Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net Forum — New releases room : PhantomCreations via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Oops, @Aaron wrote a post while one was being composed.Absolutely love the limited use of melee weaponry. We were actually going to do that with ranged weapons as well, and more than likely will.So imagine, if you will, the pmc-44 having a very poor

Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net Forum — New releases room : PhantomCreations via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! @defender,So when we ran out of funding there were a couple options we could have taken.Option 1. Make the game paid, introduce authentication tokens and servers and databases, doing a bunch of key verification checks and so on. Point being, the more

Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Definitely have items that can heal you, in a mainstream beat em up you'd just pick them up and get health back, for the most part. So no inventory as such.If you pick up a knife, the attack button will of course use that. You either: keep that weapon

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : necrozma via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! hi. i completed the demo and i have a suggestion. do you have a  plan about adding explosive weapons or flame throwers? also, adding healing drinks or somethings can be awesom. URL: https://forum.audiogames.net/post/596144/#p596144 -- Audiogames

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! @PhantomCreations, just dropped you an email as I thought it'd be better to take this off the forum. But definitely willing to sit down and talk about thi, for sure. URL: https://forum.audiogames.net/post/596140/#p596140 -- Audiogames-reflector

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : Lirin via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! @PhantomCreations I'll join the discussion if there will be a chance! I was growing up playing TONS of brawlers from Capcom plus other fighing games etc. Oh, so great days and even it was around 20 years ago I still remember the fun  and I'm going back

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! @FantomJust curious what might be added if you significantly exceed your kickstarter goal, as I notice you don't have any stretch goals.So aside from just adding those, could you talk about (in a non binding sort of way) what my money might go towards

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Just curious what might be added if you significantly exceed your kickstarter goal, as I notice you don't have any stretch goals.So aside from just adding those, in a non binding sort of way, what might my money go towards if I back this already backed

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Again, are you gonna add any mor melay weapons like knifes or sords? because there could be abunch of cool combo's availible with though's things.and explosive stuf like mabey a bomb that wen it explodes abunch of shrapnel or something can come out

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Again, are you gonna add any mor melay weapons like knifes or sords? because there could be abunch of cool combo's availible with though's things. URL: https://forum.audiogames.net/post/596129/#p596129 -- Audiogames-reflector mailing list

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : PhantomCreations via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Hello,First of all I want to apologize to those who have been sending emails, it appears our smtp server is having issues.To those wondering if 1.3 does eventually end, yes, it does. You just have to survive long enough. Of course, that's way easier than

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : TheTrueSwampGamer via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! idk URL: https://forum.audiogames.net/post/596126/#p596126 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : whocrazy via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Hi.In the level 1.3, do the soldiers just endlessly spawn at you, or are you able to kill them all eventually?Cheers. URL: https://forum.audiogames.net/post/596124/#p596124 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : TheTrueSwampGamer via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! lol still trying to figure out the best way to do 1.3 URL: https://forum.audiogames.net/post/596123/#p596123 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! I feel like having interesting little sub bosses to break up long levels with lots of enemy waves would help things feel less monotonous after you've played the game a bit. URL: https://forum.audiogames.net/post/596122/#p596122 -- Audiogames

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Well yes, yu can. Air combos are a thing, just not in beat em ups.My point in stating that things should be simple to start is that this game's combat system needs to get the basics right before experimenting with al the extras that cheeseWheel

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! If anyone can, I'd recommend trying either Battle Circuit, or Warriors of Fate, from the Capcom Beat Em Up bundle, as these two demonstrate the combo system we're on about, including the mashing the air thing, but once you start hitting, each hit

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Well, you don't want to source keys from all over the keyboard for things you can use your attack buttons for, but yes, some variant of one of your attack buttons plus up would work. I would also loove to see controller / gamepad support as well

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! All there really needs is to be one combo. Press space up to four times, and each one is a different attack. The last one, whatever the number of blows is, is always a heavy attack that has blowback or knockdown. Or the attack button in conjunction

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! And mabey an upper cut type of thing, mabey control up arrow? or something. URL: https://forum.audiogames.net/post/596079/#p596079 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : sightlessHorseman via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! To be honest I am more a fan of the 3 button attack system. I have the feeling that creating combos or different attacks with directional inputs might be better with a multy button system. Sure, you could use one button with different hold times

