Re: Ad Liberum engine

2017-05-31 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector
Re: Ad Liberum engine Hmm. I wonder if this is complex as the Adrift engine, like the ability to add events and such.I've always liked how BBen designs his games in Adrift, with cut scenes that play out like video games in text. URL: http://forum.audiogames.net/viewtopic.php?pid=313394

Re: Ad Liberum engine

2017-05-22 Thread AudioGames . net Forum — General Game Discussion : liamt via Audiogames-reflector
Re: Ad Liberum engine You can also download the trapped code in a pdf to build it yourself at https://www.adliberum.com/engine/diy/trapped.pdf URL: http://forum.audiogames.net/viewtopic.php?pid=312186#p312186 ___ Audiogames-reflector

Re: Ad Liberum engine

2017-05-22 Thread AudioGames . net Forum — General Game Discussion : liamt via Audiogames-reflector
Re: Ad Liberum engine Thank you Here's the link to the new video with commentary https://www.youtube.com/watch?v=vvbl6IdR6Uo=5s URL: http://forum.audiogames.net/viewtopic.php?pid=312175#p312175 ___ Audiogames-reflector mailing list

Re: Ad Liberum engine

2017-05-21 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Ad Liberum engine This is a great video for sure. URL: http://forum.audiogames.net/viewtopic.php?pid=312153#p312153 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi

Re: Ad Liberum engine

2017-05-21 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Ad Liberum engine Yeah, I listened to it on sound cloud, not bad. URL: http://forum.audiogames.net/viewtopic.php?pid=312142#p312142 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Ad Liberum engine

2017-05-21 Thread AudioGames . net Forum — General Game Discussion : liamt via Audiogames-reflector
Re: Ad Liberum engine Ok I've created a new version of the video with a commentary overlay, just in the process of uploading the new video, however you can also listen to it at https://soundcloud.com/user-379931558/a … commentary URL: http://forum.audiogames.net/viewtopic.php?pid=312124

Re: Ad Liberum engine

2017-05-20 Thread AudioGames . net Forum — General Game Discussion : liamt via Audiogames-reflector
Re: Ad Liberum engine I forgot to enable speech synth, doh. I'd literally take forever getting my voice to fit the video I'll work on a voice-over and re-upload early next week URL: http://forum.audiogames.net/viewtopic.php?pid=311971#p311971

Re: Ad Liberum engine

2017-05-20 Thread AudioGames . net Forum — General Game Discussion : liamt via Audiogames-reflector
Re: Ad Liberum engine I forgot to enable speech synth, doh. I'd literally take forever getting my voice to fit the video URL: http://forum.audiogames.net/viewtopic.php?pid=311971#p311971 ___ Audiogames-reflector mailing list Audiogames

Re: Ad Liberum engine

2017-05-20 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Ad Liberum engine Ah, Looking at the video now, right, for us there is nothing we can use, its all visual, the audio is the typing sounds and the music. In the future, if yo uwant to create videos, do a voice over where yu talk about what is going on on the screen, and comment on what

Re: Ad Liberum engine

2017-05-20 Thread AudioGames . net Forum — General Game Discussion : liamt via Audiogames-reflector
Re: Ad Liberum engine New version uploaded: download adlengine v11508Lots of bug fixes including a better demo file and controls command now works for exits.i.e. hatch controls ueverything done with the hatch i.e. unlock / lock / close / open is now mirrored onto the direction

Re: Ad Liberum engine

2017-05-17 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Ad Liberum engine Yeah, would be cool to build something together. Nice one fixing that bug. URL: http://forum.audiogames.net/viewtopic.php?pid=311430#p311430 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Ad Liberum engine

2017-05-17 Thread AudioGames . net Forum — General Game Discussion : liamt via Audiogames-reflector
Re: Ad Liberum engine Ahh I think what you've experienced is a bug I've just noticed with creative mode. It was disabling itself so then some commands aren't registering. Fingers crossed that should be fixed now.Here's an example of a basic if that drops an object.if take dirt then drop

