Re: Audio design and technology in Overwatch

2016-04-13 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Audio design and technology in Overwatch Yes, you can grab it off my repository here, source codes included. URL: http://forum.audiogames.net/viewtopic.php?pid=257029#p257029 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Audio design and technology in Overwatch

2016-04-12 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Audio design and technology in Overwatch magurp244 wrote: I've implemented it in an Audio Minecraft Prototype, and as a scanning function in BrushTone.Is your audio Minecraft prototype publicly available? URL: http://forum.audiogames.net/viewtopic.php?pid=256823#p256823

Re: Audio design and technology in Overwatch

2016-03-25 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Audio design and technology in Overwatch Heh, thats probably true. Mainstream developers don't normally think of audio in term's of a primary interface, if they decide to stick with it they could be in for an interesting ride.As for the stuff I mentioned, I'm sure you've seen diagonite

Re: Audio design and technology in Overwatch

2016-03-25 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Audio design and technology in Overwatch I think that rather than being pessimistic it's more just that they haven't had experience of what is and isn't possible with blind-accessibility before, they're coming at it purely from a sighted audio design angle What are diagonites and vOICe

Re: Audio design and technology in Overwatch

2016-03-23 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Audio design and technology in Overwatch It doesn't pay to be a pessimist. It would be pretty interesting though if they took feedback on it for improvements, having a purely non-sighted character requiring players to play by sound would be pretty wild. Wonder if diagonites ideas

Re: Audio design and technology in Overwatch

2016-03-23 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: Audio design and technology in Overwatch They need to look at stuff like papa sangre. URL: http://forum.audiogames.net/viewtopic.php?pid=254718#p254718 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Audio design and technology in Overwatch

2016-03-23 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Audio design and technology in Overwatch the gameplay videos won't contain the binaural audio, it isn't implemented yet.they already assume that it won't be blind accessible. I think what will be interesting to see is how blind accessible it is, and how much work might be required

Re: Audio design and technology in Overwatch

2016-03-23 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Audio design and technology in Overwatch Thanks for sharing this interesting artcle.Well, having heard some gameplays of the game on Youtube, it doesn't sounds like it will be accessible. I wander how they would play the game with their eyes closed, because there doesn't seem

Audio design and technology in Overwatch

2016-03-23 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Audio design and technology in Overwatch http://www.pcgamer.com/how-overwatch-us … -cant-see/I particularly liked the line about 'of course that wouldn't be possible'. Sounds like a challenge to me URL: http://forum.audiogames.net/viewtopic.php?pid=254681#p254681