Re: Interest in an open source vocoder library?

2019-02-17 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Interest in an open source vocoder library? Thanks guys for all the positive feedback!@x0 Oh yes, I know that a VST can have more than two inputs - I just haven't taken the time to figure out how the SDK works yet. As for the modulator, right now it still has to be mono. In general I

Re: Interest in an open source vocoder library?

2019-02-17 Thread AudioGames . net Forum — Developers room : x0 via Audiogames-reflector
Re: Interest in an open source vocoder library? Philip two things. First, and for Ethin as well, a VST can have more than just two channels as input, especially in DAWs like reaper, and if you're gonna make it VST3 assume something powerful like that, you can have 1/2 and 3/4, 1/2 bing

Re: Interest in an open source vocoder library?

2019-02-17 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: Interest in an open source vocoder library? hi again,pyvoclib updated to voclib version 1.1as always, you can get it from my gitHub page. URL: https://forum.audiogames.net/post/412377/#p412377 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Interest in an open source vocoder library?

2019-02-17 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: Interest in an open source vocoder library? hi again,so, i have to update the python library, which i will do. URL: https://forum.audiogames.net/post/412374/#p412374 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Interest in an open source vocoder library?

2019-02-17 Thread AudioGames . net Forum — Developers room : masonian via Audiogames-reflector
Re: Interest in an open source vocoder library? Ooh nice, one of the only vocoders I know that accepts stereo input. Nice job! URL: https://forum.audiogames.net/post/412322/#p412322 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Interest in an open source vocoder library?

2019-02-17 Thread AudioGames . net Forum — Developers room : gabriel-schuck via Audiogames-reflector
Re: Interest in an open source vocoder library? @philip_bennefallGreat! Now it's going to make a lot easier here, with stereo carrier support. Thank you! Everything working. URL: https://forum.audiogames.net/post/412301/#p412301 -- Audiogames-reflector mailing list Audiogames

Re: Interest in an open source vocoder library?

2019-02-16 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Interest in an open source vocoder library? Hi all,I just released version 1.1 of the vocoder library and shell. The new version has support for stereo carriers, which means that the vocoder can now output stereo audio natively. I also made the shell automatically normalize the output

Re: Interest in an open source vocoder library?

2019-02-15 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Interest in an open source vocoder library? @70, ah. I understand now. Thanks for that explanation. I would love to help work on the VST -- I might learn something new! URL: https://forum.audiogames.net/post/412024/#p412024 -- Audiogames-reflector mailing list Audiogames

Re: Interest in an open source vocoder library?

2019-02-15 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Interest in an open source vocoder library? @Ethin There are two ways you could go with the VST, I would say:1. The simple approach where you do it entirely based on audio. You have one channel be the carrier and the other the modulator, like a stereo stream.2. Have the option

Re: Interest in an open source vocoder library?

2019-02-15 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Interest in an open source vocoder library? Will I need to modify my C++ adaptation of the shell as well? I'd rather not get too far out of date for this one. Either way, making a VST for this shouldn't be overly difficult to do -- the WDL toolkit provides ways of doing this with VST3

Re: Interest in an open source vocoder library?

2019-02-15 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Interest in an open source vocoder library? Hi Gabriel,Actually, I did it the other way around - I used a stereo carrier and a mono modulator. With the reverse configuration, I got the crash and it has now been fixed. You can download the shell from the following link:https

Re: Interest in an open source vocoder library?

2019-02-15 Thread AudioGames . net Forum — Developers room : gabriel-schuck via Audiogames-reflector
Re: Interest in an open source vocoder library? @64Funny!Did you test with the carrier in mono? Here the expected message only appears when the carrier is actually in stereo, whether the modulator is stereo or mono.But if the modulator is in stereo and the carrier in mono, at least here

Re: Interest in an open source vocoder library?

