Re: FPS Engine Preview/request for feedback

2015-09-17 Thread AudioGames . net Forum — Developers room : danny via Audiogames-reflector
Re: FPS Engine Preview/request for feedback I ended up downloading this and giving it a go. @camlorn Nice work with libaudioverse, the only ishue I have is studdering in some places. URL: http://forum.audiogames.net/viewtopic.php?pid=232047#p232047

Re: FPS Engine Preview/request for feedback

2015-09-17 Thread AudioGames . net Forum — Developers room : sanslash332 via Audiogames-reflector
Re: FPS Engine Preview/request for feedback Well... the only that I can say is... Thanks camlord for the answer and lol, the giant discussion that is fired only for the camlords opinion.In my case, I know how to develop with only notepad, and compile commands on terminal, but sincerely i

Re: FPS Engine Preview/request for feedback

2015-09-16 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: FPS Engine Preview/request for feedback sr = screen reader, I believe.If you want to avoid oop, your options are pretty much C and functional languages. I'm not sure my brain has enough ram to handle scheme or lisp for anything more interesting than number-crunching (and not much

Re: FPS Engine Preview/request for feedback

2015-09-16 Thread AudioGames . net Forum — Developers room : bitti via Audiogames-reflector
Re: FPS Engine Preview/request for feedback well except some Audio stuttering everything else is fine. and realy cool by the way. URL: http://forum.audiogames.net/viewtopic.php?pid=231919#p231919 ___ Audiogames-reflector mailing list

Re: FPS Engine Preview/request for feedback

2015-09-16 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: FPS Engine Preview/request for feedback The audio stuttering will be fixed in the future.  We know what's wrong.I'm using sr as an abbreviation for screen reader.  This is somewhat popular on Twitter, though I suppose not here where we don't have character limits.I

Re: FPS Engine Preview/request for feedback

2015-09-16 Thread AudioGames . net Forum — Developers room : Dark via Audiogames-reflector
Re: FPS Engine Preview/request for feedback Moderation! @Ethin, this is the second time in two days I've seen you attribute opinions to another person they did not hold and take an arguement over an unrelated issue into personal teretory, ie, your "oh yes Camlorn" remark

Re: FPS Engine Preview/request for feedback

2015-09-16 Thread AudioGames . net Forum — Developers room : Dark via Audiogames-reflector
Re: FPS Engine Preview/request for feedback Moderation! @Ethin, this is the second time in two days I've seen you attribute opinions to another person they did not hold and take an arguement over an unrelated issue into personal teretory, ie, your "oh yes Camlorn" remark

Re: FPS Engine Preview/request for feedback

2015-09-15 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: FPS Engine Preview/request for feedback Hi Camlorn,Sorry about my last post. I wasn't aiming that at you at all. It just seemed that Ethin was starting to get a bit aggressive so I tried to write something that would put a lid on a spark before it became a flame. But yes, I see

Re: FPS Engine Preview/request for feedback

2015-09-15 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: FPS Engine Preview/request for feedback I didn't mean to be harsh. At all, in fact. Just a question: Who are the "SR" people? I've never heard of them whatsoever.The fact that many languages are getting more and more OOP like is just astounding to me. Unfortunately, I'm bei

Re: FPS Engine Preview/request for feedback

2015-09-15 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: FPS Engine Preview/request for feedback I never said anything about Purebasic and I never said my list was complete.  I also didn't say that the languages I used as a representative sample were the "best", in fact I can in fact make a case that java is the worst langu

Re: FPS Engine Preview/request for feedback

2015-09-15 Thread AudioGames . net Forum — Developers room : sanslash332 via Audiogames-reflector
Re: FPS Engine Preview/request for feedback Hello, Camlord:bad accessibility in visual studio? Sure?In my case, my preferred ide for development is visual studio. Preferred than eclipse or any other. What ide are you using?Visual with jaws works very well, but any suggestions for other

Re: FPS Engine Preview/request for feedback

2015-09-15 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: FPS Engine Preview/request for feedback Libaudioverse compiles with VC++ 2015 (but not earlier) via Cmake.  Microsoft has been adding a great number of features to C++ that I need to make things be sane, so earlier versions aren't possible.  As usual, Microsoft is behind every other

Re: FPS Engine Preview/request for feedback

2015-09-15 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: FPS Engine Preview/request for feedback Oh, yes, Camlorn. And I suppose that if I said that I still use pB as one of my main programming languages, you'd rant at me as well? Probably, considering your behavior when I said that people should use PB. Let's hope you don't do

