Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-08-28 Thread AudioGames . net Forum — Developers room : Shawngailk via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Why Is It That You want to Led Lighting?Visit site: http://audiojungle.net/item/christmas-piano/19056234/ http://audiojungle.net/user/momentumofm … umOfMelody http://audiojungle.net/item/piano-inspi … umOfMelody

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-08-23 Thread AudioGames . net Forum — Developers room : Aprone via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Just like how you can go to your form_load section, go to the Form_KeyDown(KeyCode As Integer, Shift As Integer) section to handle keyboard input.When any key is pressed down, the code in this section will run.  The

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-08-23 Thread AudioGames . net Forum — Developers room : blindncool via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Thanks Aprone.I think I'm going to work on an accessible slot machine. (I know it's not original, but hey It's my first project).I have a few more questions before I get to coding this:How would I grab keyboard input

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-08-23 Thread AudioGames . net Forum — Developers room : Aprone via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 1)  Dimension yourself a global variable that will be used to hold the Sapi object.  In this case I used a variable called "tts".  Put this in your form_load section:Set tts = CreateObject("SAPI.spVOICE")You only need that

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-08-23 Thread AudioGames . net Forum — Developers room : blindncool via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Hi folks I have a few questions.1) How can I get my VB6 apps to speak via SAPI and screen readers?2) How do I make an accessible menu (as seen in the majority of audiogames)?3) How do I generate a random number (E.G from 1

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-08-13 Thread AudioGames . net Forum — Developers room : blindncool via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 So yeah, I'm still struggling to find some accessible games to learn from... I heard that X-Site used to host some open-source vb6 games, although I doubt they're still available. URL:

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-08-11 Thread AudioGames . net Forum — Developers room : blindncool via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 The games I have tried from VB Tutor are completely inaccessible. URL: http://forum.audiogames.net/viewtopic.php?pid=323863#p323863 ___ Audiogames-reflector mailing list

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-08-10 Thread AudioGames . net Forum — Developers room : blindncool via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 I don't think any of these games are accessible, but I'll try them out.Just by looking at the webpages for each game, it seems like the majority of them (if not every single one) are visual in nature. I haven't ran the

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-08-10 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 I don't know what version of vb vbtutor uses, and there is the expected emphasis on visual programs, but there's this list of example games: http://www.vbtutor.net/games/games.htm#google_vignette URL:

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-08-10 Thread AudioGames . net Forum — Developers room : blindncool via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Thanks for the vote of confidence Ethin! LOL it's good to know that you have complete trust in my ability to learn VB! URL: http://forum.audiogames.net/viewtopic.php?pid=323746#p323746

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-08-10 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Not that I know of, and I don't know how your going to learn how to program games in VB using those as examples. (You might, though, don't use my judgement as the ultimate authority here! ). URL:

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-08-10 Thread AudioGames . net Forum — Developers room : blindncool via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Hello all, it's been quite a while since my last post on this topic.I've currently dealing with a bit of a problem, which is not syntax related.The way I learn most programming languages is via looking at source code.

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-08-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Also, I wouldn't recommend C++ as a beginners language. It's not just the fact that it's not easy to build a game. You also have to factor in the fact that your quite literally playing with raw memory, whether you like it

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-08-07 Thread AudioGames . net Forum — Developers room : sorressean via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 @aprone hackers can't switch off your lights? Unfortunately that's becoming less far-fetched with IoT.But to hit the security exploits issue in vb6:the VB6 runtime -could- have security exploits, there's no way of actually

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-08-07 Thread AudioGames . net Forum — Developers room : sorressean via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 I'm not really sure what this post is supposed to accomplish, especially given the defensive nature taken when creating it (maybe that's not what you intended).Microsoft has declared vb6 abandonware and has said that they

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-30 Thread AudioGames . net Forum — Developers room : Aprone via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Blindncool, parentheses are required if you will be passing more than 1 argument to the function.  If you're only passing 1, such as in the hello world example you gave, it just saves a tiny bit of time by leaving them

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-30 Thread AudioGames . net Forum — Developers room : blindncool via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 You're exactly right, roelvdwal. I'm not exactly sure what language to use.So far, VB seems rather easy to use. Yes, there are a lot of people suggesting Python as a good beginner language.In fact, once my programming

