Re: Question For Audiogame Developers Using Node.js

2020-04-18 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector
Re: Question For Audiogame Developers Using Node.js BTW, Node is the server that you run as well as the build process. The browser is the user interface. This means you work with both node and the browser whenever you build a _javascript_ application that is not hello world. I have never

Re: Question For Audiogame Developers Using Node.js

2020-04-18 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector
Re: Question For Audiogame Developers Using Node.js Node is backend and browser is frontend. I would recommend using something like Babylon:https://www.babylonjs.com/or Phaser:https://phaser.io/You could also role your own engine pretty easy using setTimeout and something like Web Audio

Re: Question For Audiogame Developers Using Node.js

2020-04-14 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector
Re: Question For Audiogame Developers Using Node.js If your target is the browser, then I'd pick a JS game engine/audio library and just build your game. The code to package existing web assets into an Electron app is pretty minimal. You only really need Node for any OS-level integration

Re: Question For Audiogame Developers Using Node.js

2020-04-14 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Question For Audiogame Developers Using Node.js Doesn’t you don’t know _javascript_ introduce you to node? It’s on the last page of the programming resources topic. URL: https://forum.audiogames.net/post/519510/#p519510 -- Audiogames-reflector mailing list Audiogames-reflector