2019-02-15 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Interest in an open source vocoder library? Thank you! I'm really glad you like it! A VST will come, never fear. It's just a matter of time.Kind regards,Philip Bennefall URL: https://forum.audiogames.net/post/411834/#p411834 -- Audiogames-reflector mailing list Audiogames

Re: Interest in an open source vocoder library?

2019-02-14 Thread AudioGames . net Forum — Developers room : masonian via Audiogames-reflector
Re: Interest in an open source vocoder library? Hi Philip,This is truely a cool project. Ever since your old PB Vocoder program, which I did like, I've been waiting to see if you'd ever do something else along the lines of a vocoder. This is one of the best vocoders I've heard, and I've

Re: Interest in an open source vocoder library?

2019-02-14 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Interest in an open source vocoder library? Hi Gabriel,That is odd. When I try what you describe, I get the following message as expected:Error: The carrier has 2 channels.The maximum allowed number of channels is 1.This restriction may be lifted in a future version.Do you get

Re: Interest in an open source vocoder library?

2019-02-14 Thread AudioGames . net Forum — Developers room : gabriel-schuck via Audiogames-reflector
Re: Interest in an open source vocoder library? @philip_bennefallI discovered something curious, I do not know if it could be a bug:If the modulator file is in stereo and the carrier in mono, when trying to process the vocshell crashes.I did little with files recorded on my daw (Sonar

Re: Interest in an open source vocoder library?

2019-02-14 Thread AudioGames . net Forum — Developers room : gabriel-schuck via Audiogames-reflector
Re: Interest in an open source vocoder library? @philip_bennefallI discovered something curious, I do not know if it could be a bug:If the modulator file is in stereo and the carrier in mono, when trying to process the vocshell crashes.I did little with files recorded on my daw (Sonar

Re: Interest in an open source vocoder library?

2019-02-11 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Interest in an open source vocoder library? @Gabriel Awesome! I really like what you did with it. Just two quick comments:1. The carrier is still too loud; we're getting clipping. Lower the volume of it by about 4 or 5 dB. You can always normalize/compress it again afterwards.2

Re: Interest in an open source vocoder library?

2019-02-11 Thread AudioGames . net Forum — Developers room : gabriel-schuck via Audiogames-reflector
Re: Interest in an open source vocoder library? @60It was probably time to tape the carrier.I should have stretched out the notes a little more, or else I did not pauses.Then, when that happened, he cut the wheezing a little. But the modulator is ok. URL: https://forum.audiogames.net/post

Re: Interest in an open source vocoder library?

2019-02-11 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Interest in an open source vocoder library? It seems like it lost the S's, or you have a De Esser  on your modulator/carrier. Just something I noticed. Only happened on the first one. URL: https://forum.audiogames.net/post/411074/#p411074 -- Audiogames-reflector mailing list

Re: Interest in an open source vocoder library?

2019-02-11 Thread AudioGames . net Forum — Developers room : gabriel-schuck via Audiogames-reflector
Re: Interest in an open source vocoder library? Okay.Then there's another experiment with the vocoder, this time using the patches of my yamaha s910 keyboard.There are three examples: the first audio is my voice (modulator), the second is the carrier and the third is the result processed

Re: Interest in an open source vocoder library?

2019-02-11 Thread AudioGames . net Forum — Developers room : gabriel-schuck via Audiogames-reflector
Re: Interest in an open source vocoder library? Okay.Then there's another experiment with the vocoder, this time using the patches of my yamaha s910 keyboard.There are three examples: the first audio is my voice (modulator), the second is the carrier and the third is the result processed

Re: Interest in an open source vocoder library?

2019-02-11 Thread AudioGames . net Forum — Developers room : gabriel-schuck via Audiogames-reflector
Re: Interest in an open source vocoder library? Okay.Then there's another experiment with the vocoder, this time using the patches of my yamaha s910 keyboard.There are three examples: the first audio is my voice (modulator), the second is the carrier and the third is the result processed

Re: Interest in an open source vocoder library?