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! You can still do a lot with two buttons. Or even one. It's down to getting creative with it. Like with the space bar, track how long it has been held, that build heavier attacks, a tap is a light attack. A double tap and hold is a jab straight

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : BlindNinja via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Agreed with 129... a three attack system isn't strictly necessary IMO. Maybe two at best, depends what you guys wanna go for. Light and heavy? Also means you can have better control over a combo system. URL: https://forum.audiogames.net/post/596066

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Also, ust backed the project. Nice to see the goal's already been met and surpassed! URL: https://forum.audiogames.net/post/596062/#p596062 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! @127. I'm not in favour of a light edium heavy system because that kind of complexity is seen mostly in fighting games. Beat em ups really only need one button, maybe two at best... but again, that's just imo. No need for anything other than a basic

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! SO how do i get the new weapon on 2.3, i don't mean to be rude asking this 2 times but i've bin on this thing for a day lol. URL: https://forum.audiogames.net/post/596060/#p596060 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Here are some suggestions. First of all, light attack, medium attack, heavy attack and block. That's all the buttons you really need for melee. You could make throws by simultaneously hitting light and heavy, you can stun an enemy by blocking at just

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Gi's ware is the hidden weapon for level 2.3? URL: https://forum.audiogames.net/post/595996/#p595996 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : Lirin via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! @124 well written and everything I have in my mind! We were just growing up playing too much beat em ups I guess? Haha but yeah, the concept is fantastic but it needs polishing and redefining / rebalancing and probably recoding the fighting system

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : Lirin via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! @124 well written and everything I have in my mind! We were just growing up playing too much beat em ups I guess? Haha but yeah, the concept is fantastic but it needs polishing and redefining / rebalancing and probably recording the fighting system

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Definitely agreed with 120 and 122. IMO, the rage meter should be after a number of consecutive hits, but it doesn't have to be seven slow ass hits that require you to at least take some damage. In a fast paced beat em up like this slowing down just

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : TheTrueSwampGamer via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! so far i'm doing 1-3 and I can't seem to be able to win here. I get shot like 50 times at the same time and just loose all my hp and the weapons you get there take so long to reload. not sure if the aa12 is good or not but you just can't take them out

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : Lirin via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! I mean, this rage meter is kinda weird for me. That would be interesting to see a meters similar to these in video games. You are building it by getting hit / hitting everyone and when it is full you can simpy use that. URL: https://forum.audiogames.net

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! There is one combo, and there will probibly be mor in the final version. So gi's, i'm stuck on level 2.3 and i can't get past this, i herd there was a hidden weapon hear? what is it. URL: https://forum.audiogames.net/post/595976/#p595976

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : Lirin via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! So, my thoughts and impressions so far:I love the concept, sound design and  music! STory seems to be pretty basic but what abou the gameplay? Well, that's the problem there: I can see a HUGE inspiration from BK3 which is really a positive but the combat

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! yeah, it hits mor enemies then the machine gun. or mabey the same, i'm not sure, URL: https://forum.audiogames.net/post/595973/#p595973 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : BlindNinja via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Honestly, I just make use of the PMC from the first level for the whole thing, usually lasts a good while. Once that's out, I grab the machine gun on the left truck and mop up the rest. URL: https://forum.audiogames.net/post/595972/#p595972

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! spoilerMy recommendation would be to start with the machine guns then grab the AR12 for the end, because as you battle, there will be more and more enemies. The AR12 has scatter shot meaning it'll hit multiple enemies. URL: https://forum.audiogames.net

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! So, at the start, see if you can get an AA12 if you have an autamatic weapon just wen you jump on it shoot them and grav it, then go to the other won and put your rage up. and boost your stats, wen your tired of that, go down and shoot, they are in waves

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : necrozma via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! hi i really love this game but i have a question. i am currently in stage 1.3 but the enemie are keep spawning and the stage is not ending. what should i do? URL: https://forum.audiogames.net/post/595966/#p595966 -- Audiogames-reflector mailing

