Re: [Audiogames-reflector] Epitaph Officially Released

2013-09-06 Thread AudioGames.net Forum — New releases room: fastfinge
Re: Epitaph Officially Released New accessibility stuff came into the latest Epitaph patch; I just noticed it now, as Im travelling for business, and internet is spotty. Anyway, the changes that concern accessibility are as follows:‧You can now earmuff linker to get rid of the X moves east onto

Re: [Audiogames-reflector] Epitaph Officially Released

2013-08-23 Thread AudioGames.net Forum — New releases room: aaron
Re: Epitaph Officially Released Hi,[[wow]], this actually sounds pretty cool. Only one problem. I come from a line of playing Alter Aeon and Project bob, and not taking much care in Miriani or anything like that. How will I fair on something like this? What should I prepare for? How should I

Re: [Audiogames-reflector] Epitaph Officially Released

2013-08-23 Thread AudioGames.net Forum — New releases room: stewie
Re: Epitaph Officially Released Its just a game. Theres no strict protocol for acting or anything. Just talk to people in general as you would on Alter Aeon. And youd be helpless if you attempted to play this basing it soully on Miriani gameplay.URL:

Re: [Audiogames-reflector] Epitaph Officially Released

2013-08-23 Thread AudioGames.net Forum — New releases room: stewie
Re: Epitaph Officially Released Theres no strict protocol for acting or anything. Just talk to people in general as you would on Alter Aeon. And youd be helpless if you attempted to play this basing it soully on Miriani gameplay.URL: http://forum.audiogames.net/viewtopic.php?pid=145887#p145887

Re: [Audiogames-reflector] Epitaph Officially Released

2013-08-23 Thread AudioGames.net Forum — New releases room: fastfinge
Re: Epitaph Officially Released @aaron: There is no roleplay required, so just be yourself. One difference you will notice between Epitaph and Alter Aeon is that the Epitaph newbie tutorial is much, much shorter, and Epitaph is a much less forgiving game overall. Its not so hard its unfair, but

Re: [Audiogames-reflector] Epitaph Officially Released

2013-08-23 Thread AudioGames.net Forum — New releases room: stewie
Re: Epitaph Officially Released Also note that resolve has a huge role in combat. I was battling a walker zombie and resolve decreased as a fast rate. My blows kept missing and somehow (despite the laws of physics) my steel axe shattered.URL:

Re: [Audiogames-reflector] Epitaph Officially Released

2013-08-22 Thread AudioGames.net Forum — New releases room: sneak
Re: Epitaph Officially Released So far from what I can tell, the sexual content is mainly finding adult toys scattered about, I think it is mainly 18 plus because of the dismembered bodies, and the theme of the game. I really really enjoy this game, and you guys will be seeing me a lot

Re: [Audiogames-reflector] Epitaph Officially Released

2013-08-22 Thread AudioGames.net Forum — New releases room: fastfinge
Re: Epitaph Officially Released @balliol: there are no sex mechanics in Epitaph, and other than adult toys, I have never scene anyone even RP sexual encounters. The disturbing things in Epitaph are horror, more than anything.URL: http://forum.audiogames.net/viewtopic.php?pid=145765#p145765

Re: [Audiogames-reflector] Epitaph Officially Released

2013-08-22 Thread AudioGames.net Forum — New releases room: aaron
Re: Epitaph Officially Released Hi,How scary is it? Put it this way, I play Zombie Exodus from choice of games and dont really find it scary, just intense. Is the writing in this similar?URL: http://forum.audiogames.net/viewtopic.php?pid=145771#p145771

Re: [Audiogames-reflector] Epitaph Officially Released

2013-08-21 Thread AudioGames.net Forum — New releases room: Orin
Re: Epitaph Officially Released Im seriously stuck with this game. Having trouble obtaining real batteries for a flashlight. Otherwise its pretty dark to do anything and thats where Im at now.URL: http://forum.audiogames.net/viewtopic.php?pid=145692#p145692

Re: [Audiogames-reflector] Epitaph Officially Released

2013-08-21 Thread AudioGames.net Forum — New releases room: Locutus
Re: Epitaph Officially Released I dont know how to do the technical bit to get sounds to work in a mud like this, but if sounds are in demand, Ive got tons and tons of zombie stuff. I actually got a dedicated zombie sound library a few months ago.URL:

Re: [Audiogames-reflector] Epitaph Officially Released

2013-08-21 Thread AudioGames.net Forum — New releases room: fastfinge
Re: Epitaph Officially Released @Orin: batteries often come on sale in the basement of the Winchester. Also, you can get a wind-up flashlight in the store of the diplomatic corps, sometimes. You can find it on the docks; leave the safe area, and head generally southwest. @locutus: I wrote up a

[Audiogames-reflector] Epitaph Officially Released

2013-08-17 Thread AudioGames.net Forum — New releases room: fastfinge
Epitaph Officially Released I know that the Epitaph mud has been discussed once before here, but at that point, it was still 0.5 alpha. Now that 1.0 is finally open for players, I hope another mention wont go amiss! The TL;DR version:website: http://www.epitaphonline.co.ukhost:

[Audiogames-reflector] Epitaph Officially Released

2013-08-17 Thread AudioGames.net Forum — New releases room: fastfinge
Epitaph Officially Released I know that the Epitaph mud has been discussed once before here, but at that point, it was still 0.5 alpha. Now that 1.0 is finally open for players, I hope another mention wont go amiss! The TL;DR version:website: http://www.epitaphonline.co.ukhost:

Re: [Audiogames-reflector] Epitaph Officially Released

2013-08-17 Thread AudioGames.net Forum — New releases room: grryfindore
Re: Epitaph Officially Released Hi,When I tryed this game before I only managed to finish the tutorial or not even that,I have no idea. I was able to reach the james character,but had no idea what to do after that.will give it a go once again,to see if I am able to do better this time.seal,a