2019-02-10 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Interest in an open source vocoder library? Has anyone tested my C++ implementation? I personally haven't tested it yet so... URL: https://forum.audiogames.net/post/410994/#p410994 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Interest in an open source vocoder library?

2019-02-10 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Interest in an open source vocoder library? Sounds good to me.Are there any features that you think would be useful to add to the vocoder?Kind regards,Philip Bennefall URL: https://forum.audiogames.net/post/410977/#p410977 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Interest in an open source vocoder library?

2019-02-10 Thread AudioGames . net Forum — Developers room : gabriel-schuck via Audiogames-reflector
Re: Interest in an open source vocoder library? @55That's great!Sincerely, the results can be found in other existing vocoder solutions, including commercial ones. I've tried 3 vocoder plug-ins, including Robe Predator, Robotronic and klang labs Vokko, the latter was the best I've ever

Re: Interest in an open source vocoder library?

2019-02-10 Thread AudioGames . net Forum — Developers room : gabriel-schuck via Audiogames-reflector
Re: Interest in an open source vocoder library? @55@55That's great! Sincerely, the results can be found in other existing vocoder solutions, including commercial ones. I've tried 3 vocoder plug-ins, including Robe Predator, Robotronic and klang labs Vokko, the latter was the best I've ever

Re: Interest in an open source vocoder library?

2019-02-10 Thread AudioGames . net Forum — Developers room : gabriel-schuck via Audiogames-reflector
Re: Interest in an open source vocoder library? @55That's great! Sincerely, the results can be found in other existing vocoder solutions, including commercial ones. I've tried 3 vocoder plug-ins, including Robe Predator, Robotronic and klang labs Vokko, the latter was the best I've ever

Re: Interest in an open source vocoder library?

2019-02-10 Thread AudioGames . net Forum — Developers room : gabriel-schuck via Audiogames-reflector
Re: Interest in an open source vocoder library? @55That's great!That's great! Sincerely, the results can be found in other existing vocoder solutions, including commercial ones. I've tried 3 vocoder plug-ins, including Robe Predator, Robotronic and klang labs Vokko, the latter was the best

Re: Interest in an open source vocoder library?

2019-02-10 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Interest in an open source vocoder library? Go for it. I'd be really curious to hear the results! Hearing what other people do with it is the whole reason why I enjoy making stuff like this open source.Kind regards,Philip Bennefall URL: https://forum.audiogames.net/post/410816

Re: Interest in an open source vocoder library?

2019-02-10 Thread AudioGames . net Forum — Developers room : gabriel-schuck via Audiogames-reflector
Re: Interest in an open source vocoder library? @53Glad you liked it and thanks for the suggestions!Maybe I could have left the attack a little slower during the chord change, since the carrier was generated using the bgt soundtrack.On the separation of stereo channels into mono files

Re: Interest in an open source vocoder library?

2019-02-10 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Interest in an open source vocoder library? Very nice result! Just two suggestions:1. You may want to lower the volume of the carrier a little, as there is currently some clipping going on.2. Perhaps use an envelope in the tone generator to make the changes less abrupt? It sounds a bit

Re: Interest in an open source vocoder library?

2019-02-09 Thread AudioGames . net Forum — Developers room : gabriel-schuck via Audiogames-reflector
Re: Interest in an open source vocoder library? @51Thanks, now it worked!Really, can achieve very interesting results. See what I got in the link below:http://dl.dropboxusercontent.com/s/nu7z … t.wav?dl=1 Just bgt and a bit of editing on the soundforge.I used soundtrack to generate

Re: Interest in an open source vocoder library?

2019-02-08 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Interest in an open source vocoder library? Please try this link:https://www.dropbox.com/s/4xpxeoh9wrr07 … e.exe?dl=1Kind regards,Philip Bennefall URL: https://forum.audiogames.net/post/410322/#p410322 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Interest in an open source vocoder library?