Re: FPS Engine Preview/request for feedback

2015-09-15 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: FPS Engine Preview/request for feedback Heh Camlorn, totally agreed. The best advice I could give to someone, would be to use Notepad or notepad+, though I'm not sure how widely this advice would be excepted by professsionals. I only say this because it is possible to code in basically

Re: FPS Engine Preview/request for feedback

2015-09-15 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: FPS Engine Preview/request for feedback Oh, yes, Camlorn. And I suppose that if I said that I still use pB as one of my main programming languages, you'd rant at me as well? Probably, considering your behavior when I said that people should use PB. Let's hope you don't do

Re: FPS Engine Preview/request for feedback

2015-09-15 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: FPS Engine Preview/request for feedback Also, unwillingly, I'lll contribute to the argument regarding pure basic, (although I have, like, no motivation to bash anyone, tell anyone they are wrong etc etc etc because that seems just stupid). There are things I'm beginning to realize I

Re: FPS Engine Preview/request for feedback

2015-09-14 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: FPS Engine Preview/request for feedback C# will be fine for using Libaudioverse, eventually.  Due to the abysmal state of the Visual Studio IDE in terms of accessibility and consequently the lack of access to good debugging, C# bindings from me are admittedly low priority.  Feel free

Re: FPS Engine Preview/request for feedback

2015-09-14 Thread AudioGames . net Forum — Developers room : heidicruiz via Audiogames-reflector
Re: FPS Engine Preview/request for feedback I can play shooter now thanks URL: http://forum.audiogames.net/viewtopic.php?pid=231799#p231799 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: FPS Engine Preview/request for feedback

2015-09-13 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector
Re: FPS Engine Preview/request for feedback I'm not really sure what's going on, but for some reason there's  quite a bit of drifting with my degrees. If I just hold down the up arrow my degrees will shift speraticly. Anyway, cool engine. I'd love to help construct a game with it. URL

Re: FPS Engine Preview/request for feedback

2015-09-13 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector
Re: FPS Engine Preview/request for feedback I'm not really sure what's going on, but for some reason there's a quite a bit of drifting with my degrees. If I just hold down the up arrow my degrees will shift speraticly. Anyway, cool engine. I'd love to help construct a game with it. URL

Re: FPS Engine Preview/request for feedback

2015-09-13 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: FPS Engine Preview/request for feedback @ctoth, you should port it to other languages. Not every single programmer on the planet uses Python (no harshness intended), and so if you ported it to other programming languages you'd get a much wider audience. URL: http

Re: FPS Engine Preview/request for feedback

2015-09-13 Thread AudioGames . net Forum — Developers room : sanslash332 via Audiogames-reflector
Re: FPS Engine Preview/request for feedback Hello ctoth. I've tried the engine, without problems, and the idea is so good :3Te center system for localize objects currently needs some improves, specially that is easy lost the focus on some object and recognize the different rooms

Re: FPS Engine Preview/request for feedback

2015-09-12 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector
Re: FPS Engine Preview/request for feedback surprisingly, this works for me. but i am noticing something strainge. i'm getting the same crackling as yukionozawa but only when i use the arrow keys to turn. plus when turning with the arrow keys, it is slower than with the mouse

Re: FPS Engine Preview/request for feedback

2015-09-12 Thread AudioGames . net Forum — Developers room : ctoth via Audiogames-reflector
Re: FPS Engine Preview/request for feedback Hi folks!Here's a new build of the engine which should help us gather a lot more debug information when it inevitably blows up.http://q-continuum.net/shooter.zipEthin @35. Pretty sure this engine actually demonstrates the opposite. Regardless

Re: FPS Engine Preview/request for feedback

2015-09-12 Thread AudioGames . net Forum — Developers room : ctoth via Audiogames-reflector
Re: FPS Engine Preview/request for feedback Hi folks!Here's a new build of the engine which should help us gather a lot more debug information when it inevitably blows up.http://q-continuum.net/shooter.zipWhen stuff breaks, please send us shooter.log, which will be in the directory from

Re: FPS Engine Preview/request for feedback

2015-09-12 Thread AudioGames . net Forum — Developers room : jaybird via Audiogames-reflector
Re: FPS Engine Preview/request for feedback I'm happy to report that this version works just fine! This is a cool concept, and I love the 3D audio with headphones! If people here remember the Virtual Haircut file that has been going around for years, it's a lot like that! URL: http

