Re: Accessibility info on storefronts

2017-03-10 Thread AudioGames . net Forum — General Game Discussion : ogomez92 via Audiogames-reflector
Re: Accessibility info on storefronts Blood accessibility heh URL: http://forum.audiogames.net/viewtopic.php?pid=301393#p301393 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Accessibility info on storefronts

2017-03-01 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessibility info on storefronts Not quite, there is a pending law that games currently have an exemption from, but that only applies to in-game communication, rather than gameplay.There are ways around misuse, for example in the old xbox arcade system when a game was uploaded

Re: Accessibility info on storefronts

2017-02-28 Thread AudioGames . net Forum — General Game Discussion : DracoSelene89 via Audiogames-reflector
Re: Accessibility info on storefronts The issue with offfering people the ability to flag...anything really, is misuse. Look at Youtube for an example and the issue of false flagging there. Don't like somebody? Get all your subscribers to flag that person's stuff.It happens

Re: Accessibility info on storefronts

2017-02-28 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessibility info on storefronts How about crowd sourced verification - so a developer says that a game is accessible, and gamers are then free to disagree with that.. if enough gamers flag it as incorrect, the listing is removed? URL: http://forum.audiogames.net/viewtopic.php?pid

Re: Accessibility info on storefronts

2015-12-06 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessibility info on storefronts The caption tag is of value, as obviously people who require captions generally don't need to use screenreaders. It was brought about as the result of a change.org campaign by a deaf gamer. URL: http://forum.audiogames.net/viewtopic.php?pid=241624

Re: Accessibility info on storefronts

2015-12-04 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector
Re: Accessibility info on storefronts I have to agree with Assault, until there is a standard by which a game's accessibility can be measured, accessibility is subjective enough that with a standard, it would be more confusing than useful.What Steam is doing with caption tags is a step

Re: Accessibility info on storefronts

2015-12-03 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Accessibility info on storefronts I though i'd just let everyone know itch.io recently put up a community forum a few days ago, complete with a section for suggestions and improvements for the site. So if anyone happens to have any suggestions or want to get more involved, now might

Re: Accessibility info on storefronts

2015-07-13 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessibility info on storefronts User submittable tags already exist on Steam, but not one single person has, for example, tagged skullgirls as being blind accessible.I 100% get that any developer submitted tags would not result Im a complete list, would not show games

Re: Accessibility info on storefronts

2015-07-13 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessibility info on storefronts User submittable tags already exist on Steam, but not one single person has, for example, tagged skullgirls as being blind accessible.I 100% get that any developer submitted tags would not result in a complete list, as it would not show games

Re: Accessibility info on storefronts

2015-07-13 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Accessibility info on storefronts It might but again, some developers might think games are accessible when theyre not (some people treat blind as being able to see certain things instead of total lack of vision etc). I wonder how you tag a steam game? Maybe some skullgirls players

Re: Accessibility info on storefronts

2015-07-13 Thread AudioGames . net Forum — General Game Discussion : Sik via Audiogames-reflector
Re: Accessibility info on storefronts Theres also subjectivity on whats good enough. Some people think that copying to clipboard is enough for supporting screen readers, some would demand support through the proper means and not limited to any screen reader in particular. Also theres

Re: Accessibility info on storefronts

2015-07-13 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector
Re: Accessibility info on storefronts Hi.my issues are the stores themselves ian.ich.io is fully accessable.google play is semi accessable though to get all their music you buy for pc at least there are loads of web play download restrictions and the only other way to get things

Re: Accessibility info on storefronts

2015-07-13 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessibility info on storefronts General concensus is to get rid of the tagging because it is of no practical use?Not even a specific tag to say that it has been tested with screenreaders? URL: http://forum.audiogames.net/viewtopic.php?pid=223968#p223968

Re: Accessibility info on storefronts

2015-07-13 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Accessibility info on storefronts @ianhamilton_I am sorry to say that I agree with Assault on this one. I think such tags, while useful as an outcome, are far too subjective to be of any help. For instance, I am aware of people who would be at a loss when I say I play Killer Instinct

Re: Accessibility info on storefronts

2015-07-12 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Accessibility info on storefronts Uh... thats a hard one, because that all depends on your definition of accessible, which, especially among sighted developers will differ. A fighting game is accessible with a very loose sense of the word, though most would say playable not accessible

Re: Accessibility info on storefronts

2015-07-12 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessibility info on storefronts One of the storefronts has just added an option for develoeprs to tick called blind: Blind friendly (can play without any visuals), from what I can see though it isnt too helpful, lots of games that arent even a tiny bit blind accessible are having

Re: Accessibility info on storefronts

2015-07-12 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessibility info on storefronts One of the storefronts has just added an option for develoeprs to tick called blind: Blind friendly (can play without any visuals), from what I can see though it isnt too helpful, lots of games that arent even a tiny bit blind accessible are having

Re: Accessibility info on storefronts

2015-07-12 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessibility info on storefronts One of the storefronts has just added an option for develoeprs to tick called blind: Blind friendly (can play without any visuals), from what I can see though it isnt too helpful, lots of games that arent even a tiny bit blind accessible are having

Re: Accessibility info on storefronts

2015-07-12 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessibility info on storefronts One of the storefronts has just added an option for develoeprs to tick, their definition of blind acessible is can play without any visuals. How about something more specific, such as screenreader accessible, would that be more useful? URL: http

Re: Accessibility info on storefronts

2015-07-12 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Accessibility info on storefronts Yes, but then again each developers definition of playable without visuals will be different... some developers will not consider Street Fighter a game that is playable without visuals. But it is. And its not screen reader accessible, but its still

Re: Accessibility info on storefronts

2015-07-12 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Accessibility info on storefronts Yeah... thats true. My only problem still remains that the definition of blind-friendly is completely subjective. A game might be tagged when it really isnt, but more likely a game that is blind friendly may not be tagged because the developer doesnt

Re: Accessibility info on storefronts

2015-07-12 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessibility info on storefronts Indeed, although theres nothing stopping someone contacting a developer to let them know that their game is blind accessible and should be tagged. Also as you say some games that show up will be tagged incorrectly, but that aside it should still

Re: Accessibility info on storefronts

2015-07-12 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessibility info on storefronts One of the storefronts has just added an option for develoeprs to tick, their definition of blind acessible is can play without any visuals. From what I can see though it isnt too helpful yet, lots of games that arent even a tiny bit blind accessible

Re: Accessibility info on storefronts

2015-07-12 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessibility info on storefronts Itch.io, although its not publicly available yet, its just there for developers to start tagging. Theyll make it publicly browseable once enough games have been tagged.The accessibility tags they have introduced (covering various different impairments

Re: Accessibility info on storefronts

2015-07-12 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Accessibility info on storefronts Wouldnt be tagged as an audiogame... playable by the blind and screen reader compatible are more likely ones, but still leaves the worst one to wide interpretation. hahaha. URL: http://forum.audiogames.net/viewtopic.php?pid=223828#p223828