Re: SoundRTS, a real-time strategy audio game

2020-07-08 Thread AudioGames . net Forum — New releases room : PatrykK via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I cant run new version.somethingy is missing vcruntime or something like that. URL: https://forum.audiogames.net/post/550055/#p550055 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: SoundRTS, a real-time strategy audio game

2020-07-08 Thread AudioGames . net Forum — New releases room : PatrykK via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game How it is possible?the soundRTS is abandoned since 2016. URL: https://forum.audiogames.net/post/550049/#p550049 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: SoundRTS, a real-time strategy audio game

2020-07-08 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game For those not on the mailing list, an update has just been released.http://soundrts.blogspot.com/2020/07/lo … eased.htmlIt's primarily transitioning the game to python3, but with a few changes and bug fixes. URL: https://forum.audiogames.net

Re: SoundRTS, a real-time strategy audio game

2019-09-08 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Recently boreddon't know when soundmud will release a new version. URL: https://forum.audiogames.net/post/460595/#p460595 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: SoundRTS, a real-time strategy audio game

2019-07-06 Thread AudioGames . net Forum — New releases room : kdh3641 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Hello,I got a question.In the SoundRTS manual, there is a description of a parameter called effect_radius, which does not seem to work.Do you know about the above condition? URL: https://forum.audiogames.net/post/447195/#p447195

Re: SoundRTS, a real-time strategy audio game

2019-06-28 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Neither can I. URL: https://forum.audiogames.net/post/444799/#p444799 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: SoundRTS, a real-time strategy audio game

2019-06-28 Thread AudioGames . net Forum — New releases room : taljazz24 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game niceness. Can't wait to see what he will come up with. URL: https://forum.audiogames.net/post/444586/#p444586 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: SoundRTS, a real-time strategy audio game

2019-06-22 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Soundmud is back, should be updating the game URL: https://forum.audiogames.net/post/443344/#p443344 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: SoundRTS, a real-time strategy audio game

2019-05-12 Thread AudioGames . net Forum — New releases room : taljazz24 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game yeah I thought not. It'll be good once it is for certain. Cause I am creating an awesome AI with a mod that would go wonderfully with that. URL: https://forum.audiogames.net/post/433211/#p433211 -- Audiogames-reflector mailing list

Re: SoundRTS, a real-time strategy audio game

2019-05-12 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @taljazz24 noup, I Think that it isn't coded yet. Simply thaat URL: https://forum.audiogames.net/post/433148/#p433148 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi

Re: SoundRTS, a real-time strategy audio game

2019-05-12 Thread AudioGames . net Forum — New releases room : taljazz24 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Greetings. I think there is a bug or it hasn't been worked on as of yet. For some reason the AI does not seem to be coded to build water buildings or units. Don't know if this is either a bug or if just hasn't been added as of yet

Re: SoundRTS, a real-time strategy audio game

2019-04-27 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game please @拓海 be patient.Normally soundMud have time to works on update at the north summer time.So, you've updates of the soundrts between July and September, if SoundMud don't have other plans.If soundMud had continued working in the soundrts

Re: SoundRTS, a real-time strategy audio game

2019-04-26 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game hope that soundmud will come back sooner. URL: https://forum.audiogames.net/post/429435/#p429435 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: SoundRTS, a real-time strategy audio game

2019-03-29 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Recently, I often dreamed that the soundrts have been updated, but I can't find the mail after I wake up. This mood is very complicated, lol. URL: https://forum.audiogames.net/post/423412/#p423412 -- Audiogames-reflector mailing list

Re: SoundRTS, a real-time strategy audio game

2019-03-29 Thread AudioGames . net Forum — New releases room : milos via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game thanks. does any of us create more maps for sea battles? i only have one map on whicch i can use a naval units URL: https://forum.audiogames.net/post/423405/#p423405 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: SoundRTS, a real-time strategy audio game

