Re: The right way. Choose between C# and Python for audio game development

2019-01-07 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development @39, you are solely focusing, it seems, on monetary value and not how comfortable you are in that language. And you are wrong: for .NET sallaries, at AIC the salary was $79,637/yr; at Antra, $60,000/yr; at Saber

Re: The right way. Choose between C# and Python for audio game development

2019-01-07 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development Ethin, Dude, did you understand what you said?Ok. Speaking of convenience, I’m comfortable with C#. I'll not specify, it is just convenient for me with C#.Now I look at the average NET Developer salaries in the USA.

Re: The right way. Choose between C# and Python for audio game development

2019-01-07 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development Picking a programming language isn't about whether its beneficial to you, or about whether its ultra powerful, or whether its compact, or whether its easy to read, and so on. Picking a programming language is all

Re: The right way. Choose between C# and Python for audio game development

2019-01-07 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development At post 24: You always mention that bgt kit and you never released it so far. I'm not meaning harsh, at all. But if you could upload that package somewhere(on its current stage), You might help a lot of newbies.

Re: The right way. Choose between C# and Python for audio game development

2019-01-07 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development regarding being beneficial or anything else, again it's not related to me either.my advice to you: pick something that1. you are comfortable with it,2. you can make use of it. URL:

Re: The right way. Choose between C# and Python for audio game development

2019-01-07 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development have you heard of internships? You could try applying to those, and learn along the interships program. URL: http://forum.audiogames.net/post/403669/#p403669 -- Audiogames-reflector mailing list

Re: The right way. Choose between C# and Python for audio game development

2019-01-07 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development pauliyobo,I didn't mean it. I'm ready to receive the necessary knowledge. But in parallel with this, I urgently need to find a job. And if I study a lot of things, I will spend a lot of extra time. URL:

Re: The right way. Choose between C# and Python for audio game development

2019-01-07 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development OK. So  you're the classical "oh this language takes a lot to learn?" Fine, then my answer is, programming is not for you. Good bye. URL: http://forum.audiogames.net/post/403656/#p403656 --

Re: The right way. Choose between C# and Python for audio game development

2019-01-07 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development visualstudio,Python is better for me, but not because it is convenient for me, but because it is beneficial for me. If I learn a programming language other than Python, I spend a lot of time.In any case, thank you!

Re: The right way. Choose between C# and Python for audio game development

2019-01-07 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development first, the choice of language is completely up to you. i'm not saying what is good and what is bad. since the languages are made for their own audience. maybe C# is better for you than mine!. URL:

Re: The right way. Choose between C# and Python for audio game development

2019-01-07 Thread AudioGames . net Forum — Developers room : Liam via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development Yes. You need to pick a language and stick with it. It's just that simple. URL: http://forum.audiogames.net/post/403628/#p403628 -- Audiogames-reflector mailing list

Re: The right way. Choose between C# and Python for audio game development

2019-01-07 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development I am not saying python is a good choice. I am recommending it because I use it my self. You're not forced to use it. If you like c#, use c#. But stick with it. There are not tools forcreating audiogames? Make them.

Re: The right way. Choose between C# and Python for audio game development

2019-01-06 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development pauliyobo, kianoosh, visualstudioOk.If so many people say that Python is a good choice, I will follow it. And I will not give up on Python until I find significant reasons with which most developers agree.And thanks

Re: The right way. Choose between C# and Python for audio game development

2019-01-06 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development @26, for 3d sound, you can use OpenAL, or SoLoudalso about decorators, you may want to check this out!. URL: http://forum.audiogames.net/post/403538/#p403538 -- Audiogames-reflector mailing list

Re: The right way. Choose between C# and Python for audio game development

2019-01-06 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development 24, 25,I chose a programming language for a long time. Yes, now I have chosen C#, but I'm learning Python too.Why?Because it is the best universal language in which a lot of things can be done. Because I need it for

Re: The right way. Choose between C# and Python for audio game development

2019-01-06 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development @19, i mean, if you declare a type in c++, it will be the same type. you can't change it. if you declared an int16_t, you can't change it into char* later.don't know if python became staticly typed.@20, regarding

Re: The right way. Choose between C# and Python for audio game development

2019-01-06 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development Hi there,@Nikita: completely wrong way of thinking imo. I have already mastered C# on Windows and Android and I have also some good knowledge on Python. I also know C++ and am now starting to learn _javascript_,

Re: The right way. Choose between C# and Python for audio game development

2019-01-06 Thread AudioGames . net Forum — Developers room : oussamabengatrane via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development i'd select c# as my best option URL: http://forum.audiogames.net/post/403475/#p403475 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The right way. Choose between C# and Python for audio game development

2019-01-05 Thread AudioGames . net Forum — Developers room : roelvdwal via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development @21Use a random number generator. If it picks 1, use python. If it picks 2, use C#. And then don't look back and become proficiant in one language instead of pondering the choice for ages URL:

Re: The right way. Choose between C# and Python for audio game development

2019-01-05 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development visualstudio,Thank you so much for your post.Guy, you say a lot of useful things. And I'm very happy reading your messages.I didn't think you were dealing with C# or Python. And I'm interested in your opinion.If you

Re: The right way. Choose between C# and Python for audio game development

2019-01-05 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development @18, you say:1. python is not slow by itself, it is the implementation that can make it slow.even your code in c++ can become slow, and this only and only is your implementationalthough python is interpreted, but