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-30 Thread AudioGames . net Forum — Developers room : roelvdwal via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 If you want to use vb6, go right ahead. It will create audiogames just fine, we've got enough audiogames to prove that. But keep the following in mind:From the things I remember, Aprone was a software developer in the

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-29 Thread AudioGames . net Forum — Developers room : blindncool via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 For all of you that have a problem with me learning VB, what would you have me learn? C#? VB.net? C++? Java?As I have said before in the opening post, I do not have the skills needed to create games (or anything else) in

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-29 Thread AudioGames . net Forum — Developers room : blindncool via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 For all of you that have a problem with me learning VB, what would you have me learn? C#? VB.net? C++? Java?As I have said before in the opening post, I do not have the skills needed to create games (or anything else) in

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-29 Thread AudioGames . net Forum — Developers room : Aprone via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Orko, it's a shame you're upset about having your opinion "assaulted", when you pushed your own so forcefully just 1 post earlier.  You can participate in this discussion or not, it's your choice.  Some people can dish it

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-29 Thread AudioGames . net Forum — Developers room : Orko via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 My last job before I lost my vision was as a senior software engineer for the popular Armadillo software protection and licensing system, you'd call it DRM. We were constantly dealing with hackers trying any kind of

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-29 Thread AudioGames . net Forum — Developers room : Orko via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 My last job before I lost my vision was as a senior software engineer for the popular Armadillo software protection and licensing system, you'd call it DRM. We were constantly dealing with hackers trying any kind of

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-29 Thread AudioGames . net Forum — Developers room : roelvdwal via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 The way I understand it, exploits need to be received from somewhere. So if a vulneribility in an audiogamewritten in vb6 is exploited, the attacker would need to have access to your computer and probably router as well

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-29 Thread AudioGames . net Forum — Developers room : thggamer via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 I just want to say that security is proportional to the effort you want to spend on it.It's very true that the Python language isn't designed to hide your source code, but Ido know that some companies like Dropbox have

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-29 Thread AudioGames . net Forum — Developers room : Orko via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 My last job before I lost my vision was as a senior software engineer for the popular Armadillo software protection and licensing system, you'd call it DRM. We were constantly dealing with hackers trying any kind of

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-29 Thread AudioGames . net Forum — Developers room : Aprone via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 To someone who is concerned about exploits and vulnerabilities, I have to ask what is your background experience with computer security?  I'm not intending for that question to sound rude, but I'm starting to think some of

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-29 Thread AudioGames . net Forum — Developers room : Aprone via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Orko, what is your background experience with computer security?  I'm not intending for that question to sound rude, but I'm starting to think some of your "exploit" and "vulnerabilities" concerns are rooted more in

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-29 Thread AudioGames . net Forum — Developers room : Orko via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Any program you install on a computer can affect the whole computer, especially if it's poorly written or has exploitable vulnerabilities. Are you really willing to bet your and your customers' computers that I'm not

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-28 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Maybe I'll make a Sega Genesis game after I have a release candidate for EC. Although I've had a horrible time finding accessible tools for Genesis music creation, so maybe that won't go as well as I'd like.What do you

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-28 Thread AudioGames . net Forum — Developers room : blindncool via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 @roelvdwalThat isn't necessarily true. As I said, JAWS 15.0 works okay with VB, although the virtual toolbox is a bit slow at best and laggy at worst. URL: http://forum.audiogames.net/viewtopic.php?pid=321394#p321394

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-28 Thread AudioGames . net Forum — Developers room : roelvdwal via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 I don't see how vulnerabilities in a specific language have any major effect on an audiogame. Sure, if you are writing an app that becomes popular mainstream you might want to reconsidder, but when audiogames are coded in

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-28 Thread AudioGames . net Forum — Developers room : Orko via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Proof of what Aprone is saying can be easily found at Microsoft's web site where you can get updates to even the latest versions of the C and C++ runtimes redistributable libraries, which are mostly security fixes.Not only

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-28 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 You know? When I heard that Heartbleed was a code injection via overflow, I was surprised, on the grounds that I'd heard about this style of vulnerability since I'd started programming classes, and assumed that this meant