2019-03-28 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @milos  all of the last versions are portable.The link for the latest (continuous-12) is this:http://jlpo.free.fr/soundrts/continuous … indows.zipEnjoy URL: https://forum.audiogames.net/post/423351/#p423351 -- Audiogames-reflector mailing

Re: SoundRTS, a real-time strategy audio game

2019-03-28 Thread AudioGames . net Forum — New releases room : milos via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Hello all, can any tell me from where i can download latest version of sound rts? I would like to be a portable version. URL: https://forum.audiogames.net/post/423137/#p423137 -- Audiogames-reflector mailing list Audiogames-reflector

Re: SoundRTS, a real-time strategy audio game

2019-03-28 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Ah, thanks for that, it's got to have those.Well, a quick and dirty explanation would be good, but maybe just where some resources are, the rest I will go and explore.Greetings Moritz. URL: https://forum.audiogames.net/post/423097/#p423097

Re: SoundRTS, a real-time strategy audio game

2019-03-28 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Here are a few maps which might meet your requirements:https://www.dropbox.com/s/kg0txj52zw6z208/maps.zip?dl=1Let me know if you want me to explain the layout. URL: https://forum.audiogames.net/post/423095/#p423095 -- Audiogames-reflector

Re: SoundRTS, a real-time strategy audio game

2019-03-28 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Hi.I am curious.I am looking for a map which gives you some   supplies at the start but also has a large stash of gold and wood somewhere on the map. What I want to have is that you actually need to invade the square where for example

Re: SoundRTS, a real-time strategy audio game

2019-03-21 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Hmmm the folder of sound is:(consider / as the root folder of your game)/res/ui/actor/This is for the latest version of sounrts.A, turn on see the hidden folder and files; probably the folder is hidden.Good luck! URL: https

Re: SoundRTS, a real-time strategy audio game

2019-03-21 Thread AudioGames . net Forum — New releases room : TheBlindSaiyan via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @433... Yep I get that, but if you read my previous post, you would understand the problem I'm facing.I can't find the folder where the dialogue sound files are accessed. URL: https://forum.audiogames.net/post/421263/#p421263

Re: SoundRTS, a real-time strategy audio game

2019-03-19 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @TheBlindSaiyan keep in mind that the content that you see in the soundrts, is only a example of things that you can achieve if want to create your content.Following this idea, this is the reason of the lite sounds used in the example, only

Re: SoundRTS, a real-time strategy audio game

2019-03-16 Thread AudioGames . net Forum — New releases room : TheBlindSaiyan via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @Chris... Thanks for telling me.Do you know of any mods that replace the character voices?Edit... I can't find the res folder in my sound RTS directory.I looked in all the folders but can't seem to find it, neither does it seem

Re: SoundRTS, a real-time strategy audio game

2019-03-16 Thread AudioGames . net Forum — New releases room : TheBlindSaiyan via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @Chris... Thanks for telling me.Do you know of any mods that replace the character voices? URL: https://forum.audiogames.net/post/419424/#p419424 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: SoundRTS, a real-time strategy audio game

2019-03-16 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game You can replace the sound files under \res\ui\actor which is located in your Sound RTS folder. URL: https://forum.audiogames.net/post/419368/#p419368 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: SoundRTS, a real-time strategy audio game

2019-03-16 Thread AudioGames . net Forum — New releases room : TheBlindSaiyan via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Hi.I don't know whether this question has been asked or not before, but I was wondering if there was a way to swap the weird chipmunk sounding voice of the characters?If I'm going to be playing this game, I want to at least have a bit

Re: SoundRTS, a real-time strategy audio game

2019-03-13 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game lol its dam difficult to play with 3 aggresive 2 ai s in swk2b URL: https://forum.audiogames.net/post/418339/#p418339 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi

Re: SoundRTS, a real-time strategy audio game

2019-03-13 Thread AudioGames . net Forum — New releases room : electro via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Wow, Don't know why I post many things about that game, but it's so addictive. Verry addictive. URL: https://forum.audiogames.net/post/418304/#p418304 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: SoundRTS, a real-time strategy audio game