Re: Ad Liberum engine

2017-05-17 Thread AudioGames . net Forum — General Game Discussion : liamt via Audiogames-reflector
Re: Ad Liberum engine Ahh I think what you've experienced is a bug I've just noticed with creative mode. It was disabling itself so then some commands aren't registering. Fingers crossed that should be fixed now.Here's an example of a basic if that drops an object.if take dirt then drop

Re: Ad Liberum engine

2017-05-17 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Ad Liberum engine I've never seen it fail to get to something on a page before, it may not always identify what's there, for instance, it may not always read the label associated with a text box, but you usually can get to it. Yes, I did make sure it was in focus mode. Also, I

Re: Ad Liberum engine

2017-05-17 Thread AudioGames . net Forum — General Game Discussion : liamt via Audiogames-reflector
Re: Ad Liberum engine I'm thinking I will try creating a version that uses a text entry box to see if that helps with screen readers. URL: http://forum.audiogames.net/viewtopic.php?pid=311402#p311402 ___ Audiogames-reflector mailing list

Re: Ad Liberum engine

2017-05-16 Thread AudioGames . net Forum — General Game Discussion : liamt via Audiogames-reflector
Re: Ad Liberum engine I had to place NVDA in focus mode to get it to lock to adlengine's keyboard. Did you try this? I will see what I can find out about doing it without a dialog and will look at adding a text entry field. Not sure whether NVDA will be able to get access to it though

Re: Ad Liberum engine

2017-05-15 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Ad Liberum engine OK, now I tried again and it is working, cool. So one thing that keeps happening is that in firefox, it wants to heavily lock down the keyboard, so its hard to get out of, even putting NVDA in browse mode doesn't always work. can we have an edit box on the screen

Re: Ad Liberum engine

2017-05-15 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Ad Liberum engine yeah that's what I typed, reader on, I realize that the voice commands control the browser voice but they're not working. I tried that stuff after turning speech on after reader wasn't working. URL: http://forum.audiogames.net/viewtopic.php?pid=311109#p311109

Re: Ad Liberum engine

2017-05-15 Thread AudioGames . net Forum — General Game Discussion : liamt via Audiogames-reflector
Re: Ad Liberum engine reader on...apologies I should have been more clear the voice commands affect the browser text to speech only, not NVDA (the screen reader voice is entirely controlled by NVDA) URL: http://forum.audiogames.net/viewtopic.php?pid=311104#p311104

Re: Ad Liberum engine

2017-05-15 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Ad Liberum engine I cannot get screen reader mode to work at all in either chrome or firefox using NVDA. I also cannot get the voice commands to work, except list voices which only shows one, and that's the one its already using. URL: http://forum.audiogames.net/viewtopic.php?pid

Re: Ad Liberum engine

2017-05-15 Thread AudioGames . net Forum — General Game Discussion : liamt via Audiogames-reflector
Re: Ad Liberum engine Valid points wondering if I can make a config file thats exportable to make it easier for those with NVDA. I'll defo keep exploring more options though.[edit] looks like making an AppModule would be a better move that adds app-specific accessibility configuration

Re: Ad Liberum engine

2017-05-15 Thread AudioGames . net Forum — General Game Discussion : liamt via Audiogames-reflector
Re: Ad Liberum engine Valid points wondering if I can make a config file thats exportable to make it easier for those with NVDA. I'll defo keep exploring more options though.ironcross32 wrote:Hi, this is cool indeed, but a slight issue. Replacing some of those words would cause problems

Re: Ad Liberum engine

2017-05-15 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Ad Liberum engine Hi, this is cool indeed, but a slight issue. Replacing some of those words would cause problems in other applications. For instance, now I wouldn't be able to find an OK button in a diolog, or even know I'm in one. I think this is where ARIA steps in gracefully

Re: Ad Liberum engine

2017-05-15 Thread AudioGames . net Forum — General Game Discussion : Zersiax via Audiogames-reflector
Re: Ad Liberum engine Hi LiamT,There may be a slightly easier way of doing this, but I would need to see the files and I'm a little swamped right now. Some questions:- Is the text that the screen reader is to speak present in the DOM?- If so, consider using a and the aria-live parameter