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-28 Thread AudioGames . net Forum — Developers room : Orko via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Proof of what Aprone is saying can be easily found at Microsoft's web site where you can get updates to even the latest versions of the C and C++ runtimes redistributable libraries, which are mostly security fixes. URL:

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-28 Thread AudioGames . net Forum — Developers room : Aprone via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Kyleman, I think you've put a bit more faith in modern languages than they deserve.  There is always some new genius exploit someone could hypothetically come up with, if they are skilled enough and determined enough.  New

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-28 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 aprone I was not saying i had VB6 or BGT exploits hiding up my sleeves. the likely hood however of bugs and/or vulnerabilities for said languages are pretty high. the problem is people neither disclose them properly, or if

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-28 Thread AudioGames . net Forum — Developers room : blindncool via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Thanks for that script aprone.I'll get working on a VB translation ASAP. URL: http://forum.audiogames.net/viewtopic.php?pid=321353#p321353 ___ Audiogames-reflector mailing

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-28 Thread AudioGames . net Forum — Developers room : Aprone via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 blindncool, directinput is mostly used for game controllers, joysticks, and I think you can do some mouse related things with it that would otherwise require a bit more coding to pull off.  For example, the way I keep the

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-28 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 @blindncool, no, not 1-0==1, it's 1-0!=1. In other words, he managed to make BGT tell him that 1-0 does not equal 1. (Operator == is 'is equals to'; != is 'is not equal to'; <= is 'is less than or equal to'; >= is 'is

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-28 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 @blindncool, no, not 1-0==1, it's 1-0!=1. In other words, he managed to make BGT tell him that 1.0 does not equal 1. (Operator == is 'is equals to'; != is 'is not equal to'; <= is 'is less than or equal to'; >= is 'is

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-27 Thread AudioGames . net Forum — Developers room : blindncool via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Also, CAE Jones, 1-0 is 1. URL: http://forum.audiogames.net/viewtopic.php?pid=321278#p321278 ___ Audiogames-reflector mailing list

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-27 Thread AudioGames . net Forum — Developers room : blindncool via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Aprone, I was under the impression that DirectInput was used for keyboard/mouse control in VB.On another note, I'm currently struggling with a case of writer's block (or in this case, developer's block) where (1) I don't

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-27 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 I don't doubt that BGT has vulnerabilities waiting to be exploited. I mean, it once told me that 1-0!=1. I specificTh tried to remove floating point rounding errors, so I don't think that's quite it. ... How did I get

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-27 Thread AudioGames . net Forum — Developers room : Aprone via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Kyleman, VB6 was released in 1998 and was officially dropped by Microsoft in 2008.  What are the bugs/vulnerabilities that have been found in it since then?  I'm curious to know if there is a list somewhere since you're

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-27 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 just spin up and old xp VM...on the subject of old programming languages, I'm going to laugh so hard when more and more bugs/vulnerabilities are found in the old languages like VB, PB, and BGT. FYI, they won't ever get

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-26 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 The problem with older versions of Jaws is that they aren't always very forward compatible. I tried installing Jaws 3.7 on whatever version of windows my schools were running in 2003-2004, and they had to be reimaged. So,

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-26 Thread AudioGames . net Forum — Developers room : Aprone via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Is there a reason you intend to use directinput?  If keyboard and mouse are the inputs you'll use, you won't need it. URL: http://forum.audiogames.net/viewtopic.php?pid=321155#p321155

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-26 Thread AudioGames . net Forum — Developers room : blindncool via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 I know there aren't many answers to this question, but are there any alternatives to DirectSound? I know I'll probably have to use DirectInput for audiogames. URL:

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-25 Thread AudioGames . net Forum — Developers room : Orko via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 I'm a JAWS user and even I wouldn't buy it just for one program, especially when that program is VB6 and there are far better choices available.If I were going to use VB6, I'd probably look to a much older version of JAWS.

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-25 Thread AudioGames . net Forum — Developers room : blindncool via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Here's what I know so far:creating and assigning values to variablescreating and resizing arrayshow to create basic subroutines (Form_Load, Main, Etc.)Also, I did try an old version of the  JAWS demo (I think it was v15)

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-24 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 I do know that VB6 and VB.NET are very, very different languages. However, they do have similarities that tie the two together; sure, VB.NET uses objects and OOP, but it still has the core things VB6 has: subs, dims, etc.