2019-03-02 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game really,  @chris is useful when a resource syte is exausted, but in a real online play have only one extraction site active is a very bad idea. A good move for lategame is have 2 or 3 active bases for extract resources and have good amount

Re: SoundRTS, a real-time strategy audio game

2019-03-01 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Flying Townhall is actually really useful when playing the actual game. It makes it easier to move your town hall around when gathering resources instead of building a bunch of them and wasting resources. URL: https://forum.audiogames.net/post

Re: SoundRTS, a real-time strategy audio game

2019-02-28 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @chris flying townall and ork, are only test mod, not mod to play seriously with them.The intention of each one is show to the modders how to add new races (ork mod) or how to create updating, and moving buildings (flying townall) like

Re: SoundRTS, a real-time strategy audio game

2019-02-28 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game It looks like players using different mods can't see each other when connecting to the same server. That's good to know. Speaking of mods, the flying town hall is awesome and orc would be as well, except for the fact that you can use dark

Re: SoundRTS, a real-time strategy audio game

2019-02-27 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I'm pretty sure they do.A mod defines the game play rules.If different mods were allowed, you could define a unit with 10 health in one mod, set that mod as you're preferred mod and instant own anyone. URL: https://forum.audiogames.net

Re: SoundRTS, a real-time strategy audio game

2019-02-27 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Suggestion: Please add the ability to check if a unit is carrying other units and how many are being carried. For instance, moving to a flying machine could say something like "flying machine 1 holding 8 of 8 units" or "flying ma

Re: SoundRTS, a real-time strategy audio game

2019-02-27 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Suggestion: Please add the ability to check if a unit is carrying other units and how many are being carried. FOr instance, moving to a flying machine could say something like "flying machine 1 holding 8 of 8 units" or "flying ma

Re: SoundRTS, a real-time strategy audio game

2019-02-14 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I can't wait for 1.2c13 URL: https://forum.audiogames.net/post/411793/#p411793 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: SoundRTS, a real-time strategy audio game

2019-02-14 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Sorry for double posting, Yes, I take that back, 1.2C12 is up. Look in post 1, open the blog / log / developer log thing and find it there. URL: https://forum.audiogames.net/post/411769/#p411769 -- Audiogames-reflector mailing list

Re: SoundRTS, a real-time strategy audio game

2019-02-14 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I dunno, but it may be possible. Try to download it again. URL: https://forum.audiogames.net/post/411764/#p411764 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: SoundRTS, a real-time strategy audio game

2019-02-14 Thread AudioGames . net Forum — New releases room : Tablen via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Hi again. Just tonight I encountered a problem with SoundRTS1.2C11. It said it can't get my IP address from some place, and that it couldn't contact the metaserver to find the list. Hence why I'm posting this. Has the game maybe been updated

Re: SoundRTS, a real-time strategy audio game

2019-01-21 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Sometimes the units on the square will be inexplicably stuck.This is the problem I have recently said, it should be:Unit players after the resurrection cannot be operated.This is the correct way to express it. URL: https://forum.audiogames.net

Re: SoundRTS, a real-time strategy audio game

2019-01-21 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game What files are required to run the server? I'm trying to minimize the amount of stuff I put on my server. Is it just the .py file or are any other files required? URL: https://forum.audiogames.net/post/406734/#p406734 -- Audiogames

Re: SoundRTS, a real-time strategy audio game

2019-01-20 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I haven't been able to get onto the forum for a while, so I have several things.Could you make it so you can only build on paths when there is meadows, so maybe when there is a meadow terrain? Or alternatively, maybe a no building parameter you

Re: SoundRTS, a real-time strategy audio game

2019-01-14 Thread AudioGames . net Forum — New releases room : Kyleman123 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Thanks. that fixed it. URL: https://forum.audiogames.net/post/405365/#p405365 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: SoundRTS, a real-time strategy audio game

