Foobar2000 can be set up to use hotkeys for rewind and fast forward.RobURL: http://forum.audiogames.net/viewtopic.php?pid=156589#p156589 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Winamp going to heavens on 20th of December 2013

2013-11-25 Thread AudioGames.net ForumOff-topic room: robjoy
Re: Winamp going to heavens on 20th of December 2013 Hi all,Yet again, I have to suggest Foobar 2000. It allows you to have a library, which is great if you are tagging your music like me, but even if you dont, you can use the folder structure sorting method. In this case, the library tree will

Re: [Audiogames-reflector] Winamp going to heavens on 20th of December 2013

2013-11-25 Thread AudioGames.net ForumOff-topic room: robjoy
Re: Winamp going to heavens on 20th of December 2013 Sebby wrote:Fact is that UPnP is a horrible, bloated, incompatible mess, and thats despite the fact that its fully published.Bloated, yes. But only because noone actually modernised it, yet. Incompatible, how so? Those hardware that support

Re: [Audiogames-reflector] Winamp going to heavens on 20th of December 2013

2013-11-25 Thread AudioGames.net ForumOff-topic room: robjoy
Re: Winamp going to heavens on 20th of December 2013 Hello,@Sebby:Sebby wrote:robjoy wrote:Sebby wrote:Fact is that UPnP is a horrible, bloated, incompatible mess, and thats despite the fact that its fully published.Bloated, yes. But only because noone actually modernised it, yet. Hey,

Re: [Audiogames-reflector] Winamp going to heavens on 20th of December 2013

2013-11-23 Thread AudioGames.net ForumOff-topic room: robjoy
Re: Winamp going to heavens on 20th of December 2013 Hi,There is nothing ever that can beat Foobar 2ks capabilities. Its like comparing Firefox to IE. Combine that with Mediaplayer Classic and you have a media centre on your pc that plays almost anything you can throw at it, even zip, rar, 7z

Re: [Audiogames-reflector] SpeakX for Growl is here

2013-11-23 Thread AudioGames.net ForumOff-topic room: robjoy
Re: SpeakX for Growl is here Hi,After you installed the display, open Growl, either by pressing enter on the system tray icon, or context menu, open growl.In the window, the tabs are displayed as buttons at the top. You can reach them easily using NVDAs screen review, or the navigator object.

Re: [Audiogames-reflector] The people behind TTS voices

2013-11-04 Thread AudioGames.net ForumOff-topic room: robjoy
Re: The people behind TTS voices Added an ATNT Mike video, I am not sure about the voice actor behind it though.RobURL: http://forum.audiogames.net/viewtopic.php?pid=154300#p154300 ___ Audiogames-reflector mailing list

[Audiogames-reflector] TextPhoenix has been released

2013-10-17 Thread AudioGames.net ForumOff-topic room: robjoy
TextPhoenix has been released Hi all,This is yet another program that Ive been working on, but never quite finished for years... until today!http://erion.tdrealms.com/software/textphoenixFrom the readme:TextPhoenix is not unique, not revolutionary, yet for some people it is a badly missed

[Audiogames-reflector] The people behind TTS voices

2013-10-15 Thread AudioGames.net ForumOff-topic room: robjoy
The people behind TTS voices Hi all,Inspired by a recent topic, I decided to start this one, where my hope is to build a list of TTS voices and the people behind them. Here is the list. If you have ones that I did not list, please do not hesitate to post, and Ill add it to the list. Ive also

[Audiogames-reflector] The people behind TTS voices

2013-10-15 Thread AudioGames.net ForumOff-topic room: robjoy
The people behind TTS voices Hi all,Inspired by a recent topic, I decided to start this one, where my hope is to build a list of TTS voices and the people behind them. Here is the list. If you have ones that I did not list, please do not hesitate to post, and Ill add it to the list. Ive also

[Audiogames-reflector] The people behind TTS voices

2013-10-15 Thread AudioGames.net ForumOff-topic room: robjoy
The people behind TTS voices Hi all,Inspired by a recent topic, I decided to start this one, where my hope is to build a list of TTS voices and the people behind them. Here is the list. If you have ones that I did not list, please do not hesitate to post, and Ill add it to the list. Ive also

Re: [Audiogames-reflector] jumping from xp to 8!

2013-09-18 Thread AudioGames.net ForumOff-topic room: robjoy
Re: jumping from xp to 8! Hi,As good as IE can ever get. It is more stable, but just as unsecure and unreliable.Windows 8 has two kinds of IE. One is the metro version, which can be launched from the start screen, the other is the standard ie, can be launched for example by typing iexplore in

Re: [Audiogames-reflector] NVDA Control Question

2013-09-18 Thread AudioGames.net ForumOff-topic room: robjoy
Re: NVDA Control Question Hi,First of all, congrats for switching to the best ever screen reader! The Ctrl+down arrow in other screen readers, such as Jaws, is a scripted in feature, for text fields. Since NVDAs main task is to make a computer usable for the blind, this is not provided, however

Re: [Audiogames-reflector] jumping from xp to 8!

2013-09-17 Thread AudioGames.net ForumOff-topic room: robjoy
Re: jumping from xp to 8! Hi,Windows+i is an useful shortcut. The first option there is control panel, so windows+i, etner should take you to the control panel, although I always type control in the run dialog.Regardless, ctrl+i is quite useful, there are loads of settings there that you cant

Re: [Audiogames-reflector] programming in c: the initial steps

2013-09-09 Thread AudioGames.net ForumOff-topic room: robjoy
Re: programming in c: the initial steps Hi,It is you who will program in either of the languages, so it is completely up to you, however as I (and Sebby) have pointed out earlier, learning C first would save you a lot of problems later on. Especially if it is the very first programming language

Re: [Audiogames-reflector] programming in c: the initial steps

2013-09-09 Thread AudioGames.net ForumOff-topic room: robjoy
Re: programming in c: the initial steps eHi,It is you who will program in either of the languages, so it is completely up to you, however as I (and Sebby) have pointed out earlier, learning C first would save you from many issues later on. Especially if it is the very first programming language

Re: [Audiogames-reflector] programming in c: the initial steps

2013-09-09 Thread AudioGames.net ForumOff-topic room: robjoy
Re: programming in c: the initial steps Hi,It is you who will program in either of the languages, so it is completely up to you, however as I (and Sebby) have pointed out earlier, learning C first would save you from many issues later on. Especially if it is the very first programming language

Re: [Audiogames-reflector] programming in c: the initial steps

2013-09-08 Thread AudioGames.net ForumOff-topic room: robjoy
Re: programming in c: the initial steps Hi,If you are really sure about this, as C requires a lot more devotion than a scripting language, such as lua, there are lots of compilers you can choose from. It depends on what you want. MinGW has a very nice command line c/c++ compiler, but you have

Re: [Audiogames-reflector] programming in c: the initial steps

2013-09-08 Thread AudioGames.net ForumOff-topic room: robjoy
Re: programming in c: the initial steps Hi,Most C compilers wont pick up other C files, so it is impossible to run a C file as such. This is why almost all the C-based IDEs need a project file, to collect all the files used, store project settings, etc.As I have said earlier, this is far more

Re: [Audiogames-reflector] programming in c: the initial steps

2013-09-08 Thread AudioGames.net ForumOff-topic room: robjoy
Re: programming in c: the initial steps Hi,Most C compilers wont pick up other C files, so it is impossible to run a C file as such. This is why almost all the C-based IDEs need a project file, to collect all the files used, store project settings, etc.As I have said earlier, this is far more