Re: Making Memory Train in Pure Basic

2014-10-11 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Making Memory Train in Pure Basic Im not saying it cant be done. Merely that, for a new programmer, its probably not worth it. The complexities of getting this working outweigh the benefits while trying to make a simple program like this one.Not to mention that Purebasic probably puts

Re: Making Memory Train in Pure Basic

2014-10-10 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector
Re: Making Memory Train in Pure Basic Hmm. PureTTS is good for those just wanting to make it on Windows, but I have the BGT game for that. I wonder if there is a library that is universal so that I can compile one on Windows and itll use Sapi, compile it on the Mac and use the System Voice

Re: Making Memory Train in Pure Basic

2014-10-10 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector
Re: Making Memory Train in Pure Basic Hmmm. Well Ive never tried it on mac but I do know you need applescript to give voiceover commands so you might need a way to integrate applescript into your project to use voiceover.On linux there is probably a library to work with its screen-reader

Re: Making Memory Train in Pure Basic

2014-10-10 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Making Memory Train in Pure Basic I do not believe that Universal Speech works on Linux but could be wrong. Accessible_output2 is the only thing I aware of that works everywhere, and I have a feeling Linux isnt well tested if at all. This package will not help a Purebasic programmer.On

Re: Making Memory Train in Pure Basic

2014-10-10 Thread AudioGames . net Forum — Developers room : tward via Audiogames-reflector
Re: Making Memory Train in Pure Basic Guitarman, you dont have to work with Orca directly on Linux. In fact, if a game developer wants to gain TTS output on Linux the library people want is called Speech-dispature which is a global TTS interface for all things speech enabled.Universal

Re: Making Memory Train in Pure Basic

2014-10-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Making Memory Train in Pure Basic There is a library for it, called PureTTS. TTSSpeak is a function in that library. I can host the library if you wish. And yes, you can use it in the demo of the product. URL: http://forum.audiogames.net/viewtopic.php?pid=191574#p191574

Re: Making Memory Train in Pure Basic

2014-10-08 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector
Re: Making Memory Train in Pure Basic Hi Orin.Yes you can use pureTts but it only supports sapi which sucks. In the purebasic reference manual there is a section about menus just use menu_create() to create a menu then do all of your sound stuff. But be sure to open a window before you do

Re: Making Memory Train in Pure Basic

2014-10-04 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Making Memory Train in Pure Basic @orin, the best way you can program memory train in PB is by following the following instructions. In this post, Ill detail a little on the code that you need:1. Open a screen; keyboard input is not available without doing this (unless you wish to use

Re: Making Memory Train in Pure Basic

2014-10-04 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector
Re: Making Memory Train in Pure Basic Is there a TTSSpeak function in PB, or did you guys create that yourself and gave a sample of your menu code?I hope Ill be able to use that in the demo. URL: http://forum.audiogames.net/viewtopic.php?pid=191253#p191253

Re: Making Memory Train in Pure Basic

2014-10-02 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Making Memory Train in Pure Basic Its possible that PB has better errors, but Id not count on it. Most programming languages give really cryptic messages for the obvious stuff. Perhaps BGT is bad in this way, but I dont think PB or any other language is going to be as good as what you

Re: Making Memory Train in Pure Basic

2014-10-02 Thread AudioGames . net Forum — Developers room : keyIsFull via Audiogames-reflector
Re: Making Memory Train in Pure Basic Hey orrin did you read my article about bgt compilation errors in the articles room? I think it helps to lay out what the most common errors mean and how to tackle them URL: http://forum.audiogames.net/viewtopic.php?pid=191031#p191031