2019-01-14 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @Kyleman123I have pushed a potential bugfix to GitHub. URL: https://forum.audiogames.net/post/405331/#p405331 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: SoundRTS, a real-time strategy audio game

2019-01-14 Thread AudioGames . net Forum — New releases room : Kyleman123 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game hI get a bunch of errors when running from source. I am running this on a mac obviously. I would try and fix it but not sure exactly what needs to go into the .ini file. I can make a github issue if you would prefer that.Kyles-MacBook

Re: SoundRTS, a real-time strategy audio game

2019-01-13 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game It should not be so troublesome.When I use other transport units, I can follow the method I said.For example flying machine.sanslash332 wrote:@拓海 hmmm so again, use the commands that I said on the previous posts.If you have the units

Re: SoundRTS, a real-time strategy audio game

2019-01-13 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @拓海 hmmm so again, use the commands that I said on the previous posts.If you have the units in the boat, so. first, give to the boat the move order at the destination plase, and next, move to the download location, find with a the download

Re: SoundRTS, a real-time strategy audio game

2019-01-13 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game When you use the arrow keys to navigate the waterway map, there are no obstacles at the beginning and the end.For example, a 3 by 3 ocean map, the arrow keys can be moved directly from a1 to c1, or a1 is moved to a3.There should be obstacles

Re: SoundRTS, a real-time strategy audio game

2019-01-13 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game When you use the arrow keys to navigate the waterway map, there are no obstacles at the beginning and the end.For example, a 3 by 3 ocean map, the arrow keys can be moved directly from a1 to c1, or a1 is moved to a3.This hope to solve. URL

Re: SoundRTS, a real-time strategy audio game

2019-01-13 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I mean:The unit is already in the boat, I want to uninstall the unit to the specified destination.So usually, we use the arrow keys to find the destination, then press a to find the uninstall and press Enter, so the boat will unload the unit

Re: SoundRTS, a real-time strategy audio game

2019-01-13 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I mean:The unit is already in the boat, I want to uninstall the unit to the specified destination.So usually, we use the arrow keys to find the destination, then press a to find the uninstall and press Enter, so the boat will unload the unit

Re: SoundRTS, a real-time strategy audio game

2019-01-13 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I mean:The unit is already in the boat, I want to uninstall the unit to the specified destination.So usually, we use the arrow keys to find the destination, then press a to find the uninstall and press Enter, so the boat will unload the unit

Re: SoundRTS, a real-time strategy audio game

2019-01-13 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @拓海remember if you want stack two instructions (like go & upload) on the second action, you've use shift+enter, not enter.I say this, because you'r post about the boat commands; you with any transport unit can do that. Before use up

Re: SoundRTS, a real-time strategy audio game

2019-01-12 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game To weaken the remote unit, try this design. For example, every time an archer attacks, it consumes a little mp, Equivalent to the consumption of arrow.Wood is consumed when restoring mp.An archer has 20 arrows and an arrow requires 2

Re: SoundRTS, a real-time strategy audio game

2019-01-12 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @Kyleman123It's hard to explain.About AI2, it's the file called worldplayercomputer2.pyIt's available on GitHub. I have just updated the repository. URL: http://forum.audiogames.net/post/404928/#p404928 -- Audiogames-reflector mailing

Re: SoundRTS, a real-time strategy audio game

2019-01-12 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game ok, I understanded.There maybe be a cover_on_terrain keyword in the future.There is also an interesting design.For example archer:Invisible_on_terrain 1 forest.Automatically invisible after entering the forest.SoundMUD wrote:@拓海Check

Re: SoundRTS, a real-time strategy audio game

2019-01-12 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game ok, I understanded.There maybe be a cover_on_terrain keyword in the future.There is also an interesting design.For example archer:Invisible_on_terrain 1 forest.SoundMUD wrote:@拓海Check the necromancer in res/rules.txtspeed_on_terrain marsh 1