2019-02-08 Thread AudioGames . net Forum — Developers room : gabriel-schuck via Audiogames-reflector
Re: Interest in an open source vocoder library? @49The executable link in the dropbox is not working (404) and github only has the code. I do not have the compiler here URL: https://forum.audiogames.net/post/410318/#p410318 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Interest in an open source vocoder library?

2019-02-07 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Interest in an open source vocoder library? I think I may have figured out why it was crashing. It was a build flag, nothing wrong with the actual code if I am not much mistaken. Please redownload the file from the link in the original post and try it again.Let me know how it goes!Kind

Re: Interest in an open source vocoder library?

2019-02-07 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Interest in an open source vocoder library? @47, ignore that warning for this kind of file -- chrome will do that for practically everything these days. URL: https://forum.audiogames.net/post/410222/#p410222 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Interest in an open source vocoder library?

2019-02-07 Thread AudioGames . net Forum — Developers room : gabriel-schuck via Audiogames-reflector
Re: Interest in an open source vocoder library? @46I understood, that's what I'd thought.To test, I'm generating the carrier file using the bgt soundtrack, writing directly to a wav file. For the modulator file I am using the speech you recorded, just to test myself.However, when you type

Re: Interest in an open source vocoder library?

2019-02-06 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Interest in an open source vocoder library? @gabriel-schuckFirst, what error are you getting? If you can reproduce the text of the error I will be able to help you figure out what the problem is.I thought about making a VST, and if I do it will definitely respond to MIDI as well

Re: Interest in an open source vocoder library?

2019-02-06 Thread AudioGames . net Forum — Developers room : gabriel-schuck via Audiogames-reflector
Re: Interest in an open source vocoder library? @philip_bennefallGreat initiative!I really like vocoders, especially the most modern ones.It would be interesting even if there was the possibility of using it as plug-in vsti, controlling the notes via midi. Here I use a vocoder plug

Re: Interest in an open source vocoder library?

2019-02-03 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: Interest in an open source vocoder library? i am a bit lazy, otherwise i would do that as well. URL: https://forum.audiogames.net/post/409235/#p409235 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: Interest in an open source vocoder library?

2019-02-02 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Interest in an open source vocoder library? You're absolutely right that we do need a VST, but I'm not sure I'll be the one doing it. If I'm lucky, someone else will pick it up and do a nice VST wrapper. If no one does, I'll do it. And no worries - I was not thinking of using

Re: Interest in an open source vocoder library?

2019-02-02 Thread AudioGames . net Forum — Developers room : x0 via Audiogames-reflector
Re: Interest in an open source vocoder library? the Dropbox link gives a 404. Can't you use github's release system to ship the binaries? I don' have a c compiler installed. And re talk box, I do love it, especially for making synths sing, but it doesn't do splitting of consonants so the s

Re: Interest in an open source vocoder library?

2019-02-01 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Interest in an open source vocoder library? @Ethin Interestingly, I did not see those warnings when building with CMake using MSVC++ 2017. However, when invoking it directly I did receive those warnings and have now fixed them, both the ones in the shell and in the library itself

Re: Interest in an open source vocoder library?

2019-02-01 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Interest in an open source vocoder library? I use the command line. Just cl /nologo /W4 /std:c++17 /EHsc /I. vocshell.cpp URL: https://forum.audiogames.net/post/408884/#p408884 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Interest in an open source vocoder library?

2019-02-01 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Interest in an open source vocoder library? I wonder what different settings we might be using, then. I have warning level 4 enabled, with optimizations. I also use link time code generation.Kind regards,Philip Bennefall URL: https://forum.audiogames.net/post/408843/#p408843

Re: Interest in an open source vocoder library?

2019-02-01 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Interest in an open source vocoder library? Building with MSVC 2017 enterprise. It was c4701. URL: https://forum.audiogames.net/post/408842/#p408842 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: Interest in an open source vocoder library?

2019-02-01 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: Interest in an open source vocoder library? i didn't get such warnings with msvc 2015 URL: https://forum.audiogames.net/post/408813/#p408813 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: Interest in an open source vocoder library?