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! sorry for double posting, but @212 sometimes your required to kill every enemie on the map to be able to go threw. URL: https://forum.audiogames.net/post/595960/#p595960 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! @211 you might have dun a rage thing, i think you half to hit them seven times i donno. i think i've dun it a few times but it all wase seems to just go like 8 tiles. I'm useing brand new headphones, so i don't no. URL: https://forum.audiogames.net/post

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : TheTrueSwampGamer via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! how to go through travel pointsh URL: https://forum.audiogames.net/post/595957/#p595957 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! At the moment, at least in the build I have, there wasn't a sound for when you could kick, unless that's now changed. I just hit the enemies seven times fairly quickly and then held down arrow and pressed space fairly quick, and one (yes just one

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! At the moment, at least in the build I have, there wasn't a sound for when you could kick, unless that's now changed. I just hit the enemies seven times fairly quickly and then held down arrow and pressed space fairly quick, and one (yes just one

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! How do you get the kick combo to work, I got it once, but it seems fiddly to pull off. I notice there's a sound, does the sound mean press down arrow now, prese space and down, etc. I'm confused. URL: https://forum.audiogames.net/post/595935/#p595935

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : hannes via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! I can kind of see the point but the not saving boss levels does not play nice with level 2.2 with the earlier levels it does though so maybe they should allow only certain boss levels to save as you can not grind in 2.2 URL: https://forum.audiogames.net

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : fatih via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Hello,The game sounds awesome, I backed it by a very small amount. If you look at the current rate of currency for Turkey, you will see why I chose such a small amount, plus there is the commission fee of the bank.Anyway, onto my opinions

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! yup, this kick is defenetly a cool edition on croud control, hoping for more combo soon. for everyone if you want to make your kick always work, just hold down arrow and punch quickly. the problem with that is you'll not send your enemy away too far

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : Turret via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Yeah, agreed about the boss saving. Phantom's reasoning for that is if you go in with shit stats, you can re-get them, but that just makes it more annoying IMO, you should keep an eye on your stats. URL: https://forum.audiogames.net/post/595911/#p595911

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Hello,Can the death sequences and logo at the beginning of game be skipped? Makes rage quitting less costly Also pressing escape at the enter when ready prompt should quit. URL: https://forum.audiogames.net/post/595902/#p595902 -- Audiogames

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Hello,Can the death sequences and logo at the beginning of game be skipped? Makes rage quitting less costly URL: https://forum.audiogames.net/post/595902/#p595902 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : hannes via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! hi please allow the boss levels to safe to as it is frustrating to have to redo the previous level when you die URL: https://forum.audiogames.net/post/595853/#p595853 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : arceus via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! before saying my opinion about the demo, I'm trying to finish it... and in the trucks level, do you really neeed the a12 to continue? i still got the pc 44 and  doing... half fine with it. didn't pass the level yet, though.later editok so I got

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : hannes via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! hi please allow the boss levels to safe to as it is frustrating to have redo  the previous level when you die URL: https://forum.audiogames.net/post/595853/#p595853 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net Forum — New releases room : arceus via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! before saying my opinion about the demo, I'm trying to finish it... and in the trucks level, do you really neeed the a12 to continue? i still got the pc 44 and  doing... half fine with it. didn't pass the level ye,t though. URL: https

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! @PhantomCreationsNice updates!I wonder if backing it more will help get some voiceacting?Agree with Assault Freak here, regen over time was one of the worst things about Psychostrike as it took an action game and turned it into an RPG when you just

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Nice updates!I wonder if backing it more will help get some voiceacting?Agree with Assault Freak here, regen over time was one of the worst things about Psychostrike as it took an action game and turned it into an RPG when you just wanted to get back

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! oh and mabey add some sort of crouching thing or lie flat. for some sort of cover not all bullets won't hit you but still, and if you really wanted to, i suppose you could make it bettor or werse depending on the tile so like, grass or trees etc. URL

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! oh and mabey add some sort of crouching thing or lie flat. for some sort of cover not all bullets won't hnit you but still, and if you really wanted to, i suppose you could make it bettor or werse depending on the tile so like, grass or trees etc. URL

