Re: question about bgt network object

2020-08-08 Thread AudioGames . net Forum — Developers room : bhanuponguru via Audiogames-reflector
Re: question about bgt network object @13aha. your replying to your post. @9 is your post only.i am just joking.ok. i will look at that. thanks for your suggestion URL: https://forum.audiogames.net/post/559715/#p559715 -- Audiogames-reflector mailing list Audiogames-reflector

Re: question about bgt network object

2020-08-08 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: question about bgt network object @13 Oh I know it's rampant. But I tried to do the right thing (see post 12), even though my understanding of the MIT license back then was even more rudimentary than it is now Kind regards,Philip Bennefall URL: https://forum.audiogames.net/post/559462

Re: question about bgt network object

2020-08-08 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: question about bgt network object @13 Oh I know it's rampant. But I tried to do the right thing (see post 12), even though my understanding of the MIT license back then was even more rudimentary than it is now Kind regards,Philip Bennefall URL: https://forum.audiogames.net/post/559462

Re: question about bgt network object

2020-08-08 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: question about bgt network object @9You are misunderstanding what I am saying.  TCP can run inside UDP, for one thing.There is a thing called IP for the internet protocol, which is like throwing a message in a bottle into the ocean and hoping it arrives.There is a thing called UDP

Re: question about bgt network object

2020-08-08 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: question about bgt network object Apologies for the double post, but I wanted to follow up with some additional information.Looking into it a bit further, in the credits section of the BGT help file, ENet is mentioned. There is a link to the ENet project website, followed by a brief

Re: question about bgt network object

2020-08-08 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: question about bgt network object BGT uses ENet. I had an email conversation with the author regarding the attribution requirement back in the day. The MIT license has a bit of a legal gray area regarding binary attribution, though most people seem to agree that it *does* require

Re: question about bgt network object

2020-08-08 Thread AudioGames . net Forum — Developers room : bhanuponguru via Audiogames-reflector
Re: question about bgt network object @9i know how networking works. in many of the internet articals, i find UDP is connectionless protcall and in python sockets, we don't connect UDP. instead we directly send a packet to server.i know all that.and tcp is connection oriented protocall

Re: question about bgt network object

2020-08-08 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: question about bgt network object Ah. I see. That makes your question clearer.  I'd suggest reading RFC 793 which tells you how TCP works or, if you'd rather, finding any of the long list of "the basics of TCP" guides.  Googling TCP handshake may also be productive.  Broadl

Re: question about bgt network object

2020-08-08 Thread AudioGames . net Forum — Developers room : bhanuponguru via Audiogames-reflector
Re: question about bgt network object @7no. i already know networking in python. i know tcp and UDP and how they works. i do this in python sockets. but when i am bored, i saw bgt's documentation just for not beeing bored. there i observed the connect and disconnect methods. but in main

Re: question about bgt network object

2020-08-08 Thread AudioGames . net Forum — Developers room : bhanuponguru via Audiogames-reflector
Re: question about bgt network object oh. i don't wan't any of networking. but, i compared networking in general using UDP and networking in BGT in UDP. i found the difference. that's why i posted this to you to know your openions that's that. if i know the sinario or algorithm

Re: question about bgt network object

2020-08-08 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: question about bgt network object Writing a reliable UDP protocol from scratch can be done by someone talented at networking in a weekend and a basic google will find 10 options for you. URL: https://forum.audiogames.net/post/559427/#p559427 -- Audiogames-reflector mailing list

Re: question about bgt network object

2020-08-08 Thread AudioGames . net Forum — Developers room : bhanuponguru via Audiogames-reflector
Re: question about bgt network object @5yes. mey bee enet or mey bee not. as americranian said, mey bee bgt is using enet. because bgt also uses UDP but it's acting like TCP. not exactly but, all connect, disconnect methods. URL: https://forum.audiogames.net/post/559422/#p559422

Re: question about bgt network object

2020-08-08 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: question about bgt network object I'm not sure it's Enet.  Did Philip ever say that?  I also used to think it was, but Enet is either BSD or MIT, and I remember that Philip wanted to avoid those licenses. URL: https://forum.audiogames.net/post/559413/#p559413 -- Audiogames

Re: question about bgt network object

2020-08-08 Thread AudioGames . net Forum — Developers room : bhanuponguru via Audiogames-reflector
Re: question about bgt network object and that 4 topic with the same name, my wifi suddenly turned off after i cliecked on submit and after i clicked submit, the error occurred like no internet. then after my wifi came, i refreshed he page. when my wifi starts, for 5seconds, my wifi