Re: The right way. Choose between C# and Python for audio game development

2019-01-05 Thread AudioGames . net Forum — Developers room : Liam via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development A couple of things. regarding 18's post.BGT is not exactly abandoned, but development has been kept quiet. That's all I'll say here.Also as of Python v 3.6 you can now statically type variables. It can be a life

Re: The right way. Choose between C# and Python for audio game development

2019-01-05 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development hi,first things first:1. python is not slow by itself, it is the implementation that can make it slow.even your code in c++ can become slow, and this only and only is your implementationalthough python is

Re: The right way. Choose between C# and Python for audio game development

2019-01-05 Thread AudioGames . net Forum — Developers room : roelvdwal via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development If games are slow, it can also just be badly designed. For example, if you have a machine gun which fires 80 times a second, you can either send 80 network events every second or send one on event and one off event

Re: The right way. Choose between C# and Python for audio game development

2019-01-05 Thread AudioGames . net Forum — Developers room : Aprone via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development Liam, thumbs up for your post #9.  Very well said sir! URL: http://forum.audiogames.net/post/403338/#p403338 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The right way. Choose between C# and Python for audio game development

2019-01-05 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development At post1, You might want to check out munawar's BPC shared component dll library for C#, It has a tun of good things such as a nice key handler and a sound manager.But generally what I chose for game development is

Re: The right way. Choose between C# and Python for audio game development

2019-01-05 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development Liam,The best for Android is Kotlin. I don't know how Python or Xamarin works, But I heard that Xamarin works better.But I talked about monogame. URL: http://forum.audiogames.net/post/403334/#p403334 --

Re: The right way. Choose between C# and Python for audio game development

2019-01-05 Thread AudioGames . net Forum — Developers room : Liam via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development so theoretically you actually can make android apps in Python. I haven't done a ton of research in to this, but it's apparently very possible. IOS on the other hand? Ooph.for IOS and android development Rubymotion

Re: The right way. Choose between C# and Python for audio game development

2019-01-05 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development Nikita:I speak my opinion.I worked with Python and I can say that it is a good language for this.But for me, C# is the best programming language in audio games.This is convenient, in addition, you can develop audio

Re: The right way. Choose between C# and Python for audio game development

2019-01-05 Thread AudioGames . net Forum — Developers room : Liam via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development I don't know enough about them to say. They were never things I dived too deeply in to. there are times I wish I had however. Maybe one day. URL: http://forum.audiogames.net/post/403291/#p403291 --

Re: The right way. Choose between C# and Python for audio game development

2019-01-05 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development Liam, but what do you think of other programming languages, such as C++ or C#? URL: http://forum.audiogames.net/post/403288/#p403288 -- Audiogames-reflector mailing list

Re: The right way. Choose between C# and Python for audio game development

2019-01-05 Thread AudioGames . net Forum — Developers room : Liam via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development What's the best language to use?That's easy. Ready for my answer?The one you feel the most comfortable with. There is no right or wrong way to do things. There are ways that are quote unquote better. But there is no

Re: The right way. Choose between C# and Python for audio game development

2019-01-05 Thread AudioGames . net Forum — Developers room : SkyLord via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development Hey @1, i'd personally not recommend you thinking python is slow only cause sound rts, maybe sound rts has bad code optimizations, cause think about it, it was developing for 11years, correct me if i'm wrong. URL:

Re: The right way. Choose between C# and Python for audio game development

2019-01-05 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development How do you choose the right language between csharp and python? Choose the one with which you are confortable with, the one you prefer, and stick with it. There is not a right or wrong choice. I could recommend you

Re: The right way. Choose between C# and Python for audio game development

2019-01-04 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development Hi.Your overthinking this. Everything I read in that post sounds like you are giving up when things get a little hot. You will never succeed at programming if you do things this way. If you really want to do

Re: The right way. Choose between C# and Python for audio game development

2019-01-04 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development @jonikster, says the person who cannot, for the life of him, ever decide what programming language to use for any project.Carter is correct though. Don't question so much. Find a language that clicks; don't listen

Re: The right way. Choose between C# and Python for audio game development

2019-01-04 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development @jonikster, says the person who cannot, for the life of him, ever decide what programming language to use for any project. URL: http://forum.audiogames.net/post/403236/#p403236 -- Audiogames-reflector mailing

Re: The right way. Choose between C# and Python for audio game development

2019-01-04 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development Nikita,Python is simpler than C#, and that's a fact! URL: http://forum.audiogames.net/post/403235/#p403235 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The right way. Choose between C# and Python for audio game development

2019-01-04 Thread AudioGames . net Forum — Developers room : cartertemm via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development I think your looking at this the wrong way, avoiding possibilities because they look too hard. In BGT, everything is layed out and given to you. In other languages this isn't the case. You'll be forced to find a

Re: The right way. Choose between C# and Python for audio game development

2019-01-04 Thread AudioGames . net Forum — Developers room : cartertemm via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development I think your looking at this the wrong way, avoiding possibilities because they look too hard. In BGT, everything is layed out and given to you. In other languages this isn't the case. You'll be forced to find a

Re: The right way. Choose between C# and Python for audio game development

2019-01-04 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development Stop! Stop! Please, don't ask questions like this. All you'll do is incite flamewars and arguments. URL: http://forum.audiogames.net/post/403225/#p403225 -- Audiogames-reflector mailing list