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : whocrazy via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Sorry, I still can't get the jump done correctly with the first platform.I wish there was a practice mode in the tutor level with clear instructions. URL: https://forum.audiogames.net/post/595820/#p595820 -- Audiogames-reflector mailing list

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Sorry for double posting but. is the kicking sound like the sound wen you do the rage thing accept like longer? because if not i should redownload this thing. URL: https://forum.audiogames.net/post/595819/#p595819 -- Audiogames-reflector mailing

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! @96 how do you get it? i'm on that level and i can't pass it. URL: https://forum.audiogames.net/post/595817/#p595817 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! @titan_of_war:There is a slightly different sound when kicking. You need toh ave landed 6 or more consecutive attacks first. If you can't tell the difference in sound, perhaps a better pair of headphones might help. URL: https://forum.audiogames.net

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : BlindNinja via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! So after figuring out the trick to 2-3, I went back and redid it with the new update and... wow. rofl The new weapon turns it into a complete joke. URL: https://forum.audiogames.net/post/595810/#p595810 -- Audiogames-reflector mailing list

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! If you don't want to keep trying it's not the best weapon, it helps but it isn't the best, but what i did was. jump do a run jump and in mid air let og of control so you can land safely on the other platform. do that for each platform, but use your camra

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : whocrazy via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! I still can't quite get the jump right.No matter what I try, my momentum still carries me off the platform and I fall and lose health points.  I am in level 1.1 and am standing at the tree at coordinates 122,0, which does not show up in the object viewer

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! can't really tell if i doing the kick, i can't hear the gi beeing launched, mabey wen you kick a gi he can scream wen he's flying across the screan so you can no? .Ohk ya, how do you beat 2.2 i don't understand do you just kill everything or what. URL

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! can't really tell if i doing the kick, i can't hear the gi beeing launched, mabey wen you kick a gi he can scream wen he's flying across the screan so you can no?ANd any tricks for 2.1 i can't seem to get past it, it's the bloody mines. and some times

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! I can't really tell if i doing the kick, i can't hear the gi beeing launched, mabey wen you kick a gi he can scream wen he's flying across the screan so you can no? URL: https://forum.audiogames.net/post/595796/#p595796 -- Audiogames-reflector

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Just tried the new build. The combos don't really feel any different... if I didn't know it would feel pretty much the same as before. Especially because enemies keep hitting you... it's prettyhard to tell if I'm executing it corectly, aside from

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : PhantomCreations via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Hello all,There's a new update available. For those who haven't made it past level 2 area 2 yet, there's a new weapon in there. Let's just say it makes the boss for that specific level far easier than it has any right to be.Of course obtaining

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! oh, and the people who want and have failled to get the weapon on level 2.1 this is what i did. so wen you kill the gi on the sniping thing and climb down, go rite of the stairs just 1 or 2 tiles. and jump over the mine a few times, sometimes the mine

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Yeah. I think slow regeneration should be the last option you resort to, not the main method of regaining health. URL: https://forum.audiogames.net/post/595788/#p595788 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Hey would it be possible in a later version for med kits to spawn on soldiers mabey not every soldier but a few so you can heal, because i'm in the level with the trucks, no problem, and a few soldiers are left, but i'm 5% helf, and there's a machine gun

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! I've tried the new build, and I am loving the repeat story options now. Also, can't seem to get the down arrow combo to work consistently, because, well, I'm just being attacked by the time I get four or so strikes in, so even though I hit an enemy

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : AnamLion via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! this is nice game so far. but, can you put voice acting in story? that will be very grate addition  to this game. URL: https://forum.audiogames.net/post/595783/#p595783 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Loving it! Will download the new bill and try it soon. URL: https://forum.audiogames.net/post/595782/#p595782 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! You can alt tab out and back in, have done so multiple times.Heck yeah, glad the melee system is gettin' some love, because it was kinda weak and the rest of this game is dope so the combat should match . URL: https://forum.audiogames.net/post/595780

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Hi,Can I just say, very, very nice job on this game. I hope there will be an update to the tutorial on how to use the combo system added to the concept demo.I'm wondering if you might be able to put in a quick fix for something. Could you please