2019-02-01 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Interest in an open source vocoder library? @Ethin I just fixed a few warnings seen with MSVC about floating point conversions, but I don't get any warnings about uninitialized variables on level 4. I am using MSVC 2017 Community. What version are you building with?Kind regards,Philip

Re: Interest in an open source vocoder library?

2019-01-31 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Interest in an open source vocoder library? OK, I just fixed that bug, and squashed some warnings that MSVC reported on /W4 in voclib.h regarding uninitialized variables. Yeah, I know... they're initialized, but MSVC doesn't know that. You can find that slight modification in lines 238

Re: Interest in an open source vocoder library?

2019-01-31 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Interest in an open source vocoder library? OK, I just fixed that bug, and squashed some warnings that MSVC reported on /W4 in voclib.h regarding uninitialized variables. Yeah, I know... they're initialized, but MSVC doesn't know that. You can find that slight modification in lines 238

Re: Interest in an open source vocoder library?

2019-01-31 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Interest in an open source vocoder library? Of course I would, if I could reproduce the reported crash. I cannot, which is why I am asking to see if anyone else has experienced it.Kind regards,Philip Bennefall URL: https://forum.audiogames.net/post/408619/#p408619 -- Audiogames

Re: Interest in an open source vocoder library?

2019-01-31 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: Interest in an open source vocoder library? i didn't try it, maybe it is better to debug it yourself. URL: https://forum.audiogames.net/post/408552/#p408552 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: Interest in an open source vocoder library?

2019-01-31 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Interest in an open source vocoder library? No worries, I just thought I'd mention it.By the way, has anyone had issues with vocshell crashing? I got a report in another topic from a guy who says it crashes for him, but I have no further information yet. Has anyone else experienced

Re: Interest in an open source vocoder library?

2019-01-30 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Interest in an open source vocoder library? @30, ah, thank you for pointing that out to me. Like I said, that was something I threw together before I forgot the idea, so I knew it would have bugs. I'll work on correcting that soon. URL: https://forum.audiogames.net/post/408469

Re: Interest in an open source vocoder library?

2019-01-30 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Interest in an open source vocoder library? Great that you're making wrappers, guys! Always fun to see.@ethin I think there's a bug in the process method in the C++ wrapper. You are declaring buf, which you use for the output, as an uninitialized pointer. It's not pointing to valid

Re: Interest in an open source vocoder library?

2019-01-30 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Interest in an open source vocoder library? And here's my wrapper around it in C++:https://github.com/ethindp/voclib-cppIf an error occurs in the library, it throws an std::runtime_error. This was something I just quickly threw together, feel free to contribute or make changes to make

Re: Interest in an open source vocoder library?

2019-01-30 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Interest in an open source vocoder library? Damn, I didn't know you could do that. I'm not very well-versed in Cython, or its custom language, am trying to find a good tutorial on it though. URL: https://forum.audiogames.net/post/408391/#p408391 -- Audiogames-reflector mailing

Re: Interest in an open source vocoder library?

2019-01-30 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: Interest in an open source vocoder library? ok guys,i've wrapped it for pythonyou can check it out onthis GitHub repository. URL: https://forum.audiogames.net/post/408326/#p408326 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Interest in an open source vocoder library?

2019-01-30 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: Interest in an open source vocoder library? ok guys,i've wrapped it for pythonyou can checkout onthis GitHub repository. URL: https://forum.audiogames.net/post/408326/#p408326 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Interest in an open source vocoder library?

2019-01-27 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Interest in an open source vocoder library? @25, fair enough. URL: https://forum.audiogames.net/post/407878/#p407878 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Interest in an open source vocoder library?

2019-01-27 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Interest in an open source vocoder library? It is definitely possible to turn it into a dynamic library. I have not yet made a high level API for it though, so it currently only works on raw float arrays. If/when I do write the high level API it will be in a separate file

Re: Interest in an open source vocoder library?