Re: FPS Engine Preview/request for feedback

2015-09-11 Thread AudioGames . net Forum — Developers room : heidicruiz via Audiogames-reflector
Re: FPS Engine Preview/request for feedback my trace back is different from his I just checked my Traceback (most recent call last):  File "main.pyw", line 11, in   File "sound.pyc", line 7, in   File "libaudioverse\__init__.pyc", line 305, in initialize

Re: FPS Engine Preview/request for feedback

2015-09-11 Thread AudioGames . net Forum — Developers room : heidicruiz via Audiogames-reflector
Re: FPS Engine Preview/request for feedback I have the same problem the but the access violation address was all zeros and one X the trace back is the same URL: http://forum.audiogames.net/viewtopic.php?pid=231531#p231531 ___ Audiogames

Re: FPS Engine Preview/request for feedback

2015-09-11 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: FPS Engine Preview/request for feedback All right. I'll post a test for those of you with this issue and directions on running it today or tomorrow.  I have suspicions, but I need info on exactly how it's crashing before I can act on them. URL: http://forum.audiogames.net

Re: FPS Engine Preview/request for feedback

2015-09-11 Thread AudioGames . net Forum — Developers room : jaybird via Audiogames-reflector
Re: FPS Engine Preview/request for feedback Unfortunately, your test isn't crashing on my machine, and Shooter still is. URL: http://forum.audiogames.net/viewtopic.php?pid=231567#p231567 ___ Audiogames-reflector mailing list Audiogames

Re: FPS Engine Preview/request for feedback

2015-09-11 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: FPS Engine Preview/request for feedback here's a test.Everyone who already has it running fine or with a different issue than Kyleman123 can ignore this test.If it's not starting at all, then I need you to run the above test in order that we can hopefully get more information.  Here

Re: FPS Engine Preview/request for feedback

2015-09-11 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector
Re: FPS Engine Preview/request for feedback yep the test works here as well. should we still send you those files nevertheless? URL: http://forum.audiogames.net/viewtopic.php?pid=231573#p231573 ___ Audiogames-reflector mailing list

Re: FPS Engine Preview/request for feedback

2015-09-11 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: FPS Engine Preview/request for feedback The log might be useful.  I'm going to put up an updated version that more closely matches shooter probably tomorrow.  Somehow, I'm not surprised that this doesn't catch it, despite doing exactly the same things as the offending Python code

Re: FPS Engine Preview/request for feedback

2015-09-11 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: FPS Engine Preview/request for feedback The log might be useful.  I'm going to put up an updated version that more closely matches shooter probably tomorrow.  Somehow, I'm not surprised that this doesn't catch it, despite doing exactly the same things as the offending Python code

Re: FPS Engine Preview/request for feedback

2015-09-11 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector
Re: FPS Engine Preview/request for feedback well, silly me, i actually was looking at something else that was 2012. but i do actually have the 2013 redistributables. URL: http://forum.audiogames.net/viewtopic.php?pid=231594#p231594

Re: FPS Engine Preview/request for feedback

2015-09-11 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector
Re: FPS Engine Preview/request for feedback i have the 2012 redistributables.my dump file was empty and my log is as follows.libaudioverse: Beginning initialization of Libaudioverse, revision f2db1d2a7a131b3fb0f441b288b020eac3b54fddlibaudioverse: Build type: Debuglibaudioverse: C compiler

Re: FPS Engine Preview/request for feedback

2015-09-11 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector
Re: FPS Engine Preview/request for feedback i have the 2012 redistributables.my dump file was empty and my log is as follows.remember i got sound from this test but shooter failed. i still have not gotten it to run btw.libaudioverse: Beginning initialization of Libaudioverse, revision

Re: FPS Engine Preview/request for feedback

2015-09-11 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: FPS Engine Preview/request for feedback I hope that this FPs engine can be ported over to other programming languages. Making a game in Python isn't exactly the best option. URL: http://forum.audiogames.net/viewtopic.php?pid=231590#p231590

Re: FPS Engine Preview/request for feedback

2015-09-11 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: FPS Engine Preview/request for feedback What about 2013?  2012 isn't the same thing, but I'm not sure if you just typoed the 3 or not.  I'd expect this to fail in a different way if you didn't have it.Note that the final version of Libaudioverse and of shooter do not need

Re: FPS Engine Preview/request for feedback

2015-09-10 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector
Re: FPS Engine Preview/request for feedback well camlorn, i kind of had horible brakage. any reason why that might be giving me that error. tried it on external and internal hd's as well as with both built in sound card and external usb logitech headphones. still geting some form

