Re: C++ or BGT

2016-08-19 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: C++ or BGT in my idea, eatch programmer must be able to learn more programming languages, because they might need them in the fewturebgt is hire level, but it does not mean it can't make your performance better, everything depend's on how you code the software or game, maybe a C++ app

Re: C++ or BGT

2016-08-16 Thread AudioGames . net Forum — Developers room : Aprone via Audiogames-reflector
Re: C++ or BGT Jonikster, visualstudio is correct that the short answer is yes, you can use BGT to make those types of games.If you were going to type out a paper for school, you might ask everyone if you should use notepad, wordpad, or microsoft word.  Really it doesn't matter which

Re: C++ or BGT

2016-08-16 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: C++ or BGT hellothe answer is, yes you can write games like GTA or call of duty or other things in bgt, but in C++, you must deal with pointers and things which make's your life harder, but if you know how to use it, you will end up with a grate performancei'm currently using bgt

Re: C++ or BGT

2016-08-15 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: C++ or BGT I think the first question to ask here is, how much programming experience do you already have to start with?As for Python, it handles memory management and free's up memory using a process called "Garbage Collection". If written properly it will never "run

Re: C++ or BGT

2016-08-15 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector
Re: C++ or BGT keep these things in mind.bgt makes things really easy to get off the ground and going, but you'll be limited to what bgt offers. which includes, but is not limited to: bgt only makes audio games, bgt commonly perpetuates bad coding structure and practices, and you'll get

Re: C++ or BGT

2016-08-15 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: C++ or BGT I used to think about C # / Python. But then I learned that the automatic memory for the open-world game will stop.BGT will be able to cope with a huge map, and work at the same time in 2000 objects? URL: http://forum.audiogames.net/viewtopic.php?pid=274476#p274476

Re: C++ or BGT

2016-08-15 Thread AudioGames . net Forum — Developers room : momo7807 via Audiogames-reflector
Re: C++ or BGT Hi You can use both languages, however if you are going to use c++ and if you don't have any programing experience, be prepared to memorize all of the operators, strange symbols, functions etc. Also in C++, you should take care of memory sizes, pointers, and other things

Re: C++ or BGT

2016-08-15 Thread AudioGames . net Forum — Developers room : momo7807 via Audiogames-reflector
Re: C++ or BGT HiYou can  use both languages, however if you are going to use c++ and if you don't have any programing experience, be prepare to memorize all of the operators, strange symbols,  functions etc.Also in C++, you should take care of memory sizes, pointers, and other things

C++ or BGT

2016-08-15 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
C++ or BGT Hello.Please tell me which tool is selected for game development? C ++ or BGT?My goal is to create a game with an open world. Games like GTA, Mafia, Call of duty.Is it possible to create such games in BGT? URL: http://forum.audiogames.net/viewtopic.php?pid=274450#p274450