Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-08 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) there are a lot more ways to get cards out of the discard pile than the exile. In your case, for  example, you have water memory. Your point about how parry cards are extraneous is actually a big reason why manipulation cards that make

Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-08 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) there are a lot more ways to get cards out of the discard pile than the exile. In your case, for  example, you have water memory. Your point about how parry cards are extraneous is actually a big reason why manipulation cards that make

Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-08 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) As I said, magical ray should've theoretically activated water mirror, but for some reason it didn't. That makes sense about the exile with how magic flower cards work, though since practically speaking I've only ever had a few games go

Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-08 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) Parry cards should activate as long as you have them in your hand, the correct card was played by your opponent, and you have the required levels. As for more documentation, I completely agree. Putting cards above your deck means you

Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-08 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) Well my dark water deck is working out better when I cut it to 70 cards and got rid of extranious stuff, just lots of physical attacks, bloody scratch and seasalt plus midnight ring, kraken, tentacle choke and tentacle annoyance. My

Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-07 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) It can be, but remember you can add parry cards and change your type during the battle if you need to avoid getting creamed by something that's super effective. Colossal Crushing can be incredibly powerful, especially if you combine

Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-07 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) It can be, but remember you can add parry cards and change your type during the battle if you need to avoid getting creamed by something that's super effective. Colossal Crushing can be incredibly powerful, especially if you combine

Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-07 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) I see. Wouldn't a rock/fighting deck be counter-intuitive, though? Those are two types which are vulnerable to quite a few attacks. URL: https://forum.audiogames.net/post/453953/#p453953 -- Audiogames-reflector mailing list

Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-07 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) I am trying myself to work out dec building strategies, but it seems like an ongoing process, trying something, seeing if it works then tweaking it if it doesn't. I was trying to put together a  fairy psychic dec based around the idea

Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-07 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) Turtlepower, there is no deck that will trump every other deck. There is no best-of-everything deck. There are strats that work well and strats that are just too clumsy to set up. There are decks that use good strategy and those which

Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-07 Thread AudioGames . net Forum — New releases room : BlindJay via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) I apologize if this has been asked but is there a way to save after battles in battle quest mode?  If not please consider adding it since it would be nice to be able to save and come back later since battles can be quite long!Thanks

Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-07 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) I think the idea is to build the deck that enables you to manipulate the battle so that things fall in your favor. But there are many ways to do that, so the purpose is narrowing it dowm to do it exactly as you intend. URL: https

Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-07 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) I didn't know about the levels decreasing if you have less than 3 cards of that type in your hand. That's helpful. However, I still can't figure out what building your decks with a specific purpose means. How can you build a deck which

Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-07 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) Oh, that makes life easier. Thanks! URL: https://forum.audiogames.net/post/453898/#p453898 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-07 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) Okay, here are a few general tips.1. Keep your deck to 80 or less cards. The minimum required cards in your deck is 40, and the maximum is 80. Any amount over 80 will result in random cards being omitted, and anything below 40

Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-07 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) Okay, here are a few general tips.1. Keep your deck to 80 or less cards. The minimum required cards in your deck is 40, and the maximum is 80. Any amount over 80 will result in random cards being omitted, and anything below 40

Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-07 Thread AudioGames . net Forum — New releases room : BlindNinja via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) Exactly my problem too, so I get where you're coming from. Part of why I'm suggesting it to begin with. lol URL: https://forum.audiogames.net/post/453893/#p453893 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-07 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) Yeah, I think a co-op decks database would be fun. I definitely get what you're saying, though, especially as someone who really does suck at building decks. My problem is that there are just so many cards that I get overwhelmed

Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-07 Thread AudioGames . net Forum — New releases room : BlindNinja via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) @turtlepower There're both upsides and downsides to that, I think. Upside being the obvious, it helps newbies or people who just plain suck at building decks... downside being of course they'll probably be used a lot... but that also

Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-07 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) So would it be possible for, when someone is kicked from a party, to have a bot take over for them? So if you were going to get lots of gems, but many people left, you could still get those gems? URL: https://forum.audiogames.net/post

Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-07 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) My only issue with having a Dropbox folder or similar available where people can swap decks and such is that everyone might start all using the exact same decks. This is why, as much as I wish a resource were available to help me fit

Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-07 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) agreed, chris URL: https://forum.audiogames.net/post/453876/#p453876 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-07 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) The network stability with the server apps has significantly improved with this version. Now the only things we need are the ability to kick players, and a way to temporarily save player data if that person disconnects. The latter might

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-07 Thread AudioGames . net Forum — New releases room : Pragma via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Hello all.Indeed the beta68 is available and seems playable. My apologies to those who hoped to play on the beta67 which was very buggy. Since the changes on the network features, CP is in a trouble zone. Thank you all for your

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-07 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) I wonder what the changelog means by "The online bord mode could work better." I'll try a board game later and see, since as I said, I really want to see improvements with the board games. URL: https://forum.audiogames.net/p

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-07 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Crazy Party beta 68 is released. It contains many bug fixes and adds new cards. I'll post the change log here.***beta68Some bug fixes, the game should be playable now.Modified cards: underground.***beta67GeneralOn a server application

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-07 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Dark, the whole blood resonance/self-mutilation thing largely doesn't work. Well, it does work, but it's too much hassle. Water pairs with lots of things, electric in particular once you get rain set up.Rock-fighting is a neat idea

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-07 Thread AudioGames . net Forum — New releases room : firence via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Dark water with the kraken posture can be good with phisical cards, midnight ring gives a good boost and a hig probability of critical hit, whitch is great with the tentacle level 10 card... He, I don't remember it's name in english, I

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-07 Thread AudioGames . net Forum — New releases room : firence via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Dark water with the kraken posture can be good with phisical cards, midnight ring gives a good boost and a hig probability of critical hit, whitch is great with the tentacle level card... He, I don't remember it's name in english, I

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) I'm more trying to get how the different cards work in combination.I tried a dark water deck based on blood, but bloody resonance and heamology are both way under powered for all it takes to get them working, (especially bloody

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : audiogame via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Hey there guys. So when I was looking around, I found a few people, me included, asking about where to find decks and how to make some effective ones. So I had an idea of a dropbox folder. There is one I created where you can share

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) So how exactly do you effectively have two types levelled? I'm trying to make a dice-based deck1 b I can't really use any of them1 just because my levels are never high enough. URL: https://forum.audiogames.net/post/453696/#p453696

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Dark, depending on what you have available, here's a solid deck that will win you most things. It's a dark-bug deck. Here's roughly what you want2x dark symbol2x vermin symbol2x bite2x feint attack2x sucker punch2x poison sting2x fury

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) I agree with Chris about the board mode, I really wish there were more squares that did more things. I don't know why, when the Mario party games are built around boards, Pragma hasn't modified the board mode since the game was created

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) I agree with Chris about the board mode, I really wish there were more squares that did more things. I don't know why, when the Mario party games are built around boards, Pragma hasn't modified the board mode since the game was created

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) I agree with Chris about the board mode, I really wish there were more squares that did more things. I don't know why, when the Mario party games are built around boards, Pragma hasn't modified the board mode since the game was created

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) I agree with @2108. It's quite useful to have that information, because cheaters do exist. Admittedly, I've seen less of them around lately, most likely because they realized that anyone with a grain of common sense will kick them upon

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Oh and also just to add, the reason you are having so many is because you get each card 4 times, just like it says when you optain it. URL: https://forum.audiogames.net/post/453600/#p453600 -- Audiogames-reflector mailing list

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Press the ctrl key, it works like magic. URL: https://forum.audiogames.net/post/453599/#p453599 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Cheating gems does nothing in terms of giving you an advantage in online games. How does it work to tell you the number of unlocked cards? It says I have around 3,000 objects which makes no sense. I only have 350 odd gems, 836 cards

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Cheating gems does nothing in terms of giving you an advantage in online battles. How does it work to tell you the number of unlocked cards? It says I have around 3,000 objects which makes no sense. I only have 350 odd gems, 836 cards

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) actually I like seeing the objects people have especially in battles, since it shows how many of the cards they have unlocked. Also, if you see a player with 10 million objects or something, you know he's used a cheat engine to modify

