Re: Game Source Code Repository

2015-05-12 Thread AudioGames . net Forum — Developers room : Hektor via Audiogames-reflector
Re: Game Source Code Repository Can you explain more what you mean by explore Are you looking to explore the commits or branches?As far as executables, Ive not dealt with storing executables on github. Most of the time, weve stored the source code on github and then we compile the code

Re: Game Source Code Repository

2015-05-11 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector
Re: Game Source Code Repository What explorer tools are there one can use with git?I love git, but it did take a while for me to get all setup.I still have a cheetsheet I use that tell me all the little commands.Also, git does not count release binaries as part of your project. So what you

Re: Game Source Code Repository

2015-05-10 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Game Source Code Repository Oh. I see. Well, I dont know where theyre stored. Sorry. URL: http://forum.audiogames.net/viewtopic.php?pid=215715#p215715 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Game Source Code Repository

2015-05-10 Thread AudioGames . net Forum — Developers room : Hektor via Audiogames-reflector
Re: Game Source Code Repository Hi,Actually, I was not suggesting that we create a single repo for all code shared in these forums. Instead, I was suggesting that people might want to consider using git and github (or other similar systems) for sharing and collaborating on code.Github

Re: Game Source Code Repository

2015-05-10 Thread AudioGames . net Forum — Developers room : burak via Audiogames-reflector
Re: Game Source Code Repository Hi, the only thing Im only interested in right now is the top speed source code, but I couldnt download the thing from github. URL: http://forum.audiogames.net/viewtopic.php?pid=215673#p215673 ___ Audiogames

Re: Game Source Code Repository

2015-05-10 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Game Source Code Repository @25, You wont be able to compile top speed. It uses extremely old libraries that just wont work with the visual C++ compiler these days. Plus, you need a lot of libs placed in the right places and such. You can go ahead and try, but I dont think youll

Re: Game Source Code Repository

2015-05-10 Thread AudioGames . net Forum — Developers room : burak via Audiogames-reflector
Re: Game Source Code Repository Hi, I dont need to compile it. I just ineed the car loops and stuff. URL: http://forum.audiogames.net/viewtopic.php?pid=215686#p215686 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Game Source Code Repository

2015-04-29 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Game Source Code Repository Hi,That was a web site - but when I created the page, I got a 403. Not sure why. URL: http://forum.audiogames.net/viewtopic.php?pid=214189#p214189 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Game Source Code Repository

2015-04-28 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: Game Source Code Repository er, ethin, that is pretty nice. but there was this link on that page, and I visited it and found something that looked like a code repository.http://obdn.obron.org/index.php/Code_repositoryWhat is that? URL: http://forum.audiogames.net/viewtopic.php?pid

Re: Game Source Code Repository

2015-04-28 Thread AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: Game Source Code Repository Hi,I dont really think I will be using the repository because I dont really see the need to set github up for anything else. URL: http://forum.audiogames.net/viewtopic.php?pid=214021#p214021 ___ Audiogames

Re: Game Source Code Repository

2015-04-28 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Game Source Code Repository Well, Ive set up the repository. Ill figure out collaboration when I get back home, but for now its at https://github.com/ethindp/ag-net-source-code. If you want, I can change the name if youd like, but the above link will change as well if I do. URL: http

Re: Game Source Code Repository

2015-04-28 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Game Source Code Repository Well, Ive set up the repository. Ill figure out collaboration when I get back home, but for now its at https://github.com/ethindp/ag-net-source-code. If you want, I can change the name if youd like, but the above link will change as well if I do. URL: http

Re: Game Source Code Repository

2015-04-28 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Game Source Code Repository OK, guys, Im ready. Its visitable now. URL: http://forum.audiogames.net/viewtopic.php?pid=214090#p214090 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Game Source Code Repository

2015-04-27 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Game Source Code Repository Hi,A forum would not be much better at all. In fact, it would cause confusion to arise; a git repository is plenty. If we set one up, were going to have to figure out how to make an anonymous account so that people may upload and download as they like

Re: Game Source Code Repository

2015-04-27 Thread AudioGames . net Forum — Developers room : Dgleks via Audiogames-reflector
Re: Game Source Code Repository Hey, I got a forum set up, let me know if you want to use it for this and ill get it up and running properly. URL: http://forum.audiogames.net/viewtopic.php?pid=213992#p213992 ___ Audiogames-reflector mailing

Re: Game Source Code Repository

2015-04-27 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: Game Source Code Repository the word.OK but seriously, yeah that would be a pretty cool idea in my opinion, definitely something useful, although seeing it from both sides I can also see why folks would think a forum to be better. Although, with that mindset, its also safe to say a cms