Re: question about bgt network object

2020-08-08 Thread AudioGames . net Forum — Developers room : bhanuponguru via Audiogames-reflector
Re: question about bgt network object oh yeah. i am femilior with c and c++ URL: https://forum.audiogames.net/post/559409/#p559409 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: question about bgt network object

2020-08-08 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: question about bgt network object I don't know why, but there were a lot of topics created with the exactly the same title, though most of them lead to an error page.To answer your question, BGT uses Enet under the hood. What I believe happens is Enet does magic behind the scenes

Re: question about bgt network object

2020-08-08 Thread AudioGames . net Forum — Developers room : bhanuponguru via Audiogames-reflector
Re: question about bgt network object admins and moderators, please delete or close those 4tobics with same name. i din't mean spamming but suddenly power was gon and the i refreshed the page multiple times to post it. please sorry for the inconveenience please excuse me. URL: https

question about bgt network object

2020-08-08 Thread AudioGames . net Forum — Developers room : bhanuponguru via Audiogames-reflector
question about bgt network object hey all bgt users and programmer! i have a small question regarding bgt's network objectbgt's documentation of main network chapter wrote:Please note that BGT uses UDP for all of its network communication. Thus, for a server to be able to accept incoming

Re: a liddle question about bgt

2019-11-15 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
Re: a liddle question about bgt if you make use of system dll's, yes. sure, but i don't know how BGT's dll support would be with that... URL: https://forum.audiogames.net/post/476852/#p476852 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

a liddle question about bgt

2019-11-14 Thread AudioGames . net Forum — Developers room : omer via Audiogames-reflector
a liddle question about bgt is it possible to give keyboard input to the program when the window is not focused?like if i want to do something like thisx is at the desktop and wants to silence the music, can we abel to do such a thing or we have to be at the game window to do tahtif

Re: Question about bgt handles

2019-02-21 Thread AudioGames . net Forum — Developers room : ricardo0922 via Audiogames-reflector
Re: Question about bgt handles Thank you to all for the information on pointers, passing by value versus reference, and everything in between. I just want to address one topic, that being creating copies of arrays.In java, we would write a for-loop that would iterate over both arrays

Re: Question about bgt handles

2019-02-21 Thread AudioGames . net Forum — Developers room : ricardo0922 via Audiogames-reflector
Re: Question about bgt handles Thank you to all for the information on pointers, passing by value versus reference, and everything in between. I just want to address one topic, that being creating copies of arrays.In java, we would write a for-loop that would iterate over both arrays

Re: Question about bgt handles

2019-02-21 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector
Re: Question about bgt handles Another thing to consider when using pass by value and pass by reference, is that of the nature of the call. Note: all code is in c++. I do not know bgt. I'm assuming that bgt has some equivalent as it is a distant derivative of C, but so apply this to bgt

Re: Question about bgt handles

2019-02-21 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector
Re: Question about bgt handles Another thing to consider when using pass by value and pass by reference, is that of the nature of the call. Note: all code is in c++. I do not know bgt. I'm assuming that bgt has some equivalent as it is a distant derivative of C, but so apply this to bgt

Re: Question about bgt handles

2019-02-21 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector
Re: Question about bgt handles CAE_Jones wrote:Are handles supported for strings in BGT? It's kinda weird about handles for things like vectors.Not sure here, I just used it to clarify things, didn't test it though and creating copies of strings doesn't take too long usually, don't use

Re: Question about bgt handles

2019-02-21 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: Question about bgt handles Are handles supported for strings in BGT? It's kinda weird about handles for things like vectors.@1: Handles make more sense if you have experience with C / C++ / C#. Except they do some confusing things at times, even then, compared to their low-level

Re: Question about bgt handles

2019-02-21 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector
Re: Question about bgt handles Hi,you can do so too, but this will internally create copies of the data you move around. When coming from the Java world, you most probably won't get in touch with the call by reference and call by value patterns.Call by value means that whenever you assign

Question about bgt handles

2019-02-20 Thread AudioGames . net Forum — Developers room : ricardo0922 via Audiogames-reflector
Question about bgt handles Hi,I'm stuck on the idea of handles with BGT. At the moment, I develop mainly in Java, and I'm used to passing objects directly to functions. For instance, I can do this with an array:Person person = new Person();Person[] personArray = new Person[1];personArray[0

Re: Probably really obvious question about bgt?

2016-10-31 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: Probably really obvious question about bgt? If it's fields where you input and it's Sudoku, you can have each grid entry in the array or dictionary, and when you curser over it, have an x and a y curser. x is controlled with left and right, y controls up and down. If you're on any

Re: Probably really obvious question about bgt?