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) When you're paralyzed, you should not be able to move at all. The behavior should be identical to sleep or freezing. Maybe allow the player to have a chance of moving if the paralysis level is less than or equal to say 2, but anything

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) So I've had some luck with a pure fighting deck, that has cards like Rush In, Trussing, Fighting Area, and the fighting attacks. Basically my strat is to buff up as much as possible, then use something like Fist Barrage or Tripple Kick

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : Morokuma via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) > 2101Big spoilerContinue selecting cards in the order of “hypnosis”, “psychic fusillade”, “psychic fusillade”, “nostalgic hand”."Nostalgic hand" allows you to reuse used cards. For this reason, target sleeps forever

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : Morokuma via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) > 2101Continue selecting cards in the order of “hypnosis”, “psychic fusillade”, “psychic fusillade”, “nostalgic hand”."Nostalgic hand" allows you to reuse used cards. For this reason, target sleeps forever

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-04 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Yeah, I mostly do mini or micro games, but I'm slowly starting to learn to develop strategies for online battles. It's been tough going, because my brain just doesn't seem to be wired that way, but I do enjoy it. Mostly when I've done

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-04 Thread AudioGames . net Forum — New releases room : UltraLeetJ via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) the gang up thing happens probably due to when bots reach  some health percentages, or if you happen to be a problematic type like dragon. Though I have seen you do just mini games a lot. Paralysis is just a random thing, though it can

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-04 Thread AudioGames . net Forum — New releases room : UltraLeetJ via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) the gang up thing happens probably due to when bots reach  some health percentages, or if you happen to be a problematic type like dragon. Though I have seen you do just mini games a lot. Paralysis is just a random thing, though it can

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-02 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) I might as well give a couple more of my thoughts about paralysis and confusion while I'm thinking of it. First, if you're paralyzed, not only should you not be able to junk cards, you should also not be able to change types. It's

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-02 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) You say "no risk at all" as if there aren't nasty things that can happen to you while paralyzed. Like, you know, being pounded into oblivion because you can't heal/can't shut your foe down. Or if you're facing a live human

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-02 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) It makes very little difference if you just don't move at all or junk a card. In fact, I would say that if you were not able to junk a card paralysis at about 4 is just about the same as sleep or feer. Also, there is no risk involved

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-02 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Well, something does need to be done about paralysis, I think. If you're trying to discard a card when paralyzed, but were unable to move, it's just silly that the card gets junked anyway. If you couldn't move, you can't discard a card

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-02 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) I'll agree to disagree. URL: https://forum.audiogames.net/post/452702/#p452702 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-02 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) There are tons of ways to avoid sleep. There are cards to give you a negative sleep level, and cards that can activate when you are asleep as well. Hell, there are even cards that induce sleep on purpose for specific reasons, like

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-01 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) If you're a sleep and your hit points are critical you should wake up! A cap on sleeping would be nice 4 rounds in a row is just messed up... There should be counter cards to sleep to, and or ways for allies to wake you up if battling

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-01 Thread AudioGames . net Forum — New releases room : Zarvox via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) The coins determine your level. But level doesn’t mean anything. It would be cool if you had to make a decision to buy stuff but take longer to level or level to unlock new things to do or buy. Money management! URL: https

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-01 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) I agree with the language suggestion. I had asked if something like this could be implemented quite some time ago. Of course, it probably wouldn't have been feasible with the old server system, but I don't see why it couldn't be done

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-01 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) In a future version, can we please have a language list within the server? For instance, when you connect to the server, it would ask you to choose your language or use the language specified in the save file. Using this system, you

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-01 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) In a future version, can we please have a language list within the server? For instnace, when you connect to the server, it would ask you to choose your language or use the language specified in the save file. Using this system, you

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-01 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) 100 percent agree. Been suggesting that for ages! URL: https://forum.audiogames.net/post/452579/#p452579 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-01 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) I also think a lot of things should be purchasable with coins, not gems. it's been well over two years and coins are -still useless. URL: https://forum.audiogames.net/post/452566/#p452566 -- Audiogames-reflector mailing list

