Re: Kerkerkruip 9 released
themadviolinist wrote:Now a game play comment. Have you considered giving a damage bonus for beating the defense rating by a sufficient margin, say +1 damage for beating by 6 +1 per additional full three. Example: I roll a 20 and with other bonuses, I beat the defense
Re: Kerkerkruip 9 released
themadviolinist wrote:Im curious what the design intent about the difficulty of the game is. What is your expectation about the frequency of winning, or at least making it to the final confrontation with some chance of winning is? I know that Im still learning and
Re: Kerkerkruip 9 released
We just uploaded Kerkerkruip 9.0.1. The changes are small, but important for some people here:* Added a screen reader mode - note Gargoyle is not screen reader compatible* Fixed a couple of bugs in the windows codeYou can just download it from here:
Re: Kerkerkruip 9 released
Hi,Will this also work in the iOS Frotz? A friend is interested in it.URL: http://forum.audiogames.net/viewtopic.php?pid=172970#p172970
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Re: Kerkerkruip 9 released
hi, I am trying to run kerkerkruip with winglulks, but I cant do that till I know what directory the setup program installs it into. can someone tell me where it gets installed so I can run it with glulks?URL:
Re: Kerkerkruip 9 released
connor142, if you want to play Kerkerkruip with your own interpreter then please download the ZIP rather than the installer.URL: http://forum.audiogames.net/viewtopic.php?pid=172479#p172479
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Re: Kerkerkruip 9 released
Now a game play comment. Have you considered giving a damage bonus for beating the defense rating by a sufficient margin, say +1 damage for beating by 6 +1 per additional full three. Example: I roll a 20 and with other bonuses, I beat the defense rating by 15, Id
Re: Kerkerkruip 9 released
Dark, did you try those two test files I linked to in my last post? Hyperlinks do work in Windows Glulxe and Windows Git, but they might be an unwanted distraction. If its easier and better to just use the numbered menu then Ill make Kerkerkruip disable the hyperlinks
Re: Kerkerkruip 9 released
Okay Dan, I just gave the hyperlinks a quick test. Theyre actually really helpful sinse as I said above I can just click on each of them with Supernovas virtual curser, which is actually slightly quicker even than using the numbers. There were also no alterations to
Re: Kerkerkruip 9 released
Okay Dan, I just gave the hyperlinks a quick test. Theyre actually really helpful sinse as I said above I can just click on each of them with Supernovas virtual curser, which is slightly quicker even than using the numbers. There were also no alterations to the
Re: Kerkerkruip 9 released
Excellent! Thanks for the feedback!If anyone else can try it with different screen reader and interpreter combos, that would be appreciated. Well always be willing to hear more feedback, but getting it now before the bugfix release will be helpful of course.URL:
Re: Kerkerkruip 9 released
Informational: using Wingit with the following: https://www.dropbox.com/s/tg3r9dld5z23h … nvda-addon and NVDA makes game play very smooth. Im not getting any hyperlinks, but Ive not tried them yet. Text is read, and its only read once.One oddity, NVDAs virtual object
Re: Kerkerkruip 9 released
Hi. [[wow]], cant wait to try this one myself, as Aaron said it is afantastic to get an update and I agree with Grryf about the extras. Regarding the status bar, well I personally dont tend to bother with it myself, but it doesnt really cause an issue either, not like
Re: Kerkerkruip 9 released
Hi. [[wow]], cant wait to try this one myself, as Aaron said it is afantastic to get an update and I agree with Grryf about the extras. Regarding the status bar, well I personally dont tend to bother with it myself, but it doesnt really cause an issue either, not like
Re: Kerkerkruip 9 released
Ok, got it running. I seem to remember that there was a command to add everything into the game rather than wait to add new creatures for victorious play.URL: http://forum.audiogames.net/viewtopic.php?pid=172063#p172063
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Re: Kerkerkruip 9 released
Ok, got it running. I seem to remember that there was a way to unlock all the creatures and items in the game. What was this?And by the way, holy crap that angel Israfell is a tough SOB.URL: http://forum.audiogames.net/viewtopic.php?pid=172063#p172063
Re: Kerkerkruip 9 released
Dark: Im glad you like the new menus!We want to eventually transition to having most of the help be in the Wiki, with only the basics be in the game. So that would be easier to search through. The wiki is pretty empty at the moment, and were probably going to move
Re: Kerkerkruip 9 released
Dark: Im glad you like the new menus!We want to eventually transition to having most of the help be in the Wiki, with only the basics in the game. So that would be easier to search through. But the wiki is pretty empty at the moment, and were probably going to move
Re: Kerkerkruip 9 released