Re: SoundRTS, a real-time strategy audio game

2019-01-12 Thread AudioGames . net Forum — New releases room : Kyleman123 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game What do you mean by AI2? I can't find a file like that. URL: http://forum.audiogames.net/post/404845/#p404845 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: SoundRTS, a real-time strategy audio game

2019-01-12 Thread AudioGames . net Forum — New releases room : Kyleman123 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game What do you mean by AI@? I can't find a file like that. URL: http://forum.audiogames.net/post/404845/#p404845 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: SoundRTS, a real-time strategy audio game

2019-01-12 Thread AudioGames . net Forum — New releases room : Kyleman123 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @soundmud any particular reason why you wish to stop accepting code contributions. There still are many people interested in soundrts and many might want to check out new things if they get added. I don't see contributing as waisting my time

Re: SoundRTS, a real-time strategy audio game

2019-01-12 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @拓海Check the necromancer in res/rules.txtspeed_on_terrain marsh 1 ford 11 is the final speed. It isn't a coefficient.@Kyleman123About GitHub, I will probably update the repository soon.Before that, I must edit the "read me" fi

Re: SoundRTS, a real-time strategy audio game

2019-01-11 Thread AudioGames . net Forum — New releases room : Kyleman123 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game so are these changes making it to the github? I have made a fork of the repo and would like to do many things including, adding new and better campaigns; adding missions or challenges similar to end games for chess; building out a proper AI

Re: SoundRTS, a real-time strategy audio game

2019-01-11 Thread AudioGames . net Forum — New releases room : Kyleman123 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game so are these changes making it to the github? I have made a fork of the repo and would like to do many things including, adding new and better campaigns; adding missions or challenges similar to end games for chess; building out a proper AI

Re: SoundRTS, a real-time strategy audio game

2019-01-11 Thread AudioGames . net Forum — New releases room : Kyleman123 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game so are these changes making it to the github? I have made a fork of the repo and would like to do many things including, adding new and better campaigns; adding missions or challenges similar to end games for chess; building out a proper AI

Re: SoundRTS, a real-time strategy audio game

2019-01-11 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game speed_on_terrain how to use?Is it speed_on_terrain 0.5 knight mountain? URL: http://forum.audiogames.net/post/404717/#p404717 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: SoundRTS, a real-time strategy audio game

2019-01-11 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Sometimes the units on the square will be inexplicably stuck.No action can be taken, such as not moving, not adding to a group.Can only be transported.You can experiment with the fourth chapter of the campaign.When the priest resurrected the b1

Re: SoundRTS, a real-time strategy audio game

2019-01-11 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Sometimes the units on the square will be inexplicably stuck.No action can be taken, such as not moving, not adding to a group.Can only be transported. URL: http://forum.audiogames.net/post/404705/#p404705 -- Audiogames-reflector mailing

Re: SoundRTS, a real-time strategy audio game

2019-01-11 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Found a bug.Units after resurrection cannot be added to the group. URL: http://forum.audiogames.net/post/404704/#p404704 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: SoundRTS, a real-time strategy audio game

2019-01-11 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game SoundRTS 1.2 continuous 12 is available.The file is there: (Windows only)http://jlpo.free.fr/soundrts/continuous … indows.zipChanges from 1.2 continuous 11:Map editor (experimental):-  usage explained in the map making manualDynamic forests

Re: SoundRTS, a real-time strategy audio game

2019-01-11 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game SoundRTS 1.2 continuous 12 is available.The file is there: (Windows only)http://jlpo.free.fr/soundrts/continuous … indows.zipChanges from 1.2 continuous 11:Map editor (experimental):-  usage explained in the map making manualDynamic forests

Re: SoundRTS, a real-time strategy audio game

2019-01-09 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @soundmud Can you think if is possible create a shortcut for fast building selection?Like the alt+a menu for make actions with units or buildings, but in this case (mod key)+w plus a letter, you can select fastli a kind of building.Is