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-24 Thread AudioGames . net Forum — Developers room : Aprone via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Blindncool, while I haven't done it myself, I do believe at least one of the alternate project types will give you just a console window rather than a form.I think your new plan to focus on the syntax rather than those

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-24 Thread AudioGames . net Forum — Developers room : pitermach via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 AFAIK JAWS came bundled with scripts for the VB6 ide, which were extremely good, even going as far as telling you if the controls you were placing using the toolbox were overlapping or not and so on. This is most likely

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-24 Thread AudioGames . net Forum — Developers room : Orko via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 There probably is, but I don't know of them personally, ages ago when I learned Visual Basic 6, all the books I used were from Microsoft Press. URL: http://forum.audiogames.net/viewtopic.php?pid=320803#p320803

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-24 Thread AudioGames . net Forum — Developers room : blindncool via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Alright, since the book I mentioned is clearly focused on the "visual" side of Visual Basic, are there any documentation which teaches the syntax instead of focusing on the visual side? URL:

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-24 Thread AudioGames . net Forum — Developers room : Orko via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Visual Basic's toolbox is very visual. I've heard that there are blind developers using it, but don't know if their screen reader has a mode or scripts to deal with Visual Basic, or if they've simply learned how to bypass

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-24 Thread AudioGames . net Forum — Developers room : blindncool via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Here's my current progress: I'm running through Using Visual Basic 6, by Bob Reselman, Wayne Pruchniak and Richard A. Peasley.The first exercise is to build a calendar application, using the MonthView control.Is there

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-24 Thread AudioGames . net Forum — Developers room : Orko via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Unfortunately, that will never happen, Microsoft pretty much sold out the entire Visual Studio 6 community by converting all of it's languages to use their .NET framework. I think that only C/C++ that compiled to native

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-24 Thread AudioGames . net Forum — Developers room : blindncool via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 [[wow]] aprone, I didn't know that.If only Microsoft were smart enough to release a VB6 express/community edition for those still using it.One question I have is this. Can a project be written without any forms? I know 90%

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-24 Thread AudioGames . net Forum — Developers room : Aprone via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 CAE Jones, I do believe so, yes.Ethin, like Pitermach said, VB6 and VB.net are very different languages even though their names are similar.Draq, people do.  A large number of audiogames have been written with VB6, even

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-24 Thread AudioGames . net Forum — Developers room : Aprone via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 CAE Jones, I do believe so, yes.Ethin, like Pitermach said, VB6 and VB.net are very different languages even though their names are similar.Draq, people do.  A large number of audiogames have been written with VB6, even

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-24 Thread AudioGames . net Forum — Developers room : Draq via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 [[wow]]. People still use VB6? Crazy.I took a VB6  distance learning course several years ago when I was in high school and got quite good at using it. I used some of the controls and wrote a very, very basic text editor

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-24 Thread AudioGames . net Forum — Developers room : pitermach via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 VB6 and VB.net are very different languages, in that VB.net gets all of its functions using .net objects, so it's extremely object oriented, as much as BGT or _javascript_, except using different keywords instead of braces

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-23 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 At Aprone: could an instance of one of those games, running in administrator mode, on a computer with the documents and settings / my documents / whatever folders added manually, still work? URL:

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-23 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Once you get the hang of VB6, you should try learning VB.NET. It has more features and is far more modern; plus, you'll be able to find more documentation and information on VB.NET than you will VB6. URL:

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-23 Thread AudioGames . net Forum — Developers room : blindncool via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Good points Orco, as I said this is a temporary thing, and I might not end up using VB6 in the end.I'm just trying it out, but it seems that VB 6.0 is pretty easy to use so far. I only know the basics (pun definitely

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-23 Thread AudioGames . net Forum — Developers room : Orko via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Whatever floats your boat, but if you are looking for an easy to use language I think you're going to find that Visual Basic isn't really any easier than the other languages you mentioned trying.Plus as old and unsupported

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-23 Thread AudioGames . net Forum — Developers room : Aprone via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Blindncool, I personally haven't run into any components/libraries/modules that you'd need to avoid.  The problem with some of those games is that the authors specifically hard-coded in paths for where files will be saved.