Dark: Im glad you like the new menus!We want to eventually transition to having most of the help be in the Wiki, with only the basics in the game. So that would be easier to search through. But the wiki is pretty empty at the moment, and were probably going to move
Re: Kerkerkruip 9 released
Dark: Im glad you like the new menus!We want to eventually transition to having most of the help be in the Wiki, with only the basics in the game. So that would be easier to search through. But the wiki is pretty empty at the moment, and were probably going to move
Re: Kerkerkruip 9 released
Dark: Im glad you like the new menus!We want to eventually transition to having most of the help be in the Wiki, with only the basics in the game. So that would be easier to search through. But the wiki is pretty empty at the moment, and were probably going to move
Re: Kerkerkruip 9 released
Yes, however the link there gives a 404, as it goes to an invalid DropBox link.URL: http://forum.audiogames.net/viewtopic.php?pid=172076#p172076
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Re: Kerkerkruip 9 released
Yes, however the link there gives a 404, as it goes to an invalid DropBox link.Okay, I got it installed, the addon. It reads the window from the beginning though. Is there a way to fix that?URL: http://forum.audiogames.net/viewtopic.php?pid=172076#p172076
Re: Kerkerkruip 9 released
I havent been able to figure out how to get NVDA working, but I think Ive found the problem stewie has with the menus.Could you please compare these two test programs:Menus.ulx: https://www.dropbox.com/s/lmadpkl19kpxwoe/Menus.ulxMenus-fixed.ulx:
Re: Kerkerkruip 9 released
I havent been able to figure out how to get NVDA working, but I think Ive found the problem stewie has with the menus.Could you please compare these two test programs:Menus.ulx: https://www.dropbox.com/s/lmadpkl19kpxwoe/Menus.ulxMenus-fixed.ulx:
Re: Kerkerkruip 9 released
Well I personally like winglulx, sinse it cuts screen clutter and even has a sapi output mode, although until they fix the speech interupt issues Sapi is a bit annoying to use and its easier just to user Supernovas virtual curser. Im not sure on Gargoil sinse its not
Kerkerkruip 9 released
The Kerkerkruip team is happy to announce the release of Kerkerkruip 9, by far the most extensive update of the game ever made. Kerkerkruip is a short-form roguelike in the interactive fiction medium, featuring meaningful tactical and strategic depth, innovative game
Kerkerkruip 9 released
The Kerkerkruip team is happy to announce the release of Kerkerkruip 9, by far the most extensive update of the game ever made. Kerkerkruip is a short-form roguelike in the interactive fiction medium, featuring meaningful tactical and strategic depth, innovative game
Re: Kerkerkruip 9 released
Hi,[[wow]]. I have yet to try this, but this update really does sound huge. Now, on to my general audiogaming thoughts which you could read if youd like.The last two days have impressed me while browsing the net. Time of Conflict got an update, and now this. This is
Re: Kerkerkruip 9 released
Hi,[[wow]]. I have yet to try this, but this update really does sound huge. This is a really nice surprise! First time of conflict gets a huge update, and now kerkerkruip? All in one weekend? [[wow]]. Just [[wow]], this is awesome!URL:
Re: Kerkerkruip 9 released
I would especially like to hear if the new menu is easier to use. Im hoping to make our menu code the default for Inform 7 in the future. It wont help for old games, but perhaps all the future ones will one day be easy to navigate.URL:
Re: Kerkerkruip 9 released
Hi,kerkerkruip is one of those games which I enjoy a lot. you can pick it up easyly,and but yet to progress,you really need to plan out for the future. this is one of its characteristics which I like the most. The update really sounds awesome and packed with
Re: Kerkerkruip 9 released
super excited to try this. thanks for the motivation to finish this assignment!URL: http://forum.audiogames.net/viewtopic.php?pid=171962#p171962
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Re: Kerkerkruip 9 released
The game seems cool so far, however Im having issues reading the help system. The help text is printed over the top of the original text, so its extremely difficult to read.URL: http://forum.audiogames.net/viewtopic.php?pid=171974#p171974
Re: Kerkerkruip 9 released
Grryf and Dan, great to hear that youre enjoying the game!stewie wrote:The game seems cool so far, however Im having issues reading the help system. The help text is printed over the top of the original text, so its extremely difficult to read.Could you tell me what
Re: Kerkerkruip 9 released
I am confused. Im running Win 7/64 with NVDA 2014.1. I downloaded the windows installer and ran it apparently successfully. However, if I run kerkerkruip Im getting a blank screen with your name as the title but I am unable to interact at all with it. Did I
Re: Kerkerkruip 9 released
themadviolinist wrote:If I need to install something separate, where do I get it?if youre using a screen reader like NVDA, you shouldn;t use the Windows installer. On the downloads page, near the bottom, youll find a link to a zip file which contains the game file.