Re: SoundRTS, a real-time strategy audio game

2019-01-09 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Define wouldn't overwrite the previous define. It will be fixed.The other issue will be fixed too. URL: http://forum.audiogames.net/post/404244/#p404244 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: SoundRTS, a real-time strategy audio game

2019-01-08 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Turns out copying and pasting the lines for s and ctrl s to select all soldiers to the new bindings file fixed it. Maybe it's because the original one still uses that file's definition for SOLDIER. The other issue, where unassigned key groups

Re: SoundRTS, a real-time strategy audio game

2019-01-08 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I don't see any relevant errors in the client log. Here is the bindings file:https://www.dropbox.com/s/h3tszb0v87ih1 … s.txt?dl=1 URL: http://forum.audiogames.net/post/404070/#p404070 -- Audiogames-reflector mailing list Audiogames

Re: SoundRTS, a real-time strategy audio game

2019-01-08 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @zakc93Maybe there is an unusual error message in "user/tmp/client.log" that would help.Eventually post (or PM) the key bindings file. URL: http://forum.audiogames.net/post/403936/#p403936 -- Audiogames-reflector mailing list

Re: SoundRTS, a real-time strategy audio game

2019-01-07 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game peasants building paths and bridges might be an interesting idea.I wanted to ask about key bindings. I made a bindings file with only one key per unit to test if it works out. I created 20 different groups assigned to different keys

Re: SoundRTS, a real-time strategy audio game

2019-01-06 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @soundmud, thanks for your aclarations about ford.So, I misspelled a word; I didn't want ask to you about the highgrounds: I want to ask to you about airground_types. If are you planing to parametizing them, or only have them harcoded.Ground

Re: SoundRTS, a real-time strategy audio game

2019-01-06 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Ok.Strengthen this feature first.The function of adjusting the speed within the map can be refined to each unit.It would be nice if cover could be refined to each unit.For example, crazymod:The archer and the musketeer's cover are definitely

Re: SoundRTS, a real-time strategy audio game

2019-01-06 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @zakc93I take note about boats sailing under big bridges. I may need to create an "under-bridge" square. I don't know.In rules.parameters there is a parameter called "minimal_damage" with a default value of .17 . Set it to 0

Re: SoundRTS, a real-time strategy audio game

2019-01-06 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Now, even with exports, ships can't land.According to this principle, we can limit the ground units from entering the river.In this way, there is no need to draw boundaries between land and river.Then you can try to add a function, which

Re: SoundRTS, a real-time strategy audio game

2019-01-05 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Agreed with normal arrow navigation from one water square to another, but keeping the boundaries between land and water squares. I see if there is a path into a water square units can walk onto it and will all die. I was wondering if it would

Re: SoundRTS, a real-time strategy audio game

2019-01-05 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @sanslash332Yes. After all, even if the currently controlled unit is ground-only, the cursor should always move freely from water to water. That probably won't be confusing. I'll try.A ford is shallow water, a place where you can cross a river

Re: SoundRTS, a real-time strategy audio game

2019-01-05 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @Tablen @ChrisA recent server (1.2-c12 for example) can host different mods by default. 1.2-a9 servers cannot. 1.1.1 servers cannot.Check the metaserver, relatively human readable (use control+u on Firefox for better readability):http

Re: SoundRTS, a real-time strategy audio game

2019-01-04 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game The player's game version must be the same, otherwise the server cannot be found.Chris wrote:How do you configure the server for a specific mod and/or soundpack? Do you have to modify the mod= and soundpack= lines? What happens if players

Re: SoundRTS, a real-time strategy audio game

2019-01-04 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game How do you configure the server for a specific mod and/or soundpack? Do you have to modify the mod= and soundpack= lines? What happens if players aren't using that particular soundpack or mod? Does the server work with anythingi f you leave

Re: SoundRTS, a real-time strategy audio game

2019-01-04 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game How do you configure the server for a specific mod and/or soundpack? do oyu have to modify the mod= and soundpack= lines? What happens if players aren't using that particular soundpack or mod? Does the server work with anythingi f you leave