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! will you add like any melay weapons accept the fists like i donno mabey a hunting nife a sord stuf like that. and you could do combo's with thoughs like i guess throw them across the screan or a stunning combo and then you can like slit there throat etc

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : PhantomCreations via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Hello all,Two things.First, we all at Phantom Creations would like to thank every one of you who backed this project.It's been hard work and a great deal of passion going into this project, and we are all glad to see this being received so well.Looking

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : PhantomCreations via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Hello all,Another update is available, adding in a rudimentary combo system. Right now, there is currently 1 combo possible. The details for both known combos are in the readme.The game can be downloaded from our games pageThis is an extract from

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : Turret via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! You can't kill them, nope. URL: https://forum.audiogames.net/post/595769/#p595769 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! i'm now on the droan level, is there anyway to kill thoughs things or do i just half to run threw. URL: https://forum.audiogames.net/post/595762/#p595762 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Agreed re: area 1-3.spoilerGet rid of as many enemies while on the first truck as possible, as those are unarmed. They will eventually stop coming after you, so in the inbetween times when you are ininsible, run off the truck, waste a half dozen or so

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Yeah it doesn't work for me, i rage like 3 times and i go over and wen i jump on to the truck it's gone.@75 i think they do jump but they don't climb, @74 i can't really punch other's on the truck because again, alot of fire power, alot of sound and it's

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! They actually do jump and climb after you. That's not the issue imo. But those who play mainstream beat em ups will understand what makes them more reasonably challenging. But like I keep saying, this is onl a concept demo, and I expect, or at least hope

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! @75 i think they do jump but they don't climb, @74 i can't really punch other's on the truck because again, alot of fire power, alot of sound and it's hard to time it from me. ile try it though. URL: https://forum.audiogames.net/post/595756/#p595756

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : Vulcan via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! . It would make for a more intresting experienceI do wish the enemies would jump, climb accetra URL: https://forum.audiogames.net/post/595755/#p595755 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : Turret via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Actually, if you time it right, invincibility does last long enough to run down there and grab it, then punch more enemies on the trucks until you get it again, run down and own some of the ones on the ground with a gun, repeat. URL: https

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! K, so a few things hear, and i guess alot of this stuf that i'm about to say  has all ready bin said hear but. for level 1.3 it's all most inpossible imo, i've dun it 2 or 3 times now, but sitting there doing alot of rage doesn't really boost your stats

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! @70, you're right. Everyone sees this differently. I don't see it as a challenge because it's not a fair contest. You can't fight 20 or 30 enemies on screen if they all have ridiculous amounts of health and you're wanting to play strategically

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : titan_of_war via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! A for the platforming this is what i did, i climbed up went to the ej and make sure you use your camra, see how big the jumps are, so wen you start jumping do a running jump but then wen you fiel like it, let go of control so you can do a like walking

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : Vulcan via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! I love the platforming part. it took me a little bit to figure it out but i finally got it. for the longer jumps hold down the control key it seems to get you farther, and do regular jumps when you do the shorter jumps. it takes some time to get used

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! I can't do the platforming, like at all. URL: https://forum.audiogames.net/post/595734/#p595734 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Combat is definitely not challenging in this game... unbalanced, maybe, but especially after playing a couple more rounds and making some decent progress, it's quite apparent. There are way too many enemies on the screen at the same time,especially

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : mmaslo via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Hi just finished playing the game a little. Couple comments. The story has grammatical and pronoun use errors in it. The combat is self is fun and challenging. URL: https://forum.audiogames.net/post/595730/#p595730 -- Audiogames-reflector mailing

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : kruf via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Hi,Really cool game! Keep it up, it's nice.Some parts is unbalanced for me. But anyway, I finished it.the duration of the demo is already unbelievable! At last a game that, despite being a scroller, goes off the beaten track. I can imagine many future

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net Forum — New releases room : kruf via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Hi,Really cool game! Keep it up, it's nice.Some parts is unbalanced for me. But anyway, I finish it.the duration of the demo is already unbelievable! At last a game that, despite being a scroller, goes off the beaten track. I can imagine many future

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