Re: FPS Engine Preview/request for feedback

2015-09-10 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: FPS Engine Preview/request for feedback @yukionozawaI don't know what's going on in your situation, it's somewhat odd.  I'd not expect the game to be taking an entire core, but I'm pretty sure it's not audio backend trouble.  The only thing I can think of that might be causing

Re: FPS Engine Preview/request for feedback

2015-09-10 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector
Re: FPS Engine Preview/request for feedback said it in my first post win 7 64 bit. URL: http://forum.audiogames.net/viewtopic.php?pid=231424#p231424 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: FPS Engine Preview/request for feedback

2015-09-10 Thread AudioGames . net Forum — Developers room : tjg92 via Audiogames-reflector
Re: FPS Engine Preview/request for feedback I just gave it a whirl. I didn't get out of the first room but I think I smashed some electronics and killed a monster. Pretty cool. I didn't have any weird audio issues. URL: http://forum.audiogames.net/viewtopic.php?pid=231467#p231467

Re: FPS Engine Preview/request for feedback

2015-09-10 Thread AudioGames . net Forum — Developers room : heidicruiz via Audiogames-reflector
Re: FPS Engine Preview/request for feedback I am having the same problem as Kyleman123 I can't open the game on my windows computer URL: http://forum.audiogames.net/viewtopic.php?pid=231443#p231443 ___ Audiogames-reflector mailing list

Re: FPS Engine Preview/request for feedback

2015-09-10 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: FPS Engine Preview/request for feedback Does it give the same traceback? URL: http://forum.audiogames.net/viewtopic.php?pid=231446#p231446 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: FPS Engine Preview/request for feedback

2015-09-10 Thread AudioGames . net Forum — Developers room : jaybird via Audiogames-reflector
Re: FPS Engine Preview/request for feedback I tried to run the game the other night and ran into the same problem. Pretty sure the traceback was the same, except the access violation address was all zeros. I got it to run exactly once, but never again. URL: http://forum.audiogames.net

Re: FPS Engine Preview/request for feedback

2015-09-09 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: FPS Engine Preview/request for feedback oh, well it would seem that it has been deleted from his blog. But I'll post up a temporary Dropbox link in an hour or so when I get to school, because it is stored on my school computer. But I'm serious that thing is so freaking cool that I'm

Re: FPS Engine Preview/request for feedback

2015-09-09 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: FPS Engine Preview/request for feedback Hi all,https://dl.dropboxusercontent.com/u/492 … o_demo.oggIf it doesn't work when you click then it's still uploading. Let me know when I'm ok to remove it.It really shouldn't take too long. If libaudioverse is anything like the demo I heard

Re: FPS Engine Preview/request for feedback

2015-09-09 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: FPS Engine Preview/request for feedback Hi all,https://dl.dropboxusercontent.com/u/492 … o_demo.oggIf it doesn't work when you click then it's still uploading. It really shouldn't take too long. If libaudioverse is anything like the demo I heard, then Audio Games will definitely become

Re: FPS Engine Preview/request for feedback

2015-09-09 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: FPS Engine Preview/request for feedback That demo is still up, here.I haven't made another one because Libaudioverse is substantially the same, though less tinny in real-world configurations.  The difference with Libaudioverse is primarily performance, stability, and a much more sane

Re: FPS Engine Preview/request for feedback

2015-09-09 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector
Re: FPS Engine Preview/request for feedback Everything works great on my end with libaudioverse!I can totally hear the room ambiance change and the footsteps and other sounds sound great. There are no sounds for hitting walls and no sounds exiting screens or moving between menus, so I

Re: FPS Engine Preview/request for feedback

2015-09-09 Thread AudioGames . net Forum — Developers room : yukionozawa via Audiogames-reflector
Re: FPS Engine Preview/request for feedback Here is the result.Maximum:33%Around 25%Part of the experiment: https://dl.dropboxusercontent.com/u/102 … rackle.mp3Perhaps, drivers or audio software installed in my computer might be causing an extra lug since I have the same experience using

Re: FPS Engine Preview/request for feedback

2015-09-09 Thread AudioGames . net Forum — Developers room : yukionozawa via Audiogames-reflector
Re: FPS Engine Preview/request for feedback I think the audio processing is grate, but it might not be fast enough to use in the actual game, especially if you want this to be a shooter engine. I have experienced crackling noises while rotating myself in the area where multiple objects