Re: Game Source Code Repository

2015-04-26 Thread AudioGames . net Forum — Developers room : samtupy1 via Audiogames-reflector
Re: Game Source Code Repository Oh well sure, if there was no sounds docx etc, I was talking the full fledge project. URL: http://forum.audiogames.net/viewtopic.php?pid=213757#p213757 ___ Audiogames-reflector mailing list Audiogames

Re: Game Source Code Repository

2015-04-26 Thread AudioGames . net Forum — Developers room : pitermach via Audiogames-reflector
Re: Game Source Code Repository My guess is that people dont really use github, or a git server running on their vps for that matter because of the learning curve involved if someone had never used a versioning system in their life. What sounds easier, hey, pull this game and then you can

Re: Game Source Code Repository

2015-04-26 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Game Source Code Repository Well, if were just going to use code snippets in the repo , why not create a git repo for every type of code snippet available, like C, C++, VB, Java, etc? That would be even better. we could sort it by category, for instance, and then inside of the category

Re: Game Source Code Repository

2015-04-26 Thread AudioGames . net Forum — Developers room : dhruv via Audiogames-reflector
Re: Game Source Code Repository Ok.2 mb sourcecode is around 4 lines.Even if every game in existance is 40 thousand lines, audiogames that is, and you have every audiogame ever, it only comes to like 900 games. Im sure there are not 900 games in the audiogames community. So I dont know

Re: Game Source Code Repository

2015-04-26 Thread AudioGames . net Forum — Developers room : Victorious via Audiogames-reflector
Re: Game Source Code Repository The idea i thought behind this was to share code snipets that may be useful to other people developing similar (or even entirely different) kinds of audiogames, so putting code would be more appropriate than documentation, or sounds which are likely

Re: Game Source Code Repository

2015-04-26 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: Game Source Code Repository I was thinking this to be something similar to the code up for grabs topic on the bgt forum, where people share useful pieces of code, includes, and other such material. 1gb is enough; were not talking a game repository, heh, thats what audiogames.net

Re: Game Source Code Repository

2015-04-26 Thread AudioGames . net Forum — Developers room : burak via Audiogames-reflector
Re: Game Source Code Repository Hi, github looks a lot of complicated, I have tried to download the top speed source code, for example, and bunch of technical stupid stuff appeared, which I havent heard in my life. URL: http://forum.audiogames.net/viewtopic.php?pid=213768#p213768

Re: Game Source Code Repository

2015-04-26 Thread AudioGames . net Forum — Developers room : burak via Audiogames-reflector
Re: Game Source Code Repository A forum would definetly be much better. URL: http://forum.audiogames.net/viewtopic.php?pid=213778#p213778 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Game Source Code Repository

2015-04-26 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: Game Source Code Repository Agreed URL: http://forum.audiogames.net/viewtopic.php?pid=213786#p213786 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: Game Source Code Repository

2015-04-25 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Game Source Code Repository If it was raw code, yes - but if you want to include source code, you might as well include documentation, sounds and such. URL: http://forum.audiogames.net/viewtopic.php?pid=213706#p213706 ___ Audiogames

Re: Game Source Code Repository

2015-04-25 Thread AudioGames . net Forum — Developers room : Victorious via Audiogames-reflector
Re: Game Source Code Repository I cant imagine any normal audiogame hitting that limit, even if you include external dependencies. If you dont include them, then multiple games should be able to use the same repository for code storage and sharing. URL: http://forum.audiogames.net

Re: Game Source Code Repository

2015-04-25 Thread AudioGames . net Forum — Developers room : samtupy1 via Audiogames-reflector
Re: Game Source Code Repository Yeh, with docx, sounds, release and all for example, the stw code directory is well, lets see here. survive the wild Size: 183.0 MB, Attributes: ---AD--, Modified: 4/24/2015 6:23:28 PM 77 of 98. I have a private folder and I wont disclose much about

Re: Game Source Code Repository

2015-04-25 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: Game Source Code Repository That sounds like a good idea--but I wouldnt be using such a repository since, well, my code works, quite well even, but its messy! lol. Anyways Victorious is right, no audio game source code would become that large--would any piece of code? Perhaps if you

Game Source Code Repository

2015-04-24 Thread AudioGames . net Forum — Developers room : Hektor via Audiogames-reflector
Game Source Code Repository Ive noticed a number of posts that involve sharing code. I was wondering if anyone in the community has thought about using GitHub to store such code? It makes for a good way to store code that can be reused by others in a place that is easily searchable. Also

Re: Game Source Code Repository

2015-04-24 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Game Source Code Repository Hi,Theres a reason for not using github: it only allows for a maximum of 1 GB of space for each repository, and source code can get quite large - look at the GCC source code, for example - and thats why github isnt used. I have a server that I could set up