Re: Ad Liberum engine

2017-05-15 Thread AudioGames . net Forum — General Game Discussion : liamt via Audiogames-reflector
Re: Ad Liberum engine So last night I managed to get adlengine working with the NVDA screen reader Try it at https://www.adliberum.com/engine andtype reader on and press enter.OR download a packaged version of adlengineHere's How I Got Adlengine To Work with NVDA:When reader mode is active

Re: Ad Liberum engine

2017-05-15 Thread AudioGames . net Forum — General Game Discussion : liamt via Audiogames-reflector
Re: Ad Liberum engine So last night I managed to get adlengine working with the NVDA screen reader Try it at https://www.adliberum.com/engine andtype reader on and press enter.Here's How:I get Adlengine to call a window alert dialog with the text of what the screen reader is to read.NVDA

Re: Ad Liberum engine

2017-05-14 Thread AudioGames . net Forum — General Game Discussion : liamt via Audiogames-reflector
Re: Ad Liberum engine if the file is called game.adlengine it will be automatically loaded at startup. Otherwise they can be loaded in the engine using the load command. This can be called via custom commands, for things like level transition etc. URL: http://forum.audiogames.net

Re: Ad Liberum engine

2017-05-14 Thread AudioGames . net Forum — General Game Discussion : liamt via Audiogames-reflector
Re: Ad Liberum engine excellent, glad to hear. to save your editing type dl to download the .adlengine file and then upload it to your server I will write it so it can be saved to the server by typing save as well. URL: http://forum.audiogames.net/viewtopic.php?pid=310990#p310990

Re: Ad Liberum engine

2017-05-14 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Ad Liberum engine Ok, I got it up and working, it took a minute for it to load up, it still says browser doesn't support HTML 5 at the top, but it is working now. URL: http://forum.audiogames.net/viewtopic.php?pid=310989#p310989

Re: Ad Liberum engine

2017-05-14 Thread AudioGames . net Forum — General Game Discussion : liamt via Audiogames-reflector
Re: Ad Liberum engine or in tar.gz format at https://www.adliberum.com/engine/dl/webfiles.tar.gz URL: http://forum.audiogames.net/viewtopic.php?pid=310988#p310988 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Ad Liberum engine

2017-05-14 Thread AudioGames . net Forum — General Game Discussion : liamt via Audiogames-reflector
Re: Ad Liberum engine the webfiles can be downloaded at https://www.adliberum.com/engine/dl/web … v11497.zip URL: http://forum.audiogames.net/viewtopic.php?pid=310979#p310979 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Ad Liberum engine

2017-05-14 Thread AudioGames . net Forum — General Game Discussion : liamt via Audiogames-reflector
Re: Ad Liberum engine have you tried the webfiles download (for web deployment... not sure if it will work on a linux server though, that may need me to create a different zip file etc..) the rest are download versions... URL: http://forum.audiogames.net/viewtopic.php?pid=310978#p310978

Re: Ad Liberum engine

2017-05-14 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Ad Liberum engine Ah, ok, is there anything I can do in the meantime, I just figured it would have a makefile because it was linux64 which is the package I downloaded, If these files need to be unpacked or moved somewhere else, I don't know what to do with them. Yeah, I'm terrible

Re: Ad Liberum engine

2017-05-14 Thread AudioGames . net Forum — General Game Discussion : liamt via Audiogames-reflector
Re: Ad Liberum engine ironcross32 wrote:Hi, So, I'm trying to get this going, I have ubuntu 16.04 on a VPS with the LAMP stack installed, I uploaded the files with SFTP, then SSH into the server and unzip and move to /var/www/engine which, I see nothing in this that looks like either

Re: Ad Liberum engine

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Ad Liberum engine Hi, So, I'm trying to get this going, I have ubuntu 16.04 on a VPS with the LAMP stack installed, I uploaded the files with SFTP, then SSH into the server and unzip and move to /var/www/engine which, I see nothing in this that looks like either something you can build

Re: Ad Liberum engine

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Ad Liberum engine Thanks a lot for your answer.Since the engine requires html5, I wander why the text is not directly on the screen like a webpage. Websites made in html5 are usually accessible with screenreaders.I look so much forward to follow this awesome project. Keep up