2019-01-27 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Interest in an open source vocoder library? I like how its a C header file. Very nice. Not sure if I can easily write a wrapper for Python for it though -- I thought it'd be a DLL or DSO that ctypes could look at. Worth a try in something like boost.python though... URL: https

Re: Interest in an open source vocoder library?

2019-01-27 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Interest in an open source vocoder library? The vocoder has now been released and can be found at the following URL:https://github.com/blastbay/voclibFor those just wishing to use it, I have built a Windows binary of the command line shell which operates on Wave files. It can be found

Re: Interest in an open source vocoder library?

2019-01-27 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Interest in an open source vocoder library? @21, yeah, the docs that I have indicate the size I can allocate. URL: https://forum.audiogames.net/post/407801/#p407801 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: Interest in an open source vocoder library?

2019-01-27 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: Interest in an open source vocoder library? for example,int function(float* data, int length);is correct and you can work with them!.also if the api doesn't have a way of allocating the new data in memory (like malloc / free, new / delete etc), and you are going to allocate

Re: Interest in an open source vocoder library?

2019-01-27 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Interest in an open source vocoder library? @19, true. The FMOD docs (for example) in the FMOD_Channel_GetMixMatrix() do say that "The matrix size will generally be the size of the number of channels in the current speaker mode." However, I note here the use of the word

Re: Interest in an open source vocoder library?

2019-01-27 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Interest in an open source vocoder library? @19, true. The FMOD docs (for example) in the FMOD_Channel_GetMixMatrix() do say that "The matrix size will generally be the size of the number of channels in the current speaker mode." However, I note here the use of the word

Re: Interest in an open source vocoder library?

2019-01-26 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Interest in an open source vocoder library? A C API always has to give you a way to know the length of an array. Passing a pointer on its own like that, with no way to know how large the memory block needs to be, is a broken API. I will not be doing that Kind regards,Philip Bennefall

Re: Interest in an open source vocoder library?

2019-01-26 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Interest in an open source vocoder library? @17, that's the problem though -- when I have a C function that writes to an array, I don't know how large the array will be since its of arbitrary length. So I can't do that. Like, if I have a function:void write_to_array(float *array

Re: Interest in an open source vocoder library?

2019-01-26 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Interest in an open source vocoder library? @17, that's the problem though -- when I have a C function that writes to an array, I don't know how large the array will be since its of arbitrary length. So I can't do that. URL: https://forum.audiogames.net/post/407686/#p407686

Re: Interest in an open source vocoder library?

2019-01-26 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: Interest in an open source vocoder library? hi,@philip_bennefall, that is really cool to have such a great lib@ethin, you should declare the variable as ctypes.c_float*4 for float[4]if you want to declare a pointer, you can do ctypes.POINTER(ctypes.c_float) URL: https

Re: Interest in an open source vocoder library?

2019-01-26 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Interest in an open source vocoder library? I am not sure, it all depends on how much time I have available to mess around with it. If I do, it will certainly not look pretty.Kind regards,Philip Bennefall URL: https://forum.audiogames.net/post/407684/#p407684 -- Audiogames

Re: Interest in an open source vocoder library?

2019-01-26 Thread AudioGames . net Forum — Developers room : saqib mir via Audiogames-reflector
Re: Interest in an open source vocoder library? hello philip.will you release it as an vst plugin also? URL: https://forum.audiogames.net/post/407683/#p407683 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: Interest in an open source vocoder library?

2019-01-26 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Interest in an open source vocoder library? Nice! I just figured out why I couldn't figure out ctypes arrays -- messing with this will be fun! URL: https://forum.audiogames.net/post/407682/#p407682 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Interest in an open source vocoder library?

2019-01-26 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Interest in an open source vocoder library? I have decided to go ahead and release the vocoder. I will make it public domain, under the Unlicense (http://unlicense.org). It will take a little while for me to prepare and clean up the code; stay tuned.Kind regards,Philip Bennefall URL

Re: Interest in an open source vocoder library?