Re: FPS Engine Preview/request for feedback

2015-09-09 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector
Re: FPS Engine Preview/request for feedback [[wow]], I would like to take a look at the sourcecode for this! I am not 100% sure how the scripting language works, but it looks pretty clear from just glancing through it.The turning with the keyboard is a little too quick though, I have

Re: FPS Engine Preview/request for feedback

2015-09-09 Thread AudioGames . net Forum — Developers room : yukionozawa via Audiogames-reflector
Re: FPS Engine Preview/request for feedback I think the audio processing is grate, but it might not be fast enough to use in the actual game, especially if you want this to be a shooter engine. I have experienced crackling noises while rotating myself in the area where multiple objects

Re: FPS Engine Preview/request for feedback

2015-09-09 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: FPS Engine Preview/request for feedback Can you post how much CPU task manager says the game is taking?  If it says 0, hit F5.  This will tell us if the crackling is an audio backend problem or a performance problem.  Our CPUs are similar and I can run the game without a problem myself

Re: FPS Engine Preview/request for feedback

2015-09-09 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: FPS Engine Preview/request for feedback And, since I can answer more questions that were posted while I'm posting:Yaml is a data format, not a full language.  It acts as a serialization format that happens to be human-editable, like json or xml but more convenient.  Q and I both use

Re: FPS Engine Preview/request for feedback

2015-09-09 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: FPS Engine Preview/request for feedback Hi camlorn,Thanks for posting it. I just didn't see the blog post with the demo. URL: http://forum.audiogames.net/viewtopic.php?pid=231315#p231315 ___ Audiogames-reflector mailing list Audiogames

Re: FPS Engine Preview/request for feedback

2015-09-09 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: FPS Engine Preview/request for feedback There isn't one anymore.  It's on the project page for Camlorn_audio.  As I recall, the old post was lost in my migration from one VPS provider to another after the first managed to lose all the data for all their customers, but it might still

Re: FPS Engine Preview/request for feedback

2015-09-08 Thread AudioGames . net Forum — Developers room : ctoth via Audiogames-reflector
Re: FPS Engine Preview/request for feedback Here's that link to Libaudioverse on GitHub URL: http://forum.audiogames.net/viewtopic.php?pid=231216#p231216 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: FPS Engine Preview/request for feedback

2015-09-08 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector
Re: FPS Engine Preview/request for feedback Hi Ctoth and welcome to the forum!This is great I will try and test it out today or tomorrow. From what you described it sounds very promising.Don't worry after you have about 5 or 10 posts on this forum you will be able to post multiple

FPS Engine Preview/request for feedback

2015-09-08 Thread AudioGames . net Forum — Developers room : ctoth via Audiogames-reflector
FPS Engine Preview/request for feedback Hi folks,Some of you might know me as one of the guys behind Accessible Apps, the company which brings you Chicken Nugget, the most powerful and popular Twitter client for Windows, as well as other awesome software.Today I'm writing to introduce you

Re: FPS Engine Preview/request for feedback

2015-09-08 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector
Re: FPS Engine Preview/request for feedback getting an herror here win 7 64 bit  run from an external if that makes any difference.Traceback (most recent call last):  File "main.pyw", line 11, in   File "sound.pyc", line 7, in   File "libaudioverse\__init__.pyc&

Re: FPS Engine Preview/request for feedback

2015-09-08 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector
Re: FPS Engine Preview/request for feedback getting an error here win 7 64 bit  run from an external if that makes any difference.Traceback (most recent call last):  File "main.pyw", line 11, in   File "sound.pyc", line 7, in   File "libaudioverse\__init__.pyc&

Re: FPS Engine Preview/request for feedback

2015-09-08 Thread AudioGames . net Forum — Developers room : blindndangerous via Audiogames-reflector
Re: FPS Engine Preview/request for feedback I'd love to see something come of this.  Nicely done Crhis. URL: http://forum.audiogames.net/viewtopic.php?pid=231219#p231219 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: FPS Engine Preview/request for feedback

2015-09-08 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector
Re: FPS Engine Preview/request for feedback Oh cool I don't know how I missed that where can I get that demo? URL: http://forum.audiogames.net/viewtopic.php?pid=231237#p231237 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: FPS Engine Preview/request for feedback

2015-09-08 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: FPS Engine Preview/request for feedback hmm, nice. not bad at all. It actually worked on my system without any notable issues. I hope camlorn records some sort of demo like he did with camlorn_audio, as that was fascinating. URL: http://forum.audiogames.net/viewtopic.php?pid=231233