Re: Ad Liberum engine

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : Angel via Audiogames-reflector
Re: Ad Liberum engine Hi.Thanks for this engine.And can you add a 32 bit version for the server?I have now a bad windows on my computer. URL: http://forum.audiogames.net/viewtopic.php?pid=310825#p310825 ___ Audiogames-reflector mailing list

Re: Ad Liberum engine

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Ad Liberum engine Hi.I have briefly looked at the engine, and [[wow]] this is awesome... I have read the pdf manual as well.Is it possible to make some battles, weapons, armor, NPC's etc.? I'm not sure if I have missed something in the manual.I could see myself making a cool puzzle

Re: Ad Liberum engine

2017-05-12 Thread AudioGames . net Forum — General Game Discussion : liamt via Audiogames-reflector
Re: Ad Liberum engine mojsior wrote:Hi.I want to run this demo script but I dont know how to do that.I dont have any web server, so it is any way to run this offlineI'll create an exe version for you URL: http://forum.audiogames.net/viewtopic.php?pid=310700#p310700

Re: Ad Liberum engine

2017-05-12 Thread AudioGames . net Forum — General Game Discussion : mojsior via Audiogames-reflector
Re: Ad Liberum engine Hi.I want to run this demo script but I dont know how to do that.I dont have any web server, so it is any way to run this offline URL: http://forum.audiogames.net/viewtopic.php?pid=310697#p310697 ___ Audiogames

Re: Ad Liberum engine

2017-05-12 Thread AudioGames . net Forum — General Game Discussion : liamt via Audiogames-reflector
Re: Ad Liberum engine Hi, thank you! Really appreciate it! language is an area that I am currently exploring. I am actively looking to convert commands into different languages as every day I'm finding interest from more countries.One of the hardest parts of language support is keyboard

Re: Ad Liberum engine

2017-05-12 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Ad Liberum engine Hi.[[wow]] this seems awesome. I'm currently very busy, but I'll take a look at this in the nearest future for sure. It's really cool that this is a multiplayer engine.Does it support other languages than english? Will I, for example, be able to write a game in danish

Re: Ad Liberum engine

2017-05-12 Thread AudioGames . net Forum — General Game Discussion : liamt via Audiogames-reflector
Re: Ad Liberum engine Soul Keeper wrote:Sorry for the double post, but there seem to be some really weird things going on with key priorities -- the program's own input seems to be stopping things like alt d and alt f from passing through as commands to go to the address bar or open

Re: Ad Liberum engine

2017-05-12 Thread AudioGames . net Forum — General Game Discussion : liamt via Audiogames-reflector
Re: Ad Liberum engine Soul Keeper wrote:Sorry for the double post, but there seem to be some really weird things going on with key priorities -- the program's own input seems to be stopping things like alt d and alt f from passing through as commands to go to the address bar or open

Re: Ad Liberum engine

2017-05-12 Thread AudioGames . net Forum — General Game Discussion : mojsior via Audiogames-reflector
Re: Ad Liberum engine It is very hard for us to use mouse so first way is the most accessible for us.I have a question, do you have any example game writen in this engine I want to try how that game will works with speech URL: http://forum.audiogames.net/viewtopic.php?pid=310614#p310614

Re: Ad Liberum engine

2017-05-12 Thread AudioGames . net Forum — General Game Discussion : liamt via Audiogames-reflector
Re: Ad Liberum engine glad to hear you got it working, let me know if you need any help with commands for editing..creative enables world editing.dl downloads your current map to a .adlengine file which you can then share.To host your own game you need to download the engine web files

Re: Ad Liberum engine

2017-05-12 Thread AudioGames . net Forum — General Game Discussion : mojsior via Audiogames-reflector
Re: Ad Liberum engine Hi.It works now I have to wait untill this engine will be loaded, amazing.Now it is time to write mi first simpe game URL: http://forum.audiogames.net/viewtopic.php?pid=310611#p310611 ___ Audiogames-reflector mailing

Re: Ad Liberum engine

2017-05-12 Thread AudioGames . net Forum — General Game Discussion : mojsior via Audiogames-reflector
Re: Ad Liberum engine I am using windows 10 x64 firefox 53.02. screen reader is active.I have tried to run speech with stadalone application. URL: http://forum.audiogames.net/viewtopic.php?pid=310607#p310607 ___ Audiogames-reflector mailing