2019-01-26 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Interest in an open source vocoder library? @11, I've always had trouble figuring out how you pass arrays to C functions. At least, in structures, ctypes doesn't allow me to use ctypes.Array in ctypes.Structures. I could try a list... tat I haven't tried. URL: https

Re: Interest in an open source vocoder library?

2019-01-26 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Interest in an open source vocoder library? @11, I've always had trouble figuring out how you pass arrays to C functions. At least, in structures, ctypes doesn't allow me to use ctypes.Array in ctypes.Structures. URL: https://forum.audiogames.net/post/407679/#p407679

Re: Interest in an open source vocoder library?

2019-01-26 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Interest in an open source vocoder library? In this case it would be a float[] array with a single dimension, where the samples are stored in an interleaved fashion. For stereo that means the first float is the left channel of sample frame 0, the second float is the right channel

Re: Interest in an open source vocoder library?

2019-01-26 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Interest in an open source vocoder library? @9, I'd have a lot of fun working with a wrapper like that. Passing in a float* (that's really a float[] or float[][] or more) from Python is a bitch (I'm not really sure how I'd do that). Its even harder with structures, from what I've found

Re: Interest in an open source vocoder library?

2019-01-26 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Interest in an open source vocoder library? Yeah, that makes sense. I was thinking of doing a low level API where you simply pass it two streams of floats and get another stream back with the result, as well as a higher level API which allows you to feed it Wave files. With the low

Re: Interest in an open source vocoder library?

2019-01-26 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Interest in an open source vocoder library? I'd be happy to make a wrapper for it sometime when its released. If its possible, anyway... some DLLs are so simple to use in Python that you don't need to make wrappers for them. URL: https://forum.audiogames.net/post/407638/#p407638

Re: Interest in an open source vocoder library?

2019-01-26 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Interest in an open source vocoder library? Sure, all sorts of wrappers could be made including a VST plugin, a regular old dll, a command line application etc etc. I plan to have at least a command line application included in the repository if I do release the vocoder.Kind regards

Re: Interest in an open source vocoder library?

2019-01-26 Thread AudioGames . net Forum — Developers room : vlad25 via Audiogames-reflector
Re: Interest in an open source vocoder library? at philip, i would suggest also to make a dll for it so it's not made just for c and c++ programmers. URL: https://forum.audiogames.net/post/407595/#p407595 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Interest in an open source vocoder library?

2019-01-26 Thread AudioGames . net Forum — Developers room : tmstuff000 via Audiogames-reflector
Re: Interest in an open source vocoder library? Awesome job. Look forward to try it myself. When you are programing, you seem to most often program fun and interesting stuff. Keep up the great work.Best regardsT-m URL: https://forum.audiogames.net/post/407591/#p407591 -- Audiogames

Re: Interest in an open source vocoder library?

2019-01-26 Thread AudioGames . net Forum — Developers room : Remi via Audiogames-reflector
Re: Interest in an open source vocoder library? what is a vocoder? URL: https://forum.audiogames.net/post/407589/#p407589 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Interest in an open source vocoder library?

2019-01-26 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Interest in an open source vocoder library? If I make some high level functions that operate on Wave files it would be possible to call those from BGT, but it would only be able to do offline processing. I'm sure there are plenty of similar things in Python if that is your environment

Re: Interest in an open source vocoder library?

2019-01-26 Thread AudioGames . net Forum — Developers room : ivan_soto via Audiogames-reflector
Re: Interest in an open source vocoder library? Hey does ti work with BGT? If not I will just use python. URL: https://forum.audiogames.net/post/407581/#p407581 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Interest in an open source vocoder library?

2019-01-26 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Interest in an open source vocoder library? This is not really game related as such so feel free to move it to a more appropriate place, but I am posting it here initially since it does relate to audio and development at least.A few weeks ago I wrote a little vocoder. It's pretty basic