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-01 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) I think it would be cool if when you unlocked a bot if you could then use that bot's battle cry as your own. It would be sort of like an audio avatar the more bots you unlock the more battle cries you could pick from. URL: https

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-01 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) That's...ahem, exactly what I'm trying to tell you. I have tested it in 180-HP council fights, and it's spooky fast even with resists thrown in. From this I can extrapolate how fast it is later. You don't have to worry about missing out

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-01 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) You kind of do. How can you know how quick such a setup is? Additionally, when playing online you can always learn something new. In practice, the ice avalanche deck seemed really strong to me, but in reality even in 300 HP it takes

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-31 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) That presupposes that I can't extrapolate, and I absolutely can. I don't have to play a deck to see how it's apt to play, as long as I understand its function. URL: https://forum.audiogames.net/post/452410/#p452410 -- Audiogames

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-31 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Now that we have the server program, is it possible to implement something that temporarily saves player data in the event a player disconnects? I know this has been talked about before, but this is a problem. Is this even possible

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-31 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) thanks URL: https://forum.audiogames.net/post/452401/#p452401 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-31 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) It means to essentially put it on the top or bottom of your deck. On the top, it means that it will be the next card drawn while bottom is usually used against somebody. Regarding gems, yes, I do understand that they can be hard

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-31 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Can someone explain what it means to put a card above or below your deck and why you would want to do that? I never understood this. URL: https://forum.audiogames.net/post/452366/#p452366 -- Audiogames-reflector mailing list

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-31 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) That was my first iteration of the deck, where it took me 32 rounds just to pull Ancient Ruin. There were also a lot of misses and sleep turns in there (I think the fight was vs. the Hypnotic Bush, or whatever it's called). Depending

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-31 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Hi Jayde. First, you can do offline battles with high HP by paying a few gems for a battle with a training bot, which allows you to select a deck for a bot to use as well. Regarding battles, I don't know what you are doing, but a 180 HP

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-31 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) I personally do not trust Pragma or whoever it is that's designing the cards to make a balanced ban list or ruleset list, to be quite honest, so there's no way in hell I'd trust random guy over there to make one either.I take some

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-31 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) as far as I can tell the game has the sterling quality it has always had, a need to adjust strategies and such to evolve to changing  metagame enviroments does not necessarily mean the game is slipping. As for a card-ban feature. I

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-31 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Zarvox wrote:daggers. They are exactly like swords, but wait, no. They are multi hit, critical hit, and sometimes add temporary damage on both daggers and type received. If daggers already do 100 damage a piece, why would you add plus 2

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-31 Thread AudioGames . net Forum — New releases room : LordLundin via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) I'd just say boycott the game until the dev starts to think "balance, maybe?" ... but we all know that's not going to happen. URL: https://forum.audiogames.net/post/452238/#p452238 -- Audiogames-reflector mailing list

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Water actually isn't bad. Rain+healing rain/acid rain/catching rain is neat, plus Sonar Ray is good unmissable damage. You can't force someone to be weak to water or anything unless you also use a rock deck with Rock Statue/Power Gem

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net Forum — New releases room : firence via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) I agree about the ancient time card, it just makes no sense. About the rest, I think the game just keeps evolving. It happens in any tcg game, new cards and playstyles apear and some of the old ones gets ovsolete. Right now the most

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Thre's a lot of stuff that still isn't being explored and that you can do, so just keep that in mind. I of all things have a fly-crush deck that relies on a card that gets stronger for every wind card you put in your discard or have

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Ah yes, I forgot Ancient Time. That's just nuts. That level of confusion, and then Rap Ray on top of it, is GG. I have a deck that plans to maximize that. I don't mind that Rap Ray can now be used without levelling fairy and using

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Wow I did try the new ice type changes and it's indeed ridiculous, especially all that avalanche stuff. I agree with Zarvox, I guess some cards should have a description element that says "requires the launcher's starting hp to be