2016-10-31 Thread AudioGames . net Forum — Developers room : BlindProgrammer1998 via Audiogames-reflector
Re: Probably really obvious question about bgt? Another obvious question. I am attempting to create a sudoku game. Is there a way to create a grid with text field in BGT? Looking through the docs, I can't find anything. Thanks for any help. URL: http://forum.audiogames.net/viewtopic.php

Re: Probably really obvious question about bgt?

2016-10-27 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: Probably really obvious question about bgt? BGT needs sets The find method will work in  numeric arrays. Just see if the index of the found value is less than the index you're checking, and that it is greater or equal to 0. URL: http://forum.audiogames.net/viewtopic.php?pid=284257

Re: Probably really obvious question about bgt?

2016-10-27 Thread AudioGames . net Forum — Developers room : lukas via Audiogames-reflector
Re: Probably really obvious question about bgt? Hi,this question certainly is not as obvious as many others that other people have been asking, don't worry. :-)The find method of the array object could probably help you. If you use it like a given value not found in the array means

Probably really obvious question about bgt?

2016-10-26 Thread AudioGames . net Forum — Developers room : BlindProgrammer1998 via Audiogames-reflector
Probably really obvious question about bgt? Hi all,I'm new to BGT, and rather new to programming in general. I'm writing an audio game where I need to check the values in an array against a newly added value to make sure none are equal. Based on this, I would then need to change the new

Re: question about bgt download

2014-06-19 Thread AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector
Re: question about bgt download I cant run that game. Is the download supposed to be incomplete or something? When I try to run it, I get the following:File: X:\adv\your_adventure core\your_adventure.bgtOn line: 423 (1)Information: Compiling void dragonhill_mountains()File: X:\adv

Re: question about bgt download

2014-06-19 Thread AudioGames . net Forum — General Game Discussion : pelantas via Audiogames-reflector
Re: question about bgt download whoopsie. havent prevended that from happening. will edit the code so it will work and will post a new link.applogies.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=177516#p177516 ___ Audiogames

Re: question about bgt download

2014-06-19 Thread AudioGames . net Forum — General Game Discussion : pelantas via Audiogames-reflector
Re: question about bgt download hi again,i rushed through my system, downloaded all the required software i needed like bgt, filezilla etc. my pc was installed again last weekend. and i editted the stuff. and on my computer it works right now.you dont have to go to the website again, ill post

Re: question about bgt download

2014-06-18 Thread AudioGames . net Forum — General Game Discussion : pelantas via Audiogames-reflector
Re: question about bgt download and when you want to see simple code in action you can download the your_adventure core, from before the alpha version 1 i released with visionproductions, from:http://www.mikeschipper.nljust go to the downloads section and download the your_adventure core

question about bgt download

2014-06-15 Thread AudioGames . net Forum — General Game Discussion : kamochek via Audiogames-reflector
question about bgt download hi.why when i going to blastbay website, it says that the site is updating with inportant information.so when can i download bgt?and please give me an example of coding.kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=176983#p176983

Re: question about bgt download

2014-06-15 Thread AudioGames . net Forum — General Game Discussion : roro via Audiogames-reflector
Re: question about bgt download You can download it from their software page. But what do you meen by giving you an example? I have some knowledge in it, but the manual contains many examples, so I can never explain it to you in one single post.Regards.URL: http://forum.audiogames.net

Re: question about bgt download

2014-06-15 Thread AudioGames . net Forum — General Game Discussion : scotf2012 via Audiogames-reflector
Re: question about bgt download I do not see a problem. You should be able to download from here. As for coding examples, first you should read the BGT manual, as it has many examples suitable for beginners.URL: http://forum.audiogames.net/viewtopic.php?pid=177013#p177013

Re: question about bgt download

2014-06-15 Thread AudioGames . net Forum — General Game Discussion : frastlin via Audiogames-reflector
Re: question about bgt download there are also example games, there are like 10 of them.URL: http://forum.audiogames.net/viewtopic.php?pid=177023#p177023 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: question about bgt download

2014-06-15 Thread AudioGames . net Forum — General Game Discussion : mohammad///obid via Audiogames-reflector
Re: question about bgt download And I really advice ya to read the Language Tutorial first.URL: http://forum.audiogames.net/viewtopic.php?pid=177036#p177036 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Question about BGT

2014-06-13 Thread AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Question about BGT Sorry for a lot of questions, but please help me with file encryption and decryption.Ive serialized a map data, encrypted it and saved it as a file. After that, I cant decrypt it correctly.I tried to write a simple test program to find the reason, but still no luck. Can

Re: Question about BGT

2014-06-13 Thread AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Question about BGT Sorry for a lot of questions, but please help me with file encryption and decryption.Ive serialized a map data, encrypted it and saved it as a file. After that, I cant decrypt it correctly.I tried to write a simple test program to find out the reason, but still no luck