Re: SoundRTS, a real-time strategy audio game

2019-01-04 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @soundmud can see if is possible, add arrow navigation between water squares please?Currently if you want move between water squares, you've use the ctrl+arrow navigation; technically water with water is a correct path; only for a kind of units

Re: SoundRTS, a real-time strategy audio game

2019-01-04 Thread AudioGames . net Forum — New releases room : Tablen via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Ah, thanks. That might be my problem. I'm using Crazymod as a mod, and my own custom soundpack as a soundpack. That's probably why soundrts does not see the other servers. Configuration differences, as you say. URL: http://forum.audiogames.net

Re: SoundRTS, a real-time strategy audio game

2019-01-03 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I guess I get the point about building things on paths. Soundmud's idea of only allowing buildings on exits of squares with at least one meadow seems like a good compromise. That way you can still defend yourself with farms etc but we can still

Re: SoundRTS, a real-time strategy audio game

2019-01-03 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game In my opinion, this feature of build any building on exits, is a good feature; is a thing of your hability to aboid build things on wrong places, but as @拓 海 said, is funny (and useful in various situations) build buildings on exists.Examples

Re: SoundRTS, a real-time strategy audio game

2019-01-03 Thread AudioGames . net Forum — New releases room : Tablen via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game As far as I know, Port 80 or 8080 are standard webpage ports, so it should be able to reach the metaserver. I saw that others can log into my server from outside. I checked in User/tmp/server.log and found an IP there I did not recognise

Re: SoundRTS, a real-time strategy audio game

2019-01-03 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @bcs993The AI changed. If I remember correctly, the "attack" command will do nothing if the AI is already in constant attacks mode. If the AI estimates that it isn't strong enough, it won't attack. This was used to prevent the AI

Re: SoundRTS, a real-time strategy audio game

2019-01-03 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game @zakc93I had this impression too recently while creating a map. Allowing a farm on an exit was an attempt to imitate the gameplay found in Starcraft. On the other hand Starcraft doesn't have walls. Maybe building a farm on an exit should

Re: SoundRTS, a real-time strategy audio game

2019-01-02 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I feel that there is no need to cancel.In some emergency situations, ordinary buildings can also help us resist enemy attacks.So ordinary buildings are built on the exit maybe that is not as bad as imagined. URL: http://forum.audiogames.net

Re: SoundRTS, a real-time strategy audio game

2019-01-02 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game I feel that there is no need to cancel.In some emergency situations, ordinary buildings can also help us resist enemy attacks.So ordinary buildings are built on the exit that is not as bad as imagined. URL: http://forum.audiogames.net/post

Re: SoundRTS, a real-time strategy audio game

2019-01-02 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game That reminds me, something I've noticed before that I think may be a bug, you can build any building on an exit. We sometimes accidentally build farms on exits, blocking movement to and from that square. It has been possible for a while, I just

Re: SoundRTS, a real-time strategy audio game

2019-01-02 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Well, again, thanks for the updates for the c11 version!Sound all really awesome, and viewing the rules file, you can create various others kind of terrain Well, some quotes:@拓海Decrease the unit movement speed or increase the unit movement

Re: SoundRTS, a real-time strategy audio game

2019-01-02 Thread AudioGames . net Forum — New releases room : Tablen via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game Hi again, from Canine Kingdom. Yes, that's right. It's my server running lately. CanineKingdom.Though when I play the game and I'm looking for other servers in a list, I only see mine. is there an outgoing port that I need to forward too? I

Re: SoundRTS, a real-time strategy audio game

2019-01-02 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS, a real-time strategy audio game ok, i understand.Maybe right now I can allow the player to select a sub-square so the shipyard will be moved to the side that the player wants.Can try, feels necessary.SoundMUD wrote:There is no other rule. If both distances are the same, one

<    1   2   3   4   >