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net Forum — New releases room : Zarvox via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) @Jade I 1000% agree with you. Let's go into more detail...daggers. They are exactly like swords, but wait, no. They are multi hit, critical hit, and sometimes add temporary damage on both daggers and type received. If daggers already do

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net Forum — New releases room : Zarvox via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) @Jade I 1000% agree with you. Let's go into more detail...daggers. They are exactly like swords, but wait, no. They are multi hit, critical hit, and sometimes add temporary damage on both daggers and type received. If daggers already do

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net Forum — New releases room : Zarvox via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) @Jade I 1000% agree with you. Let's go into more detail...daggers. They are exactly like swords, but wait, no. They are mutli hit, critical hit, and temorary damage on both daggers and type received. If daggers already do 100 damage

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) There is a bug that prevents you from kicking players in a game if you're hosting it on a server program. Pressing Control+k does nothing. URL: https://forum.audiogames.net/post/452105/#p452105 -- Audiogames-reflector mailing list

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net Forum — New releases room : BlindNinja via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) @jaydeThe problem I could see with parry cards gaining 100 percent accuracy is you could in theory just... forever stall out setup based decks just by having the right one, and you don't even have to do anything. This would mainly just

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net Forum — New releases room : LordLundin via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) @Jayde Dark is a setup based type. YOu mention balance, I say implement a ban list feature. URL: https://forum.audiogames.net/post/452094/#p452094 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) A few new findings:1. Daggers aren't bad, but they definitely kinda make cards at similar levels look pretty weak.2. The rain stuff is vicious. Good lord. 3. I still say the dice cards are actually a little too strong. Healing Dice

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) @Morokuma: I also think launch conditions for this card are quite severe, especially compared to some other powerful new cards. Ancient time for exemple only requires the ancient ruin environment, and though the confusion lasts for only

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) @Morokuma: I also think launch conditions for this card are quite severe, especially compared to some other powerful new cards. Ancient time for exemple only requires the ancient ruin environment, and though the confusion lasts for only

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-29 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Hello. Please, I have 250 gems. where can I buy special bonus to unlock better arena battles? or what should I do to unlock this special arena and set my mini games  rounds? URL: https://forum.audiogames.net/post/452024/#p452024

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-29 Thread AudioGames . net Forum — New releases room : Morokuma via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) I think that the launch condition of "defenseless mind" is severe. The only way to actively reduce "special defense" to -4 or less is to give a serious curse.Decks that use this card are biased towards the ghost, psy

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-29 Thread AudioGames . net Forum — New releases room : Morokuma via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) In card battle, if I hit "shift + enter" and attack my teammate offensive, I would like the reaction that the teammate owns to be activated.Because once, the main purpose of attacking teammates was to start bleeding or ma

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-29 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Is defenseless mind broken? When I attempt to use it, it always fails. I've tried getting special defense below 0 and no more than -4, but it doesn't work. How does this card work? URL: https://forum.audiogames.net/post/451942/#p451942

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-29 Thread AudioGames . net Forum — New releases room : PatrykK via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) @ sanslasch, good idea!I dont like minigames,but I like battles. URL: https://forum.audiogames.net/post/451938/#p451938 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-29 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) a lot of cards are specifically designed to foster multi-type decks, thus monotype decks might not actually have uses for some of the cards of that type. Some cards in the flying deck, particularly one of which name I can't remember

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-29 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Yes. It's just like weapon-taking for example, that card is useless if you don't have weapon cards in your deck. URL: https://forum.audiogames.net/post/451848/#p451848 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-28 Thread AudioGames . net Forum — New releases room : josephweakland via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) greetings all, i noticed in the fighting deck there is a sword sheath card that lets you draw "sword cards from deck, but how can you if there is no fighting sword cards? do you have to put cards like ice sword or steal

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-28 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Is it possible to immediately receive battle messages if joining a battle as a spectator? Currently, you must wait until the next round begins if you join midway through a battle. URL: https://forum.audiogames.net/post/451787/#p451787

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-28 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Hello, I have one problem with this game. when I play online play or arena battles, sometimes it does not listen. for example I want to use frenetic flight card, but I can't move or I can't do anything, simply I need to press arrows

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