Re: Question about BGT

2014-06-13 Thread AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Question about BGT Sorry for a lot of questions, but please help me with file encryption and decryption.Ive serialized a map data, encrypted it and saved it as a file. After that, I cant decrypt it correctly.I tried to write a simple test program to find out the reason, but still no luck

Re: Question about BGT

2014-06-13 Thread AudioGames . net Forum — General Game Discussion : lukas via Audiogames-reflector
Re: Question about BGT Philip once told me that binary mode should always be used for reading and writing files. When I asked him for the reason why text mode was there in the first place then, and why it should not be used, he told me that he couldnt remember any more but that it had something

Re: Question about BGT

2014-06-13 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Question about BGT Binary mode would work better for encrypted files, since theyre not encrypted as ascii characters.Text mode works if you only want to work with text (example: the Swamp Map Editor, since Swamp Map Files are ascii text files)Part of me panics at those case blocks not being

Re: Question about BGT

2014-06-13 Thread AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Question about BGT I googled about that. It seems that it automatically converts newline codes to display the text properly on other operating systems.URL: http://forum.audiogames.net/viewtopic.php?pid=176878#p176878 ___ Audiogames-reflector

Re: Question about BGT

2014-06-09 Thread AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Question about BGT Hi.Ive encountered an additional question. For declaring multi dimensional arrays, are there any simpler ways than resizing all the valiables?URL: http://forum.audiogames.net/viewtopic.php?pid=176436#p176436 ___ Audiogames

Re: Question about BGT

2014-06-09 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Question about BGT I dont think there are, unfortunately.You could write a function likeint[][] array2d(int size1, int size2) { int[][] ret(size1); for(uint i=0; isize1; i++) { ret[i].resize(size2); } return ret; }But I think youd need a new function for every type or number

Question about BGT

2014-06-05 Thread AudioGames . net Forum — Off-topic room : yukionozawa via Audiogames-reflector
Question about BGT Hi.As the title says, I have a question about coding in BGT.Is there any ways to substitute different types of class handles in one array? I think I cant.I would like to handle many different types of objects in the game. For example, the game has robots, dragons, and demons

Re: Question about BGT

2014-06-05 Thread AudioGames . net Forum — Off-topic room : keyIsFull via Audiogames-reflector
Re: Question about BGT Yes, BGT supports interfaces, which are basically just lists of common signatures among classes. Read section 11.3 in the bgt manual; it has the scoop on interfaces, and then if you still have questions, let me know.URL: http://forum.audiogames.net/viewtopic.php?pid

Re: Question about BGT

2014-06-05 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector
Re: Question about BGT It is possible to declare an array of objects that match a given interface, so you can do exactly what you said.Example:interface enemy { void act(); // Add more if needed. } class Robot : enemy{ // Robot properties. // Robot constructor: Robot() {} void act() { // Code

Re: Question about BGT

2014-06-05 Thread AudioGames . net Forum — Off-topic room : yukionozawa via Audiogames-reflector
Re: Question about BGT Oh, I now understood most of the codes. Thank you.URL: http://forum.audiogames.net/viewtopic.php?pid=176103#p176103 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Question about BGT

2014-06-05 Thread AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Question about BGT Thank you for your answer. Ive read the section.Reading the interface section, I thought I can use common signatures for different classes, but how do I handle those classes with only one array? I dont understand the difference between just declaring a class

Re: Question about BGT

2014-06-05 Thread AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Question about BGT Oh, I now understood most of the codes. Thank you.URL: http://forum.audiogames.net/viewtopic.php?pid=176103#p176103 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Question about BGT

2014-06-05 Thread AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Question about BGT Hi.As the title says, I have a question about coding in BGT.Is there any ways to substitute different types of class handles in one array? I think I cant.I would like to handle many different types of objects in the game. For example, the game has robots, dragons, and demons

Re: Question about BGT

2014-06-05 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Question about BGT It is possible to declare an array of objects that match a given interface, so you can do exactly what you said.Example:interface enemy { void act(); // Add more if needed. } class Robot : enemy{ // Robot properties. // Robot constructor: Robot() {} void act() { // Code

Re: Question about BGT

2014-06-05 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Question about BGT Moderation! sinse Bgt is a game creation engine, this topic belongs in general game discussion. The offtopic room is for stuf not! about games, and while I know there are lots of topics about programming, game programming is still game related, so Im moving the topic.URL

Re: Question about BGT

2014-06-05 Thread AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Question about BGT Oh, I thought that programming discussion belongs to off-topic. Thank you for moving the topic.URL: http://forum.audiogames.net/viewtopic.php?pid=176146#p176146 ___ Audiogames-reflector mailing list Audiogames-reflector