Re: Ad Liberum engine

2017-05-12 Thread AudioGames . net Forum — General Game Discussion : liamt via Audiogames-reflector
Re: Ad Liberum engine just tried it in firefox 53.0.2 (32-bit) speech synthesis works fine. I have added pause / play commands to control speech playback.Make sure to force refresh (a few times) if trying it again to ensure it loads the latest version..https://www.adliberum.com

Re: Ad Liberum engine

2017-05-11 Thread AudioGames . net Forum — General Game Discussion : liamt via Audiogames-reflector
Re: Ad Liberum engine You can download / read the guide at -> download adlengine manual <- . Will have to do more research into screen readers. They both fight for input access. Are you able to disable screen reader keys?Will double check if speech synthesis runs in node web

Re: Ad Liberum engine

2017-05-11 Thread AudioGames . net Forum — General Game Discussion : liamt via Audiogames-reflector
Re: Ad Liberum engine Ok. uploaded the latest build of adlengine for download at the links below. hopefully this will work.. > Linux 32 > Linux 64 > MacosX > Windows 32 > Windows 64Will see what I can find out about firefox.. URL: http://forum.audiogames.net/viewtopic

Re: Ad Liberum engine

2017-05-11 Thread AudioGames . net Forum — General Game Discussion : Angel via Audiogames-reflector
Re: Ad Liberum engine Yes, but I really want to test it with firefox because it is beter. URL: http://forum.audiogames.net/viewtopic.php?pid=310487#p310487 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Ad Liberum engine

2017-05-11 Thread AudioGames . net Forum — General Game Discussion : mojsior via Audiogames-reflector
Re: Ad Liberum engine I am waiting, it can be amazing URL: http://forum.audiogames.net/viewtopic.php?pid=310485#p310485 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi

Re: Ad Liberum engine

2017-05-11 Thread AudioGames . net Forum — General Game Discussion : liamt via Audiogames-reflector
Re: Ad Liberum engine Odd. Never had any issues with firefox.I will create an exportable app version for you to test instead later this evening. It comes packed with its own version of Chrome so should work depending on what operating system / computer type you have. URL: http

Re: Ad Liberum engine

2017-05-11 Thread AudioGames . net Forum — General Game Discussion : mojsior via Audiogames-reflector
Re: Ad Liberum engine but I have a latest version of firefox so it should be compatible I think so. URL: http://forum.audiogames.net/viewtopic.php?pid=310446#p310446 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Ad Liberum engine

2017-05-11 Thread AudioGames . net Forum — General Game Discussion : liamt via Audiogames-reflector
Re: Ad Liberum engine Hi. Thank you. It requires a compatible browser. Chrome or Firefox both support synth. I will add a message to say if its not compatible. Thanks for highlighting that There is a manual to help use the engine: download it here - it has alot of the commands you can

Re: Ad Liberum engine

2017-05-10 Thread AudioGames . net Forum — General Game Discussion : liamt via Audiogames-reflector
Re: Ad Liberum engine Hi. Thank you. It requires a compatible browser. Chrome or Firefox both support synth. I will add a message to say if its not compatible. Thanks for highlighting that There is a manual to help use the engine: download it here - it has alot of the commands you can

Re: Ad Liberum engine

2017-05-10 Thread AudioGames . net Forum — General Game Discussion : liamt via Audiogames-reflector
Re: Ad Liberum engine Thanks Ian, it was great to chat earlier regards making it more accessible earlier and thanks again for posting, speech synthesis is now integrated with the latest build if anyone would like to try it out for themselves. The command to turn speech synthesis is speech

Ad Liberum engine

2017-05-10 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Ad Liberum engine Ad Liberum is an upcoming multiplayer text game engine:http://press.adliberum.com/It is built using HTML5 canvas with its own focus handling system which makes screenreader support pretty difficult, Liam the developer is keen though and is looking into ren'py style self

Ad Liberum engine

2017-05-10 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Ad Liberum engine Ad Liberum is an upcoming multiplayer text game engine:http://press.adliberum.com/It is built using HTML5 canvas with its own focus handling system which makes screenreader support pretty difficult, the developer is keen though and is looking into ren'py style self