Re: A thinly supported theory

2015-01-09 Thread AudioGames . net Forum — AG-News room : assault_freak via Audiogames-reflector
Re: A thinly supported theory Ghorth, I definitely agree with everything you brought up. and any way I can help out on future projects, I would love to. Helping design and test a game has always been a goal of mine, and Id love to contribute. I will say though... about side scrollers, I

Re: A thinly supported theory

2015-01-06 Thread AudioGames . net Forum — AG-News room : Dark via Audiogames-reflector
Re: A thinly supported theory Hi karneisada and welcome to the forum, were always happy about discussing game access, what sort of games do you make? One interesting thing about audio is that it can provide a good deal more atmosphere, especially in horror titles due to the lack

Re: A thinly supported theory

2015-01-06 Thread AudioGames . net Forum — AG-News room : Dark via Audiogames-reflector
Re: A thinly supported theory Hi karneisada and welcome to the forum, were always happy about discussing game access, what sort of games do you make? One interesting thing about audio is that it can provide a good deal more atmosphere, especially in horror titles due to the lack

Re: A thinly supported theory

2015-01-06 Thread AudioGames . net Forum — AG-News room : GhorthalonTheDragon via Audiogames-reflector
Re: A thinly supported theory Hi,Im quite surprised, actually. For being such a small agme, I did change sounds around quite a number of times, trying to get myself scared again and again even though Ive been playing it hundreds and hundreds of times for debugging purposes.I always thought

Re: A thinly supported theory

2015-01-06 Thread AudioGames . net Forum — AG-News room : GhorthalonTheDragon via Audiogames-reflector
Re: A thinly supported theory Actually, I have always thought of myself as a developer of trying to push the boundaries of what has been done as audiogames further forward.Im quite integrated with the sighted community of gaming, and always get so frekain jealous of what they have, and why

Re: A thinly supported theory

2015-01-06 Thread AudioGames . net Forum — AG-News room : Dark via Audiogames-reflector
Re: A thinly supported theory @Ghorth, nice game. I admit myself I wasnt sure about the Slenderman in audio for exactly the reason you said, that his presence is more based on his visual appeal rather than his concept or his mode of despatching his victims, at least from what Ive gathered

Re: A thinly supported theory

2015-01-06 Thread AudioGames . net Forum — AG-News room : aaron via Audiogames-reflector
Re: A thinly supported theory Hello,@karneisada: welcome to the forum! I am also interested to know what types of games you are/might be thinking of creating, and Id be happy to help with beta testing when the time comes.@ghorth: one thing Im starting to notice is that a lot of us

Re: A thinly supported theory

2015-01-05 Thread AudioGames . net Forum — AG-News room : karneisada via Audiogames-reflector
Re: A thinly supported theory Im a sighted person who is looking to have the games I make more accessible to the blind so I decided to check out this page after hearing about it on Roguelike Radio. I just played this game and lasted all of 2 minutes before I was jumping out of my seat

A thinly supported theory

2015-01-05 Thread AudioGames . net Forum — AG-News room : Dark via Audiogames-reflector
A thinly supported theory Prejudice is a bad thing. it is totally wrong to judge a persons worth based on their gender, sexual orientation, ratial origin, nationality, creed, skin colour or preference in game types, (not even for fps fans). On the other hand it is a scientifically accurate