Re: Kerkerkruip 9 released
themadviolinist wrote:If I need to install something separate, where do I get it?if youre using a screen reader like NVDA, you shouldn;t use the Windows installer. On the downloads page, near the bottom, youll find a link to a zip file which contains the game file.
Re: Kerkerkruip 9 released
stewie wrote:The game seems cool so far, however Im having issues reading the help system. The help text is printed over the top of the original text, so its extremely difficult to read.The way the menu is constructed is that it opens up a new window that pops over
Re: Kerkerkruip 9 released
Hi all,Ive got a Git app issue. When opening the git.exe file, I get this:[Window Title]C:\git2\Git.exe[Content]Windows cannot access the specified device, path, or file. You may not have the appropriate permissions to access the item.[OK]Does anyone know whats up?
Re: Kerkerkruip 9 released
Hi all,Ive got a Git app issue. When opening the git.exe file, I get this:[Window Title]C:\git2\Git.exe[Content]Windows cannot access the specified device, path, or file. You may not have the appropriate permissions to access the item.[OK]Does anyone know whats up?
Re: Kerkerkruip 9 released
Hi all,Ive got a Git app issue. When opening the git.exe file, I get this:[Window Title]C:\git2\Git.exe[Content]Windows cannot access the specified device, path, or file. You may not have the appropriate permissions to access the item.[OK]Does anyone know whats up?
Re: Kerkerkruip 9 released
Im not sure sorry, from looking on Google it could perhaps be getting blocked by a firewall/antivirus?Also the error looks more common for the Git source control system. You did download the Git interpreter (from http://www.davidkinder.co.uk/glulxe.html) not the
Re: Kerkerkruip 9 released
Hi,Unfortunately, the link you just gave to the official page of Git does not work, I get a 404.Also, I did get WinGlulxe working, but the latest addon for the if Intrepeters doesnt seem to work with it.URL: http://forum.audiogames.net/viewtopic.php?pid=172025#p172025
Re: Kerkerkruip 9 released
Im not sure sorry, from looking on Google it could perhaps be getting blocked by a firewall/antivirus?Also the error looks more common for the Git source control system. You did download the Git interpreter (from http://www.davidkinder.co.uk/glulxe.html) not the
Re: Kerkerkruip 9 released
Oh, the bracket was included in the url. I fixed the links.URL: http://forum.audiogames.net/viewtopic.php?pid=172026#p172026
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Re: Kerkerkruip 9 released
Well, its confirmed, I downloaded the right Git file. Why cant the NVDA addon support WinGlulxe? Cant get Git working.URL: http://forum.audiogames.net/viewtopic.php?pid=172028#p172028
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Re: Kerkerkruip 9 released
I dont know sorry, hopefully someone else who has made it work can help.Another question for everyone: Ive heard before that some people who use a screen reader would prefer it if there wasnt a status bar. Anyone have opinions about that?URL:
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